mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-10 22:51:57 +00:00
cd97d1fff3
fix q3 looping sounds fix q3sv bug that was kicking clients on map changes attempt to resize q3ui if the window changes size added some more disconnect reasons (for menuqc/q3ui to report). reworked particle count/step arguments for better compat with DP. particles that used count for trails were already broken... drawtextfield builtin will report line numbers shown, so qc can finally tell how much text there actually was added some more items to 'fps_preset dp', stuff needed for the 'quake15' mod. added dpcompat_noretouchground cvar for people wanting to mimic dp's bugs. added 'r_netgraph 2' setting, which will show packet sizes per svc, in part to highlight wasteful mods. added cvar to disable the q1mdl floodfill, which caused problems for yet another person. internal editor now attempts to support debugging asm, if no source is available. fix 64bit icon bug in x11. FINALLY fix high's te_teleport effect. load with no arguments will scan for the most recent a#/s#/quick savedgame instead of using just quick. load command will chose between fte and vanilla savedgame formats based on modification time, if both exist in the same package/dir. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5394 fc73d0e0-1445-4013-8a0c-d673dee63da5
915 lines
15 KiB
INI
915 lines
15 KiB
INI
///////////////////////////////
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//rain
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r_part te_rain
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{
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texture ball; scalefactor 1; count 1; alpha 0.4; rgb 255 255 255; die 2; veladd 2; scale 2; type texturedspark
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cliptype rainsplash
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clipbounce 1
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clipcount 5
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}
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r_part rainsplash
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{
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randomvel 50 50
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count 1;
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texture ball; scalefactor 1; alpha 0.1; rgb 255 255 255; die 0.4; scale 50;
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stretchfactor 4
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veladd 50; scale 1; type texturedspark
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gravity 400
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}
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///////////////////////////////
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//rocket trail
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// flame trail
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r_part tr_rocket
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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step 1
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scale 12
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alpha 0.4
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die 0.5
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rgb 255 127 100
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rgbdelta -14 -300 -300
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blend add
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scalefactor 1
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scaledelta -15
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}
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// smoke puffs
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r_part +tr_rocket
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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step 5
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scale 30
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alpha 0.2
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die 0.75
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//diesubrand 10.25
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randomvel 0.2
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rgb 5 5 5
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//rgbdelta -230 -45 -9
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gravity -15
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scalefactor 1
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scaledelta 20
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spawnvel 5
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}
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// burst sparks
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r_part +tr_rocket
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{
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type texturedspark
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texture "particles/fteparticlefont.tga"
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tcoords 1 65 31 95 256 8 32
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count 1
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scale 2
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scalefactor 1
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scaledelta -15
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alpha 0.2
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die 0.25
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rgb 255 128 0
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blend add
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spawnmode ball
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spawnorg 1
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spawnvel 50
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veladd 500
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friction 0.01
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gravity 100
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}
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///////////////////////////////////////////
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//alternate rocket trail, which is used by a handful of qw players.
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//r_part tr_altrocket
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//{
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//}
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///////////////////////////////////////////
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//grenade trail
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r_part tr_grenade
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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step 6
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scale 32
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scaledelta 12
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alpha 0.3
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die 1.25
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randomvel 2
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veladd 15
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rgb 75 75 75
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//rgb 255 50 50
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//rgbdelta -255 -75 -75
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gravity -25
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scalefactor 1
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blend modulate
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}
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r_part +tr_grenade
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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scale 1
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scaledelta 0.25
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alpha 0.2
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step 4
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die 0.8
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randomvel 0
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rgb 255 150 150
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rgbdelta 0 -150 -150
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type beam
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blend add
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}
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//////////////////////////////////
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//shotgun impacts
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r_part gunshotsmoke
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 65 31 95 256 8 32
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count 3
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scale 25
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scalefactor 1
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die 0.8
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alpha 0.12
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rgb 32 32 32
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blend add
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spawnmode ball
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spawnorg 2
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spawnvel 20
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veladd -20
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}
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r_part te_gunshot
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{
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type texturedspark
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texture "particles/fteparticlefont.tga"
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tcoords 1 65 31 95 256 8 32
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count 3
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scale 2
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scalefactor 1
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alpha 0.5
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die 0.8
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rgb 255 128 0
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blend add
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spawnmode ball
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spawnorg 1
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spawnvel 100
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veladd -80
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friction 0.3
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gravity 400
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assoc gunshotsmoke
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}
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//////////////////////////////////
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//nail impacts
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r_part te_spike
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{
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type sparkfan
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count 10
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scale 1
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scalefactor 1
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alpha 0.5
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die 0.2
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rgb 255 128 0
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blend add
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spawnmode ball
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spawnorg 12
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spawnvel 300
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}
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r_part +te_spike
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 97 95 191 256
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count 1
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scale 1
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scalefactor 1
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scaledelta 190
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die 0.1
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alpha 0.6
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rgb 255 128 0
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blend add
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assoc gunshotsmoke
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}
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r_part te_superspike
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{
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type sparkfan
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count 20
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scale 1
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scalefactor 1
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alpha 0.5
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die 0.2
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rgb 255 128 0
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blend add
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spawnmode ball
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spawnorg 12
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spawnvel 300
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}
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r_part +te_superspike
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 97 95 191 256
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count 1
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scale 1
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scalefactor 1
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scaledelta 190
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die 0.1
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alpha 0.6
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rgb 255 128 0
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blend add
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assoc gunshotsmoke
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}
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////////////////////////////////////////////////
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//explosion
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//red bit
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r_part te_explosion
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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count 1
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scale 500
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alpha 0.4
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die 0.2
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rgb 255 127 100
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rgbdelta -14 -300 -300
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blend add
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scalefactor 1
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scaledelta -15
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randomvel 0
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// lightradius 350
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// lightrgb 1.4 1.2 1.05
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// lighttime 0.5
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// lightradiusfade 350
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// lightrgbfade 2 2 2
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}
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//smoke
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r_part +te_explosion
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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count 7
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scale 300
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alpha 0.2
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die 0.8
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//diesubrand 10.25
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randomvel 100
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rgb 5 5 5
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//rgbdelta -230 -45 -9
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gravity -15
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scalefactor 1
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scaledelta 40
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spawnvel 5
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}
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// burst sparks
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r_part +te_explosion
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{
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type texturedspark
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texture "particles/fteparticlefont.tga"
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tcoords 1 65 31 95 256 8 32
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count 100
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scale 5
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scalefactor 1
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scaledelta -15
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alpha 0.2
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die 0.5
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rgb 255 128 0
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blend add
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spawnmode ball
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spawnorg 1
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randomvel 1000
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friction 0.01
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gravity 100
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stretchfactor -80
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}
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//hide lights in explosions.
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//r_explosionlight 0
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//hide the explosion sprite in qw
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cl_expsprite 0
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//hide it in nq - WARNING: some mods use this sprite as a flame thrower.
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//r_effect "progs/s_explod.spr" hidden 1
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//////////////////////////////////////////
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//rogue te_explosion2 effect
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//note: if not otherwise defined, te_explosion2_BASE_RAND maps to this, and specifies the palette colours.
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r_part te_explosion2
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{
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type texturedspark
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texture "particles/fteparticlefont.tga"
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tcoords 1 65 31 95 256 8 32
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count 256
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scale 5
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scalefactor 1
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scaledelta -15
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alpha 0.2
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die 0.5
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blend add
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spawnmode ball
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spawnorg 1
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randomvel 1000
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friction 0.01
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gravity 100
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stretchfactor -80
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}
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//dragon fireball
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//r_part te_explosion2_228_5
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//rogue multigrenade sub explosion
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//also triggered from a shielded rogue player touching another player (and doing some damage)
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//also used during the ending.
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//red particles
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//r_part te_explosion2_230_5
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//rogue plasma explosion
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//also rogue timemachine explosion
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//white particles splaying outwards
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//r_part te_explosion2_244_3
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//////////////////////////////////////////
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//for when a spawn dies.
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//also used by TF for emp explosions.
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r_part te_tarexplosion
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{
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type texturedspark
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texture "particles/fteparticlefont.tga"
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tcoords 1 65 31 95 256 8 32
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count 128
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scale 5
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scalefactor 1
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scaledelta -15
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rgb 0 0 17
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alpha 0.5
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die 0.5
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spawnmode ball
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spawnorg 1
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randomvel 500
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friction 0.01
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gravity 100
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stretchfactor -80
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}
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r_part +te_tarexplosion
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{
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type texturedspark
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texture "particles/fteparticlefont.tga"
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tcoords 1 65 31 95 256 8 32
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count 256
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scale 5
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scalefactor 1
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scaledelta -15
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rgb 83 67 115
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alpha 0.3
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die 0.5
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blend add
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spawnmode ball
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spawnorg 1
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randomvel 500
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friction 0.01
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gravity 100
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stretchfactor -80
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}
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//////////////////////////////////////////
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//cthon falling into lava.
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//often also used for TF gas grenades.
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r_part te_lavasplash
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{
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texture "particles/fteparticlefont.tga"
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tcoords 129 1 191 63 256
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count 654
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scale 15
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alpha 0.7
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die 4
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randomvel 64
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rgb 255 128 128
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gravity 50
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blend add
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spawnorg 192 64
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up 48
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}
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//////////////////////////////////////////
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//FIXME: what if we don't have glsl support?
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r_part te_teleport
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{
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scale 250
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count 1
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alpha 0.3
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die 0.5
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scalefactor 1
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rotationstart 45
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rotationspeed 0
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shader
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{
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surfaceparm noshadows
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surfaceparm nodlight
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glslprogram
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{
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!!samps screen=0
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varying vec2 tcoord;
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varying vec4 scoord;
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varying float alph;
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#ifdef VERTEX_SHADER
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attribute vec2 v_texcoord;
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attribute vec4 v_colour;
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void main(void)
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{
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scoord = ftetransform();
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tcoord = (v_texcoord.st - 0.5)*2.0;
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alph = v_colour.a;
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gl_Position = scoord;
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}
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#endif
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#ifdef FRAGMENT_SHADER
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void main(void)
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{
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vec2 nst;
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float f;
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nst = scoord.xy / scoord.w;
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nst = (1.0 + nst)/2.0;
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f = 1.0 - length(tcoord);
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// f = 1.0 - tcoord*tcoord;
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if (f < 0.0) discard;
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f *= alph;
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gl_FragColor = texture2D(s_screen, nst - tcoord*f);
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}
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#endif
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}
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{
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map $currentrender
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blendfunc blend
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}
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}
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}
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//////////////////////////////////////////
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//hellknight
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r_part tr_knightspike
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 97 95 191 256
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scale 15
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step 1
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alpha 0.6
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die 0.2
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rgb 192 96 48
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veladd 0
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randomvel 2
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friction 4
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scalefactor 0.825
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blend add
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spawnmode spiral
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spawnvel -50
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lighttime 0
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lightshadows 0
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lightradius 150
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lightrgb 0.75 0.37 0.18
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}
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r_part te_knightspike
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{
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type sparkfan
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count 200
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scale 3
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scalefactor 1
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alpha 0.5
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die 0.5
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rgb 192 96 48
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blend add
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spawnmode ball
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spawnorg 12
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spawnvel 100
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stretchfactor 10
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}
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/////////////////////////////////////////
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//vore missiles
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r_part tr_vorespike
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 97 95 191 256
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scale 15
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step 1
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alpha 0.6
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die 0.5
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rgb 192 96 192
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veladd 15
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spawnmode spiral
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spawnvel 50
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randomvel 0
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friction 0
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scalefactor 1
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blend add
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lighttime 0
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lightshadows 0
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lightradius 150
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lightrgb 0.75 0.37 0.75
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}
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//rygel's pack sucks
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r_trail "progs/v_spike.mdl" tr_vorespike
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////////////////////
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//enforcer laser effect
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r_part tr_enforcerlaser
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{
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type texturedspark
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texture "particles/fteparticlefont.tga"
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tcoords 1 97 95 191 256
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scale 15
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step 4
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alpha 0.3
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die 0.5
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rgb 255 69 0
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veladd -32
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spawnmode spiral
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spawnvel 16
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randomvel 32
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friction 0
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scalefactor 1
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blend add
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lighttime 0.2
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lightshadows 0
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lightradius 150
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lightrgb 1 0.27 0
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lightrgbfade 5 1 0
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lightcorona 2 0.25
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}
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r_trail "progs/laser.mdl" tr_enforcerlaser
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/////////////////////////////////////////
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//rogue wrath enemy's projectiles
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r_part tr_wrathball
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{
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type texturedspark
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texture "particles/fteparticlefont.tga"
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tcoords 1 97 95 191 256
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scale 15
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step 4
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alpha 0.3
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die 0.5
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rgb 255 0 0
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veladd -32
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spawnmode spiral
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spawnvel 16
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randomvel 32
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friction 0
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scalefactor 1
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blend add
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lighttime 0.2
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lightshadows 0
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lightradius 150
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lightrgb 1 0.27 0
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lightrgbfade 5 1 0
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lightcorona 2 0.5
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}
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r_trail "progs/w_ball.mdl" tr_wrathball
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//wrath death
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//grey particles
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//no difference from the fallback except for the blend mode. this should ensure that we are not quite so invisible.
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r_part te_explosion2_0_4
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{
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type texturedspark
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texture "particles/fteparticlefont.tga"
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tcoords 1 65 31 95 256 8 32
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count 256
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scale 5
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scalefactor 1
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scaledelta -15
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alpha 0.2
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die 0.5
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spawnmode ball
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spawnorg 1
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randomvel 1000
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friction 0.01
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gravity 100
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stretchfactor -80
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}
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/////////////////////////////////////////
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//rogue lavaspikes
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r_part tr_lavaspike
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{
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type spark
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texture "particles/fteparticlefont.tga"
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tcoords 1 97 95 191 256
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scale 15
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step 4
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alpha 0.3
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die 0.5
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rgb 255 0 0
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veladd -32
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spawnmode spiral
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spawnvel 16
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randomvel 32
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friction 0
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scalefactor 1
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blend add
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}
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r_trail "progs/lspike.mdl" tr_lavaspike
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/////////////////////////////////////////
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//rogue plasma gun
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r_part tr_plasma
|
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{
|
|
type texturedspark
|
|
texture "particles/fteparticlefont.tga"
|
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tcoords 1 97 95 191 256
|
|
scale 15
|
|
step 4
|
|
alpha 0.3
|
|
die 0.25
|
|
rgb 128 128 255
|
|
veladd -32
|
|
spawnmode spiral
|
|
spawnvel 16
|
|
randomvel 32
|
|
friction 0
|
|
scalefactor 1
|
|
blend add
|
|
lighttime 0.2
|
|
lightshadows 0
|
|
lightradius 150
|
|
lightrgb 1 1 2
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|
lightrgbfade 5 1 0.5
|
|
lightcorona 2 0.5
|
|
}
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r_trail "progs/plasma.mdl" tr_plasma
|
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/////////////////////////////////////////
|
|
//scrag missiles.
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|
r_part tr_wizspike
|
|
{
|
|
texture "particles/fteparticlefont.tga"
|
|
tcoords 1 97 95 191 256
|
|
scale 15
|
|
step 4
|
|
alpha 0.6
|
|
die 0.2
|
|
rgb 25 200 25
|
|
veladd 0
|
|
randomvel 2
|
|
friction 4
|
|
scalefactor 0.825
|
|
spawnmode spiral
|
|
spawnvel 25
|
|
blend add
|
|
lighttime 2
|
|
lightradiusfade 75
|
|
lightshadows 0
|
|
lightradius 150
|
|
lightrgb 0.1 0.7 0.1
|
|
}
|
|
|
|
r_part tr_wizspike2
|
|
{
|
|
texture "particles/fteparticlefont.tga"
|
|
tcoords 1 97 95 191 256
|
|
scale 4
|
|
step 1
|
|
alpha 0.6
|
|
die 0.2
|
|
rgb 25 200 25
|
|
veladd 64
|
|
randomvel 64
|
|
friction 4
|
|
scalefactor 0.825
|
|
spawnmode spiral
|
|
spawnvel 25
|
|
blend add
|
|
}
|
|
//scrag impact
|
|
r_part te_wizspike
|
|
{
|
|
texture "particles/fteparticlefont.tga"
|
|
tcoords 1 97 95 191 256
|
|
scale 15
|
|
alpha 0.6
|
|
rgb 25 200 25
|
|
friction 0
|
|
scalefactor 0.825
|
|
blend add
|
|
count 5
|
|
veladd -256
|
|
randomvel 256
|
|
die 1
|
|
diesubrand 0.5
|
|
gravity 800
|
|
emit tr_wizspike2
|
|
emitinterval -1
|
|
bounce 1.5
|
|
}
|
|
|
|
/////////////////////////////////////////
|
|
//shambler stuff
|
|
r_part shambercharging
|
|
{
|
|
spawnmode ball
|
|
count 200
|
|
spawnorg 128
|
|
spawnvel -256
|
|
texture "particles/fteparticlefont.tga"
|
|
tcoords 1 1 63 63 256 2 64
|
|
scale 4
|
|
alpha 1
|
|
die 0.5
|
|
orgadd -64
|
|
rotationspeed 90
|
|
rotationstart 0 360
|
|
rgb 100 100 250
|
|
rgbrand 0 0 0
|
|
gravity 0
|
|
scalefactor 0.4
|
|
lighttime 0
|
|
lightshadows 0
|
|
lightradius 400
|
|
lightrgb 2 2 2
|
|
}
|
|
r_effect progs/s_light.mdl shambercharging 0
|
|
|
|
/////////////////////////////////////////
|
|
//blood effects
|
|
r_part te_blood
|
|
{
|
|
texture fte_bloodparticle
|
|
blend subtract
|
|
count 1
|
|
scale 32
|
|
alpha 0
|
|
die 1
|
|
randomvel 64
|
|
veladd 10
|
|
rotationspeed 90
|
|
rotationstart 0 360
|
|
rgb 32 64 64
|
|
rgbdelta -32 -64 -64
|
|
gravity 200
|
|
scalefactor 0.8
|
|
}
|
|
|
|
r_part high.pe_73
|
|
{
|
|
texture fte_bloodparticle
|
|
blend subtract
|
|
count 1
|
|
scale 32
|
|
alpha 0
|
|
die 1
|
|
randomvel 64
|
|
veladd 10
|
|
rotationspeed 90
|
|
rotationstart 0 360
|
|
rgb 32 64 64
|
|
rgbdelta -32 -64 -64
|
|
gravity 200
|
|
scalefactor 0.8
|
|
}
|
|
|
|
r_part te_lightningblood
|
|
{
|
|
texture fte_bloodparticle
|
|
blend subtract
|
|
count 1
|
|
scale 32
|
|
alpha 0
|
|
die 1
|
|
randomvel 32
|
|
veladd 5
|
|
rotationspeed 90
|
|
rotationstart 0 360
|
|
rgb 64 128 128
|
|
rgbdelta -64 -128 -128
|
|
gravity 200
|
|
scalefactor 0.8
|
|
}
|
|
r_part high.pe_225
|
|
{
|
|
texture fte_bloodparticle
|
|
blend subtract
|
|
count 0.5
|
|
scale 32
|
|
alpha 0
|
|
die 1
|
|
randomvel 32
|
|
veladd 5
|
|
rotationspeed 90
|
|
rotationstart 0 360
|
|
rgb 64 128 128
|
|
rgbdelta -64 -128 -128
|
|
gravity 200
|
|
scalefactor 0.8
|
|
}
|
|
|
|
/////////////////////////////////////////
|
|
//zombie body-part blood trails
|
|
r_part tr_slightblood
|
|
{
|
|
texture fte_bloodparticle
|
|
blend subtract
|
|
// tcoords 1 1 63 63 256 2 64
|
|
step 16
|
|
scale 64
|
|
alpha 0
|
|
die 1
|
|
randomvel 32
|
|
veladd 10
|
|
rotationspeed 90
|
|
rotationstart 0 360
|
|
rgb 64 128 128
|
|
rgbdelta -64 -128 -128
|
|
gravity 200
|
|
scalefactor 0.8
|
|
scaledelta -10
|
|
stains -0.5
|
|
}
|
|
|
|
//////////////////////////////////////////
|
|
//regular ol' blood trails
|
|
r_part tr_blood
|
|
{
|
|
texture fte_bloodparticle
|
|
blend subtract
|
|
step 8
|
|
scale 64
|
|
alpha 0
|
|
die 1
|
|
randomvel 32
|
|
veladd 10
|
|
rotationspeed 90
|
|
rotationstart 0 360
|
|
rgb 32 128 128
|
|
rgbdelta -32 -128 -128
|
|
gravity 200
|
|
scalefactor 0.8
|
|
scaledelta -10
|
|
stains -0.5
|
|
}
|
|
|
|
//////////////////////////////////
|
|
//fallbacks
|
|
|
|
r_part pe_default
|
|
{
|
|
texture "particles/fteparticlefont.tga"
|
|
tcoords 1 97 95 191 256
|
|
count 1
|
|
scale 4
|
|
veladd 15
|
|
die 0.4
|
|
alphadelta 0
|
|
diesubrand 0.4
|
|
gravity 40
|
|
spawnorg 8
|
|
}
|
|
r_part pe_defaulttrail
|
|
{
|
|
texture "particles/fteparticlefont.tga"
|
|
tcoords 1 97 95 191 256
|
|
scale 15
|
|
step 1
|
|
alpha 0.6
|
|
die 0.2
|
|
rgb 192 96 48
|
|
veladd 0
|
|
randomvel 2
|
|
friction 4
|
|
scalefactor 0.825
|
|
spawnmode spiral
|
|
spawnvel 25
|
|
blend add
|
|
}
|
|
|
|
//////////////////////////////////
|
|
//map debugging
|
|
r_part pe_pointfile
|
|
{
|
|
texture "particles/fteparticlefont.tga"
|
|
tcoords 1 97 95 191 256
|
|
count 1
|
|
scale 50
|
|
die 30
|
|
alphadelta 0
|
|
rgb 255 255 0
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|