mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-15 08:52:28 +00:00
0f7bbfcf0e
Add separate cl_movement cvar to enable/disable reporting input sequences to DP servers (which use different pathways). Does not affect other protocols. This is separate from cl_nopred but will usually have the same result in the long run. Fixed movevalues for DPP7 clients, if they try using prediction they should now (mostly) get the same values that DP normally uses for QW servers. Reworked sky overrides somewhat. Now uses skyboxes where possible. Fixed dpcompat_makeshitup a little, for better compat. Fixed echo $foo$bar not exanding bar. Try to fix the meanings of vid_hardwaregamma. Fixes for builtins/features/etc that apparently only xonotic uses. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5143 fc73d0e0-1445-4013-8a0c-d673dee63da5
30 lines
679 B
GLSL
30 lines
679 B
GLSL
!!argb PREMUL=false
|
|
!!samps 1
|
|
#include "sys/defs.h"
|
|
|
|
//this shader is present for support for gles/gl3core contexts
|
|
//it is single-texture-with-vertex-colours, and doesn't do anything special.
|
|
//beware that a few things use this, including apparently fonts and bloom rescaling.
|
|
//its really not meant to do anything special.
|
|
|
|
layout(location=0) varying vec2 tc;
|
|
layout(location=1) varying vec4 vc;
|
|
|
|
#ifdef VERTEX_SHADER
|
|
void main ()
|
|
{
|
|
tc = v_texcoord;
|
|
vc = v_colour;
|
|
gl_Position = ftetransform();
|
|
}
|
|
#endif
|
|
#ifdef FRAGMENT_SHADER
|
|
void main ()
|
|
{
|
|
vec4 f = vc;
|
|
if (arg_PREMUL)
|
|
f.rgb *= f.a;
|
|
f *= texture2D(s_t0, tc);
|
|
gl_FragColor = f;
|
|
}
|
|
#endif
|