fteqw/engine/botlib
Spoike b9cd6ec91b openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
_pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final.
updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue.
updates menu: added a v3 sources format, which should be more maintainable. not final.
updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again).
presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview.
prompts menus: now does word wrapping.
ftemaster: support importing server lists from other master servers (requested by Eukara).
server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so).
qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy.
qcvm: memfill8 builtin now works on createbuffer() pointers.
qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64
qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations.
qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments.
qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that.
qcc: fix up -Fhashonly a little
setrenderer: support for vulkan gpu enumeration.
rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets)
bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code.
(static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance.
pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests.
wayland: fix a crash on startup. mousegrabs now works better.
imagetool: uses sdl for previews.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-04-14 05:21:04 +00:00
..
aasfile.h
be_aas.h
be_aas_bsp.h
be_aas_bspq3.c
be_aas_cluster.c
be_aas_cluster.h
be_aas_debug.c
be_aas_debug.h
be_aas_def.h
be_aas_entity.c
be_aas_entity.h
be_aas_file.c
be_aas_file.h
be_aas_funcs.h
be_aas_main.c
be_aas_main.h
be_aas_move.c
be_aas_move.h
be_aas_optimize.c
be_aas_optimize.h
be_aas_reach.c
be_aas_reach.h
be_aas_route.c
be_aas_route.h
be_aas_routealt.c
be_aas_routealt.h
be_aas_sample.c
be_aas_sample.h
be_ai_char.c
be_ai_char.h
be_ai_chat.c Fix some stringop-truncation warnings. Enable static freetype in config_fteqw.h. Fix wastes build. 2018-10-13 06:20:49 +00:00
be_ai_chat.h
be_ai_gen.c
be_ai_gen.h
be_ai_goal.c
be_ai_goal.h
be_ai_move.c
be_ai_move.h
be_ai_weap.c
be_ai_weap.h
be_ai_weight.c
be_ai_weight.h
be_ea.c
be_ea.h
be_interface.c
be_interface.h
botlib.h
l_crc.c
l_crc.h
l_libvar.c
l_libvar.h
l_log.c
l_log.h
l_memory.c
l_memory.h
l_precomp.c
l_precomp.h
l_script.c
l_script.h
l_struct.c
l_struct.h
l_utils.h
q_platform.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
q_shared.h
standalone.c
surfaceflags.h