mirror of
https://github.com/nzp-team/fteqw.git
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6e825e42dd
fix misc bugs. rewrote skeletal code to use gpu-friendly skeletal data for all skeletal formats. add modelframecount builtin, to easily get the number of frames in a model. integrate hlmdl a little better. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5031 fc73d0e0-1445-4013-8a0c-d673dee63da5
18 lines
458 B
C
18 lines
458 B
C
#ifndef __GL_VIDEGL_H__
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#define __GL_VIDEGL_H__
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#include "quakedef.h"
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#define NativeWindowType EGLNativeWindowType
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#include <EGL/egl.h>
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#ifndef _WIN32
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#include <dlfcn.h>
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#endif
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void *EGL_Proc(char *f);
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void EGL_UnloadLibrary(void);
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qboolean EGL_LoadLibrary(char *driver);
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void EGL_Shutdown(void);
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void EGL_SwapBuffers (void);
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qboolean EGL_Init (rendererstate_t *info, unsigned char *palette, EGLNativeWindowType window, EGLNativeDisplayType dpy);
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#endif
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