..
botlib.h
This might be handy,
2005-10-04 19:28:31 +00:00
net_preparse.c
Small tweeks
2005-07-09 15:47:20 +00:00
pr_cmds.c
UDC_EXTEFFECT sucks
2005-10-05 02:15:33 +00:00
progdefs.h
UDC_EXTEFFECT sucks
2005-10-05 02:15:33 +00:00
progs.h
Rewrote a few bsp tracing stuff (primarily for heightmap things).
2005-08-26 22:56:51 +00:00
q2game.h
Urm. Compiles in FreeBSD with gmake and gcc. So, urm, yeah... Maybe it runs too.
2005-04-17 02:22:51 +00:00
q3g_public.h
q3 fixes and misilaneous minor changes.
2005-09-08 22:52:46 +00:00
qwsvdef.h
Removed unused cachedir variable.
2005-08-03 21:48:18 +00:00
savegame.c
Fixed a warning (twice).
2005-09-14 04:38:01 +00:00
server.h
UDC_EXTEFFECT sucks
2005-10-05 02:15:33 +00:00
sv_ccmds.c
warning fix
2005-10-05 02:44:40 +00:00
sv_chat.c
Rewrote a few bsp tracing stuff (primarily for heightmap things).
2005-08-26 22:56:51 +00:00
sv_demo.c
mvdplay should be run fine now, once in. You can still hijack scoreboards though.
2005-01-26 03:39:47 +00:00
sv_ents.c
UDC_EXTEFFECT sucks
2005-10-05 02:15:33 +00:00
sv_init.c
warning fix
2005-10-05 02:26:54 +00:00
sv_main.c
few message fixes
2005-10-05 02:16:28 +00:00
sv_master.c
<Molgrum> hey Spikester, i get an error trying to compile fteserver: ./release/sv_linux/sv_master.o(.text+0x644): In function `SVM_Think':
2005-10-05 18:14:38 +00:00
sv_move.c
Some changes. QC execution has been tweeked a little. It needs further work still.
2005-03-28 00:11:59 +00:00
sv_mvd.c
mvd 'clients' are closest to quakeworld. they want the qw-type player writing code.
2005-09-08 01:44:31 +00:00
sv_nchan.c
server can be configured out, rtlights are a bit more responcible.
2004-11-29 01:21:00 +00:00
sv_phys.c
Rewrote a few bsp tracing stuff (primarily for heightmap things).
2005-08-26 22:56:51 +00:00
sv_rankin.c
fix server crash (rid#1258739)
2005-08-14 03:39:49 +00:00
sv_send.c
A few tweeks here and there.
2005-10-01 03:09:17 +00:00
sv_sys_unix.c
SV_Frame no longer takes an argument.
2005-08-10 17:52:18 +00:00
sv_sys_win.c
A cool funky console.
2005-10-04 21:16:47 +00:00
sv_user.c
Getting rid of the version number, now using build numbers only.
2005-10-04 21:08:06 +00:00
svmodel.c
Rewrote a few bsp tracing stuff (primarily for heightmap things).
2005-08-26 22:56:51 +00:00
svq2_ents.c
A few tweeks here and there.
2005-10-01 03:09:17 +00:00
svq2_game.c
cl_parsewhitetext (rid#1239249)
2005-09-07 14:55:25 +00:00
svq3_game.c
A few tweeks here and there.
2005-10-01 03:09:17 +00:00
world.c
A few tweeks here and there.
2005-10-01 03:09:17 +00:00
worlda.s
ASM code for q1 world hull physics
2004-08-22 22:46:32 +00:00