mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-29 23:22:01 +00:00
a524692e4f
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5563 fc73d0e0-1445-4013-8a0c-d673dee63da5
1075 lines
32 KiB
CMake
1075 lines
32 KiB
CMake
#Note: this file was made primarily to support msvc and its project file incompatibilities nightmare.
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#Its also useful for various other IDEs like QtCreator etc.
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#It uses system libraries, so it will have dependancy issues with public releases where those dependancies are distro/version-specific.
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#Public builds are still built using the (overcomplicated) traditional (g)makefile.
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CMAKE_MINIMUM_REQUIRED(VERSION 3.0)
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cmake_policy(SET CMP0063 NEW)
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PROJECT(FTEQuake)
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INCLUDE_DIRECTORIES(
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engine/common
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engine/client
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engine/qclib
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engine/gl
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engine/server
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engine
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)
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EXECUTE_PROCESS(COMMAND
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"svnversion"
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WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
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OUTPUT_VARIABLE FTE_REVISON
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ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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IF (NOT "${FTE_REVISON}" STREQUAL "")
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SET(FTE_REVISON SVNREVISION=${FTE_REVISON})
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ENDIF()
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#plugins need visibility hidden in order to avoid conflicts with function names that match the engine.
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#this is consistent with how windows works so no great loss.
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#plus it means that gcc can inline more (with LTO), including optimising args.
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set(CMAKE_CXX_VISIBILITY_PRESET hidden)
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set(CMAKE_C_VISIBILITY_PRESET hidden)
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IF(${CMAKE_VERSION} VERSION_LESS "3.9.0")
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MESSAGE(STATUS "no LTO - old cmake.")
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ELSE()
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cmake_policy(SET CMP0069 NEW)
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IF(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
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#use LTO where possible. reportedly requires cmake 3.9 to actually work
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INCLUDE(CheckIPOSupported)
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check_ipo_supported(RESULT result)
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IF(result)
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SET(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
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MESSAGE(STATUS "Using LTO.")
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ELSE()
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MESSAGE(STATUS "no LTO - not supported.")
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ENDIF()
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ELSE()
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MESSAGE(STATUS "no LTO - debug.")
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ENDIF()
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ENDIF()
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SET(FTE_BUILD_CONFIG ${CMAKE_HOME_DIRECTORY}/engine/common/config_fteqw.h CACHE FILEPATH "Which build config file to use to control supported features.")
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SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};CONFIG_FILE_NAME=${FTE_BUILD_CONFIG})
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FIND_PACKAGE(ZLIB)
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IF(ZLIB_FOUND)
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SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};ZLIB_STATIC)
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SET(FTE_LIBS ${FTE_LIBS} ${ZLIB_LIBRARIES})
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SET(FTESV_LIBS ${FTESV_LIBS} ${ZLIB_LIBRARIES})
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SET(FTEQCC_LIBS ${FTEQCC_LIBS} ${ZLIB_LIBRARIES})
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ELSE()
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MESSAGE(WARNING "libz library NOT available. compressed pk3 will not be available.")
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SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_ZLIB)
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ENDIF()
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FIND_PACKAGE(BZip2)
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IF(BZIP2_FOUND)
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SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};AVAIL_BZLIB;BZLIB_STATIC)
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SET(FTE_LIBS ${FTE_LIBS} bz2)
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SET(FTESV_LIBS ${FTESV_LIBS} bz2)
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MESSAGE(STATUS "bzip2 library found. bz2-compressed pk3s will work for the price of extra bloat! yay!")
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ELSE()
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MESSAGE(WARNING "bzip2 library NOT available. bz2-compressed pk3s will not be available, as if anyone cares.")
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ENDIF()
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SET(OpenGL_GL_PREFERENCE LEGACY)
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FIND_PACKAGE(OpenGL)
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IF(OpenGL_FOUND)
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SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};GLQUAKE)
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ELSE()
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MESSAGE(WARNING "opengl library NOT available. Will depend upon vulkan.")
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SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_OPENGL)
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ENDIF()
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FIND_PACKAGE(JPEG)
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IF(JPEG_FOUND)
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SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};LIBJPEG_STATIC)
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SET(FTE_LIBS ${FTE_LIBS} ${JPEG_LIBRARIES})
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ELSE()
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MESSAGE(WARNING "libjpeg library NOT available. Who cares?")
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SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_JPEG)
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ENDIF()
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FIND_PACKAGE(PNG)
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IF(PNG_FOUND)
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SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};LIBPNG_STATIC)
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SET(FTE_LIBS ${FTE_LIBS} ${PNG_LIBRARIES})
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ELSE()
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MESSAGE(WARNING "libpng library NOT available. Good luck with screenshots.")
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SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_PNG)
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ENDIF()
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FIND_PACKAGE(Freetype)
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IF(FREETYPE_FOUND)
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INCLUDE_DIRECTORIES( ${FREETYPE_INCLUDE_DIRS} )
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SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};LIBFREETYPE_STATIC)
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SET(FTE_LIBS ${FTE_LIBS} ${FREETYPE_LIBRARIES})
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ELSE()
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MESSAGE(WARNING "freetype library NOT available. I hope you're okay with ascii.")
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SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_FREETYPE)
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ENDIF()
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FIND_PATH(VULKAN_INCLUDE_DIR vulkan/vulkan.h)
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IF(VULKAN_INCLUDE_DIR)
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INCLUDE_DIRECTORIES( ${VULKAN_INCLUDE_DIR} )
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SET(FTE_DEFINES ${FTE_DEFINES};VKQUAKE) #no libs required, thankfully
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ELSE()
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MESSAGE(WARNING "Vulkan headers NOT available.")
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ENDIF()
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FIND_LIBRARY(VORBISFILE_LIBRARY NAMES vorbisfile)
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IF(NOT VORBISFILE_LIBRARY)
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MESSAGE(WARNING "libvorbisfile library NOT available. Who listens to the bgm anyway?")
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SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_OGG)
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ENDIF()
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IF(CMAKE_C_COMPILER_ID MATCHES "Clang")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-pointer-sign")
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IF(CMAKE_BUILD_TYPE MATCHES "Debug")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Werror -Wno-pointer-sign -Wno-unknown-pragmas -Wno-format-zero-length -Wno-strict-aliasing -Wno-error=cpp")
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ELSE()
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O3")
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ENDIF()
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endif()
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IF(CMAKE_C_COMPILER_ID MATCHES "GNU")
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SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wstrict-prototypes") #
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SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wold-style-definition") #k&r c is weird and can't cope with 64bit types.
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SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wold-style-declaration") #
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SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wvla") #msvc doesn't support vla
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SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wdeclaration-after-statement") #msvc doesn't allow defs after statements, and they're so very tempting...
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#SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wc++-compat") #lul
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#TODO SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wmissing-prototypes") #for finding missing statics.
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#SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-unused-function") #
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#might as well do this, public builds use the regular Makefile.
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=native")
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IF(CMAKE_BUILD_TYPE MATCHES "Debug")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Werror -Wno-pointer-sign -Wno-unknown-pragmas -Wno-format-zero-length -Wno-strict-aliasing -Wno-error=cpp")
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ELSE()
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O3")
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ENDIF()
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ENDIF()
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IF(CMAKE_BUILD_TYPE MATCHES "Debug")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fstack-protector-strong")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=gnu89")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_DEBUG")
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ENDIF()
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IF(${ANDROID})
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# FIND_PACKAGE(Freetype REQUIRED)
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# INCLUDE_DIRECTORIES( ${FREETYPE_INCLUDE_DIRS} )
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SET(FTE_DEFINES ${FTE_DEFINES};ANDROID;VKQUAKE;MULTITHREAD)
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SET(FTE_LIBS ${FTE_LIBS} android log EGL m ${CMAKE_DL_LIBS})
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SET(FTE_ARCH_FILES
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engine/client/sys_droid.c
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engine/common/sys_linux_threads.c
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engine/client/snd_droid.c
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engine/client/cd_null.c
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engine/gl/gl_viddroid.c
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)
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ELSEIF(${WIN32})
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INCLUDE_DIRECTORIES(engine/libs engine/libs/freetype2/include)
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# LINK_DIRECTORIES(engine/libs/mingw64-libs)
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# engine/server/sv_sys_win.c
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SET(FTE_LIBS ${FTE_LIBS} ole32 gdi32 wsock32 winmm dxguid)
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SET(FTE_DEFINES ${FTE_DEFINES};D3D9QUAKE;D3D11QUAKE)
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SET(FTE_ARCH_FILES
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engine/client/winquake.rc
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engine/common/sys_win_threads.c
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engine/common/net_ssl_winsspi.c
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engine/common/fs_win32.c
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engine/client/cd_win.c
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engine/client/in_win.c
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engine/client/snd_al.c
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engine/client/snd_directx.c
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engine/client/snd_wasapi.c
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engine/client/snd_win.c
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engine/client/snd_xaudio.c
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engine/client/sys_win.c
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engine/gl/gl_vidnt.c
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engine/d3d/d3d_backend.c
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engine/d3d/d3d_image.c
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engine/d3d/d3d_shader.c
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engine/d3d/d3d11_backend.c
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engine/d3d/d3d11_image.c
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engine/d3d/d3d11_shader.c
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engine/d3d/d3d8_backend.c
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engine/d3d/d3d8_image.c
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engine/d3d/vid_d3d.c
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engine/d3d/vid_d3d11.c
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engine/d3d/vid_d3d8.c
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)
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SET(FTESV_LIBS ${FTESV_LIBS} wsock32 winmm)
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SET(FTESV_ARCH_FILES
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engine/client/winquake.rc
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engine/common/sys_win_threads.c
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engine/common/net_ssl_winsspi.c
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engine/common/fs_win32.c
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engine/server/sv_sys_win.c
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)
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ELSEIF(${UNIX}) #linux(ish)
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#openbsd will have issues with snd_linux.c
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#linux-only packages
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FIND_PACKAGE(GnuTLS)
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IF(NOT GNUTLS_FOUND)
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MESSAGE(WARNING "gnutls library NOT available. HTTPS/DTLS will not be available.")
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SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_GNUTLS)
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ENDIF()
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FIND_PACKAGE(ALSA)
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IF(NOT ALSA_FOUND)
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MESSAGE(WARNING "asound (alsa) library NOT available.")
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SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_ALSA)
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ENDIF()
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FIND_PACKAGE(X11)
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IF(X11_FOUND)
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IF (NOT X11_Xcursor_FOUND)
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SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_X11_CURSOR)
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MESSAGE(WARNING "Xcursor library NOT available.")
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ENDIF()
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ELSE()
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MESSAGE(WARNING "x11 library NOT available.")
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SET(FTE_LIB_DEFINES ${FTE_LIB_DEFINES};NO_X11)
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ENDIF()
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SET(FTE_DEFINES ${FTE_DEFINES};DYNAMIC_SDL;MULTITHREAD)
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SET(FTE_LIBS ${FTE_LIBS} m ${CMAKE_DL_LIBS} pthread ${SDL2_LIBRARIES})
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SET(FTE_ARCH_FILES
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engine/client/sys_linux.c
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engine/common/sys_linux_threads.c
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engine/common/net_ssl_gnutls.c
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# engine/common/net_ssl_openssl.c
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engine/client/snd_al.c
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engine/client/snd_alsa.c
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engine/client/snd_linux.c
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engine/client/snd_pulse.c
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engine/client/snd_sdl.c #we use SDL audio even without sys_sdl, because of pulseaudio fucking over alsa, alsa fucking over oss3, and oss4 not being used. Either way, openal should be the default anyway.
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engine/client/cd_linux.c
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engine/gl/gl_vidlinuxglx.c
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engine/gl/gl_videgl.c
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# engine/gl/gl_vidrpi.c
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# engine/gl/gl_vidwayland.c
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)
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#openbsd uses a libossaudio library for all the oss stuff, use that to ensure that we still get sound
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FIND_LIBRARY(
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OSSAUDIO_LIBRARY
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NAMES ossaudio
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)
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IF(OSSAUDIO_LIBRARY)
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SET(FTE_LIBS ${FTE_LIBS} ${OSSAUDIO_LIBRARY})
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ENDIF()
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#on linux, use wayland.
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FIND_LIBRARY(
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WAYLAND_CLIENT_LIBRARY
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NAMES wayland-client libwayland-client
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)
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IF(WAYLAND_CLIENT_LIBRARY)
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SET(FTE_DEFINES ${FTE_DEFINES};WAYLANDQUAKE;USE_EGL)
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SET(FTE_ARCH_FILES ${FTE_ARCH_FILES}
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engine/gl/gl_vidwayland.c
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)
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ELSE()
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MESSAGE(WARNING "Wayland library NOT available")
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IF(NOT X11_FOUND)
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MESSAGE(WARNING "No renderers supported!")
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SET(FTE_NO_RENDERERS 1)
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ENDIF()
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ENDIF()
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SET(FTESV_DEFINES MULTITHREAD)
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SET(FTESV_ARCH_FILES
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engine/server/sv_sys_unix.c
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engine/common/sys_linux_threads.c
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engine/common/net_ssl_gnutls.c
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# engine/common/net_ssl_openssl.c
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)
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SET(FTESV_LIBS ${FTESV_LIBS} m ${CMAKE_DL_LIBS} pthread)
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# SET(FTE_DEFINES ${FTE_DEFINES};HAVE_OPENSSL)
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# SET(FTESV_DEFINES ${FTESV_DEFINES};HAVE_OPENSSL)
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# SET(FTE_LIBS ${FTE_LIBS} ssl crypto)
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# SET(FTESV_LIBS ${FTE_LIBS} ssl crypto)
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ELSEIF(1) #SDL
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# FIND_PACKAGE(Freetype REQUIRED)
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# INCLUDE_DIRECTORIES(engine/libs engine/libs/freetype2/include)
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FIND_PACKAGE(PkgConfig REQUIRED)
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PKG_SEARCH_MODULE(sdl2 REQUIRED sdl2)
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FIND_PACKAGE(SDL2 REQUIRED)
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INCLUDE_DIRECTORIES(${FREETYPE_INCLUDE_DIRS} ${SDL2_INCLUDE_DIRS})
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#SDL2.0.7 supports vulkan, so lets use it.
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SET(FTE_DEFINES ${FTE_DEFINES};FTE_SDL)
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SET(FTE_LIBS ${FTE_LIBS} m ${CMAKE_DL_LIBS} ${SDL2_LIBRARIES})
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SET(FTE_ARCH_FILES
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engine/client/sys_sdl.c
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engine/client/snd_al.c
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engine/client/snd_sdl.c
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engine/client/in_sdl.c
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engine/client/cd_sdl.c
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engine/gl/gl_vidsdl.c
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)
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SET(FTESV_DEFINES FTE_SDL)
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SET(FTESV_LIBS ${FTESV_LIBS} m ${CMAKE_DL_LIBS} ${SDL2_LIBRARIES})
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IF(WIN32)
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SET(FTE_LIBS ${FTE_LIBS} wsock32 gdi32 ole32)
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SET(FTE_DEFINES ${FTE_DEFINES};NO_DIRECTX)
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SET(FTE_ARCH_FILES ${FTE_ARCH_FILES}
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engine/client/winquake.rc
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engine/common/net_ssl_winsspi.c
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)
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SET(FTESV_ARCH_FILES ${FTESV_ARCH_FILES}
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engine/client/winquake.rc
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engine/common/net_ssl_winsspi.c
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engine/server/sv_sys_win.c
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)
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ELSE()
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SET(FTE_ARCH_FILES ${FTE_ARCH_FILES}
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engine/common/net_ssl_gnutls.c
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)
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SET(FTESV_ARCH_FILES ${FTESV_ARCH_FILES}
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engine/common/net_ssl_gnutls.c
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engine/common/sys_linux_threads.c
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engine/server/sv_sys_unix.c
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)
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ENDIF()
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ELSE()
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# engine/common/sys_linux_threads.c
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# engine/common/net_ssl_gnutls.c
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# engine/server/sv_sys_unix.c
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|
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# engine/client/snd_alsa.c
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# engine/client/snd_droid.c
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# engine/client/snd_linux.c
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# engine/client/snd_macos.c
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# engine/client/snd_morphos.c
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# engine/client/snd_sblaster.c
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# engine/client/snd_sdl.c
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# engine/client/snd_sndio.c
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|
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# engine/client/sys_dos.c
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# engine/client/sys_droid.c
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# engine/client/sys_linux.c
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# engine/client/sys_morphos.c
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# engine/client/sys_npfte.c
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|
# engine/client/sys_plugfte.c
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# engine/client/sys_sdl.c
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# engine/client/sys_xdk.c
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|
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# engine/client/cd_linux.c
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# engine/client/cd_null.c
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# engine/client/cd_sdl.c
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# engine/client/in_morphos.c
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# engine/client/in_sdl.c
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# engine/gl/gl_viddroid.c
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# engine/gl/gl_videgl.c
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# engine/gl/gl_vidlinuxglx.c
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# engine/gl/gl_vidmacos.c
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# engine/gl/gl_vidmorphos.c
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# engine/gl/gl_vidnull.c
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# engine/gl/gl_vidrpi.c
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# engine/gl/gl_vidsdl.c
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# engine/gl/gl_vidtinyglstubs.c
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# engine/gl/gl_vidwayland.c
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|
ENDIF()
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|
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SET(FTE_GL_FILES
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#These are GL-specific, but can be left even if no gl is supported.
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engine/gl/gl_backend.c
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engine/gl/gl_bloom.c
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engine/gl/gl_draw.c
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engine/gl/gl_rmain.c
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|
engine/gl/gl_rmisc.c
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engine/gl/gl_rsurf.c
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engine/gl/gl_screen.c
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engine/gl/gl_vidcommon.c
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engine/gl/glmod_doom.c
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)
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SET(FTE_VK_FILES
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engine/vk/vk_backend.c
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engine/vk/vk_init.c
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)
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SET(FTE_COMMON_FILES
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|
#these files are common to both server-only and client+server builds.
|
|
engine/common/cmd.c
|
|
engine/common/com_mesh.c
|
|
engine/common/common.c
|
|
engine/common/crc.c
|
|
engine/common/cvar.c
|
|
engine/common/fs.c
|
|
engine/common/fs_dzip.c
|
|
engine/common/fs_pak.c
|
|
engine/common/fs_stdio.c
|
|
engine/common/fs_xz.c
|
|
engine/common/fs_zip.c
|
|
engine/common/fs_vpk.c
|
|
engine/common/gl_q2bsp.c
|
|
engine/common/huff.c
|
|
engine/common/log.c
|
|
engine/common/mathlib.c
|
|
engine/common/md4.c
|
|
engine/common/net_chan.c
|
|
engine/common/net_ice.c
|
|
engine/common/net_wins.c
|
|
engine/common/plugin.c
|
|
engine/common/pmove.c
|
|
engine/common/pmovetst.c
|
|
engine/common/pr_bgcmd.c
|
|
engine/common/q1bsp.c
|
|
engine/common/q2pmove.c
|
|
engine/common/q3common.c
|
|
engine/common/qvm.c
|
|
engine/common/sha1.c
|
|
engine/common/translate.c
|
|
engine/common/zone.c
|
|
|
|
#important headers
|
|
engine/common/bothdefs.h
|
|
engine/common/config_fteqw.h
|
|
engine/common/config_minimal.h
|
|
engine/common/config_nocompat.h
|
|
engine/common/config_wastes.h
|
|
engine/common/config_freecs.h
|
|
|
|
#useless headers that I'll never search for
|
|
engine/client/api_menu.h
|
|
engine/client/cdaudio.h
|
|
engine/client/client.h
|
|
engine/client/cl_ignore.h
|
|
engine/client/cl_master.h
|
|
engine/client/clq3defs.h
|
|
engine/client/input.h
|
|
engine/client/keys.h
|
|
engine/client/menu.h
|
|
engine/client/merged.h
|
|
engine/client/modelgen.h
|
|
engine/client/quakedef.h
|
|
engine/client/render.h
|
|
engine/client/sbar.h
|
|
engine/client/screen.h
|
|
engine/client/sound.h
|
|
engine/client/spritegn.h
|
|
# engine/client/sys_plugfte.h
|
|
engine/client/vid.h
|
|
engine/client/view.h
|
|
engine/client/wad.h
|
|
# engine/client/winquake.h
|
|
engine/common/bothdefs.h
|
|
engine/common/bspfile.h
|
|
engine/common/cmd.h
|
|
engine/common/com_mesh.h
|
|
engine/common/common.h
|
|
engine/common/console.h
|
|
engine/common/crc.h
|
|
engine/common/cvar.h
|
|
engine/common/fs.h
|
|
engine/common/mathlib.h
|
|
engine/common/net.h
|
|
engine/common/netinc.h
|
|
engine/common/particles.h
|
|
engine/common/pmove.h
|
|
engine/common/pr_common.h
|
|
engine/common/protocol.h
|
|
engine/common/sys.h
|
|
engine/common/translate.h
|
|
engine/common/ui_public.h
|
|
engine/common/vm.h
|
|
engine/common/world.h
|
|
engine/common/zone.h
|
|
engine/gl/gl_draw.h
|
|
engine/gl/gl_model.h
|
|
engine/gl/glquake.h
|
|
engine/gl/glsupp.h
|
|
engine/gl/gl_terrain.h
|
|
engine/gl/gl_videgl.h
|
|
engine/gl/model_hl.h
|
|
engine/gl/shader.h
|
|
engine/http/iweb.h
|
|
engine/qclib/cmdlib.h
|
|
engine/qclib/execloop.h
|
|
engine/qclib/gui.h
|
|
engine/qclib/hash.h
|
|
engine/qclib/pr_comp.h
|
|
engine/qclib/progsint.h
|
|
engine/qclib/progslib.h
|
|
engine/qclib/progtype.h
|
|
engine/qclib/qcc.h
|
|
engine/qclib/qcd.h
|
|
engine/server/botlib.h
|
|
engine/server/progdefs.h
|
|
engine/server/progs.h
|
|
engine/server/q2game.h
|
|
engine/server/q3g_public.h
|
|
engine/server/server.h
|
|
#engine/server/svhl_gcapi.h
|
|
engine/server/sv_sql.h
|
|
#engine/sw/sw.h
|
|
#engine/sw/sw_spans.h
|
|
engine/vk/vkrenderer.h
|
|
engine/web/ftejslib.h
|
|
|
|
|
|
#sigh
|
|
engine/client/pr_skelobj.c
|
|
engine/client/m_download.c
|
|
engine/client/net_master.c
|
|
|
|
#these are here because of hitmodel etc
|
|
engine/gl/gl_heightmap.c
|
|
engine/gl/gl_hlmdl.c
|
|
engine/gl/gl_model.c
|
|
|
|
engine/server/net_preparse.c
|
|
engine/server/pr_cmds.c
|
|
engine/server/pr_lua.c
|
|
engine/server/pr_q1qvm.c
|
|
engine/server/savegame.c
|
|
engine/server/sv_ccmds.c
|
|
engine/server/sv_chat.c
|
|
engine/server/sv_cluster.c
|
|
engine/server/sv_demo.c
|
|
engine/server/sv_ents.c
|
|
engine/server/sv_init.c
|
|
engine/server/sv_main.c
|
|
engine/server/sv_master.c
|
|
engine/server/sv_move.c
|
|
engine/server/sv_mvd.c
|
|
engine/server/sv_nchan.c
|
|
engine/server/sv_phys.c
|
|
engine/server/sv_rankin.c
|
|
engine/server/sv_send.c
|
|
engine/server/sv_sql.c
|
|
engine/server/sv_user.c
|
|
# engine/server/svhl_game.c
|
|
# engine/server/svhl_phys.c
|
|
# engine/server/svhl_world.c
|
|
engine/server/svq2_ents.c
|
|
engine/server/svq2_game.c
|
|
engine/server/svq3_game.c
|
|
engine/server/world.c
|
|
|
|
engine/qclib/comprout.c
|
|
engine/qclib/hash.c
|
|
engine/qclib/initlib.c
|
|
engine/qclib/pr_edict.c
|
|
engine/qclib/pr_exec.c
|
|
engine/qclib/pr_multi.c
|
|
engine/qclib/qcc_cmdlib.c
|
|
engine/qclib/qcc_pr_comp.c
|
|
engine/qclib/qcc_pr_lex.c
|
|
# engine/qclib/decomp.c
|
|
# engine/qclib/packager.c
|
|
# engine/qclib/pr_x86.c
|
|
# engine/qclib/qccgui.c
|
|
# engine/qclib/qccguistuff.c
|
|
# engine/qclib/qcctui.c
|
|
engine/qclib/qccmain.c
|
|
engine/qclib/qcd_main.c
|
|
engine/qclib/qcdecomp.c
|
|
|
|
engine/http/httpclient.c
|
|
)
|
|
|
|
#these files are only in the client
|
|
SET(FTE_CLIENT_FILES
|
|
engine/client/cl_cam.c
|
|
engine/client/cl_cg.c
|
|
engine/client/cl_demo.c
|
|
engine/client/cl_ents.c
|
|
engine/client/cl_ignore.c
|
|
engine/client/cl_input.c
|
|
engine/client/cl_main.c
|
|
engine/client/cl_parse.c
|
|
engine/client/cl_pred.c
|
|
engine/client/cl_screen.c
|
|
engine/client/cl_tent.c
|
|
engine/client/cl_ui.c
|
|
# engine/client/clhl_game.c
|
|
engine/client/clq2_cin.c
|
|
engine/client/clq2_ents.c
|
|
engine/client/clq3_parse.c
|
|
engine/client/console.c
|
|
engine/client/fragstats.c
|
|
engine/client/image.c
|
|
engine/client/in_generic.c
|
|
engine/client/keys.c
|
|
engine/client/m_items.c
|
|
engine/client/m_master.c
|
|
engine/client/m_mp3.c
|
|
engine/client/m_multi.c
|
|
engine/client/m_options.c
|
|
engine/client/m_script.c
|
|
engine/client/m_native.c
|
|
engine/client/m_single.c
|
|
engine/client/menu.c
|
|
engine/client/p_classic.c
|
|
engine/client/p_null.c
|
|
engine/client/p_script.c
|
|
engine/client/pr_clcmd.c
|
|
engine/client/pr_csqc.c
|
|
engine/client/pr_menu.c
|
|
engine/client/r_2d.c
|
|
engine/client/r_d3.c
|
|
engine/client/r_part.c
|
|
engine/client/r_partset.c
|
|
engine/client/r_surf.c
|
|
engine/client/renderer.c
|
|
engine/client/renderque.c
|
|
engine/client/roq_read.c
|
|
engine/client/sbar.c
|
|
engine/client/skin.c
|
|
engine/client/snd_dma.c
|
|
engine/client/snd_mem.c
|
|
engine/client/snd_mix.c
|
|
engine/client/snd_mp3.c
|
|
engine/client/snd_ov.c
|
|
engine/client/textedit.c
|
|
engine/client/valid.c
|
|
engine/client/view.c
|
|
engine/client/wad.c
|
|
engine/client/zqtp.c
|
|
|
|
|
|
#These are generic renderer files and no longer gl-specific (for the most part)
|
|
engine/gl/gl_alias.c
|
|
engine/gl/gl_font.c
|
|
engine/gl/gl_ngraph.c
|
|
engine/gl/gl_rlight.c
|
|
engine/gl/gl_shader.c
|
|
engine/gl/gl_shadow.c
|
|
engine/gl/gl_warp.c
|
|
engine/gl/ltface.c
|
|
|
|
#these are renderer-specific
|
|
engine/client/vid_headless.c
|
|
${FTE_GL_FILES}
|
|
${FTE_VK_FILES}
|
|
)
|
|
|
|
ADD_LIBRARY(fteq3bot MODULE
|
|
engine/botlib/be_aas_bspq3.c
|
|
engine/botlib/be_aas_entity.c
|
|
engine/botlib/be_aas_move.c
|
|
engine/botlib/be_aas_routealt.c
|
|
engine/botlib/be_ai_char.c
|
|
engine/botlib/be_ai_goal.c
|
|
engine/botlib/be_ai_weight.c
|
|
engine/botlib/l_crc.c
|
|
engine/botlib/l_memory.c
|
|
engine/botlib/l_struct.c
|
|
engine/botlib/be_aas_cluster.c
|
|
engine/botlib/be_aas_file.c
|
|
engine/botlib/be_aas_optimize.c
|
|
engine/botlib/be_aas_route.c
|
|
engine/botlib/be_ai_chat.c
|
|
engine/botlib/be_ai_move.c
|
|
engine/botlib/be_ea.c
|
|
engine/botlib/l_libvar.c
|
|
engine/botlib/l_precomp.c
|
|
engine/botlib/be_aas_debug.c
|
|
engine/botlib/be_aas_main.c
|
|
engine/botlib/be_aas_reach.c
|
|
engine/botlib/be_aas_sample.c
|
|
engine/botlib/be_ai_gen.c
|
|
engine/botlib/be_ai_weap.c
|
|
engine/botlib/be_interface.c
|
|
engine/botlib/l_log.c
|
|
engine/botlib/l_script.c
|
|
engine/botlib/standalone.c
|
|
)
|
|
SET_TARGET_PROPERTIES(fteq3bot PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_DEFINES};${FTE_REVISON};BOTLIB;EXTERNALBOTLIB")
|
|
TARGET_LINK_LIBRARIES(fteq3bot ${FTE_LIBS} )
|
|
SET_TARGET_PROPERTIES(fteq3bot PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
|
|
|
|
FILE(STRINGS "${FTE_BUILD_CONFIG}" BULLET_INTERNAL REGEX "^#define[\t ]+USE_INTERNAL_BULLET")
|
|
IF(BULLET_INTERNAL)
|
|
#Built-in bullet physics plugin...
|
|
FIND_PACKAGE(Bullet REQUIRED)
|
|
SET(FTE_COMMON_FILES ${FTE_COMMON_FILES} plugins/bullet/bulletplug.cpp)
|
|
INCLUDE_DIRECTORIES( ${BULLET_INCLUDE_DIRS} )
|
|
SET(FTE_LIBS ${FTE_LIBS} ${BULLET_LIBRARIES})
|
|
SET(FTESV_LIBS ${FTESV_LIBS} ${BULLET_LIBRARIES})
|
|
ELSE()
|
|
#Bullet Physics library plugin
|
|
FIND_PACKAGE(Bullet)
|
|
IF (BULLET_FOUND)
|
|
ADD_LIBRARY(bullet MODULE
|
|
plugins/plugin.c
|
|
plugins/bullet/bulletplug.cpp
|
|
)
|
|
TARGET_INCLUDE_DIRECTORIES(bullet PUBLIC ${BULLET_INCLUDE_DIRS})
|
|
SET_TARGET_PROPERTIES(bullet PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
|
|
SET_TARGET_PROPERTIES(bullet PROPERTIES PREFIX "fteplug_")
|
|
SET_TARGET_PROPERTIES(bullet PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
|
|
TARGET_LINK_LIBRARIES(bullet m ${BULLET_LIBRARIES})
|
|
SET(INSTALLTARGS ${INSTALLTARGS} bullet)
|
|
ENDIF()
|
|
ENDIF()
|
|
|
|
IF(ANDROID)
|
|
#android sucks. everything is a library. so we build the engine as a shared library and completely ignore dedicated servers+tools
|
|
ADD_LIBRARY(ftedroid MODULE
|
|
${FTE_ARCH_FILES}
|
|
${FTE_COMMON_FILES}
|
|
${FTE_CLIENT_FILES}
|
|
)
|
|
SET_TARGET_PROPERTIES(ftedroid PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_DEFINES};${FTE_REVISON}")
|
|
TARGET_LINK_LIBRARIES(ftedroid ${FTE_LIBS} )
|
|
SET(INSTALLTARGS ${INSTALLTARGS} ftedroid)
|
|
ELSE()
|
|
#systems that actually have executables...
|
|
ADD_EXECUTABLE(fteqw WIN32
|
|
${FTE_ARCH_FILES}
|
|
${FTE_COMMON_FILES}
|
|
${FTE_CLIENT_FILES}
|
|
)
|
|
SET_TARGET_PROPERTIES(fteqw PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_DEFINES};${FTE_REVISON}")
|
|
TARGET_LINK_LIBRARIES(fteqw ${FTE_LIBS} )
|
|
SET(INSTALLTARGS ${INSTALLTARGS} fteqw)
|
|
|
|
ADD_EXECUTABLE(fteqw-sv
|
|
${FTESV_ARCH_FILES}
|
|
${FTE_COMMON_FILES}
|
|
)
|
|
SET_TARGET_PROPERTIES(fteqw-sv PROPERTIES COMPILE_DEFINITIONS "SERVERONLY;${FTE_LIB_DEFINES};${FTESV_DEFINES};${FTE_REVISON}")
|
|
TARGET_LINK_LIBRARIES(fteqw-sv ${FTESV_LIBS})
|
|
SET(INSTALLTARGS ${INSTALLTARGS} fteqw-sv)
|
|
|
|
ADD_EXECUTABLE(iqmtool
|
|
iqm/iqm.cpp
|
|
iqm/iqm.h
|
|
)
|
|
SET_TARGET_PROPERTIES(iqmtool PROPERTIES COMPILE_DEFINITIONS "${FTE_REVISON}")
|
|
SET(INSTALLTARGS ${INSTALLTARGS} iqmtool)
|
|
|
|
IF(NOT WIN32)
|
|
ADD_EXECUTABLE(imgtool
|
|
engine/client/image.c
|
|
imgtool.c
|
|
)
|
|
SET_TARGET_PROPERTIES(imgtool PROPERTIES COMPILE_DEFINITIONS "IMGTOOL;${FTE_LIB_DEFINES};${FTE_DEFINES};${FTE_REVISON}")
|
|
TARGET_LINK_LIBRARIES(imgtool ${FTE_LIBS} )
|
|
SET(INSTALLTARGS ${INSTALLTARGS} imgtool)
|
|
ENDIF()
|
|
|
|
ADD_EXECUTABLE(qtv
|
|
fteqtv/netchan.c
|
|
fteqtv/parse.c
|
|
fteqtv/msg.c
|
|
fteqtv/qw.c
|
|
fteqtv/source.c
|
|
fteqtv/bsp.c
|
|
fteqtv/rcon.c
|
|
fteqtv/mdfour.c
|
|
fteqtv/crc.c
|
|
fteqtv/control.c
|
|
fteqtv/forward.c
|
|
fteqtv/pmove.c
|
|
fteqtv/menu.c
|
|
fteqtv/httpsv.c
|
|
fteqtv/libqtvc/glibc_sucks.c
|
|
engine/common/sha1.c
|
|
)
|
|
SET_TARGET_PROPERTIES(qtv PROPERTIES COMPILE_DEFINITIONS "${FTE_REVISON}")
|
|
IF(WIN32)
|
|
TARGET_LINK_LIBRARIES(qtv ws2_32 winmm)
|
|
ELSE()
|
|
TARGET_LINK_LIBRARIES(qtv m)
|
|
ENDIF()
|
|
SET(INSTALLTARGS ${INSTALLTARGS} qtv)
|
|
|
|
IF(NOT WIN32)
|
|
ADD_EXECUTABLE(ftemaster
|
|
${FTESV_ARCH_FILES}
|
|
engine/server/sv_master.c
|
|
engine/common/net_wins.c
|
|
engine/common/cvar.c
|
|
engine/common/cmd.c
|
|
engine/common/sha1.c #for websockets
|
|
engine/http/httpclient.c #for the pipe stuff
|
|
engine/common/log.c
|
|
engine/common/fs.c
|
|
engine/common/fs_stdio.c
|
|
engine/common/common.c
|
|
engine/common/translate.c
|
|
engine/common/zone.c
|
|
engine/qclib/hash.c
|
|
)
|
|
SET_TARGET_PROPERTIES(ftemaster PROPERTIES COMPILE_DEFINITIONS "MASTERONLY;${FTE_LIB_DEFINES};${FTESV_DEFINES};${FTE_REVISON}")
|
|
TARGET_LINK_LIBRARIES(ftemaster ${FTESV_LIBS})
|
|
SET(INSTALLTARGS ${INSTALLTARGS} ftemaster)
|
|
ENDIF()
|
|
|
|
ADD_EXECUTABLE(httpserver
|
|
engine/common/fs_stdio.c
|
|
engine/http/httpserver.c
|
|
engine/http/iwebiface.c
|
|
engine/http/ftpserver.c
|
|
)
|
|
SET_TARGET_PROPERTIES(httpserver PROPERTIES COMPILE_DEFINITIONS "WEBSERVER;WEBSVONLY;${FTE_REVISON}")
|
|
IF(WIN32)
|
|
TARGET_LINK_LIBRARIES(httpserver ws2_32)
|
|
ENDIF()
|
|
#SET(INSTALLTARGS ${INSTALLTARGS} httpserver)
|
|
|
|
ADD_EXECUTABLE(fteqcc
|
|
engine/qclib/qcctui.c
|
|
engine/qclib/comprout.c
|
|
engine/qclib/hash.c
|
|
engine/qclib/qcc_cmdlib.c
|
|
engine/qclib/qcc_pr_comp.c
|
|
engine/qclib/qcc_pr_lex.c
|
|
engine/qclib/qccmain.c
|
|
engine/qclib/qcd_main.c
|
|
)
|
|
SET_TARGET_PROPERTIES(fteqcc PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_REVISON}")
|
|
TARGET_LINK_LIBRARIES(fteqcc ${FTEQCC_LIBS} m)
|
|
SET(INSTALLTARGS ${INSTALLTARGS} fteqcc)
|
|
|
|
IF(${WIN32})
|
|
ADD_EXECUTABLE(fteqccgui WIN32
|
|
engine/qclib/qccgui.c
|
|
engine/qclib/qccguistuff.c
|
|
engine/qclib/comprout.c
|
|
engine/qclib/hash.c
|
|
engine/qclib/qcc_cmdlib.c
|
|
engine/qclib/qcc_pr_comp.c
|
|
engine/qclib/qcc_pr_lex.c
|
|
engine/qclib/qccmain.c
|
|
engine/qclib/decomp.c
|
|
engine/qclib/packager.c
|
|
engine/qclib/qcd_main.c
|
|
)
|
|
SET_TARGET_PROPERTIES(fteqccgui PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_REVISON}")
|
|
TARGET_LINK_LIBRARIES(fteqccgui ${FTEQCC_LIBS} shlwapi ole32 comctl32 comdlg32)
|
|
SET(INSTALLTARGS ${INSTALLTARGS} fteqccgui)
|
|
ELSE()
|
|
FIND_PACKAGE(Qt5Widgets)
|
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FIND_PATH(QSCINTILLA_INCLUDE_DIR
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NAMES Qsci/qsciglobal.h
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PATHS ${Qt5Widgets_INCLUDE_DIRS}
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PATH_SUFFIXES Qsci
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)
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FIND_LIBRARY(QSCINTILLA_LIBRARY
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NAMES qscintilla2_qt5
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PATHS
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${QT_LIBRARY_DIR}
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/usr/local/lib
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/usr/local/lib/qt5
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/usr/lib
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)
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IF (QSCINTILLA_INCLUDE_DIR AND QSCINTILLA_LIBRARY AND Qt5Widgets_FOUND)
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ADD_EXECUTABLE(fteqccgui
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engine/qclib/qccguiqt.cpp
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engine/qclib/qccguistuff.c
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engine/qclib/comprout.c
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engine/qclib/hash.c
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engine/qclib/qcc_cmdlib.c
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engine/qclib/qcc_pr_comp.c
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engine/qclib/qcc_pr_lex.c
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engine/qclib/qccmain.c
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engine/qclib/decomp.c
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engine/qclib/packager.c
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engine/qclib/qcd_main.c
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)
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TARGET_INCLUDE_DIRECTORIES(fteqccgui PUBLIC ${Qt5Widgets_INCLUDE_DIRS} ${QSCINTILLA_INCLUDE_DIR})
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SET_TARGET_PROPERTIES(fteqccgui PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES};${FTE_REVISON};${Qt5Widgets_COMPILE_DEFINITIONS}")
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SET_PROPERTY(TARGET fteqccgui PROPERTY POSITION_INDEPENDENT_CODE TRUE)
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TARGET_LINK_LIBRARIES(fteqccgui ${FTEQCC_LIBS} ${Qt5Widgets_LIBRARIES} ${QSCINTILLA_LIBRARY})
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SET(INSTALLTARGS ${INSTALLTARGS} fteqccgui)
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ELSE()
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MESSAGE(WARNING "qscintilla/qt5widgets library not detected, no fteqccgui for you")
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ENDIF()
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ENDIF()
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ENDIF()
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#Quake Injector Alike plugin
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ADD_LIBRARY(qi MODULE
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plugins/plugin.c
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plugins/qi/qi.c
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plugins/emailnot/md5.c
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plugins/jabber/xml.c
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)
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SET_TARGET_PROPERTIES(qi PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
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SET_TARGET_PROPERTIES(qi PROPERTIES PREFIX "fteplug_")
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SET_TARGET_PROPERTIES(qi PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
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TARGET_LINK_LIBRARIES(qi m)
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SET(INSTALLTARGS ${INSTALLTARGS} qi)
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#ODE Physics library plugin
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FIND_PATH(LIBODE_INCLUDE_DIR ode/ode.h)
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FIND_LIBRARY(LIBODE_LIBRARY ode)
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IF (LIBODE_INCLUDE_DIR)
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ADD_LIBRARY(ode MODULE
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plugins/plugin.c
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engine/common/com_phys_ode.c
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engine/common/mathlib.c
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)
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TARGET_INCLUDE_DIRECTORIES(ode PUBLIC ${ODE_INCLUDE_DIRS})
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SET_TARGET_PROPERTIES(ode PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;ODE_STATIC")
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SET_TARGET_PROPERTIES(ode PROPERTIES PREFIX "fteplug_")
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SET_TARGET_PROPERTIES(ode PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
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TARGET_LINK_LIBRARIES(ode m ${LIBODE_LIBRARY})
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SET(INSTALLTARGS ${INSTALLTARGS} ode)
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ENDIF()
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#EzQuake Hud port plugin
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ADD_LIBRARY(ezhud MODULE
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plugins/plugin.c
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plugins/ezhud/ezquakeisms.c
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plugins/ezhud/hud.c
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plugins/ezhud/hud_common.c
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plugins/ezhud/hud_editor.c
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)
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SET_TARGET_PROPERTIES(ezhud PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
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SET_TARGET_PROPERTIES(ezhud PROPERTIES PREFIX "fteplug_")
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SET_TARGET_PROPERTIES(ezhud PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
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TARGET_LINK_LIBRARIES(ezhud m)
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SET(INSTALLTARGS ${INSTALLTARGS} ezhud)
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#NameMaker string generation plugin
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ADD_LIBRARY(namemaker MODULE
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plugins/plugin.c
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plugins/namemaker/namemaker.c
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)
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SET_TARGET_PROPERTIES(namemaker PROPERTIES COMPILE_DEFINITIONS "${FTE_LIB_DEFINES}")
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SET_TARGET_PROPERTIES(namemaker PROPERTIES PREFIX "fteplug_")
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SET_TARGET_PROPERTIES(namemaker PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
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TARGET_LINK_LIBRARIES(namemaker m)
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SET(INSTALLTARGS ${INSTALLTARGS} namemaker)
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#Terrain Generation plugin
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ADD_LIBRARY(terrorgen MODULE
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plugins/plugin.c
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plugins/terrorgen/terragen.c
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)
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SET_TARGET_PROPERTIES(terrorgen PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
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SET_TARGET_PROPERTIES(terrorgen PROPERTIES PREFIX "fteplug_")
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SET_TARGET_PROPERTIES(terrorgen PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
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TARGET_LINK_LIBRARIES(terrorgen m)
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SET(INSTALLTARGS ${INSTALLTARGS} terrorgen)
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#IRC client plugin
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ADD_LIBRARY(irc MODULE
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plugins/plugin.c
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plugins/irc/ircclient.c
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)
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SET_TARGET_PROPERTIES(irc PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
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SET_TARGET_PROPERTIES(irc PROPERTIES PREFIX "fteplug_")
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SET_TARGET_PROPERTIES(irc PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
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TARGET_LINK_LIBRARIES(irc m)
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SET(INSTALLTARGS ${INSTALLTARGS} irc)
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#model formats plugin
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ADD_LIBRARY(models MODULE
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plugins/plugin.c
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plugins/models/models.c
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plugins/models/gltf.c
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plugins/models/exportiqm.c
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)
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SET_TARGET_PROPERTIES(models PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
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SET_TARGET_PROPERTIES(models PROPERTIES PREFIX "fteplug_")
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SET_TARGET_PROPERTIES(models PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
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TARGET_LINK_LIBRARIES(models m)
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SET(INSTALLTARGS ${INSTALLTARGS} models)
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IF(0)
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#x11 server plugin (note: for displaying other programs)
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#not stable enough, and probably won't ever be
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ADD_LIBRARY(x11sv MODULE
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plugins/plugin.c
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plugins/xsv/m_x.c
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plugins/xsv/x_reqs.c
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plugins/xsv/x_res.c
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engine/qclib/hash.c
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)
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SET_TARGET_PROPERTIES(x11sv PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
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SET_TARGET_PROPERTIES(x11sv PROPERTIES PREFIX "fteplug_")
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SET_TARGET_PROPERTIES(x11sv PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
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TARGET_LINK_LIBRARIES(x11sv m)
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SET(INSTALLTARGS ${INSTALLTARGS} x11sv)
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ENDIF()
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#ffmpeg client plugin. no proper way to detect dependancies right now, so I've gotta try the manual way.
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FIND_PATH(AVCODEC_INCLUDE_DIR libavcodec/avcodec.h)
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FIND_PATH(AVFORMAT_INCLUDE_DIR libavformat/avformat.h)
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FIND_PATH(AVUTIL_INCLUDE_DIR libavutil/avutil.h)
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FIND_PATH(AVSWSCALE_INCLUDE_DIR libswscale/swscale.h)
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IF((AVFORMAT_INCLUDE_DIR) AND (AVSWSCALE_INCLUDE_DIR))
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FIND_LIBRARY(AVCODEC_LIBRARY avcodec)
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FIND_LIBRARY(AVFORMAT_LIBRARY avformat)
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FIND_LIBRARY(AVUTIL_LIBRARY avutil)
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FIND_LIBRARY(AVSWSCALE_LIBRARY swscale)
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ADD_LIBRARY(ffmpeg MODULE
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plugins/plugin.c
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plugins/avplug/avaudio.c
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plugins/avplug/avdecode.c
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plugins/avplug/avencode.c
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)
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TARGET_INCLUDE_DIRECTORIES(ffmpeg PUBLIC ${AVCODEC_INCLUDE_DIR} ${AVFORMAT_INCLUDE_DIR} ${AVUTIL_INCLUDE_DIR} ${AVSWSCALE_INCLUDE_DIR})
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SET_TARGET_PROPERTIES(ffmpeg PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
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TARGET_LINK_LIBRARIES(ffmpeg m ${AVFORMAT_LIBRARY} ${AVCODEC_LIBRARY} ${AVUTIL_LIBRARY} ${AVSWSCALE_LIBRARY})
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SET_TARGET_PROPERTIES(ffmpeg PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
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SET_TARGET_PROPERTIES(ffmpeg PROPERTIES PREFIX "fteplug_")
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SET(INSTALLTARGS ${INSTALLTARGS} ffmpeg)
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ELSE()
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MESSAGE(WARNING "ffmpeg library NOT available. Quake shouldn't be playing fmv anyway.")
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ENDIF()
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#TODO: cef plugin
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IF(NOT ANDROID)
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#XMPP/jabber client plugin
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ADD_LIBRARY(xmpp MODULE
|
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plugins/plugin.c
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plugins/jabber/jabberclient.c
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plugins/jabber/xml.c
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plugins/jabber/jingle.c
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plugins/jabber/sift.c
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engine/common/sha1.c
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plugins/emailnot/md5.c
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)
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SET_TARGET_PROPERTIES(xmpp PROPERTIES COMPILE_DEFINITIONS "FTEPLUGIN;${FTE_LIB_DEFINES}")
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SET_TARGET_PROPERTIES(xmpp PROPERTIES PREFIX "fteplug_")
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SET_TARGET_PROPERTIES(xmpp PROPERTIES LINK_FLAGS "-Wl,--no-undefined")
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IF(${WIN32})
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ELSE()
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TARGET_LINK_LIBRARIES(xmpp m resolv)
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ENDIF()
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SET(INSTALLTARGS ${INSTALLTARGS} xmpp)
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ENDIF()
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INCLUDE(GNUInstallDirs)
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SET(FTE_INSTALL_BINDIR games CACHE STRING "Binary dir to install to.")
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INSTALL(TARGETS ${INSTALLTARGS}
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RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}${FTE_INSTALL_BINDIR}"
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LIBRARY DESTINATION "${CMAKE_INSTALL_FULL_LIBDIR}"
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)
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