mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-25 21:31:37 +00:00
906b705bf0
fixed non-browser ogg decoding and openal logic. should finally be fixed, I guess. wasted some time on an ezhud plugin, along with ensuring certain info is available to the plugin. this is still a work in progress however. non-web builds are now able to download images from urls. download progress does not display for uri_get/uri_post builtins, nor other non-saved things. q1qvm logic now uses pr_maxedicts cvar. the gamecode api still provides no way to tell how many are permissable, so set at own risk. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4852 fc73d0e0-1445-4013-8a0c-d673dee63da5
59 lines
1.5 KiB
C
59 lines
1.5 KiB
C
/*
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HUD Editor module
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Copyright (C) 2007 Cokeman
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __HUD_EDITOR_H__
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#define __HUD_EDITOR_H__
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// hud editor drawing function
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void HUD_Editor_Draw(void);
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// hud editor initialization
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void HUD_Editor_Init(void);
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// Mouse processing.
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qbool HUD_Editor_MouseEvent (float x, float y);
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// Key press processing function.
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void HUD_Editor_Key(int key, int unichar, qbool down);
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//
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// Should this HUD element be fully drawn or not when in align mode
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// when using the HUD editor.
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//
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qbool HUD_Editor_ConfirmDraw(hud_t *hud);
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typedef enum
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{
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hud_editmode_off,
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hud_editmode_align,
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hud_editmode_place,
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hud_editmode_move_resize,
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hud_editmode_resize,
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hud_editmode_move_lockedaxis,
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hud_editmode_hudmenu,
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hud_editmode_menu,
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hud_editmode_hoverlist,
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hud_editmode_normal
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} hud_editor_mode_t;
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extern hud_editor_mode_t hud_editor_mode;
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extern hud_t *selected_hud;
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#endif // __HUD_EDITOR_H__
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