fteqw/engine/server/sv_ccmds.c
Spoike 6a831e2f99 qwsvdef.h is no more. Many files changed because of this.
enabled ssl support in windows for plugins.
updated jabber plugin.
tweaked downloading logic in an effort to end the madness.
Updated sql code to support sleeping the qc thread until query completion, as a more readable alternative to callbacks.
Client updates should be more explicit now, removing a potential bug.
networked terrain editing should now be in a better state.
updated the dir command to show paths too (so when the same file is listed twice, the pak its in will at least be different). Many files changed because of this.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4273 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-31 04:21:08 +00:00

2234 lines
46 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#ifndef CLIENTONLY
#ifndef INVALID_SOCKET
#define INVALID_SOCKET -1
#endif
int sv_allow_cheats;
qboolean SV_MayCheat(void)
{
if (sv_allow_cheats == 2)
return sv.allocated_client_slots == 1;
return sv_allow_cheats!=0;
}
extern cvar_t cl_warncmd;
cvar_t sv_cheats = SCVARF("sv_cheats", "0", CVAR_LATCH);
extern redirect_t sv_redirected;
extern cvar_t sv_public;
//generic helper function for naming players.
client_t *SV_GetClientForString(char *name, int *id)
{
int i;
char *s;
char nicename[80];
char niceclname[80];
client_t *cl;
int first=0;
if (id && *id != -1)
first = *id;
if (!strcmp(name, "*")) //match with all
{
for (i = first, cl = svs.clients+first; i < sv.allocated_client_slots; i++, cl++)
{
if (cl->state<=cs_zombie)
continue;
*id=i+1;
return cl;
}
*id=sv.allocated_client_slots;
return NULL;
}
//check to make sure it's all an int
for (s = name; *s; s++)
{
if (*s < '0' || *s > '9')
break;
}
//we got to the end of the string and found only numbers. - it's a uid.
if (!*s)
{
int uid = Q_atoi(name);
for (i = first, cl = svs.clients; i < sv.allocated_client_slots; i++, cl++)
{
if (cl->state<=cs_zombie)
continue;
if (cl->userid == uid)
{
if (id)
*id=sv.allocated_client_slots;
return cl;
}
}
return NULL;
}
for (i = first, cl = svs.clients+first; i < sv.allocated_client_slots; i++, cl++)
{
if (cl->state<=cs_zombie)
continue;
deleetstring(niceclname, cl->name);
deleetstring(nicename, name);
if (strstr(niceclname, nicename))
{
if (id)
*id=i+1;
return cl;
}
}
return NULL;
}
/*
===============================================================================
OPERATOR CONSOLE ONLY COMMANDS
These commands can only be entered from stdin or by a remote operator datagram
===============================================================================
*/
/*
====================
SV_SetMaster_f
Make a master server current
====================
*/
void Master_ClearAll(void);
void Master_ReResolve(void);
void Master_Add(char *stringadr);
void SV_SetMaster_f (void)
{
int i;
Cvar_Set(&sv_public, "1"); //go public.
Master_ClearAll();
if (!strcmp(Cmd_Argv(1), "none"))
{
Con_Printf ("Entering no-master mode\n");
return;
}
for (i=1 ; i<Cmd_Argc() ; i++)
{
Master_Add(Cmd_Argv(i));
}
svs.last_heartbeat = -99999;
}
/*
==================
SV_Quit_f
==================
*/
void SV_Quit_f (void)
{
SV_FinalMessage ("server shutdown\n");
Con_TPrintf (STL_SHUTTINGDOWN);
SV_Shutdown ();
Sys_Quit ();
}
/*
============
SV_Fraglogfile_f
============
*/
void SV_Fraglogfile_f (void)
{
char name[MAX_OSPATH];
int i;
if (sv_fraglogfile)
{
Con_TPrintf (STL_FLOGGINGOFF);
VFS_CLOSE (sv_fraglogfile);
sv_fraglogfile = NULL;
return;
}
// find an unused name
for (i=0 ; i<1000 ; i++)
{
sprintf (name, "frag_%i.log", i);
sv_fraglogfile = FS_OpenVFS(name, "rb", FS_GAME);
if (!sv_fraglogfile)
{ // can't read it, so create this one
sv_fraglogfile = FS_OpenVFS (name, "wb", FS_GAME);
if (!sv_fraglogfile)
i=1000; // give error
break;
}
VFS_CLOSE (sv_fraglogfile);
}
if (i==1000)
{
Con_TPrintf (STL_FLOGGINGFAILED);
sv_fraglogfile = NULL;
return;
}
Con_TPrintf (STL_FLOGGINGTO, name);
}
/*
==================
SV_SetPlayer
Sets host_client and sv_player to the player with idnum Cmd_Argv(1)
==================
*/
qboolean SV_SetPlayer (void)
{
client_t *cl;
int i;
int idnum;
idnum = atoi(Cmd_Argv(1));
for (i=0,cl=svs.clients ; i<sv.allocated_client_slots ; i++,cl++)
{
if (!cl->state)
continue;
if (cl->userid == idnum)
{
host_client = cl;
sv_player = host_client->edict;
return true;
}
}
Con_TPrintf (STL_USERIDNOTONSERVER, idnum);
return false;
}
/*
==================
SV_God_f
Sets client to godmode
==================
*/
void SV_God_f (void)
{
if (!SV_MayCheat())
{
Con_TPrintf (STL_NEEDCHEATPARM);
return;
}
if (!SV_SetPlayer ())
return;
SV_LogPlayer(host_client, "god cheat");
sv_player->v->flags = (int)sv_player->v->flags ^ FL_GODMODE;
if ((int)sv_player->v->flags & FL_GODMODE)
SV_ClientTPrintf (host_client, PRINT_HIGH, STL_GODON);
else
SV_ClientTPrintf (host_client, PRINT_HIGH, STL_GODOFF);
}
void SV_Noclip_f (void)
{
if (!SV_MayCheat())
{
Con_TPrintf (STL_NEEDCHEATPARM);
return;
}
if (!SV_SetPlayer ())
return;
SV_LogPlayer(host_client, "noclip cheat");
if (sv_player->v->movetype != MOVETYPE_NOCLIP)
{
sv_player->v->movetype = MOVETYPE_NOCLIP;
SV_ClientTPrintf (host_client, PRINT_HIGH, STL_NOCLIPON);
}
else
{
sv_player->v->movetype = MOVETYPE_WALK;
SV_ClientTPrintf (host_client, PRINT_HIGH, STL_NOCLIPOFF);
}
}
/*
==================
SV_Give_f
==================
*/
void SV_Give_f (void)
{
char *t;
int v;
if (!SV_MayCheat())
{
Con_TPrintf (STL_NEEDCHEATPARM);
return;
}
if (developer.value)
{
int oldself;
oldself = pr_global_struct->self;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv.world.edicts);
Con_Printf("Result: %s\n", svprogfuncs->EvaluateDebugString(svprogfuncs, Cmd_Args()));
pr_global_struct->self = oldself;
}
if (!SV_SetPlayer ())
{
return;
}
SV_LogPlayer(host_client, "give cheat");
if (!svprogfuncs)
return;
t = Cmd_Argv(2);
v = atoi (Cmd_Argv(3));
switch ((t[1]==0)?t[0]:0)
{
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
sv_player->v->items = (int)sv_player->v->items | IT_SHOTGUN<< (t[0] - '2');
break;
case 's':
sv_player->v->ammo_shells = v;
break;
case 'n':
sv_player->v->ammo_nails = v;
break;
case 'r':
sv_player->v->ammo_rockets = v;
break;
case 'h':
sv_player->v->health = v;
break;
case 'c':
sv_player->v->ammo_cells = v;
break;
default:
{
int oldself;
oldself = pr_global_struct->self;
pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player);
Cmd_ShiftArgs(1, false);
Con_Printf("Result: %s\n", svprogfuncs->EvaluateDebugString(svprogfuncs, Cmd_Args()));
pr_global_struct->self = oldself;
}
}
}
int ShowMapList (const char *name, int flags, void *parm, struct searchpath_s *spath)
{
if (name[5] == 'b' && name[6] == '_') //skip box models
return true;
Con_Printf("%s\n", name+5);
return true;
}
void SV_MapList_f(void)
{
COM_EnumerateFiles("maps/*.bsp", ShowMapList, NULL);
COM_EnumerateFiles("maps/*.cm", ShowMapList, NULL);
COM_EnumerateFiles("maps/*.hmp", ShowMapList, NULL);
}
void gtcallback(struct cvar_s *var, char *oldvalue)
{
Con_Printf("g_gametype changed\n");
}
/*
======================
SV_Map_f
handle a
map <mapname>
command from the console or progs.
quirks:
a leading '*' means new unit, meaning all old state is flushed regardless of startspot
a '+' means 'set nextmap cvar to the following value and otherwise ignore, for q2 compat. only applies if there's also a '.' and the specified bsp doesn't exist, for q1 compat.
just a '.' is taken to mean 'restart'. parms are not changed from their current values, startspot is also unchanged.
'map' will change map, for most games. note that NQ kicks everyone (NQ expects you to use changelevel for that).
'changelevel' will not flush the level cache, for h2 compat (won't save current level state in such a situation, as nq would prefer not)
'gamemap' will save the game to 'save0' after loading, for q2 compat
'spmap' is for q3 and sets 'gametype' to '2', otherwise identical to 'map'. all other map commands will reset it to '0' if its '2' at the time.
======================
*/
void SV_Map_f (void)
{
char level[MAX_QPATH];
char spot[MAX_QPATH];
char expanded[MAX_QPATH];
char *nextserver;
qboolean issamelevel = false;
qboolean newunit = false;
qboolean cinematic = false;
qboolean waschangelevel = false;
qboolean wasspmap = false;
qboolean wasgamemap = false;
int i;
char *startspot;
nextserver = 0;
#ifndef SERVERONLY
if (!Renderer_Started() && !isDedicated)
{
Cbuf_AddText(va("wait;map %s\n", Cmd_Args()), Cmd_ExecLevel);
return;
}
#endif
if (Cmd_Argc() != 2 && Cmd_Argc() != 3)
{
Con_TPrintf (STL_MAPCOMMANDUSAGE);
return;
}
sv.mapchangelocked = false;
Q_strncpyz (level, Cmd_Argv(1), sizeof(level));
startspot = ((Cmd_Argc() == 2)?NULL:Cmd_Argv(2));
waschangelevel = !strcmp(Cmd_Argv(0), "changelevel");
wasspmap = !strcmp(Cmd_Argv(0), "spmap");
wasgamemap = !strcmp(Cmd_Argv(0), "gamemap");
if (strcmp(level, ".")) //restart current
{
snprintf (expanded, sizeof(expanded), "maps/%s.bsp", level); // this function and the if statement below, is a quake bugfix which stopped a map called "dm6++.bsp" from loading because of the + sign, quake2 map syntax interprets + character as "intro.cin+base1.bsp", to play a cinematic then load a map after
if (!COM_FCheckExists (expanded))
{
nextserver = strchr(level, '+');
if (nextserver)
{
*nextserver = '\0';
nextserver++;
}
}
}
if (startspot)
{
strcpy(spot, startspot);
startspot = spot;
}
else if ((startspot = strchr(level, '$')))
{
strcpy(spot, startspot+1);
*startspot = '\0';
startspot = spot;
}
else
startspot = NULL;
if (!strcmp(level, ".")) //restart current
{
//grab the current map name
COM_StripExtension(COM_SkipPath(sv.modelname), level, sizeof(level));
issamelevel = true;
if (!*level)
{
sv.mapchangelocked = true;
if (Cmd_AliasExist("startmap_dm", RESTRICT_LOCAL))
{
Cbuf_AddText("startmap_dm", Cmd_ExecLevel);
return;
}
Q_strncpyz(level, "start", sizeof(level));
}
//override the startspot
Q_strncpyz(spot, Info_ValueForKey(svs.info, "*startspot"), sizeof(spot));
startspot = spot;
}
// check to make sure the level exists
if (*level == '*')
{
memmove(level, level+1, strlen(level));
newunit=true;
}
#ifndef SERVERONLY
SCR_ImageName(level);
SCR_SetLoadingStage(LS_SERVER);
SCR_SetLoadingFile("finalize server");
#else
#define SCR_SetLoadingFile(s)
#endif
COM_FlushFSCache();
if (strlen(level) > 4 &&
(!strcmp(level + strlen(level)-4, ".cin") ||
!strcmp(level + strlen(level)-4, ".roq") ||
!strcmp(level + strlen(level)-4, ".avi")))
{
cinematic = true;
}
else
{
char *exts[] = {"maps/%s.bsp", "maps/%s.cm", "maps/%s.hmp", NULL};
int i, j;
for (i = 0; exts[i]; i++)
{
snprintf (expanded, sizeof(expanded), exts[i], level);
if (COM_FCheckExists (expanded))
break;
}
if (!exts[i])
{
for (i = 0; exts[i]; i++)
{
//doesn't exist, so try lowercase. Q3 does this.
for (j = 0; j < sizeof(level) && level[j]; j++)
{
if (level[j] >= 'A' && level[j] <= 'Z')
level[j] = level[j] - 'A' + 'a';
}
snprintf (expanded, sizeof(expanded), exts[i], level);
if (COM_FCheckExists (expanded))
break;
}
if (!exts[i])
{
// FTE is still a Quake engine so report BSP missing
snprintf (expanded, sizeof(expanded), exts[0], level);
Con_TPrintf (STL_CANTFINDMAP, expanded);
return;
}
}
}
if (sv.mvdrecording)
SV_MVDStop_f();
#ifndef SERVERONLY
if (!isDedicated) //otherwise, info used on map loading isn't present
Cmd_ExecuteString(va("fullserverinfo \"%s\"\n", svs.info), RESTRICT_SERVER);
if (!sv.state && cls.state)
CL_Disconnect();
#endif
SV_SaveSpawnparms (issamelevel);
if (startspot && !issamelevel && !newunit)
{
#ifdef Q2SERVER
if (ge)
{
qboolean savedinuse[MAX_CLIENTS];
for (i=0 ; i<sv.allocated_client_slots; i++)
{
savedinuse[i] = svs.clients[i].q2edict->inuse;
svs.clients[i].q2edict->inuse = false;
}
SV_SaveLevelCache(NULL, false);
for (i=0 ; i<sv.allocated_client_slots; i++)
{
svs.clients[i].q2edict->inuse = savedinuse[i];
}
}
else
#endif
SV_SaveLevelCache(NULL, false);
}
#ifdef Q3SERVER
{
cvar_t *gametype;
gametype = Cvar_Get("mapname", "", CVAR_LATCH|CVAR_SERVERINFO, "Q3 compatability");
gametype->flags |= CVAR_SERVERINFO;
Cvar_ForceSet(gametype, level);
gametype = Cvar_Get("g_gametype", "", CVAR_LATCH|CVAR_SERVERINFO, "Q3 compatability");
gametype->callback = gtcallback;
if (wasspmap)
Cvar_ForceSet(gametype, "2");//singleplayer
else if (gametype->value == 2)
Cvar_ForceSet(gametype, "");//force to ffa deathmatch
}
#endif
for (i=0 ; i<MAX_CLIENTS ; i++) //we need to drop all q2 clients. We don't mix q1w with q2.
{
if (svs.clients[i].state>cs_connected) //so that we don't send a datagram
svs.clients[i].state=cs_connected;
}
#ifndef SERVERONLY
S_StopAllSounds (true);
// SCR_BeginLoadingPlaque();
SCR_ImageName(level);
#endif
for (i=0, host_client = svs.clients ; i<MAX_CLIENTS ; i++, host_client++)
{
/*pass the new map's name as an extension, so appropriate loading screens can be shown*/
if (ISNQCLIENT(host_client))
SV_StuffcmdToClient(host_client, va("reconnect \"%s\"\n", level));
else
SV_StuffcmdToClient(host_client, va("changing \"%s\"\n", level));
}
SV_SendMessagesToAll ();
SCR_SetLoadingFile("spawnserver");
if (newunit || !startspot || cinematic || !SV_LoadLevelCache(NULL, level, startspot, false))
{
if (waschangelevel && !startspot)
startspot = "";
SV_SpawnServer (level, startspot, false, cinematic);
}
SCR_SetLoadingFile("server spawned");
//SV_BroadcastCommand ("cmd new\n");
for (i=0, host_client = svs.clients ; i<MAX_CLIENTS ; i++, host_client++)
{ //this expanded code cuts out a packet when changing maps...
//but more usefully, it stops dp(and probably nq too) from timing out.
//make sure its all reset.
host_client->sentents.num_entities = 0;
host_client->ratetime = 0;
if (host_client->pendingentbits)
host_client->pendingentbits[0] = UF_REMOVE;
if (host_client->controller)
continue;
if (host_client->state>=cs_connected)
{
if (host_client->protocol == SCP_QUAKE3)
continue;
if (host_client->protocol == SCP_BAD)
continue;
if (ISNQCLIENT(host_client))
SVNQ_New_f();
else
SV_New_f();
}
}
if (!issamelevel)
{
cvar_t *nsv;
nsv = Cvar_Get("nextserver", "", 0, "");
if (nextserver)
Cvar_Set(nsv, va("gamemap \"%s\"", nextserver));
else
Cvar_Set(nsv, "");
}
if (wasgamemap)
{
SV_Savegame("s0");
}
}
void SV_KillServer_f(void)
{
SV_UnspawnServer();
}
/*
==================
SV_Kick_f
Kick a user off of the server
==================
*/
void SV_Kick_f (void)
{
client_t *cl;
int clnum=-1;
if (!sv.state)
return;
while((cl = SV_GetClientForString(Cmd_Argv(1), &clnum)))
{
SV_BroadcastTPrintf (PRINT_HIGH, STL_CLIENTWASKICKED, cl->name);
// print directly, because the dropped client won't get the
// SV_BroadcastPrintf message
SV_ClientTPrintf (cl, PRINT_HIGH, STL_YOUWEREKICKED);
SV_LogPlayer(cl, "kicked");
SV_DropClient (cl);
}
if (clnum == -1)
Con_TPrintf (STL_USERDOESNTEXIST, Cmd_Argv(1));
}
/*for q3's kick bot menu*/
void SV_KickSlot_f (void)
{
client_t *cl;
int clnum=atoi(Cmd_Argv(1));
if (!sv.state)
return;
if (clnum < sv.allocated_client_slots && svs.clients[clnum].state)
{
cl = &svs.clients[clnum];
SV_BroadcastTPrintf (PRINT_HIGH, STL_CLIENTWASKICKED, cl->name);
// print directly, because the dropped client won't get the
// SV_BroadcastPrintf message
SV_ClientTPrintf (cl, PRINT_HIGH, STL_YOUWEREKICKED);
SV_LogPlayer(cl, "kicked");
SV_DropClient (cl);
}
else
Con_Printf("Client %i is not active\n", clnum);
}
void SV_BanName_f (void)
{
client_t *cl;
int clnum=-1;
char *reason = NULL;
int reasonsize = 0;
if (Cmd_Argc() < 2)
{
Con_Printf("%s userid|nick [reason]\n", Cmd_Argv(0));
return;
}
if (Cmd_Argc() > 2)
{
reason = Cmd_Argv(2);
reasonsize = strlen(reason);
}
while((cl = SV_GetClientForString(Cmd_Argv(1), &clnum)))
if (cl)
{
bannedips_t *nb;
if (NET_IsLoopBackAddress(cl->netchan.remote_address))
{
Con_Printf("You're not allowed to ban loopback!\n");
continue;
}
nb = Z_Malloc(sizeof(bannedips_t)+reasonsize);
nb->next = svs.bannedips;
nb->adr = cl->netchan.remote_address;
NET_IntegerToMask(&nb->adr, &nb->adrmask, -1); // fill mask
if (*Cmd_Argv(2)) //explicit blocking of all ports of a client ip
nb->adr.port = 0;
svs.bannedips = nb;
if (reasonsize)
Q_strcpy(nb->reason, reason);
SV_BroadcastTPrintf (PRINT_HIGH, STL_CLIENTWASBANNED, cl->name);
// print directly, because the dropped client won't get the
// SV_BroadcastPrintf message
SV_ClientTPrintf (cl, PRINT_HIGH, STL_YOUWEREBANNED);
SV_LogPlayer(cl, "banned name");
SV_DropClient (cl);
}
if (clnum == -1)
Con_TPrintf (STL_USERDOESNTEXIST, Cmd_Argv(1));
}
void SV_KickBanIP(netadr_t banadr, netadr_t banmask, char *reason)
{
qboolean shouldkick;
client_t *cl;
int i;
unsigned int reasonsize;
bannedips_t *nb;
if (reason)
reasonsize = strlen(reason);
else
reasonsize = 0;
// loop through clients and kick the ones that match
for (i = 0, cl = svs.clients; i < sv.allocated_client_slots; i++, cl++)
{
if (cl->state<=cs_zombie)
continue;
shouldkick = false;
if (NET_CompareAdrMasked(cl->netchan.remote_address, banadr, banmask))
shouldkick = true;
else if (cl->realip_status >= 1)
if (NET_CompareAdrMasked(cl->realip, banadr, banmask))
shouldkick = true;
if (shouldkick)
{
// match, so kick
SV_BroadcastTPrintf (PRINT_HIGH, STL_CLIENTWASBANNED, cl->name);
// print directly, because the dropped client won't get the
// SV_BroadcastPrintf message
SV_ClientTPrintf (cl, PRINT_HIGH, STL_YOUWEREBANNED);
SV_LogPlayer(cl, "banned ip");
SV_DropClient (cl);
}
}
// add IP and mask to ban list
nb = Z_Malloc(sizeof(bannedips_t)+reasonsize);
nb->next = svs.bannedips;
nb->adr = banadr;
nb->adrmask = banmask;
svs.bannedips = nb;
if (reasonsize)
Q_strcpy(nb->reason, reason);
}
void SV_BanIP_f (void)
{
netadr_t banadr;
netadr_t banmask;
char *reason = NULL;
if (Cmd_Argc() < 2)
{
Con_Printf("%s address/mask|adress/maskbits [reason]\n", Cmd_Argv(0));
return;
}
if (!NET_StringToAdrMasked(Cmd_Argv(1), &banadr, &banmask))
{
Con_Printf("invalid address or mask\n");
return;
}
if (NET_IsLoopBackAddress(banadr))
{
Con_Printf("You're not allowed to ban loopback!\n");
return;
}
if (Cmd_Argc() > 2)
reason = Cmd_Argv(2);
SV_KickBanIP(banadr, banmask, reason);
}
void SV_BanClientIP_f (void)
{
netadr_t banmask;
client_t *cl;
char *reason = NULL;
int clnum=-1;
while((cl = SV_GetClientForString(Cmd_Argv(1), &clnum)))
{
if (NET_IsLoopBackAddress(cl->netchan.remote_address))
{
Con_Printf("You're not allowed to ban loopback!\n");
continue;
}
if (cl->realip_status>0)
{
memset(&banmask.address, 0xff, sizeof(banmask.address));
banmask.type = cl->netchan.remote_address.type;
SV_KickBanIP(cl->realip, banmask, reason);
}
else
{
memset(&banmask.address, 0xff, sizeof(banmask.address));
banmask.type = cl->netchan.remote_address.type;
SV_KickBanIP(cl->netchan.remote_address, banmask, reason);
}
}
}
void SV_FilterIP_f (void)
{
netadr_t banadr;
netadr_t banmask;
int i;
client_t *cl;
bannedips_t *nb;
extern cvar_t filterban;
if (Cmd_Argc() < 2)
{
Con_Printf("%s address/mask|adress/maskbits\n", Cmd_Argv(0));
return;
}
if (!NET_StringToAdrMasked(Cmd_Argv(1), &banadr, &banmask))
{
Con_Printf("invalid address or mask\n");
return;
}
if (NET_IsLoopBackAddress(banadr))
{
Con_Printf("You're not allowed to filter loopback!\n");
return;
}
nb = svs.bannedips;
while (nb)
{
if (NET_CompareAdr(nb->adr, banadr) && NET_CompareAdr(nb->adrmask, banmask))
{
Con_Printf("%s is already banned\n", Cmd_Argv(1));
break;
}
nb = nb->next;
}
// loop through clients and kick the ones that match
for (i = 0, cl = svs.clients; i < sv.allocated_client_slots; i++, cl++)
{
if (cl->state<=cs_zombie)
continue;
if (filterban.value && NET_CompareAdrMasked(cl->netchan.remote_address, banadr, banmask))
SV_DropClient (cl);
}
// add IP and mask to filter list
nb = Z_Malloc(sizeof(bannedips_t));
nb->next = svs.bannedips;
nb->adr = banadr;
nb->adrmask = banmask;
nb->type = BAN_FILTER;
*nb->reason = 0;
svs.bannedips = nb;
}
void SV_BanList_f (void)
{
int bancount = 0;
bannedips_t *nb = svs.bannedips;
char adr[MAX_ADR_SIZE];
while (nb)
{
if (nb->reason[0])
Con_Printf("%s, %s\n", NET_AdrToStringMasked(adr, sizeof(adr), nb->adr, nb->adrmask), nb->reason);
else
Con_Printf("%s\n", NET_AdrToStringMasked(adr, sizeof(adr), nb->adr, nb->adrmask));
bancount++;
nb = nb->next;
}
Con_Printf("%i total entries in ban list\n", bancount);
}
void SV_FilterList_f (void)
{
int filtercount = 0;
bannedips_t *nb = svs.bannedips;
char adr[MAX_ADR_SIZE];
while (nb)
{
Con_Printf("%s\n", NET_AdrToStringMasked(adr, sizeof(adr), nb->adr, nb->adrmask));
filtercount++;
nb = nb->next;
}
Con_Printf("%i total entries in filter list\n", filtercount);
}
void SV_Unban_f (void)
{
qboolean all = false;
bannedips_t *nb = svs.bannedips;
bannedips_t *nbnext;
netadr_t unbanadr = {0};
netadr_t unbanmask = {0};
char adr[MAX_ADR_SIZE];
if (Cmd_Argc() < 2)
{
Con_Printf("%s address/mask|address/maskbits|all\n", Cmd_Argv(0));
return;
}
if (!Q_strcasecmp(Cmd_Argv(1), "all"))
all = true;
else if (!NET_StringToAdrMasked(Cmd_Argv(1), &unbanadr, &unbanmask))
{
Con_Printf("invalid address or mask\n");
return;
}
while (nb)
{
nbnext = nb->next;
if (all || (NET_CompareAdr(nb->adr, unbanadr) && NET_CompareAdr(nb->adrmask, unbanmask)))
{
if (!all)
Con_Printf("unbanned %s\n", NET_AdrToStringMasked(adr, sizeof(adr), nb->adr, nb->adrmask));
if (svs.bannedips == nb)
svs.bannedips = nbnext;
Z_Free(nb);
if (!all)
break;
}
nb = nbnext;
}
}
void SV_Unfilter_f (void)
{
qboolean all = false;
bannedips_t *nb = svs.bannedips;
bannedips_t *nbnext;
netadr_t unbanadr = {0};
netadr_t unbanmask = {0};
char adr[MAX_ADR_SIZE];
if (Cmd_Argc() < 2)
{
Con_Printf("%s address/mask|address/maskbits|all\n", Cmd_Argv(0));
return;
}
if (!Q_strcasecmp(Cmd_Argv(1), "all"))
all = true;
else if (!NET_StringToAdrMasked(Cmd_Argv(1), &unbanadr, &unbanmask))
{
Con_Printf("invalid address or mask\n");
return;
}
while (nb)
{
nbnext = nb->next;
if (all || (NET_CompareAdr(nb->adr, unbanadr) && NET_CompareAdr(nb->adrmask, unbanmask)))
{
if (!all)
Con_Printf("unfiltered %s\n", NET_AdrToStringMasked(adr, sizeof(adr), nb->adr, nb->adrmask));
if (svs.bannedips == nb)
svs.bannedips = nbnext;
Z_Free(nb);
break;
}
nb = nbnext;
}
}
void SV_WriteIP_f (void)
{
vfsfile_t *f;
char name[MAX_OSPATH];
bannedips_t *bi;
char *s;
char adr[MAX_ADR_SIZE];
strcpy (name, "listip.cfg");
Con_Printf ("Writing %s.\n", name);
f = FS_OpenVFS(name, "wb", FS_GAME);
if (!f)
{
Con_Printf ("Couldn't open %s\n", name);
return;
}
bi = svs.bannedips;
while (bi)
{
if (bi->type == BAN_BAN)
s = "banip";
else
s = "addip";
if (bi->reason[0])
s = va("%s %s \"%s\"\n", s, NET_AdrToStringMasked(adr, sizeof(adr), bi->adr, bi->adrmask), bi->reason);
else
s = va("%s %s\n", s, NET_AdrToStringMasked(adr, sizeof(adr), bi->adr, bi->adrmask));
VFS_WRITE(f, s, strlen(s));
bi = bi->next;
}
VFS_CLOSE (f);
}
void SV_ForceName_f (void)
{
client_t *cl;
int clnum=-1;
int i;
while((cl = SV_GetClientForString(Cmd_Argv(1), &clnum)))
{
Info_SetValueForKey(cl->userinfo, "name", Cmd_Argv(2), MAX_INFO_STRING);
SV_LogPlayer(cl, "name forced");
SV_ExtractFromUserinfo(cl, true);
Q_strncpyz(cl->name, Cmd_Argv(2), sizeof(cl->namebuf));
i = cl - svs.clients;
MSG_WriteByte (&sv.reliable_datagram, svc_setinfo);
MSG_WriteByte (&sv.reliable_datagram, i);
MSG_WriteString (&sv.reliable_datagram, "name");
MSG_WriteString (&sv.reliable_datagram, cl->name);
return;
}
if (clnum == -1)
Con_TPrintf (STL_USERDOESNTEXIST, Cmd_Argv(1));
}
void SV_CripplePlayer_f (void)
{
client_t *cl;
int clnum=-1;
int persist = *Cmd_Argv(2);
while((cl = SV_GetClientForString(Cmd_Argv(1), &clnum)))
{
if (!cl->iscrippled)
{
SV_LogPlayer(cl, "crippled");
if (persist && cl->rankid)
{
cl->iscrippled = 2;
SV_BroadcastTPrintf (PRINT_HIGH, STL_CLIENTISCRIPPLEDPERMANENTLY, cl->name);
}
else
{
cl->iscrippled = true;
SV_BroadcastTPrintf (PRINT_HIGH, STL_CLIENTISCRIPPLED, cl->name);
}
}
else
{
SV_LogPlayer(cl, "uncrippled");
cl->iscrippled = false;
SV_ClientTPrintf (cl, PRINT_HIGH, STL_YOUARNTCRIPPLED);
}
}
if (clnum == -1)
Con_TPrintf (STL_USERDOESNTEXIST, Cmd_Argv(1));
}
void SV_Mute_f (void)
{
client_t *cl;
int clnum=-1;
int persist = *Cmd_Argv(2);
while((cl = SV_GetClientForString(Cmd_Argv(1), &clnum)))
{
if (!cl->ismuted)
{
SV_LogPlayer(cl, "muted");
if (persist && cl->rankid)
{
cl->ismuted = 2;
SV_BroadcastTPrintf (PRINT_HIGH, STL_CLIENTISMUTEDPERMANENTLY, cl->name);
}
else
{
cl->ismuted = true;
SV_BroadcastTPrintf (PRINT_HIGH, STL_CLIENTISMUTED, cl->name);
}
}
else
{
SV_LogPlayer(cl, "unmuted");
cl->ismuted = false;
SV_ClientTPrintf (cl, PRINT_HIGH, STL_YOUARNTMUTED);
}
}
if (clnum == -1)
Con_TPrintf (STL_USERDOESNTEXIST, Cmd_Argv(1));
}
void SV_Cuff_f (void)
{
client_t *cl;
int clnum=-1;
int persist = *Cmd_Argv(2);
while((cl = SV_GetClientForString(Cmd_Argv(1), &clnum)))
{
if (!cl->iscuffed)
{
SV_LogPlayer(cl, "cuffed");
if (persist && cl->rankid)
{
cl->iscuffed = 2;
SV_BroadcastTPrintf (PRINT_HIGH, STL_CLIENTISCUFFEDPERMANENTLY, cl->name);
}
else
{
cl->iscuffed = true;
SV_BroadcastTPrintf (PRINT_HIGH, STL_CLIENTISCUFFED, cl->name);
}
}
else
{
SV_LogPlayer(cl, "uncuffed");
cl->iscuffed = false;
SV_ClientTPrintf (cl, PRINT_HIGH, STL_YOUARNTCUFFED);
}
}
if (clnum == -1)
Con_TPrintf (STL_USERDOESNTEXIST, Cmd_Argv(1));
}
void SV_Floodprot_f(void)
{
extern cvar_t sv_floodprotect;
extern cvar_t sv_floodprotect_messages;
extern cvar_t sv_floodprotect_interval;
extern cvar_t sv_floodprotect_silencetime;
if (Cmd_Argc() == 1)
{
if (sv_floodprotect_messages.value <= 0 || !sv_floodprotect.value)
Con_Printf("Flood protection is off.\n");
else
Con_Printf("Current flood protection settings: \nAfter %g msgs for %g seconds, silence for %g seconds\n",
sv_floodprotect_messages.value,
sv_floodprotect_interval.value,
sv_floodprotect_silencetime.value);
return;
}
if (Cmd_Argc() != 4)
{
Con_Printf("Usage: %s <messagerate> <ratepersecond> <silencetime>\n", Cmd_Argv(0));
return;
}
Cvar_SetValue(&sv_floodprotect_messages, atof(Cmd_Argv(1)));
Cvar_SetValue(&sv_floodprotect_interval, atof(Cmd_Argv(2)));
Cvar_SetValue(&sv_floodprotect_silencetime, atof(Cmd_Argv(3)));
}
void SV_StuffToClient_f(void)
{ //with this we emulate the progs 'stuffcmds' builtin
client_t *cl;
int clnum=-1;
char *clientname = Cmd_Argv(1);
char *str;
char *c;
char *key;
Cmd_ShiftArgs(1, Cmd_ExecLevel==RESTRICT_LOCAL);
if (!strcmp(Cmd_Argv(1), "bind"))
{
key = Z_Malloc(strlen(Cmd_Argv(2))+1);
strcpy(key, Cmd_Argv(2));
Cmd_ShiftArgs(2, Cmd_ExecLevel==RESTRICT_LOCAL);
}
else
key = NULL;
str = Cmd_Args();
while(*str <= ' ') //strim leading spaces
{
if (!*str)
break;
str++;
}
//a list of safe, allowed commands. Allows any extention of this.
if (strchr(str, '\n') || strchr(str, ';') || (
!strncmp(str, "setinfo", 7) &&
!strncmp(str, "quit", 4) &&
!strncmp(str, "gl_fb", 5) &&
!strncmp(str, "r_fb", 4) &&
!strncmp(str, "say", 3) && //note that the say parsing could be useful here.
!strncmp(str, "echo", 4) &&
!strncmp(str, "name", 4) &&
!strncmp(str, "skin", 4) &&
!strncmp(str, "color", 5) &&
!strncmp(str, "cmd", 3) &&
!strncmp(str, "fov", 3) &&
!strncmp(str, "connect", 7) &&
!strncmp(str, "rate", 4) &&
!strncmp(str, "cd", 2) &&
!strncmp(str, "easyrecord", 10) &&
!strncmp(str, "leftisright", 11) &&
!strncmp(str, "menu_", 5) &&
!strncmp(str, "r_fullbright", 12) &&
!strncmp(str, "toggleconsole", 13) &&
!strncmp(str, "v_i", 3) && //idlescale vars
!strncmp(str, "bf", 2) &&
!strncmp(str, "+", 1) &&
!strncmp(str, "-", 1) &&
!strncmp(str, "impulse", 7) &&
1))
{
Con_Printf("You're not allowed to stuffcmd that\n");
if (key)
Z_Free(key);
return;
}
while((cl = SV_GetClientForString(clientname, &clnum)))
{
if (cl->protocol == SCP_QUAKE2)
ClientReliableWrite_Begin (cl, svcq2_stufftext, 3+strlen(str) + (key?strlen(key)+6:0));
else
ClientReliableWrite_Begin (cl, svc_stufftext, 3+strlen(str) + (key?strlen(key)+6:0));
if (key)
{
for (c = "bind "; *c; c++)
ClientReliableWrite_Byte (cl, *c);
for (c = key; *c; c++)
ClientReliableWrite_Byte (cl, *c);
ClientReliableWrite_Byte (cl, ' ');
}
for (c = str; *c; c++)
ClientReliableWrite_Byte (cl, *c);
ClientReliableWrite_Byte (cl, '\n');
ClientReliableWrite_Byte (cl, '\0');
}
if (key)
Z_Free(key);
}
char *ShowTime(unsigned int seconds)
{
char buf[1024];
char *b = buf;
*b = 0;
if (seconds > 60)
{
if (seconds > 60*60)
{
if (seconds > 24*60*60)
{
strcpy(b, va("%id ", seconds/(24*60*60)));
b += strlen(b);
seconds %= 24*60*60;
}
strcpy(b, va("%ih ", seconds/(60*60)));
b += strlen(b);
seconds %= 60*60;
}
strcpy(b, va("%im ", seconds/60));
b += strlen(b);
seconds %= 60;
}
strcpy(b, va("%is", seconds));
b += strlen(b);
return va("%s", buf);
}
/*
================
SV_Status_f
================
*/
void SV_Status_f (void)
{
int i, j, l;
client_t *cl;
float cpu, avg, pak;
char *s;
char adr[MAX_ADR_SIZE];
int columns = 80;
extern cvar_t sv_listen_qw, sv_listen_nq, sv_listen_dp, sv_listen_q3;
if (sv_redirected != RD_OBLIVION && (sv_redirected != RD_NONE
#ifndef SERVERONLY
|| (vid.width < 68*8 && qrenderer != QR_NONE)
#endif
))
columns = 40;
if (!sv.state)
{
Con_Printf("Server is not running\n");
return;
}
if (Cmd_Argc()>1)
columns = atoi(Cmd_Argv(1));
cpu = (svs.stats.latched_active+svs.stats.latched_idle);
if (cpu)
cpu = 100*svs.stats.latched_active/cpu;
avg = 1000*svs.stats.latched_active / STATFRAMES;
pak = (float)svs.stats.latched_packets/ STATFRAMES;
NET_PrintAddresses(svs.sockets);
Con_Printf("cpu utilization : %3i%%\n",(int)cpu);
Con_Printf("avg response time: %i ms\n",(int)avg);
Con_Printf("packets/frame : %5.2f\n", pak); //not relevent as a limit.
Con_Printf("server uptime : %s\n", ShowTime(realtime));
Con_Printf("map uptime : %s\n", ShowTime(sv.world.physicstime));
//show the current map+name (but hide name if its too long or would be ugly)
if (columns >= 80 && *sv.mapname && strlen(sv.mapname) < 45 && !strchr(sv.mapname, '\n'))
Con_Printf ("current map : %s (%s)\n", sv.name, sv.mapname);
else
Con_Printf ("current map : %s\n", sv.name);
Con_Printf("entities : %i/%i\n", sv.world.num_edicts, sv.world.max_edicts);
if (svs.gametype == GT_PROGS)
{
int count = 0;
for (count = 1; count < MAX_MODELS; count++)
if (!sv.strings.model_precache[count])
break;
Con_Printf("models : %i/%i\n", count, MAX_MODELS);
for (count = 1; count < MAX_SOUNDS; count++)
if (!*sv.strings.sound_precache[count])
break;
Con_Printf("sounds : %i/%i\n", count, MAX_SOUNDS);
}
Con_Printf("gamedir : %s\n", FS_GetGamedir());
if (sv.csqcdebug)
Con_Printf("csqc debug : true\n");
if (sv.mvdrecording)
Con_Printf("recording : %s\n", SV_Demo_CurrentOutput());
Con_Printf("public : %s\n", sv_public.value?"yes":"no");
Con_Printf("client types :%s%s%s%s\n", sv_listen_qw.ival?" QW":"", sv_listen_nq.ival?" NQ":"", sv_listen_dp.ival?" DP":"", sv_listen_q3.ival?" Q3":"");
// min fps lat drp
if (columns < 80)
{
// most remote clients are 40 columns
// 0123456789012345678901234567890123456789
Con_Printf ("name userid frags\n");
Con_Printf (" address rate ping drop\n");
Con_Printf (" ---------------- ---- ---- -----\n");
for (i=0,cl=svs.clients ; i<MAX_CLIENTS ; i++,cl++)
{
if (!cl->state)
continue;
Con_Printf ("%-16.16s ", cl->name);
Con_Printf ("%6i %5i", cl->userid, (int)cl->old_frags);
if (cl->spectator)
Con_Printf(" (s)\n");
else
Con_Printf("\n");
if (cl->istobeloaded && cl->state == cs_zombie)
s = "LoadZombie";
else if (cl->protocol == SCP_BAD)
s = "bot";
else
s = NET_BaseAdrToString (adr, sizeof(adr), cl->netchan.remote_address);
Con_Printf (" %-16.16s", s);
if (cl->state == cs_connected)
{
Con_Printf ("CONNECTING\n");
continue;
}
if (cl->state == cs_zombie)
{
Con_Printf ("ZOMBIE\n");
continue;
}
Con_Printf ("%4i %4i %5.2f\n"
, (int)(1000*cl->netchan.frame_rate)
, (int)SV_CalcPing (cl, false)
, 100.0*cl->netchan.drop_count / cl->netchan.incoming_sequence);
}
}
else
{
Con_Printf ("frags userid address name rate ping drop qport dl%% dls\n");
Con_Printf ("----- ------ --------------- --------------- ---- ---- ----- ----- --- ----\n");
for (i=0,cl=svs.clients ; i<MAX_CLIENTS ; i++,cl++)
{
if (!cl->state)
continue;
Con_Printf ("%5i %6i ", (int)cl->old_frags, cl->userid);
if (cl->istobeloaded && cl->state == cs_zombie)
s = "LoadZombie";
else if (cl->protocol == SCP_BAD)
s = "bot";
else
s = NET_BaseAdrToString (adr, sizeof(adr), cl->netchan.remote_address);
Con_Printf ("%s", s);
l = 16 - strlen(s);
for (j=0 ; j<l ; j++)
Con_Printf (" ");
Con_Printf ("%s", cl->name);
l = 16 - strlen(cl->name);
for (j=0 ; j<l ; j++)
Con_Printf (" ");
if (cl->state == cs_connected)
{
Con_Printf ("CONNECTING ");
}
else if (cl->state == cs_zombie)
{
Con_Printf ("ZOMBIE ");
}
else
Con_Printf ("%4i %4i %5.1f %4i"
, (int)(1000*cl->netchan.frame_rate)
, (int)SV_CalcPing (cl, false)
, 100.0*cl->netchan.drop_count / cl->netchan.incoming_sequence
, cl->netchan.qport);
if (cl->download)
{
Con_Printf (" %3i %4i", (cl->downloadcount*100)/cl->downloadsize, cl->downloadsize/1024);
}
if (cl->spectator)
Con_Printf(" (s)\n");
else
Con_Printf("\n");
}
}
Con_Printf ("\n");
}
/*
==================
SV_ConSay_f
==================
*/
void SV_ConSay_f(void)
{
client_t *client;
int j;
char *p;
char text[1024];
if (Cmd_Argc () < 2)
return;
Q_strcpy (text, "console: ");
p = Cmd_Args();
if (*p == '"')
{
p++;
p[Q_strlen(p)-1] = 0;
}
Q_strcat(text, p);
for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++)
{
if (client->state == cs_free)
continue;
SV_ClientPrintf(client, PRINT_CHAT, "%s\n", text);
}
if (sv.mvdrecording)
{
sizebuf_t *msg;
msg = MVDWrite_Begin (dem_all, 0, strlen(text)+4);
MSG_WriteByte (msg, svc_print);
MSG_WriteByte (msg, PRINT_CHAT);
for (j = 0; text[j]; j++)
MSG_WriteChar(msg, text[j]);
MSG_WriteChar(msg, '\n');
MSG_WriteChar(msg, 0);
}
}
void SV_ConSayOne_f (void)
{
char text[2048];
client_t *to;
int i;
char *s;
int clnum=-1;
if (Cmd_Argc () < 3)
return;
while((to = SV_GetClientForString(Cmd_Argv(1), &clnum)))
{
Q_strcpy (text, "{console}: ");
for (i = 2; ; i++)
{
s = Cmd_Argv(i);
if (!*s)
break;
if (strlen(text) + strlen(s) + 2 >= sizeof(text)-1)
break;
strcat(text, " ");
strcat(text, s);
}
strcat(text, "\n");
SV_ClientPrintf(to, PRINT_CHAT, "%s", text);
}
if (!clnum)
Con_TPrintf(STL_USERDOESNTEXIST, Cmd_Argv(1));
}
/*
==================
SV_Heartbeat_f
==================
*/
void SV_Heartbeat_f (void)
{
Master_ReResolve();
svs.last_heartbeat = -9999;
}
void SV_SendServerInfoChange(char *key, const char *value)
{
if (!sv.state)
return;
#ifdef Q2SERVER
if (svs.gametype == GT_QUAKE2)
return; //FIXME!!!
#endif
#ifdef Q3SERVER
if (svs.gametype == GT_QUAKE3)
return; //FIXME!!!
#endif
MSG_WriteByte (&sv.reliable_datagram, svc_serverinfo);
MSG_WriteString (&sv.reliable_datagram, key);
MSG_WriteString (&sv.reliable_datagram, value);
}
/*
===========
SV_Serverinfo_f
Examine or change the serverinfo string
===========
*/
char *CopyString(char *s);
extern char *Info_KeyForNumber(char *s, int num);
void SV_Serverinfo_f (void)
{
cvar_t *var;
char value[512];
int i;
if (Cmd_Argc() == 1)
{
Con_TPrintf (STL_SERVERINFOSETTINGS);
Info_Print (svs.info);
return;
}
if (Cmd_Argc() < 3)
{
Con_TPrintf (STL_SERVERINFOSYNTAX);
return;
}
if (Cmd_Argv(1)[0] == '*')
{
if (!strcmp(Cmd_Argv(1), "*"))
if (!strcmp(Cmd_Argv(2), ""))
{ //clear it out
char *k;
for(i=0;;)
{
k = Info_KeyForNumber(svs.info, i);
if (!*k)
break; //no more.
else if (*k == '*')
i++; //can't remove * keys
else if ((var = Cvar_FindVar(k)) && var->flags&CVAR_SERVERINFO)
i++; //this one is a cvar.
else
Info_RemoveKey(svs.info, k); //we can remove this one though, so yay.
}
return;
}
Con_TPrintf (TL_STARKEYPROTECTED);
return;
}
Q_strncpyz(value, Cmd_Argv(2), sizeof(value));
value[sizeof(value)-1] = '\0';
for (i = 3; i < Cmd_Argc(); i++)
{
strncat(value, " ", sizeof(value)-1);
strncat(value, Cmd_Argv(i), sizeof(value)-1);
}
Info_SetValueForKey (svs.info, Cmd_Argv(1), value, MAX_SERVERINFO_STRING);
// if this is a cvar, change it too
var = Cvar_FindVar (Cmd_Argv(1));
if (var)
{
Cvar_Set(var, value);
/* Z_Free (var->string); // free the old value string
var->string = CopyString (value);
var->value = Q_atof (var->string);
*/ }
SV_SendServerInfoChange(Cmd_Argv(1), value);
}
/*
===========
SV_Serverinfo_f
Examine or change the serverinfo string
===========
*/
char *CopyString(char *s);
void SV_Localinfo_f (void)
{
char *old;
if (Cmd_Argc() == 1)
{
Con_TPrintf (STL_LOCALINFOSETTINGS);
Info_Print (localinfo);
return;
}
if (Cmd_Argc() != 3)
{
Con_TPrintf (STL_LOCALINFOSYNTAX);
return;
}
if (Cmd_Argv(1)[0] == '*')
{
if (!strcmp(Cmd_Argv(1), "*"))
if (!strcmp(Cmd_Argv(2), ""))
{ //clear it out
Info_RemoveNonStarKeys(localinfo);
return;
}
Con_TPrintf (TL_STARKEYPROTECTED);
return;
}
old = Info_ValueForKey(localinfo, Cmd_Argv(1));
Info_SetValueForKey (localinfo, Cmd_Argv(1), Cmd_Argv(2), MAX_LOCALINFO_STRING);
PR_LocalInfoChanged(Cmd_Argv(1), old, Cmd_Argv(2));
Con_DPrintf("Localinfo %s changed (%s -> %s)\n", Cmd_Argv(1), old, Cmd_Argv(2));
}
void SV_SaveInfos(vfsfile_t *f)
{
VFS_WRITE(f, "\n", 1);
VFS_WRITE(f, "serverinfo * \"\"\n", 16);
Info_WriteToFile(f, svs.info, "serverinfo", CVAR_SERVERINFO);
VFS_WRITE(f, "\n", 1);
VFS_WRITE(f, "localinfo * \"\"\n", 15);
Info_WriteToFile(f, localinfo, "localinfo", 0);
}
/*
void SV_ResetInfos(void)
{
// TODO: add me
}
*/
/*
===========
SV_User_f
Examine a users info strings
===========
*/
void SV_User_f (void)
{
client_t *cl;
int clnum=-1;
if (Cmd_Argc() != 2)
{
Con_TPrintf (STL_USERINFOSYNTAX);
return;
}
while((cl = SV_GetClientForString(Cmd_Argv(1), &clnum)))
{
Info_Print (cl->userinfo);
}
if (clnum == -1)
Con_TPrintf (STL_USERIDNOTONSERVER, atoi(Cmd_Argv(1)));
}
/*
================
SV_Floodport_f
Sets the gamedir and path to a different directory.
================
*/
/*
================
SV_Gamedir
Sets the fake *gamedir to a different directory.
================
*/
void SV_Gamedir (void)
{
char *dir;
if (Cmd_Argc() == 1)
{
Con_TPrintf (STL_CURRENTGAMEDIR, Info_ValueForKey (svs.info, "*gamedir"));
return;
}
if (Cmd_Argc() != 2)
{
Con_TPrintf (STL_SVGAMEDIRUSAGE);
return;
}
dir = Cmd_Argv(1);
if (strstr(dir, "..") || strstr(dir, "/")
|| strstr(dir, "\\") || strstr(dir, ":") )
{
Con_TPrintf (STL_GAMEDIRCANTBEPATH);
return;
}
Info_SetValueForStarKey (svs.info, "*gamedir", dir, MAX_SERVERINFO_STRING);
}
/*
================
SV_Gamedir_f
Sets the gamedir and path to a different directory.
================
*/
void SV_Gamedir_f (void)
{
char *dir;
if (Cmd_Argc() == 1)
{
Con_TPrintf (STL_CURRENTGAMEDIR, FS_GetGamedir());
return;
}
if (Cmd_Argc() != 2)
{
Con_TPrintf (STL_GAMEDIRUSAGE);
return;
}
dir = Cmd_Argv(1);
if (strstr(dir, "..") || strstr(dir, "/")
|| strstr(dir, "\\") || strstr(dir, ":") )
{
Con_TPrintf (STL_GAMEDIRCANTBEPATH);
return;
}
COM_Gamedir (dir);
Info_SetValueForStarKey (svs.info, "*gamedir", dir, MAX_SERVERINFO_STRING);
}
extern char gamedirfile[MAX_OSPATH];
/*
================
SV_Snap
================
*/
void SV_Snap (int uid)
{
client_t *cl;
char pcxname[80];
char checkname[MAX_OSPATH];
int i;
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++)
{
if (!cl->state)
continue;
if (cl->userid == uid)
break;
}
if (i >= MAX_CLIENTS)
{
Con_TPrintf (STL_USERDOESNTEXIST);
return;
}
if (!ISQWCLIENT(cl))
{
Con_Printf("Can only snap QW clients\n");
return;
}
sprintf(pcxname, "%d-00.pcx", uid);
strcpy(checkname, "snap");
Sys_mkdir(gamedirfile);
Sys_mkdir(checkname);
for (i=0 ; i<=99 ; i++)
{
pcxname[strlen(pcxname) - 6] = i/10 + '0';
pcxname[strlen(pcxname) - 5] = i%10 + '0';
Q_snprintfz (checkname, sizeof(checkname), "snap/%s", pcxname);
if (!COM_FCheckExists(checkname))
break; // file doesn't exist
}
if (i==100)
{
Con_TPrintf (STL_SNAPTOOMANYFILES);
return;
}
strcpy(cl->uploadfn, checkname);
memcpy(&cl->snap_from, &net_from, sizeof(net_from));
if (sv_redirected != RD_NONE)
cl->remote_snap = true;
else
cl->remote_snap = false;
ClientReliableWrite_Begin (cl, svc_stufftext, 24);
ClientReliableWrite_String (cl, "cmd snap\n");
Con_TPrintf (STL_SNAPREQUEST, uid);
}
/*
================
SV_Snap_f
================
*/
void SV_Snap_f (void)
{
int uid;
if (Cmd_Argc() != 2)
{
Con_TPrintf (STL_SNAPUSAGE);
return;
}
uid = atoi(Cmd_Argv(1));
SV_Snap(uid);
}
/*
================
SV_Snap
================
*/
void SV_SnapAll_f (void)
{
client_t *cl;
int i;
for (i = 0, cl = svs.clients; i < MAX_CLIENTS; i++, cl++)
{
if (cl->state < cs_connected || cl->spectator)
continue;
SV_Snap(cl->userid);
}
}
float mytimer;
float lasttimer;
int ticsleft;
float timerinterval;
int timerlevel;
cvar_t *timercommand;
void SV_CheckTimer(void)
{
float ctime = Sys_DoubleTime();
// if (ctime < lasttimer) //new map? (shouldn't happen)
// mytimer = ctime+5; //trigger in a few secs
lasttimer = ctime;
if (ticsleft)
{
if (mytimer < ctime)
{
mytimer += timerinterval;
if (ticsleft > 0)
ticsleft--;
if (timercommand)
{
Cbuf_AddText(timercommand->string, timerlevel);
Cbuf_AddText("\n", timerlevel);
}
}
}
}
void SV_SetTimer_f(void)
{
int count;
float interval;
char *command;
if (Cmd_Argc() < 2)
{
Con_Printf("%s <count> <interval> <command>\n", Cmd_Argv(0));
return;
}
count = atoi(Cmd_Argv(1));
interval = atof(Cmd_Argv(2));
if (!count && Cmd_Argc() == 2)
{
ticsleft = 0;
return;
}
if (interval <= 0 || (count <= 0 && count != -1)) //makes sure the args are right. :)
{
Con_Printf("%s count interval command\n", Cmd_Argv(0));
return;
}
Cmd_ShiftArgs(2, Cmd_ExecLevel==RESTRICT_LOCAL); //strip the two vars
command = Cmd_Args();
timercommand = Cvar_Get("sv_timer", "", CVAR_NOSET, NULL);
Cvar_ForceSet(timercommand, command);
mytimer = Sys_DoubleTime() + interval;
ticsleft = count;
timerinterval = interval;
timerlevel = Cmd_ExecLevel;
}
void SV_SendGameCommand_f(void)
{
#ifdef Q3SERVER
if (SVQ3_ConsoleCommand())
return;
#endif
#ifdef VM_Q1
if (Q1QVM_GameConsoleCommand())
return;
#endif
#ifdef Q2SERVER
if (ge)
{
ge->ServerCommand();
}
else
#endif
Con_Printf("This command requires a Q2 sever\n");
}
void PIN_LoadMessages(void);
void PIN_SaveMessages(void);
void PIN_DeleteOldestMessage(void);
void PIN_MakeMessage(char *from, char *msg);
void SV_Pin_Save_f(void)
{
PIN_SaveMessages();
}
void SV_Pin_Reload_f(void)
{
PIN_LoadMessages();
}
void SV_Pin_Delete_f(void)
{
PIN_DeleteOldestMessage();
}
void SV_Pin_Add_f(void)
{
PIN_MakeMessage(Cmd_Argv(1), Cmd_Argv(2));
}
/*
==================
SV_InitOperatorCommands
==================
*/
void SV_InitOperatorCommands (void)
{
#ifndef SERVERONLY
if (isDedicated)
#endif
{
Cmd_AddCommand ("quit", SV_Quit_f);
Cmd_AddCommand ("say", SV_ConSay_f);
Cmd_AddCommand ("sayone", SV_ConSayOne_f);
Cmd_AddCommand ("tell", SV_ConSayOne_f);
Cmd_AddCommand ("serverinfo", SV_Serverinfo_f); //commands that conflict with client commands.
Cmd_AddCommand ("user", SV_User_f);
Cmd_AddCommand ("god", SV_God_f);
Cmd_AddCommand ("give", SV_Give_f);
Cmd_AddCommand ("noclip", SV_Noclip_f);
}
Cvar_Register(&sv_cheats, "Server Permissions");
if (COM_CheckParm ("-cheats"))
{
Cvar_Set(&sv_cheats, "1");
}
Cmd_AddCommand ("fraglogfile", SV_Fraglogfile_f);
//ask clients to take a remote screenshot
Cmd_AddCommand ("snap", SV_Snap_f);
Cmd_AddCommand ("snapall", SV_SnapAll_f);
//various punishments
Cmd_AddCommand ("kick", SV_Kick_f);
Cmd_AddCommand ("clientkick", SV_KickSlot_f);
Cmd_AddCommand ("mute", SV_Mute_f);
Cmd_AddCommand ("cuff", SV_Cuff_f);
Cmd_AddCommand ("renameclient", SV_ForceName_f);
Cmd_AddCommand ("cripple", SV_CripplePlayer_f);
Cmd_AddCommand ("banname", SV_BanName_f);
Cmd_AddCommand ("banlist", SV_BanList_f);
Cmd_AddCommand ("banip", SV_BanIP_f);
Cmd_AddCommand ("ban", SV_BanClientIP_f);
Cmd_AddCommand ("unban", SV_Unban_f);
// Cmd_AddCommand ("ban", SV_BanName_f);
Cmd_AddCommand ("status", SV_Status_f);
Cmd_AddCommand ("addip", SV_FilterIP_f);
Cmd_AddCommand ("removeip", SV_Unfilter_f);
Cmd_AddCommand ("listip", SV_FilterList_f);
Cmd_AddCommand ("writeip", SV_WriteIP_f);
Cmd_AddCommand ("floodprot", SV_Floodprot_f);
Cmd_AddCommand ("sv", SV_SendGameCommand_f);
Cmd_AddCommand ("mod", SV_SendGameCommand_f);
Cmd_AddCommand ("killserver", SV_KillServer_f);
Cmd_AddCommand ("map", SV_Map_f);
#ifdef Q3SERVER
Cmd_AddCommand ("spmap", SV_Map_f);
#endif
Cmd_AddCommand ("gamemap", SV_Map_f);
Cmd_AddCommand ("changelevel", SV_Map_f);
Cmd_AddCommand ("listmaps", SV_MapList_f);
Cmd_AddCommand ("setmaster", SV_SetMaster_f);
Cmd_AddCommand ("heartbeat", SV_Heartbeat_f);
Cmd_AddCommand ("localinfo", SV_Localinfo_f);
Cmd_AddCommand ("gamedir", SV_Gamedir_f);
Cmd_AddCommand ("sv_gamedir", SV_Gamedir);
Cmd_AddCommand ("sv_settimer", SV_SetTimer_f);
Cmd_AddCommand ("stuffcmd", SV_StuffToClient_f);
Cmd_AddCommand ("pin_save", SV_Pin_Save_f);
Cmd_AddCommand ("pin_reload", SV_Pin_Reload_f);
Cmd_AddCommand ("pin_delete", SV_Pin_Delete_f);
Cmd_AddCommand ("pin_add", SV_Pin_Add_f);
if (isDedicated)
cl_warncmd.value = 1;
}
#endif