mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-23 20:32:43 +00:00
eb8f1f7149
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@518 fc73d0e0-1445-4013-8a0c-d673dee63da5
824 lines
20 KiB
C
824 lines
20 KiB
C
//This file should be easily portable.
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//The biggest strength of this plugin system is that ALL interactions are performed via
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//named functions, this makes it *really* easy to port plugins from one engine to annother.
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#include "quakedef.h"
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#ifdef PLUGINS
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#include "glquake.h"
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typedef struct plugin_s {
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char *name;
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vm_t *vm;
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int tick;
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int executestring;
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int menufunction;
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int sbarlevel[3]; //0 - main sbar, 1 - supplementry sbar sections (make sure these can be switched off), 2 - overlays (scoreboard). menus kill all.
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int reschange;
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struct plugin_s *next;
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} plugin_t;
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plugin_t *currentplug;
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//custom plugin builtins.
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typedef int (*Plug_Builtin_t)(void *offset, unsigned int mask, const long *arg);
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void Plug_RegisterBuiltin(char *name, Plug_Builtin_t bi, int flags);
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#define PLUG_BIF_DLLONLY 1
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#define PLUG_BIF_QVMONLY 2
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void Plug_Init(void);
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void Plug_Tick(void);
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qboolean Plugin_ExecuteString(void);
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void Plug_Shutdown(void);
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static plugin_t *plugs;
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static plugin_t *menuplug; //plugin that has the current menu
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typedef struct {
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char *name;
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Plug_Builtin_t func;
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} Plug_Plugins_t;
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Plug_Plugins_t *plugbuiltins;
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int numplugbuiltins;
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void Plug_RegisterBuiltin(char *name, Plug_Builtin_t bi, int flags)
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{
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//randomize the order a little.
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int newnum;
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newnum = rand()%128;
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while(newnum < numplugbuiltins && plugbuiltins[newnum].func)
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newnum+=128;
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if (newnum > numplugbuiltins)
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{
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numplugbuiltins = newnum+128;
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plugbuiltins = BZ_Realloc(plugbuiltins, sizeof(Plug_Plugins_t)*numplugbuiltins);
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}
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//got an empty number.
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plugbuiltins[newnum].name = name;
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plugbuiltins[newnum].func = bi;
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}
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/*
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static void Plug_RegisterBuiltinIndex(char *name, Plug_Builtin_t bi, int flags, int index) //I d
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{
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//randomize the order a little.
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int newnum;
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newnum = rand()%128;
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while(newnum+1 < numplugbuiltins && plugbuiltins[newnum+1].func)
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newnum+=128;
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newnum++;
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if (newnum > numplugbuiltins)
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{
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numplugbuiltins = newnum+128;
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plugbuiltins = BZ_Realloc(plugbuiltins, sizeof(Plug_Plugins_t)*numplugbuiltins);
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}
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//got an empty number.
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plugbuiltins[newnum].name = name;
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plugbuiltins[newnum].func = bi;
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}
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*/
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int Plug_FindBuiltin(void *offset, unsigned int mask, const long *args)
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{
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int i;
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for (i = 0; i < numplugbuiltins; i++)
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if (plugbuiltins[i].name)
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if (!strcmp(plugbuiltins[i].name, (char *)VM_POINTER(args[0])))
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return -i;
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return 0;
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}
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long Plug_SystemCallsEx(void *offset, unsigned int mask, int fn, const long *arg)
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{
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fn = fn+1;
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if (fn>=0 && fn < numplugbuiltins && plugbuiltins[fn].func!=NULL)
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return plugbuiltins[fn].func(offset, mask, arg);
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Sys_Error("QVM Plugin tried calling invalid builtin %i", fn);
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return 0;
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}
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#ifdef _DEBUG
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static long Plug_SystemCallsExWrapper(void *offset, unsigned int mask, int fn, const long *arg)
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{ //this is so we can use edit and continue properly (vc doesn't like function pointers for edit+continue)
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return Plug_SystemCallsEx(offset, mask, fn, arg);
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}
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#define Plug_SystemCallsEx Plug_SystemCallsExWrapper
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#endif
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//I'm not keen on this.
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//but dlls call it without saying what sort of vm it comes from, so I've got to have them as specifics
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static int EXPORT_FN Plug_SystemCalls(int arg, ...)
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{
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long args[9];
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va_list argptr;
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va_start(argptr, arg);
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args[0]=va_arg(argptr, int);
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args[1]=va_arg(argptr, int);
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args[2]=va_arg(argptr, int);
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args[3]=va_arg(argptr, int);
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args[4]=va_arg(argptr, int);
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args[5]=va_arg(argptr, int);
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args[6]=va_arg(argptr, int);
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args[7]=va_arg(argptr, int);
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args[8]=va_arg(argptr, int);
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va_end(argptr);
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arg = -arg;
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if (arg>=0 && arg < numplugbuiltins && plugbuiltins[arg].func)
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return plugbuiltins[arg].func(NULL, ~0, args);
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Sys_Error("DLL Plugin tried calling invalid biultin %i", arg);
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return 0;
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}
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plugin_t *Plug_Load(char *file)
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{
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plugin_t *newplug;
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int argarray;
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for (newplug = plugs; newplug; newplug = newplug->next)
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{
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if (!stricmp(newplug->name, file))
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return NULL;
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}
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newplug = Z_Malloc(sizeof(plugin_t)+strlen(file)+1);
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newplug->name = (char*)(newplug+1);
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strcpy(newplug->name, file);
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newplug->vm = VM_Create(NULL, file, Plug_SystemCalls, Plug_SystemCallsEx);
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currentplug = newplug;
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if (newplug->vm)
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{
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newplug->next = plugs;
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plugs = newplug;
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argarray = (int)"Plug_GetEngineFunction";
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VM_Call(newplug->vm, 0, Plug_FindBuiltin(NULL, ~0, &argarray));
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if (newplug->reschange)
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VM_Call(newplug->vm, newplug->reschange, vid.width, vid.height);
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}
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else
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{
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Z_Free(newplug);
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newplug = NULL;
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}
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currentplug = NULL;
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return newplug;
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}
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int Plug_Emumerated (char *name, int size, void *param)
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{
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char vmname[MAX_QPATH];
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strcpy(vmname, name);
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vmname[strlen(vmname) - strlen(param)] = '\0';
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Plug_Load(vmname);
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return true;
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}
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int Plug_Con_Print(void *offset, unsigned int mask, const long *arg)
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{
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Con_Print((char*)VM_POINTER(arg[0]));
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return 0;
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}
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int Plug_Sys_Error(void *offset, unsigned int mask, const long *arg)
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{
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Sys_Error("%s", (char*)offset+arg[0]);
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return 0;
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}
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int Plug_ExportToEngine(void *offset, unsigned int mask, const long *arg)
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{
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char *name = (char*)VM_POINTER(arg[0]);
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if (!strcmp(name, "Tick"))
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currentplug->tick = arg[1];
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else if (!strcmp(name, "ExecuteCommand"))
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currentplug->executestring = arg[1];
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else if (!strcmp(name, "MenuEvent"))
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currentplug->menufunction = arg[1];
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else if (!strcmp(name, "UpdateVideo"))
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currentplug->reschange = arg[1];
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else if (!strcmp(name, "SbarBase")) //basic SBAR.
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currentplug->sbarlevel[0] = arg[1];
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else if (!strcmp(name, "SbarSupplement")) //supplementry stuff - teamplay
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currentplug->sbarlevel[1] = arg[1];
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else if (!strcmp(name, "SbarOverlay")) //overlay - scoreboard type stuff.
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currentplug->sbarlevel[2] = arg[1];
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else
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return 0;
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return 1;
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}
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typedef struct {
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//Make SURE that the engine has resolved all cvar pointers into globals before this happens.
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plugin_t *plugin;
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cvar_t *var;
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} plugincvararray_t;
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int plugincvararraylen;
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plugincvararray_t *plugincvararray;
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//qhandle_t Cvar_Register (char *name, char *defaultval, int flags, char *grouphint);
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int Plug_Cvar_Register(void *offset, unsigned int mask, const long *arg)
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{
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char *name = VM_POINTER(arg[0]);
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char *defaultvalue = VM_POINTER(arg[1]);
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unsigned int flags = VM_LONG(arg[2]);
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char *groupname = VM_POINTER(arg[3]);
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cvar_t *var;
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int i;
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var = Cvar_Get(name, defaultvalue, flags&1, groupname);
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for (i = 0; i < plugincvararraylen; i++)
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{
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if (!plugincvararray[i].var)
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{ //hmm... a gap...
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plugincvararray[i].plugin = currentplug;
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plugincvararray[i].var = var;
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return i;
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}
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}
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plugincvararray = BZ_Realloc(plugincvararray, (plugincvararraylen+1)*sizeof(plugincvararray_t));
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plugincvararray[plugincvararraylen].plugin = currentplug;
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plugincvararray[plugincvararraylen].var = var;
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plugincvararraylen++;
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return plugincvararraylen-1;
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}
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//int Cvar_Update, (qhandle_t handle, int modificationcount, char *stringv, float *floatv)); //stringv is 256 chars long, don't expect this function to do anything if modification count is unchanged.
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int Plug_Cvar_Update(void *offset, unsigned int mask, const long *arg)
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{
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int handle;
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int modcount;
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char *stringv; //255 bytes long.
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float *floatv;
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cvar_t *var;
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handle = VM_LONG(arg[0]);
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if (handle < 0 || handle >= plugincvararraylen)
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return 0;
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if (plugincvararray[handle].plugin != currentplug)
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return 0; //I'm not letting you know what annother plugin has registered.
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if (VM_OOB(arg[2], 256) || VM_OOB(arg[3], 4)) //Oi, plugin - you screwed up
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return 0;
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modcount = VM_LONG(arg[1]);
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stringv = VM_POINTER(arg[2]);
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floatv = VM_POINTER(arg[3]);
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var = plugincvararray[handle].var;
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strcpy(stringv, var->string);
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*floatv = var->value;
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return var->modified;
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}
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//void Cmd_Args(char *buffer, int buffersize)
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int Plug_Cmd_Args(void *offset, unsigned int mask, const long *arg)
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{
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char *buffer = (char*)VM_POINTER(arg[0]);
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char *args;
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args = Cmd_Args();
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if (strlen(args)+1>arg[1])
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return 0;
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strcpy(buffer, args);
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return 1;
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}
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//void Cmd_Argv(int num, char *buffer, int buffersize)
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int Plug_Cmd_Argv(void *offset, unsigned int mask, const long *arg)
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{
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char *buffer = (char*)VM_POINTER(arg[1]);
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char *args;
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args = Cmd_Argv(arg[0]);
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if (strlen(args)+1>arg[2])
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return 0;
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strcpy(buffer, args);
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return 1;
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}
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//int Cmd_Argc(void)
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int Plug_Cmd_Argc(void *offset, unsigned int mask, const long *arg)
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{
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return Cmd_Argc();
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}
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int Plug_Menu_Control(void *offset, unsigned int mask, const long *arg)
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{
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switch(VM_LONG(arg[0]))
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{
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case 0: //take away all menus
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case 1:
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if (menuplug)
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{
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plugin_t *oldplug = currentplug;
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currentplug = menuplug;
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Plug_Menu_Event(3, 0);
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menuplug = NULL;
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currentplug = oldplug;
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key_dest = key_game;
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}
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if (VM_LONG(arg[0]) != 1)
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return 1;
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//give us menu control
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menuplug = currentplug;
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key_dest = key_menu;
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m_state = m_plugin;
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return 1;
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case 2: //weather it's us or not.
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return currentplug == menuplug && m_state == m_plugin;
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case 3: //weather a menu is active
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return key_dest == key_menu;
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default:
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return 0;
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}
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}
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typedef struct {
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//Make SURE that the engine has resolved all cvar pointers into globals before this happens.
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plugin_t *plugin;
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char name[64];
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qboolean picfromwad;
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qpic_t *pic;
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} pluginimagearray_t;
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int pluginimagearraylen;
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pluginimagearray_t *pluginimagearray;
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int Plug_Draw_LoadImage(void *offset, unsigned int mask, const long *arg)
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{
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char *name = VM_POINTER(arg[0]);
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qboolean fromwad = arg[1];
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int i;
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qpic_t *pic;
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for (i = 0; i < pluginimagearraylen; i++)
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{
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if (!pluginimagearray[i].plugin)
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break;
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if (pluginimagearray[i].plugin == currentplug)
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{
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if (!strcmp(name, pluginimagearray[i].name))
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break;
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}
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}
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if (i == pluginimagearraylen)
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{
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pluginimagearraylen++;
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pluginimagearray = BZ_Realloc(pluginimagearray, pluginimagearraylen*sizeof(pluginimagearray_t));
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}
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if (qrenderer)
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{
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if (fromwad)
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pic = Draw_SafePicFromWad(name);
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else
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{
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#ifdef RGLQUAKE //GL saves images persistantly (so don't bother with cachepic stuff)
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if (qrenderer == QR_OPENGL)
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pic = Draw_SafeCachePic(name);
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else
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#endif
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pic = NULL;
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}
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}
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else
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pic = NULL;
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Q_strncpyz(pluginimagearray[i].name, name, sizeof(pluginimagearray[i].name));
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pluginimagearray[i].picfromwad = fromwad;
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pluginimagearray[i].pic = pic;
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pluginimagearray[i].plugin = currentplug;
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return i;
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}
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void Plug_DrawReloadImages(void)
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{
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int i;
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for (i = 0; i < pluginimagearraylen; i++)
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{
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if (!pluginimagearray[i].plugin)
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continue;
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if (pluginimagearray[i].picfromwad)
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pluginimagearray[i].pic = Draw_SafePicFromWad(pluginimagearray[i].name);
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#ifdef RGLQUAKE
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else if (qrenderer == QR_OPENGL)
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pluginimagearray[i].pic = Draw_SafeCachePic(pluginimagearray[i].name);
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#endif
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else
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pluginimagearray[i].pic = NULL;
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}
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}
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void GLDraw_Image(float x, float y, float w, float h, float s1, float t1, float s2, float t2, qpic_t *pic);
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void SWDraw_Image (float xp, float yp, float wp, float hp, float s1, float t1, float s2, float t2, qpic_t *pic);
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//int Draw_Image (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t image)
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int Plug_Draw_Image(void *offset, unsigned int mask, const long *arg)
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{
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qpic_t *pic;
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int i;
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if (!qrenderer)
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return 0;
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i = VM_LONG(arg[8]);
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if (i < 0 || i >= pluginimagearraylen)
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return -1; // you fool
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if (pluginimagearray[i].plugin != currentplug)
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return -1;
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if (pluginimagearray[i].pic)
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pic = pluginimagearray[i].pic;
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else if (pluginimagearray[i].picfromwad)
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return 0; //wasn't loaded.
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else
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pic = Draw_CachePic(pluginimagearray[i].name);
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#ifdef RGLQUAKE
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switch (qrenderer)
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{
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case QR_OPENGL:
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glEnable(GL_BLEND);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_ALPHA_TEST);
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GLDraw_Image(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]), VM_FLOAT(arg[2]), VM_FLOAT(arg[3]), VM_FLOAT(arg[4]), VM_FLOAT(arg[5]), VM_FLOAT(arg[6]), VM_FLOAT(arg[7]), pic);
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break;
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}
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#endif
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if (Draw_Image)
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{
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Draw_Image(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]), VM_FLOAT(arg[2]), VM_FLOAT(arg[3]), VM_FLOAT(arg[4]), VM_FLOAT(arg[5]), VM_FLOAT(arg[6]), VM_FLOAT(arg[7]), pic);
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return 1;
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}
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return 1;
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}
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int Plug_Draw_Character(void *offset, unsigned int mask, const long *arg)
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{
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Draw_Character(arg[0], arg[1], (unsigned int)arg[2]);
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return 0;
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}
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int Plug_Draw_Fill(void *offset, unsigned int mask, const long *arg)
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{
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float x, y, width, height;
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x = VM_FLOAT(arg[0]);
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y = VM_FLOAT(arg[1]);
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width = VM_FLOAT(arg[2]);
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height = VM_FLOAT(arg[3]);
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switch(qrenderer)
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{
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#ifdef RGLQUAKE
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case QR_OPENGL:
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glDisable(GL_TEXTURE_2D);
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glBegin(GL_QUADS);
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glVertex2f(x, y);
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glVertex2f(x+width, y);
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glVertex2f(x+width, y+height);
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glVertex2f(x, y+height);
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glEnd();
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glEnable(GL_TEXTURE_2D);
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return 1;
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#endif
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}
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return 0;
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}
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//hrm.... FIXME!
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int Plug_Draw_ColourP(void *offset, unsigned int mask, const long *arg)
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{
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qbyte *pal = host_basepal + VM_LONG(arg[0])*3;
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|
|
if (arg[0]<0 || arg[0]>255)
|
|
return false;
|
|
|
|
if (Draw_ImageColours)
|
|
{
|
|
Draw_ImageColours(pal[0]/255.0f, pal[1]/255.0f, pal[2]/255.0f, 1);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int Plug_Draw_Colour3f(void *offset, unsigned int mask, const long *arg)
|
|
{
|
|
if (Draw_ImageColours)
|
|
{
|
|
Draw_ImageColours(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]), VM_FLOAT(arg[2]), 1);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
int Plug_Draw_Colour4f(void *offset, unsigned int mask, const long *arg)
|
|
{
|
|
if (Draw_ImageColours)
|
|
{
|
|
Draw_ImageColours(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]), VM_FLOAT(arg[2]), VM_FLOAT(arg[3]));
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int Plug_Key_GetKeyCode(void *offset, unsigned int mask, const long *arg)
|
|
{
|
|
int modifier;
|
|
return Key_StringToKeynum(VM_POINTER(arg[0]), &modifier);
|
|
}
|
|
|
|
//void Cvar_SetString (char *name, char *value);
|
|
int Plug_Cvar_SetString(void *offset, unsigned int mask, const long *arg)
|
|
{
|
|
char *name = VM_POINTER(arg[0]),
|
|
*value = VM_POINTER(arg[1]);
|
|
cvar_t *var = Cvar_Get(name, value, 0, "Plugin vars");
|
|
if (var)
|
|
{
|
|
Cvar_Set(var, value);
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//void Cvar_SetFloat (char *name, float value);
|
|
int Plug_Cvar_SetFloat(void *offset, unsigned int mask, const long *arg)
|
|
{
|
|
char *name = VM_POINTER(arg[0]);
|
|
float value = VM_FLOAT(arg[1]);
|
|
cvar_t *var = Cvar_Get(name, "", 0, "Plugin vars"); //"" because I'm lazy
|
|
if (var)
|
|
{
|
|
Cvar_SetValue(var, value);
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//void Cvar_GetFloat (char *name);
|
|
int Plug_Cvar_GetFloat(void *offset, unsigned int mask, const long *arg)
|
|
{
|
|
char *name = VM_POINTER(arg[0]);
|
|
float value = VM_FLOAT(arg[1]);
|
|
int ret;
|
|
cvar_t *var = Cvar_Get(name, "", 0, "Plugin vars");
|
|
if (var)
|
|
{
|
|
VM_FLOAT(ret) = var->value;
|
|
}
|
|
else
|
|
VM_FLOAT(ret) = 0;
|
|
return ret;
|
|
}
|
|
|
|
//qboolean Cvar_GetString (char *name, char *retstring, int sizeofretstring);
|
|
int Plug_Cvar_GetString(void *offset, unsigned int mask, const long *arg)
|
|
{
|
|
char *name, *ret;
|
|
int retsize;
|
|
cvar_t *var;
|
|
if (VM_OOB(arg[1], arg[2]))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
name = VM_POINTER(arg[0]);
|
|
ret = VM_POINTER(arg[1]);
|
|
retsize = VM_LONG(arg[2]);
|
|
|
|
|
|
var = Cvar_Get(name, "", 0, "Plugin vars");
|
|
if (strlen(var->name)+1 > retsize)
|
|
return false;
|
|
|
|
strcpy(ret, var->string);
|
|
|
|
return true;
|
|
}
|
|
|
|
//void Cmd_AddText (char *text, qboolean insert); //abort the entire engine.
|
|
int Plug_Cmd_AddText(void *offset, unsigned int mask, const long *arg)
|
|
{
|
|
if (VM_LONG(arg[1]))
|
|
Cbuf_InsertText(VM_POINTER(arg[0]), RESTRICT_LOCAL);
|
|
else
|
|
Cbuf_AddText(VM_POINTER(arg[0]), RESTRICT_LOCAL);
|
|
|
|
return 1;
|
|
}
|
|
|
|
int Plug_CL_GetStats(void *offset, unsigned int mask, const long *arg)
|
|
{
|
|
int i;
|
|
int pnum = VM_LONG(arg[0]);
|
|
unsigned int *stats = VM_POINTER(arg[1]);
|
|
int pluginstats = VM_LONG(arg[2]);
|
|
int max;
|
|
|
|
if (VM_OOB(arg[1], arg[2]*4))
|
|
return 0;
|
|
|
|
max = pluginstats;
|
|
if (max > MAX_CL_STATS)
|
|
max = MAX_CL_STATS;
|
|
for (i = 0; i < max; i++)
|
|
{ //fill stats with the right player's stats
|
|
stats[i] = cl.stats[pnum][i];
|
|
}
|
|
for (; i < pluginstats; i++) //plugin has too many stats (wow)
|
|
stats[i] = 0; //fill the rest.
|
|
return max;
|
|
}
|
|
|
|
void Plug_Init(void)
|
|
{
|
|
Plug_RegisterBuiltin("Plug_GetEngineFunction", Plug_FindBuiltin, 0);//plugin wishes to find a builtin number.
|
|
Plug_RegisterBuiltin("Plug_ExportToEngine", Plug_ExportToEngine, 0); //plugin has a call back that we might be interested in.
|
|
Plug_RegisterBuiltin("Con_Print", Plug_Con_Print, 0); //printf is not possible - qvm floats are never doubles, vararg floats in a cdecl call are always converted to doubles.
|
|
Plug_RegisterBuiltin("Sys_Error", Plug_Sys_Error, 0);
|
|
Plug_RegisterBuiltin("Com_Error", Plug_Sys_Error, 0); //make zquake programmers happy.
|
|
|
|
Plug_RegisterBuiltin("Cmd_Args", Plug_Cmd_Args, 0);
|
|
Plug_RegisterBuiltin("Cmd_Argc", Plug_Cmd_Argc, 0);
|
|
Plug_RegisterBuiltin("Cmd_Argv", Plug_Cmd_Argv, 0);
|
|
Plug_RegisterBuiltin("Cmd_AddText", Plug_Cmd_AddText, 0);
|
|
|
|
Plug_RegisterBuiltin("CL_GetStats", Plug_CL_GetStats, 0);
|
|
Plug_RegisterBuiltin("Menu_Control", Plug_Menu_Control, 0);
|
|
Plug_RegisterBuiltin("Key_GetKeyCode", Plug_Key_GetKeyCode, 0);
|
|
|
|
Plug_RegisterBuiltin("Cvar_Register", Plug_Cvar_Register, 0);
|
|
Plug_RegisterBuiltin("Cvar_SetString", Plug_Cvar_SetString, 0);
|
|
Plug_RegisterBuiltin("Cvar_SetFloat", Plug_Cvar_SetFloat, 0);
|
|
Plug_RegisterBuiltin("Cvar_GetString", Plug_Cvar_GetString, 0);
|
|
Plug_RegisterBuiltin("Cvar_GetFloat", Plug_Cvar_GetFloat, 0);
|
|
|
|
Plug_RegisterBuiltin("Draw_LoadImage", Plug_Draw_LoadImage, 0);
|
|
Plug_RegisterBuiltin("Draw_Image", Plug_Draw_Image, 0);
|
|
|
|
Plug_RegisterBuiltin("Draw_Character", Plug_Draw_Character, 0);
|
|
Plug_RegisterBuiltin("Draw_Fill", Plug_Draw_Fill, 0);
|
|
Plug_RegisterBuiltin("Draw_Colourp", Plug_Draw_ColourP, 0);
|
|
Plug_RegisterBuiltin("Draw_Colour3f", Plug_Draw_Colour3f, 0);
|
|
Plug_RegisterBuiltin("Draw_Colour4f", Plug_Draw_Colour4f, 0);
|
|
|
|
#ifdef _WIN32
|
|
COM_EnumerateFiles("plugins/*x86.dll", Plug_Emumerated, "x86.dll");
|
|
#elif defined(__linux__)
|
|
COM_EnumerateFiles("plugins/*x86.so", Plug_Emumerated, "x86.so");
|
|
#endif
|
|
COM_EnumerateFiles("plugins/*.qvm", Plug_Emumerated, ".qvm");
|
|
}
|
|
|
|
void Plug_Tick(void)
|
|
{
|
|
plugin_t *plug;
|
|
for (plug = plugs; plug; plug = plug->next)
|
|
{
|
|
if (plug->tick)
|
|
{
|
|
currentplug = plug;
|
|
VM_Call(plug->vm, plug->tick, (int)(realtime*1000));
|
|
}
|
|
}
|
|
}
|
|
|
|
void Plug_ResChanged(void)
|
|
{
|
|
plugin_t *oldplug = currentplug;
|
|
for (currentplug = plugs; currentplug; currentplug = currentplug->next)
|
|
{
|
|
if (currentplug->reschange)
|
|
VM_Call(currentplug->vm, currentplug->reschange, vid.width, vid.height);
|
|
}
|
|
currentplug = oldplug;
|
|
}
|
|
|
|
qboolean Plugin_ExecuteString(void)
|
|
{
|
|
plugin_t *plug;
|
|
if (Cmd_Argc()>0)
|
|
{
|
|
for (plug = plugs; plug; plug = plug->next)
|
|
{
|
|
if (plug->executestring)
|
|
{
|
|
currentplug = plug;
|
|
if (VM_Call(plug->vm, plug->executestring, 0))
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
qboolean Plug_Menu_Event(int eventtype, int param) //eventtype = draw/keydown/keyup, param = time/key
|
|
{
|
|
extern int mousecursor_x, mousecursor_y;
|
|
|
|
if (!menuplug)
|
|
return false;
|
|
|
|
return VM_Call(menuplug->vm, menuplug->menufunction, eventtype, param, mousecursor_x, mousecursor_y);
|
|
}
|
|
|
|
void Plug_SBar(void)
|
|
{
|
|
plugin_t *oc=currentplug;
|
|
int cp;
|
|
vrect_t rect;
|
|
|
|
for (currentplug = plugs; currentplug; currentplug = currentplug->next)
|
|
{
|
|
if (currentplug->sbarlevel[0])
|
|
{
|
|
for (cp = 0; cp < cl.splitclients; cp++)
|
|
{ //if you don't use splitscreen, use a full videosize rect.
|
|
SCR_VRectForPlayer(&rect, cp);
|
|
VM_Call(currentplug->vm, currentplug->sbarlevel[0], cp, rect.x, rect.y, rect.width, rect.height);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (!currentplug)
|
|
{
|
|
Sbar_Draw();
|
|
return; //our current sbar draws a scoreboard too. We don't want that bug to be quite so apparent.
|
|
//please don't implement this identical hack in your engines...
|
|
}
|
|
|
|
for (currentplug = plugs; currentplug; currentplug = currentplug->next)
|
|
{
|
|
if (currentplug->sbarlevel[1])
|
|
{
|
|
for (cp = 0; cp < cl.splitclients; cp++)
|
|
{ //if you don't use splitscreen, use a full videosize rect.
|
|
SCR_VRectForPlayer(&rect, cp);
|
|
VM_Call(currentplug->vm, currentplug->sbarlevel[1], cp, rect.x, rect.y, rect.width, rect.height);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (currentplug = plugs; currentplug; currentplug = currentplug->next)
|
|
{
|
|
if (currentplug->sbarlevel[2])
|
|
{
|
|
for (cp = 0; cp < cl.splitclients; cp++)
|
|
{ //if you don't use splitscreen, use a full videosize rect.
|
|
SCR_VRectForPlayer(&rect, cp);
|
|
VM_Call(currentplug->vm, currentplug->sbarlevel[2], cp, rect.x, rect.y, rect.width, rect.height);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
currentplug = oc;
|
|
}
|
|
|
|
void Plug_Close(plugin_t *plug)
|
|
{
|
|
if (plugs == plug)
|
|
plugs = plug->next;
|
|
else
|
|
{
|
|
plugin_t *prev;
|
|
for (prev = plugs; prev; prev = prev->next)
|
|
{
|
|
if (prev->next == plug)
|
|
break;
|
|
}
|
|
if (!prev)
|
|
Sys_Error("Plug_Close: not linked\n");
|
|
prev->next = plug->next;
|
|
}
|
|
|
|
VM_Destroy(plug->vm);
|
|
}
|
|
|
|
void Plug_Shutdown(void)
|
|
{
|
|
|
|
}
|
|
|
|
#endif
|