.. |
botlib.h
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This might be handy,
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2005-10-04 19:28:31 +00:00 |
net_preparse.c
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Fixes the bug with tf2003
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2005-12-16 17:11:17 +00:00 |
pr_cmds.c
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Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now.
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2006-03-11 03:12:10 +00:00 |
progdefs.h
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Mostly colourmod stuff. A few fixes for q3 menus, some gamma fixes for q2, more verbose messages for pngs, and hopefully a gamma fix.
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2006-02-27 00:42:25 +00:00 |
progs.h
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Removed moodles' infokey stuff which was totally wrong anyway.
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2006-01-28 02:35:40 +00:00 |
q2game.h
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Urm. Compiles in FreeBSD with gmake and gcc. So, urm, yeah... Maybe it runs too.
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2005-04-17 02:22:51 +00:00 |
q3g_public.h
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I wonder how much this will break. Ahh well. It works for me, and I need to go to bed.
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2005-11-30 01:20:53 +00:00 |
qwsvdef.h
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Removed unused cachedir variable.
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2005-08-03 21:48:18 +00:00 |
savegame.c
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Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now.
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2006-03-11 03:12:10 +00:00 |
server.h
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
sv_ccmds.c
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Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now.
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2006-03-11 03:12:10 +00:00 |
sv_chat.c
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Rewrote a few bsp tracing stuff (primarily for heightmap things).
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2005-08-26 22:56:51 +00:00 |
sv_demo.c
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fixed parameter error with playmvd but the command still seems to be broken
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2006-03-11 06:22:54 +00:00 |
sv_ents.c
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fix colormod reads for network deltas
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2006-03-12 06:23:52 +00:00 |
sv_init.c
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fix builds
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2006-03-11 04:39:16 +00:00 |
sv_main.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
sv_master.c
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got rid of some anonymous unions
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2006-02-17 02:51:59 +00:00 |
sv_move.c
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Small pointless cleanup.
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2006-01-10 18:47:19 +00:00 |
sv_mvd.c
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Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now.
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2006-03-11 03:12:10 +00:00 |
sv_nchan.c
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Fixed mvd playback as correctly as I can think how.
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2006-01-28 19:04:13 +00:00 |
sv_phys.c
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Urm, improoved onground stuff.
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2006-02-17 19:59:43 +00:00 |
sv_rankin.c
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added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
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2006-02-11 02:09:43 +00:00 |
sv_send.c
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fix builds
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2006-03-11 04:39:16 +00:00 |
sv_sys_unix.c
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fix to sys_colorconsole on Linux, update msvc8 project
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2006-03-11 04:57:22 +00:00 |
sv_sys_win.c
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fix builds
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2006-03-11 04:39:16 +00:00 |
sv_user.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
svmodel.c
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don't Sys_Error on invalid translation, BSP (HL/Q1/H2) loading will no longer Sys_Error
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2006-03-12 22:01:49 +00:00 |
svq2_ents.c
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got rid of some anonymous unions
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2006-02-17 02:51:59 +00:00 |
svq2_game.c
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got rid of some anonymous unions
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2006-02-17 02:51:59 +00:00 |
svq3_game.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
world.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
worlda.s
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ASM code for q1 world hull physics
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2004-08-22 22:46:32 +00:00 |