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https://github.com/nzp-team/fteqw.git
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bed989f529
automatic lightmap texture scaling to retain more performance on large maps. r_clutter preliminary implementation should probably fix up the shader still. CSQC_Parse_Damage implemented. finally implement q2 inventory. fix mixer overflow crash. glsl can now use s_diffuse etc to force inclusion of a diffuse sampler/texture, meaning shaders don't need to include them. fix issue with writeip git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4841 fc73d0e0-1445-4013-8a0c-d673dee63da5
14 lines
395 B
C
14 lines
395 B
C
/*
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* jversion.h
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*
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* Copyright (C) 1991-2013, Thomas G. Lane, Guido Vollbeding.
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* This file is part of the Independent JPEG Group's software.
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* For conditions of distribution and use, see the accompanying README file.
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*
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* This file contains software version identification.
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*/
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#define JVERSION "9 13-Jan-2013"
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#define JCOPYRIGHT "Copyright (C) 2013, Thomas G. Lane, Guido Vollbeding"
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