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https://github.com/nzp-team/fteqw.git
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2ff17aed07
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4402 fc73d0e0-1445-4013-8a0c-d673dee63da5
312 lines
7.6 KiB
C
312 lines
7.6 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#include <sys/types.h>
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#include <sys/timeb.h>
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#include <winsock.h>
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#include <conio.h>
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#ifdef MULTITHREAD
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#include <process.h>
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#endif
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#ifdef MULTITHREAD
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/* Thread creation calls */
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typedef struct threadwrap_s
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{
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int (*func)(void *);
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void *args;
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} threadwrap_t;
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// the thread call is wrapped so we don't need WINAPI everywhere
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unsigned int WINAPI threadwrapper(void *args)
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{
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threadwrap_t tw;
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tw.func = ((threadwrap_t *)args)->func;
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tw.args = ((threadwrap_t *)args)->args;
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free(args);
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tw.func(tw.args);
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#ifndef WIN32CRTDLL
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_endthreadex(0);
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#endif
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return 0;
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}
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#ifdef _DEBUG
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const DWORD MS_VC_EXCEPTION=0x406D1388;
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#pragma pack(push,8)
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typedef struct tagTHREADNAME_INFO
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{
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DWORD dwType; // Must be 0x1000.
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LPCSTR szName; // Pointer to name (in user addr space).
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DWORD dwThreadID; // Thread ID (-1=caller thread).
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DWORD dwFlags; // Reserved for future use, must be zero.
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} THREADNAME_INFO;
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#pragma pack(pop)
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void Sys_SetThreadName(unsigned int dwThreadID, char *threadName)
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{
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THREADNAME_INFO info;
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info.dwType = 0x1000;
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info.szName = threadName;
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info.dwThreadID = dwThreadID;
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info.dwFlags = 0;
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__try
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{
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RaiseException( MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info );
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}
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__except(EXCEPTION_EXECUTE_HANDLER)
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{
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}
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}
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#endif
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void *Sys_CreateThread(char *name, int (*func)(void *), void *args, int priority, int stacksize)
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{
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threadwrap_t *tw = (threadwrap_t *)malloc(sizeof(threadwrap_t));
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HANDLE handle;
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unsigned int tid;
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if (!tw)
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return NULL;
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stacksize += 128; // wrapper overhead, also prevent default stack size
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tw->func = func;
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tw->args = args;
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#ifdef WIN32CRTDLL
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handle = (HANDLE)CreateThread(NULL, stacksize, &threadwrapper, (void *)tw, 0, &tid);
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#else
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handle = (HANDLE)_beginthreadex(NULL, stacksize, &threadwrapper, (void *)tw, 0, &tid);
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#endif
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if (!handle)
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{
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free(tw);
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return NULL;
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}
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#ifdef _DEBUG
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Sys_SetThreadName(tid, name);
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#endif
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return (void *)handle;
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}
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void Sys_DetachThread(void *thread)
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{
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CloseHandle((HANDLE)thread);
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}
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void Sys_WaitOnThread(void *thread)
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{
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WaitForSingleObject((HANDLE)thread, INFINITE);
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CloseHandle((HANDLE)thread);
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}
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/* Mutex calls */
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void *Sys_CreateMutex(void)
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{
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return (void *)CreateMutex(NULL, 0, NULL);
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}
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qboolean Sys_TryLockMutex(void *mutex)
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{
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return WaitForSingleObject(mutex, 0) == WAIT_OBJECT_0;
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}
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qboolean Sys_LockMutex(void *mutex)
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{
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return WaitForSingleObject(mutex, INFINITE) == WAIT_OBJECT_0;
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}
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qboolean Sys_UnlockMutex(void *mutex)
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{
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return !!ReleaseMutex(mutex);
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}
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void Sys_DestroyMutex(void *mutex)
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{
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CloseHandle(mutex);
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}
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/* Conditional wait calls */
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/*
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TODO: Windows Vista has condition variables as documented here:
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http://msdn.microsoft.com/en-us/library/ms682052(VS.85).aspx
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Note this uses Slim Reader/Writer locks (Vista+ exclusive)
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or critical sections.
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The condition variable implementation is based on the libSDL implementation.
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This code could probably be made more efficient with the use of events or
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different mechanisms but for now the main concern is a correct and
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complete solution.
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*/
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typedef struct condvar_s
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{
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int waiting;
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int signals;
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CRITICAL_SECTION countlock;
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CRITICAL_SECTION mainlock;
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HANDLE wait_sem;
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HANDLE wait_done;
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} condvar_t;
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void *Sys_CreateConditional(void)
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{
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condvar_t *cv;
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cv = (condvar_t *)malloc(sizeof(condvar_t));
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if (!cv)
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return NULL;
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cv->waiting = 0;
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cv->signals = 0;
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InitializeCriticalSection (&cv->mainlock);
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InitializeCriticalSection (&cv->countlock);
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cv->wait_sem = CreateSemaphore (NULL, 0, 0x7fffffff, NULL);
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cv->wait_done = CreateSemaphore (NULL, 0, 0x7fffffff, NULL);
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if (cv->wait_sem && cv->wait_done)
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return (void *)cv;
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// something failed so deallocate everything
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if (cv->wait_done)
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CloseHandle(cv->wait_done);
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if (cv->wait_sem)
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CloseHandle(cv->wait_sem);
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DeleteCriticalSection(&cv->countlock);
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DeleteCriticalSection(&cv->mainlock);
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free(cv);
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return NULL;
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}
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qboolean Sys_LockConditional(void *condv)
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{
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EnterCriticalSection(&((condvar_t *)condv)->mainlock);
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return true;
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}
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qboolean Sys_UnlockConditional(void *condv)
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{
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LeaveCriticalSection(&((condvar_t *)condv)->mainlock);
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return true;
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}
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qboolean Sys_ConditionWait(void *condv)
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{
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condvar_t *cv = (condvar_t *)condv;
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qboolean success;
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DWORD status;
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// increase count for non-signaled waiting threads
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EnterCriticalSection(&cv->countlock);
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cv->waiting++;
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LeaveCriticalSection(&cv->countlock);
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LeaveCriticalSection(&cv->mainlock); // unlock as per condition variable definition
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// wait on a signal
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#if 0
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success = (WaitForSingleObject(cv->wait_sem, INFINITE) != WAIT_FAILED);
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#else
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do
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{
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MSG msg;
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while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
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DispatchMessage (&msg);
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status = MsgWaitForMultipleObjects(1, &cv->wait_sem, FALSE, INFINITE, QS_SENDMESSAGE|QS_POSTMESSAGE);
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} while (status == (WAIT_OBJECT_0+1));
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success = status != WAIT_FAILED;
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#endif
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// update waiting count and alert signaling thread that we're done to avoid the deadlock condition
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EnterCriticalSection(&cv->countlock);
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if (cv->signals > 0)
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{
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ReleaseSemaphore(cv->wait_done, cv->signals, NULL);
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cv->signals = 0;
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}
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cv->waiting--;
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LeaveCriticalSection(&cv->countlock);
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EnterCriticalSection(&cv->mainlock); // lock as per condition variable definition
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return success;
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}
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qboolean Sys_ConditionSignal(void *condv)
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{
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condvar_t *cv = (condvar_t *)condv;
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// if there are non-signaled waiting threads, we signal one and wait on the response
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EnterCriticalSection(&cv->countlock);
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if (cv->waiting > cv->signals)
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{
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cv->signals++;
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ReleaseSemaphore(cv->wait_sem, 1, NULL);
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LeaveCriticalSection(&cv->countlock);
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WaitForSingleObject(cv->wait_done, INFINITE);
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}
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else
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LeaveCriticalSection(&cv->countlock);
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return true;
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}
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qboolean Sys_ConditionBroadcast(void *condv)
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{
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condvar_t *cv = (condvar_t *)condv;
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// if there are non-signaled waiting threads, we signal all of them and wait on all the responses back
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EnterCriticalSection(&cv->countlock);
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if (cv->waiting > cv->signals)
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{
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int i, num_waiting;
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num_waiting = (cv->waiting - cv->signals);
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cv->signals = cv->waiting;
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ReleaseSemaphore(cv->wait_sem, num_waiting, NULL);
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LeaveCriticalSection(&cv->countlock);
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// there's no call to wait for the same object multiple times so we need to loop through
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// and burn up the semaphore count
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for (i = 0; i < num_waiting; i++)
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WaitForSingleObject(cv->wait_done, INFINITE);
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}
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else
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LeaveCriticalSection(&cv->countlock);
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return true;
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}
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void Sys_DestroyConditional(void *condv)
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{
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condvar_t *cv = (condvar_t *)condv;
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CloseHandle(cv->wait_done);
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CloseHandle(cv->wait_sem);
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DeleteCriticalSection(&cv->countlock);
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DeleteCriticalSection(&cv->mainlock);
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free(cv);
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}
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#endif
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