fteqw/engine/common/fs_zip.c
Spoike 2adb420a6d Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv.
Added vid_wndalpha to make the window transparent (only supported in GL-win32).
Multiple issues with SW rendering, which I'll fix eventually. It does at least run, even if it looks ugly.
Plugins are now able to read the console input. Bigfoot, feel free to tweek.
Fixed up a few mismatched prototypes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3153 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-06 00:34:32 +00:00

457 lines
10 KiB
C

#include "quakedef.h"
#include "fs.h"
#ifdef AVAIL_ZLIB
#include <zlib.h>
#include "unzip.c"
#ifdef _WIN32
#pragma comment( lib, "../libs/zlib.lib" )
#endif
typedef struct
{
char name[MAX_QPATH];
int filepos, filelen;
bucket_t bucket;
} zpackfile_t;
typedef struct zipfile_s
{
char filename[MAX_QPATH];
unzFile handle;
int numfiles;
zpackfile_t *files;
#ifdef HASH_FILESYSTEM
hashtable_t hash;
#endif
vfsfile_t *raw;
vfsfile_t *currentfile; //our unzip.c can only handle one active file at any one time
//so we have to keep closing and switching.
//slow, but it works. most of the time we'll only have a single file open anyway.
int references; //and a reference count
} zipfile_t;
static void FSZIP_PrintPath(void *handle)
{
zipfile_t *zip = handle;
if (zip->references != 1)
Con_Printf("%s (%i)\n", zip->filename, zip->references-1);
else
Con_Printf("%s\n", zip->filename);
}
static void FSZIP_ClosePath(void *handle)
{
zipfile_t *zip = handle;
if (--zip->references > 0)
return; //not yet time
unzClose(zip->handle);
if (zip->files)
Z_Free(zip->files);
Z_Free(zip);
}
static void FSZIP_BuildHash(void *handle)
{
zipfile_t *zip = handle;
int i;
for (i = 0; i < zip->numfiles; i++)
{
if (!Hash_GetInsensative(&filesystemhash, zip->files[i].name))
{
fs_hash_files++;
Hash_AddInsensative(&filesystemhash, zip->files[i].name, &zip->files[i], &zip->files[i].bucket);
}
else
fs_hash_dups++;
}
}
static qboolean FSZIP_FLocate(void *handle, flocation_t *loc, const char *filename, void *hashedresult)
{
zpackfile_t *pf = hashedresult;
int i, len;
zipfile_t *zip = handle;
// look through all the pak file elements
if (pf)
{ //is this a pointer to a file in this pak?
if (pf < zip->files || pf >= zip->files + zip->numfiles)
return false; //was found in a different path
}
else
{
for (i=0 ; i<zip->numfiles ; i++) //look for the file
{
if (!stricmp (zip->files[i].name, filename))
{
pf = &zip->files[i];
break;
}
}
}
if (pf)
{
len = pf->filelen;
if (loc)
{
loc->index = pf - zip->files;
strcpy(loc->rawname, zip->filename);
loc->offset = pf->filepos;
loc->len = pf->filelen;
unzLocateFileMy (zip->handle, loc->index, zip->files[loc->index].filepos);
loc->offset = unzGetCurrentFileUncompressedPos(zip->handle);
// if (loc->offset<0)
// { //file not found, or is compressed.
// *loc->rawname = '\0';
// loc->offset=0;
// }
}
return true;
}
return false;
}
static void FSZIP_ReadFile(void *handle, flocation_t *loc, char *buffer)
{
zipfile_t *zip = handle;
int err;
unzLocateFileMy (zip->handle, loc->index, zip->files[loc->index].filepos);
unzOpenCurrentFile (zip->handle);
err = unzReadCurrentFile (zip->handle, buffer, zip->files[loc->index].filelen);
unzCloseCurrentFile (zip->handle);
if (err!=zip->files[loc->index].filelen)
{
Con_Printf ("Can't extract file \"%s:%s\" (corrupt)\n", zip->filename, zip->files[loc->index].name);
return;
}
return;
}
static int FSZIP_EnumerateFiles (void *handle, const char *match, int (*func)(const char *, int, void *), void *parm)
{
zipfile_t *zip = handle;
int num;
for (num = 0; num<(int)zip->numfiles; num++)
{
if (wildcmp(match, zip->files[num].name))
{
if (!func(zip->files[num].name, zip->files[num].filelen, parm))
return false;
}
}
return true;
}
/*
=================
COM_LoadZipFile
Takes an explicit (not game tree related) path to a pak file.
Loads the header and directory, adding the files at the beginning
of the list so they override previous pack files.
=================
*/
static void *FSZIP_LoadZipFile (vfsfile_t *packhandle, const char *desc)
{
int i;
int nextfileziphandle;
zipfile_t *zip;
zpackfile_t *newfiles;
unz_global_info globalinf = {0};
unz_file_info file_info;
zip = Z_Malloc(sizeof(zipfile_t));
Q_strncpyz(zip->filename, desc, sizeof(zip->filename));
zip->handle = unzOpen ((zip->raw = packhandle));
if (!zip->handle)
{
Z_Free(zip);
Con_TPrintf (TL_COULDNTOPENZIP, desc);
return NULL;
}
unzGetGlobalInfo (zip->handle, &globalinf);
zip->numfiles = globalinf.number_entry;
zip->files = newfiles = Z_Malloc (zip->numfiles * sizeof(zpackfile_t));
for (i = 0; i < zip->numfiles; i++)
{
if (unzGetCurrentFileInfo (zip->handle, &file_info, newfiles[i].name, sizeof(newfiles[i].name), NULL, 0, NULL, 0) != UNZ_OK)
Con_Printf("Zip Error\n");
Q_strlwr(newfiles[i].name);
newfiles[i].filelen = file_info.uncompressed_size;
newfiles[i].filepos = file_info.c_offset;
nextfileziphandle = unzGoToNextFile (zip->handle);
if (nextfileziphandle == UNZ_END_OF_LIST_OF_FILE)
break;
else if (nextfileziphandle != UNZ_OK)
Con_Printf("Zip Error\n");
}
zip->references = 1;
zip->currentfile = NULL;
Con_TPrintf (TL_ADDEDZIPFILE, desc, zip->numfiles);
return zip;
}
int FSZIP_GeneratePureCRC(void *handle, int seed, int crctype)
{
zipfile_t *zip = handle;
unz_file_info file_info;
int *filecrcs;
int numcrcs=0;
int i;
filecrcs = BZ_Malloc((zip->numfiles+1)*sizeof(int));
filecrcs[numcrcs++] = seed;
unzGoToFirstFile(zip->handle);
for (i = 0; i < zip->numfiles; i++)
{
if (zip->files[i].filelen>0)
{
unzGetCurrentFileInfo (zip->handle, &file_info, NULL, 0, NULL, 0, NULL, 0);
filecrcs[numcrcs++] = file_info.crc;
}
unzGoToNextFile (zip->handle);
}
if (crctype)
return Com_BlockChecksum(filecrcs, numcrcs*sizeof(int));
else
return Com_BlockChecksum(filecrcs+1, (numcrcs-1)*sizeof(int));
}
typedef struct {
vfsfile_t funcs;
vfsfile_t *defer;
//in case we're forced away.
zipfile_t *parent;
qboolean iscompressed;
int pos;
int length; //try and optimise some things
int index;
int startpos;
} vfszip_t;
void VFSZIP_MakeActive(vfszip_t *vfsz)
{
int i;
char buffer[8192]; //must be power of two
if ((vfszip_t*)vfsz->parent->currentfile == vfsz)
return; //already us
if (vfsz->parent->currentfile)
unzCloseCurrentFile(vfsz->parent->handle);
unzLocateFileMy(vfsz->parent->handle, vfsz->index, vfsz->startpos);
unzOpenCurrentFile(vfsz->parent->handle);
if (vfsz->pos > 0)
{
Con_DPrintf("VFSZIP_MakeActive: Shockingly inefficient\n");
//now we need to seek up to where we had previously gotten to.
for (i = 0; i < vfsz->pos-sizeof(buffer); i++)
unzReadCurrentFile(vfsz->parent->handle, buffer, sizeof(buffer));
unzReadCurrentFile(vfsz->parent->handle, buffer, vfsz->pos - i);
}
vfsz->parent->currentfile = (vfsfile_t*)vfsz;
}
int VFSZIP_ReadBytes (struct vfsfile_s *file, void *buffer, int bytestoread)
{
int read;
vfszip_t *vfsz = (vfszip_t*)file;
if (vfsz->defer)
return VFS_READ(vfsz->defer, buffer, bytestoread);
if (vfsz->iscompressed)
{
VFSZIP_MakeActive(vfsz);
read = unzReadCurrentFile(vfsz->parent->handle, buffer, bytestoread);
}
else
{
if (vfsz->parent->currentfile != file)
{
unzCloseCurrentFile(vfsz->parent->handle);
VFS_SEEK(vfsz->parent->raw, vfsz->pos+vfsz->startpos);
vfsz->parent->currentfile = file;
}
read = VFS_READ(vfsz->parent->raw, buffer, bytestoread);
}
vfsz->pos += read;
return read;
}
int VFSZIP_WriteBytes (struct vfsfile_s *file, void *buffer, int bytestoread)
{
Sys_Error("VFSZIP_WriteBytes: Not supported\n");
return 0;
}
qboolean VFSZIP_Seek (struct vfsfile_s *file, unsigned long pos)
{
vfszip_t *vfsz = (vfszip_t*)file;
if (vfsz->defer)
return VFS_SEEK(vfsz->defer, pos);
//This is *really* inefficient
if (vfsz->parent->currentfile == file)
{
if (vfsz->iscompressed)
{ //if they're going to seek on a file in a zip, let's just copy it out
char buffer[8192];
unsigned int chunk;
unsigned int i;
unsigned int length;
vfsz->defer = FS_OpenTemp();
if (vfsz->defer)
{
unzCloseCurrentFile(vfsz->parent->handle);
vfsz->parent->currentfile = NULL; //make it not us
length = vfsz->length;
i = 0;
vfsz->pos = 0;
VFSZIP_MakeActive(vfsz);
while (1)
{
chunk = length - i;
if (chunk > sizeof(buffer))
chunk = sizeof(buffer);
if (chunk == 0)
break;
unzReadCurrentFile(vfsz->parent->handle, buffer, chunk);
VFS_WRITE(vfsz->defer, buffer, chunk);
i += chunk;
}
}
}
unzCloseCurrentFile(vfsz->parent->handle);
vfsz->parent->currentfile = NULL; //make it not us
if (vfsz->defer)
return VFS_SEEK(vfsz->defer, pos);
}
if (pos < 0 || pos > vfsz->length)
return false;
vfsz->pos = pos;
return true;
}
unsigned long VFSZIP_Tell (struct vfsfile_s *file)
{
vfszip_t *vfsz = (vfszip_t*)file;
if (vfsz->defer)
return VFS_TELL(vfsz->defer);
return vfsz->pos;
}
unsigned long VFSZIP_GetLen (struct vfsfile_s *file)
{
vfszip_t *vfsz = (vfszip_t*)file;
return vfsz->length;
}
void VFSZIP_Close (struct vfsfile_s *file)
{
vfszip_t *vfsz = (vfszip_t*)file;
if (vfsz->parent->currentfile == file)
vfsz->parent->currentfile = NULL; //make it not us
if (vfsz->defer)
VFS_CLOSE(vfsz->defer);
FSZIP_ClosePath(vfsz->parent);
Z_Free(vfsz);
}
vfsfile_t *FSZIP_OpenVFS(void *handle, flocation_t *loc, const char *mode)
{
int rawofs;
zipfile_t *zip = handle;
vfszip_t *vfsz;
if (strcmp(mode, "rb"))
return NULL; //urm, unable to write/append
vfsz = Z_Malloc(sizeof(vfszip_t));
vfsz->parent = zip;
vfsz->index = loc->index;
vfsz->startpos = zip->files[loc->index].filepos;
vfsz->length = loc->len;
vfsz->funcs.Close = VFSZIP_Close;
vfsz->funcs.GetLen = VFSZIP_GetLen;
vfsz->funcs.ReadBytes = VFSZIP_ReadBytes;
vfsz->funcs.Seek = VFSZIP_Seek;
vfsz->funcs.Tell = VFSZIP_Tell;
vfsz->funcs.WriteBytes = NULL;
vfsz->funcs.seekingisabadplan = true;
unzLocateFileMy(vfsz->parent->handle, vfsz->index, vfsz->startpos);
rawofs = unzGetCurrentFileUncompressedPos(zip->handle);
vfsz->iscompressed = rawofs<0;
if (!vfsz->iscompressed)
{
vfsz->startpos = rawofs;
VFS_SEEK(zip->raw, vfsz->startpos);
vfsz->parent->currentfile = (vfsfile_t*)vfsz;
}
zip->references++;
return (vfsfile_t*)vfsz;
}
searchpathfuncs_t zipfilefuncs = {
FSZIP_PrintPath,
FSZIP_ClosePath,
FSZIP_BuildHash,
FSZIP_FLocate,
FSZIP_ReadFile,
FSZIP_EnumerateFiles,
FSZIP_LoadZipFile,
FSZIP_GeneratePureCRC,
FSZIP_OpenVFS
};
#endif