fteqw/engine/server
Spoike c0680334c7 What could possibly go wrong?...
Multiple consoles can now be printed/cleared via extra con commands.
Fixed the tab-completion alignment, by adding support for \t characters.
Changing the download mechanisms. Don't try downloading an ftp:// file. It'll probably crash you for now.
Trying to fix load time issues on q3bsps with a lot of curves.
Fixed sprites.
Added warning prints/spam where the new backend is bypassed, thus marking things that still need to be fixed.
QTV proxy fixed to not sit on qw servers unless someone is actually watching. Will ping for status requests still.
QTV proxy now supports ipv6.
QTV proxy now attempts to use the fte browser plugin.
Reworked the browser plugin code, now uses threads instead of ugly hacks. This should make cooperation with other such plugins work. Fixes unresponsiveness of opera, and gives an API that can be used from any other bit of software you want, tbh (read: internet explorer/activex plugins).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3516 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-03-14 14:35:56 +00:00
..
botlib.h Attempting to fix what I broke. 2009-10-06 08:12:29 +00:00
net_preparse.c more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
pr_cmds.c FTE, now with added C support - no longer treating enums as regular ints. 2010-02-06 01:25:04 +00:00
pr_q1qvm.c Random hacks, ODE works in csqc. 2009-11-17 00:15:44 +00:00
progdefs.h Random hacks, ODE works in csqc. 2009-11-17 00:15:44 +00:00
progs.h Random hacks, ODE works in csqc. 2009-11-17 00:15:44 +00:00
q2game.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
q3g_public.h Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
qwsvdef.h Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
savegame.c Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
server.h FTE, now with added C support - no longer treating enums as regular ints. 2010-02-06 01:25:04 +00:00
sv_ccmds.c FTE, now with added C support - no longer treating enums as regular ints. 2010-02-06 01:25:04 +00:00
sv_chat.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
sv_demo.c more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
sv_ents.c FTE, now with added C support - no longer treating enums as regular ints. 2010-02-06 01:25:04 +00:00
sv_init.c FTE, now with added C support - no longer treating enums as regular ints. 2010-02-06 01:25:04 +00:00
sv_main.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
sv_master.c got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
sv_move.c Random hacks, ODE works in csqc. 2009-11-17 00:15:44 +00:00
sv_mvd.c FTE, now with added C support - no longer treating enums as regular ints. 2010-02-06 01:25:04 +00:00
sv_nchan.c Fixed mvd playback as correctly as I can think how. 2006-01-28 19:04:13 +00:00
sv_phys.c Lots of misc changes in an attempt to reduce ODE jitter, and make it work a little better. 2009-11-15 03:20:17 +00:00
sv_rankin.c Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
sv_send.c more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
sv_sys_unix.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
sv_sys_win.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
sv_user.c FTE, now with added C support - no longer treating enums as regular ints. 2010-02-06 01:25:04 +00:00
svhl_game.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
svhl_gcapi.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
svhl_phys.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
svhl_world.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
svmodel.c Minor update... 2008-11-09 22:29:28 +00:00
svq2_ents.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
svq2_game.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
svq3_game.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
win_mysql.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
win_mysql.h mysql includes and libmysql.dll loader code for win32 2008-04-14 07:47:30 +00:00
world.c Random hacks, ODE works in csqc. 2009-11-17 00:15:44 +00:00
worlda.s ASM code for q1 world hull physics 2004-08-22 22:46:32 +00:00