mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-11 07:01:43 +00:00
d396450a0a
fixed numerous shadowmapping bugs. actually seems to work now. appears to draw more lights than is actually needed, however. changed how keyboard focus works. can now have menu+console open at once, although you probably need shift+escape to get at it. fixed a few issues with nexuiz compat. there are *still* other issues. greatly refactored cd playback code. cd driver code is now a backend only and does not provide its own commands. track remapping accepts named faketracks. worked around missing notifications in vista+, so looping will now work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4491 fc73d0e0-1445-4013-8a0c-d673dee63da5
24 lines
603 B
GLSL
24 lines
603 B
GLSL
!!permu FRAMEBLEND
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!!permu SKELETAL
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//standard shader used for drawing shadowmap depth.
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//also used for masking off portals and other things that want depth and no colour.
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//must support skeletal and 2-way vertex blending or Bad Things Will Happen.
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//the vertex shader is responsible for calculating lighting values.
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#ifdef VERTEX_SHADER
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#include "sys/skeletal.h"
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void main ()
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{
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gl_Position = skeletaltransform();
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}
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#endif
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#ifdef FRAGMENT_SHADER
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void main ()
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{
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//must always draw something, supposedly. It might as well be black.
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gl_FragColor = vec4(0, 0, 0, 1);
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}
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#endif
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