mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-14 16:31:38 +00:00
58af42990d
Tweeked interpolation. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3313 fc73d0e0-1445-4013-8a0c-d673dee63da5
348 lines
6.9 KiB
C
348 lines
6.9 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
// screen.c -- master for refresh, status bar, console, chat, notify, etc
|
|
|
|
#include "quakedef.h"
|
|
#ifdef RGLQUAKE
|
|
#include "glquake.h"
|
|
|
|
#include <time.h>
|
|
|
|
void GLSCR_UpdateScreen (void);
|
|
|
|
|
|
extern qboolean scr_drawdialog;
|
|
|
|
extern cvar_t gl_triplebuffer;
|
|
extern cvar_t scr_fov;
|
|
|
|
extern qboolean scr_initialized;
|
|
extern float oldsbar;
|
|
extern qboolean scr_drawloading;
|
|
|
|
extern int scr_chatmode;
|
|
extern cvar_t scr_chatmodecvar;
|
|
extern cvar_t vid_conautoscale;
|
|
|
|
|
|
// console size manipulation callbacks
|
|
void GLVID_Console_Resize(void)
|
|
{
|
|
#ifdef AVAIL_FREETYPE
|
|
extern struct font_s *conchar_font;
|
|
extern cvar_t gl_font;
|
|
#endif
|
|
extern cvar_t vid_conwidth, vid_conheight;
|
|
int cwidth, cheight;
|
|
float xratio;
|
|
float yratio=0;
|
|
cwidth = vid_conwidth.value;
|
|
cheight = vid_conheight.value;
|
|
|
|
xratio = vid_conautoscale.value;
|
|
if (xratio > 0)
|
|
{
|
|
char *s = strchr(vid_conautoscale.string, ' ');
|
|
if (s)
|
|
yratio = atof(s + 1);
|
|
|
|
if (yratio <= 0)
|
|
yratio = xratio;
|
|
|
|
xratio = 1 / xratio;
|
|
yratio = 1 / yratio;
|
|
|
|
//autoscale overrides conwidth/height (without actually changing them)
|
|
cwidth = glwidth;
|
|
cheight = glheight;
|
|
}
|
|
else
|
|
{
|
|
xratio = 1;
|
|
yratio = 1;
|
|
}
|
|
|
|
|
|
if (!cwidth)
|
|
cwidth = glwidth;
|
|
if (!cheight)
|
|
cheight = glheight;
|
|
|
|
cwidth*=xratio;
|
|
cheight*=yratio;
|
|
|
|
if (cwidth < 320)
|
|
cwidth = 320;
|
|
if (cheight < 200)
|
|
cheight = 200;
|
|
|
|
vid.width = vid.conwidth = cwidth;
|
|
vid.height = vid.conheight = cheight;
|
|
|
|
vid.recalc_refdef = true;
|
|
Con_CheckResize();
|
|
|
|
#ifdef AVAIL_FREETYPE
|
|
if (conchar_font)
|
|
Font_Free(conchar_font);
|
|
conchar_font = Font_LoadFont(8*glheight/vid.height, gl_font.string);
|
|
#endif
|
|
|
|
#ifdef PLUGINS
|
|
Plug_ResChanged();
|
|
#endif
|
|
}
|
|
|
|
void GLVID_Conheight_Callback(struct cvar_s *var, char *oldvalue)
|
|
{
|
|
if (var->value > 1536) //anything higher is unreadable.
|
|
{
|
|
Cvar_ForceSet(var, "1536");
|
|
return;
|
|
}
|
|
if (var->value < 200 && var->value) //lower would be wrong
|
|
{
|
|
Cvar_ForceSet(var, "200");
|
|
return;
|
|
}
|
|
|
|
GLVID_Console_Resize();
|
|
}
|
|
|
|
void GLVID_Conwidth_Callback(struct cvar_s *var, char *oldvalue)
|
|
{
|
|
//let let the user be too crazy
|
|
if (var->value > 2048) //anything higher is unreadable.
|
|
{
|
|
Cvar_ForceSet(var, "2048");
|
|
return;
|
|
}
|
|
if (var->value < 320 && var->value) //lower would be wrong
|
|
{
|
|
Cvar_ForceSet(var, "320");
|
|
return;
|
|
}
|
|
|
|
GLVID_Console_Resize();
|
|
}
|
|
|
|
void GLVID_Conautoscale_Callback(struct cvar_s *var, char *oldvalue)
|
|
{
|
|
GLVID_Console_Resize();
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SCR_UpdateScreen
|
|
|
|
This is called every frame, and can also be called explicitly to flush
|
|
text to the screen.
|
|
|
|
WARNING: be very careful calling this from elsewhere, because the refresh
|
|
needs almost the entire 256k of stack space!
|
|
==================
|
|
*/
|
|
|
|
void GLSCR_UpdateScreen (void)
|
|
{
|
|
extern cvar_t vid_conheight;
|
|
int uimenu;
|
|
#ifdef TEXTEDITOR
|
|
extern qboolean editormodal;
|
|
#endif
|
|
qboolean nohud;
|
|
qboolean noworld;
|
|
RSpeedMark();
|
|
|
|
vid.numpages = 2 + gl_triplebuffer.value;
|
|
|
|
if (scr_disabled_for_loading)
|
|
{
|
|
extern float scr_disabled_time;
|
|
if (Sys_DoubleTime() - scr_disabled_time > 60 || key_dest != key_game)
|
|
{
|
|
scr_disabled_for_loading = false;
|
|
}
|
|
else
|
|
{
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
scr_drawloading = true;
|
|
SCR_DrawLoading ();
|
|
scr_drawloading = false;
|
|
GL_EndRendering ();
|
|
GL_DoSwap();
|
|
RSpeedEnd(RSPEED_TOTALREFRESH);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!scr_initialized || !con_initialized)
|
|
{
|
|
RSpeedEnd(RSPEED_TOTALREFRESH);
|
|
return; // not initialized yet
|
|
}
|
|
|
|
qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
|
qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
|
|
|
|
#ifdef VM_UI
|
|
uimenu = UI_MenuState();
|
|
#else
|
|
uimenu = 0;
|
|
#endif
|
|
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
|
|
#ifdef TEXTEDITOR
|
|
if (editormodal)
|
|
{
|
|
Editor_Draw();
|
|
GLV_UpdatePalette (false, host_frametime);
|
|
#if defined(_WIN32) && defined(RGLQUAKE)
|
|
Media_RecordFrame();
|
|
#endif
|
|
GLR_BrightenScreen();
|
|
|
|
if (key_dest == key_console)
|
|
Con_DrawConsole(vid_conheight.value/2, false);
|
|
GL_EndRendering ();
|
|
GL_DoSwap();
|
|
RSpeedEnd(RSPEED_TOTALREFRESH);
|
|
return;
|
|
}
|
|
#endif
|
|
if (Media_ShowFilm())
|
|
{
|
|
M_Draw(0);
|
|
GLV_UpdatePalette (false, host_frametime);
|
|
#if defined(_WIN32) && defined(RGLQUAKE)
|
|
Media_RecordFrame();
|
|
#endif
|
|
GLR_BrightenScreen();
|
|
GL_EndRendering ();
|
|
GL_DoSwap();
|
|
RSpeedEnd(RSPEED_TOTALREFRESH);
|
|
return;
|
|
}
|
|
|
|
//
|
|
// determine size of refresh window
|
|
//
|
|
if (vid.recalc_refdef)
|
|
SCR_CalcRefdef ();
|
|
|
|
//
|
|
// do 3D refresh drawing, and then update the screen
|
|
//
|
|
SCR_SetUpToDrawConsole ();
|
|
|
|
noworld = false;
|
|
nohud = false;
|
|
|
|
#ifdef VM_CG
|
|
if (CG_Refresh())
|
|
nohud = true;
|
|
else
|
|
#endif
|
|
#ifdef CSQC_DAT
|
|
if (cls.state == ca_active && CSQC_DrawView())
|
|
nohud = true;
|
|
else
|
|
#endif
|
|
if (uimenu != 1)
|
|
{
|
|
if (r_worldentity.model && cls.state == ca_active)
|
|
V_RenderView ();
|
|
else
|
|
{
|
|
noworld = true;
|
|
}
|
|
}
|
|
else
|
|
GL_DoSwap();
|
|
|
|
GL_Set2D ();
|
|
|
|
GLR_BrightenScreen();
|
|
|
|
if (noworld)
|
|
{
|
|
extern char levelshotname[];
|
|
|
|
if ((key_dest == key_console || key_dest == key_game) && SCR_GetLoadingStage() == LS_NONE)
|
|
scr_con_current = vid.height;
|
|
|
|
//draw the levelshot or the conback fullscreen
|
|
if (*levelshotname)
|
|
{
|
|
if(Draw_ScalePic)
|
|
Draw_ScalePic(0, 0, vid.width, vid.height, Draw_SafeCachePic (levelshotname));
|
|
else
|
|
Draw_ConsoleBackground(0, vid.height, true);
|
|
}
|
|
else
|
|
Draw_ConsoleBackground(0, vid.height, true);
|
|
|
|
nohud = true;
|
|
}
|
|
else if (!nohud)
|
|
SCR_TileClear ();
|
|
|
|
SCR_DrawTwoDimensional(uimenu, nohud);
|
|
|
|
GLV_UpdatePalette (false, host_frametime);
|
|
#if defined(_WIN32) && defined(RGLQUAKE)
|
|
Media_RecordFrame();
|
|
#endif
|
|
|
|
RSpeedEnd(RSPEED_TOTALREFRESH);
|
|
RSpeedShow();
|
|
|
|
GL_EndRendering ();
|
|
}
|
|
|
|
|
|
char *GLVID_GetRGBInfo(int prepadbytes, int *truewidth, int *trueheight)
|
|
{ //returns a BZ_Malloced array
|
|
extern qboolean gammaworks;
|
|
int i, c;
|
|
qbyte *ret = BZ_Malloc(prepadbytes + glwidth*glheight*3);
|
|
|
|
qglReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, ret + prepadbytes);
|
|
|
|
*truewidth = glwidth;
|
|
*trueheight = glheight;
|
|
|
|
if (gammaworks)
|
|
{
|
|
c = prepadbytes+glwidth*glheight*3;
|
|
for (i=prepadbytes ; i<c ; i+=3)
|
|
{
|
|
extern qbyte gammatable[256];
|
|
ret[i+0] = gammatable[ret[i+0]];
|
|
ret[i+1] = gammatable[ret[i+1]];
|
|
ret[i+2] = gammatable[ret[i+2]];
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
#endif
|