mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-25 05:11:35 +00:00
982 lines
22 KiB
C
982 lines
22 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
// wad.c
|
|
|
|
#include "quakedef.h"
|
|
#include "shader.h"
|
|
|
|
void *wadmutex;
|
|
|
|
#ifndef PACKAGE_TEXWAD
|
|
void Wads_Flush (void){}
|
|
qboolean Wad_NextDownload (void){return true;}
|
|
void *W_GetLumpName (const char *name, size_t *size, qbyte *type) {return NULL;}
|
|
qbyte *W_GetTexture(const char *name, int *width, int *height, uploadfmt_t *format){return NULL;}
|
|
void W_LoadWadFile (char *filename){}
|
|
void W_Shutdown (void){}
|
|
void CL_Skygroup_f(void){}
|
|
#else
|
|
|
|
int wad_numlumps;
|
|
lumpinfo_t *wad_lumps;
|
|
qbyte *wad_base;
|
|
|
|
static char wads[4096];
|
|
|
|
void SwapPic (qpic_t *pic);
|
|
|
|
/*
|
|
==================
|
|
W_CleanupName
|
|
|
|
Lowercases name and pads with spaces and a terminating 0 to the length of
|
|
lumpinfo_t->name.
|
|
Used so lumpname lookups can proceed rapidly by comparing 4 chars at a time
|
|
Space padding is so names can be printed nicely in tables.
|
|
Can safely be performed in place.
|
|
==================
|
|
*/
|
|
void W_CleanupName (const char *in, char *out)
|
|
{
|
|
int i;
|
|
int c;
|
|
|
|
if (!strncmp(in, "textures/", 9))
|
|
in += 9;
|
|
|
|
for (i=0 ; i<16 ; i++ )
|
|
{
|
|
c = in[i];
|
|
if (!c)
|
|
break;
|
|
|
|
if (c >= 'A' && c <= 'Z')
|
|
c += ('a' - 'A');
|
|
if (c == '*') //not a valid filesystem char
|
|
c = '#';
|
|
out[i] = c;
|
|
}
|
|
|
|
for ( ; i< 16 ; i++ )
|
|
out[i] = 0;
|
|
}
|
|
|
|
|
|
void W_Shutdown (void)
|
|
{
|
|
if (wad_base)
|
|
Z_Free(wad_base);
|
|
wad_base = NULL;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
W_LoadWadFile
|
|
====================
|
|
*/
|
|
void W_LoadWadFile (char *filename)
|
|
{
|
|
lumpinfo_t *lump_p;
|
|
wadinfo_t *header;
|
|
unsigned i;
|
|
int infotableofs;
|
|
|
|
if (wad_base)
|
|
Z_Free(wad_base);
|
|
|
|
wad_base = COM_LoadFile (filename, 0, 0, NULL);
|
|
if (!wad_base)
|
|
{
|
|
wad_numlumps = 0;
|
|
Con_DPrintf ("W_LoadWadFile: couldn't load %s\n", filename);
|
|
return;
|
|
}
|
|
|
|
header = (wadinfo_t *)wad_base;
|
|
|
|
if (header->identification[0] != 'W'
|
|
|| header->identification[1] != 'A'
|
|
|| header->identification[2] != 'D'
|
|
|| (header->identification[3] != '2' && header->identification[3] != '3'))
|
|
{
|
|
Con_Printf ("W_LoadWadFile: Wad file %s doesn't have WAD2 id\n",filename);
|
|
wad_numlumps = 0;
|
|
Z_Free(wad_base);
|
|
wad_base = NULL;
|
|
return;
|
|
}
|
|
|
|
wad_numlumps = LittleLong(header->numlumps);
|
|
infotableofs = LittleLong(header->infotableofs);
|
|
wad_lumps = (lumpinfo_t *)(wad_base + infotableofs);
|
|
|
|
for (i=0, lump_p = wad_lumps ; i<wad_numlumps ; i++,lump_p++)
|
|
{
|
|
lump_p->filepos = LittleLong(lump_p->filepos);
|
|
lump_p->size = LittleLong(lump_p->size);
|
|
W_CleanupName (lump_p->name, lump_p->name);
|
|
if (lump_p->type == TYP_QPIC)
|
|
SwapPic ( (qpic_t *)(wad_base + lump_p->filepos));
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
W_GetLumpName
|
|
=============
|
|
*/
|
|
void *W_GetLumpName (const char *name, size_t *size, qbyte *type)
|
|
{
|
|
int i;
|
|
lumpinfo_t *lump_p;
|
|
char clean[16];
|
|
|
|
*type = 0;
|
|
*size = 0;
|
|
|
|
W_CleanupName (name, clean);
|
|
|
|
for (lump_p=wad_lumps, i=0 ; i<wad_numlumps ; i++,lump_p++)
|
|
{
|
|
if (!strcmp(clean, lump_p->name))
|
|
{
|
|
*type = lump_p->type;
|
|
*size = lump_p->disksize;
|
|
return (void *)(wad_base+lump_p->filepos);
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
=============================================================================
|
|
|
|
automatic qbyte swapping
|
|
|
|
=============================================================================
|
|
*/
|
|
|
|
void SwapPic (qpic_t *pic)
|
|
{
|
|
pic->width = LittleLong(pic->width);
|
|
pic->height = LittleLong(pic->height);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// based on original code by LordHavoc
|
|
|
|
//FIXME: convert to linked list. is hunk possible?
|
|
//hash tables?
|
|
#define TEXWAD_MAXIMAGES 16384
|
|
|
|
typedef struct wadfile_s
|
|
{
|
|
vfsfile_t *file;
|
|
struct wadfile_s *next;
|
|
char name[1];
|
|
} wadfile_t;
|
|
|
|
typedef struct
|
|
{
|
|
char name[16];
|
|
vfsfile_t *file;
|
|
int position;
|
|
int size;
|
|
} texwadlump_t;
|
|
static int numwadtextures;
|
|
static texwadlump_t texwadlump[TEXWAD_MAXIMAGES];
|
|
|
|
static wadfile_t *openwadfiles;
|
|
|
|
void Wads_Flush (void)
|
|
{
|
|
wadfile_t *wf;
|
|
if (wadmutex)
|
|
Sys_LockMutex(wadmutex);
|
|
while(openwadfiles)
|
|
{
|
|
VFS_CLOSE(openwadfiles->file);
|
|
|
|
wf = openwadfiles->next;
|
|
Z_Free(openwadfiles);
|
|
openwadfiles = wf;
|
|
}
|
|
|
|
numwadtextures=0;
|
|
if (wadmutex)
|
|
Sys_UnlockMutex(wadmutex);
|
|
}
|
|
/*
|
|
====================
|
|
W_LoadTextureWadFile
|
|
====================
|
|
*/
|
|
void W_LoadTextureWadFile (char *filename, int complain)
|
|
{
|
|
lumpinfo_t *lumps, *lump_p;
|
|
wadinfo_t header;
|
|
int i, j;
|
|
int infotableofs;
|
|
vfsfile_t *file;
|
|
int numlumps;
|
|
|
|
wadfile_t *wf = openwadfiles;
|
|
while(wf)
|
|
{
|
|
if (!strcmp(wf->name, filename)) //already loaded
|
|
return;
|
|
|
|
wf = wf->next;
|
|
}
|
|
|
|
file = FS_OpenVFS(filename, "rb", FS_GAME);
|
|
if (!file)
|
|
file = FS_OpenVFS(va("textures/halflife/%s", filename), "rb", FS_GAME);
|
|
if (!file)
|
|
{
|
|
if (complain)
|
|
Con_Printf ("W_LoadTextureWadFile: couldn't find %s", filename);
|
|
return;
|
|
}
|
|
|
|
if (VFS_READ(file, &header, sizeof(wadinfo_t)) != sizeof(wadinfo_t))
|
|
{Con_Printf ("W_LoadTextureWadFile: unable to read wad header");return;}
|
|
|
|
if (memcmp(header.identification, "WAD3", 4) && memcmp(header.identification, "WAD2", 4))
|
|
{Con_Printf ("W_LoadTextureWadFile: Wad file %s doesn't have WAD3 id\n",filename);return;}
|
|
|
|
numlumps = LittleLong(header.numlumps);
|
|
if (numlumps < 1 || numlumps > TEXWAD_MAXIMAGES)
|
|
{Con_Printf ("W_LoadTextureWadFile: invalid number of lumps (%i)\n", numlumps);return;}
|
|
infotableofs = LittleLong(header.infotableofs);
|
|
if (!VFS_SEEK(file, infotableofs))
|
|
{Con_Printf ("W_LoadTextureWadFile: unable to seek to lump table");return;}
|
|
if (!((lumps = Hunk_TempAlloc(sizeof(lumpinfo_t)*numlumps))))
|
|
{Con_Printf ("W_LoadTextureWadFile: unable to allocate temporary memory for lump table");return;}
|
|
|
|
if (VFS_READ(file, lumps, sizeof(lumpinfo_t)*numlumps) != (int)sizeof(lumpinfo_t) * numlumps)
|
|
{Con_Printf ("W_LoadTextureWadFile: unable to read lump table");return;}
|
|
|
|
for (i=0, lump_p = lumps ; i<numlumps ; i++,lump_p++)
|
|
{
|
|
W_CleanupName (lump_p->name, lump_p->name);
|
|
for (j = 0;j < numwadtextures;j++)
|
|
{
|
|
if (!strcmp(lump_p->name, texwadlump[j].name)) // name match, replace old one
|
|
break;
|
|
}
|
|
if (j >= TEXWAD_MAXIMAGES)
|
|
break; // abort loading
|
|
if (j == numwadtextures)
|
|
{
|
|
W_CleanupName (lump_p->name, texwadlump[j].name);
|
|
texwadlump[j].file = file;
|
|
texwadlump[j].position = LittleLong(lump_p->filepos);
|
|
texwadlump[j].size = LittleLong(lump_p->disksize);
|
|
numwadtextures++;
|
|
}
|
|
}
|
|
// leaves the file open
|
|
|
|
wf = BZ_Malloc(sizeof(*wf) + strlen(filename));
|
|
strcpy(wf->name, filename);
|
|
wf->file = file;
|
|
wf->next = openwadfiles;
|
|
openwadfiles = wf;
|
|
}
|
|
|
|
/*
|
|
void W_ApplyGamma (qbyte *data, int len, int skipalpha)
|
|
{
|
|
int i, inf;
|
|
qbyte gammatable[256];
|
|
|
|
if (v_gamma.value == 1.0)
|
|
{
|
|
for (i=0 ; i<256 ; i++)
|
|
gammatable[i] = i;
|
|
}
|
|
else
|
|
{
|
|
for (i=0 ; i<256 ; i++)
|
|
{
|
|
inf = 255 * pow ( (i+0.5)/255.5 , v_gamma.value ) + 0.5;
|
|
if (inf < 0)
|
|
inf = 0;
|
|
if (inf > 255)
|
|
inf = 255;
|
|
gammatable[i] = inf;
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
qbyte *W_ConvertWAD3Texture(miptex_t *tex, size_t lumpsize, int *width, int *height, uploadfmt_t *format) //returns rgba
|
|
{
|
|
qbyte *in, *data, *out, *pal;
|
|
int d, p;
|
|
|
|
int alpha = 0;
|
|
|
|
if (tex->name[0] == '{')
|
|
alpha = 1;
|
|
|
|
if (tex->width > 0x10000 || tex->height > 0x10000)
|
|
return NULL;
|
|
|
|
//use malloc here if you want, but you'll have to free it again... NUR!
|
|
data = out = BZ_Malloc(tex->width * tex->height * 4);
|
|
|
|
if (!data)
|
|
return NULL;
|
|
|
|
in = (qbyte *)tex + tex->offsets[0];
|
|
|
|
*width = tex->width;
|
|
*height = tex->height;
|
|
|
|
//halflife wads have palettes embedded in them. but make sure everything else is packed because some quake wads are weird.
|
|
if (tex->offsets[0] == sizeof(*tex) &&
|
|
tex->offsets[1] == tex->offsets[0] + (tex->width)*(tex->height) &&
|
|
tex->offsets[2] == tex->offsets[1] + (tex->width>>1)*(tex->height>>1) &&
|
|
tex->offsets[3] == tex->offsets[2] + (tex->width>>2)*(tex->height>>2) &&
|
|
((lumpsize+3)&~3) >= ((tex->offsets[3] + (tex->width>>3)*(tex->height>>3) + 2 + 768+3)&~3))
|
|
{
|
|
short fl = *(short*)((qbyte *)tex + tex->offsets[3] + (tex->width>>3)*(tex->height>>3));
|
|
if (fl == 256)
|
|
pal = (qbyte *)tex + tex->offsets[3] + (tex->width>>3)*(tex->height>>3) + 2;
|
|
else
|
|
pal = host_basepal;
|
|
}
|
|
else
|
|
pal = host_basepal;
|
|
|
|
/* handle decals type textures -eukara */
|
|
if (alpha == 1 && (pal[765] == 255 && pal[766] == 255 && pal[767] == 255))
|
|
alpha = 3;
|
|
if (alpha == 1 && !(pal[765] == 0 && pal[766] == 0 && pal[767] == 255))
|
|
alpha = 2;
|
|
|
|
if (tex->offsets[0] + tex->width * tex->height > lumpsize)
|
|
{ //fucked texture.
|
|
for (d = 0;d < tex->width * tex->height;d++)
|
|
{
|
|
out[0] = 0;
|
|
out[1] = 255;
|
|
out[2] = 0;
|
|
out[3] = 255;
|
|
out += 4;
|
|
}
|
|
}
|
|
else for (d = 0;d < tex->width * tex->height;d++)
|
|
{
|
|
p = *in++;
|
|
if (alpha == 1 && p == 255) {
|
|
out[0] = out[1] = out[2] = out[3] = 0;
|
|
} else if (alpha == 2) {
|
|
p *= 3;
|
|
/* this will be a blended decal -eukara */
|
|
out[0] = pal[765];
|
|
out[1] = pal[766];
|
|
out[2] = pal[767];
|
|
out[3] = 255 - pal[p];
|
|
} else if (alpha == 3) {
|
|
p *= 3;
|
|
/* this is used for glass and so on -eukara */
|
|
out[0] = 255;
|
|
out[1] = 255;
|
|
out[2] = 255;
|
|
out[3] = pal[p];
|
|
} else {
|
|
p *= 3;
|
|
/* non transparent -eukara */
|
|
out[0] = pal[p];
|
|
out[1] = pal[p+1];
|
|
out[2] = pal[p+2];
|
|
out[3] = 255;
|
|
}
|
|
out += 4;
|
|
}
|
|
*format = alpha?PTI_RGBA8:PTI_RGBX8;
|
|
if (!vid_hardwaregamma.value)
|
|
BoostGamma(data, tex->width, tex->height, *format);
|
|
return data;
|
|
}
|
|
|
|
qbyte *W_GetTexture(const char *name, int *width, int *height, uploadfmt_t *format)//returns rgba
|
|
{
|
|
char texname[17];
|
|
int i, j;
|
|
vfsfile_t *file;
|
|
miptex_t *tex;
|
|
qbyte *data;
|
|
|
|
if (!strncmp(name, "gfx/", 4) || !strncmp(name, "wad/", 4))
|
|
{
|
|
qpic_t *p;
|
|
size_t lumpsize;
|
|
qbyte lumptype;
|
|
p = W_GetLumpName(name+4, &lumpsize, &lumptype);
|
|
if (p)
|
|
{
|
|
if (/*lumptype == TYP_MIPTEX && */!strcmp(name+4, "conchars") && (lumpsize==128*128
|
|
#ifdef HAVE_LEGACY
|
|
|| (lumptype == TYP_QPIC&&lumpsize==8+128*128)
|
|
#endif
|
|
))
|
|
{ //conchars has no header.
|
|
qbyte *lump = (qbyte*)p;
|
|
extern cvar_t con_ocranaleds;
|
|
|
|
if (lumpsize==8+128*128)
|
|
Con_Printf(CON_WARNING"WARNING: gfx.wad conchars lump has incorrect lump size.\n");
|
|
|
|
if (con_ocranaleds.ival)
|
|
{
|
|
if (con_ocranaleds.ival != 2 || CalcHashInt(&hash_crc16, lump, 128*128) == 798)
|
|
AddOcranaLEDsIndexed (lump, 128, 128);
|
|
}
|
|
|
|
*width = 128;
|
|
*height = 128;
|
|
*format = PTI_RGBA8;
|
|
|
|
data = BZ_Malloc(128 * 128 * 4);
|
|
for (i = 0; i < 128 * 128; i++)
|
|
{
|
|
qbyte b = lump[i];
|
|
if (b == 0)
|
|
((unsigned int*)data)[i] = 0;
|
|
else
|
|
((unsigned int*)data)[i] = d_8to24rgbtable[lump[i]] | 0xff000000;
|
|
}
|
|
|
|
return data;
|
|
}
|
|
else if (lumptype == TYP_QPIC && lumpsize == 8+p->width*p->height)
|
|
{
|
|
qboolean alpha = false;
|
|
qbyte pal;
|
|
*width = p->width;
|
|
*height = p->height;
|
|
|
|
data = BZ_Malloc(p->width * p->height * 4);
|
|
for (i = 0; i < p->width * p->height; i++)
|
|
{
|
|
pal = p->data[i];
|
|
((unsigned int*)data)[i] = d_8to24rgbtable[pal];
|
|
if (pal == 0xff)
|
|
alpha = true;
|
|
}
|
|
*format = alpha?PTI_RGBA8:PTI_RGBX8;
|
|
return data;
|
|
}
|
|
else if (lumptype == TYP_QPIC && lumpsize == 8+p->width*p->height+4+768)
|
|
{ //halflife, 24bit palette at end
|
|
qbyte *pal = p->data+p->width*p->height+4;
|
|
*width = p->width;
|
|
*height = p->height;
|
|
*format = PTI_RGBA8;
|
|
|
|
data = BZ_Malloc(p->width * p->height * 4);
|
|
for (i = 0; i < p->width * p->height; i++)
|
|
{
|
|
qbyte *rgb = pal + p->data[i]*3;
|
|
data[i*4+0] = rgb[0];
|
|
data[i*4+1] = rgb[1];
|
|
data[i*4+2] = rgb[2];
|
|
data[i*4+3] = ((p->data[i]==255)?0:255);
|
|
}
|
|
return data;
|
|
}
|
|
else if (lumptype == TYP_HLFONT)
|
|
; //FIXME... gah
|
|
else
|
|
Con_Printf("W_GetTexture: unknown lump type\n");
|
|
}
|
|
}
|
|
|
|
texname[16] = 0;
|
|
W_CleanupName (name, texname);
|
|
Sys_LockMutex(wadmutex);
|
|
for (i = 0;i < numwadtextures;i++)
|
|
{
|
|
if (!strcmp(texname, texwadlump[i].name)) // found it
|
|
{
|
|
file = texwadlump[i].file;
|
|
|
|
if (VFS_SEEK(file, texwadlump[i].position))
|
|
{
|
|
tex = BZ_Malloc(texwadlump[i].size); //temp buffer for disk info (was hunk_tempalloc, but that wiped loading maps and the like
|
|
if (tex && VFS_READ(file, tex, texwadlump[i].size) == texwadlump[i].size)
|
|
{
|
|
Sys_UnlockMutex(wadmutex);
|
|
tex->width = LittleLong(tex->width);
|
|
tex->height = LittleLong(tex->height);
|
|
for (j = 0;j < MIPLEVELS;j++)
|
|
tex->offsets[j] = LittleLong(tex->offsets[j]);
|
|
|
|
data = W_ConvertWAD3Texture(tex, texwadlump[i].size, width, height, format);
|
|
BZ_Free(tex);
|
|
return data;
|
|
}
|
|
}
|
|
Con_Printf("W_GetTexture: corrupt WAD3 file\n");
|
|
break;
|
|
}
|
|
}
|
|
Sys_UnlockMutex(wadmutex);
|
|
return NULL;
|
|
}
|
|
|
|
miptex_t *W_GetMipTex(const char *name)
|
|
{
|
|
char texname[17];
|
|
int i, j;
|
|
vfsfile_t *file;
|
|
miptex_t *tex;
|
|
|
|
texname[16] = 0;
|
|
W_CleanupName (name, texname);
|
|
Sys_LockMutex(wadmutex);
|
|
for (i = 0;i < numwadtextures;i++)
|
|
{
|
|
if (!strcmp(texname, texwadlump[i].name)) // found it
|
|
{
|
|
file = texwadlump[i].file;
|
|
if (VFS_SEEK(file, texwadlump[i].position))
|
|
{
|
|
tex = BZ_Malloc(texwadlump[i].size); //temp buffer for disk info (was hunk_tempalloc, but that wiped loading maps and the like
|
|
if (tex && VFS_READ(file, tex, texwadlump[i].size) == texwadlump[i].size)
|
|
{
|
|
Sys_UnlockMutex(wadmutex);
|
|
tex->width = LittleLong(tex->width);
|
|
tex->height = LittleLong(tex->height);
|
|
for (j = 0;j < MIPLEVELS;j++)
|
|
tex->offsets[j] = LittleLong(tex->offsets[j]);
|
|
return tex;
|
|
}
|
|
}
|
|
Con_Printf("W_GetTexture: corrupt WAD3 file\n");
|
|
break;
|
|
}
|
|
}
|
|
Sys_UnlockMutex(wadmutex);
|
|
return NULL;
|
|
}
|
|
|
|
typedef struct mapgroup_s {
|
|
char *mapname;
|
|
char *skyname;
|
|
struct mapgroup_s *next;
|
|
} mapskys_t;
|
|
static mapskys_t *mapskies;
|
|
void CL_Skygroup_f(void)
|
|
{
|
|
mapskys_t **link;
|
|
mapskys_t *ms;
|
|
char *skyname;
|
|
char *mapname;
|
|
int i;
|
|
int remove;
|
|
|
|
skyname = Cmd_Argv(1);
|
|
|
|
if (!*skyname)
|
|
{
|
|
skyname = NULL;
|
|
for (ms = mapskies; ms; ms = ms->next)
|
|
{
|
|
if (!skyname || strcmp(skyname, ms->skyname))
|
|
{
|
|
Con_Printf("%s%s:", skyname?"\n":"", ms->skyname);
|
|
skyname=ms->skyname;
|
|
}
|
|
Con_Printf(" %s", ms->mapname);
|
|
}
|
|
if (skyname)
|
|
Con_Printf("\n");
|
|
else
|
|
Con_Printf("No skygroups defined\n");
|
|
return;
|
|
}
|
|
|
|
if (!strcmp(skyname, "clear") && Cmd_Argc() == 2)
|
|
{
|
|
while (mapskies)
|
|
{
|
|
ms = mapskies->next;
|
|
Z_Free(mapskies);
|
|
mapskies = ms;
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (*skyname == '-')
|
|
{
|
|
skyname++;
|
|
for (link = &mapskies; *link; )
|
|
{
|
|
if (!strcmp((*link)->mapname, skyname) || !strcmp((*link)->skyname, skyname))
|
|
{
|
|
ms = *link;
|
|
*link = ms->next;
|
|
Z_Free(ms);
|
|
}
|
|
else
|
|
link = &(*link)->next;
|
|
}
|
|
return;
|
|
}
|
|
|
|
for (i = 2; i < Cmd_Argc(); i++)
|
|
{
|
|
mapname = Cmd_Argv(i);
|
|
|
|
remove = *mapname == '-';
|
|
mapname += remove;
|
|
|
|
for (link = &mapskies; *link; link = &(*link)->next)
|
|
{
|
|
if (!strcmp((*link)->mapname, mapname))
|
|
{
|
|
ms = *link;
|
|
*link = ms->next;
|
|
Z_Free(ms);
|
|
break;
|
|
}
|
|
}
|
|
if (remove)
|
|
continue;
|
|
|
|
ms = Z_Malloc(sizeof(*ms) + strlen(mapname) + strlen(skyname) + 2);
|
|
|
|
ms->mapname = (char*)(ms+1);
|
|
ms->skyname = ms->mapname + strlen(mapname)+1;
|
|
ms->next = mapskies;
|
|
|
|
strcpy(ms->mapname, mapname);
|
|
strcpy(ms->skyname, skyname);
|
|
|
|
mapskies = ms;
|
|
}
|
|
}
|
|
|
|
//textures/fred.wad is the DP standard - I wanna go for that one.
|
|
//textures/halfline/fred.wad is what fuhquake can use (yuck).
|
|
//fred.wad is what half-life supports.
|
|
|
|
//we only try one download, for textures/fred.wad
|
|
//but we will load wads from the other two paths if we have them locally.
|
|
qboolean Wad_NextDownload (void)
|
|
{
|
|
char wadname[4096+9]="textures/";
|
|
int i, j, k;
|
|
model_t *wmodel = cl.worldmodel;
|
|
if (wmodel && (wmodel->fromgame == fg_halflife || wmodel->type == mod_heightmap) && *wads) //now go about checking the wads
|
|
{
|
|
j = 0;
|
|
wads[4095] = '\0';
|
|
for (i = 0;i < 4095;i++)
|
|
if (wads[i] != ';' && wads[i] != '\\' && wads[i] != '/' && wads[i] != ':')
|
|
break;
|
|
if (wads[i])
|
|
{
|
|
j=i;
|
|
for (;i < 4095;i++)
|
|
{
|
|
// ignore path...
|
|
if (wads[i] == '\\' || wads[i] == '/' || wads[i] == ':')
|
|
j = i+1;
|
|
else if (wads[i] == ';' || wads[i] == 0)
|
|
{
|
|
k = wads[i];
|
|
wads[i] = 0;
|
|
strcpy(wadname+9, &wads[j]);
|
|
if (wadname[9])
|
|
{
|
|
if (!COM_FCheckExists(wadname+9)) //wad is in root dir, so we don't need to try textures.
|
|
CL_CheckOrEnqueDownloadFile(wadname, wadname, DLLF_REQUIRED); //don't skip this one, or the world is white.
|
|
}
|
|
wads[i] = k;
|
|
|
|
j = i+1;
|
|
if (!k)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
Wads_Flush();
|
|
if (*wads) //now go about loading the wads, we are now safe from tempallocs
|
|
{
|
|
j = 0;
|
|
wads[4095] = '\0';
|
|
for (i = 0;i < 4095;i++)
|
|
if (wads[i] != ';' && wads[i] != '\\' && wads[i] != '/' && wads[i] != ':')
|
|
break;
|
|
if (wads[i])
|
|
{
|
|
j=i;
|
|
for (;i < 4095;i++)
|
|
{
|
|
// ignore path...
|
|
if (wads[i] == '\\' || wads[i] == '/' || wads[i] == ':')
|
|
j = i+1;
|
|
else if (wads[i] == ';' || wads[i] == 0)
|
|
{
|
|
k = wads[i];
|
|
wads[i] = 0;
|
|
Q_strncpyz(wadname+9, &wads[j], sizeof(wadname)-9);
|
|
if (wadname[9])
|
|
{
|
|
if (COM_FCheckExists(wadname+9))
|
|
W_LoadTextureWadFile (wadname+9, false);
|
|
else
|
|
W_LoadTextureWadFile (wadname, false);
|
|
}
|
|
j = i+1;
|
|
if (!k)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
void Mod_ParseInfoFromEntityLump(model_t *wmodel) //actually, this should be in the model code.
|
|
{
|
|
char token[4096];
|
|
char key[128];
|
|
char skyname[128];
|
|
const char *data = Mod_GetEntitiesString(wmodel);
|
|
#ifdef PACKAGE_TEXWAD
|
|
mapskys_t *msky;
|
|
|
|
if (wmodel && wmodel->fromgame == fg_halflife)
|
|
strcpy(wads, "decals.wad");
|
|
else
|
|
wads[0] = '\0';
|
|
#endif
|
|
|
|
cl.skyrotate = 0;
|
|
VectorClear(cl.skyaxis);
|
|
|
|
#ifndef CLIENTONLY
|
|
if (isDedicated) //don't bother
|
|
return;
|
|
#endif
|
|
|
|
// this hack is necessary to ensure Quake 2 maps get their default skybox, without breaking q1 etc
|
|
if (wmodel && wmodel->fromgame == fg_quake2)
|
|
strcpy(skyname, "unit1_");
|
|
else
|
|
skyname[0] = '\0';
|
|
|
|
if (data)
|
|
if ((data=COM_ParseOut(data, token, sizeof(token)))) //read the map info.
|
|
if (token[0] == '{')
|
|
while (1)
|
|
{
|
|
if (!(data=COM_ParseOut(data, token, sizeof(token))))
|
|
break; // error
|
|
if (token[0] == '}')
|
|
break; // end of worldspawn
|
|
if (token[0] == '_')
|
|
Q_strncpyz(key, token + 1, sizeof(key)); //_ vars are for comments/utility stuff that arn't visible to progs. Ignore them.
|
|
else
|
|
Q_strncpyz(key, token, sizeof(key));
|
|
if (!((data=COM_ParseOut(data, token, sizeof(token)))))
|
|
break; // error
|
|
if (!strcmp("wad", key)) // for HalfLife maps
|
|
{
|
|
#ifdef PACKAGE_TEXWAD
|
|
Q_strncatz(wads, ";", sizeof(wads)); //cache it for later (so that we don't play with any temp memory yet)
|
|
Q_strncatz(wads, token, sizeof(wads)); //cache it for later (so that we don't play with any temp memory yet)
|
|
#endif
|
|
}
|
|
else if (!strcmp("skyfog", key)) //override cvars so mappers don't end up hacking cvars and fucking over configs (at least in other engines).
|
|
Cvar_LockFromServer(&r_skyfog, token);
|
|
else if (!strcmp("fog", key) || !strcmp("airfog", key)) //q1 extension. FIXME: should be made temporary.
|
|
{
|
|
key[0] = 'f';
|
|
key[1] = 'o';
|
|
key[2] = 'g';
|
|
key[3] = ' ';
|
|
Q_strncpyz(key+4, token, sizeof(key)-4);
|
|
Cbuf_AddText(key, RESTRICT_INSECURE);
|
|
Cbuf_AddText("\n", RESTRICT_INSECURE);
|
|
}
|
|
else if (!strcmp("waterfog", key)) //q1 extension. FIXME: should be made temporary.
|
|
{
|
|
memcpy(key, "waterfog ", 9);
|
|
Q_strncpyz(key+9, token, sizeof(key)-9);
|
|
Cbuf_AddText(key, RESTRICT_INSECURE);
|
|
Cbuf_AddText("\n", RESTRICT_INSECURE);
|
|
}
|
|
else if (!strcmp("skyroomfog", key)) //q1 extension. FIXME: should be made temporary.
|
|
{
|
|
memcpy(key, "skyroomfog ", 11);
|
|
Q_strncpyz(key+11, token, sizeof(key)-11);
|
|
Cbuf_AddText(key, RESTRICT_INSECURE);
|
|
Cbuf_AddText("\n", RESTRICT_INSECURE);
|
|
}
|
|
else if (!strncmp("cvar_", key, 5)) //override cvars so mappers don't end up hacking cvars and fucking over configs (at least in other engines).
|
|
{
|
|
cvar_t *var = Cvar_FindVar(key+5);
|
|
if (var && !(var->flags & CVAR_NOTFROMSERVER))
|
|
Cvar_LockFromServer(var, token);
|
|
}
|
|
else if (!strcmp("wateralpha", key)) //override cvars so mappers don't end up hacking cvars and fucking over configs (at least in other engines).
|
|
{
|
|
Cvar_LockFromServer(&r_wateralpha, token);
|
|
Cvar_LockFromServer(&r_waterstyle, "1"); //force vanilla-style water too.
|
|
}
|
|
else if (!strcmp("slimealpha", key))
|
|
{
|
|
Cvar_LockFromServer(&r_slimealpha, token);
|
|
Cvar_LockFromServer(&r_slimestyle, "1");
|
|
}
|
|
else if (!strcmp("lavaalpha", key))
|
|
{
|
|
Cvar_LockFromServer(&r_lavaalpha, token);
|
|
Cvar_LockFromServer(&r_lavastyle, "1");
|
|
}
|
|
else if (!strcmp("telealpha", key))
|
|
{
|
|
Cvar_LockFromServer(&r_telealpha, token);
|
|
Cvar_LockFromServer(&r_telestyle, "1");
|
|
}
|
|
else if (!strcmp("skyroom", key)) // for Quake mappers that lack the proper tools
|
|
{
|
|
extern cvar_t v_skyroom;
|
|
Cvar_LockFromServer(&v_skyroom, token);
|
|
}
|
|
else if (!strcmp("skyname", key)) // for HalfLife maps
|
|
{
|
|
Q_strncpyz(skyname, token, sizeof(skyname));
|
|
}
|
|
else if (!strcmp("sky", key)) // for Quake2 maps
|
|
{
|
|
Q_strncpyz(skyname, token, sizeof(skyname));
|
|
}
|
|
else if (!strcmp("skyrotate", key)) //q2 feature
|
|
{
|
|
cl.skyrotate = atof(token);
|
|
}
|
|
else if (!strcmp("skyautorotate", key)) //q2ex feature
|
|
{
|
|
cl.skyautorotate = atof(token);
|
|
}
|
|
else if (!strcmp("skyaxis", key)) //q2 feature
|
|
{
|
|
char *s;
|
|
s = COM_ParseOut(token, key, sizeof(key));
|
|
if (s)
|
|
{
|
|
cl.skyaxis[0] = atof(key);
|
|
s = COM_ParseOut(s, key, sizeof(key));
|
|
if (s)
|
|
{
|
|
cl.skyaxis[1] = atof(key);
|
|
COM_ParseOut(s, key, sizeof(key));
|
|
if (s)
|
|
cl.skyaxis[2] = atof(key);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (cl.skyrotate)
|
|
{
|
|
if (cl.skyaxis[0]||cl.skyaxis[1]||cl.skyaxis[2])
|
|
Cvar_Set(&r_skybox_orientation, va("%g %g %g %g", cl.skyaxis[0], cl.skyaxis[1], cl.skyaxis[2], cl.skyrotate));
|
|
else
|
|
Cvar_Set(&r_skybox_orientation, va("0 0 1 %g", cl.skyrotate));
|
|
}
|
|
else
|
|
Cvar_Set(&r_skybox_orientation, "");
|
|
Cvar_SetValue(&r_skybox_autorotate, cl.skyautorotate);
|
|
|
|
if (wmodel)
|
|
{
|
|
COM_FileBase (wmodel->name, token, sizeof(token));
|
|
|
|
#ifdef PACKAGE_TEXWAD
|
|
//map-specific sky override feature
|
|
for (msky = mapskies; msky; msky = msky->next)
|
|
{
|
|
if (!strcmp(msky->mapname, token))
|
|
{
|
|
Q_strncpyz(skyname, msky->skyname, sizeof(skyname));
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
R_SetSky(skyname);
|
|
}
|