mirror of
https://github.com/nzp-team/fteqw.git
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dd8628eb2a
added a couple extra effects to r_particledesc high try and solve the trailparticles madness once and for all by autodetecting which set of arguments is used. fix some annoyances with menuqc. rebuild fs cache when doing vid_restart, to avoid insane reload times. add profiling support. qcc: be more permissive with {a,b,} in array definitions. tweaked logfrag builtin to not loose frags quite so easily. should be more robust now. Whether tools agree or not is a different matter... but there's always the possibility that it'll just work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4644 fc73d0e0-1445-4013-8a0c-d673dee63da5
149 lines
4.8 KiB
C
149 lines
4.8 KiB
C
#ifndef _PARTICLES_H_
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#define _PARTICLES_H_
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extern int
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pt_gunshot,
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ptdp_gunshotquad,
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pt_spike,
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ptdp_spikequad,
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pt_superspike,
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ptdp_superspikequad,
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pt_wizspike,
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pt_knightspike,
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pt_explosion,
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ptdp_explosionquad,
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pt_tarexplosion,
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pt_teleportsplash,
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pt_lavasplash,
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ptdp_smallflash,
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ptdp_flamejet,
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ptdp_flame,
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ptdp_blood,
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ptdp_spark,
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ptdp_plasmaburn,
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ptdp_tei_g3,
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ptdp_tei_smoke,
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ptdp_tei_bigexplosion,
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ptdp_tei_plasmahit,
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ptdp_stardust,
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rt_rocket,
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rt_grenade,
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rt_blood,
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rt_wizspike,
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rt_slightblood,
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rt_knightspike,
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rt_vorespike,
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rtdp_neharasmoke,
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rtdp_nexuizplasma,
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rtdp_glowtrail,
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ptqw_blood,
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ptqw_lightningblood,
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ptq2_blood,
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rtq2_railtrail,
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rtq2_blastertrail,
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ptq2_blasterparticles,
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rtq2_bubbletrail,
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rtq2_gib,
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rtq2_rocket,
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rtq2_grenade,
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rtqw_railtrail, //common to zquake/fuhquake/fte
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rtfte_lightning1,
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ptfte_lightning1_end,
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rtfte_lightning2,
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ptfte_lightning2_end,
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rtfte_lightning3,
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ptfte_lightning3_end,
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ptfte_bullet,
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ptfte_superbullet;
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struct beamseg_s;
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typedef struct trailstate_s {
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struct trailstate_s **key; // key to check if ts has been overwriten
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struct trailstate_s *assoc; // assoc linked trail
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struct beamseg_s *lastbeam; // last beam pointer (flagged with BS_LASTSEG)
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union {
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float lastdist; // last distance used with particle effect
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float statetime; // time to emit effect again (used by spawntime field)
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} state1;
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union {
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float laststop; // last stopping point for particle effect
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float emittime; // used by r_effect emitters
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} state2;
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} trailstate_t;
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#define PARTICLE_Z_CLIP 8.0
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typedef enum { BM_BLEND/*SRC_ALPHA ONE_MINUS_SRC_ALPHA*/, BM_BLENDCOLOUR/*SRC_COLOR ONE_MINUS_SRC_COLOR*/, BM_ADDA/*SRC_ALPHA ONE*/, BM_ADDC/*GL_SRC_COLOR GL_ONE*/, BM_SUBTRACT/*SRC_ALPHA ONE_MINUS_SRC_COLOR*/, BM_INVMODA/*ZERO ONE_MINUS_SRC_ALPHA*/, BM_INVMODC/*ZERO ONE_MINUS_SRC_COLOR*/, BM_PREMUL/*ONE ONE_MINUS_SRC_ALPHA*/} blendmode_t;
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#define frandom() (rand()*(1.0f/RAND_MAX))
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#define crandom() (rand()*(2.0f/RAND_MAX)-1.0f)
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#define hrandom() (rand()*(1.0f/RAND_MAX)-0.5f)
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#define P_INVALID -1
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#define P_RunParticleEffectType(a,b,c,d) P_RunParticleEffectState(a,b,c,d,NULL)
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// used for callback
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extern cvar_t r_particlesdesc;
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extern cvar_t r_particlesystem;
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struct model_s;
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struct msurface_s;
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void P_InitParticleSystem(void);
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void P_Shutdown(void);
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void P_LoadedModel(struct model_s *mod); /*checks a model's various effects*/
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void P_DefaultTrail (struct model_s *model);
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void P_EmitEffect (vec3_t pos, int type, trailstate_t **tsk);//this is just a wrapper
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#define P_FindParticleType pe->FindParticleType
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#define P_RunParticleEffectTypeString pe->RunParticleEffectTypeString
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#define P_ParticleTrail pe->ParticleTrail
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#define P_RunParticleEffectState pe->RunParticleEffectState
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#define P_RunParticleWeather pe->RunParticleWeather
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#define P_RunParticleCube pe->RunParticleCube
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#define P_RunParticleEffect pe->RunParticleEffect
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#define P_RunParticleEffect2 pe->RunParticleEffect2
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#define P_RunParticleEffect3 pe->RunParticleEffect3
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#define P_RunParticleEffect4 pe->RunParticleEffect4
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#define P_ParticleTrailIndex pe->ParticleTrailIndex
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#define P_EmitSkyEffectTris pe->EmitSkyEffectTris
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#define P_InitParticles pe->InitParticles
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#define P_DelinkTrailstate pe->DelinkTrailstate
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#define P_ClearParticles pe->ClearParticles
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#define P_DrawParticles pe->DrawParticles
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typedef struct {
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char *name1;
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char *name2;
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int (*FindParticleType) (const char *name);
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qboolean (*ParticleQuery) (int type, int body, char *outstr, int outstrlen);
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int (*RunParticleEffectTypeString) (vec3_t org, vec3_t dir, float count, char *name);
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int (*ParticleTrail) (vec3_t startpos, vec3_t end, int type, int dlkey, trailstate_t **tsk);
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int (*RunParticleEffectState) (vec3_t org, vec3_t dir, float count, int typenum, trailstate_t **tsk);
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void (*RunParticleWeather) (vec3_t minb, vec3_t maxb, vec3_t dir, float count, int colour, char *efname);
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void (*RunParticleCube) (int typenum, vec3_t minb, vec3_t maxb, vec3_t dir_min, vec3_t dir_max, float count, int colour, qboolean gravity, float jitter); //typenum may be P_INVALID
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void (*RunParticleEffect) (vec3_t org, vec3_t dir, int color, int count);
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void (*RunParticleEffect2) (vec3_t org, vec3_t dmin, vec3_t dmax, int color, int effect, int count);
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void (*RunParticleEffect3) (vec3_t org, vec3_t box, int color, int effect, int count);
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void (*RunParticleEffect4) (vec3_t org, float radius, int color, int effect, int count);
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void (*ParticleTrailIndex) (vec3_t start, vec3_t end, int color, int crnd, trailstate_t **tsk);
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void (*EmitSkyEffectTris) (struct model_s *mod, struct msurface_s *fa, int ptype);
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qboolean (*InitParticles) (void);
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void (*ShutdownParticles) (void);
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void (*DelinkTrailstate) (trailstate_t **tsk);
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void (*ClearParticles) (void);
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void (*DrawParticles) (void);
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} particleengine_t;
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extern particleengine_t *pe;
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#endif
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