mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-26 05:41:52 +00:00
e33bd0bff1
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3012 fc73d0e0-1445-4013-8a0c-d673dee63da5
3270 lines
72 KiB
C
3270 lines
72 KiB
C
#include "quakedef.h"
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#include "netinc.h"
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//#define com_gamedir com__gamedir
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#include <ctype.h>
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#include "hash.h"
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hashtable_t filesystemhash;
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qboolean com_fschanged = true;
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extern cvar_t com_fs_cache;
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int active_fs_cachetype;
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typedef struct {
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void (*PrintPath)(void *handle);
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void (*ClosePath)(void *handle);
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void (*BuildHash)(void *handle);
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qboolean (*FindFile)(void *handle, flocation_t *loc, char *name, void *hashedresult); //true if found (hashedresult can be NULL)
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//note that if rawfile and offset are set, many Com_FileOpens will read the raw file
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//otherwise ReadFile will be called instead.
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void (*ReadFile)(void *handle, flocation_t *loc, char *buffer); //reads the entire file
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int (*EnumerateFiles)(void *handle, char *match, int (*func)(char *, int, void *), void *parm);
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void *(*OpenNew)(vfsfile_t *file, char *desc); //returns a handle to a new pak/path
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int (*GeneratePureCRC) (void *handle, int seed, int usepure);
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vfsfile_t *(*OpenVFS)(void *handle, flocation_t *loc, char *mode);
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} searchpathfuncs_t;
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vfsfile_t *FS_OpenVFSLoc(flocation_t *loc, char *mode);
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char *VFS_GETS(vfsfile_t *vf, char *buffer, int buflen)
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{
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char in;
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char *out = buffer;
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int len;
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len = buflen-1;
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if (len == 0)
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return NULL;
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while (len > 0)
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{
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if (!VFS_READ(vf, &in, 1))
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{
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if (len == buflen-1)
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return NULL;
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*out = '\0';
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return buffer;
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}
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if (in == '\n')
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break;
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*out++ = in;
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len--;
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}
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*out = '\0';
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return buffer;
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}
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char gamedirfile[MAX_OSPATH];
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//the various COM_LoadFiles set these on return
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int com_filesize;
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qboolean com_file_copyprotected;
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//
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// in memory
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//
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typedef struct
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{
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char name[MAX_QPATH];
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int filepos, filelen;
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bucket_t bucket;
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} packfile_t;
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typedef struct pack_s
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{
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char descname[MAX_OSPATH];
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vfsfile_t *handle;
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unsigned int filepos; //the pos the subfiles left it at (to optimize calls to vfs_seek)
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int numfiles;
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packfile_t *files;
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int references; //seeing as all vfiles from a pak file use the parent's vfsfile, we need to keep the parent open until all subfiles are closed.
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} pack_t;
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//
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// on disk
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//
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typedef struct
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{
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char name[56];
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int filepos, filelen;
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} dpackfile_t;
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typedef struct
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{
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int filepos, filelen;
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char name[8];
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} dwadfile_t;
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typedef struct
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{
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char id[4];
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int dirofs;
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int dirlen;
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} dpackheader_t;
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typedef struct
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{
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char id[4];
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int dirlen;
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int dirofs;
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} dwadheader_t;
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#define MAX_FILES_IN_PACK 2048
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char com_gamedir[MAX_OSPATH]; //the os path where we write files
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//char *com_basedir; //obsolete
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char com_quakedir[MAX_OSPATH];
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char com_homedir[MAX_OSPATH];
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char com_configdir[MAX_OSPATH]; //homedir/fte/configs
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int fs_hash_dups;
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int fs_hash_files;
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int COM_FileOpenRead (char *path, FILE **hndl);
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#define ENFORCEFOPENMODE(mode) {if (strcmp(mode, "r") && strcmp(mode, "w")/* && strcmp(mode, "rw")*/)Sys_Error("fs mode %s is not permitted here\n");}
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//======================================================================================================
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//STDIO files (OS)
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typedef struct {
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vfsfile_t funcs;
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FILE *handle;
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} vfsosfile_t;
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int VFSOS_ReadBytes (struct vfsfile_s *file, void *buffer, int bytestoread)
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{
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vfsosfile_t *intfile = (vfsosfile_t*)file;
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return fread(buffer, 1, bytestoread, intfile->handle);
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}
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int VFSOS_WriteBytes (struct vfsfile_s *file, void *buffer, int bytestoread)
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{
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vfsosfile_t *intfile = (vfsosfile_t*)file;
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return fwrite(buffer, 1, bytestoread, intfile->handle);
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}
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qboolean VFSOS_Seek (struct vfsfile_s *file, unsigned long pos)
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{
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vfsosfile_t *intfile = (vfsosfile_t*)file;
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return fseek(intfile->handle, pos, SEEK_SET) == 0;
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}
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unsigned long VFSOS_Tell (struct vfsfile_s *file)
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{
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vfsosfile_t *intfile = (vfsosfile_t*)file;
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return ftell(intfile->handle);
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}
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unsigned long VFSOS_GetSize (struct vfsfile_s *file)
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{
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vfsosfile_t *intfile = (vfsosfile_t*)file;
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unsigned int curpos;
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unsigned int maxlen;
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curpos = ftell(intfile->handle);
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fseek(intfile->handle, 0, SEEK_END);
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maxlen = ftell(intfile->handle);
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fseek(intfile->handle, curpos, SEEK_SET);
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return maxlen;
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}
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void VFSOS_Close(vfsfile_t *file)
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{
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vfsosfile_t *intfile = (vfsosfile_t*)file;
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fclose(intfile->handle);
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Z_Free(file);
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}
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vfsfile_t *FS_OpenTemp(void)
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{
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FILE *f;
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vfsosfile_t *file;
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f = tmpfile();
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if (!f)
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return NULL;
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file = Z_Malloc(sizeof(vfsosfile_t));
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file->funcs.ReadBytes = VFSOS_ReadBytes;
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file->funcs.WriteBytes = VFSOS_WriteBytes;
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file->funcs.Seek = VFSOS_Seek;
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file->funcs.Tell = VFSOS_Tell;
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file->funcs.GetLen = VFSOS_GetSize;
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file->funcs.Close = VFSOS_Close;
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file->handle = f;
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return (vfsfile_t*)file;
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}
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vfsfile_t *VFSOS_Open(char *osname, char *mode)
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{
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FILE *f;
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vfsosfile_t *file;
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qboolean read = !!strchr(mode, 'r');
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qboolean write = !!strchr(mode, 'w');
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qboolean append = !!strchr(mode, 'a');
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qboolean text = !!strchr(mode, 't');
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char newmode[3];
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int modec = 0;
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if (read)
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newmode[modec++] = 'r';
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if (write)
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newmode[modec++] = 'w';
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if (append)
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newmode[modec++] = 'a';
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if (text)
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newmode[modec++] = 't';
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else
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newmode[modec++] = 'b';
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newmode[modec++] = '\0';
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f = fopen(osname, newmode);
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if (!f)
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return NULL;
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file = Z_Malloc(sizeof(vfsosfile_t));
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file->funcs.ReadBytes = strchr(mode, 'r')?VFSOS_ReadBytes:NULL;
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file->funcs.WriteBytes = (strchr(mode, 'w')||strchr(mode, 'a'))?VFSOS_WriteBytes:NULL;
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file->funcs.Seek = VFSOS_Seek;
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file->funcs.Tell = VFSOS_Tell;
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file->funcs.GetLen = VFSOS_GetSize;
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file->funcs.Close = VFSOS_Close;
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file->handle = f;
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return (vfsfile_t*)file;
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}
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vfsfile_t *FSOS_OpenVFS(void *handle, flocation_t *loc, char *mode)
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{
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char diskname[MAX_OSPATH];
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snprintf(diskname, sizeof(diskname), "%s/%s", (char*)handle, loc->rawname);
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return VFSOS_Open(diskname, mode);
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}
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void FSOS_PrintPath(void *handle)
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{
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Con_Printf("%s\n", handle);
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}
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void FSOS_ClosePath(void *handle)
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{
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Z_Free(handle);
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}
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int FSOS_RebuildFSHash(char *filename, int filesize, void *data)
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{
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if (filename[strlen(filename)-1] == '/')
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{ //this is actually a directory
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char childpath[256];
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sprintf(childpath, "%s*", filename);
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Sys_EnumerateFiles((char*)data, childpath, FSOS_RebuildFSHash, data);
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return true;
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}
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if (!Hash_GetInsensative(&filesystemhash, filename))
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{
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bucket_t *bucket = (bucket_t*)BZ_Malloc(sizeof(bucket_t) + strlen(filename)+1);
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strcpy((char *)(bucket+1), filename);
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#ifdef _WIN32
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Q_strlwr((char *)(bucket+1));
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#endif
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Hash_AddInsensative(&filesystemhash, (char *)(bucket+1), data, bucket);
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fs_hash_files++;
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}
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else
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fs_hash_dups++;
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return true;
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}
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void FSOS_BuildHash(void *handle)
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{
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Sys_EnumerateFiles(handle, "*", FSOS_RebuildFSHash, handle);
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}
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qboolean FSOS_FLocate(void *handle, flocation_t *loc, char *filename, void *hashedresult)
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{
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FILE *f;
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int len;
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char netpath[MAX_OSPATH];
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if (hashedresult && (void *)hashedresult != handle)
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return false;
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/*
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if (!static_registered)
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{ // if not a registered version, don't ever go beyond base
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if ( strchr (filename, '/') || strchr (filename,'\\'))
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continue;
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}
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*/
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// check a file in the directory tree
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snprintf (netpath, sizeof(netpath)-1, "%s/%s",(char*)handle, filename);
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f = fopen(netpath, "rb");
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if (!f)
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return false;
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fseek(f, 0, SEEK_END);
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len = ftell(f);
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fclose(f);
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if (loc)
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{
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loc->len = len;
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loc->offset = 0;
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loc->index = 0;
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Q_strncpyz(loc->rawname, filename, sizeof(loc->rawname));
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}
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return true;
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}
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void FSOS_ReadFile(void *handle, flocation_t *loc, char *buffer)
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{
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FILE *f;
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f = fopen(loc->rawname, "rb");
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if (!f) //err...
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return;
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fseek(f, loc->offset, SEEK_SET);
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fread(buffer, 1, loc->len, f);
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fclose(f);
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}
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int FSOS_EnumerateFiles (void *handle, char *match, int (*func)(char *, int, void *), void *parm)
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{
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return Sys_EnumerateFiles(handle, match, func, parm);
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}
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searchpathfuncs_t osfilefuncs = {
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FSOS_PrintPath,
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FSOS_ClosePath,
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FSOS_BuildHash,
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FSOS_FLocate,
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FSOS_ReadFile,
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FSOS_EnumerateFiles,
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NULL,
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NULL,
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FSOS_OpenVFS
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};
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//======================================================================================================
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//PACK files (*.pak)
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void FSPAK_PrintPath(void *handle)
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{
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pack_t *pak = handle;
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if (pak->references != 1)
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Con_Printf("%s (%i)\n", pak->descname, pak->references-1);
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else
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Con_Printf("%s\n", pak->descname);
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}
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void FSPAK_ClosePath(void *handle)
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{
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pack_t *pak = handle;
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pak->references--;
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if (pak->references > 0)
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return; //not free yet
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VFS_CLOSE (pak->handle);
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if (pak->files)
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Z_Free(pak->files);
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Z_Free(pak);
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}
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void FSPAK_BuildHash(void *handle)
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{
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pack_t *pak = handle;
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int i;
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for (i = 0; i < pak->numfiles; i++)
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{
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if (!Hash_GetInsensative(&filesystemhash, pak->files[i].name))
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{
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fs_hash_files++;
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Hash_AddInsensative(&filesystemhash, pak->files[i].name, &pak->files[i], &pak->files[i].bucket);
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}
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else
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fs_hash_dups++;
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}
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}
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qboolean FSPAK_FLocate(void *handle, flocation_t *loc, char *filename, void *hashedresult)
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{
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packfile_t *pf = hashedresult;
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int i, len;
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pack_t *pak = handle;
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// look through all the pak file elements
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if (pf)
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{ //is this a pointer to a file in this pak?
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if (pf < pak->files || pf > pak->files + pak->numfiles)
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return false; //was found in a different path
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}
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else
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{
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for (i=0 ; i<pak->numfiles ; i++) //look for the file
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{
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if (!strcmp (pak->files[i].name, filename))
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{
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pf = &pak->files[i];
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break;
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}
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}
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}
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if (pf)
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{
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len = pf->filelen;
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if (loc)
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{
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loc->index = pf - pak->files;
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snprintf(loc->rawname, sizeof(loc->rawname), "%s/%s", pak->descname, filename);
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loc->offset = pf->filepos;
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loc->len = pf->filelen;
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}
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return true;
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}
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return false;
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}
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int FSPAK_EnumerateFiles (void *handle, char *match, int (*func)(char *, int, void *), void *parm)
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{
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pack_t *pak = handle;
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int num;
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for (num = 0; num<(int)pak->numfiles; num++)
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{
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if (wildcmp(match, pak->files[num].name))
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{
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if (!func(pak->files[num].name, pak->files[num].filelen, parm))
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return false;
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}
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}
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return true;
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}
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/*
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=================
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COM_LoadPackFile
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Takes an explicit (not game tree related) path to a pak file.
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Loads the header and directory, adding the files at the beginning
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of the list so they override previous pack files.
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=================
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*/
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void *FSPAK_LoadPackFile (vfsfile_t *file, char *desc)
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{
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dpackheader_t header;
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int i;
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// int j;
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packfile_t *newfiles;
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int numpackfiles;
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pack_t *pack;
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vfsfile_t *packhandle;
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dpackfile_t info;
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int read;
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// unsigned short crc;
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packhandle = file;
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if (packhandle == NULL)
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return NULL;
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VFS_READ(packhandle, &header, sizeof(header));
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if (header.id[0] != 'P' || header.id[1] != 'A'
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|| header.id[2] != 'C' || header.id[3] != 'K')
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{
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return NULL;
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// Sys_Error ("%s is not a packfile", packfile);
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}
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header.dirofs = LittleLong (header.dirofs);
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header.dirlen = LittleLong (header.dirlen);
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numpackfiles = header.dirlen / sizeof(dpackfile_t);
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// if (numpackfiles > MAX_FILES_IN_PACK)
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// Sys_Error ("%s has %i files", packfile, numpackfiles);
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// if (numpackfiles != PAK0_COUNT)
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// com_modified = true; // not the original file
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newfiles = (packfile_t*)Z_Malloc (numpackfiles * sizeof(packfile_t));
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VFS_SEEK(packhandle, header.dirofs);
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// fread (&info, 1, header.dirlen, packhandle);
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// crc the directory to check for modifications
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// crc = QCRC_Block((qbyte *)info, header.dirlen);
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// QCRC_Init (&crc);
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pack = (pack_t*)Z_Malloc (sizeof (pack_t));
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// parse the directory
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for (i=0 ; i<numpackfiles ; i++)
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{
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*info.name = '\0';
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read = VFS_READ(packhandle, &info, sizeof(info));
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/*
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for (j=0 ; j<sizeof(info) ; j++)
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CRC_ProcessByte(&crc, ((qbyte *)&info)[j]);
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*/
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strcpy (newfiles[i].name, info.name);
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COM_CleanUpPath(newfiles[i].name); //blooming tanks.
|
|
newfiles[i].filepos = LittleLong(info.filepos);
|
|
newfiles[i].filelen = LittleLong(info.filelen);
|
|
}
|
|
/*
|
|
if (crc != PAK0_CRC)
|
|
com_modified = true;
|
|
*/
|
|
strcpy (pack->descname, desc);
|
|
pack->handle = packhandle;
|
|
pack->numfiles = numpackfiles;
|
|
pack->files = newfiles;
|
|
pack->filepos = 0;
|
|
VFS_SEEK(packhandle, pack->filepos);
|
|
|
|
pack->references++;
|
|
|
|
Con_TPrintf (TL_ADDEDPACKFILE, desc, numpackfiles);
|
|
return pack;
|
|
}
|
|
|
|
|
|
typedef struct {
|
|
vfsfile_t funcs;
|
|
pack_t *parentpak;
|
|
unsigned long startpos;
|
|
unsigned long length;
|
|
unsigned long currentpos;
|
|
} vfspack_t;
|
|
int VFSPAK_ReadBytes (struct vfsfile_s *vfs, void *buffer, int bytestoread)
|
|
{
|
|
vfspack_t *vfsp = (vfspack_t*)vfs;
|
|
int read;
|
|
|
|
if (bytestoread == 0)
|
|
return 0;
|
|
|
|
if (vfsp->currentpos - vfsp->startpos + bytestoread > vfsp->length)
|
|
bytestoread = vfsp->length - (vfsp->currentpos - vfsp->startpos);
|
|
if (bytestoread <= 0)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
if (vfsp->parentpak->filepos != vfsp->currentpos)
|
|
VFS_SEEK(vfsp->parentpak->handle, vfsp->currentpos);
|
|
read = VFS_READ(vfsp->parentpak->handle, buffer, bytestoread);
|
|
vfsp->currentpos += read;
|
|
vfsp->parentpak->filepos = vfsp->currentpos;
|
|
|
|
return read;
|
|
}
|
|
int VFSPAK_WriteBytes (struct vfsfile_s *vfs, void *buffer, int bytestoread)
|
|
{ //not supported.
|
|
Sys_Error("Cannot write to pak files\n");
|
|
return 0;
|
|
}
|
|
qboolean VFSPAK_Seek (struct vfsfile_s *vfs, unsigned long pos)
|
|
{
|
|
vfspack_t *vfsp = (vfspack_t*)vfs;
|
|
if (pos < 0 || pos > vfsp->length)
|
|
return false;
|
|
vfsp->currentpos = pos + vfsp->startpos;
|
|
|
|
return true;
|
|
}
|
|
unsigned long VFSPAK_Tell (struct vfsfile_s *vfs)
|
|
{
|
|
vfspack_t *vfsp = (vfspack_t*)vfs;
|
|
return vfsp->currentpos - vfsp->startpos;
|
|
}
|
|
unsigned long VFSPAK_GetLen (struct vfsfile_s *vfs)
|
|
{
|
|
vfspack_t *vfsp = (vfspack_t*)vfs;
|
|
return vfsp->length;
|
|
}
|
|
void VFSPAK_Close(vfsfile_t *vfs)
|
|
{
|
|
vfspack_t *vfsp = (vfspack_t*)vfs;
|
|
FSPAK_ClosePath(vfsp->parentpak); //tell the parent that we don't need it open any more (reference counts)
|
|
Z_Free(vfsp); //free ourselves.
|
|
}
|
|
vfsfile_t *FSPAK_OpenVFS(void *handle, flocation_t *loc, char *mode)
|
|
{
|
|
pack_t *pack = (pack_t*)handle;
|
|
vfspack_t *vfs;
|
|
|
|
if (strcmp(mode, "rb"))
|
|
return NULL; //urm, unable to write/append
|
|
|
|
vfs = Z_Malloc(sizeof(vfspack_t));
|
|
|
|
vfs->parentpak = pack;
|
|
vfs->parentpak->references++;
|
|
|
|
vfs->startpos = loc->offset;
|
|
vfs->length = loc->len;
|
|
vfs->currentpos = vfs->startpos;
|
|
|
|
vfs->funcs.Close = VFSPAK_Close;
|
|
vfs->funcs.GetLen = VFSPAK_GetLen;
|
|
vfs->funcs.ReadBytes = VFSPAK_ReadBytes;
|
|
vfs->funcs.Seek = VFSPAK_Seek;
|
|
vfs->funcs.Tell = VFSPAK_Tell;
|
|
vfs->funcs.WriteBytes = VFSPAK_WriteBytes; //not supported
|
|
|
|
return (vfsfile_t *)vfs;
|
|
}
|
|
|
|
searchpathfuncs_t packfilefuncs = {
|
|
FSPAK_PrintPath,
|
|
FSPAK_ClosePath,
|
|
FSPAK_BuildHash,
|
|
FSPAK_FLocate,
|
|
FSOS_ReadFile,
|
|
FSPAK_EnumerateFiles,
|
|
FSPAK_LoadPackFile,
|
|
NULL,
|
|
FSPAK_OpenVFS
|
|
};
|
|
|
|
|
|
|
|
#ifdef DOOMWADS
|
|
void *FSPAK_LoadDoomWadFile (vfsfile_t *packhandle, char *desc)
|
|
{
|
|
dwadheader_t header;
|
|
int i;
|
|
packfile_t *newfiles;
|
|
int numpackfiles;
|
|
pack_t *pack;
|
|
dwadfile_t info;
|
|
|
|
int section=0;
|
|
char sectionname[MAX_QPATH];
|
|
char filename[52];
|
|
char neatwadname[52];
|
|
|
|
if (packhandle == NULL)
|
|
return NULL;
|
|
|
|
VFS_READ(packhandle, &header, sizeof(header));
|
|
if (header.id[1] != 'W' || header.id[2] != 'A' || header.id[3] != 'D')
|
|
return NULL; //not a doom wad
|
|
|
|
//doom wads come in two sorts. iwads and pwads.
|
|
//iwads are the master wads, pwads are meant to replace parts of the master wad.
|
|
//this is awkward, of course.
|
|
//we ignore the i/p bit for the most part, but with maps, pwads are given a prefixed name.
|
|
if (header.id[0] == 'I')
|
|
*neatwadname = '\0';
|
|
else if (header.id[0] == 'P')
|
|
{
|
|
COM_FileBase(desc, neatwadname, sizeof(neatwadname));
|
|
strcat(neatwadname, "#");
|
|
}
|
|
else
|
|
return NULL;
|
|
|
|
header.dirofs = LittleLong (header.dirofs);
|
|
header.dirlen = LittleLong (header.dirlen);
|
|
|
|
numpackfiles = header.dirlen;
|
|
newfiles = (packfile_t*)Z_Malloc (numpackfiles * sizeof(packfile_t));
|
|
VFS_SEEK(packhandle, header.dirofs);
|
|
|
|
//doom wads are awkward.
|
|
//they have no directory structure, except for start/end 'files'.
|
|
//they follow along the lines of lumps after the parent name.
|
|
//a map is the name of that map, and then a squence of the lumps that form that map (found by next-with-that-name).
|
|
//this is a problem for a real virtual filesystem, so we add a hack to recognise special names and expand them specially.
|
|
for (i=0 ; i<numpackfiles ; i++)
|
|
{
|
|
VFS_READ (packhandle, &info, sizeof(info));
|
|
|
|
strcpy (filename, info.name);
|
|
filename[8] = '\0';
|
|
Q_strlwr(filename);
|
|
|
|
newfiles[i].filepos = LittleLong(info.filepos);
|
|
newfiles[i].filelen = LittleLong(info.filelen);
|
|
|
|
switch(section) //be prepared to remap filenames.
|
|
{
|
|
newsection:
|
|
case 0:
|
|
if (info.filelen == 0)
|
|
{ //marker for something...
|
|
|
|
if (!strcmp(filename, "s_start"))
|
|
{
|
|
section = 2;
|
|
sprintf (newfiles[i].name, "sprites/%s", filename); //the model loader has a hack to recognise .dsp
|
|
break;
|
|
}
|
|
if (!strcmp(filename, "p_start"))
|
|
{
|
|
section = 3;
|
|
sprintf (newfiles[i].name, "patches/%s", filename); //the map loader will find these.
|
|
break;
|
|
}
|
|
if (!strcmp(filename, "f_start"))
|
|
{
|
|
section = 4;
|
|
sprintf (newfiles[i].name, "flats/%s", filename); //the map loader will find these
|
|
break;
|
|
}
|
|
if ((filename[0] == 'e' && filename[2] == 'm') || !strncmp(filename, "map", 3))
|
|
{ //this is the start of a beutiful new map
|
|
section = 1;
|
|
strcpy(sectionname, filename);
|
|
sprintf (newfiles[i].name, "maps/%s%s.bsp", neatwadname, filename); //generate fake bsps to allow the server to find them
|
|
newfiles[i].filepos = 0;
|
|
newfiles[i].filelen = 4;
|
|
break;
|
|
}
|
|
if (!strncmp(filename, "gl_", 3) && ((filename[4] == 'e' && filename[5] == 'm') || !strncmp(filename+3, "map", 3)))
|
|
{ //this is the start of a beutiful new map
|
|
section = 5;
|
|
strcpy(sectionname, filename+3);
|
|
break;
|
|
}
|
|
}
|
|
|
|
sprintf (newfiles[i].name, "wad/%s", filename); //but there are many files that we don't recognise/know about. archive them off to keep the vfs moderatly clean.
|
|
break;
|
|
case 1: //map section
|
|
if (strcmp(filename, "things") &&
|
|
strcmp(filename, "linedefs") &&
|
|
strcmp(filename, "sidedefs") &&
|
|
strcmp(filename, "vertexes") &&
|
|
strcmp(filename, "segs") &&
|
|
strcmp(filename, "ssectors") &&
|
|
strcmp(filename, "nodes") &&
|
|
strcmp(filename, "sectors") &&
|
|
strcmp(filename, "reject") &&
|
|
strcmp(filename, "blockmap"))
|
|
{
|
|
section = 0;
|
|
goto newsection;
|
|
}
|
|
sprintf (newfiles[i].name, "maps/%s%s.%s", neatwadname, sectionname, filename);
|
|
break;
|
|
case 5: //glbsp output section
|
|
if (strcmp(filename, "gl_vert") &&
|
|
strcmp(filename, "gl_segs") &&
|
|
strcmp(filename, "gl_ssect") &&
|
|
strcmp(filename, "gl_pvs") &&
|
|
strcmp(filename, "gl_nodes"))
|
|
{
|
|
section = 0;
|
|
goto newsection;
|
|
}
|
|
sprintf (newfiles[i].name, "maps/%s%s.%s", neatwadname, sectionname, filename);
|
|
break;
|
|
case 2: //sprite section
|
|
if (!strcmp(filename, "s_end"))
|
|
{
|
|
section = 0;
|
|
goto newsection;
|
|
}
|
|
sprintf (newfiles[i].name, "sprites/%s", filename);
|
|
break;
|
|
case 3: //patches section
|
|
if (!strcmp(filename, "p_end"))
|
|
{
|
|
section = 0;
|
|
goto newsection;
|
|
}
|
|
sprintf (newfiles[i].name, "patches/%s", filename);
|
|
break;
|
|
case 4: //flats section
|
|
if (!strcmp(filename, "f_end"))
|
|
{
|
|
section = 0;
|
|
goto newsection;
|
|
}
|
|
sprintf (newfiles[i].name, "flats/%s", filename);
|
|
break;
|
|
}
|
|
}
|
|
|
|
pack = (pack_t*)Z_Malloc (sizeof (pack_t));
|
|
strcpy (pack->descname, desc);
|
|
pack->handle = packhandle;
|
|
pack->numfiles = numpackfiles;
|
|
pack->files = newfiles;
|
|
pack->filepos = 0;
|
|
VFS_SEEK(packhandle, pack->filepos);
|
|
|
|
pack->references++;
|
|
|
|
Con_TPrintf (TL_ADDEDPACKFILE, desc, numpackfiles);
|
|
return pack;
|
|
}
|
|
searchpathfuncs_t doomwadfilefuncs = {
|
|
FSPAK_PrintPath,
|
|
FSPAK_ClosePath,
|
|
FSPAK_BuildHash,
|
|
FSPAK_FLocate,
|
|
FSOS_ReadFile,
|
|
FSPAK_EnumerateFiles,
|
|
FSPAK_LoadDoomWadFile,
|
|
NULL,
|
|
FSPAK_OpenVFS
|
|
};
|
|
#endif
|
|
//======================================================================================================
|
|
//ZIP files (*.zip *.pk3)
|
|
|
|
void *com_pathforfile; //fread and stuff is preferable if null
|
|
|
|
#ifndef ZEXPORT
|
|
#define ZEXPORT VARGS
|
|
#endif
|
|
|
|
#ifdef AVAIL_ZLIB
|
|
#ifdef _WIN32
|
|
#pragma comment( lib, "../libs/zlib.lib" )
|
|
#endif
|
|
|
|
//#define uShort ZLIBuShort
|
|
//#define uLong ZLIBuLong
|
|
|
|
#include <zlib.h>
|
|
#include "unzip.c"
|
|
|
|
typedef struct zipfile_s
|
|
{
|
|
char filename[MAX_QPATH];
|
|
unzFile handle;
|
|
int numfiles;
|
|
packfile_t *files;
|
|
|
|
#ifdef HASH_FILESYSTEM
|
|
hashtable_t hash;
|
|
#endif
|
|
|
|
vfsfile_t *raw;
|
|
vfsfile_t *currentfile; //our unzip.c can only handle one active file at any one time
|
|
//so we have to keep closing and switching.
|
|
//slow, but it works. most of the time we'll only have a single file open anyway.
|
|
int references; //and a reference count
|
|
} zipfile_t;
|
|
|
|
|
|
static void FSZIP_PrintPath(void *handle)
|
|
{
|
|
zipfile_t *zip = handle;
|
|
|
|
if (zip->references != 1)
|
|
Con_Printf("%s (%i)\n", zip->filename, zip->references-1);
|
|
else
|
|
Con_Printf("%s\n", zip->filename);
|
|
}
|
|
static void FSZIP_ClosePath(void *handle)
|
|
{
|
|
zipfile_t *zip = handle;
|
|
|
|
if (--zip->references > 0)
|
|
return; //not yet time
|
|
|
|
unzClose(zip->handle);
|
|
if (zip->files)
|
|
Z_Free(zip->files);
|
|
Z_Free(zip);
|
|
}
|
|
static void FSZIP_BuildHash(void *handle)
|
|
{
|
|
zipfile_t *zip = handle;
|
|
int i;
|
|
|
|
for (i = 0; i < zip->numfiles; i++)
|
|
{
|
|
if (!Hash_GetInsensative(&filesystemhash, zip->files[i].name))
|
|
{
|
|
fs_hash_files++;
|
|
Hash_AddInsensative(&filesystemhash, zip->files[i].name, &zip->files[i], &zip->files[i].bucket);
|
|
}
|
|
else
|
|
fs_hash_dups++;
|
|
}
|
|
}
|
|
static qboolean FSZIP_FLocate(void *handle, flocation_t *loc, char *filename, void *hashedresult)
|
|
{
|
|
packfile_t *pf = hashedresult;
|
|
int i, len;
|
|
zipfile_t *zip = handle;
|
|
|
|
// look through all the pak file elements
|
|
|
|
if (pf)
|
|
{ //is this a pointer to a file in this pak?
|
|
if (pf < zip->files || pf >= zip->files + zip->numfiles)
|
|
return false; //was found in a different path
|
|
}
|
|
else
|
|
{
|
|
for (i=0 ; i<zip->numfiles ; i++) //look for the file
|
|
{
|
|
if (!stricmp (zip->files[i].name, filename))
|
|
{
|
|
pf = &zip->files[i];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (pf)
|
|
{
|
|
len = pf->filelen;
|
|
if (loc)
|
|
{
|
|
loc->index = pf - zip->files;
|
|
strcpy(loc->rawname, zip->filename);
|
|
loc->offset = pf->filepos;
|
|
loc->len = pf->filelen;
|
|
|
|
unzLocateFileMy (zip->handle, loc->index, zip->files[loc->index].filepos);
|
|
loc->offset = unzGetCurrentFileUncompressedPos(zip->handle);
|
|
// if (loc->offset<0)
|
|
// { //file not found, or is compressed.
|
|
// *loc->rawname = '\0';
|
|
// loc->offset=0;
|
|
// }
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void FSZIP_ReadFile(void *handle, flocation_t *loc, char *buffer)
|
|
{
|
|
zipfile_t *zip = handle;
|
|
int err;
|
|
|
|
unzLocateFileMy (zip->handle, loc->index, zip->files[loc->index].filepos);
|
|
|
|
unzOpenCurrentFile (zip->handle);
|
|
err = unzReadCurrentFile (zip->handle, buffer, zip->files[loc->index].filelen);
|
|
unzCloseCurrentFile (zip->handle);
|
|
|
|
if (err!=zip->files[loc->index].filelen)
|
|
{
|
|
Con_Printf ("Can't extract file \"%s:%s\" (corrupt)\n", zip->filename, zip->files[loc->index].name);
|
|
return;
|
|
}
|
|
return;
|
|
}
|
|
|
|
static int FSZIP_EnumerateFiles (void *handle, char *match, int (*func)(char *, int, void *), void *parm)
|
|
{
|
|
zipfile_t *zip = handle;
|
|
int num;
|
|
|
|
for (num = 0; num<(int)zip->numfiles; num++)
|
|
{
|
|
if (wildcmp(match, zip->files[num].name))
|
|
{
|
|
if (!func(zip->files[num].name, zip->files[num].filelen, parm))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
COM_LoadZipFile
|
|
|
|
Takes an explicit (not game tree related) path to a pak file.
|
|
|
|
Loads the header and directory, adding the files at the beginning
|
|
of the list so they override previous pack files.
|
|
=================
|
|
*/
|
|
static void *FSZIP_LoadZipFile (vfsfile_t *packhandle, char *desc)
|
|
{
|
|
int i;
|
|
int nextfileziphandle;
|
|
|
|
zipfile_t *zip;
|
|
packfile_t *newfiles;
|
|
|
|
unz_global_info globalinf = {0};
|
|
unz_file_info file_info;
|
|
|
|
zip = Z_Malloc(sizeof(zipfile_t));
|
|
Q_strncpyz(zip->filename, desc, sizeof(zip->filename));
|
|
zip->handle = unzOpen ((zip->raw = packhandle));
|
|
if (!zip->handle)
|
|
{
|
|
Z_Free(zip);
|
|
Con_TPrintf (TL_COULDNTOPENZIP, desc);
|
|
return NULL;
|
|
}
|
|
|
|
unzGetGlobalInfo (zip->handle, &globalinf);
|
|
|
|
zip->numfiles = globalinf.number_entry;
|
|
|
|
zip->files = newfiles = Z_Malloc (zip->numfiles * sizeof(packfile_t));
|
|
for (i = 0; i < zip->numfiles; i++)
|
|
{
|
|
if (unzGetCurrentFileInfo (zip->handle, &file_info, newfiles[i].name, sizeof(newfiles[i].name), NULL, 0, NULL, 0) != UNZ_OK)
|
|
Con_Printf("Zip Error\n");
|
|
Q_strlwr(newfiles[i].name);
|
|
newfiles[i].filelen = file_info.uncompressed_size;
|
|
newfiles[i].filepos = file_info.c_offset;
|
|
|
|
nextfileziphandle = unzGoToNextFile (zip->handle);
|
|
if (nextfileziphandle == UNZ_END_OF_LIST_OF_FILE)
|
|
break;
|
|
else if (nextfileziphandle != UNZ_OK)
|
|
Con_Printf("Zip Error\n");
|
|
}
|
|
|
|
zip->references = 1;
|
|
zip->currentfile = NULL;
|
|
|
|
Con_TPrintf (TL_ADDEDZIPFILE, desc, zip->numfiles);
|
|
return zip;
|
|
}
|
|
|
|
int FSZIP_GeneratePureCRC(void *handle, int seed, int crctype)
|
|
{
|
|
zipfile_t *zip = handle;
|
|
unz_file_info file_info;
|
|
|
|
int *filecrcs;
|
|
int numcrcs=0;
|
|
int i;
|
|
|
|
filecrcs = BZ_Malloc((zip->numfiles+1)*sizeof(int));
|
|
filecrcs[numcrcs++] = seed;
|
|
|
|
unzGoToFirstFile(zip->handle);
|
|
for (i = 0; i < zip->numfiles; i++)
|
|
{
|
|
if (zip->files[i].filelen>0)
|
|
{
|
|
unzGetCurrentFileInfo (zip->handle, &file_info, NULL, 0, NULL, 0, NULL, 0);
|
|
filecrcs[numcrcs++] = file_info.crc;
|
|
}
|
|
unzGoToNextFile (zip->handle);
|
|
}
|
|
|
|
if (crctype)
|
|
return Com_BlockChecksum(filecrcs, numcrcs*sizeof(int));
|
|
else
|
|
return Com_BlockChecksum(filecrcs+1, (numcrcs-1)*sizeof(int));
|
|
}
|
|
|
|
typedef struct {
|
|
vfsfile_t funcs;
|
|
|
|
vfsfile_t *defer;
|
|
|
|
//in case we're forced away.
|
|
zipfile_t *parent;
|
|
qboolean iscompressed;
|
|
int pos;
|
|
int length; //try and optimise some things
|
|
int index;
|
|
int startpos;
|
|
} vfszip_t;
|
|
void VFSZIP_MakeActive(vfszip_t *vfsz)
|
|
{
|
|
int i;
|
|
char buffer[8192]; //must be power of two
|
|
|
|
if ((vfszip_t*)vfsz->parent->currentfile == vfsz)
|
|
return; //already us
|
|
if (vfsz->parent->currentfile)
|
|
unzCloseCurrentFile(vfsz->parent->handle);
|
|
|
|
unzLocateFileMy(vfsz->parent->handle, vfsz->index, vfsz->startpos);
|
|
unzOpenCurrentFile(vfsz->parent->handle);
|
|
|
|
|
|
if (vfsz->pos > 0)
|
|
{
|
|
Con_DPrintf("VFSZIP_MakeActive: Shockingly inefficient\n");
|
|
|
|
//now we need to seek up to where we had previously gotten to.
|
|
for (i = 0; i < vfsz->pos-sizeof(buffer); i++)
|
|
unzReadCurrentFile(vfsz->parent->handle, buffer, sizeof(buffer));
|
|
unzReadCurrentFile(vfsz->parent->handle, buffer, vfsz->pos - i);
|
|
}
|
|
|
|
vfsz->parent->currentfile = (vfsfile_t*)vfsz;
|
|
}
|
|
|
|
int VFSZIP_ReadBytes (struct vfsfile_s *file, void *buffer, int bytestoread)
|
|
{
|
|
int read;
|
|
vfszip_t *vfsz = (vfszip_t*)file;
|
|
|
|
if (vfsz->defer)
|
|
return VFS_READ(vfsz->defer, buffer, bytestoread);
|
|
|
|
if (vfsz->iscompressed)
|
|
{
|
|
VFSZIP_MakeActive(vfsz);
|
|
read = unzReadCurrentFile(vfsz->parent->handle, buffer, bytestoread);
|
|
}
|
|
else
|
|
{
|
|
if (vfsz->parent->currentfile != file)
|
|
{
|
|
unzCloseCurrentFile(vfsz->parent->handle);
|
|
VFS_SEEK(vfsz->parent->raw, vfsz->pos+vfsz->startpos);
|
|
vfsz->parent->currentfile = file;
|
|
}
|
|
read = VFS_READ(vfsz->parent->raw, buffer, bytestoread);
|
|
}
|
|
|
|
vfsz->pos += read;
|
|
return read;
|
|
}
|
|
int VFSZIP_WriteBytes (struct vfsfile_s *file, void *buffer, int bytestoread)
|
|
{
|
|
Sys_Error("VFSZIP_WriteBytes: Not supported\n");
|
|
return 0;
|
|
}
|
|
qboolean VFSZIP_Seek (struct vfsfile_s *file, unsigned long pos)
|
|
{
|
|
vfszip_t *vfsz = (vfszip_t*)file;
|
|
|
|
if (vfsz->defer)
|
|
return VFS_SEEK(vfsz->defer, pos);
|
|
|
|
//This is *really* inefficient
|
|
if (vfsz->parent->currentfile == file)
|
|
{
|
|
if (vfsz->iscompressed)
|
|
{ //if they're going to seek on a file in a zip, let's just copy it out
|
|
char buffer[8192];
|
|
unsigned int chunk;
|
|
unsigned int i;
|
|
unsigned int length;
|
|
|
|
vfsz->defer = FS_OpenTemp();
|
|
if (vfsz->defer)
|
|
{
|
|
unzCloseCurrentFile(vfsz->parent->handle);
|
|
vfsz->parent->currentfile = NULL; //make it not us
|
|
|
|
length = vfsz->length;
|
|
i = 0;
|
|
vfsz->pos = 0;
|
|
VFSZIP_MakeActive(vfsz);
|
|
while (1)
|
|
{
|
|
chunk = length - i;
|
|
if (chunk > sizeof(buffer))
|
|
chunk = sizeof(buffer);
|
|
if (chunk == 0)
|
|
break;
|
|
unzReadCurrentFile(vfsz->parent->handle, buffer, chunk);
|
|
VFS_WRITE(vfsz->defer, buffer, chunk);
|
|
|
|
i += chunk;
|
|
}
|
|
}
|
|
}
|
|
|
|
unzCloseCurrentFile(vfsz->parent->handle);
|
|
vfsz->parent->currentfile = NULL; //make it not us
|
|
|
|
if (vfsz->defer)
|
|
return VFS_SEEK(vfsz->defer, pos);
|
|
}
|
|
|
|
|
|
|
|
if (pos < 0 || pos > vfsz->length)
|
|
return false;
|
|
vfsz->pos = pos;
|
|
|
|
return true;
|
|
}
|
|
unsigned long VFSZIP_Tell (struct vfsfile_s *file)
|
|
{
|
|
vfszip_t *vfsz = (vfszip_t*)file;
|
|
|
|
if (vfsz->defer)
|
|
return VFS_TELL(vfsz->defer);
|
|
|
|
return vfsz->pos;
|
|
}
|
|
unsigned long VFSZIP_GetLen (struct vfsfile_s *file)
|
|
{
|
|
vfszip_t *vfsz = (vfszip_t*)file;
|
|
return vfsz->length;
|
|
}
|
|
void VFSZIP_Close (struct vfsfile_s *file)
|
|
{
|
|
vfszip_t *vfsz = (vfszip_t*)file;
|
|
|
|
if (vfsz->parent->currentfile == file)
|
|
vfsz->parent->currentfile = NULL; //make it not us
|
|
|
|
if (vfsz->defer)
|
|
VFS_CLOSE(vfsz->defer);
|
|
|
|
FSZIP_ClosePath(vfsz->parent);
|
|
Z_Free(vfsz);
|
|
}
|
|
|
|
vfsfile_t *FSZIP_OpenVFS(void *handle, flocation_t *loc, char *mode)
|
|
{
|
|
int rawofs;
|
|
zipfile_t *zip = handle;
|
|
vfszip_t *vfsz;
|
|
|
|
if (strcmp(mode, "rb"))
|
|
return NULL; //urm, unable to write/append
|
|
|
|
vfsz = Z_Malloc(sizeof(vfszip_t));
|
|
|
|
vfsz->parent = zip;
|
|
vfsz->index = loc->index;
|
|
vfsz->startpos = zip->files[loc->index].filepos;
|
|
vfsz->length = loc->len;
|
|
|
|
vfsz->funcs.Close = VFSZIP_Close;
|
|
vfsz->funcs.GetLen = VFSZIP_GetLen;
|
|
vfsz->funcs.ReadBytes = VFSZIP_ReadBytes;
|
|
vfsz->funcs.Seek = VFSZIP_Seek;
|
|
vfsz->funcs.Tell = VFSZIP_Tell;
|
|
vfsz->funcs.WriteBytes = NULL;
|
|
vfsz->funcs.seekingisabadplan = true;
|
|
|
|
unzLocateFileMy(vfsz->parent->handle, vfsz->index, vfsz->startpos);
|
|
rawofs = unzGetCurrentFileUncompressedPos(zip->handle);
|
|
vfsz->iscompressed = rawofs<0;
|
|
if (!vfsz->iscompressed)
|
|
{
|
|
vfsz->startpos = rawofs;
|
|
VFS_SEEK(zip->raw, vfsz->startpos);
|
|
vfsz->parent->currentfile = (vfsfile_t*)vfsz;
|
|
}
|
|
|
|
zip->references++;
|
|
|
|
return (vfsfile_t*)vfsz;
|
|
}
|
|
|
|
searchpathfuncs_t zipfilefuncs = {
|
|
FSZIP_PrintPath,
|
|
FSZIP_ClosePath,
|
|
FSZIP_BuildHash,
|
|
FSZIP_FLocate,
|
|
FSZIP_ReadFile,
|
|
FSZIP_EnumerateFiles,
|
|
FSZIP_LoadZipFile,
|
|
FSZIP_GeneratePureCRC,
|
|
FSZIP_OpenVFS
|
|
};
|
|
|
|
#endif
|
|
|
|
|
|
//======================================================================================================
|
|
|
|
|
|
|
|
|
|
|
|
typedef struct searchpath_s
|
|
{
|
|
searchpathfuncs_t *funcs;
|
|
qboolean copyprotected; //don't allow downloads from here.
|
|
qboolean istemporary;
|
|
void *handle;
|
|
|
|
int crc_check; //client sorts packs according to this checksum
|
|
int crc_reply; //client sends a different crc back to the server, for the paks it's actually loaded.
|
|
|
|
struct searchpath_s *next;
|
|
struct searchpath_s *nextpure;
|
|
} searchpath_t;
|
|
|
|
searchpath_t *com_searchpaths;
|
|
searchpath_t *com_purepaths;
|
|
searchpath_t *com_base_searchpaths; // without gamedirs
|
|
|
|
static void COM_AddDataFiles(char *pathto, searchpath_t *search, char *extension, searchpathfuncs_t *funcs);
|
|
|
|
searchpath_t *COM_AddPathHandle(char *probablepath, searchpathfuncs_t *funcs, void *handle, qboolean copyprotect, qboolean istemporary, unsigned int loadstuff)
|
|
{
|
|
searchpath_t *search;
|
|
|
|
search = (searchpath_t*)Z_Malloc (sizeof(searchpath_t));
|
|
search->copyprotected = copyprotect;
|
|
search->istemporary = istemporary;
|
|
search->handle = handle;
|
|
search->funcs = funcs;
|
|
|
|
search->next = com_searchpaths;
|
|
com_searchpaths = search;
|
|
|
|
com_fschanged = true;
|
|
|
|
|
|
//add any data files too
|
|
if (loadstuff & 2)
|
|
COM_AddDataFiles(probablepath, search, "pak", &packfilefuncs);//q1/hl/h2/q2
|
|
//pk2s never existed.
|
|
#ifdef AVAIL_ZLIB
|
|
if (loadstuff & 4)
|
|
COM_AddDataFiles(probablepath, search, "pk3", &zipfilefuncs); //q3 + offspring
|
|
if (loadstuff & 8)
|
|
COM_AddDataFiles(probablepath, search, "pk4", &zipfilefuncs); //q4
|
|
//we could easily add zip, but it's friendlier not to
|
|
#endif
|
|
|
|
#ifdef DOOMWADS
|
|
if (loadstuff & 16)
|
|
COM_AddDataFiles(probablepath, search, "wad", &doomwadfilefuncs); //q4
|
|
#endif
|
|
|
|
return search;
|
|
}
|
|
|
|
/*
|
|
================
|
|
COM_filelength
|
|
================
|
|
*/
|
|
int COM_filelength (FILE *f)
|
|
{
|
|
int pos;
|
|
int end;
|
|
|
|
pos = ftell (f);
|
|
fseek (f, 0, SEEK_END);
|
|
end = ftell (f);
|
|
fseek (f, pos, SEEK_SET);
|
|
|
|
return end;
|
|
}
|
|
int COM_FileOpenRead (char *path, FILE **hndl)
|
|
{
|
|
FILE *f;
|
|
|
|
f = fopen(path, "rb");
|
|
if (!f)
|
|
{
|
|
*hndl = NULL;
|
|
return -1;
|
|
}
|
|
*hndl = f;
|
|
|
|
return COM_filelength(f);
|
|
}
|
|
|
|
int COM_FileSize(char *path)
|
|
{
|
|
int len;
|
|
flocation_t loc;
|
|
len = FS_FLocateFile(path, FSLFRT_LENGTH, &loc);
|
|
return len;
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_Path_f
|
|
|
|
============
|
|
*/
|
|
void COM_Path_f (void)
|
|
{
|
|
searchpath_t *s;
|
|
|
|
Con_TPrintf (TL_CURRENTSEARCHPATH);
|
|
|
|
if (com_purepaths)
|
|
{
|
|
Con_Printf ("Pure paths:\n");
|
|
for (s=com_purepaths ; s ; s=s->nextpure)
|
|
{
|
|
s->funcs->PrintPath(s->handle);
|
|
}
|
|
Con_Printf ("----------\n");
|
|
Con_Printf ("Impure paths:\n");
|
|
}
|
|
|
|
|
|
for (s=com_searchpaths ; s ; s=s->next)
|
|
{
|
|
if (s == com_base_searchpaths)
|
|
Con_Printf ("----------\n");
|
|
|
|
s->funcs->PrintPath(s->handle);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
COM_Dir_f
|
|
|
|
============
|
|
*/
|
|
static int COM_Dir_List(char *name, int size, void *parm)
|
|
{
|
|
Con_Printf("%s (%i)\n", name, size);
|
|
return 1;
|
|
}
|
|
|
|
void COM_Dir_f (void)
|
|
{
|
|
char match[MAX_QPATH];
|
|
|
|
Q_strncpyz(match, Cmd_Argv(1), sizeof(match));
|
|
if (Cmd_Argc()>2)
|
|
{
|
|
strncat(match, "/*.", sizeof(match)-1);
|
|
match[sizeof(match)-1] = '\0';
|
|
strncat(match, Cmd_Argv(2), sizeof(match)-1);
|
|
match[sizeof(match)-1] = '\0';
|
|
}
|
|
else
|
|
strncat(match, "/*", sizeof(match)-1);
|
|
|
|
COM_EnumerateFiles(match, COM_Dir_List, NULL);
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_Locate_f
|
|
|
|
============
|
|
*/
|
|
void COM_Locate_f (void)
|
|
{
|
|
flocation_t loc;
|
|
if (FS_FLocateFile(Cmd_Argv(1), FSLFRT_LENGTH, &loc)>=0)
|
|
{
|
|
if (!*loc.rawname)
|
|
{
|
|
Con_Printf("File is compressed inside ");
|
|
loc.search->funcs->PrintPath(loc.search->handle);
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("Inside %s\n", loc.rawname);
|
|
loc.search->funcs->PrintPath(loc.search->handle);
|
|
}
|
|
}
|
|
else
|
|
Con_Printf("Not found\n");
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_WriteFile
|
|
|
|
The filename will be prefixed by the current game directory
|
|
============
|
|
*/
|
|
void COM_WriteFile (char *filename, void *data, int len)
|
|
{
|
|
vfsfile_t *vfs;
|
|
|
|
Sys_Printf ("COM_WriteFile: %s\n", filename);
|
|
|
|
FS_CreatePath(filename, FS_GAMEONLY);
|
|
vfs = FS_OpenVFS(filename, "wb", FS_GAMEONLY);
|
|
if (vfs)
|
|
{
|
|
VFS_WRITE(vfs, data, len);
|
|
VFS_CLOSE(vfs);
|
|
}
|
|
|
|
com_fschanged=true;
|
|
}
|
|
|
|
FILE *COM_WriteFileOpen (char *filename) //like fopen, but based around quake's paths.
|
|
{
|
|
FILE *f;
|
|
char name[MAX_OSPATH];
|
|
|
|
sprintf (name, "%s/%s", com_gamedir, filename);
|
|
|
|
COM_CreatePath(name);
|
|
|
|
f = fopen (name, "wb");
|
|
|
|
return f;
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
COM_CreatePath
|
|
|
|
Only used for CopyFile and download
|
|
============
|
|
*/
|
|
void COM_CreatePath (char *path)
|
|
{
|
|
char *ofs;
|
|
|
|
for (ofs = path+1 ; *ofs ; ofs++)
|
|
{
|
|
if (*ofs == '/')
|
|
{ // create the directory
|
|
*ofs = 0;
|
|
Sys_mkdir (path);
|
|
*ofs = '/';
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
COM_CopyFile
|
|
|
|
Copies a file over from the net to the local cache, creating any directories
|
|
needed. This is for the convenience of developers using ISDN from home.
|
|
===========
|
|
*/
|
|
void COM_CopyFile (char *netpath, char *cachepath)
|
|
{
|
|
FILE *in, *out;
|
|
int remaining, count;
|
|
char buf[4096];
|
|
|
|
remaining = COM_FileOpenRead (netpath, &in);
|
|
COM_CreatePath (cachepath); // create directories up to the cache file
|
|
out = fopen(cachepath, "wb");
|
|
if (!out)
|
|
Sys_Error ("Error opening %s", cachepath);
|
|
|
|
while (remaining)
|
|
{
|
|
if (remaining < sizeof(buf))
|
|
count = remaining;
|
|
else
|
|
count = sizeof(buf);
|
|
fread (buf, 1, count, in);
|
|
fwrite (buf, 1, count, out);
|
|
remaining -= count;
|
|
}
|
|
|
|
fclose (in);
|
|
fclose (out);
|
|
}
|
|
|
|
int fs_hash_dups;
|
|
int fs_hash_files;
|
|
|
|
void FS_FlushFSHash(void)
|
|
{
|
|
if (filesystemhash.numbuckets)
|
|
{
|
|
int i;
|
|
bucket_t *bucket, *next;
|
|
|
|
for (i = 0; i < filesystemhash.numbuckets; i++)
|
|
{
|
|
bucket = filesystemhash.bucket[i];
|
|
filesystemhash.bucket[i] = NULL;
|
|
while(bucket)
|
|
{
|
|
next = bucket->next;
|
|
if (bucket->key.string == (char*)(bucket+1))
|
|
Z_Free(bucket);
|
|
bucket = next;
|
|
}
|
|
}
|
|
}
|
|
|
|
com_fschanged = true;
|
|
}
|
|
|
|
void FS_RebuildFSHash(void)
|
|
{
|
|
searchpath_t *search;
|
|
if (!filesystemhash.numbuckets)
|
|
{
|
|
filesystemhash.numbuckets = 1024;
|
|
filesystemhash.bucket = (bucket_t**)Z_Malloc(Hash_BytesForBuckets(filesystemhash.numbuckets));
|
|
}
|
|
else
|
|
{
|
|
FS_FlushFSHash();
|
|
}
|
|
Hash_InitTable(&filesystemhash, filesystemhash.numbuckets, filesystemhash.bucket);
|
|
|
|
fs_hash_dups = 0;
|
|
fs_hash_files = 0;
|
|
|
|
if (com_purepaths)
|
|
{ //go for the pure paths first.
|
|
for (search = com_purepaths; search; search = search->nextpure)
|
|
{
|
|
search->funcs->BuildHash(search->handle);
|
|
}
|
|
}
|
|
for (search = com_searchpaths ; search ; search = search->next)
|
|
{
|
|
search->funcs->BuildHash(search->handle);
|
|
}
|
|
|
|
com_fschanged = false;
|
|
|
|
Con_Printf("%i unique files, %i duplicates\n", fs_hash_files, fs_hash_dups);
|
|
}
|
|
|
|
/*
|
|
===========
|
|
COM_FindFile
|
|
|
|
Finds the file in the search path.
|
|
Sets com_filesize and one of handle or file
|
|
===========
|
|
*/
|
|
//if loc is valid, loc->search is always filled in, the others are filled on success.
|
|
//returns -1 if couldn't find.
|
|
int FS_FLocateFile(char *filename, FSLF_ReturnType_e returntype, flocation_t *loc)
|
|
{
|
|
int depth=0, len;
|
|
searchpath_t *search;
|
|
|
|
void *pf;
|
|
//Con_Printf("Finding %s: ", filename);
|
|
|
|
if (com_fs_cache.value)
|
|
{
|
|
if (com_fschanged)
|
|
FS_RebuildFSHash();
|
|
pf = Hash_GetInsensative(&filesystemhash, filename);
|
|
if (!pf)
|
|
goto fail;
|
|
}
|
|
else
|
|
pf = NULL;
|
|
|
|
if (com_purepaths)
|
|
{
|
|
for (search = com_purepaths ; search ; search = search->nextpure)
|
|
{
|
|
if (search->funcs->FindFile(search->handle, loc, filename, pf))
|
|
{
|
|
if (loc)
|
|
{
|
|
loc->search = search;
|
|
len = loc->len;
|
|
}
|
|
else
|
|
len = 0;
|
|
goto out;
|
|
}
|
|
depth += (search->funcs != &osfilefuncs || returntype == FSLFRT_DEPTH_ANYPATH);
|
|
}
|
|
}
|
|
|
|
//
|
|
// search through the path, one element at a time
|
|
//
|
|
for (search = com_searchpaths ; search ; search = search->next)
|
|
{
|
|
if (search->funcs->FindFile(search->handle, loc, filename, pf))
|
|
{
|
|
if (loc)
|
|
{
|
|
loc->search = search;
|
|
len = loc->len;
|
|
}
|
|
else
|
|
len = 1;
|
|
goto out;
|
|
}
|
|
depth += (search->funcs != &osfilefuncs || returntype == FSLFRT_DEPTH_ANYPATH);
|
|
}
|
|
fail:
|
|
if (loc)
|
|
loc->search = NULL;
|
|
depth = 0x7fffffff;
|
|
len = -1;
|
|
out:
|
|
|
|
/* if (len>=0)
|
|
{
|
|
if (loc)
|
|
Con_Printf("Found %s:%i\n", loc->rawname, loc->len);
|
|
else
|
|
Con_Printf("Found %s\n", filename);
|
|
}
|
|
else
|
|
Con_Printf("Failed\n");
|
|
*/
|
|
if (returntype == FSLFRT_IFFOUND)
|
|
return len != -1;
|
|
else if (returntype == FSLFRT_LENGTH)
|
|
return len;
|
|
else
|
|
return depth;
|
|
}
|
|
|
|
|
|
char *FS_GetPackHashes(char *buffer, int buffersize, qboolean referencedonly)
|
|
{
|
|
searchpath_t *search;
|
|
buffersize--;
|
|
*buffer = 0;
|
|
|
|
if (com_purepaths)
|
|
{
|
|
for (search = com_purepaths ; search ; search = search->nextpure)
|
|
{
|
|
Q_strncatz(buffer, va("%i ", search->crc_check), buffersize);
|
|
}
|
|
return buffer;
|
|
}
|
|
else
|
|
{
|
|
for (search = com_searchpaths ; search ; search = search->next)
|
|
{
|
|
if (!search->crc_check && search->funcs->GeneratePureCRC)
|
|
search->crc_check = search->funcs->GeneratePureCRC(search->handle, 0, 0);
|
|
if (search->crc_check)
|
|
{
|
|
Q_strncatz(buffer, va("%i ", search->crc_check), buffersize);
|
|
}
|
|
}
|
|
return buffer;
|
|
}
|
|
}
|
|
char *FS_GetPackNames(char *buffer, int buffersize, qboolean referencedonly)
|
|
{
|
|
return "";
|
|
}
|
|
|
|
|
|
#if 0
|
|
int COM_FOpenLocationFILE(flocation_t *loc, FILE **file)
|
|
{
|
|
if (!*loc->rawname)
|
|
{
|
|
if (!loc->len)
|
|
{
|
|
*file = NULL;
|
|
return -1;
|
|
}
|
|
|
|
if (loc->search->funcs->ReadFile)
|
|
{//create a new, temp file, bung the contents of the compressed file into it, then continue.
|
|
char *buf;
|
|
FILE *f = tmpfile();
|
|
buf = BZ_Malloc(loc->len);
|
|
loc->search->funcs->ReadFile(loc->search->handle, loc, buf);
|
|
fwrite(buf, 1, loc->len, f);
|
|
BZ_Free(buf);
|
|
fseek(f, 0, SEEK_SET);
|
|
|
|
*file = f;
|
|
com_pathforfile = loc->search;
|
|
return loc->len;
|
|
}
|
|
return -1;
|
|
}
|
|
// Con_Printf("Opening %s\n", loc->rawname);
|
|
*file = fopen(loc->rawname, "rb");
|
|
if (!*file)
|
|
return -1;
|
|
fseek(*file, loc->offset, SEEK_SET);
|
|
com_pathforfile = loc->search;
|
|
return loc->len;
|
|
}
|
|
|
|
int COM_FOpenFile(char *filename, FILE **file)
|
|
{
|
|
flocation_t loc;
|
|
Con_Printf(CON_ERROR "COM_FOpenFile is obsolete\n");
|
|
FS_FLocateFile(filename, FSLFRT_LENGTH, &loc);
|
|
|
|
com_filesize = -1;
|
|
if (loc.search)
|
|
{
|
|
com_file_copyprotected = loc.search->copyprotected;
|
|
com_filesize = COM_FOpenLocationFILE(&loc, file);
|
|
}
|
|
else
|
|
*file = NULL;
|
|
return com_filesize;
|
|
}
|
|
/*
|
|
int COM_FOpenWriteFile(char *filename, FILE **file)
|
|
{
|
|
COM_CreatePath(filename);
|
|
*file = fopen(filename, "wb");
|
|
return !!*file;
|
|
}
|
|
*/
|
|
#endif
|
|
//int COM_FOpenFile (char *filename, FILE **file) {file_from_pak=0;return COM_FOpenFile2 (filename, file, false);} //FIXME: TEMPORARY
|
|
|
|
//true if protection kicks in
|
|
qboolean Sys_PathProtection(char *pattern)
|
|
{
|
|
if (strchr(pattern, '\\'))
|
|
{
|
|
char *s;
|
|
Con_Printf("Warning: \\ characters in filename %s\n", pattern);
|
|
while((s = strchr(pattern, '\\')))
|
|
*s = '/';
|
|
}
|
|
|
|
if (strstr(pattern, ".."))
|
|
Con_Printf("Error: '..' characters in filename %s\n", pattern);
|
|
else if (pattern[0] == '/')
|
|
Con_Printf("Error: absolute path in filename %s\n", pattern);
|
|
else if (strstr(pattern, ":")) //win32 drive seperator (or mac path seperator, but / works there and they're used to it)
|
|
Con_Printf("Error: absolute path in filename %s\n", pattern);
|
|
else
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
#ifdef AVAIL_ZLIB
|
|
typedef struct {
|
|
unsigned char ident1;
|
|
unsigned char ident2;
|
|
unsigned char cm;
|
|
unsigned char flags;
|
|
unsigned int mtime;
|
|
unsigned char xflags;
|
|
unsigned char os;
|
|
} gzheader_t;
|
|
#define sizeofgzheader_t 10
|
|
|
|
#define GZ_FTEXT 1
|
|
#define GZ_FHCRC 2
|
|
#define GZ_FEXTRA 4
|
|
#define GZ_FNAME 8
|
|
#define GZ_FCOMMENT 16
|
|
#define GZ_RESERVED (32|64|128)
|
|
|
|
#include <zlib.h>
|
|
|
|
vfsfile_t *FS_DecompressGZip(vfsfile_t *infile, gzheader_t *header)
|
|
{
|
|
char inchar;
|
|
unsigned short inshort;
|
|
vfsfile_t *temp;
|
|
|
|
if (header->flags & GZ_RESERVED)
|
|
{ //reserved bits should be 0
|
|
//this is probably static, so it's not a gz. doh.
|
|
VFS_SEEK(infile, 0);
|
|
return infile;
|
|
}
|
|
|
|
if (header->flags & GZ_FEXTRA)
|
|
{
|
|
VFS_READ(infile, &inshort, sizeof(inshort));
|
|
inshort = LittleShort(inshort);
|
|
VFS_SEEK(infile, VFS_TELL(infile) + inshort);
|
|
}
|
|
|
|
if (header->flags & GZ_FNAME)
|
|
{
|
|
Con_Printf("gzipped file name: ");
|
|
do {
|
|
if (VFS_READ(infile, &inchar, sizeof(inchar)) != 1)
|
|
break;
|
|
Con_Printf("%c", inchar);
|
|
} while(inchar);
|
|
Con_Printf("\n");
|
|
}
|
|
|
|
if (header->flags & GZ_FCOMMENT)
|
|
{
|
|
Con_Printf("gzipped file comment: ");
|
|
do {
|
|
if (VFS_READ(infile, &inchar, sizeof(inchar)) != 1)
|
|
break;
|
|
Con_Printf("%c", inchar);
|
|
} while(inchar);
|
|
Con_Printf("\n");
|
|
}
|
|
|
|
if (header->flags & GZ_FHCRC)
|
|
{
|
|
VFS_READ(infile, &inshort, sizeof(inshort));
|
|
}
|
|
|
|
|
|
|
|
temp = FS_OpenTemp();
|
|
if (!temp)
|
|
{
|
|
VFS_SEEK(infile, 0); //doh
|
|
return infile;
|
|
}
|
|
|
|
|
|
{
|
|
char inbuffer[16384];
|
|
char outbuffer[16384];
|
|
int ret;
|
|
|
|
z_stream strm = {
|
|
inbuffer,
|
|
0,
|
|
0,
|
|
|
|
outbuffer,
|
|
sizeof(outbuffer),
|
|
0,
|
|
|
|
NULL,
|
|
NULL,
|
|
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
|
|
Z_UNKNOWN,
|
|
0,
|
|
0
|
|
};
|
|
|
|
strm.avail_in = VFS_READ(infile, inbuffer, sizeof(inbuffer));
|
|
strm.next_in = inbuffer;
|
|
|
|
inflateInit2(&strm, -MAX_WBITS);
|
|
|
|
while ((ret=inflate(&strm, Z_SYNC_FLUSH)) != Z_STREAM_END)
|
|
{
|
|
if (strm.avail_in == 0 || strm.avail_out == 0)
|
|
{
|
|
if (strm.avail_in == 0)
|
|
{
|
|
strm.avail_in = VFS_READ(infile, inbuffer, sizeof(inbuffer));
|
|
strm.next_in = inbuffer;
|
|
}
|
|
|
|
if (strm.avail_out == 0)
|
|
{
|
|
strm.next_out = outbuffer;
|
|
VFS_WRITE(temp, outbuffer, strm.total_out);
|
|
strm.total_out = 0;
|
|
strm.avail_out = sizeof(outbuffer);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
//doh, it terminated for no reason
|
|
inflateEnd(&strm);
|
|
if (ret != Z_STREAM_END)
|
|
{
|
|
Con_Printf("Couldn't decompress gz file\n");
|
|
VFS_CLOSE(temp);
|
|
VFS_CLOSE(infile);
|
|
return NULL;
|
|
}
|
|
}
|
|
//we got to the end
|
|
VFS_WRITE(temp, outbuffer, strm.total_out);
|
|
|
|
inflateEnd(&strm);
|
|
|
|
VFS_SEEK(temp, 0);
|
|
}
|
|
VFS_CLOSE(infile);
|
|
|
|
return temp;
|
|
}
|
|
#endif
|
|
|
|
vfsfile_t *VFS_Filter(char *filename, vfsfile_t *handle)
|
|
{
|
|
// char *ext;
|
|
|
|
if (!handle || handle->WriteBytes || handle->seekingisabadplan) //only on readonly files
|
|
return handle;
|
|
// ext = COM_FileExtension (filename);
|
|
#ifdef AVAIL_ZLIB
|
|
// if (!stricmp(ext, ".gz"))
|
|
{
|
|
gzheader_t gzh;
|
|
if (VFS_READ(handle, &gzh, sizeofgzheader_t) == sizeofgzheader_t)
|
|
{
|
|
if (gzh.ident1 == 0x1f && gzh.ident2 == 0x8b && gzh.cm == 8)
|
|
{ //it'll do
|
|
return FS_DecompressGZip(handle, &gzh);
|
|
}
|
|
}
|
|
VFS_SEEK(handle, 0);
|
|
}
|
|
#endif
|
|
return handle;
|
|
}
|
|
|
|
vfsfile_t *FS_OpenVFS(char *filename, char *mode, int relativeto)
|
|
{
|
|
char fullname[MAX_OSPATH];
|
|
flocation_t loc;
|
|
vfsfile_t *vfs;
|
|
|
|
//eventually, this function will be the *ONLY* way to get at files
|
|
|
|
//blanket-bans
|
|
|
|
if (Sys_PathProtection(filename) )
|
|
return NULL;
|
|
|
|
|
|
if (strcmp(mode, "rb"))
|
|
if (strcmp(mode, "wb"))
|
|
if (strcmp(mode, "ab"))
|
|
return NULL; //urm, unable to write/append
|
|
|
|
switch (relativeto)
|
|
{
|
|
case FS_GAMEONLY: //OS access only, no paks
|
|
if (*com_homedir)
|
|
{
|
|
snprintf(fullname, sizeof(fullname), "%s%s/%s", com_homedir, gamedirfile, filename);
|
|
vfs = VFSOS_Open(fullname, mode);
|
|
if (vfs)
|
|
return vfs;
|
|
}
|
|
snprintf(fullname, sizeof(fullname), "%s%s/%s", com_quakedir, gamedirfile, filename);
|
|
return VFSOS_Open(fullname, mode);
|
|
case FS_GAME:
|
|
if (*com_homedir)
|
|
snprintf(fullname, sizeof(fullname), "%s%s/%s", com_homedir, gamedirfile, filename);
|
|
else
|
|
snprintf(fullname, sizeof(fullname), "%s%s/%s", com_quakedir, gamedirfile, filename);
|
|
break;
|
|
case FS_SKINS:
|
|
if (*com_homedir)
|
|
snprintf(fullname, sizeof(fullname), "%sqw/skins/%s", com_homedir, filename);
|
|
else
|
|
snprintf(fullname, sizeof(fullname), "%sqw/skins/%s", com_quakedir, filename);
|
|
break;
|
|
case FS_BASE:
|
|
if (*com_homedir)
|
|
{
|
|
snprintf(fullname, sizeof(fullname), "%s%s", com_homedir, filename);
|
|
vfs = VFSOS_Open(fullname, mode);
|
|
if (vfs)
|
|
return vfs;
|
|
}
|
|
snprintf(fullname, sizeof(fullname), "%s%s", com_quakedir, filename);
|
|
return VFSOS_Open(fullname, mode);
|
|
case FS_CONFIGONLY:
|
|
if (*com_homedir)
|
|
{
|
|
snprintf(fullname, sizeof(fullname), "%sfte/%s", com_homedir, filename);
|
|
vfs = VFSOS_Open(fullname, mode);
|
|
if (vfs)
|
|
return vfs;
|
|
}
|
|
snprintf(fullname, sizeof(fullname), "%sfte/%s", com_quakedir, filename);
|
|
return VFSOS_Open(fullname, mode);
|
|
default:
|
|
Sys_Error("FS_OpenVFS: Bad relative path (%i)", relativeto);
|
|
break;
|
|
}
|
|
|
|
FS_FLocateFile(filename, FSLFRT_IFFOUND, &loc);
|
|
|
|
if (loc.search)
|
|
{
|
|
com_file_copyprotected = loc.search->copyprotected;
|
|
return VFS_Filter(filename, loc.search->funcs->OpenVFS(loc.search->handle, &loc, mode));
|
|
}
|
|
|
|
//if we're meant to be writing, best write to it.
|
|
if (strchr(mode , 'w') || strchr(mode , 'a'))
|
|
return VFSOS_Open(fullname, mode);
|
|
return NULL;
|
|
}
|
|
|
|
int FS_Rename2(char *oldf, char *newf, int oldrelativeto, int newrelativeto)
|
|
{
|
|
char oldfullname[MAX_OSPATH];
|
|
char newfullname[MAX_OSPATH];
|
|
|
|
switch (oldrelativeto)
|
|
{
|
|
case FS_GAME:
|
|
if (*com_homedir)
|
|
snprintf(oldfullname, sizeof(oldfullname), "%s%s/", com_homedir, gamedirfile);
|
|
else
|
|
snprintf(oldfullname, sizeof(oldfullname), "%s%s/", com_quakedir, gamedirfile);
|
|
break;
|
|
case FS_SKINS:
|
|
if (*com_homedir)
|
|
snprintf(oldfullname, sizeof(oldfullname), "%sqw/skins/", com_homedir);
|
|
else
|
|
snprintf(oldfullname, sizeof(oldfullname), "%sqw/skins/", com_quakedir);
|
|
break;
|
|
case FS_BASE:
|
|
if (*com_homedir)
|
|
snprintf(oldfullname, sizeof(oldfullname), "%s", com_homedir);
|
|
else
|
|
snprintf(oldfullname, sizeof(oldfullname), "%s", com_quakedir);
|
|
break;
|
|
default:
|
|
Sys_Error("FS_Rename case not handled\n");
|
|
}
|
|
|
|
switch (newrelativeto)
|
|
{
|
|
case FS_GAME:
|
|
if (*com_homedir)
|
|
snprintf(newfullname, sizeof(newfullname), "%s%s/", com_homedir, gamedirfile);
|
|
else
|
|
snprintf(newfullname, sizeof(newfullname), "%s%s/", com_quakedir, gamedirfile);
|
|
break;
|
|
case FS_SKINS:
|
|
if (*com_homedir)
|
|
snprintf(newfullname, sizeof(newfullname), "%sqw/skins/", com_homedir);
|
|
else
|
|
snprintf(newfullname, sizeof(newfullname), "%sqw/skins/", com_quakedir);
|
|
break;
|
|
case FS_BASE:
|
|
if (*com_homedir)
|
|
snprintf(newfullname, sizeof(newfullname), "%s", com_homedir);
|
|
else
|
|
snprintf(newfullname, sizeof(newfullname), "%s", com_quakedir);
|
|
break;
|
|
default:
|
|
Sys_Error("FS_Rename case not handled\n");
|
|
}
|
|
|
|
Q_strncatz(oldfullname, oldf, sizeof(oldfullname));
|
|
Q_strncatz(newfullname, newf, sizeof(newfullname));
|
|
|
|
FS_CreatePath(newf, newrelativeto);
|
|
return rename(oldfullname, newfullname);
|
|
}
|
|
int FS_Rename(char *oldf, char *newf, int relativeto)
|
|
{
|
|
char oldfullname[MAX_OSPATH];
|
|
char newfullname[MAX_OSPATH];
|
|
|
|
switch (relativeto)
|
|
{
|
|
case FS_GAME:
|
|
if (*com_homedir)
|
|
snprintf(oldfullname, sizeof(oldfullname), "%s%s/", com_homedir, gamedirfile);
|
|
else
|
|
snprintf(oldfullname, sizeof(oldfullname), "%s%s/", com_quakedir, gamedirfile);
|
|
break;
|
|
case FS_SKINS:
|
|
if (*com_homedir)
|
|
snprintf(oldfullname, sizeof(oldfullname), "%sqw/skins/", com_homedir);
|
|
else
|
|
snprintf(oldfullname, sizeof(oldfullname), "%sqw/skins/", com_quakedir);
|
|
break;
|
|
case FS_BASE:
|
|
if (*com_homedir)
|
|
snprintf(oldfullname, sizeof(oldfullname), "%s", com_homedir);
|
|
else
|
|
snprintf(oldfullname, sizeof(oldfullname), "%s", com_quakedir);
|
|
break;
|
|
default:
|
|
Sys_Error("FS_Rename case not handled\n");
|
|
}
|
|
|
|
Q_strncpy(newfullname, oldfullname, sizeof(newfullname));
|
|
Q_strncatz(oldfullname, oldf, sizeof(oldfullname));
|
|
Q_strncatz(newfullname, newf, sizeof(newfullname));
|
|
|
|
return rename(oldfullname, newfullname);
|
|
}
|
|
int FS_Remove(char *fname, int relativeto)
|
|
{
|
|
char fullname[MAX_OSPATH];
|
|
|
|
switch (relativeto)
|
|
{
|
|
case FS_GAME:
|
|
if (*com_homedir)
|
|
snprintf(fullname, sizeof(fullname), "%s%s/%s", com_homedir, gamedirfile, fname);
|
|
else
|
|
snprintf(fullname, sizeof(fullname), "%s%s/%s", com_quakedir, gamedirfile, fname);
|
|
break;
|
|
case FS_SKINS:
|
|
if (*com_homedir)
|
|
snprintf(fullname, sizeof(fullname), "%sqw/skins/%s", com_homedir, fname);
|
|
else
|
|
snprintf(fullname, sizeof(fullname), "%sqw/skins/%s", com_quakedir, fname);
|
|
break;
|
|
case FS_BASE:
|
|
if (*com_homedir)
|
|
snprintf(fullname, sizeof(fullname), "%s%s", com_homedir, fname);
|
|
else
|
|
snprintf(fullname, sizeof(fullname), "%s%s", com_quakedir, fname);
|
|
break;
|
|
default:
|
|
Sys_Error("FS_Rename case not handled\n");
|
|
}
|
|
|
|
return unlink (fullname);
|
|
}
|
|
void FS_CreatePath(char *pname, int relativeto)
|
|
{
|
|
char fullname[MAX_OSPATH];
|
|
switch (relativeto)
|
|
{
|
|
case FS_GAMEONLY:
|
|
case FS_GAME:
|
|
snprintf(fullname, sizeof(fullname), "%s/%s", com_gamedir, pname);
|
|
break;
|
|
case FS_BASE:
|
|
if (*com_homedir)
|
|
snprintf(fullname, sizeof(fullname), "%s%s", com_homedir, pname);
|
|
else
|
|
snprintf(fullname, sizeof(fullname), "%s%s", com_quakedir, pname);
|
|
break;
|
|
case FS_SKINS:
|
|
if (*com_homedir)
|
|
snprintf(fullname, sizeof(fullname), "%sqw/skins/%s", com_homedir, pname);
|
|
else
|
|
snprintf(fullname, sizeof(fullname), "%sqw/skins/%s", com_quakedir, pname);
|
|
break;
|
|
case FS_CONFIGONLY:
|
|
if (*com_homedir)
|
|
snprintf(fullname, sizeof(fullname), "%sfte/%s", com_homedir, pname);
|
|
else
|
|
snprintf(fullname, sizeof(fullname), "%sfte/%s", com_quakedir, pname);
|
|
break;
|
|
default:
|
|
Sys_Error("FS_CreatePath: Bad relative path (%i)", relativeto);
|
|
break;
|
|
}
|
|
COM_CreatePath(fullname);
|
|
}
|
|
|
|
qboolean FS_WriteFile (char *filename, void *data, int len, int relativeto)
|
|
{
|
|
vfsfile_t *f;
|
|
FS_CreatePath(filename, relativeto);
|
|
f = FS_OpenVFS(filename, "wb", relativeto);
|
|
if (!f)
|
|
return false;
|
|
VFS_WRITE(f, data, len);
|
|
VFS_CLOSE(f);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
static cache_user_t *loadcache;
|
|
static qbyte *loadbuf;
|
|
static int loadsize;
|
|
|
|
/*
|
|
============
|
|
COM_LoadFile
|
|
|
|
Filename are reletive to the quake directory.
|
|
Always appends a 0 qbyte to the loaded data.
|
|
============
|
|
*/
|
|
qbyte *COM_LoadFile (char *path, int usehunk)
|
|
{
|
|
vfsfile_t *f;
|
|
qbyte *buf;
|
|
int len;
|
|
char base[MAX_OSPATH];
|
|
flocation_t loc;
|
|
FS_FLocateFile(path, FSLFRT_LENGTH, &loc);
|
|
|
|
if (!loc.search)
|
|
return NULL; //wasn't found
|
|
|
|
|
|
f = loc.search->funcs->OpenVFS(loc.search->handle, &loc, "rb");
|
|
if (!f)
|
|
return NULL;
|
|
|
|
com_filesize = len = VFS_GETLEN(f);
|
|
// extract the filename base name for hunk tag
|
|
COM_FileBase (path, base, sizeof(base));
|
|
|
|
if (usehunk == 0)
|
|
buf = (qbyte*)Z_Malloc (len+1);
|
|
else if (usehunk == 1)
|
|
buf = (qbyte*)Hunk_AllocName (len+1, base);
|
|
else if (usehunk == 2)
|
|
buf = (qbyte*)Hunk_TempAlloc (len+1);
|
|
else if (usehunk == 3)
|
|
buf = (qbyte*)Cache_Alloc (loadcache, len+1, base);
|
|
else if (usehunk == 4)
|
|
{
|
|
if (len+1 > loadsize)
|
|
buf = (qbyte*)Hunk_TempAlloc (len+1);
|
|
else
|
|
buf = loadbuf;
|
|
}
|
|
else if (usehunk == 5)
|
|
buf = (qbyte*)BZ_Malloc(len+1);
|
|
else if (usehunk == 6)
|
|
buf = (qbyte*)Hunk_TempAllocMore (len+1);
|
|
else
|
|
{
|
|
Sys_Error ("COM_LoadFile: bad usehunk");
|
|
buf = NULL;
|
|
}
|
|
|
|
if (!buf)
|
|
Sys_Error ("COM_LoadFile: not enough space for %s", path);
|
|
|
|
((qbyte *)buf)[len] = 0;
|
|
#ifndef SERVERONLY
|
|
if (qrenderer)
|
|
if (Draw_BeginDisc)
|
|
Draw_BeginDisc ();
|
|
#endif
|
|
|
|
VFS_READ(f, buf, len);
|
|
VFS_CLOSE(f);
|
|
|
|
#ifndef SERVERONLY
|
|
if (qrenderer)
|
|
if (Draw_EndDisc)
|
|
Draw_EndDisc ();
|
|
#endif
|
|
|
|
return buf;
|
|
}
|
|
|
|
qbyte *COM_LoadMallocFile (char *path) //used for temp info along side temp hunk
|
|
{
|
|
return COM_LoadFile (path, 5);
|
|
}
|
|
|
|
qbyte *COM_LoadHunkFile (char *path)
|
|
{
|
|
return COM_LoadFile (path, 1);
|
|
}
|
|
|
|
qbyte *COM_LoadTempFile (char *path)
|
|
{
|
|
return COM_LoadFile (path, 2);
|
|
}
|
|
qbyte *COM_LoadTempFile2 (char *path)
|
|
{
|
|
return COM_LoadFile (path, 6);
|
|
}
|
|
|
|
void COM_LoadCacheFile (char *path, struct cache_user_s *cu)
|
|
{
|
|
loadcache = cu;
|
|
COM_LoadFile (path, 3);
|
|
}
|
|
|
|
// uses temp hunk if larger than bufsize
|
|
qbyte *COM_LoadStackFile (char *path, void *buffer, int bufsize)
|
|
{
|
|
qbyte *buf;
|
|
|
|
loadbuf = (qbyte *)buffer;
|
|
loadsize = bufsize;
|
|
buf = COM_LoadFile (path, 4);
|
|
|
|
return buf;
|
|
}
|
|
|
|
|
|
|
|
void COM_EnumerateFiles (char *match, int (*func)(char *, int, void *), void *parm)
|
|
{
|
|
searchpath_t *search;
|
|
for (search = com_searchpaths; search ; search = search->next)
|
|
{
|
|
// is the element a pak file?
|
|
if (!search->funcs->EnumerateFiles(search->handle, match, func, parm))
|
|
break;
|
|
}
|
|
}
|
|
|
|
void COM_FlushTempoaryPacks(void)
|
|
{
|
|
searchpath_t *next;
|
|
while (com_searchpaths && com_searchpaths->istemporary)
|
|
{
|
|
com_searchpaths->funcs->ClosePath(com_searchpaths->handle);
|
|
next = com_searchpaths->next;
|
|
Z_Free (com_searchpaths);
|
|
com_searchpaths = next;
|
|
|
|
com_fschanged = true;
|
|
}
|
|
}
|
|
|
|
qboolean COM_LoadMapPackFile (char *filename, int ofs)
|
|
{
|
|
return false;
|
|
/*
|
|
dpackheader_t header;
|
|
int i;
|
|
packfile_t *newfiles;
|
|
int numpackfiles;
|
|
pack_t *pack;
|
|
FILE *packhandle;
|
|
dpackfile_t info;
|
|
int fstart;
|
|
char *ballsup;
|
|
|
|
flocation_t loc;
|
|
|
|
FS_FLocateFile(filename, FSLFRT_LENGTH, &loc);
|
|
|
|
if (!loc.search)
|
|
{
|
|
Con_Printf("Couldn't refind file\n");
|
|
return false;
|
|
}
|
|
|
|
if (!*loc.rawname)
|
|
{
|
|
Con_Printf("File %s is compressed\n");
|
|
return false;
|
|
}
|
|
packhandle = fopen(loc.rawname, "rb");
|
|
if (!packhandle)
|
|
{
|
|
Con_Printf("Couldn't reopen file\n");
|
|
return false;
|
|
}
|
|
fseek(packhandle, loc.offset, SEEK_SET);
|
|
|
|
fstart = loc.offset;
|
|
fseek(packhandle, ofs+fstart, SEEK_SET);
|
|
|
|
fread (&header, 1, sizeof(header), packhandle);
|
|
if (header.id[0] != 'P' || header.id[1] != 'A'
|
|
|| header.id[2] != 'C' || header.id[3] != 'K')
|
|
{
|
|
return false;
|
|
}
|
|
header.dirofs = LittleLong (header.dirofs);
|
|
header.dirlen = LittleLong (header.dirlen);
|
|
|
|
numpackfiles = header.dirlen / sizeof(dpackfile_t);
|
|
|
|
newfiles = (packfile_t*)Z_Malloc (numpackfiles * sizeof(packfile_t));
|
|
|
|
fseek (packhandle, header.dirofs+fstart, SEEK_SET);
|
|
|
|
pack = (pack_t*)Z_Malloc (sizeof (pack_t));
|
|
|
|
// parse the directory
|
|
for (i=0 ; i<numpackfiles ; i++)
|
|
{
|
|
fread (&info, 1, sizeof(info), packhandle);
|
|
|
|
strcpy (newfiles[i].name, info.name);
|
|
Q_strlwr(newfiles[i].name);
|
|
while ((ballsup = strchr(newfiles[i].name, '\\')))
|
|
*ballsup = '/';
|
|
newfiles[i].filepos = LittleLong(info.filepos)+fstart;
|
|
newfiles[i].filelen = LittleLong(info.filelen);
|
|
}
|
|
|
|
strcpy (pack->filename, loc.rawname);
|
|
pack->handle = packhandle;
|
|
pack->numfiles = numpackfiles;
|
|
pack->files = newfiles;
|
|
|
|
Con_TPrintf (TL_ADDEDPACKFILE, filename, numpackfiles);
|
|
|
|
COM_AddPathHandle(&packfilefuncs, pack, true, true);
|
|
return true;
|
|
*/
|
|
}
|
|
|
|
|
|
|
|
typedef struct {
|
|
searchpathfuncs_t *funcs;
|
|
searchpath_t *parentpath;
|
|
char *parentdesc;
|
|
} wildpaks_t;
|
|
|
|
static int COM_AddWildDataFiles (char *descriptor, int size, void *vparam)
|
|
{
|
|
wildpaks_t *param = vparam;
|
|
vfsfile_t *vfs;
|
|
searchpathfuncs_t *funcs = param->funcs;
|
|
searchpath_t *search;
|
|
pack_t *pak;
|
|
char pakfile[MAX_OSPATH];
|
|
flocation_t loc;
|
|
|
|
sprintf (pakfile, "%s%s", param->parentdesc, descriptor);
|
|
|
|
for (search = com_searchpaths; search; search = search->next)
|
|
{
|
|
if (search->funcs != funcs)
|
|
continue;
|
|
if (!stricmp((char*)search->handle, pakfile)) //assumption: first member of structure is a char array
|
|
return true; //already loaded (base paths?)
|
|
}
|
|
|
|
search = param->parentpath;
|
|
|
|
if (!search->funcs->FindFile(search->handle, &loc, descriptor, NULL))
|
|
return true; //not found..
|
|
vfs = search->funcs->OpenVFS(search->handle, &loc, "rb");
|
|
pak = funcs->OpenNew (vfs, pakfile);
|
|
if (!pak)
|
|
return true;
|
|
|
|
sprintf (pakfile, "%s%s/", param->parentdesc, descriptor);
|
|
COM_AddPathHandle(pakfile, funcs, pak, true, false, (unsigned int)-1);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
static void COM_AddDataFiles(char *pathto, searchpath_t *search, char *extension, searchpathfuncs_t *funcs)
|
|
{
|
|
//search is the parent
|
|
int i;
|
|
void *handle;
|
|
char pakfile[MAX_OSPATH];
|
|
vfsfile_t *vfs;
|
|
flocation_t loc;
|
|
wildpaks_t wp;
|
|
|
|
for (i=0 ; ; i++)
|
|
{
|
|
snprintf (pakfile, sizeof(pakfile), "pak%i.%s", i, extension);
|
|
if (!search->funcs->FindFile(search->handle, &loc, pakfile, NULL))
|
|
break; //not found..
|
|
snprintf (pakfile, sizeof(pakfile), "%spak%i.%s", pathto, i, extension);
|
|
vfs = search->funcs->OpenVFS(search->handle, &loc, "r");
|
|
if (!vfs)
|
|
break;
|
|
Con_Printf("Opened %s\n", pakfile);
|
|
handle = funcs->OpenNew (vfs, pakfile);
|
|
if (!handle)
|
|
break;
|
|
snprintf (pakfile, sizeof(pakfile), "%spak%i.%s/", pathto, i, extension);
|
|
COM_AddPathHandle(pakfile, funcs, handle, true, false, (unsigned int)-1);
|
|
}
|
|
|
|
sprintf (pakfile, "*.%s", extension);
|
|
wp.funcs = funcs;
|
|
wp.parentdesc = pathto;
|
|
wp.parentpath = search;
|
|
search->funcs->EnumerateFiles(search->handle, pakfile, COM_AddWildDataFiles, &wp);
|
|
}
|
|
|
|
void COM_RefreshFSCache_f(void)
|
|
{
|
|
com_fschanged=true;
|
|
}
|
|
|
|
void COM_FlushFSCache(void)
|
|
{
|
|
if (com_fs_cache.value != 2)
|
|
com_fschanged=true;
|
|
}
|
|
/*
|
|
================
|
|
COM_AddGameDirectory
|
|
|
|
Sets com_gamedir, adds the directory to the head of the path,
|
|
then loads and adds pak1.pak pak2.pak ...
|
|
================
|
|
*/
|
|
void COM_AddGameDirectory (char *dir, unsigned int loadstuff)
|
|
{
|
|
searchpath_t *search;
|
|
|
|
char *p;
|
|
|
|
if ((p = strrchr(dir, '/')) != NULL)
|
|
strcpy(gamedirfile, ++p);
|
|
else
|
|
strcpy(gamedirfile, dir);
|
|
strcpy (com_gamedir, dir);
|
|
|
|
for (search = com_searchpaths; search; search = search->next)
|
|
{
|
|
if (search->funcs != &osfilefuncs)
|
|
continue;
|
|
if (!stricmp(search->handle, com_gamedir))
|
|
return; //already loaded (base paths?)
|
|
}
|
|
|
|
//
|
|
// add the directory to the search path
|
|
//
|
|
|
|
p = Z_Malloc(strlen(dir)+1);
|
|
strcpy(p, dir);
|
|
COM_AddPathHandle(va("%s/", dir), &osfilefuncs, p, false, false, loadstuff);
|
|
}
|
|
|
|
char *COM_NextPath (char *prevpath)
|
|
{
|
|
searchpath_t *s;
|
|
char *prev;
|
|
|
|
if (!prevpath)
|
|
return com_gamedir;
|
|
|
|
prev = com_gamedir;
|
|
for (s=com_searchpaths ; s ; s=s->next)
|
|
{
|
|
if (s->funcs != &osfilefuncs)
|
|
continue;
|
|
|
|
if (prevpath == prev)
|
|
return s->handle;
|
|
prev = s->handle;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
#ifndef CLIENTONLY
|
|
char *COM_GetPathInfo (int i, int *crc)
|
|
{
|
|
#ifdef WEBSERVER
|
|
extern cvar_t httpserver;
|
|
#endif
|
|
|
|
searchpath_t *s;
|
|
static char name[MAX_OSPATH];
|
|
char adr[MAX_ADR_SIZE];
|
|
char *protocol;
|
|
|
|
for (s=com_searchpaths ; s ; s=s->next)
|
|
{
|
|
i--;
|
|
if (!i)
|
|
break;
|
|
}
|
|
if (i) //too high.
|
|
return NULL;
|
|
|
|
#ifdef WEBSERVER
|
|
if (httpserver.value)
|
|
protocol = va("http://%s/", NET_AdrToString(adr, sizeof(adr), net_local_sv_ipadr));
|
|
else
|
|
#endif
|
|
protocol = "qw://";
|
|
|
|
*crc = 0;//s->crc;
|
|
strcpy(name, "FIXME");
|
|
// Q_strncpyz(name, va("%s%s", protocol, COM_SkipPath(s->filename)), sizeof(name));
|
|
return name;
|
|
}
|
|
#endif
|
|
|
|
|
|
/*
|
|
================
|
|
COM_Gamedir
|
|
|
|
Sets the gamedir and path to a different directory.
|
|
================
|
|
*/
|
|
void COM_Gamedir (char *dir)
|
|
{
|
|
searchpath_t *next;
|
|
|
|
if (!*dir || strstr(dir, "..") || strstr(dir, "/")
|
|
|| strstr(dir, "\\") || strstr(dir, ":") )
|
|
{
|
|
Con_TPrintf (TL_GAMEDIRAINTPATH);
|
|
return;
|
|
}
|
|
|
|
if (!strcmp(gamedirfile, dir))
|
|
return; // still the same
|
|
|
|
FS_ForceToPure(NULL, NULL, 0);
|
|
|
|
#ifndef SERVERONLY
|
|
Host_WriteConfiguration(); //before we change anything.
|
|
#endif
|
|
|
|
strcpy (gamedirfile, dir);
|
|
|
|
#ifndef CLIENTONLY
|
|
sv.gamedirchanged = true;
|
|
#endif
|
|
#ifndef SERVERONLY
|
|
cl.gamedirchanged = true;
|
|
#endif
|
|
|
|
FS_FlushFSHash();
|
|
|
|
//
|
|
// free up any current game dir info
|
|
//
|
|
while (com_searchpaths != com_base_searchpaths)
|
|
{
|
|
com_searchpaths->funcs->ClosePath(com_searchpaths->handle);
|
|
next = com_searchpaths->next;
|
|
Z_Free (com_searchpaths);
|
|
com_searchpaths = next;
|
|
}
|
|
|
|
com_fschanged = true;
|
|
|
|
//
|
|
// flush all data, so it will be forced to reload
|
|
//
|
|
Cache_Flush ();
|
|
|
|
COM_AddGameDirectory(va("%s%s", com_quakedir, dir), (unsigned int)-1);
|
|
if (*com_homedir)
|
|
COM_AddGameDirectory(va("%s%s", com_homedir, dir), (unsigned int)-1);
|
|
|
|
|
|
#ifndef SERVERONLY
|
|
{
|
|
char fn[MAX_OSPATH];
|
|
FILE *f;
|
|
|
|
// if (qrenderer) //only do this if we have already started the renderer
|
|
// Cbuf_InsertText("vid_restart\n", RESTRICT_LOCAL);
|
|
|
|
sprintf(fn, "%s/%s", com_gamedir, "config.cfg");
|
|
if ((f = fopen(fn, "r")) != NULL)
|
|
{
|
|
fclose(f);
|
|
Cbuf_InsertText("cl_warncmd 0\n"
|
|
"exec config.cfg\n"
|
|
"exec fte.cfg\n"
|
|
"exec frontend.cfg\n"
|
|
"cl_warncmd 1\n", RESTRICT_LOCAL, false);
|
|
}
|
|
}
|
|
|
|
#ifdef Q3SHADERS
|
|
{
|
|
extern void Shader_Init(void);
|
|
Shader_Init(); //FIXME!
|
|
}
|
|
#endif
|
|
|
|
Validation_FlushFileList(); //prevent previous hacks from making a difference.
|
|
|
|
//FIXME: load new palette, if different cause a vid_restart.
|
|
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
typedef struct {
|
|
char *file;
|
|
char *path;
|
|
} potentialgamepath_t;
|
|
|
|
potentialgamepath_t pgp[] = {
|
|
{"%s/id1/pak0.pak", "%s/id1"}, //quake1
|
|
{"%s/baseq2/pak0.pak", "%s/baseq2"}, //quake2
|
|
{"%s/data1/pak0.pak", "%s/data1"}, //hexen2
|
|
{"%s/data/data.pk3", "%s/data"}, //nexuiz
|
|
{"%s/baseq3/pak0.pk3", "%s/baseq3"}, //quake3
|
|
{"%s/base/assets0.pk3", "%s/base"} //jk2
|
|
};
|
|
*/
|
|
|
|
#define NEXCFG "set sv_maxairspeed \"400\"\nset sv_mintic \"0.01\"\ncl_nolerp 0\n"
|
|
|
|
typedef struct {
|
|
char *gamename; //sent to the master server when this is the current gamemode.
|
|
char *exename; //used if the exe name contains this
|
|
char *argname; //used if this was used as a parameter.
|
|
char *auniquefile; //used if this file is relative from the gamedir
|
|
|
|
char *customexec;
|
|
|
|
char *dir1;
|
|
char *dir2;
|
|
char *dir3;
|
|
char *dir4;
|
|
} gamemode_info_t;
|
|
gamemode_info_t gamemode_info[] = {
|
|
//note that there is no basic 'fte' gamemode, this is because we aim for network compatability. Darkplaces-Quake is the closest we get.
|
|
//this is to avoid having too many gamemodes anyway.
|
|
|
|
//rogue/hipnotic have no special files - the detection conflicts and stops us from running regular quake
|
|
{"Darkplaces-Quake", "darkplaces", "-quake", "id1/pak0.pak", NULL, "id1", "qw", "fte"},
|
|
{"Darkplaces-Hipnotic", "hipnotic", "-hipnotic", NULL, NULL, "id1", "qw", "hipnotic", "fte"},
|
|
{"Darkplaces-Rogue", "rogue", "-rogue", NULL, NULL, "id1", "qw", "rogue", "fte"},
|
|
{"Nexuiz", "nexuiz", "-nexuiz", "nexuiz.exe", NEXCFG, "id1", "qw", "data", "fte"},
|
|
|
|
//supported commercial mods (some are currently only partially supported)
|
|
{"FTE-Hexen2", "hexen", "-hexen2", "data1/pak0.pak", NULL, "data1", "fte"},
|
|
{"FTE-Quake2", "q2", "-q2", "baseq2/pak0.pak", NULL, "baseq2", "fte"},
|
|
{"FTE-Quake3", "q3", "-q3", "baseq3/pak0.pk3", NULL, "baseq3", "fte"},
|
|
|
|
{"FTE-JK2", "jk2", "-jk2", "base/assets0.pk3", NULL, "base", "fte"},
|
|
|
|
{NULL}
|
|
};
|
|
|
|
//space-seperate pk3 names followed by space-seperated crcs
|
|
//note that we'll need to reorder and filter out files that don't match the crc.
|
|
void FS_ForceToPure(char *str, char *crcs, int seed)
|
|
{
|
|
//pure files are more important than non-pure.
|
|
|
|
searchpath_t *sp;
|
|
searchpath_t *lastpure = NULL;
|
|
int crc;
|
|
|
|
if (!str)
|
|
{ //pure isn't in use.
|
|
if (com_purepaths)
|
|
Con_Printf("Pure FS deactivated\n");
|
|
com_purepaths = NULL;
|
|
FS_FlushFSHash();
|
|
return;
|
|
}
|
|
if (!com_purepaths)
|
|
Con_Printf("Pure FS activated\n");
|
|
|
|
for (sp = com_searchpaths; sp; sp = sp->next)
|
|
{
|
|
if (sp->funcs->GeneratePureCRC)
|
|
{
|
|
sp->nextpure = (void*)0x1;
|
|
sp->crc_check = sp->funcs->GeneratePureCRC(sp->handle, seed, 0);
|
|
sp->crc_reply = sp->funcs->GeneratePureCRC(sp->handle, seed, 1);
|
|
}
|
|
else
|
|
{
|
|
sp->crc_check = 0;
|
|
sp->crc_reply = 0;
|
|
}
|
|
}
|
|
|
|
while(crcs)
|
|
{
|
|
crcs = COM_Parse(crcs);
|
|
crc = atoi(com_token);
|
|
|
|
if (!crc)
|
|
continue;
|
|
|
|
for (sp = com_searchpaths; sp; sp = sp->next)
|
|
{
|
|
if (sp->nextpure == (void*)0x1) //don't add twice.
|
|
if (sp->crc_check == crc)
|
|
{
|
|
if (lastpure)
|
|
lastpure->nextpure = sp;
|
|
else
|
|
com_purepaths = sp;
|
|
sp->nextpure = NULL;
|
|
lastpure = sp;
|
|
break;
|
|
}
|
|
}
|
|
if (!sp)
|
|
Con_Printf("Pure crc %i wasn't found\n", crc);
|
|
}
|
|
|
|
/* don't add any extras.
|
|
for (sp = com_searchpaths; sp; sp = sp->next)
|
|
{
|
|
if (sp->nextpure == (void*)0x1)
|
|
{
|
|
if (lastpure)
|
|
lastpure->nextpure = sp;
|
|
sp->nextpure = NULL;
|
|
lastpure = sp;
|
|
}
|
|
}
|
|
*/
|
|
|
|
FS_FlushFSHash();
|
|
}
|
|
|
|
char *FS_GenerateClientPacksList(char *buffer, int maxlen, int basechecksum)
|
|
{
|
|
flocation_t loc;
|
|
int numpaks = 0;
|
|
searchpath_t *sp;
|
|
|
|
FS_FLocateFile("vm/cgame.qvm", FSLFRT_LENGTH, &loc);
|
|
Q_strncatz(buffer, va("%i ", loc.search->crc_reply), maxlen);
|
|
basechecksum ^= loc.search->crc_reply;
|
|
|
|
FS_FLocateFile("vm/ui.qvm", FSLFRT_LENGTH, &loc);
|
|
Q_strncatz(buffer, va("%i ", loc.search->crc_reply), maxlen);
|
|
basechecksum ^= loc.search->crc_reply;
|
|
|
|
Q_strncatz(buffer, "@ ", maxlen);
|
|
|
|
for (sp = com_purepaths; sp; sp = sp->nextpure)
|
|
{
|
|
if (sp->crc_reply)
|
|
{
|
|
Q_strncatz(buffer, va("%i ", sp->crc_reply), maxlen);
|
|
basechecksum ^= sp->crc_reply;
|
|
numpaks++;
|
|
}
|
|
}
|
|
|
|
basechecksum ^= numpaks;
|
|
Q_strncatz(buffer, va("%i ", basechecksum), maxlen);
|
|
|
|
return buffer;
|
|
}
|
|
|
|
/*
|
|
================
|
|
FS_ReloadPackFiles
|
|
================
|
|
|
|
Called when the client has downloaded a new pak/pk3 file
|
|
*/
|
|
void FS_ReloadPackFilesFlags(unsigned int reloadflags)
|
|
{
|
|
searchpath_t *oldpaths;
|
|
searchpath_t *oldbase;
|
|
searchpath_t *next;
|
|
|
|
|
|
//a lame way to fix pure paks
|
|
#ifndef SERVERONLY
|
|
if (cls.state)
|
|
{
|
|
CL_Disconnect_f();
|
|
CL_Reconnect_f();
|
|
}
|
|
#endif
|
|
|
|
FS_FlushFSHash();
|
|
|
|
oldpaths = com_searchpaths;
|
|
com_searchpaths = NULL;
|
|
com_purepaths = NULL;
|
|
oldbase = com_base_searchpaths;
|
|
com_base_searchpaths = NULL;
|
|
|
|
//invert the order
|
|
next = NULL;
|
|
while(oldpaths)
|
|
{
|
|
oldpaths->nextpure = next;
|
|
next = oldpaths;
|
|
oldpaths = oldpaths->next;
|
|
}
|
|
oldpaths = next;
|
|
|
|
com_base_searchpaths = NULL;
|
|
|
|
while(oldpaths)
|
|
{
|
|
next = oldpaths->nextpure;
|
|
|
|
if (oldbase == oldpaths)
|
|
com_base_searchpaths = com_searchpaths;
|
|
|
|
if (oldpaths->funcs == &osfilefuncs)
|
|
COM_AddGameDirectory(oldpaths->handle, reloadflags);
|
|
|
|
oldpaths->funcs->ClosePath(oldpaths->handle);
|
|
Z_Free(oldpaths);
|
|
oldpaths = next;
|
|
}
|
|
|
|
if (!com_base_searchpaths)
|
|
com_base_searchpaths = com_searchpaths;
|
|
}
|
|
|
|
void FS_UnloadPackFiles(void)
|
|
{
|
|
FS_ReloadPackFilesFlags(1);
|
|
}
|
|
|
|
void FS_ReloadPackFiles(void)
|
|
{
|
|
FS_ReloadPackFilesFlags((unsigned int)-1);
|
|
}
|
|
|
|
void FS_ReloadPackFiles_f(void)
|
|
{
|
|
if (atoi(Cmd_Argv(1)))
|
|
FS_ReloadPackFilesFlags(atoi(Cmd_Argv(1)));
|
|
else
|
|
FS_ReloadPackFilesFlags((unsigned int)-1);
|
|
}
|
|
|
|
/*
|
|
================
|
|
COM_InitFilesystem
|
|
================
|
|
*/
|
|
void COM_InitFilesystem (void)
|
|
{
|
|
FILE *f;
|
|
int i;
|
|
|
|
char *ev;
|
|
qboolean usehome;
|
|
|
|
int gamenum=-1;
|
|
|
|
Cmd_AddCommand("fs_restart", FS_ReloadPackFiles_f);
|
|
|
|
//
|
|
// -basedir <path>
|
|
// Overrides the system supplied base directory (under id1)
|
|
//
|
|
i = COM_CheckParm ("-basedir");
|
|
if (i && i < com_argc-1)
|
|
strcpy (com_quakedir, com_argv[i+1]);
|
|
else
|
|
strcpy (com_quakedir, host_parms.basedir);
|
|
|
|
if (*com_quakedir)
|
|
{
|
|
if (com_quakedir[strlen(com_quakedir)-1] == '\\')
|
|
com_quakedir[strlen(com_quakedir)-1] = '/';
|
|
else if (com_quakedir[strlen(com_quakedir)-1] != '/')
|
|
{
|
|
com_quakedir[strlen(com_quakedir)+1] = '\0';
|
|
com_quakedir[strlen(com_quakedir)] = '/';
|
|
}
|
|
}
|
|
|
|
|
|
|
|
Cvar_Register(&com_gamename, "evil hacks");
|
|
//identify the game from a telling file
|
|
for (i = 0; gamemode_info[i].gamename; i++)
|
|
{
|
|
if (!gamemode_info[i].auniquefile)
|
|
continue; //no more
|
|
f = fopen(va("%s%s", com_quakedir, gamemode_info[i].auniquefile), "rb");
|
|
if (f)
|
|
{
|
|
fclose(f);
|
|
gamenum = i;
|
|
break;
|
|
}
|
|
}
|
|
//use the game based on an exe name over the filesystem one.
|
|
for (i = 0; gamemode_info[i].gamename; i++)
|
|
{
|
|
if (strstr(com_argv[0], gamemode_info[i].exename))
|
|
gamenum = i;
|
|
}
|
|
//use the game based on an parameter over all else.
|
|
for (i = 0; gamemode_info[i].gamename; i++)
|
|
{
|
|
if (COM_CheckParm(gamemode_info[i].argname))
|
|
gamenum = i;
|
|
}
|
|
|
|
if (gamenum<0)
|
|
{
|
|
for (i = 0; gamemode_info[i].gamename; i++)
|
|
{
|
|
if (!strcmp(gamemode_info[i].argname, "-quake"))
|
|
gamenum = i;
|
|
}
|
|
}
|
|
Cvar_Set(&com_gamename, gamemode_info[gamenum].gamename);
|
|
|
|
if (gamemode_info[gamenum].customexec)
|
|
Cbuf_AddText(gamemode_info[gamenum].customexec, RESTRICT_LOCAL);
|
|
|
|
usehome = false;
|
|
|
|
#ifdef _WIN32
|
|
{ //win32 sucks.
|
|
HMODULE shfolder = LoadLibrary("shfolder.dll");
|
|
HMODULE advapi32;
|
|
DWORD winver = (DWORD)LOBYTE(LOWORD(GetVersion()));
|
|
|
|
if (shfolder)
|
|
{
|
|
HRESULT (WINAPI *dSHGetFolderPath) (HWND hwndOwner, int nFolder, HANDLE hToken, DWORD dwFlags, LPTSTR pszPath);
|
|
dSHGetFolderPath = (void *)GetProcAddress(shfolder, "SHGetFolderPathA");
|
|
if (dSHGetFolderPath)
|
|
{
|
|
char folder[MAX_PATH];
|
|
// 0x5 == CSIDL_PERSONAL
|
|
if (dSHGetFolderPath(NULL, 0x5, NULL, 0, folder) == S_OK)
|
|
Q_snprintfz(com_homedir, sizeof(com_homedir), "%s/My Games/%s/", folder, FULLENGINENAME);
|
|
}
|
|
FreeLibrary(shfolder);
|
|
}
|
|
|
|
if (winver >= 0x6) // Windows Vista and above
|
|
usehome = true; // always use home directory by default, as Vista+ mimics this behavior anyway
|
|
else if (winver >= 0x5) // Windows 2000/XP/2003
|
|
{
|
|
advapi32 = LoadLibrary("advapi32.dll");
|
|
|
|
if (advapi32)
|
|
{
|
|
BOOL (WINAPI *dCheckTokenMembership) (HANDLE TokenHandle, PSID SidToCheck, PBOOL IsMember);
|
|
dCheckTokenMembership = (void *)GetProcAddress(advapi32, "CheckTokenMembership");
|
|
|
|
if (dCheckTokenMembership)
|
|
{
|
|
// on XP systems, only use a home directory by default if we're a limited user or if we're on a network
|
|
BOOL isadmin, isonnetwork;
|
|
SID_IDENTIFIER_AUTHORITY ntauth = SECURITY_NT_AUTHORITY;
|
|
PSID adminSID, networkSID;
|
|
|
|
isadmin = AllocateAndInitializeSid(&ntauth,
|
|
2,
|
|
SECURITY_BUILTIN_DOMAIN_RID,
|
|
DOMAIN_ALIAS_RID_ADMINS,
|
|
0, 0, 0, 0, 0, 0,
|
|
&adminSID);
|
|
|
|
// just checking the network rid should be close enough to matching domain logins
|
|
isonnetwork = AllocateAndInitializeSid(&ntauth,
|
|
1,
|
|
SECURITY_NETWORK_RID,
|
|
0, 0, 0, 0, 0, 0, 0,
|
|
&networkSID);
|
|
|
|
if (isadmin && !dCheckTokenMembership(0, adminSID, &isadmin))
|
|
isadmin = 0;
|
|
|
|
if (isonnetwork && !dCheckTokenMembership(0, networkSID, &isonnetwork))
|
|
isonnetwork = 0;
|
|
|
|
usehome = isonnetwork || !isadmin;
|
|
|
|
FreeSid(networkSID);
|
|
FreeSid(adminSID);
|
|
}
|
|
|
|
FreeLibrary(advapi32);
|
|
}
|
|
}
|
|
|
|
if (!*com_homedir)
|
|
{
|
|
ev = getenv("USERPROFILE");
|
|
if (ev)
|
|
Q_snprintfz(com_homedir, sizeof(com_homedir), "%s/My Documents/My Games/%s/", ev, FULLENGINENAME);
|
|
}
|
|
}
|
|
#else
|
|
//yay for unix!.
|
|
ev = getenv("HOME");
|
|
if (ev)
|
|
{
|
|
Q_snprintfz(com_homedir, sizeof(com_homedir), "%s/.fte/", ev);
|
|
usehome = true; // always use home on unix unless told not to
|
|
}
|
|
else
|
|
*com_homedir = '\0';
|
|
#endif
|
|
|
|
if (!usehome && !COM_CheckParm("-usehome"))
|
|
*com_homedir = '\0';
|
|
|
|
if (COM_CheckParm("-nohome"))
|
|
*com_homedir = '\0';
|
|
|
|
if (*com_homedir)
|
|
Con_Printf("Using home directory \"%s\"\n", com_homedir);
|
|
|
|
//
|
|
// start up with id1 by default
|
|
//
|
|
i = COM_CheckParm ("-basegame");
|
|
if (i && i < com_argc-1)
|
|
{
|
|
do //use multiple -basegames
|
|
{
|
|
COM_AddGameDirectory (va("%s%s", com_quakedir, com_argv[i+1]), (unsigned int)-1);
|
|
|
|
i = COM_CheckNextParm ("-basegame", i);
|
|
}
|
|
while (i && i < com_argc-1);
|
|
}
|
|
else
|
|
{
|
|
if (gamemode_info[gamenum].dir1)
|
|
COM_AddGameDirectory (va("%s%s", com_quakedir, gamemode_info[gamenum].dir1), (unsigned int)-1);
|
|
if (gamemode_info[gamenum].dir2)
|
|
COM_AddGameDirectory (va("%s%s", com_quakedir, gamemode_info[gamenum].dir2), (unsigned int)-1);
|
|
if (gamemode_info[gamenum].dir3)
|
|
COM_AddGameDirectory (va("%s%s", com_quakedir, gamemode_info[gamenum].dir3), (unsigned int)-1);
|
|
if (gamemode_info[gamenum].dir4)
|
|
COM_AddGameDirectory (va("%s%s", com_quakedir, gamemode_info[gamenum].dir4), (unsigned int)-1);
|
|
}
|
|
|
|
if (*com_homedir)
|
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COM_AddGameDirectory (va("%sfte", com_homedir), (unsigned int)-1);
|
|
|
|
// any set gamedirs will be freed up to here
|
|
com_base_searchpaths = com_searchpaths;
|
|
|
|
i = COM_CheckParm ("-game"); //effectivly replace with +gamedir x (But overridable)
|
|
if (i && i < com_argc-1)
|
|
{
|
|
COM_AddGameDirectory (va("%s%s", com_quakedir, com_argv[i+1]), (unsigned int)-1);
|
|
|
|
#ifndef CLIENTONLY
|
|
Info_SetValueForStarKey (svs.info, "*gamedir", com_argv[i+1], MAX_SERVERINFO_STRING);
|
|
#endif
|
|
}
|
|
}
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|
|