fteqw/engine/gl/gl_model.c
Spoike a4ed95a376 Fixed hexen2 plaques.
Fixed hexen2 new game menu ignoring class the first time around.
Fixed hexen2 pickup glows.
Slight loading speed improvement due to testing less texture paths.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3587 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-17 02:44:21 +00:00

3723 lines
85 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// models.c -- model loading and caching
// models are the only shared resource between a client and server running
// on the same machine.
#include "quakedef.h"
#if defined(GLQUAKE) || defined(D3DQUAKE)
#include "glquake.h"
#include "com_mesh.h"
extern cvar_t r_shadow_bumpscale_basetexture;
extern cvar_t r_replacemodels;
extern int gl_bumpmappingpossible;
qboolean isnotmap = true; //used to not warp ammo models.
model_t *loadmodel;
char loadname[32]; // for hunk tags
void CM_Init(void);
qboolean GL_LoadHeightmapModel (model_t *mod, void *buffer);
qboolean RMod_LoadSpriteModel (model_t *mod, void *buffer);
qboolean RMod_LoadSprite2Model (model_t *mod, void *buffer);
qboolean RMod_LoadBrushModel (model_t *mod, void *buffer);
#ifdef Q2BSPS
qboolean Mod_LoadQ2BrushModel (model_t *mod, void *buffer);
#endif
qboolean Mod_LoadHLModel (model_t *mod, void *buffer);
model_t *RMod_LoadModel (model_t *mod, qboolean crash);
#ifdef MAP_DOOM
qboolean Mod_LoadDoomLevel(model_t *mod);
#endif
#ifdef DOOMWADS
void RMod_LoadDoomSprite (model_t *mod);
#endif
#define MAX_MOD_KNOWN 2048
model_t mod_known[MAX_MOD_KNOWN];
int mod_numknown;
extern cvar_t r_loadlits;
#ifdef SPECULAR
extern cvar_t gl_specular;
#endif
extern cvar_t r_fb_bmodels;
mesh_t nullmesh;
void Mod_SortShaders(void);
#ifdef RUNTIMELIGHTING
model_t *lightmodel;
int numlightdata;
qboolean writelitfile;
int relitsurface;
void RMod_UpdateLightmap(int snum)
{
msurface_t *s;
if (lightmodel)
{
// int i;
// for (s = lightmodel->surfaces,i=0; i < lightmodel->numsurfaces; i++,s++)
// s->cached_dlight = -1;
if (snum < lightmodel->numsurfaces)
{
s = lightmodel->surfaces + snum;
s->cached_dlight = -1;
}
else
Con_Printf("lit non-existant surface\n");
}
}
#endif
void RMod_TextureList_f(void)
{
int m, i;
texture_t *tx;
model_t *mod;
qboolean shownmodelname;
for (m=0 , mod=mod_known ; m<mod_numknown ; m++, mod++)
{
if (mod->type == mod_brush && !mod->needload)
{
if (*mod->name == '*')
continue;// inlines don't count
shownmodelname = false;
for (i = 0; i < mod->numtextures; i++)
{
tx = mod->textures[i];
if (!tx)
continue; //happens on e1m2
if (!shownmodelname)
{
shownmodelname = true;
Con_Printf("%s\n", mod->name);
}
Con_Printf("%s\n", tx->name);
}
}
}
}
void RMod_BlockTextureColour_f (void)
{
char texname[64];
model_t *mod;
texture_t *tx;
shader_t *s;
char *match = Cmd_Argv(1);
int i, m;
unsigned int colour[8*8];
unsigned int rgba;
texnums_t tn;
((char *)&rgba)[0] = atoi(Cmd_Argv(2));
((char *)&rgba)[1] = atoi(Cmd_Argv(3));
((char *)&rgba)[2] = atoi(Cmd_Argv(4));
((char *)&rgba)[3] = 255;
sprintf(texname, "8*8_%i_%i_%i", (int)((char *)&rgba)[0], (int)((char *)&rgba)[1], (int)((char *)&rgba)[2]);
s = R_RegisterCustom(Cmd_Argv(2), NULL, NULL);
if (!s)
{
memset(&tn, 0, sizeof(tn));
tn.base = R_LoadTexture32(texname, 8, 8, colour, IF_NOALPHA|IF_NOGAMMA);
s = R_RegisterCustom (texname, Shader_DefaultBSPQ1, NULL);
}
for (i = 0; i < sizeof(colour)/sizeof(colour[0]); i++)
colour[i] = rgba;
for (m=0 , mod=mod_known ; m<mod_numknown ; m++, mod++)
{
if (mod->type == mod_brush && !mod->needload)
{
for (i = 0; i < mod->numtextures; i++)
{
tx = mod->textures[i];
if (!tx)
continue; //happens on e1m2
if (!stricmp(tx->name, match))
{
tx->shader = s;
}
}
}
}
}
#if defined(RUNTIMELIGHTING) && defined(MULTITHREAD)
void *relightthread;
volatile qboolean wantrelight;
int RelightThread(void *arg)
{
while (wantrelight && relitsurface < lightmodel->numsurfaces)
{
LightFace(relitsurface);
lightmodel->surfaces[relitsurface].cached_dlight = -1;
relitsurface++;
}
return 0;
}
#endif
void RMod_Think (void)
{
#ifdef RUNTIMELIGHTING
if (lightmodel)
{
if (relitsurface >= lightmodel->numsurfaces)
{
return;
}
#ifdef MULTITHREAD
if (!relightthread)
{
wantrelight = true;
relightthread = Sys_CreateThread(RelightThread, lightmodel, 0);
}
#else
LightFace(relitsurface);
RMod_UpdateLightmap(relitsurface);
relitsurface++;
#endif
if (relitsurface >= lightmodel->numsurfaces)
{
char filename[MAX_QPATH];
Con_Printf("Finished lighting %s\n", lightmodel->name);
#ifdef MULTITHREAD
if (relightthread)
{
wantrelight = false;
Sys_WaitOnThread(relightthread);
relightthread = NULL;
}
#endif
if (lightmodel->deluxdata)
{
COM_StripExtension(lightmodel->name, filename, sizeof(filename));
COM_DefaultExtension(filename, ".lux", sizeof(filename));
FS_WriteFile(filename, lightmodel->deluxdata-8, numlightdata*3+8, FS_GAME);
}
if (writelitfile) //the user might already have a lit file (don't overwrite it).
{
COM_StripExtension(lightmodel->name, filename, sizeof(filename));
COM_DefaultExtension(filename, ".lit", sizeof(filename));
FS_WriteFile(filename, lightmodel->lightdata-8, numlightdata*3+8, FS_GAME);
}
}
}
#endif
}
/*
===================
Mod_ClearAll
===================
*/
void RMod_ClearAll (void)
{
int i;
int t;
model_t *mod;
#ifdef RUNTIMELIGHTING
#ifdef MULTITHREAD
if (relightthread)
{
wantrelight = false;
Sys_WaitOnThread(relightthread);
relightthread = NULL;
}
#endif
lightmodel = NULL;
#endif
//when the hunk is reset, all bsp models need to be reloaded
for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
{
if (mod->needload)
continue;
if (mod->type == mod_brush)
{
Surf_Clear(mod);
for (t = 0; t < mod->numtextures; t++)
{
if (!mod->textures[t])
continue;
BE_ClearVBO(&mod->textures[t]->vbo);
}
}
if (mod->type != mod_alias
&& mod->type != mod_halflife
)
mod->needload = true;
}
}
/*
===============
Mod_Init
===============
*/
void RMod_Init (void)
{
RMod_ClearAll();
mod_numknown = 0;
Q1BSP_Init();
Cmd_AddRemCommand("mod_texturelist", RMod_TextureList_f);
Cmd_AddRemCommand("mod_usetexture", RMod_BlockTextureColour_f);
}
void RMod_Shutdown (void)
{
RMod_ClearAll();
mod_numknown = 0;
Cmd_RemoveCommand("mod_texturelist");
Cmd_RemoveCommand("mod_usetexture");
}
/*
===============
Mod_Init
Caches the data if needed
===============
*/
void *RMod_Extradata (model_t *mod)
{
void *r;
r = Cache_Check (&mod->cache);
if (r)
return r;
RMod_LoadModel (mod, true);
if (!mod->cache.data)
Sys_Error ("Mod_Extradata: caching failed");
return mod->cache.data;
}
/*
===============
Mod_PointInLeaf
===============
*/
mleaf_t *RMod_PointInLeaf (model_t *model, vec3_t p)
{
mnode_t *node;
float d;
mplane_t *plane;
if (!model)
{
Sys_Error ("Mod_PointInLeaf: bad model");
}
if (!model->nodes)
return NULL;
#ifdef Q2BSPS
if (model->fromgame == fg_quake2 || model->fromgame == fg_quake3)
{
return model->leafs + CM_PointLeafnum(model, p);
}
#endif
if (model->fromgame == fg_doom)
{
return NULL;
}
node = model->nodes;
while (1)
{
if (node->contents < 0)
return (mleaf_t *)node;
plane = node->plane;
d = DotProduct (p,plane->normal) - plane->dist;
if (d > 0)
node = node->children[0];
else
node = node->children[1];
}
return NULL; // never reached
}
/*
==================
Mod_FindName
==================
*/
model_t *RMod_FindName (char *name)
{
int i;
model_t *mod;
// if (!name[0])
// Sys_Error ("Mod_ForName: NULL name");
//
// search the currently loaded models
//
for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
if (!strcmp (mod->name, name) )
break;
if (i == mod_numknown)
{
if (mod_numknown == MAX_MOD_KNOWN)
Sys_Error ("mod_numknown == MAX_MOD_KNOWN");
memset(mod, 0, sizeof(model_t)); //clear the old model as the renderers use the same globals
strcpy (mod->name, name);
mod->needload = true;
mod_numknown++;
mod->particleeffect = -1;
mod->particletrail = -1;
}
return mod;
}
/*
==================
Mod_TouchModel
==================
*/
void RMod_TouchModel (char *name)
{
model_t *mod;
mod = RMod_FindName (name);
if (!mod->needload)
{
if (mod->type == mod_alias
|| mod->type == mod_halflife
)
Cache_Check (&mod->cache);
}
}
/*
==================
Mod_LoadModel
Loads a model into the cache
==================
*/
model_t *RMod_LoadModel (model_t *mod, qboolean crash)
{
void *d;
unsigned *buf = NULL;
qbyte stackbuf[1024]; // avoid dirtying the cache heap
char mdlbase[MAX_QPATH];
char *replstr;
qboolean doomsprite = false;
char *ext;
if (!mod->needload && mod->type != mod_dummy)
{
if (mod->type == mod_alias
|| mod->type == mod_halflife
)
{
d = Cache_Check (&mod->cache);
if (d)
return mod;
}
else
return mod; // not cached at all
}
loadmodel = mod;
#ifdef Q2BSPS
if (!*mod->name)
{
if (!Mod_LoadQ2BrushModel (mod, buf))
goto couldntload;
mod->needload = false;
P_DefaultTrail(mod);
return mod;
}
#endif
//
// load the file
//
// set necessary engine flags for loading purposes
if (!strcmp(mod->name, "progs/player.mdl"))
mod->engineflags |= MDLF_PLAYER | MDLF_DOCRC;
else if (!strcmp(mod->name, "progs/flame.mdl") ||
!strcmp(mod->name, "progs/flame2.mdl"))
mod->engineflags |= MDLF_FLAME;
else if (!strcmp(mod->name, "progs/bolt.mdl") ||
!strcmp(mod->name, "progs/bolt2.mdl") ||
!strcmp(mod->name, "progs/bolt3.mdl") ||
!strcmp(mod->name, "progs/beam.mdl") ||
!strcmp(mod->name, "models/stsunsf2.mdl") ||
!strcmp(mod->name, "models/stsunsf1.mdl") ||
!strcmp(mod->name, "models/stice.mdl"))
mod->engineflags |= MDLF_BOLT;
else if (!strcmp(mod->name, "progs/backpack.mdl"))
mod->engineflags |= MDLF_NOTREPLACEMENTS;
else if (!strcmp(mod->name, "progs/eyes.mdl"))
mod->engineflags |= MDLF_NOTREPLACEMENTS|MDLF_DOCRC;
// call the apropriate loader
mod->needload = false;
// get string used for replacement tokens
ext = COM_FileExtension(mod->name);
if (!Q_strcasecmp(ext, "spr") || !Q_strcasecmp(ext, "sp2"))
replstr = ""; // sprite
else if (!Q_strcasecmp(ext, "dsp")) // doom sprite
{
replstr = "";
doomsprite = true;
}
else // assume models
replstr = r_replacemodels.string;
// gl_load24bit 0 disables all replacements
if (!gl_load24bit.value)
replstr = "";
COM_StripExtension(mod->name, mdlbase, sizeof(mdlbase));
while (replstr)
{
replstr = COM_ParseStringSet(replstr);
if (replstr)
buf = (unsigned *)COM_LoadStackFile (va("%s.%s", mdlbase, com_token), stackbuf, sizeof(stackbuf));
else
{
buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
if (!buf)
{
#ifdef DOOMWADS
if (doomsprite) // special case needed for doom sprites
{
mod->needload = false;
RMod_LoadDoomSprite(mod);
P_DefaultTrail(mod);
return mod;
}
#endif
break; // failed to load unreplaced file and nothing left
}
}
if (!buf)
continue;
//
// allocate a new model
//
COM_FileBase (mod->name, loadname, sizeof(loadname));
//
// fill it in
//
Mod_DoCRC(mod, (char*)buf, com_filesize);
switch (LittleLong(*(unsigned *)buf))
{
//The binary 3d mesh model formats
case RAPOLYHEADER:
case IDPOLYHEADER:
if (!Mod_LoadQ1Model(mod, buf))
continue;
break;
#ifdef MD2MODELS
case MD2IDALIASHEADER:
if (!Mod_LoadQ2Model(mod, buf))
continue;
break;
#endif
#ifdef MD3MODELS
case MD3_IDENT:
if (!Mod_LoadQ3Model (mod, buf))
continue;
break;
#endif
#ifdef HALFLIFEMODELS
case (('T'<<24)+('S'<<16)+('D'<<8)+'I'):
if (!Mod_LoadHLModel (mod, buf))
continue;
break;
#endif
//Binary skeletal model formats
#ifdef ZYMOTICMODELS
case (('O'<<24)+('M'<<16)+('Y'<<8)+'Z'):
if (!Mod_LoadZymoticModel(mod, buf))
continue;
break;
case (('K'<<24)+('R'<<16)+('A'<<8)+'D'):
if (!Mod_LoadDarkPlacesModel(mod, buf))
continue;
break;
#endif
//Binary Sprites
#ifdef SP2MODELS
case IDSPRITE2HEADER:
if (!RMod_LoadSprite2Model (mod, buf))
continue;
break;
#endif
case IDSPRITEHEADER:
if (!RMod_LoadSpriteModel (mod, buf))
continue;
break;
//Binary Map formats
#if defined(Q2BSPS) || defined(Q3BSPS)
case ('F'<<0)+('B'<<8)+('S'<<16)+('P'<<24):
case ('R'<<0)+('B'<<8)+('S'<<16)+('P'<<24):
case IDBSPHEADER: //looks like id switched to have proper ids
if (!Mod_LoadQ2BrushModel (mod, buf))
continue;
break;
#endif
#ifdef MAP_DOOM
case (('D'<<24)+('A'<<16)+('W'<<8)+'I'): //the id is hacked by the FS .wad loader (main wad).
case (('D'<<24)+('A'<<16)+('W'<<8)+'P'): //the id is hacked by the FS .wad loader (patch wad).
if (!Mod_LoadDoomLevel (mod))
continue;
break;
#endif
case 30: //hl
case 29: //q1
case 28: //prerel
if (!RMod_LoadBrushModel (mod, buf))
continue;
break;
//Text based misc types.
default:
//check for text based headers
COM_Parse((char*)buf);
#ifdef MD5MODELS
if (!strcmp(com_token, "MD5Version")) //doom3 format, text based, skeletal
{
if (!Mod_LoadMD5MeshModel (mod, buf))
continue;
break;
}
if (!strcmp(com_token, "EXTERNALANIM")) //custom format, text based, specifies skeletal models to load and which md5anim files to use.
{
if (!Mod_LoadCompositeAnim (mod, buf))
continue;
break;
}
#endif
#ifdef MAP_PROC
if (!strcmp(com_token, "PROC")) //custom format, text based, specifies skeletal models to load and which md5anim files to use.
{
if (!Mod_LoadMap_Proc (mod, buf))
continue;
break;
}
#endif
#ifdef TERRAIN
if (!strcmp(com_token, "terrain")) //custom format, text based.
{
if (!GL_LoadHeightmapModel(mod, buf))
continue;
break;
}
#endif
Con_Printf(CON_WARNING "Unrecognised model format %i\n", LittleLong(*(unsigned *)buf));
continue;
}
P_DefaultTrail(mod);
Validation_IncludeFile(mod->name, (char *)buf, com_filesize);
return mod;
}
#ifdef Q2BSPS
couldntload:
#endif
if (crash)
Host_EndGame ("Mod_NumForName: %s not found or couldn't load", mod->name);
Con_Printf(CON_ERROR "Unable to load or replace %s\n", mod->name);
mod->type = mod_dummy;
mod->mins[0] = -16;
mod->mins[1] = -16;
mod->mins[2] = -16;
mod->maxs[0] = 16;
mod->maxs[1] = 16;
mod->maxs[2] = 16;
mod->needload = true;
mod->engineflags = 0;
P_DefaultTrail(mod);
return mod;
}
/*
==================
Mod_ForName
Loads in a model for the given name
==================
*/
model_t *RMod_ForName (char *name, qboolean crash)
{
model_t *mod;
mod = RMod_FindName (name);
return RMod_LoadModel (mod, crash);
}
/*
===============================================================================
BRUSHMODEL LOADING
===============================================================================
*/
qbyte *mod_base;
#if 0
char *advtexturedesc;
char *mapsection;
char *defaultsection;
static char *RMod_TD_LeaveSection(char *file)
{ //recursive routine to find the next }
while(file)
{
file = COM_Parse(file);
if (*com_token == '{')
file = RMod_TD_LeaveSection(file);
else if (*com_token == '}')
return file;
}
return NULL;
}
static char *RMod_TD_Section(char *file, const char *sectionname)
{ //position within the open brace.
while(file)
{
while(*file <= ' ') //skip whitespace and new lines.
{
if (!*file)
return NULL;
file++;
}
file = COM_Parse(file);
if (!stricmp(com_token, sectionname))
{
file = COM_Parse(file);
if (*com_token != '{')
return NULL;
return file;
}
if (*com_token == '{')
file = RMod_TD_LeaveSection(file);
}
return NULL;
}
void RMod_InitTextureDescs(char *mapname)
{
if (advtexturedesc)
FS_FreeFile(advtexturedesc);
FS_LoadFile(va("maps/shaders/%s.shaders", mapname), (void**)&advtexturedesc);
if (!advtexturedesc)
FS_LoadFile(va("shaders/%s.shaders", mapname), (void**)&advtexturedesc);
if (advtexturedesc)
{
mapsection = advtexturedesc;
defaultsection = NULL;
}
else
{
FS_LoadFile(va("map.shaders", mapname), (void**)&advtexturedesc);
mapsection = RMod_TD_Section(advtexturedesc, mapname);
defaultsection = RMod_TD_Section(advtexturedesc, "default");
}
}
void RMod_LoadAdvancedTextureSection(char *section, char *name, int *base, int *norm, int *luma, int *gloss, int *alphamode, qboolean *cull) //fixme: add gloss
{
char stdname[MAX_QPATH] = "";
char flatname[MAX_QPATH] = "";
char bumpname[MAX_QPATH] = "";
char normname[MAX_QPATH] = "";
char lumaname[MAX_QPATH] = "";
char glossname[MAX_QPATH] = "";
section = RMod_TD_Section(section, name);
while(section)
{
section = COM_Parse(section);
if (*com_token == '}')
break;
while(*section <= ' ') //get rid of nasty whitespace.
{
if (!*section)
return;
section++;
}
if (*section == '=')
section++; //evil notation.
if (!stricmp(com_token, "texture") || !stricmp(com_token, "base"))
{
section = COM_Parse(section);
Q_strncpyz(stdname, com_token, sizeof(stdname));
}
else if (!stricmp(com_token, "flatmap") || !stricmp(com_token, "flat")
|| !stricmp(com_token, "diffusemap") || !stricmp(com_token, "diffuse"))
{
section = COM_Parse(section);
Q_strncpyz(flatname, com_token, sizeof(flatname));
}
else if (!stricmp(com_token, "bumpmap") || !stricmp(com_token, "bump"))
{
section = COM_Parse(section);
Q_strncpyz(bumpname, com_token, sizeof(bumpname));
}
else if (!stricmp(com_token, "normalmap") || !stricmp(com_token, "normal"))
{
section = COM_Parse(section);
Q_strncpyz(normname, com_token, sizeof(normname));
}
else if (!stricmp(com_token, "glossmap") || !stricmp(com_token, "gloss"))
{
section = COM_Parse(section);
Q_strncpyz(glossname, com_token, sizeof(glossname));
}
else if (!stricmp(com_token, "luma") || !stricmp(com_token, "glow")
|| !stricmp(com_token, "ambient") || !stricmp(com_token, "ambientmap"))
{
section = COM_Parse(section);
Q_strncpyz(lumaname, com_token, sizeof(lumaname));
}
else
{
//best thing we can do is jump to the end of the line, and hope they were a good creator...
while(*section && *section != '\n')
section++;
}
}
//okay it's all parsed. Try and interpret the data now.
*base = 0;
if (norm)
*norm = 0;
if (luma)
*luma = 0;
if (gloss)
*gloss = 0;
if (!*stdname && !*flatname)
return;
TRACE(("dbg: RMod_LoadAdvancedTextureSection: %s\n", name));
if (norm && gl_bumpmappingpossible && cls.allow_bump)
{
*base = 0;
*norm = 0;
if (!*norm && *normname)
*norm = Mod_LoadHiResTexture(normname, NULL, IF_NOALPHA|IF_NOGAMMA);
if (!*norm && *bumpname)
*norm = Mod_LoadBumpmapTexture(bumpname, NULL);
if (*norm && *flatname)
*base = Mod_LoadHiResTexture(flatname, NULL, IF_NOALPHA);
}
else
{
*base = 0;
if (norm)
*norm = 0;
}
if (!*base && *stdname)
*base = Mod_LoadHiResTexture(stdname, NULL, IF_NOALPHA);
if (!*base && *flatname)
*base = Mod_LoadHiResTexture(flatname, NULL, IF_NOALPHA);
if (luma && *lumaname)
*luma = Mod_LoadHiResTexture(lumaname, NULL, 0);
if (*norm && gloss && *glossname && gl_specular.value)
*gloss = Mod_LoadHiResTexture(glossname, NULL, 0);
}
void RMod_LoadAdvancedTexture(char *name, int *base, int *norm, int *luma, int *gloss, int *alphamode, qboolean *cull) //fixme: add gloss
{
if (!gl_load24bit.value)
return;
if (mapsection)
{
RMod_LoadAdvancedTextureSection(mapsection, name,base,norm,luma,gloss,alphamode,cull);
if (*base)
return;
}
if (defaultsection)
RMod_LoadAdvancedTextureSection(defaultsection, name,base,norm,luma,gloss,alphamode,cull);
}
#endif
void Mod_FinishTexture(texture_t *tx, texnums_t tn)
{
extern cvar_t gl_shadeq1_name;
char altname[MAX_QPATH];
char *star;
/*skies? just replace with the override sky*/
if (!strncmp(tx->name, "sky", 3) && *cl.skyname)
tx->shader = R_RegisterCustom (va("skybox_%s", cl.skyname), Shader_DefaultSkybox, NULL); //just load the regular name.
//find the *
else if (!*gl_shadeq1_name.string || !strcmp(gl_shadeq1_name.string, "*"))
tx->shader = R_RegisterCustom (tx->name, Shader_DefaultBSPQ1, NULL); //just load the regular name.
else if (!(star = strchr(gl_shadeq1_name.string, '*')) || (strlen(gl_shadeq1_name.string)+strlen(tx->name)+1>=sizeof(altname))) //it's got to fit.
tx->shader = R_RegisterCustom (gl_shadeq1_name.string, Shader_DefaultBSPQ1, NULL);
else
{
strncpy(altname, gl_shadeq1_name.string, star-gl_shadeq1_name.string); //copy the left
altname[star-gl_shadeq1_name.string] = '\0';
strcat(altname, tx->name); //insert the *
strcat(altname, star+1); //add any final text.
tx->shader = R_RegisterCustom (altname, Shader_DefaultBSPQ1, NULL);
}
R_BuildDefaultTexnums(&tn, tx->shader);
}
/*
=================
Mod_LoadTextures
=================
*/
qboolean RMod_LoadTextures (lump_t *l)
{
extern int gl_bumpmappingpossible;
int i, j, pixels, num, max, altmax;
miptex_t *mt;
texture_t *tx, *tx2;
texture_t *anims[10];
texture_t *altanims[10];
char altname[256];
dmiptexlump_t *m;
qboolean alphaed;
qbyte *base;
texnums_t tn;
TRACE(("dbg: RMod_LoadTextures: inittexturedescs\n"));
// RMod_InitTextureDescs(loadname);
if (!l->filelen)
{
loadmodel->textures = NULL;
return true;
}
m = (dmiptexlump_t *)(mod_base + l->fileofs);
m->nummiptex = LittleLong (m->nummiptex);
loadmodel->numtextures = m->nummiptex;
loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
for (i=0 ; i<m->nummiptex ; i++)
{
m->dataofs[i] = LittleLong(m->dataofs[i]);
if (m->dataofs[i] == -1) //e1m2, this happens
{
tx = Hunk_AllocName (sizeof(texture_t), loadname );
memcpy(tx, r_notexture_mip, sizeof(texture_t));
tx->parttype = -1;
sprintf(tx->name, "unnamed%i", i);
loadmodel->textures[i] = tx;
continue;
}
mt = (miptex_t *)((qbyte *)m + m->dataofs[i]);
TRACE(("dbg: RMod_LoadTextures: texture %s\n", loadname));
if (!*mt->name) //I HATE MAPPERS!
{
sprintf(mt->name, "unnamed%i", i);
Con_Printf(CON_WARNING "warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, mt->name);
}
mt->width = LittleLong (mt->width);
mt->height = LittleLong (mt->height);
for (j=0 ; j<MIPLEVELS ; j++)
mt->offsets[j] = LittleLong (mt->offsets[j]);
if ( (mt->width & 15) || (mt->height & 15) )
Con_Printf (CON_WARNING "Warning: Texture %s is not 16 aligned", mt->name);
if (mt->width < 1 || mt->height < 1)
Con_Printf (CON_WARNING "Warning: Texture %s has no size", mt->name);
pixels = mt->width*mt->height/64*85;
tx = Hunk_AllocName (sizeof(texture_t)/* +pixels*/, loadname );
loadmodel->textures[i] = tx;
memcpy (tx->name, mt->name, sizeof(tx->name));
tx->width = mt->width;
tx->height = mt->height;
tx->parttype = P_ParticleTypeForName(va("tex_%s", tx->name));
if (!mt->offsets[0]) //this is a hl external style texture, load it a little later (from a wad)
{
continue;
}
memset(&tn, 0, sizeof(tn));
if (!Q_strncmp(mt->name,"sky",3))
{
tx->offsets[0] = (char *)mt + mt->offsets[0] - (char *)tx;
tn = R_InitSky (tx);
}
else
#ifdef PEXT_BULLETENS
if (!R_AddBulleten(tx))
#endif
{
/*
RMod_LoadAdvancedTexture(tx->name, &tn.base, &tn.bump, &tn.fullbright, &tn.specular, NULL, NULL);
if (tn.base)
continue;
*/
base = (qbyte *)(mt+1);
if (loadmodel->fromgame == fg_halflife)
{//external textures have already been filtered.
base = W_ConvertWAD3Texture(mt, &mt->width, &mt->height, &alphaed); //convert texture to 32 bit.
tx->alphaed = alphaed;
tn.base = R_LoadReplacementTexture(mt->name, loadname, alphaed?0:IF_NOALPHA);
if (!TEXVALID(tn.base))
{
tn.base = R_LoadReplacementTexture(mt->name, "bmodels", alphaed?0:IF_NOALPHA);
if (!TEXVALID(tn.base))
tn.base = R_LoadTexture32 (mt->name, tx->width, tx->height, (unsigned int *)base, (alphaed?0:IF_NOALPHA));
}
*tx->name = *mt->name;
}
else
{
qbyte *mipbase;
unsigned int mipwidth, mipheight;
extern cvar_t gl_miptexLevel;
if ((unsigned int)gl_miptexLevel.ival < 4 && mt->offsets[gl_miptexLevel.ival])
{
mipbase = (qbyte*)mt + mt->offsets[gl_miptexLevel.ival];
mipwidth = tx->width>>gl_miptexLevel.ival;
mipheight = tx->height>>gl_miptexLevel.ival;
}
else
{
mipbase = base;
mipwidth = tx->width;
mipheight = tx->height;
}
tn.base = R_LoadReplacementTexture(mt->name, loadname, IF_NOALPHA|IF_SUBDIRONLY);
if (!TEXVALID(tn.base))
{
tn.base = R_LoadReplacementTexture(mt->name, "bmodels", (*mt->name == '{')?0:IF_NOALPHA);
if (!TEXVALID(tn.base))
tn.base = R_LoadTexture8 (mt->name, mipwidth, mipheight, mipbase, (*mt->name == '{')?0:IF_NOALPHA, 1);
}
if (r_fb_bmodels.value)
{
snprintf(altname, sizeof(altname)-1, "%s_luma", mt->name);
if (gl_load24bit.value)
{
tn.fullbright = R_LoadReplacementTexture(altname, loadname, IF_NOGAMMA|IF_SUBDIRONLY);
if (!TEXVALID(tn.fullbright))
tn.fullbright = R_LoadReplacementTexture(altname, "bmodels", IF_NOGAMMA);
}
if ((*mt->name != '{') && !TEXVALID(tn.fullbright)) //generate one (if possible).
tn.fullbright = R_LoadTextureFB(altname, mipwidth, mipheight, mipbase, IF_NOGAMMA);
}
}
tn.bump = r_nulltex;
if (gl_bumpmappingpossible && cls.allow_bump)
{
extern cvar_t gl_bump;
if (gl_bump.ival<2) //set to 2 to have faster loading.
{
snprintf(altname, sizeof(altname)-1, "%s_norm", mt->name);
tn.bump = R_LoadReplacementTexture(altname, loadname, IF_NOALPHA|IF_NOGAMMA|IF_SUBDIRONLY);
if (!TEXVALID(tn.bump))
tn.bump = R_LoadReplacementTexture(altname, "bmodels", IF_NOALPHA|IF_NOGAMMA);
}
if (!TEXVALID(tn.bump))
{
if (gl_load24bit.value)
{
snprintf(altname, sizeof(altname)-1, "%s_bump", mt->name);
tn.bump = R_LoadBumpmapTexture(altname, loadname);
if (!TEXVALID(tn.bump))
tn.bump = R_LoadBumpmapTexture(altname, "bmodels");
}
else
snprintf(altname, sizeof(altname)-1, "%s_bump", mt->name);
}
if (!TEXVALID(tn.bump) && loadmodel->fromgame != fg_halflife)
{
//no mip levels here, would be absurd.
base = (qbyte *)(mt+1); //convert to greyscale.
for (j = 0; j < pixels; j++)
base[j] = (host_basepal[base[j]*3] + host_basepal[base[j]*3+1] + host_basepal[base[j]*3+2]) / 3;
tn.bump = R_LoadTexture8BumpPal(altname, tx->width, tx->height, base, true); //normalise it and then bump it.
}
//don't do any complex quake 8bit -> glossmap. It would likly look a little ugly...
if (gl_specular.value && gl_load24bit.value)
{
snprintf(altname, sizeof(altname)-1, "%s_gloss", mt->name);
tn.specular = R_LoadHiResTexture(altname, loadname, IF_NOALPHA|IF_NOGAMMA|IF_SUBDIRONLY);
if (!TEXVALID(tn.specular))
tn.specular = R_LoadHiResTexture(altname, "bmodels", IF_NOALPHA|IF_NOGAMMA);
}
}
}
Mod_FinishTexture(tx, tn);
}
//
// sequence the animations
//
for (i=0 ; i<m->nummiptex ; i++)
{
tx = loadmodel->textures[i];
if (!tx || tx->name[0] != '+')
continue;
if (tx->anim_next)
continue; // already sequenced
// find the number of frames in the animation
memset (anims, 0, sizeof(anims));
memset (altanims, 0, sizeof(altanims));
max = tx->name[1];
altmax = 0;
if (max >= 'a' && max <= 'z')
max -= 'a' - 'A';
if (max >= '0' && max <= '9')
{
max -= '0';
altmax = 0;
anims[max] = tx;
max++;
}
else if (max >= 'A' && max <= 'J')
{
altmax = max - 'A';
max = 0;
altanims[altmax] = tx;
altmax++;
}
else
{
Con_Printf (CON_ERROR "Bad animating texture %s\n", tx->name);
return false;
}
for (j=i+1 ; j<m->nummiptex ; j++)
{
tx2 = loadmodel->textures[j];
if (!tx2 || tx2->name[0] != '+')
continue;
if (strcmp (tx2->name+2, tx->name+2))
continue;
num = tx2->name[1];
if (num >= 'a' && num <= 'z')
num -= 'a' - 'A';
if (num >= '0' && num <= '9')
{
num -= '0';
anims[num] = tx2;
if (num+1 > max)
max = num + 1;
}
else if (num >= 'A' && num <= 'J')
{
num = num - 'A';
altanims[num] = tx2;
if (num+1 > altmax)
altmax = num+1;
}
else
{
Con_Printf (CON_ERROR "Bad animating texture %s\n", tx->name);
return false;
}
}
#define ANIM_CYCLE 2
// link them all together
for (j=0 ; j<max ; j++)
{
tx2 = anims[j];
if (!tx2)
{
Con_Printf (CON_ERROR "Missing frame %i of %s\n",j, tx->name);
return false;
}
tx2->anim_total = max * ANIM_CYCLE;
tx2->anim_min = j * ANIM_CYCLE;
tx2->anim_max = (j+1) * ANIM_CYCLE;
tx2->anim_next = anims[ (j+1)%max ];
if (altmax)
tx2->alternate_anims = altanims[0];
}
for (j=0 ; j<altmax ; j++)
{
tx2 = altanims[j];
if (!tx2)
{
Con_Printf (CON_ERROR "Missing frame %i of %s\n",j, tx->name);
return false;
}
tx2->anim_total = altmax * ANIM_CYCLE;
tx2->anim_min = j * ANIM_CYCLE;
tx2->anim_max = (j+1) * ANIM_CYCLE;
tx2->anim_next = altanims[ (j+1)%altmax ];
if (max)
tx2->alternate_anims = anims[0];
}
}
return true;
}
void RMod_NowLoadExternal(void)
{
extern int gl_bumpmappingpossible;
int i, width, height;
qboolean alphaed;
texture_t *tx;
texnums_t tn;
for (i=0 ; i<loadmodel->numtextures ; i++)
{
tx = loadmodel->textures[i];
if (!tx) //e1m2, this happens
continue;
if (tx->shader)
continue;
memset (&tn, 0, sizeof(tn));
if (!TEXVALID(tn.base))
{
#ifdef PEXT_BULLETENS
if (!R_AddBulleten(tx))
#endif
{
qbyte * data;
data = W_GetTexture(tx->name, &width, &height, &alphaed);
if (data)
{ //data is from temp hunk, so no need to free.
tx->alphaed = alphaed;
}
tn.base = R_LoadHiResTexture(tx->name, loadname, IF_NOALPHA);
if (!TEXVALID(tn.base))
{
tn.base = R_LoadHiResTexture(tx->name, "bmodels", IF_NOALPHA);
if (!TEXVALID(tn.base))
tn.base = R_LoadReplacementTexture("light1_4", NULL, IF_NOALPHA); //a fallback. :/
}
}
}
if (!TEXVALID(tn.bump) && *tx->name != '{' && gl_bumpmappingpossible && cls.allow_bump)
{
tn.bump = R_LoadBumpmapTexture(va("%s_bump", tx->name), loadname);
if (!TEXVALID(tn.bump))
tn.bump = R_LoadBumpmapTexture(va("%s_bump", tx->name), "bmodels");
if (!TEXVALID(tn.bump))
{
qbyte *data;
qbyte *heightmap;
int width, height;
int j;
data = W_GetTexture(tx->name, &width, &height, &alphaed);
if (data)
{
heightmap = Hunk_TempAllocMore(width*height);
for (j = 0; j < width*height; j++)
{
*heightmap++ = (data[j*4+0] + data[j*4+1] + data[j*4+2])/3;
}
tn.bump = R_LoadTexture8BumpPal (va("%s_bump", tx->name), width, height, heightmap-j, true);
}
}
}
Mod_FinishTexture(tx, tn);
}
}
qbyte lmgamma[256];
void BuildLightMapGammaTable (float g, float c)
{
int i, inf;
// g = bound (0.1, g, 3);
// c = bound (1, c, 3);
if (g == 1 && c == 1)
{
for (i = 0; i < 256; i++)
lmgamma[i] = i;
return;
}
for (i = 0; i < 256; i++)
{
inf = 255 * pow ((i + 0.5) / 255.5 * c, g) + 0.5;
if (inf < 0)
inf = 0;
else if (inf > 255)
inf = 255;
lmgamma[i] = inf;
}
}
/*
=================
Mod_LoadLighting
=================
*/
void RMod_LoadLighting (lump_t *l)
{
qbyte *luxdata = NULL;
int mapcomeswith24bitcolouredlighting = false;
loadmodel->engineflags &= ~MDLF_RGBLIGHTING;
//lit file light intensity is made to match the world's light intensity.
// if (cls.allow_lightmapgamma)
// BuildLightMapGammaTable(0.6, 2);
// else
BuildLightMapGammaTable(1, 1);
loadmodel->lightdata = NULL;
loadmodel->deluxdata = NULL;
if (!l->filelen)
{
return;
}
if (loadmodel->fromgame == fg_halflife || loadmodel->fromgame == fg_quake2 || loadmodel->fromgame == fg_quake3)
mapcomeswith24bitcolouredlighting = true;
if (!mapcomeswith24bitcolouredlighting && r_loadlits.value && gl_bumpmappingpossible) //fixme: adjust the light intensities.
{ //the map util has a '-scalecos X' parameter. use 0 if you're going to use only just lux. without lux scalecos 0 is hideous.
char luxname[MAX_QPATH];
if (!luxdata)
{
strcpy(luxname, loadmodel->name);
COM_StripExtension(loadmodel->name, luxname, sizeof(luxname));
COM_DefaultExtension(luxname, ".lux", sizeof(luxname));
luxdata = COM_LoadHunkFile(luxname);
}
if (!luxdata)
{
strcpy(luxname, "luxs/");
COM_StripExtension(COM_SkipPath(loadmodel->name), luxname+5, sizeof(luxname)-5);
strcat(luxname, ".lux");
luxdata = COM_LoadHunkFile(luxname);
}
if (!luxdata)
{
COM_StripExtension(COM_SkipPath(loadmodel->name), luxname+5, sizeof(luxname)-5);
COM_DefaultExtension(luxname, ".dlit", sizeof(luxname));
luxdata = COM_LoadHunkFile(luxname);
}
if (luxdata)
{
if (l->filelen && l->filelen != (com_filesize-8)/3)
{
Con_Printf("deluxmap \"%s\" doesn't match level. Ignored.\n", luxname);
luxdata=NULL;
}
else if (luxdata[0] == 'Q' && luxdata[1] == 'L' && luxdata[2] == 'I' && luxdata[3] == 'T')
{
if (LittleLong(*(int *)&luxdata[4]) == 1)
{
luxdata+=8;
loadmodel->deluxdata = luxdata;
}
else
{
Con_Printf("\"%s\" isn't a version 1 deluxmap\n", luxname);
luxdata=NULL;
}
}
else
{
Con_Printf("lit \"%s\" isn't a deluxmap\n", luxname);
luxdata=NULL;
}
}
}
if (!mapcomeswith24bitcolouredlighting && r_loadlits.value)
{
qbyte *litdata = NULL;
char *litname;
char litnamemaps[MAX_QPATH];
char litnamelits[MAX_QPATH];
int depthmaps;
int depthlits;
{
strcpy(litnamemaps, loadmodel->name);
COM_StripExtension(loadmodel->name, litnamemaps, sizeof(litnamemaps));
COM_DefaultExtension(litnamemaps, ".lit", sizeof(litnamemaps));
depthmaps = COM_FDepthFile(litnamemaps, false);
}
{
strcpy(litnamelits, "lits/");
COM_StripExtension(COM_SkipPath(loadmodel->name), litnamelits+5, sizeof(litnamelits) - 5);
strcat(litnamelits, ".lit");
depthlits = COM_FDepthFile(litnamelits, false);
}
if (depthmaps <= depthlits)
litname = litnamemaps; //maps has priority over lits
else
{
litname = litnamelits;
}
litdata = COM_LoadHunkFile(litname);
COM_StripExtension(COM_SkipPath(loadmodel->name), litname+5, sizeof(litname)-5);
strcat(litname, ".lit");
if (litdata && (litdata[0] == 'Q' && litdata[1] == 'L' && litdata[2] == 'I' && litdata[3] == 'T'))
{
if (LittleLong(*(int *)&litdata[4]) == 1 && l->filelen && l->filelen != (com_filesize-8)/3)
Con_Printf("lit \"%s\" doesn't match level. Ignored.\n", litname);
else if (LittleLong(*(int *)&litdata[4]) != 1)
Con_Printf("lit \"%s\" isn't version 1.\n", litname);
else
{
float prop;
int i;
qbyte *normal;
//load it
loadmodel->lightdata = litdata+8;
loadmodel->engineflags |= MDLF_RGBLIGHTING;
//now some cheat protection.
normal = mod_base + l->fileofs;
litdata = loadmodel->lightdata;
for (i = 0; i < l->filelen; i++) //force it to the same intensity. (or less, depending on how you see it...)
{
#define m(a, b, c) (a>(b>c?b:c)?a:(b>c?b:c))
prop = (float)m(litdata[0], litdata[1], litdata[2]);
if (!prop)
{
litdata[0] = lmgamma[*normal];
litdata[1] = lmgamma[*normal];
litdata[2] = lmgamma[*normal];
}
else
{
prop = lmgamma[*normal] / prop;
litdata[0] *= prop;
litdata[1] *= prop;
litdata[2] *= prop;
}
normal++;
litdata+=3;
}
//end anti-cheat
}
}
else if (litdata)
Con_Printf("lit \"%s\" isn't a lit\n", litname);
// else
//failed to find
}
if (mapcomeswith24bitcolouredlighting)
loadmodel->engineflags |= MDLF_RGBLIGHTING;
#ifdef RUNTIMELIGHTING
else if (r_loadlits.value == 2 && !lightmodel && (!(loadmodel->engineflags & MDLF_RGBLIGHTING) || (!luxdata && gl_bumpmappingpossible)))
{
qbyte *litdata = NULL;
int i;
qbyte *normal;
writelitfile = !(loadmodel->engineflags & MDLF_RGBLIGHTING);
loadmodel->engineflags |= MDLF_RGBLIGHTING;
loadmodel->lightdata = Hunk_AllocName ( l->filelen*3+8, loadname);
strcpy(loadmodel->lightdata, "QLIT");
((int*)loadmodel->lightdata)[1] = LittleLong(1);
loadmodel->lightdata += 8;
litdata = loadmodel->lightdata;
normal = mod_base + l->fileofs;
for (i = 0; i < l->filelen; i++)
{
*litdata++ = lmgamma[*normal];
*litdata++ = lmgamma[*normal];
*litdata++ = lmgamma[*normal];
normal++;
}
if (gl_bumpmappingpossible)
{
loadmodel->deluxdata = Hunk_AllocName ( l->filelen*3+8, loadname);
strcpy(loadmodel->deluxdata, "QLIT");
((int*)loadmodel->deluxdata)[1] = LittleLong(1);
loadmodel->deluxdata += 8;
litdata = loadmodel->deluxdata;
{
for (i = 0; i < l->filelen; i++)
{
*litdata++ = 0.5f*255;
*litdata++ = 0.5f*255;
*litdata++ = 255;
}
}
}
numlightdata = l->filelen;
lightmodel = loadmodel;
relitsurface = 0;
return;
}
#endif
if (loadmodel->lightdata)
{
if ((loadmodel->engineflags & MDLF_RGBLIGHTING) && r_lightmap_saturation.value != 1.0f)
{
// desaturate lightmap according to cvar
SaturateR8G8B8(loadmodel->lightdata, l->filelen, r_lightmap_saturation.value);
}
return;
}
loadmodel->lightdata = Hunk_AllocName ( l->filelen, loadname);
{
int i;
qbyte *in, *out;
in = mod_base + l->fileofs;
out = loadmodel->lightdata;
for (i = 0; i < l->filelen; i++)
{
*out++ = lmgamma[*in++];
}
if ((loadmodel->engineflags & MDLF_RGBLIGHTING) && r_lightmap_saturation.value != 1.0f)
SaturateR8G8B8(loadmodel->lightdata, l->filelen, r_lightmap_saturation.value);
}
//memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen);
}
/*
=================
Mod_LoadVisibility
=================
*/
void RMod_LoadVisibility (lump_t *l)
{
if (!l->filelen)
{
loadmodel->visdata = NULL;
return;
}
loadmodel->visdata = Hunk_AllocName ( l->filelen, loadname);
memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen);
}
/*
=================
Mod_LoadEntities
=================
*/
void RMod_LoadEntities (lump_t *l)
{
if (!l->filelen)
{
loadmodel->entities = NULL;
return;
}
loadmodel->entities = Hunk_AllocName ( l->filelen + 1, loadname);
memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen);
loadmodel->entities[l->filelen] = 0;
}
/*
=================
Mod_LoadVertexes
=================
*/
qboolean RMod_LoadVertexes (lump_t *l)
{
dvertex_t *in;
mvertex_t *out;
int i, count;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n", loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->vertexes = out;
loadmodel->numvertexes = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
out->position[0] = LittleFloat (in->point[0]);
out->position[1] = LittleFloat (in->point[1]);
out->position[2] = LittleFloat (in->point[2]);
}
return true;
}
/*
=================
Mod_LoadSubmodels
=================
*/
static qboolean hexen2map;
qboolean RMod_LoadSubmodels (lump_t *l)
{
dq1model_t *inq;
dh2model_t *inh;
mmodel_t *out;
int i, j, count;
//this is crazy!
inq = (void *)(mod_base + l->fileofs);
inh = (void *)(mod_base + l->fileofs);
if (!inq->numfaces)
{
hexen2map = true;
if (l->filelen % sizeof(*inh))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*inh);
out = Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->submodels = out;
loadmodel->numsubmodels = count;
for ( i=0 ; i<count ; i++, inh++, out++)
{
for (j=0 ; j<3 ; j++)
{ // spread the mins / maxs by a pixel
out->mins[j] = LittleFloat (inh->mins[j]) - 1;
out->maxs[j] = LittleFloat (inh->maxs[j]) + 1;
out->origin[j] = LittleFloat (inh->origin[j]);
}
for (j=0 ; j<MAX_MAP_HULLSDH2 ; j++)
{
out->headnode[j] = LittleLong (inh->headnode[j]);
}
for ( ; j<MAX_MAP_HULLSM ; j++)
out->headnode[j] = 0;
for (j=0 ; j<MAX_MAP_HULLSDH2 ; j++)
out->hullavailable[j] = true;
for ( ; j<MAX_MAP_HULLSM ; j++)
out->hullavailable[j] = false;
out->visleafs = LittleLong (inh->visleafs);
out->firstface = LittleLong (inh->firstface);
out->numfaces = LittleLong (inh->numfaces);
}
}
else
{
hexen2map = false;
if (l->filelen % sizeof(*inq))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*inq);
out = Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->submodels = out;
loadmodel->numsubmodels = count;
for ( i=0 ; i<count ; i++, inq++, out++)
{
for (j=0 ; j<3 ; j++)
{ // spread the mins / maxs by a pixel
out->mins[j] = LittleFloat (inq->mins[j]) - 1;
out->maxs[j] = LittleFloat (inq->maxs[j]) + 1;
out->origin[j] = LittleFloat (inq->origin[j]);
}
for (j=0 ; j<MAX_MAP_HULLSDQ1 ; j++)
{
out->headnode[j] = LittleLong (inq->headnode[j]);
}
for ( ; j<MAX_MAP_HULLSM ; j++)
out->headnode[j] = 0;
for (j=0 ; j<3 ; j++)
out->hullavailable[j] = true;
for ( ; j<MAX_MAP_HULLSM ; j++)
out->hullavailable[j] = false;
out->visleafs = LittleLong (inq->visleafs);
out->firstface = LittleLong (inq->firstface);
out->numfaces = LittleLong (inq->numfaces);
}
}
return true;
}
/*
=================
Mod_LoadEdges
=================
*/
qboolean RMod_LoadEdges (lump_t *l)
{
dedge_t *in;
medge_t *out;
int i, count;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf ("MOD_LoadBmodel: funny lump size in %s\n", loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( (count + 1) * sizeof(*out), loadname);
loadmodel->edges = out;
loadmodel->numedges = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
out->v[0] = (unsigned short)LittleShort(in->v[0]);
out->v[1] = (unsigned short)LittleShort(in->v[1]);
}
return true;
}
/*
=================
Mod_LoadTexinfo
=================
*/
qboolean RMod_LoadTexinfo (lump_t *l)
{
texinfo_t *in;
mtexinfo_t *out;
int i, j, count;
int miptex;
float len1, len2;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->texinfo = out;
loadmodel->numtexinfo = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<8 ; j++)
out->vecs[0][j] = LittleFloat (in->vecs[0][j]);
len1 = Length (out->vecs[0]);
len2 = Length (out->vecs[1]);
len1 = (len1 + len2)/2;
if (len1 < 0.32)
out->mipadjust = 4;
else if (len1 < 0.49)
out->mipadjust = 3;
else if (len1 < 0.99)
out->mipadjust = 2;
else
out->mipadjust = 1;
#if 0
if (len1 + len2 < 0.001)
out->mipadjust = 1; // don't crash
else
out->mipadjust = 1 / floor( (len1+len2)/2 + 0.1 );
#endif
miptex = LittleLong (in->miptex);
out->flags = LittleLong (in->flags);
if (!loadmodel->textures || miptex < 0 || miptex >= loadmodel->numtextures)
{
out->texture = r_notexture_mip; // checkerboard texture
out->flags = 0;
}
else
{
out->texture = loadmodel->textures[miptex];
if (!out->texture)
{
out->texture = r_notexture_mip; // texture not found
out->flags = 0;
}
}
}
return true;
}
/*
================
CalcSurfaceExtents
Fills in s->texturemins[] and s->extents[]
================
*/
void CalcSurfaceExtents (msurface_t *s);
/*
{
float mins[2], maxs[2], val;
int i,j, e;
mvertex_t *v;
mtexinfo_t *tex;
int bmins[2], bmaxs[2];
mins[0] = mins[1] = 999999;
maxs[0] = maxs[1] = -99999;
tex = s->texinfo;
for (i=0 ; i<s->numedges ; i++)
{
e = loadmodel->surfedges[s->firstedge+i];
if (e >= 0)
v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
else
v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
for (j=0 ; j<2 ; j++)
{
val = v->position[0] * tex->vecs[j][0] +
v->position[1] * tex->vecs[j][1] +
v->position[2] * tex->vecs[j][2] +
tex->vecs[j][3];
if (val < mins[j])
mins[j] = val;
if (val > maxs[j])
maxs[j] = val;
}
}
for (i=0 ; i<2 ; i++)
{
bmins[i] = floor(mins[i]/16);
bmaxs[i] = ceil(maxs[i]/16);
s->texturemins[i] = bmins[i] * 16;
s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
// if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 ) //q2 uses 512.
// Sys_Error ("Bad surface extents");
}
}
*/
/*
=================
Mod_LoadFaces
=================
*/
qboolean RMod_LoadFaces (lump_t *l)
{
dface_t *in;
msurface_t *out;
int i, count, surfnum;
int planenum, side;
int tn;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->surfaces = out;
loadmodel->numsurfaces = count;
for ( surfnum=0 ; surfnum<count ; surfnum++, in++, out++)
{
out->firstedge = LittleLong(in->firstedge);
out->numedges = LittleShort(in->numedges);
out->flags = 0;
planenum = LittleShort(in->planenum);
side = LittleShort(in->side);
if (side)
out->flags |= SURF_PLANEBACK;
out->plane = loadmodel->planes + planenum;
tn = LittleShort (in->texinfo);
if (tn < 0 || tn >= loadmodel->numtexinfo)
Host_EndGame("Hey! That map has texinfos out of bounds!\n");
out->texinfo = loadmodel->texinfo + tn;
CalcSurfaceExtents (out);
// lighting info
for (i=0 ; i<MAXLIGHTMAPS ; i++)
out->styles[i] = in->styles[i];
i = LittleLong(in->lightofs);
if (i == -1)
out->samples = NULL;
else if ((loadmodel->engineflags & MDLF_RGBLIGHTING) && loadmodel->fromgame != fg_halflife)
out->samples = loadmodel->lightdata + i*3;
else
out->samples = loadmodel->lightdata + i;
if (!out->texinfo->texture)
continue;
// set the drawing flags flag
if (!Q_strncmp(out->texinfo->texture->name,"sky",3)) // sky
{
out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED);
continue;
}
if (!Q_strncmp(out->texinfo->texture->name,"*",1)) // turbulent
{
out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED);
for (i=0 ; i<2 ; i++)
{
out->extents[i] = 16384;
out->texturemins[i] = -8192;
}
continue;
}
/*if (*out->texinfo->texture->name == '~')
{
out->texinfo->flags |= SURF_BLENDED;
continue;
}*/
if (!Q_strncmp(out->texinfo->texture->name,"{",1)) // alpha
{
out->flags |= (SURF_DRAWALPHA);
continue;
}
if (!Q_strncmp(out->texinfo->texture->name,"glass",5)) // alpha
{
out->flags |= (SURF_DRAWALPHA);
continue;
}
if (out->flags & SURF_DRAWALPHA)
out->flags &= ~SURF_DRAWALPHA;
}
return true;
}
/*
=================
Mod_SetParent
=================
*/
void RMod_SetParent (mnode_t *node, mnode_t *parent)
{
if (!node)
return;
node->parent = parent;
if (node->contents < 0)
return;
RMod_SetParent (node->children[0], node);
RMod_SetParent (node->children[1], node);
}
/*
=================
Mod_LoadNodes
=================
*/
qboolean RMod_LoadNodes (lump_t *l)
{
int i, j, count, p;
dnode_t *in;
mnode_t *out;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->nodes = out;
loadmodel->numnodes = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
{
out->minmaxs[j] = LittleShort (in->mins[j]);
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
}
p = LittleLong(in->planenum);
out->plane = loadmodel->planes + p;
out->firstsurface = LittleShort (in->firstface);
out->numsurfaces = LittleShort (in->numfaces);
for (j=0 ; j<2 ; j++)
{
p = LittleShort (in->children[j]);
if (p >= 0)
out->children[j] = loadmodel->nodes + p;
else
out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p));
}
}
RMod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs
return true;
}
/*
=================
Mod_LoadLeafs
=================
*/
qboolean RMod_LoadLeafs (lump_t *l)
{
dleaf_t *in;
mleaf_t *out;
int i, j, count, p;
// char s[80];
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->leafs = out;
loadmodel->numleafs = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
{
out->minmaxs[j] = LittleShort (in->mins[j]);
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
}
p = LittleLong(in->contents);
out->contents = p;
out->firstmarksurface = loadmodel->marksurfaces +
(unsigned short)LittleShort(in->firstmarksurface);
out->nummarksurfaces = (unsigned short)LittleShort(in->nummarksurfaces);
p = LittleLong(in->visofs);
if (p == -1)
out->compressed_vis = NULL;
else
out->compressed_vis = loadmodel->visdata + p;
for (j=0 ; j<4 ; j++)
out->ambient_sound_level[j] = in->ambient_level[j];
#ifndef CLIENTONLY
if (!isDedicated)
#endif
{
// gl underwater warp
if (out->contents != Q1CONTENTS_EMPTY)
{
for (j=0 ; j<out->nummarksurfaces ; j++)
out->firstmarksurface[j]->flags |= SURF_UNDERWATER;
}
if (isnotmap)
{
for (j=0 ; j<out->nummarksurfaces ; j++)
out->firstmarksurface[j]->flags |= SURF_DONTWARP;
}
}
}
return true;
}
//these are used to boost other info sizes
int numsuplementryplanes;
int numsuplementryclipnodes;
void *suplementryclipnodes;
void *suplementryplanes;
void *crouchhullfile;
void RMod_LoadCrouchHull(void)
{
int i, h;
int numsm;
char crouchhullname[MAX_QPATH];
int *data;
int hulls;
// dclipnode_t *cn;
memset(loadmodel->hulls, 0, sizeof(loadmodel->hulls)); //ensure all the sizes are 0 (this is how we check for the existance of a hull
numsuplementryplanes = numsuplementryclipnodes = 0;
//find a name for a ccn and try to load it.
strcpy(crouchhullname, loadmodel->name);
COM_StripExtension(loadmodel->name, crouchhullname, sizeof(crouchhullname));
COM_DefaultExtension(crouchhullname, ".crh",sizeof(crouchhullname)); //crouch hull
FS_LoadFile(crouchhullname, &crouchhullfile);
if (!crouchhullfile)
return;
data = crouchhullfile;
if (LittleLong(*data++) != ('S') + ('C'<<8) + ('N'<<16) + ('P'<<24)) //make sure it's the right version
return;
if (LittleLong(*data) == 2)
{
data++;
hulls = LittleLong(*data++);
}
else
return;
if (hulls > MAX_MAP_HULLSM - MAX_MAP_HULLSDQ1)
{
return;
}
numsm = LittleLong(*data++);
if (numsm != loadmodel->numsubmodels) //not compatible
return;
numsuplementryplanes = LittleLong(*data++);
numsuplementryclipnodes = LittleLong(*data++);
for (h = 0; h < hulls; h++)
{
for (i = 0; i < 3; i++)
loadmodel->hulls[3+h].clip_mins[i] = LittleLong(*data++);
for (i = 0; i < 3; i++)
loadmodel->hulls[3+h].clip_maxs[i] = LittleLong(*data++);
for (i = 0; i < numsm; i++) //load headnode references
{
loadmodel->submodels[i].headnode[3+h] = LittleLong(*data)+1;
data++;
}
}
suplementryplanes = data;
suplementryclipnodes = (qbyte*)data + sizeof(dplane_t)*numsuplementryplanes;
}
/*
=================
Mod_LoadClipnodes
=================
*/
qboolean RMod_LoadClipnodes (lump_t *l)
{
dclipnode_t *in, *out;
int i, count;
hull_t *hull;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( (count+numsuplementryclipnodes)*sizeof(*out), loadname);//space for both
loadmodel->clipnodes = out;
loadmodel->numclipnodes = count+numsuplementryclipnodes;
if (hexen2map)
{ //hexen2.
hexen2map=false;
hull = &loadmodel->hulls[1];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -24;
hull->clip_maxs[0] = 16;
hull->clip_maxs[1] = 16;
hull->clip_maxs[2] = 32;
hull->available = true;
hull = &loadmodel->hulls[2];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -24;
hull->clip_mins[1] = -24;
hull->clip_mins[2] = -20;
hull->clip_maxs[0] = 24;
hull->clip_maxs[1] = 24;
hull->clip_maxs[2] = 20;
hull->available = true;
hull = &loadmodel->hulls[3];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -12;
hull->clip_maxs[0] = 16;
hull->clip_maxs[1] = 16;
hull->clip_maxs[2] = 16;
hull->available = true;
hull = &loadmodel->hulls[4];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -40;
hull->clip_mins[1] = -40;
hull->clip_mins[2] = -42;
hull->clip_maxs[0] = 40;
hull->clip_maxs[1] = 40;
hull->clip_maxs[2] = 42;
hull->available = true;
hull = &loadmodel->hulls[5];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -48;
hull->clip_mins[1] = -48;
hull->clip_mins[2] = -50 - 24;
hull->clip_maxs[0] = 48;
hull->clip_maxs[1] = 48;
hull->clip_maxs[2] = 50;
hull->available = true;
//6 isn't used.
//7 isn't used.
}
else if (loadmodel->fromgame == fg_halflife)
{
hull = &loadmodel->hulls[1];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -36;//-36 is correct here, but mvdsv uses -32 instead. This breaks prediction between the two
hull->clip_maxs[0] = 16;
hull->clip_maxs[1] = 16;
hull->clip_maxs[2] = hull->clip_mins[2]+72;
hull->available = true;
hull = &loadmodel->hulls[2];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -32;
hull->clip_mins[1] = -32;
hull->clip_mins[2] = -32;
hull->clip_maxs[0] = 32;
hull->clip_maxs[1] = 32;
hull->clip_maxs[2] = hull->clip_mins[2]+64;
hull->available = true;
hull = &loadmodel->hulls[3];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -18;
hull->clip_maxs[0] = 16;
hull->clip_maxs[1] = 16;
hull->clip_maxs[2] = hull->clip_mins[2]+36;
hull->available = true;
}
else
{
hull = &loadmodel->hulls[1];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -24;
hull->clip_maxs[0] = 16;
hull->clip_maxs[1] = 16;
hull->clip_maxs[2] = 32;
hull->available = true;
hull = &loadmodel->hulls[2];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -32;
hull->clip_mins[1] = -32;
hull->clip_mins[2] = -24;
hull->clip_maxs[0] = 32;
hull->clip_maxs[1] = 32;
hull->clip_maxs[2] = 64;
hull->available = true;
hull = &loadmodel->hulls[3];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -6;
hull->clip_maxs[0] = 16;
hull->clip_maxs[1] = 16;
hull->clip_maxs[2] = 30;
hull->available = false;
}
for (i=0 ; i<count ; i++, out++, in++)
{
out->planenum = LittleLong(in->planenum);
out->children[0] = LittleShort(in->children[0]);
out->children[1] = LittleShort(in->children[1]);
}
if (numsuplementryclipnodes) //now load the crouch ones.
{
/*This looks buggy*/
for (i = 3; i < MAX_MAP_HULLSM; i++)
{
hull = &loadmodel->hulls[i];
hull->planes = suplementryplanes;
hull->clipnodes = out-1;
hull->firstclipnode = 0;
hull->lastclipnode = numsuplementryclipnodes;
hull->available = true;
}
in = suplementryclipnodes;
for (i=0 ; i<numsuplementryclipnodes ; i++, out++, in++)
{
out->planenum = LittleLong(in->planenum);
out->children[0] = LittleShort(in->children[0]);
out->children[0] += out->children[0]>=0?1:0;
out->children[1] = LittleShort(in->children[1]);
out->children[1] += out->children[1]>=0?1:0;
}
}
return true;
}
/*
=================
Mod_MakeHull0
Deplicate the drawing hull structure as a clipping hull
=================
*/
void RMod_MakeHull0 (void)
{
mnode_t *in, *child;
dclipnode_t *out;
int i, j, count;
hull_t *hull;
hull = &loadmodel->hulls[0];
in = loadmodel->nodes;
count = loadmodel->numnodes;
out = Hunk_AllocName ( count*sizeof(*out), loadname);
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
for (i=0 ; i<count ; i++, out++, in++)
{
out->planenum = in->plane - loadmodel->planes;
for (j=0 ; j<2 ; j++)
{
child = in->children[j];
if (child->contents < 0)
out->children[j] = child->contents;
else
out->children[j] = child - loadmodel->nodes;
}
}
}
/*
=================
Mod_LoadMarksurfaces
=================
*/
qboolean RMod_LoadMarksurfaces (lump_t *l)
{
int i, j, count;
short *in;
msurface_t **out;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->marksurfaces = out;
loadmodel->nummarksurfaces = count;
for ( i=0 ; i<count ; i++)
{
j = (unsigned short)LittleShort(in[i]);
if (j >= loadmodel->numsurfaces)
{
Con_Printf (CON_ERROR "Mod_ParseMarksurfaces: bad surface number\n");
return false;
}
out[i] = loadmodel->surfaces + j;
}
return true;
}
/*
=================
Mod_LoadSurfedges
=================
*/
qboolean RMod_LoadSurfedges (lump_t *l)
{
int i, count;
int *in, *out;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->surfedges = out;
loadmodel->numsurfedges = count;
for ( i=0 ; i<count ; i++)
out[i] = LittleLong (in[i]);
return true;
}
/*
=================
Mod_LoadPlanes
=================
*/
qboolean RMod_LoadPlanes (lump_t *l)
{
int i, j;
mplane_t *out;
dplane_t *in;
int count;
int bits;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
{
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
return false;
}
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( (count+numsuplementryplanes)*2*sizeof(*out), loadname);
loadmodel->planes = out;
loadmodel->numplanes = count+numsuplementryplanes;
for ( i=0 ; i<count ; i++, in++, out++)
{
bits = 0;
for (j=0 ; j<3 ; j++)
{
out->normal[j] = LittleFloat (in->normal[j]);
if (out->normal[j] < 0)
bits |= 1<<j;
}
out->dist = LittleFloat (in->dist);
out->type = LittleLong (in->type);
out->signbits = bits;
}
if (numsuplementryplanes)
{
in = suplementryplanes;
suplementryplanes = out;
for ( i=0 ; i<numsuplementryplanes ; i++, in++, out++)
{
bits = 0;
for (j=0 ; j<3 ; j++)
{
out->normal[j] = LittleFloat (in->normal[j]);
if (out->normal[j] < 0)
bits |= 1<<j;
}
out->dist = LittleFloat (in->dist);
out->type = LittleLong (in->type);
out->signbits = bits;
}
}
return true;
}
/*
=================
RadiusFromBounds
=================
*/
float RadiusFromBounds (vec3_t mins, vec3_t maxs);
/*
{
int i;
vec3_t corner;
for (i=0 ; i<3 ; i++)
{
corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]);
}
return Length (corner);
}
*/
//combination of R_AddDynamicLights and R_MarkLights
static void Q1BSP_StainNode (mnode_t *node, float *parms)
{
#ifdef GLQUAKE
mplane_t *splitplane;
float dist;
msurface_t *surf;
int i;
if (node->contents < 0)
return;
splitplane = node->plane;
dist = DotProduct ((parms+1), splitplane->normal) - splitplane->dist;
if (dist > (*parms))
{
Q1BSP_StainNode (node->children[0], parms);
return;
}
if (dist < (-*parms))
{
Q1BSP_StainNode (node->children[1], parms);
return;
}
// mark the polygons
surf = cl.worldmodel->surfaces + node->firstsurface;
for (i=0 ; i<node->numsurfaces ; i++, surf++)
{
if (surf->flags&~(SURF_DRAWALPHA|SURF_DONTWARP|SURF_PLANEBACK))
continue;
Surf_StainSurf(surf, parms);
}
Q1BSP_StainNode (node->children[0], parms);
Q1BSP_StainNode (node->children[1], parms);
#endif
}
void Q1BSP_MarkLights (dlight_t *light, int bit, mnode_t *node);
qboolean Q1BSP_Trace(model_t *model, int forcehullnum, int frame, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, trace_t *trace);
void GLQ1BSP_LightPointValues(model_t *model, vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir);
void RMod_FixupNodeMinsMaxs (mnode_t *node, mnode_t *parent)
{
if (!node)
return;
if (node->contents >= 0)
{
RMod_FixupNodeMinsMaxs (node->children[0], node);
RMod_FixupNodeMinsMaxs (node->children[1], node);
}
if (parent)
{
if (parent->minmaxs[0] > node->minmaxs[0])
parent->minmaxs[0] = node->minmaxs[0];
if (parent->minmaxs[1] > node->minmaxs[1])
parent->minmaxs[1] = node->minmaxs[1];
if (parent->minmaxs[2] > node->minmaxs[2])
parent->minmaxs[2] = node->minmaxs[2];
if (parent->minmaxs[3] < node->minmaxs[3])
parent->minmaxs[3] = node->minmaxs[3];
if (parent->minmaxs[4] < node->minmaxs[4])
parent->minmaxs[4] = node->minmaxs[4];
if (parent->minmaxs[5] < node->minmaxs[5])
parent->minmaxs[5] = node->minmaxs[5];
}
}
void RMod_FixupMinsMaxs(void)
{
//q1 bsps are capped to +/- 32767 by the nodes/leafs
//verts arn't though
//so if the map is too big, let's figure out what they should be
float *v;
msurface_t **mark, *surf;
mleaf_t *pleaf;
medge_t *e, *pedges;
int en, lindex;
int i, c, lnumverts;
qboolean needsfixup = false;
if (loadmodel->mins[0] < -32768)
needsfixup = true;
if (loadmodel->mins[1] < -32768)
needsfixup = true;
if (loadmodel->mins[2] < -32768)
needsfixup = true;
if (loadmodel->maxs[0] > 32767)
needsfixup = true;
if (loadmodel->maxs[1] > 32767)
needsfixup = true;
if (loadmodel->maxs[2] > 32767)
needsfixup = true;
if (!needsfixup)
return;
//this is insane.
//why am I writing this?
//by the time the world actually gets this large, the floating point errors are going to be so immensly crazy that it's just not worth it.
pedges = loadmodel->edges;
for (i = 0; i < loadmodel->numleafs; i++)
{
pleaf = &loadmodel->leafs[i];
mark = pleaf->firstmarksurface;
c = pleaf->nummarksurfaces;
if (c)
{
do
{
surf = (*mark++);
lnumverts = surf->numedges;
for (en=0 ; en<lnumverts ; en++)
{
lindex = currentmodel->surfedges[surf->firstedge + en];
if (lindex > 0)
{
e = &pedges[lindex];
v = currentmodel->vertexes[e->v[0]].position;
}
else
{
e = &pedges[-lindex];
v = currentmodel->vertexes[e->v[1]].position;
}
if (pleaf->minmaxs[0] > v[0])
pleaf->minmaxs[0] = v[0];
if (pleaf->minmaxs[1] > v[1])
pleaf->minmaxs[1] = v[1];
if (pleaf->minmaxs[2] > v[2])
pleaf->minmaxs[2] = v[2];
if (pleaf->minmaxs[3] < v[0])
pleaf->minmaxs[3] = v[0];
if (pleaf->minmaxs[4] < v[1])
pleaf->minmaxs[4] = v[1];
if (pleaf->minmaxs[5] < v[2])
pleaf->minmaxs[5] = v[2];
}
} while (--c);
}
}
RMod_FixupNodeMinsMaxs (loadmodel->nodes, NULL); // sets nodes and leafs
}
/*
=================
Mod_LoadBrushModel
=================
*/
qboolean RMod_LoadBrushModel (model_t *mod, void *buffer)
{
int i, j;
dheader_t *header;
mmodel_t *bm;
model_t *lm=mod;
unsigned int chksum;
int start;
qboolean noerrors;
#if (defined(ODE_STATIC) || defined(ODE_DYNAMIC))
qboolean ode = true;
#else
#define ode true
#endif
start = Hunk_LowMark();
loadmodel->type = mod_brush;
header = (dheader_t *)buffer;
if ((!cl.worldmodel && cls.state>=ca_connected)
#ifndef CLIENTONLY
|| (!sv.world.worldmodel && sv.active)
#endif
)
isnotmap = false;
else
isnotmap = true;
i = LittleLong (header->version);
if (i == BSPVERSION || i == BSPVERSIONPREREL)
{
loadmodel->fromgame = fg_quake;
loadmodel->engineflags |= MDLF_NEEDOVERBRIGHT;
}
else if (i == BSPVERSIONHL) //halflife support
loadmodel->fromgame = fg_halflife;
else
{
Con_Printf (CON_ERROR "Mod_LoadBrushModel: %s has wrong version number (%i should be %i)\n", mod->name, i, BSPVERSION);
return false;
}
// swap all the lumps
mod_base = (qbyte *)header;
for (i=0 ; i<sizeof(dheader_t)/4 ; i++)
((int *)header)[i] = LittleLong ( ((int *)header)[i]);
// checksum all of the map, except for entities
mod->checksum = 0;
mod->checksum2 = 0;
for (i = 0; i < HEADER_LUMPS; i++)
{
if ((unsigned)header->lumps[i].fileofs + (unsigned)header->lumps[i].filelen > com_filesize)
{
Con_Printf (CON_ERROR "Mod_LoadBrushModel: %s appears truncated\n", mod->name);
return false;
}
if (i == LUMP_ENTITIES)
continue;
chksum = Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
mod->checksum ^= chksum;
if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
continue;
mod->checksum2 ^= chksum;
}
if (1)//mod_ebfs.value)
{
char *id;
id = (char *)(header + 1);
if (id[0]=='P' && id[1]=='A' && id[2]=='C' && id[3]=='K')
{ //EBFS detected.
COM_LoadMapPackFile(mod->name, sizeof(dheader_t));
}
}
noerrors = true;
crouchhullfile = NULL;
#ifndef CLIENTONLY
if (sv.state) //if the server is running
{
if (!strcmp(loadmodel->name, va("maps/%s.bsp", sv.name)))
Mod_ParseInfoFromEntityLump(loadmodel, mod_base + header->lumps[LUMP_ENTITIES].fileofs, loadname);
}
else
#endif
{
if (!cl.model_precache[1]) //not copied across yet
Mod_ParseInfoFromEntityLump(loadmodel, mod_base + header->lumps[LUMP_ENTITIES].fileofs, loadname);
}
// load into heap
if (!isDedicated || ode)
{
noerrors = noerrors && RMod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
noerrors = noerrors && RMod_LoadEdges (&header->lumps[LUMP_EDGES]);
noerrors = noerrors && RMod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
}
if (!isDedicated)
{
noerrors = noerrors && RMod_LoadTextures (&header->lumps[LUMP_TEXTURES]);
if (noerrors)
RMod_LoadLighting (&header->lumps[LUMP_LIGHTING]);
}
noerrors = noerrors && RMod_LoadSubmodels (&header->lumps[LUMP_MODELS]);
if (noerrors)
RMod_LoadCrouchHull();
noerrors = noerrors && RMod_LoadPlanes (&header->lumps[LUMP_PLANES]);
if (!isDedicated || ode)
{
noerrors = noerrors && RMod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
noerrors = noerrors && RMod_LoadFaces (&header->lumps[LUMP_FACES]);
}
if (!isDedicated)
noerrors = noerrors && RMod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]);
if (noerrors)
RMod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
noerrors = noerrors && RMod_LoadLeafs (&header->lumps[LUMP_LEAFS]);
noerrors = noerrors && RMod_LoadNodes (&header->lumps[LUMP_NODES]);
noerrors = noerrors && RMod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]);
if (noerrors)
{
RMod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
RMod_MakeHull0 ();
}
if (!isDedicated && noerrors)
Mod_SortShaders();
if (crouchhullfile)
{
FS_FreeFile(crouchhullfile);
crouchhullfile=NULL;
}
if (!noerrors)
{
Hunk_FreeToLowMark(start);
return false;
}
Q1BSP_SetModelFuncs(mod);
mod->funcs.LightPointValues = GLQ1BSP_LightPointValues;
mod->funcs.StainNode = Q1BSP_StainNode;
mod->funcs.MarkLights = Q1BSP_MarkLights;
mod->numframes = 2; // regular and alternate animation
/*FIXME: move mesh_t and lightmap allocation out of r_surf
for (i=0 ; i<mod->numsurfaces ; i++)
{
Surf_BuildSurfaceDisplayList (mod, mod->surfaces + i);
}
*/
//
// set up the submodels (FIXME: this is confusing)
//
for (i=0 ; i<mod->numsubmodels ; i++)
{
bm = &mod->submodels[i];
mod->hulls[0].firstclipnode = bm->headnode[0];
mod->hulls[0].available = true;
Q1BSP_CheckHullNodes(&mod->hulls[0]);
for (j=1 ; j<MAX_MAP_HULLSM ; j++)
{
mod->hulls[j].firstclipnode = bm->headnode[j];
mod->hulls[j].lastclipnode = mod->numclipnodes-1;
mod->hulls[j].available &= bm->hullavailable[j];
if (mod->hulls[j].firstclipnode > mod->hulls[j].lastclipnode)
mod->hulls[j].available = false;
if (mod->hulls[j].available)
Q1BSP_CheckHullNodes(&mod->hulls[j]);
}
mod->firstmodelsurface = bm->firstface;
mod->nummodelsurfaces = bm->numfaces;
VectorCopy (bm->maxs, mod->maxs);
VectorCopy (bm->mins, mod->mins);
mod->radius = RadiusFromBounds (mod->mins, mod->maxs);
mod->numleafs = bm->visleafs;
if (i < mod->numsubmodels-1)
{ // duplicate the basic information
char name[10];
sprintf (name, "*%i", i+1);
loadmodel = Mod_FindName (name);
*loadmodel = *mod;
strcpy (loadmodel->name, name);
mod = loadmodel;
P_DefaultTrail(mod);
}
}
#ifdef RUNTIMELIGHTING
if (lightmodel == lm)
LightLoadEntities(lightmodel->entities);
#endif
if (1)
RMod_FixupMinsMaxs();
return true;
}
/*
==============================================================================
ALIAS MODELS
==============================================================================
*/
//aliashdr_t *pheader;
//mstvert_t stverts[MAXALIASVERTS*2];
//mtriangle_t triangles[MAXALIASTRIS];
// a pose is a single set of vertexes. a frame may be
// an animating sequence of poses
//dtrivertx_t *poseverts[MAXALIASFRAMES];
//int posenum;
qbyte *player_8bit_texels/*[320*200]*/;
//=========================================================
/*
=================
Mod_FloodFillSkin
Fill background pixels so mipmapping doesn't have haloes - Ed
=================
*/
typedef struct
{
short x, y;
} floodfill_t;
// must be a power of 2
#define FLOODFILL_FIFO_SIZE 0x1000
#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1)
#define FLOODFILL_STEP( off, dx, dy ) \
{ \
if (pos[off] == fillcolor) \
{ \
pos[off] = 255; \
fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
} \
else if (pos[off] != 255) fdc = pos[off]; \
}
void RMod_FloodFillSkin( qbyte *skin, int skinwidth, int skinheight )
{
qbyte fillcolor = *skin; // assume this is the pixel to fill
floodfill_t fifo[FLOODFILL_FIFO_SIZE];
int inpt = 0, outpt = 0;
int filledcolor = -1;
int i;
if (filledcolor == -1)
{
filledcolor = 0;
// attempt to find opaque black
for (i = 0; i < 256; ++i)
if (d_8to24rgbtable[i] == (255 << 0)) // alpha 1.0
{
filledcolor = i;
break;
}
}
// can't fill to filled color or to transparent color (used as visited marker)
if ((fillcolor == filledcolor) || (fillcolor == 255))
{
//printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
return;
}
fifo[inpt].x = 0, fifo[inpt].y = 0;
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
while (outpt != inpt)
{
int x = fifo[outpt].x, y = fifo[outpt].y;
int fdc = filledcolor;
qbyte *pos = &skin[x + skinwidth * y];
outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
if (x > 0) FLOODFILL_STEP( -1, -1, 0 );
if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 );
if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 );
if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 );
skin[x + skinwidth * y] = fdc;
}
}
//=============================================================================
/*
=================
Mod_LoadSpriteFrame
=================
*/
void * RMod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum, int version, unsigned char *palette)
{
dspriteframe_t *pinframe;
mspriteframe_t *pspriteframe;
int width, height, size, origin[2];
char name[64];
texid_t texnum;
pinframe = (dspriteframe_t *)pin;
width = LittleLong (pinframe->width);
height = LittleLong (pinframe->height);
size = width * height;
pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t),loadname);
Q_memset (pspriteframe, 0, sizeof (mspriteframe_t));
*ppframe = pspriteframe;
origin[0] = LittleLong (pinframe->origin[0]);
origin[1] = LittleLong (pinframe->origin[1]);
pspriteframe->up = origin[1];
pspriteframe->down = origin[1] - height;
pspriteframe->left = origin[0];
pspriteframe->right = width + origin[0];
texnum = r_nulltex;
if (!TEXVALID(texnum))
{ //the dp way
Q_strncpyz(name, loadmodel->name, sizeof(name));
Q_strncatz(name, va("_%i.tga", framenum), sizeof(name));
texnum = R_LoadReplacementTexture(name, "sprites", 0);
}
if (!TEXVALID(texnum))
{ //the older fte way.
COM_StripExtension(loadmodel->name, name, sizeof(name));
Q_strncatz(name, va("_%i.tga", framenum), sizeof(name));
texnum = R_LoadReplacementTexture(name, "sprites", 0);
}
if (!TEXVALID(texnum))
{ //the fuhquake way
COM_StripExtension(COM_SkipPath(loadmodel->name), name, sizeof(name));
Q_strncatz(name, va("_%i.tga", framenum), sizeof(name));
texnum = R_LoadReplacementTexture(name, "sprites", 0);
}
if (version == SPRITE32_VERSION)
{
size *= 4;
if (!TEXVALID(texnum))
texnum = R_LoadTexture32 (name, width, height, (unsigned *)(pinframe + 1), IF_NOGAMMA);
}
else if (version == SPRITEHL_VERSION)
{
if (!TEXVALID(texnum))
texnum = R_LoadTexture8Pal32 (name, width, height, (qbyte *)(pinframe + 1), (qbyte*)palette, IF_NOGAMMA);
}
else
{
if (!TEXVALID(texnum))
texnum = R_LoadTexture8 (name, width, height, (qbyte *)(pinframe + 1), IF_NOMIPMAP|IF_NOGAMMA, 1);
}
Q_strncpyz(name, loadmodel->name, sizeof(name));
Q_strncatz(name, va("_%i.tga", framenum), sizeof(name));
pspriteframe->shader = R_RegisterShader(name,
"{\n"
"{\n"
"map $diffuse\n"
"alphafunc ge128\n"
"rgbgen entity\n"
"alphagen entity\n"
"}\n"
"}\n"
);
pspriteframe->shader->defaulttextures.base = texnum;
pspriteframe->shader->width = width;
pspriteframe->shader->height = height;
return (void *)((qbyte *)(pinframe+1) + size);
}
/*
=================
Mod_LoadSpriteGroup
=================
*/
void * RMod_LoadSpriteGroup (void * pin, mspriteframe_t **ppframe, int framenum, int version, unsigned char *palette)
{
dspritegroup_t *pingroup;
mspritegroup_t *pspritegroup;
int i, numframes;
dspriteinterval_t *pin_intervals;
float *poutintervals;
void *ptemp;
pingroup = (dspritegroup_t *)pin;
numframes = LittleLong (pingroup->numframes);
pspritegroup = Hunk_AllocName (sizeof (mspritegroup_t) +
(numframes - 1) * sizeof (pspritegroup->frames[0]), loadname);
pspritegroup->numframes = numframes;
*ppframe = (mspriteframe_t *)pspritegroup;
pin_intervals = (dspriteinterval_t *)(pingroup + 1);
poutintervals = Hunk_AllocName (numframes * sizeof (float), loadname);
pspritegroup->intervals = poutintervals;
for (i=0 ; i<numframes ; i++)
{
*poutintervals = LittleFloat (pin_intervals->interval);
if (*poutintervals <= 0.0)
{
Con_Printf (CON_ERROR "Mod_LoadSpriteGroup: interval<=0\n");
return NULL;
}
poutintervals++;
pin_intervals++;
}
ptemp = (void *)pin_intervals;
for (i=0 ; i<numframes ; i++)
{
ptemp = RMod_LoadSpriteFrame (ptemp, &pspritegroup->frames[i], framenum * 100 + i, version, palette);
}
return ptemp;
}
/*
=================
Mod_LoadSpriteModel
=================
*/
qboolean RMod_LoadSpriteModel (model_t *mod, void *buffer)
{
int i;
int version;
dsprite_t *pin;
msprite_t *psprite;
int numframes;
int size;
dspriteframetype_t *pframetype;
int rendertype=0;
unsigned char pal[256*4];
int sptype;
int hunkstart;
hunkstart = Hunk_LowMark();
pin = (dsprite_t *)buffer;
version = LittleLong (pin->version);
if (version != SPRITE_VERSION)
if (version != SPRITE32_VERSION)
if (version != SPRITEHL_VERSION)
{
Con_Printf (CON_ERROR "%s has wrong version number "
"(%i should be %i)\n", mod->name, version, SPRITE_VERSION);
return false;
}
sptype = LittleLong (pin->type);
if (LittleLong(pin->version) == SPRITEHL_VERSION)
{
pin = (dsprite_t*)((char*)pin + 4);
rendertype = LittleLong (pin->type);
}
numframes = LittleLong (pin->numframes);
size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
psprite = Hunk_AllocName (size, loadname);
mod->cache.data = psprite;
psprite->type = sptype;
psprite->maxwidth = LittleLong (pin->width);
psprite->maxheight = LittleLong (pin->height);
psprite->beamlength = LittleFloat (pin->beamlength);
mod->synctype = LittleLong (pin->synctype);
psprite->numframes = numframes;
mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2;
mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
mod->mins[2] = -psprite->maxheight/2;
mod->maxs[2] = psprite->maxheight/2;
if (version == SPRITEHL_VERSION)
{
int i;
short *numi = (short*)(pin+1);
unsigned char *src = (unsigned char *)(numi+1);
if (LittleShort(*numi) != 256)
{
Con_Printf(CON_ERROR "%s has wrong number of palette indexes (we only support 256)\n", mod->name);
Hunk_FreeToLowMark(hunkstart);
return false;
}
for (i = 0; i < 256; i++)
{
pal[i*4+0] = *src++;
pal[i*4+1] = *src++;
pal[i*4+2] = *src++;
pal[i*4+3] = 255;
}
pframetype = (dspriteframetype_t *)(src);
}
else
pframetype = (dspriteframetype_t *)(pin + 1);
//
// load the frames
//
if (numframes < 1)
{
Con_Printf (CON_ERROR "Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);
Hunk_FreeToLowMark(hunkstart);
return false;
}
mod->numframes = numframes;
for (i=0 ; i<numframes ; i++)
{
spriteframetype_t frametype;
frametype = LittleLong (pframetype->type);
psprite->frames[i].type = frametype;
if (frametype == SPR_SINGLE)
{
pframetype = (dspriteframetype_t *)
RMod_LoadSpriteFrame (pframetype + 1,
&psprite->frames[i].frameptr, i, version, pal);
}
else
{
pframetype = (dspriteframetype_t *)
RMod_LoadSpriteGroup (pframetype + 1,
&psprite->frames[i].frameptr, i, version, pal);
}
if (pframetype == NULL)
{
Hunk_FreeToLowMark(hunkstart);
return false;
}
}
mod->type = mod_sprite;
return true;
}
qboolean RMod_LoadSprite2Model (model_t *mod, void *buffer)
{
int i;
int version;
dmd2sprite_t *pin;
msprite_t *psprite;
int numframes;
int size;
dmd2sprframe_t *pframetype;
mspriteframe_t *frame;
int w, h;
float origin[2];
int hunkstart;
hunkstart = Hunk_LowMark();
pin = (dmd2sprite_t *)buffer;
version = LittleLong (pin->version);
if (version != SPRITE2_VERSION)
{
Con_Printf (CON_ERROR "%s has wrong version number "
"(%i should be %i)", mod->name, version, SPRITE2_VERSION);
return false;
}
numframes = LittleLong (pin->numframes);
size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
psprite = Hunk_AllocName (size, loadname);
mod->cache.data = psprite;
psprite->type = SPR_VP_PARALLEL;
psprite->maxwidth = 1;
psprite->maxheight = 1;
psprite->beamlength = 1;
mod->synctype = 0;
psprite->numframes = numframes;
mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2;
mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
mod->mins[2] = -psprite->maxheight/2;
mod->maxs[2] = psprite->maxheight/2;
//
// load the frames
//
if (numframes < 1)
{
Con_Printf (CON_ERROR "Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);
Hunk_FreeToLowMark(hunkstart);
return false;
}
mod->numframes = numframes;
pframetype = pin->frames;
for (i=0 ; i<numframes ; i++)
{
spriteframetype_t frametype;
frametype = SPR_SINGLE;
psprite->frames[i].type = frametype;
frame = psprite->frames[i].frameptr = Hunk_AllocName(sizeof(mspriteframe_t), loadname);
frame->shader = R_RegisterPic(pframetype->name);
w = LittleLong(pframetype->width);
h = LittleLong(pframetype->height);
origin[0] = LittleLong (pframetype->origin_x);
origin[1] = LittleLong (pframetype->origin_y);
frame->up = -origin[1];
frame->down = h - origin[1];
frame->left = -origin[0];
frame->right = w - origin[0];
pframetype++;
}
mod->type = mod_sprite;
return true;
}
#ifdef DOOMWADS
typedef struct {
short width;
short height;
short xpos;
short ypos;
} doomimage_t;
static int FindDoomSprites(const char *name, int size, void *param)
{
if (*(int *)param + strlen(name)+1 > 16000)
Sys_Error("Too many doom sprites\n");
strcpy((char *)param + *(int *)param, name);
*(int *)param += strlen(name)+1;
return true;
}
static void LoadDoomSpriteFrame(char *imagename, mspriteframedesc_t *pdesc, int anglenum, qboolean xmirrored)
{
int c;
int fr;
int rc;
unsigned int *colpointers;
qbyte *data;
doomimage_t *header;
qbyte image[256*256];
qbyte *palette;
qbyte *coldata;
mspriteframe_t *pframe;
if (!anglenum)
{
pdesc->type = SPR_SINGLE;
pdesc->frameptr = pframe = Hunk_AllocName(sizeof(*pframe), loadname);
}
else
{
mspritegroup_t *group;
if (!pdesc->frameptr || pdesc->type != SPR_ANGLED)
{
pdesc->type = SPR_ANGLED;
group = Hunk_AllocName(sizeof(*group)+sizeof(mspriteframe_t *)*(8-1), loadname);
pdesc->frameptr = (mspriteframe_t *)group;
group->numframes = 8;
}
else
group = (mspritegroup_t *)pdesc->frameptr;
pframe = Hunk_AllocName(sizeof(*pframe), loadname);
group->frames[anglenum-1] = pframe;
}
palette = COM_LoadTempFile("wad/playpal");
header = (doomimage_t *)COM_LoadTempFile2(imagename);
data = (qbyte *)header;
pframe->up = +header->ypos;
pframe->down = -header->height + header->ypos;
if (xmirrored)
{
pframe->right = -header->xpos;
pframe->left = header->width - header->xpos;
}
else
{
pframe->left = -header->xpos;
pframe->right = header->width - header->xpos;
}
if (header->width*header->height > sizeof(image))
return;
memset(image, 255, header->width*header->height);
colpointers = (unsigned int*)(data+sizeof(doomimage_t));
for (c = 0; c < header->width; c++)
{
if (colpointers[c] >= com_filesize)
break;
coldata = data + colpointers[c];
while(1)
{
fr = *coldata++;
if (fr == 255)
break;
rc = *coldata++;
coldata++;
if ((fr+rc) > header->height)
break;
while(rc)
{
image[c + fr*header->width] = *coldata++;
fr++;
rc--;
}
coldata++;
}
}
pframe->shader = R_RegisterShader(imagename,
"{\n{\nmap $diffuse\nblendfunc blend\n}\n}\n");
pframe->shader->defaulttextures.base = R_LoadTexture8Pal24(imagename, header->width, header->height, image, palette, IF_CLAMP);
R_BuildDefaultTexnums(&pframe->shader->defaulttextures, pframe->shader);
}
/*
=================
Doom Sprites
=================
*/
void RMod_LoadDoomSprite (model_t *mod)
{
char files[16384];
char basename[MAX_QPATH];
int baselen;
char *name;
int numframes=0;
int ofs;
int size;
int elements=0;
int framenum;
int anglenum;
msprite_t *psprite;
COM_StripExtension(mod->name, basename, sizeof(basename));
baselen = strlen(basename);
strcat(basename, "*");
*(int *)files=4;
COM_EnumerateFiles(basename, FindDoomSprites, files);
//find maxframes and validate the rest.
for (ofs = 4; ofs < *(int*)files; ofs+=strlen(files+ofs)+1)
{
name = files+ofs+baselen;
if (!*name)
Host_Error("Doom sprite componant lacks frame name");
if (*name - 'a'+1 > numframes)
numframes = *name - 'a'+1;
if (name[1] < '0' || name[1] > '8')
Host_Error("Doom sprite componant has bad angle number");
if (name[1] == '0')
elements+=8;
else
elements++;
if (name[2]) //is there a second element?
{
if (name[2] - 'a'+1 > numframes)
numframes = name[2] - 'a'+1;
if (name[3] < '0' || name[3] > '8')
Host_Error("Doom sprite componant has bad angle number");
if (name[3] == '0')
elements+=8;
else
elements++;
}
}
if (elements != numframes*8)
Host_Error("Doom sprite has wrong componant count");
if (!numframes)
Host_Error("Doom sprite componant has no frames");
size = sizeof (msprite_t) + (elements - 1) * sizeof (psprite->frames);
psprite = Hunk_AllocName (size, loadname);
psprite->numframes = numframes;
//do the actual loading.
for (ofs = 4; ofs < *(int*)files; ofs+=strlen(files+ofs)+1)
{
name = files+ofs;
framenum = name[baselen+0] - 'a';
anglenum = name[baselen+1] - '0';
LoadDoomSpriteFrame(name, &psprite->frames[framenum], anglenum, false);
if (name[baselen+2]) //is there a second element?
{
framenum = name[baselen+2] - 'a';
anglenum = name[baselen+3] - '0';
LoadDoomSpriteFrame(name, &psprite->frames[framenum], anglenum, true);
}
}
psprite->type = SPR_FACING_UPRIGHT;
mod->type = mod_sprite;
mod->cache.data = psprite;
}
#endif
//=============================================================================
/*
================
Mod_Print
================
*/
void RMod_Print (void)
{
int i;
model_t *mod;
Con_Printf ("Cached models:\n");
for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++)
{
Con_Printf ("%8p : %s\n",mod->cache.data, mod->name);
}
}
#endif