mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-29 23:22:01 +00:00
7fea1f33ee
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6236 fc73d0e0-1445-4013-8a0c-d673dee63da5
419 lines
17 KiB
C
419 lines
17 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
// sound.h -- client sound i/o functions
|
|
|
|
#ifndef __SOUND__
|
|
#define __SOUND__
|
|
|
|
//#define MIXER_F32
|
|
#define MAXSOUNDCHANNELS 8 //on a per device basis
|
|
|
|
//pitch/rate changes require that we track stuff with subsample precision.
|
|
//this can result in some awkward overflows.
|
|
#define ssamplepos_t qintptr_t
|
|
#define usamplepos_t quintptr_t
|
|
#define PITCHSHIFT 6 /*max audio file length = ((1<<32)>>PITCHSHIFT)/KHZ*/
|
|
|
|
struct sfx_s;
|
|
|
|
typedef struct {
|
|
struct sfxcache_s *(QDECL *decodedata) (struct sfx_s *sfx, struct sfxcache_s *buf, ssamplepos_t start, int length); //return true when done.
|
|
float (QDECL *querydata) (struct sfx_s *sfx, struct sfxcache_s *buf, char *title, size_t titlesize); //reports length + original format info without actually decoding anything.
|
|
void (QDECL *ended) (struct sfx_s *sfx); //sound stopped playing and is now silent (allow rewinding or something).
|
|
void (QDECL *purge) (struct sfx_s *sfx); //sound is being purged from memory. destroy everything.
|
|
void *buf;
|
|
} sfxdecode_t;
|
|
|
|
enum
|
|
{
|
|
SLS_NOTLOADED, //not tried to load it
|
|
SLS_LOADING, //loading it on a worker thread.
|
|
SLS_LOADED, //currently in memory and usable.
|
|
SLS_FAILED //already tried to load it. it won't work. not found, invalid format, etc
|
|
};
|
|
typedef struct sfx_s
|
|
{
|
|
char name[MAX_OSPATH];
|
|
sfxdecode_t decoder;
|
|
|
|
int loadstate; //no more super-spammy
|
|
qboolean touched:1; //if the sound is still relevent
|
|
qboolean syspath:1; //if the sound is still relevent
|
|
|
|
int loopstart; //-1 or sample index to begin looping at once the sample ends
|
|
} sfx_t;
|
|
|
|
typedef enum
|
|
{
|
|
#ifdef FTE_TARGET_WEB
|
|
QAF_BLOB=0,
|
|
#endif
|
|
QAF_S8=1,
|
|
//QAF_U8=0x80|1,
|
|
QAF_S16=2,
|
|
//QAF_S32=4,
|
|
#ifdef MIXER_F32
|
|
QAF_F32=0x80|4,
|
|
#endif
|
|
#define QAF_BYTES(v) (v&0x7f) //to make memory allocation easier.
|
|
} qaudiofmt_t;
|
|
|
|
// !!! if this is changed, it much be changed in asm_i386.h too !!!
|
|
typedef struct sfxcache_s
|
|
{
|
|
usamplepos_t length; //sample count
|
|
unsigned int speed;
|
|
qaudiofmt_t format;
|
|
unsigned int numchannels;
|
|
usamplepos_t soundoffset; //byte index into the sound
|
|
qbyte *data; // variable sized
|
|
} sfxcache_t;
|
|
|
|
typedef struct
|
|
{
|
|
int numchannels; // this many samples per frame
|
|
int samples; // mono samples in buffer (individual, non grouped)
|
|
int samplepos; // in mono samples
|
|
int samplebytes; // per channel (NOT per frame)
|
|
enum
|
|
{
|
|
QSF_INVALID, //not selected yet...
|
|
QSF_EXTERNALMIXER, //this sample format is totally irrelevant as this device uses some sort of external mixer.
|
|
QSF_U8, //FIXME: more unsigned formats need changes to S_ClearBuffer
|
|
QSF_S8, //signed 8bit format is actually quite rare.
|
|
QSF_S16, //normal format
|
|
// QSF_X8_S24, //upper 8 bits unused. hopefully we don't need any packed thing
|
|
// QSF_S32, //lower 8 bits probably unused. this makes overflow detection messy.
|
|
QSF_F32, //modern mixers can use SSE/SIMD stuff, and we can skip clamping so this can be quite nippy.
|
|
} sampleformat;
|
|
int speed; // this many frames per second
|
|
unsigned char *buffer; // pointer to mixed pcm buffer (not directly used by mixer)
|
|
} dma_t;
|
|
|
|
//client and server
|
|
#define CF_SV_RELIABLE 1 // send reliably
|
|
#define CF_NET_SENTVELOCITY CF_SV_RELIABLE
|
|
#define CF_FORCELOOP 2 // forces looping. set on static sounds.
|
|
#define CF_NOSPACIALISE 4 // these sounds are played at a fixed volume in both speakers, but still gets quieter with distance.
|
|
//#define CF_PAUSED 8 // rate = 0. or something.
|
|
#define CF_CL_ABSVOLUME 16 // ignores volume cvar (but not mastervolume). this is ignored if received from the server because there's no practical way for the server to respect the client's preferences.
|
|
//#define CF_SV_RESERVED CF_CL_ABSVOLUME
|
|
#define CF_NOREVERB 32 // disables reverb on this channel, if possible.
|
|
#define CF_FOLLOW 64 // follows the owning entity (stops moving if we lose track)
|
|
#define CF_NOREPLACE 128 // start sound event is ignored if there's already a sound playing on that entchannel (probably paired with CF_FORCELOOP).
|
|
|
|
#define CF_SV_UNICAST 256 // serverside only. the sound is sent to msg_entity only.
|
|
#define CF_SV_SENDVELOCITY 512 // serverside hint that velocity is important
|
|
#define CF_CLI_AUTOSOUND 1024 // generated from q2 entities, which avoids breaking regular sounds, using it outside the sound system will probably break things.
|
|
#define CF_CLI_INACTIVE 2048 // try to play even when inactive
|
|
#ifdef Q3CLIENT
|
|
#define CF_CLI_NODUPES 4096 // block multiple identical sounds being started on the same entity within rapid succession (regardless of channel). required by quake3.
|
|
#endif
|
|
#define CF_CLI_STATIC 8192 //started via ambientsound/svc_spawnstaticsound
|
|
#define CF_NETWORKED (CF_NOSPACIALISE|CF_NOREVERB|CF_FORCELOOP|CF_FOLLOW|CF_NOREPLACE)
|
|
|
|
typedef struct
|
|
{
|
|
sfx_t *sfx; // sfx number
|
|
int vol[MAXSOUNDCHANNELS]; // volume, 0.8 fixed point.
|
|
ssamplepos_t pos; // sample position in sfx, <0 means delay sound start (shifted up by PITCHSHIFT)
|
|
int rate; // fixed point rate scaling
|
|
int flags; // cf_ flags
|
|
int entnum; // to allow overriding a specific sound
|
|
int entchannel; // to avoid overriding a specific sound too easily
|
|
vec3_t origin; // origin of sound effect
|
|
vec3_t velocity; // velocity of sound effect
|
|
vec_t dist_mult; // distance multiplier (attenuation/clipK)
|
|
int master_vol; // 0-255 master volume
|
|
#ifdef Q3CLIENT
|
|
unsigned int starttime; // start time, to replicate q3's 50ms embargo on duped sounds.
|
|
#endif
|
|
} channel_t;
|
|
|
|
struct soundcardinfo_s;
|
|
typedef struct soundcardinfo_s soundcardinfo_t;
|
|
|
|
extern struct sndreverbproperties_s
|
|
{
|
|
int modificationcount;
|
|
struct reverbproperties_s
|
|
{ //note: this struct originally comes from openal's eaxreverb
|
|
//it is shared with gamecode
|
|
float flDensity;
|
|
float flDiffusion;
|
|
float flGain;
|
|
float flGainHF;
|
|
float flGainLF;
|
|
float flDecayTime;
|
|
float flDecayHFRatio;
|
|
float flDecayLFRatio;
|
|
float flReflectionsGain;
|
|
float flReflectionsDelay;
|
|
float flReflectionsPan[3];
|
|
float flLateReverbGain;
|
|
float flLateReverbDelay;
|
|
float flLateReverbPan[3];
|
|
float flEchoTime;
|
|
float flEchoDepth;
|
|
float flModulationTime;
|
|
float flModulationDepth;
|
|
float flAirAbsorptionGainHF;
|
|
float flHFReference;
|
|
float flLFReference;
|
|
float flRoomRolloffFactor;
|
|
int iDecayHFLimit;
|
|
} props;
|
|
} *reverbproperties;
|
|
extern size_t numreverbproperties;
|
|
|
|
//reverbproperties_s presets, from efx-presets.h
|
|
//mostly for testing
|
|
#define REVERB_PRESET_PSYCHOTIC \
|
|
{ 0.0625f, 0.5000f, 0.3162f, 0.8404f, 1.0000f, 7.5600f, 0.9100f, 1.0000f, 0.4864f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 2.4378f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 4.0000f, 1.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
|
|
//default reverb 1
|
|
#define REVERB_PRESET_UNDERWATER \
|
|
{ 0.3645f, 1.0000f, 0.3162f, 0.0100f, 1.0000f, 1.4900f, 0.1000f, 1.0000f, 0.5963f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 7.0795f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 1.1800f, 0.3480f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
|
|
|
|
void S_Init (void);
|
|
void S_Startup (void);
|
|
void S_EnumerateDevices(void);
|
|
void S_Shutdown (qboolean final);
|
|
float S_GetSoundTime(int entnum, int entchannel);
|
|
float S_GetChannelLevel(int entnum, int entchannel);
|
|
void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, vec3_t velocity, float fvol, float attenuation, float timeofs, float pitchadj, unsigned int flags);
|
|
float S_UpdateSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, vec3_t velocity, float fvol, float attenuation, float timeofs, float pitchadj, unsigned int flags);
|
|
void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation);
|
|
void S_StopSound (int entnum, int entchannel);
|
|
void S_StopAllSounds(qboolean clear);
|
|
void S_UpdateListener(int seat, int entnum, vec3_t origin, vec3_t forward, vec3_t right, vec3_t up, size_t reverbtype, vec3_t velocity);
|
|
qboolean S_UpdateReverb(size_t reverbtype, void *reverb, size_t reverbsize);
|
|
void S_GetListenerInfo(int seat, float *origin, float *forward, float *right, float *up);
|
|
void S_Update (void);
|
|
void S_ExtraUpdate (void);
|
|
void S_MixerThread(soundcardinfo_t *sc);
|
|
void S_Purge(qboolean retaintouched);
|
|
|
|
void S_LockMixer(void);
|
|
void S_UnlockMixer(void);
|
|
|
|
qboolean S_HaveOutput(void);
|
|
|
|
void S_Music_Clear(sfx_t *onlyifsample);
|
|
void S_Music_Seek(float time);
|
|
qboolean S_GetMusicInfo(int musicchannel, float *time, float *duration, char *title, size_t titlesize);
|
|
qboolean S_Music_Playing(int musicchannel);
|
|
float Media_CrossFade(int musicchanel, float vol, float time); //queries the volume we're meant to be playing (checks for fade out). -1 for no more, otherwise returns vol.
|
|
sfx_t *Media_NextTrack(int musicchanel, float *time); //queries the track we're meant to be playing now.
|
|
|
|
sfx_t *S_FindName (const char *name, qboolean create, qboolean syspath);
|
|
sfx_t *S_PrecacheSound2 (const char *sample, qboolean syspath);
|
|
#define S_PrecacheSound(s) S_PrecacheSound2(s,false)
|
|
void S_UntouchAll(void);
|
|
void S_ClearPrecache (void);
|
|
void S_BeginPrecaching (void);
|
|
void S_EndPrecaching (void);
|
|
|
|
void S_PaintChannels(soundcardinfo_t *sc, int endtime);
|
|
void S_InitPaintChannels (soundcardinfo_t *sc);
|
|
|
|
soundcardinfo_t *S_SetupDeviceSeat(char *driver, char *device, int seat);
|
|
void S_ShutdownCard (soundcardinfo_t *sc);
|
|
|
|
void S_DefaultSpeakerConfiguration(soundcardinfo_t *sc);
|
|
void S_ResetFailedLoad(void);
|
|
|
|
#ifdef PEXT2_VOICECHAT
|
|
void S_Voip_Parse(void);
|
|
#endif
|
|
#ifdef VOICECHAT
|
|
extern cvar_t snd_voip_showmeter;
|
|
void S_Voip_Transmit(unsigned char clc, sizebuf_t *buf);
|
|
void S_Voip_MapChange(void);
|
|
int S_Voip_Loudness(qboolean ignorevad); //-1 for not capturing, otherwise between 0 and 100
|
|
int S_Voip_ClientLoudness(unsigned int plno);
|
|
qboolean S_Voip_Speaking(unsigned int plno);
|
|
void S_Voip_Ignore(unsigned int plno, qboolean ignore);
|
|
#else
|
|
#define S_Voip_Loudness() -1
|
|
#define S_Voip_Speaking(p) false
|
|
#define S_Voip_Ignore(p,s)
|
|
#endif
|
|
|
|
qboolean S_IsPlayingSomewhere(sfx_t *s);
|
|
//qboolean ResampleSfx (sfx_t *sfx, int inrate, int inchannels, int inwidth, int insamps, int inloopstart, qbyte *data);
|
|
|
|
// picks a channel based on priorities, empty slots, number of channels
|
|
channel_t *SND_PickChannel(soundcardinfo_t *sc, int entnum, int entchannel);
|
|
|
|
void SND_ResampleStream (void *in, int inrate, qaudiofmt_t inwidth, int inchannels, int insamps, void *out, int outrate, qaudiofmt_t outwidth, int outchannels, int resampstyle);
|
|
|
|
// restart entire sound subsystem (doesn't flush old sounds, so make sure that happens)
|
|
void S_DoRestart (qboolean onlyifneeded);
|
|
|
|
void S_Restart_f (void);
|
|
|
|
//plays streaming audio
|
|
void S_RawAudio(int sourceid, qbyte *data, int speed, int samples, int channels, qaudiofmt_t width, float volume);
|
|
|
|
void CLVC_Poll (void);
|
|
|
|
void SNDVC_MicInput(qbyte *buffer, int samples, int freq, int width);
|
|
|
|
|
|
|
|
// ====================================================================
|
|
// User-setable variables
|
|
// ====================================================================
|
|
|
|
#define NUM_MUSICS 1
|
|
|
|
#define AMBIENT_FIRST 0
|
|
#define AMBIENT_STOP NUM_AMBIENTS
|
|
#define MUSIC_FIRST AMBIENT_STOP
|
|
#define MUSIC_STOP (MUSIC_FIRST + NUM_MUSICS)
|
|
#define DYNAMIC_FIRST MUSIC_STOP
|
|
|
|
//
|
|
// Fake dma is a synchronous faking of the DMA progress used for
|
|
// isolating performance in the renderer. The fakedma_updates is
|
|
// number of times S_Update() is called per second.
|
|
//
|
|
|
|
extern int snd_speed;
|
|
|
|
extern cvar_t snd_nominaldistance;
|
|
|
|
extern cvar_t snd_loadas8bit;
|
|
extern cvar_t bgmvolume;
|
|
extern cvar_t volume, mastervolume;
|
|
extern cvar_t snd_capture;
|
|
extern cvar_t nosound;
|
|
|
|
extern float voicevolumemod;
|
|
|
|
extern qboolean snd_initialized;
|
|
extern cvar_t snd_mixerthread;
|
|
|
|
extern int snd_blocked;
|
|
|
|
void S_LocalSound (const char *s);
|
|
void S_LocalSound2 (const char *sound, int channel, float volume);
|
|
qboolean S_LoadSound (sfx_t *s, qboolean forcedecode);
|
|
|
|
typedef qboolean (QDECL *S_LoadSound_t) (sfx_t *s, qbyte *data, size_t datalen, int sndspeed, qboolean forcedecode);
|
|
qboolean S_RegisterSoundInputPlugin(void *module, S_LoadSound_t loadfnc); //called to register additional sound input plugins
|
|
void S_UnregisterSoundInputModule(void *module);
|
|
|
|
void S_AmbientOff (void);
|
|
void S_AmbientOn (void);
|
|
|
|
|
|
//inititalisation functions.
|
|
typedef struct
|
|
{
|
|
const char *name; //must be a single token, with no :
|
|
qboolean (QDECL *InitCard) (soundcardinfo_t *sc, const char *cardname); //NULL for default device.
|
|
qboolean (QDECL *Enumerate) (void (QDECL *callback) (const char *drivername, const char *devicecode, const char *readablename));
|
|
void (QDECL *RegisterCvars) (void);
|
|
} sounddriver_t;
|
|
/*typedef int (*sounddriver) (soundcardinfo_t *sc, int cardnum);
|
|
extern sounddriver pOPENAL_InitCard;
|
|
extern sounddriver pDSOUND_InitCard;
|
|
extern sounddriver pALSA_InitCard;
|
|
extern sounddriver pSNDIO_InitCard;
|
|
extern sounddriver pOSS_InitCard;
|
|
extern sounddriver pSDL_InitCard;
|
|
extern sounddriver pWAV_InitCard;
|
|
extern sounddriver pAHI_InitCard;
|
|
*/
|
|
|
|
typedef enum
|
|
{
|
|
CUR_SPACIALISEONLY = 0, //for ticking over, respacialising, etc
|
|
CUR_UPDATE = (1u<<1), //flags/rate changed without changing the sound itself
|
|
CUR_SOUNDCHANGE = (1u<<2), //the audio file changed too. reset everything.
|
|
CUR_OFFSET = (1u<<3),
|
|
CUR_EVERYTHING = CUR_UPDATE|CUR_SOUNDCHANGE|CUR_OFFSET
|
|
} chanupdatereason_t;
|
|
|
|
struct soundcardinfo_s { //windows has one defined AFTER directsound
|
|
char name[256]; //a description of the card.
|
|
char guid[256]; //device name as detected (so input code can create sound devices without bugging out too much)
|
|
struct soundcardinfo_s *next;
|
|
int seat;
|
|
|
|
//speaker orientations for spacialisation.
|
|
float dist[MAXSOUNDCHANNELS];
|
|
|
|
vec3_t speakerdir[MAXSOUNDCHANNELS];
|
|
|
|
//info on which sound effects are playing
|
|
//FIXME: use a linked list
|
|
channel_t *channel;
|
|
size_t total_chans;
|
|
size_t max_chans;
|
|
|
|
float ambientlevels[NUM_AMBIENTS]; //we use a float instead of the channel's int volume value to avoid framerate dependancies with slow transitions.
|
|
|
|
//mixer
|
|
volatile dma_t sn; //why is this volatile?
|
|
qboolean inactive_sound; //continue mixing for this card even when the window isn't active.
|
|
qboolean selfpainting; //allow the sound code to call the right functions when it feels the need (not properly supported).
|
|
|
|
int paintedtime; //used in the mixer as last-written pos (in frames)
|
|
int oldsamplepos; //this is used to track buffer wraps
|
|
int buffers; //used to keep track of how many buffer wraps for consistant sound
|
|
int samplequeue; //this is the number of samples the device can enqueue. if set, DMAPos returns the write point (rather than hardware read point) (in samplepairs).
|
|
|
|
//callbacks
|
|
void *(*Lock) (soundcardinfo_t *sc, unsigned int *startoffset); //grab a pointer to the hardware ringbuffer or whatever. startoffset is the starting offset. you can set it to 0 and bump the start offset if you need.
|
|
void (*Unlock) (soundcardinfo_t *sc, void *buffer); //release the hardware ringbuffer memory
|
|
void (*Submit) (soundcardinfo_t *sc, int start, int end); //if the ringbuffer is emulated, this is where you should push it to the device.
|
|
void (*Shutdown) (soundcardinfo_t *sc); //kill the device
|
|
unsigned int (*GetDMAPos) (soundcardinfo_t *sc); //get the current point that the hardware is reading from (the return value should not wrap, at least not very often)
|
|
void (*SetEnvironmentReverb) (soundcardinfo_t *sc, size_t reverb); //if you have eax enabled, change the environment. generally this is a stub. optional.
|
|
void (*Restore) (soundcardinfo_t *sc); //called before lock/unlock/lock/unlock/submit. optional
|
|
void (*ChannelUpdate) (soundcardinfo_t *sc, channel_t *channel, chanupdatereason_t schanged); //properties of a sound effect changed. this is to notify hardware mixers. optional.
|
|
void (*ListenerUpdate) (soundcardinfo_t *sc, int entnum, vec3_t origin, vec3_t forward, vec3_t right, vec3_t up, vec3_t velocity); //player moved or something. this is to notify hardware mixers. optional.
|
|
ssamplepos_t (*GetChannelPos) (soundcardinfo_t *sc, channel_t *channel); //queries a hardware mixer's channel position (essentially returns channel->pos, except more up to date)
|
|
|
|
//driver-specific - if you need more stuff, you should just shove it in the handle pointer
|
|
void *thread;
|
|
void *handle;
|
|
int snd_sent;
|
|
int snd_completed;
|
|
int audio_fd;
|
|
};
|
|
|
|
extern soundcardinfo_t *sndcardinfo;
|
|
|
|
typedef struct
|
|
{
|
|
int apiver;
|
|
char *drivername;
|
|
qboolean (QDECL *Enumerate) (void (QDECL *callback) (const char *drivername, const char *devicecode, const char *readablename));
|
|
void *(QDECL *Init) (int samplerate, const char *device); /*create a new context*/
|
|
void (QDECL *Start) (void *ctx); /*begin grabbing new data, old data is potentially flushed*/
|
|
unsigned int (QDECL *Update) (void *ctx, unsigned char *buffer, unsigned int minbytes, unsigned int maxbytes); /*grab the data into a different buffer*/
|
|
void (QDECL *Stop) (void *ctx); /*stop grabbing new data, old data may remain*/
|
|
void (QDECL *Shutdown) (void *ctx); /*destroy everything*/
|
|
} snd_capture_driver_t;
|
|
|
|
#endif
|