mirror of
https://github.com/nzp-team/fteqw.git
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3b66c049a1
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2699 fc73d0e0-1445-4013-8a0c-d673dee63da5
2811 lines
62 KiB
C
2811 lines
62 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// sbar.c -- status bar code
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#include "quakedef.h"
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extern cvar_t hud_tracking_show;
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cvar_t scr_scoreboard_drawtitle = SCVAR("scr_scoreboard_drawtitle", "1");
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cvar_t scr_scoreboard_forcecolors = SCVAR("scr_scoreboard_forcecolors", "0"); //damn americans
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cvar_t scr_scoreboard_newstyle = SCVAR("scr_scoreboard_newstyle", "1"); // New scoreboard style ported from Electro, by Molgrum
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cvar_t scr_scoreboard_showfrags = SCVAR("scr_scoreboard_showfrags", "0");
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cvar_t scr_scoreboard_teamscores = SCVAR("scr_scoreboard_teamscores", "1");
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cvar_t scr_scoreboard_titleseperator = SCVAR("scr_scoreboard_titleseperator", "1");
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//===========================================
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//rogue changed and added defines
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#define RIT_SHELLS 128
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#define RIT_NAILS 256
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#define RIT_ROCKETS 512
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#define RIT_CELLS 1024
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#define RIT_AXE 2048
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#define RIT_LAVA_NAILGUN 4096
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#define RIT_LAVA_SUPER_NAILGUN 8192
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#define RIT_MULTI_GRENADE 16384
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#define RIT_MULTI_ROCKET 32768
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#define RIT_PLASMA_GUN 65536
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#define RIT_ARMOR1 8388608
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#define RIT_ARMOR2 16777216
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#define RIT_ARMOR3 33554432
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#define RIT_LAVA_NAILS 67108864
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#define RIT_PLASMA_AMMO 134217728
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#define RIT_MULTI_ROCKETS 268435456
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#define RIT_SHIELD 536870912
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#define RIT_ANTIGRAV 1073741824
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#define RIT_SUPERHEALTH 2147483648
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//===========================================
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//hipnotic added defines
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#define HIT_PROXIMITY_GUN_BIT 16
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#define HIT_MJOLNIR_BIT 7
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#define HIT_LASER_CANNON_BIT 23
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#define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
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#define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
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#define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
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#define HIT_WETSUIT (1<<(23+2))
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#define HIT_EMPATHY_SHIELDS (1<<(23+3))
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int sb_updates; // if >= vid.numpages, no update needed
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#define STAT_MINUS 10 // num frame for '-' stats digit
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mpic_t *sb_nums[2][11];
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mpic_t *sb_colon, *sb_slash;
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mpic_t *sb_ibar;
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mpic_t *sb_sbar;
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mpic_t *sb_scorebar;
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mpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
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mpic_t *sb_ammo[4];
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mpic_t *sb_sigil[4];
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mpic_t *sb_armor[3];
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mpic_t *sb_items[32];
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mpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
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// 0 is static, 1 is temporary animation
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mpic_t *sb_face_invis;
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mpic_t *sb_face_quad;
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mpic_t *sb_face_invuln;
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mpic_t *sb_face_invis_invuln;
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//rogue pictures.
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mpic_t *rsb_invbar[2];
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mpic_t *rsb_weapons[5];
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mpic_t *rsb_items[2];
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mpic_t *rsb_ammo[3];
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mpic_t *rsb_teambord;
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//all must be found for any to be used.
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qboolean sb_showscores;
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qboolean sb_showteamscores;
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qboolean sbarfailed;
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qboolean sbar_rogue;
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qboolean sbar_hexen2;
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vrect_t sbar_rect; //screen area that the sbar must fit.
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int sb_lines; // scan lines to draw
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void Sbar_DeathmatchOverlay (int start);
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void Sbar_TeamOverlay (void);
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void Sbar_MiniDeathmatchOverlay (void);
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void Sbar_ChatModeOverlay(void);
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int Sbar_PlayerNum(void)
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{
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int num;
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num = cl.spectator?Cam_TrackNum(0):-1;
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if (num < 0)
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num = cl.playernum[0];
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return num;
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}
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int Sbar_TopColour(player_info_t *p)
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{
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if (scr_scoreboard_forcecolors.value)
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return p->ttopcolor;
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else
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return p->rtopcolor;
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}
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int Sbar_BottomColour(player_info_t *p)
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{
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if (scr_scoreboard_forcecolors.value)
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return p->tbottomcolor;
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else
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return p->rbottomcolor;
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}
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void Draw_FunString(int x, int y, unsigned char *str)
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{
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int ext = CON_WHITEMASK;
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int extstack[4];
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int extstackdepth = 0;
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while(*str)
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{
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if (*str == '^')
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{
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str++;
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if (*str >= '0' && *str <= '9')
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{
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ext = q3codemasks[*str++-'0'] | (ext&~CON_Q3MASK); //change colour only.
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continue;
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}
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else if (*str == '&') // extended code
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{
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if (isextendedcode(str[1]) && isextendedcode(str[2]))
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{
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str++;// foreground char
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if (*str == '-') // default for FG
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ext = (COLOR_WHITE << CON_FGSHIFT) | (ext&~CON_FGMASK);
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else if (*str >= 'A')
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ext = ((*str - ('A' - 10)) << CON_FGSHIFT) | (ext&~CON_FGMASK);
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else
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ext = ((*str - '0') << CON_FGSHIFT) | (ext&~CON_FGMASK);
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str++; // background char
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if (*str == '-') // default (clear) for BG
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ext &= ~CON_BGMASK & ~CON_NONCLEARBG;
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else if (*str >= 'A')
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ext = ((*str - ('A' - 10)) << CON_BGSHIFT) | (ext&~CON_BGMASK) | CON_NONCLEARBG;
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else
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ext = ((*str - '0') << CON_BGSHIFT) | (ext&~CON_BGMASK) | CON_NONCLEARBG;
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str++;
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continue;
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}
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// else invalid code
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goto messedup;
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}
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else if (*str == 'a')
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{
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str++;
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ext ^= CON_2NDCHARSETTEXT;
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continue;
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}
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else if (*str == 'b')
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{
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str++;
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ext ^= CON_BLINKTEXT;
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continue;
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}
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else if (*str == 'h')
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{
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str++;
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ext ^= CON_HALFALPHA;
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continue;
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}
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else if (*str == 's') //store on stack (it's great for names)
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{
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str++;
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if (extstackdepth < sizeof(extstack)/sizeof(extstack[0]))
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{
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extstack[extstackdepth] = ext;
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extstackdepth++;
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}
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continue;
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}
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else if (*str == 'r') //restore from stack (it's great for names)
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{
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str++;
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if (extstackdepth)
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{
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extstackdepth--;
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ext = extstack[extstackdepth];
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}
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continue;
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}
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else if (*str == '^')
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{
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Draw_ColouredCharacter(x, y, '^' | ext);
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str++;
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}
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else
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{
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Draw_ColouredCharacter(x, y, '^' | ext);
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x += 8;
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Draw_ColouredCharacter (x, y, (*str++) | ext);
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}
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x += 8;
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continue;
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}
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messedup:
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Draw_ColouredCharacter (x, y, (*str++) | ext);
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x += 8;
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}
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}
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void Draw_FunStringLen(int x, int y, unsigned char *str, int len)
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{
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int ext = CON_WHITEMASK;
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int extstack[4];
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int extstackdepth = 0;
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while(*str)
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{
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if (*str == '^')
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{
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str++;
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if (*str >= '0' && *str <= '9')
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{
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ext = q3codemasks[*str++-'0'] | (ext&~CON_Q3MASK); //change colour only.
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continue;
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}
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else if (*str == '&') // extended code
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{
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if (isextendedcode(str[1]) && isextendedcode(str[2]))
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{
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str++; // foreground char
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if (*str == '-') // default for FG
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ext = (COLOR_WHITE << CON_FGSHIFT) | (ext&~CON_FGMASK);
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else if (*str >= 'A')
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ext = ((*str - ('A' - 10)) << CON_FGSHIFT) | (ext&~CON_FGMASK);
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else
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ext = ((*str - '0') << CON_FGSHIFT) | (ext&~CON_FGMASK);
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str++; // background char
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if (*str == '-') // default (clear) for BG
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ext &= ~CON_BGMASK & ~CON_NONCLEARBG;
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else if (*str >= 'A')
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ext = ((*str - ('A' - 10)) << CON_BGSHIFT) | (ext&~CON_BGMASK) | CON_NONCLEARBG;
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else
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ext = ((*str - '0') << CON_BGSHIFT) | (ext&~CON_BGMASK) | CON_NONCLEARBG;
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str++;
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continue;
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}
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// else invalid code
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Draw_ColouredCharacter(x, y, '^' | ext);
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Draw_ColouredCharacter(x, y, '&' | ext);
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str++;
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continue;
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}
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else if (*str == 'a')
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{
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str++;
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ext ^= CON_2NDCHARSETTEXT;
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continue;
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}
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else if (*str == 'b')
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{
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str++;
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ext ^= CON_BLINKTEXT;
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continue;
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}
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else if (*str == 'h')
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{
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str++;
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ext ^= CON_HALFALPHA;
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continue;
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}
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else if (*str == 's') //store on stack (it's great for names)
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{
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str++;
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if (extstackdepth < sizeof(extstack)/sizeof(extstack[0]))
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{
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extstack[extstackdepth] = ext;
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extstackdepth++;
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}
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}
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else if (*str == 'r') //restore from stack (it's great for names)
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{
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str++;
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if (extstackdepth)
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{
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extstackdepth--;
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ext = extstack[extstackdepth];
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}
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continue;
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}
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else if (*str == '^')
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{
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if (--len< 0)
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break;
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Draw_ColouredCharacter(x, y, '^' | ext);
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str++;
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}
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else
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{
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if (--len< 0)
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break;
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if (--len< 0)
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break;
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Draw_ColouredCharacter(x, y, '^' | ext);
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x += 8;
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Draw_ColouredCharacter (x, y, (*str++) | ext);
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}
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x += 8;
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continue;
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}
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if (--len< 0)
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break;
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Draw_ColouredCharacter (x, y, (*str++) | ext);
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x += 8;
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}
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}
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static qboolean largegame = false;
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#ifdef Q2CLIENT
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void DrawHUDString (char *string, int x, int y, int centerwidth, int xor)
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{
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int margin;
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char line[1024];
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int width;
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int i;
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margin = x;
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while (*string)
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{
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// scan out one line of text from the string
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width = 0;
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while (*string && *string != '\n')
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line[width++] = *string++;
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line[width] = 0;
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if (centerwidth)
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x = margin + (centerwidth - width*8)/2;
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else
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x = margin;
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for (i=0 ; i<width ; i++)
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{
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Draw_Character (x, y, line[i]^xor);
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x += 8;
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}
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if (*string)
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{
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string++; // skip the \n
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x = margin;
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y += 8;
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}
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}
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}
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#define STAT_MINUS 10 // num frame for '-' stats digit
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char *q2sb_nums[2][11] =
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{
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{"num_0", "num_1", "num_2", "num_3", "num_4", "num_5",
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"num_6", "num_7", "num_8", "num_9", "num_minus"},
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{"anum_0", "anum_1", "anum_2", "anum_3", "anum_4", "anum_5",
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"anum_6", "anum_7", "anum_8", "anum_9", "anum_minus"}
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};
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#define ICON_WIDTH 24
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#define ICON_HEIGHT 24
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#define CHAR_WIDTH 16
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#define ICON_SPACE 8
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void SCR_DrawField (int x, int y, int color, int width, int value)
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{
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char num[16], *ptr;
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int l;
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int frame;
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if (width < 1)
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return;
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// draw number string
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if (width > 5)
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width = 5;
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snprintf (num, sizeof(num), "%i", value);
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l = strlen(num);
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if (l > width)
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l = width;
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x += 2 + CHAR_WIDTH*(width - l);
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ptr = num;
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while (*ptr && l)
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{
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if (*ptr == '-')
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frame = STAT_MINUS;
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else
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frame = *ptr -'0';
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Draw_TransPic (x,y,Draw_SafeCachePic(q2sb_nums[color][frame]));
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x += CHAR_WIDTH;
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ptr++;
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l--;
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}
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}
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char *Get_Q2ConfigString(int i)
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{
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if (i >= Q2CS_IMAGES && i < Q2CS_IMAGES + Q2MAX_IMAGES)
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return cl.image_name [i-Q2CS_IMAGES];
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if (i == Q2CS_STATUSBAR)
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return cl.q2statusbar;
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if (i >= Q2CS_MODELS && i < Q2CS_MODELS + Q2MAX_MODELS)
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return cl.model_name [i-Q2CS_MODELS];
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if (i >= Q2CS_SOUNDS && i < Q2CS_SOUNDS + Q2MAX_SOUNDS)
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return cl.model_name [i-Q2CS_SOUNDS];
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//#define Q2CS_LIGHTS (Q2CS_IMAGES +Q2MAX_IMAGES)
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//#define Q2CS_ITEMS (Q2CS_LIGHTS +Q2MAX_LIGHTSTYLES)
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//#define Q2CS_PLAYERSKINS (Q2CS_ITEMS +Q2MAX_ITEMS)
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//#define Q2CS_GENERAL (Q2CS_PLAYERSKINS +Q2MAX_CLIENTS)
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return "";
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}
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void Sbar_ExecuteLayoutString (char *s)
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{
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int x, y;
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int value;
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int width;
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int index;
|
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// q2clientinfo_t *ci;
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if (cls.state != ca_active)
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return;
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if (!s[0])
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return;
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x = sbar_rect.x;
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y = sbar_rect.y;
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width = 3;
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while (s)
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{
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s = COM_Parse (s);
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if (!strcmp(com_token, "xl"))
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{
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s = COM_Parse (s);
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x = sbar_rect.x + atoi(com_token);
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continue;
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}
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if (!strcmp(com_token, "xr"))
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{
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s = COM_Parse (s);
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x = sbar_rect.x + sbar_rect.width + atoi(com_token);
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continue;
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}
|
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if (!strcmp(com_token, "xv"))
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{
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s = COM_Parse (s);
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x = sbar_rect.x + sbar_rect.width/2 - 160 + atoi(com_token);
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continue;
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}
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if (!strcmp(com_token, "yt"))
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{
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s = COM_Parse (s);
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y = sbar_rect.y + atoi(com_token);
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continue;
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}
|
|
if (!strcmp(com_token, "yb"))
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{
|
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s = COM_Parse (s);
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y = sbar_rect.y + sbar_rect.height + atoi(com_token);
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continue;
|
|
}
|
|
if (!strcmp(com_token, "yv"))
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|
{
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|
s = COM_Parse (s);
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|
y = sbar_rect.y + sbar_rect.height/2 - 120 + atoi(com_token);
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continue;
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}
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|
|
if (!strcmp(com_token, "pic"))
|
|
{ // draw a pic from a stat number
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s = COM_Parse (s);
|
|
value = cl.q2frame.playerstate.stats[atoi(com_token)];
|
|
if (value >= Q2MAX_IMAGES || value < 0)
|
|
Host_EndGame ("Pic >= Q2MAX_IMAGES");
|
|
if (Get_Q2ConfigString(Q2CS_IMAGES+value))
|
|
{
|
|
// SCR_AddDirtyPoint (x, y);
|
|
// SCR_AddDirtyPoint (x+23, y+23);
|
|
Draw_Pic (x, y, Draw_SafeCachePic(Get_Q2ConfigString(Q2CS_IMAGES+value)));
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (!strcmp(com_token, "client"))
|
|
{ // draw a deathmatch client block
|
|
int score, ping, time;
|
|
|
|
s = COM_Parse (s);
|
|
x = sbar_rect.width/2 - 160 + atoi(com_token);
|
|
s = COM_Parse (s);
|
|
y = sbar_rect.height/2 - 120 + atoi(com_token);
|
|
// SCR_AddDirtyPoint (x, y);
|
|
// SCR_AddDirtyPoint (x+159, y+31);
|
|
|
|
s = COM_Parse (s);
|
|
value = atoi(com_token);
|
|
if (value >= MAX_CLIENTS || value < 0)
|
|
Host_EndGame ("client >= MAX_CLIENTS");
|
|
// ci = &cl.clientinfo[value];
|
|
|
|
s = COM_Parse (s);
|
|
score = atoi(com_token);
|
|
|
|
s = COM_Parse (s);
|
|
ping = atoi(com_token);
|
|
|
|
s = COM_Parse (s);
|
|
time = atoi(com_token);
|
|
|
|
// DrawAltString (x+32, y, ci->name);
|
|
Draw_String (x+32, y+8, "Score: ");
|
|
Draw_Alt_String (x+32+7*8, y+8, va("%i", score));
|
|
Draw_String (x+32, y+16, va("Ping: %i", ping));
|
|
Draw_String (x+32, y+24, va("Time: %i", time));
|
|
|
|
// if (!ci->icon)
|
|
// ci = &cl.baseclientinfo;
|
|
// Draw_Pic (x, y, Draw_CachePic(ci->iconname));
|
|
continue;
|
|
}
|
|
|
|
if (!strcmp(com_token, "ctf"))
|
|
{ // draw a ctf client block
|
|
int score, ping;
|
|
char block[80];
|
|
|
|
s = COM_Parse (s);
|
|
x = sbar_rect.width/2 - 160 + atoi(com_token);
|
|
s = COM_Parse (s);
|
|
y = sbar_rect.height/2 - 120 + atoi(com_token);
|
|
// SCR_AddDirtyPoint (x, y);
|
|
// SCR_AddDirtyPoint (x+159, y+31);
|
|
|
|
s = COM_Parse (s);
|
|
value = atoi(com_token);
|
|
if (value >= MAX_CLIENTS || value < 0)
|
|
Host_EndGame ("client >= MAX_CLIENTS");
|
|
// ci = &cl.clientinfo[value];
|
|
|
|
s = COM_Parse (s);
|
|
score = atoi(com_token);
|
|
|
|
s = COM_Parse (s);
|
|
ping = atoi(com_token);
|
|
if (ping > 999)
|
|
ping = 999;
|
|
|
|
sprintf(block, "%3d %3d %-12.12s", score, ping, "Player"/*ci->name*/);
|
|
|
|
// if (value == cl.playernum)
|
|
// Draw_Alt_String (x, y, block);
|
|
// else
|
|
Draw_String (x, y, block);
|
|
continue;
|
|
}
|
|
|
|
if (!strcmp(com_token, "picn"))
|
|
{ // draw a pic from a name
|
|
s = COM_Parse (s);
|
|
// SCR_AddDirtyPoint (x, y);
|
|
// SCR_AddDirtyPoint (x+23, y+23);
|
|
Draw_Pic (x, y, Draw_SafeCachePic(com_token));
|
|
continue;
|
|
}
|
|
|
|
if (!strcmp(com_token, "num"))
|
|
{ // draw a number
|
|
s = COM_Parse (s);
|
|
width = atoi(com_token);
|
|
s = COM_Parse (s);
|
|
value = cl.q2frame.playerstate.stats[atoi(com_token)];
|
|
SCR_DrawField (x, y, 0, width, value);
|
|
continue;
|
|
}
|
|
|
|
if (!strcmp(com_token, "hnum"))
|
|
{ // health number
|
|
int color;
|
|
|
|
width = 3;
|
|
value = cl.q2frame.playerstate.stats[Q2STAT_HEALTH];
|
|
if (value > 25)
|
|
color = 0; // green
|
|
else if (value > 0)
|
|
color = (cl.q2frame.serverframe>>2) & 1; // flash
|
|
else
|
|
color = 1;
|
|
|
|
if (cl.q2frame.playerstate.stats[Q2STAT_FLASHES] & 1)
|
|
Draw_Pic (x, y, Draw_SafeCachePic("field_3"));
|
|
|
|
SCR_DrawField (x, y, color, width, value);
|
|
continue;
|
|
}
|
|
|
|
if (!strcmp(com_token, "anum"))
|
|
{ // ammo number
|
|
int color;
|
|
|
|
width = 3;
|
|
value = cl.q2frame.playerstate.stats[Q2STAT_AMMO];
|
|
if (value > 5)
|
|
color = 0; // green
|
|
else if (value >= 0)
|
|
color = (cl.q2frame.serverframe>>2) & 1; // flash
|
|
else
|
|
continue; // negative number = don't show
|
|
|
|
if (cl.q2frame.playerstate.stats[Q2STAT_FLASHES] & 4)
|
|
Draw_Pic (x, y, Draw_SafeCachePic("field_3"));
|
|
|
|
SCR_DrawField (x, y, color, width, value);
|
|
continue;
|
|
}
|
|
|
|
if (!strcmp(com_token, "rnum"))
|
|
{ // armor number
|
|
int color;
|
|
|
|
width = 3;
|
|
value = cl.q2frame.playerstate.stats[Q2STAT_ARMOR];
|
|
if (value < 1)
|
|
continue;
|
|
|
|
color = 0; // green
|
|
|
|
if (cl.q2frame.playerstate.stats[Q2STAT_FLASHES] & 2)
|
|
Draw_Pic (x, y, Draw_SafeCachePic("field_3"));
|
|
|
|
SCR_DrawField (x, y, color, width, value);
|
|
continue;
|
|
}
|
|
|
|
|
|
if (!strcmp(com_token, "stat_string"))
|
|
{
|
|
s = COM_Parse (s);
|
|
index = atoi(com_token);
|
|
if (index < 0 || index >= Q2MAX_CONFIGSTRINGS)
|
|
Host_EndGame ("Bad stat_string index");
|
|
index = cl.q2frame.playerstate.stats[index];
|
|
if (index < 0 || index >= Q2MAX_CONFIGSTRINGS)
|
|
Host_EndGame ("Bad stat_string index");
|
|
Draw_String (x, y, Get_Q2ConfigString(index));
|
|
continue;
|
|
}
|
|
|
|
if (!strcmp(com_token, "cstring"))
|
|
{
|
|
s = COM_Parse (s);
|
|
DrawHUDString (com_token, x, y, 320, 0);
|
|
continue;
|
|
}
|
|
|
|
if (!strcmp(com_token, "string"))
|
|
{
|
|
s = COM_Parse (s);
|
|
Draw_String (x, y, com_token);
|
|
continue;
|
|
}
|
|
|
|
if (!strcmp(com_token, "cstring2"))
|
|
{
|
|
s = COM_Parse (s);
|
|
DrawHUDString (com_token, x, y, 320,0x80);
|
|
continue;
|
|
}
|
|
|
|
if (!strcmp(com_token, "string2"))
|
|
{
|
|
s = COM_Parse (s);
|
|
Draw_Alt_String (x, y, com_token);
|
|
continue;
|
|
}
|
|
|
|
if (!strcmp(com_token, "if"))
|
|
{ // draw a number
|
|
s = COM_Parse (s);
|
|
value = cl.q2frame.playerstate.stats[atoi(com_token)];
|
|
if (!value)
|
|
{ // skip to endif
|
|
while (s && strcmp(com_token, "endif") )
|
|
{
|
|
s = COM_Parse (s);
|
|
}
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
===============
|
|
Sbar_ShowTeamScores
|
|
|
|
Tab key down
|
|
===============
|
|
*/
|
|
void Sbar_ShowTeamScores (void)
|
|
{
|
|
if (sb_showteamscores)
|
|
return;
|
|
|
|
#ifdef CSQC_DAT
|
|
if (CSQC_ConsoleCommand(Cmd_Argv(0)))
|
|
return;
|
|
#endif
|
|
|
|
sb_showteamscores = true;
|
|
sb_updates = 0;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Sbar_DontShowTeamScores
|
|
|
|
Tab key up
|
|
===============
|
|
*/
|
|
void Sbar_DontShowTeamScores (void)
|
|
{
|
|
sb_showteamscores = false;
|
|
sb_updates = 0;
|
|
|
|
#ifdef CSQC_DAT
|
|
if (CSQC_ConsoleCommand(Cmd_Argv(0)))
|
|
return;
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Sbar_ShowScores
|
|
|
|
Tab key down
|
|
===============
|
|
*/
|
|
void Sbar_ShowScores (void)
|
|
{
|
|
if (scr_scoreboard_teamscores.value)
|
|
{
|
|
Sbar_ShowTeamScores();
|
|
return;
|
|
}
|
|
|
|
if (sb_showscores)
|
|
return;
|
|
|
|
#ifdef CSQC_DAT
|
|
if (CSQC_ConsoleCommand(Cmd_Argv(0)))
|
|
return;
|
|
#endif
|
|
|
|
sb_showscores = true;
|
|
sb_updates = 0;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Sbar_DontShowScores
|
|
|
|
Tab key up
|
|
===============
|
|
*/
|
|
void Sbar_DontShowScores (void)
|
|
{
|
|
if (scr_scoreboard_teamscores.value)
|
|
{
|
|
Sbar_DontShowTeamScores();
|
|
return;
|
|
}
|
|
|
|
sb_showscores = false;
|
|
sb_updates = 0;
|
|
|
|
#ifdef CSQC_DAT
|
|
if (CSQC_ConsoleCommand(Cmd_Argv(0)))
|
|
return;
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Sbar_Changed
|
|
===============
|
|
*/
|
|
void Sbar_Changed (void)
|
|
{
|
|
sb_updates = 0; // update next frame
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Sbar_Init
|
|
===============
|
|
*/
|
|
|
|
qboolean sbar_loaded;
|
|
|
|
char *failedpic;
|
|
mpic_t *Sbar_PicFromWad(char *name)
|
|
{
|
|
mpic_t *ret;
|
|
ret = Draw_SafePicFromWad(name);
|
|
|
|
if (ret)
|
|
return ret;
|
|
|
|
failedpic = name;
|
|
return NULL;
|
|
}
|
|
void Sbar_Flush (void)
|
|
{
|
|
sbar_loaded = false;
|
|
}
|
|
void Sbar_Start (void) //if one of these fails, skip the entire status bar.
|
|
{
|
|
int i;
|
|
if (sbar_loaded)
|
|
return;
|
|
|
|
sbar_loaded = true;
|
|
|
|
if (!wad_base) //the wad isn't loaded. This is an indication that it doesn't exist.
|
|
{
|
|
sbarfailed = true;
|
|
return;
|
|
}
|
|
failedpic = NULL;
|
|
|
|
sbarfailed = false;
|
|
|
|
for (i=0 ; i<10 ; i++)
|
|
{
|
|
sb_nums[0][i] = Sbar_PicFromWad (va("num_%i",i));
|
|
sb_nums[1][i] = Sbar_PicFromWad (va("anum_%i",i));
|
|
}
|
|
|
|
sb_nums[0][10] = Sbar_PicFromWad ("num_minus");
|
|
sb_nums[1][10] = Sbar_PicFromWad ("anum_minus");
|
|
|
|
sb_colon = Sbar_PicFromWad ("num_colon");
|
|
sb_slash = Sbar_PicFromWad ("num_slash");
|
|
|
|
sb_weapons[0][0] = Sbar_PicFromWad ("inv_shotgun");
|
|
sb_weapons[0][1] = Sbar_PicFromWad ("inv_sshotgun");
|
|
sb_weapons[0][2] = Sbar_PicFromWad ("inv_nailgun");
|
|
sb_weapons[0][3] = Sbar_PicFromWad ("inv_snailgun");
|
|
sb_weapons[0][4] = Sbar_PicFromWad ("inv_rlaunch");
|
|
sb_weapons[0][5] = Sbar_PicFromWad ("inv_srlaunch");
|
|
sb_weapons[0][6] = Sbar_PicFromWad ("inv_lightng");
|
|
|
|
sb_weapons[1][0] = Sbar_PicFromWad ("inv2_shotgun");
|
|
sb_weapons[1][1] = Sbar_PicFromWad ("inv2_sshotgun");
|
|
sb_weapons[1][2] = Sbar_PicFromWad ("inv2_nailgun");
|
|
sb_weapons[1][3] = Sbar_PicFromWad ("inv2_snailgun");
|
|
sb_weapons[1][4] = Sbar_PicFromWad ("inv2_rlaunch");
|
|
sb_weapons[1][5] = Sbar_PicFromWad ("inv2_srlaunch");
|
|
sb_weapons[1][6] = Sbar_PicFromWad ("inv2_lightng");
|
|
|
|
for (i=0 ; i<5 ; i++)
|
|
{
|
|
sb_weapons[2+i][0] = Sbar_PicFromWad (va("inva%i_shotgun",i+1));
|
|
sb_weapons[2+i][1] = Sbar_PicFromWad (va("inva%i_sshotgun",i+1));
|
|
sb_weapons[2+i][2] = Sbar_PicFromWad (va("inva%i_nailgun",i+1));
|
|
sb_weapons[2+i][3] = Sbar_PicFromWad (va("inva%i_snailgun",i+1));
|
|
sb_weapons[2+i][4] = Sbar_PicFromWad (va("inva%i_rlaunch",i+1));
|
|
sb_weapons[2+i][5] = Sbar_PicFromWad (va("inva%i_srlaunch",i+1));
|
|
sb_weapons[2+i][6] = Sbar_PicFromWad (va("inva%i_lightng",i+1));
|
|
}
|
|
|
|
sb_ammo[0] = Sbar_PicFromWad ("sb_shells");
|
|
sb_ammo[1] = Sbar_PicFromWad ("sb_nails");
|
|
sb_ammo[2] = Sbar_PicFromWad ("sb_rocket");
|
|
sb_ammo[3] = Sbar_PicFromWad ("sb_cells");
|
|
|
|
sb_armor[0] = Sbar_PicFromWad ("sb_armor1");
|
|
sb_armor[1] = Sbar_PicFromWad ("sb_armor2");
|
|
sb_armor[2] = Sbar_PicFromWad ("sb_armor3");
|
|
|
|
sb_items[0] = Sbar_PicFromWad ("sb_key1");
|
|
sb_items[1] = Sbar_PicFromWad ("sb_key2");
|
|
sb_items[2] = Sbar_PicFromWad ("sb_invis");
|
|
sb_items[3] = Sbar_PicFromWad ("sb_invuln");
|
|
sb_items[4] = Sbar_PicFromWad ("sb_suit");
|
|
sb_items[5] = Sbar_PicFromWad ("sb_quad");
|
|
|
|
sb_sigil[0] = Sbar_PicFromWad ("sb_sigil1");
|
|
sb_sigil[1] = Sbar_PicFromWad ("sb_sigil2");
|
|
sb_sigil[2] = Sbar_PicFromWad ("sb_sigil3");
|
|
sb_sigil[3] = Sbar_PicFromWad ("sb_sigil4");
|
|
|
|
sb_faces[4][0] = Sbar_PicFromWad ("face1");
|
|
sb_faces[4][1] = Sbar_PicFromWad ("face_p1");
|
|
sb_faces[3][0] = Sbar_PicFromWad ("face2");
|
|
sb_faces[3][1] = Sbar_PicFromWad ("face_p2");
|
|
sb_faces[2][0] = Sbar_PicFromWad ("face3");
|
|
sb_faces[2][1] = Sbar_PicFromWad ("face_p3");
|
|
sb_faces[1][0] = Sbar_PicFromWad ("face4");
|
|
sb_faces[1][1] = Sbar_PicFromWad ("face_p4");
|
|
sb_faces[0][0] = Sbar_PicFromWad ("face5");
|
|
sb_faces[0][1] = Sbar_PicFromWad ("face_p5");
|
|
|
|
sb_face_invis = Sbar_PicFromWad ("face_invis");
|
|
sb_face_invuln = Sbar_PicFromWad ("face_invul2");
|
|
sb_face_invis_invuln = Sbar_PicFromWad ("face_inv2");
|
|
sb_face_quad = Sbar_PicFromWad ("face_quad");
|
|
|
|
sb_sbar = Sbar_PicFromWad ("sbar");
|
|
sb_ibar = Sbar_PicFromWad ("ibar");
|
|
sb_scorebar = Sbar_PicFromWad ("scorebar");
|
|
|
|
if (failedpic)
|
|
sbarfailed = true;
|
|
failedpic = NULL;
|
|
|
|
|
|
|
|
//try to detect rogue wads, and thus the stats we will be getting from the server.
|
|
failedpic = NULL;
|
|
|
|
rsb_invbar[0] = Sbar_PicFromWad ("r_invbar1");
|
|
rsb_invbar[1] = Sbar_PicFromWad ("r_invbar2");
|
|
|
|
rsb_weapons[0] = Sbar_PicFromWad ("r_lava");
|
|
rsb_weapons[1] = Sbar_PicFromWad ("r_superlava");
|
|
rsb_weapons[2] = Sbar_PicFromWad ("r_gren");
|
|
rsb_weapons[3] = Sbar_PicFromWad ("r_multirock");
|
|
rsb_weapons[4] = Sbar_PicFromWad ("r_plasma");
|
|
|
|
rsb_items[0] = Sbar_PicFromWad ("r_shield1");
|
|
rsb_items[1] = Sbar_PicFromWad ("r_agrav1");
|
|
|
|
rsb_teambord = Sbar_PicFromWad ("r_teambord");
|
|
|
|
rsb_ammo[0] = Sbar_PicFromWad ("r_ammolava");
|
|
rsb_ammo[1] = Sbar_PicFromWad ("r_ammomulti");
|
|
rsb_ammo[2] = Sbar_PicFromWad ("r_ammoplasma");
|
|
|
|
if (!failedpic || COM_CheckParm("-rogue"))
|
|
sbar_rogue = true;
|
|
else
|
|
sbar_rogue = false;
|
|
}
|
|
|
|
void Sbar_Init (void)
|
|
{
|
|
Cvar_Register(&scr_scoreboard_drawtitle, "Scoreboard settings");
|
|
Cvar_Register(&scr_scoreboard_forcecolors, "Scoreboard settings");
|
|
Cvar_Register(&scr_scoreboard_newstyle, "Scoreboard settings");
|
|
Cvar_Register(&scr_scoreboard_showfrags, "Scoreboard settings");
|
|
Cvar_Register(&scr_scoreboard_teamscores, "Scoreboard settings");
|
|
Cvar_Register(&scr_scoreboard_titleseperator, "Scoreboard settings");
|
|
|
|
Cmd_AddCommand ("+showscores", Sbar_ShowScores);
|
|
Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
|
|
|
|
Cmd_AddCommand ("+showteamscores", Sbar_ShowTeamScores);
|
|
Cmd_AddCommand ("-showteamscores", Sbar_DontShowTeamScores);
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
// drawing routines are reletive to the status bar location
|
|
/*
|
|
=============
|
|
Sbar_DrawPic
|
|
=============
|
|
*/
|
|
void Sbar_DrawPic (int x, int y, mpic_t *pic)
|
|
{
|
|
Draw_Pic (sbar_rect.x + x /* + ((sbar_rect.width - 320)>>1) */, sbar_rect.y + y + (sbar_rect.height-SBAR_HEIGHT), pic);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Sbar_DrawSubPic
|
|
=============
|
|
JACK: Draws a portion of the picture in the status bar.
|
|
*/
|
|
|
|
void Sbar_DrawSubPic(int x, int y, mpic_t *pic, int srcx, int srcy, int width, int height)
|
|
{
|
|
Draw_SubPic (sbar_rect.x + x, sbar_rect.y + y+(sbar_rect.height-SBAR_HEIGHT), pic, srcx, srcy, width, height);
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
Sbar_DrawTransPic
|
|
=============
|
|
*/
|
|
void Sbar_DrawTransPic (int x, int y, mpic_t *pic)
|
|
{
|
|
Draw_TransPic (sbar_rect.x + x /*+ ((sbar_rect.width - 320)>>1) */, sbar_rect.y + y + (sbar_rect.height-SBAR_HEIGHT), pic);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sbar_DrawCharacter
|
|
|
|
Draws one solid graphics character
|
|
================
|
|
*/
|
|
void Sbar_DrawCharacter (int x, int y, int num)
|
|
{
|
|
Draw_Character (sbar_rect.x + x /*+ ((sbar_rect.width - 320)>>1) */ + 4, sbar_rect.y + y + sbar_rect.height-SBAR_HEIGHT, num);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Sbar_DrawString
|
|
================
|
|
*/
|
|
void Sbar_DrawString (int x, int y, char *str)
|
|
{
|
|
Draw_String (sbar_rect.x + x /*+ ((sbar_rect.width - 320)>>1) */, sbar_rect.y + y+ sbar_rect.height-SBAR_HEIGHT, str);
|
|
}
|
|
|
|
void Sbar_DrawFunString (int x, int y, char *str)
|
|
{
|
|
Draw_FunString (sbar_rect.x + x /*+ ((sbar_rect.width - 320)>>1) */, sbar_rect.y + y+ sbar_rect.height-SBAR_HEIGHT, str);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Sbar_itoa
|
|
=============
|
|
*/
|
|
int Sbar_itoa (int num, char *buf)
|
|
{
|
|
char *str;
|
|
int pow10;
|
|
int dig;
|
|
|
|
str = buf;
|
|
|
|
if (num < 0)
|
|
{
|
|
*str++ = '-';
|
|
num = -num;
|
|
}
|
|
|
|
for (pow10 = 10 ; num >= pow10 ; pow10 *= 10)
|
|
;
|
|
|
|
do
|
|
{
|
|
pow10 /= 10;
|
|
dig = num/pow10;
|
|
*str++ = '0'+dig;
|
|
num -= dig*pow10;
|
|
} while (pow10 != 1);
|
|
|
|
*str = 0;
|
|
|
|
return str-buf;
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
Sbar_DrawNum
|
|
=============
|
|
*/
|
|
void Sbar_DrawNum (int x, int y, int num, int digits, int color)
|
|
{
|
|
char str[12];
|
|
char *ptr;
|
|
int l, frame;
|
|
#undef small
|
|
int small=false;
|
|
|
|
if (digits < 0)
|
|
{
|
|
small = true;
|
|
digits*=-1;
|
|
}
|
|
|
|
l = Sbar_itoa (num, str);
|
|
ptr = str;
|
|
if (l > digits)
|
|
ptr += (l-digits);
|
|
|
|
if (small)
|
|
{
|
|
if (l < digits)
|
|
x += (digits-l)*8;
|
|
while (*ptr)
|
|
{
|
|
Sbar_DrawCharacter(x, y, *ptr+18 - '0');
|
|
ptr++;
|
|
x+=8;
|
|
}
|
|
return;
|
|
}
|
|
if (l < digits)
|
|
x += (digits-l)*24;
|
|
|
|
while (*ptr)
|
|
{
|
|
if (*ptr == '-')
|
|
frame = STAT_MINUS;
|
|
else
|
|
frame = *ptr -'0';
|
|
|
|
Sbar_DrawTransPic (x,y,sb_nums[color][frame]);
|
|
x += 24;
|
|
ptr++;
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
int fragsort[MAX_CLIENTS];
|
|
int scoreboardlines;
|
|
typedef struct {
|
|
char team[16+1];
|
|
int frags;
|
|
int players;
|
|
int plow, phigh, ptotal;
|
|
int topcolour, bottomcolour;
|
|
qboolean ownteam;
|
|
} team_t;
|
|
team_t teams[MAX_CLIENTS];
|
|
int teamsort[MAX_CLIENTS];
|
|
int scoreboardteams;
|
|
|
|
/*
|
|
===============
|
|
Sbar_SortFrags
|
|
===============
|
|
*/
|
|
void Sbar_SortFrags (qboolean includespec)
|
|
{
|
|
int i, j, k;
|
|
|
|
// sort by frags
|
|
scoreboardlines = 0;
|
|
for (i=0 ; i<MAX_CLIENTS ; i++)
|
|
{
|
|
if (cl.players[i].name[0] &&
|
|
(!cl.players[i].spectator || includespec))
|
|
{
|
|
fragsort[scoreboardlines] = i;
|
|
scoreboardlines++;
|
|
if (cl.players[i].spectator)
|
|
cl.players[i].frags = -999;
|
|
}
|
|
}
|
|
|
|
for (i=0 ; i<scoreboardlines ; i++)
|
|
for (j=0 ; j<scoreboardlines-1-i ; j++)
|
|
if (cl.players[fragsort[j]].frags < cl.players[fragsort[j+1]].frags)
|
|
{
|
|
k = fragsort[j];
|
|
fragsort[j] = fragsort[j+1];
|
|
fragsort[j+1] = k;
|
|
}
|
|
}
|
|
|
|
void Sbar_SortTeams (void)
|
|
{
|
|
int i, j, k;
|
|
player_info_t *s;
|
|
char t[16+1];
|
|
int ownnum;
|
|
|
|
// request new ping times every two second
|
|
scoreboardteams = 0;
|
|
|
|
if (!cl.teamplay)
|
|
return;
|
|
|
|
// sort the teams
|
|
memset(teams, 0, sizeof(teams));
|
|
for (i = 0; i < MAX_CLIENTS; i++)
|
|
teams[i].plow = 999;
|
|
|
|
ownnum = Sbar_PlayerNum();
|
|
|
|
for (i = 0; i < MAX_CLIENTS; i++)
|
|
{
|
|
s = &cl.players[i];
|
|
if (!s->name[0] || s->spectator)
|
|
continue;
|
|
|
|
// find his team in the list
|
|
Q_strncpyz(t, s->team, sizeof(t));
|
|
if (!t[0])
|
|
continue; // not on team
|
|
for (j = 0; j < scoreboardteams; j++)
|
|
if (!strcmp(teams[j].team, t))
|
|
{
|
|
break;
|
|
}
|
|
|
|
/*if (cl.teamfortress)
|
|
{
|
|
teams[j].topcolour = teams[j].bottomcolour = TF_TeamToColour(t);
|
|
}
|
|
else*/ if (j == scoreboardteams || i == ownnum)
|
|
{
|
|
teams[j].topcolour = Sbar_TopColour(s);
|
|
teams[j].bottomcolour = Sbar_BottomColour(s);
|
|
}
|
|
|
|
if (j == scoreboardteams)
|
|
{ // create a team for this player
|
|
scoreboardteams++;
|
|
strcpy(teams[j].team, t);
|
|
}
|
|
|
|
teams[j].frags += s->frags;
|
|
teams[j].players++;
|
|
|
|
if (teams[j].plow > s->ping)
|
|
teams[j].plow = s->ping;
|
|
if (teams[j].phigh < s->ping)
|
|
teams[j].phigh = s->ping;
|
|
teams[j].ptotal += s->ping;
|
|
|
|
}
|
|
|
|
// sort
|
|
for (i = 0; i < scoreboardteams; i++)
|
|
teamsort[i] = i;
|
|
|
|
// good 'ol bubble sort
|
|
for (i = 0; i < scoreboardteams - 1; i++)
|
|
for (j = i + 1; j < scoreboardteams; j++)
|
|
if (teams[teamsort[i]].frags < teams[teamsort[j]].frags)
|
|
{
|
|
k = teamsort[i];
|
|
teamsort[i] = teamsort[j];
|
|
teamsort[j] = k;
|
|
}
|
|
}
|
|
|
|
int Sbar_ColorForMap (int m)
|
|
{
|
|
m = (m < 0) ? 0 : ((m > 13) ? 13 : m);
|
|
|
|
m *= 16;
|
|
return m < 128 ? m + 8 : m + 8;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
Sbar_SoloScoreboard
|
|
===============
|
|
*/
|
|
void Sbar_SoloScoreboard (void)
|
|
{
|
|
int l;
|
|
float time;
|
|
char str[80];
|
|
int minutes, seconds, tens, units;
|
|
|
|
Sbar_DrawPic (0, 0, sb_scorebar);
|
|
|
|
// time
|
|
time = cl.servertime;
|
|
minutes = time / 60;
|
|
seconds = time - 60*minutes;
|
|
tens = seconds / 10;
|
|
units = seconds - 10*tens;
|
|
sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
|
|
Sbar_DrawString (184, 4, str);
|
|
|
|
// draw level name
|
|
l = strlen (cl.levelname);
|
|
Sbar_DrawString (232 - l*4, 12, cl.levelname);
|
|
}
|
|
|
|
void Sbar_CoopScoreboard (void)
|
|
{
|
|
float time;
|
|
char str[80];
|
|
int minutes, seconds, tens, units;
|
|
int l;
|
|
|
|
sprintf (str,"Monsters:%3i /%3i", cl.stats[0][STAT_MONSTERS], cl.stats[0][STAT_TOTALMONSTERS]);
|
|
Sbar_DrawString (8, 4, str);
|
|
|
|
sprintf (str,"Secrets :%3i /%3i", cl.stats[0][STAT_SECRETS], cl.stats[0][STAT_TOTALSECRETS]);
|
|
Sbar_DrawString (8, 12, str);
|
|
|
|
// time
|
|
time = cl.servertime;
|
|
minutes = time / 60;
|
|
seconds = time - 60*minutes;
|
|
tens = seconds / 10;
|
|
units = seconds - 10*tens;
|
|
sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
|
|
Sbar_DrawString (184, 4, str);
|
|
|
|
// draw level name
|
|
l = strlen (cl.levelname);
|
|
Sbar_DrawString (232 - l*4, 12, cl.levelname);
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
===============
|
|
Sbar_DrawInventory
|
|
===============
|
|
*/
|
|
void Sbar_DrawInventory (int pnum)
|
|
{
|
|
int i;
|
|
char num[6];
|
|
float time;
|
|
int flashon;
|
|
qboolean headsup;
|
|
qboolean hudswap;
|
|
|
|
headsup = !(cl_sbar.value || (scr_viewsize.value<100&&cl.splitclients==1));
|
|
hudswap = cl_hudswap.value; // Get that nasty float out :)
|
|
|
|
if (!headsup)
|
|
{
|
|
if (sbar_rogue)
|
|
{
|
|
if ( cl.stats[pnum][STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
|
|
Sbar_DrawPic (0, -24, rsb_invbar[0]);
|
|
else
|
|
Sbar_DrawPic (0, -24, rsb_invbar[1]);
|
|
}
|
|
else
|
|
Sbar_DrawPic (0, -24, sb_ibar);
|
|
}
|
|
// weapons
|
|
for (i=0 ; i<7 ; i++)
|
|
{
|
|
if (cl.stats[pnum][STAT_ITEMS] & (IT_SHOTGUN<<i) )
|
|
{
|
|
time = cl.item_gettime[pnum][i];
|
|
flashon = (int)((cl.time - time)*10);
|
|
if (flashon < 0)
|
|
flashon = 0;
|
|
if (flashon >= 10)
|
|
{
|
|
if ( cl.stats[pnum][STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) )
|
|
flashon = 1;
|
|
else
|
|
flashon = 0;
|
|
}
|
|
else
|
|
flashon = (flashon%5) + 2;
|
|
|
|
if (headsup) {
|
|
if (i || sbar_rect.height>200)
|
|
Sbar_DrawSubPic ((hudswap) ? 0 : (sbar_rect.width-24),-68-(7-i)*16 , sb_weapons[flashon][i],0,0,24,16);
|
|
|
|
} else
|
|
Sbar_DrawPic (i*24, -16, sb_weapons[flashon][i]);
|
|
// Sbar_DrawSubPic (0,0,20,20,i*24, -16, sb_weapons[flashon][i]);
|
|
|
|
if (flashon > 1)
|
|
sb_updates = 0; // force update to remove flash
|
|
}
|
|
}
|
|
|
|
if (sbar_rogue)
|
|
{
|
|
// check for powered up weapon.
|
|
if ( cl.stats[pnum][STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
|
|
{
|
|
for (i=0;i<5;i++)
|
|
{
|
|
if (cl.stats[pnum][STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
|
|
{
|
|
if (headsup) {
|
|
if (sbar_rect.height>200)
|
|
Sbar_DrawSubPic ((hudswap) ? 0 : (sbar_rect.width-24),-68-(5-i)*16 , rsb_weapons[i],0,0,24,16);
|
|
|
|
} else
|
|
Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ammo counts
|
|
for (i=0 ; i<4 ; i++)
|
|
{
|
|
sprintf (num, "%3i",cl.stats[pnum][STAT_SHELLS+i] );
|
|
if (headsup)
|
|
{
|
|
// Sbar_DrawSubPic(3, -24, sb_ibar, 3, 0, 42,11);
|
|
Sbar_DrawSubPic((hudswap) ? 0 : (sbar_rect.width-42), -24 - (4-i)*11, sb_ibar, 3+(i*48), 0, 42, 11);
|
|
if (num[0] != ' ')
|
|
Sbar_DrawCharacter ( (hudswap) ? 3 : (sbar_rect.width-39), -24 - (4-i)*11, 18 + num[0] - '0');
|
|
if (num[1] != ' ')
|
|
Sbar_DrawCharacter ( (hudswap) ? 11 : (sbar_rect.width-31), -24 - (4-i)*11, 18 + num[1] - '0');
|
|
if (num[2] != ' ')
|
|
Sbar_DrawCharacter ( (hudswap) ? 19 : (sbar_rect.width-23), -24 - (4-i)*11, 18 + num[2] - '0');
|
|
}
|
|
else
|
|
{
|
|
if (num[0] != ' ')
|
|
Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[0] - '0');
|
|
if (num[1] != ' ')
|
|
Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[1] - '0');
|
|
if (num[2] != ' ')
|
|
Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0');
|
|
}
|
|
}
|
|
|
|
flashon = 0;
|
|
// items
|
|
for (i=0 ; i<6 ; i++)
|
|
if (cl.stats[pnum][STAT_ITEMS] & (1<<(17+i)))
|
|
{
|
|
time = cl.item_gettime[pnum][17+i];
|
|
if (time && time > cl.time - 2 && flashon )
|
|
{ // flash frame
|
|
sb_updates = 0;
|
|
}
|
|
else
|
|
Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
|
|
if (time && time > cl.time - 2)
|
|
sb_updates = 0;
|
|
}
|
|
|
|
if (sbar_rogue)
|
|
{
|
|
// new rogue items
|
|
for (i=0 ; i<2 ; i++)
|
|
{
|
|
if (cl.stats[pnum][STAT_ITEMS] & (1<<(29+i)))
|
|
{
|
|
time = cl.item_gettime[pnum][29+i];
|
|
|
|
if (time && time > cl.time - 2 && flashon )
|
|
{ // flash frame
|
|
sb_updates = 0;
|
|
}
|
|
else
|
|
{
|
|
Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
|
|
}
|
|
|
|
if (time && time > cl.time - 2)
|
|
sb_updates = 0;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// sigils
|
|
for (i=0 ; i<4 ; i++)
|
|
if (cl.stats[pnum][STAT_ITEMS] & (1<<(28+i)))
|
|
{
|
|
time = cl.item_gettime[pnum][28+i];
|
|
if (time && time > cl.time - 2 && flashon )
|
|
{ // flash frame
|
|
sb_updates = 0;
|
|
}
|
|
else
|
|
Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
|
|
if (time && time > cl.time - 2)
|
|
sb_updates = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
===============
|
|
Sbar_DrawFrags
|
|
===============
|
|
*/
|
|
void Sbar_DrawFrags (void)
|
|
{
|
|
int i, k, l;
|
|
int top, bottom;
|
|
int x, y, f;
|
|
int ownnum;
|
|
char num[12];
|
|
player_info_t *s;
|
|
|
|
Sbar_SortFrags (false);
|
|
|
|
ownnum = Sbar_PlayerNum();
|
|
|
|
// draw the text
|
|
l = scoreboardlines <= 4 ? scoreboardlines : 4;
|
|
|
|
x = 23;
|
|
// xofs = (sbar_rect.width - 320)>>1;
|
|
y = sbar_rect.height - SBAR_HEIGHT - 23;
|
|
|
|
for (i=0 ; i<l ; i++)
|
|
{
|
|
k = fragsort[i];
|
|
s = &cl.players[k];
|
|
if (!s->name[0])
|
|
continue;
|
|
if (s->spectator)
|
|
continue;
|
|
|
|
// draw background
|
|
top = Sbar_TopColour(s);
|
|
bottom = Sbar_BottomColour(s);
|
|
top = (top < 0) ? 0 : ((top > 13) ? 13 : top);
|
|
bottom = (bottom < 0) ? 0 : ((bottom > 13) ? 13 : bottom);
|
|
|
|
top = Sbar_ColorForMap (top);
|
|
bottom = Sbar_ColorForMap (bottom);
|
|
|
|
// Draw_Fill (xofs + x*8 + 10, y, 28, 4, top);
|
|
// Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom);
|
|
Draw_Fill (sbar_rect.x+x*8 + 10, sbar_rect.y+y, 28, 4, top);
|
|
Draw_Fill (sbar_rect.x+x*8 + 10, sbar_rect.y+y+4, 28, 3, bottom);
|
|
|
|
// draw number
|
|
f = s->frags;
|
|
sprintf (num, "%3i",f);
|
|
|
|
Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]);
|
|
Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]);
|
|
Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]);
|
|
|
|
if (k == ownnum)
|
|
{
|
|
Sbar_DrawCharacter (x*8+2, -24, 16);
|
|
Sbar_DrawCharacter ( (x+4)*8-4, -24, 17);
|
|
}
|
|
x+=4;
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
|
|
/*
|
|
===============
|
|
Sbar_DrawFace
|
|
===============
|
|
*/
|
|
void Sbar_DrawFace (int pnum)
|
|
{
|
|
int f, anim;
|
|
|
|
if ( (cl.stats[pnum][STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY) )
|
|
== (IT_INVISIBILITY | IT_INVULNERABILITY) )
|
|
{
|
|
Sbar_DrawPic (112, 0, sb_face_invis_invuln);
|
|
return;
|
|
}
|
|
if (cl.stats[pnum][STAT_ITEMS] & IT_QUAD)
|
|
{
|
|
Sbar_DrawPic (112, 0, sb_face_quad );
|
|
return;
|
|
}
|
|
if (cl.stats[pnum][STAT_ITEMS] & IT_INVISIBILITY)
|
|
{
|
|
Sbar_DrawPic (112, 0, sb_face_invis );
|
|
return;
|
|
}
|
|
if (cl.stats[pnum][STAT_ITEMS] & IT_INVULNERABILITY)
|
|
{
|
|
Sbar_DrawPic (112, 0, sb_face_invuln);
|
|
return;
|
|
}
|
|
|
|
if (cl.stats[pnum][STAT_HEALTH] >= 100)
|
|
f = 4;
|
|
else
|
|
f = cl.stats[pnum][STAT_HEALTH] / 20;
|
|
|
|
if (f < 0)
|
|
f=0;
|
|
|
|
if (cl.time <= cl.faceanimtime[pnum])
|
|
{
|
|
anim = 1;
|
|
sb_updates = 0; // make sure the anim gets drawn over
|
|
}
|
|
else
|
|
anim = 0;
|
|
Sbar_DrawPic (112, 0, sb_faces[f][anim]);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Sbar_DrawNormal
|
|
=============
|
|
*/
|
|
void Sbar_DrawNormal (int pnum)
|
|
{
|
|
if (cl_sbar.value || (scr_viewsize.value<100&&cl.splitclients==1))
|
|
Sbar_DrawPic (0, 0, sb_sbar);
|
|
|
|
// armor
|
|
if (cl.stats[pnum][STAT_ITEMS] & IT_INVULNERABILITY)
|
|
{
|
|
Sbar_DrawNum (24, 0, 666, 3, 1);
|
|
Sbar_DrawPic (0, 0, draw_disc);
|
|
}
|
|
else
|
|
{
|
|
if (sbar_rogue)
|
|
{
|
|
Sbar_DrawNum (24, 0, cl.stats[pnum][STAT_ARMOR], 3,
|
|
cl.stats[pnum][STAT_ARMOR] <= 25);
|
|
if (cl.stats[pnum][STAT_ITEMS] & RIT_ARMOR3)
|
|
Sbar_DrawPic (0, 0, sb_armor[2]);
|
|
else if (cl.stats[pnum][STAT_ITEMS] & RIT_ARMOR2)
|
|
Sbar_DrawPic (0, 0, sb_armor[1]);
|
|
else if (cl.stats[pnum][STAT_ITEMS] & RIT_ARMOR1)
|
|
Sbar_DrawPic (0, 0, sb_armor[0]);
|
|
}
|
|
else
|
|
{
|
|
Sbar_DrawNum (24, 0, cl.stats[pnum][STAT_ARMOR], 3,
|
|
cl.stats[pnum][STAT_ARMOR] <= 25);
|
|
if (cl.stats[pnum][STAT_ITEMS] & IT_ARMOR3)
|
|
Sbar_DrawPic (0, 0, sb_armor[2]);
|
|
else if (cl.stats[pnum][STAT_ITEMS] & IT_ARMOR2)
|
|
Sbar_DrawPic (0, 0, sb_armor[1]);
|
|
else if (cl.stats[pnum][STAT_ITEMS] & IT_ARMOR1)
|
|
Sbar_DrawPic (0, 0, sb_armor[0]);
|
|
}
|
|
}
|
|
|
|
// face
|
|
Sbar_DrawFace (pnum);
|
|
|
|
// health
|
|
Sbar_DrawNum (136, 0, cl.stats[pnum][STAT_HEALTH], 3
|
|
, cl.stats[pnum][STAT_HEALTH] <= 25);
|
|
|
|
// ammo icon
|
|
if (sbar_rogue)
|
|
{
|
|
if (cl.stats[pnum][STAT_ITEMS] & RIT_SHELLS)
|
|
Sbar_DrawPic (224, 0, sb_ammo[0]);
|
|
else if (cl.stats[pnum][STAT_ITEMS] & RIT_NAILS)
|
|
Sbar_DrawPic (224, 0, sb_ammo[1]);
|
|
else if (cl.stats[pnum][STAT_ITEMS] & RIT_ROCKETS)
|
|
Sbar_DrawPic (224, 0, sb_ammo[2]);
|
|
else if (cl.stats[pnum][STAT_ITEMS] & RIT_CELLS)
|
|
Sbar_DrawPic (224, 0, sb_ammo[3]);
|
|
else if (cl.stats[pnum][STAT_ITEMS] & RIT_LAVA_NAILS)
|
|
Sbar_DrawPic (224, 0, rsb_ammo[0]);
|
|
else if (cl.stats[pnum][STAT_ITEMS] & RIT_PLASMA_AMMO)
|
|
Sbar_DrawPic (224, 0, rsb_ammo[1]);
|
|
else if (cl.stats[pnum][STAT_ITEMS] & RIT_MULTI_ROCKETS)
|
|
Sbar_DrawPic (224, 0, rsb_ammo[2]);
|
|
}
|
|
else
|
|
{
|
|
if (cl.stats[pnum][STAT_ITEMS] & IT_SHELLS)
|
|
Sbar_DrawPic (224, 0, sb_ammo[0]);
|
|
else if (cl.stats[pnum][STAT_ITEMS] & IT_NAILS)
|
|
Sbar_DrawPic (224, 0, sb_ammo[1]);
|
|
else if (cl.stats[pnum][STAT_ITEMS] & IT_ROCKETS)
|
|
Sbar_DrawPic (224, 0, sb_ammo[2]);
|
|
else if (cl.stats[pnum][STAT_ITEMS] & IT_CELLS)
|
|
Sbar_DrawPic (224, 0, sb_ammo[3]);
|
|
}
|
|
|
|
Sbar_DrawNum (248, 0, cl.stats[pnum][STAT_AMMO], 3
|
|
, cl.stats[pnum][STAT_AMMO] <= 10);
|
|
}
|
|
|
|
qboolean Sbar_ShouldDraw (void)
|
|
{
|
|
#ifdef TEXTEDITOR
|
|
extern qboolean editoractive;
|
|
#endif
|
|
qboolean headsup;
|
|
|
|
if (scr_con_current == vid.height)
|
|
return false; // console is full screen
|
|
|
|
#ifdef TEXTEDITOR
|
|
if (editoractive)
|
|
return false;
|
|
#endif
|
|
|
|
#ifdef VM_UI
|
|
if (UI_DrawStatusBar((sb_showscores?1:0) + (sb_showteamscores?2:0))>0)
|
|
return false;
|
|
if (UI_MenuState())
|
|
return false;
|
|
#endif
|
|
|
|
headsup = !(cl_sbar.value || (scr_viewsize.value<100&&cl.splitclients==1));
|
|
if ((sb_updates >= vid.numpages) && !headsup)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Sbar_DrawScoreboard (void)
|
|
{
|
|
int pnum;
|
|
int deadcount=0;
|
|
|
|
if (cls.protocol == CP_QUAKE2)
|
|
return;
|
|
|
|
for (pnum = 0; pnum < cl.splitclients; pnum++)
|
|
{
|
|
if (cl.stats[pnum][STAT_HEALTH] <= 0)
|
|
deadcount++;
|
|
}
|
|
|
|
if (deadcount == cl.splitclients && !cl.spectator)
|
|
{
|
|
if (cl.teamplay > 0 && !sb_showscores)
|
|
Sbar_TeamOverlay();
|
|
else
|
|
Sbar_DeathmatchOverlay (0);
|
|
}
|
|
else if (sb_showscores)
|
|
Sbar_DeathmatchOverlay (0);
|
|
else if (sb_showteamscores)
|
|
Sbar_TeamOverlay();
|
|
else
|
|
return;
|
|
|
|
sb_updates = 0;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Sbar_Draw
|
|
===============
|
|
*/
|
|
void Sbar_Draw (void)
|
|
{
|
|
qboolean headsup;
|
|
char st[512];
|
|
int pnum;
|
|
|
|
|
|
|
|
headsup = !(cl_sbar.value || (scr_viewsize.value<100&&cl.splitclients==1));
|
|
if ((sb_updates >= vid.numpages) && !headsup)
|
|
return;
|
|
|
|
|
|
#ifdef Q2CLIENT
|
|
if (cls.protocol == CP_QUAKE2)
|
|
{
|
|
SCR_VRectForPlayer(&sbar_rect, 0);
|
|
|
|
if (*cl.q2statusbar)
|
|
Sbar_ExecuteLayoutString(cl.q2statusbar);
|
|
if (*cl.q2layout)
|
|
{
|
|
if (cl.q2frame.playerstate.stats[Q2STAT_LAYOUTS])
|
|
Sbar_ExecuteLayoutString(cl.q2layout);
|
|
}
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
Sbar_Start();
|
|
|
|
for (pnum = 0; pnum < cl.splitclients; pnum++)
|
|
{
|
|
if (cl.splitclients>1 || scr_chatmode)
|
|
{
|
|
SCR_VRectForPlayer(&sbar_rect, pnum);
|
|
}
|
|
else
|
|
{ //single player sbar takes full screen
|
|
|
|
extern cvar_t scr_centersbar;
|
|
|
|
sbar_rect.width = vid.width;
|
|
sbar_rect.height = vid.height;
|
|
sbar_rect.x = 0;
|
|
sbar_rect.y = 0;
|
|
|
|
if (scr_centersbar.value)
|
|
{
|
|
sbar_rect.x = (vid.width - 320)/2;
|
|
sbar_rect.width -= sbar_rect.x;
|
|
}
|
|
}
|
|
|
|
if (sbarfailed) //files failed to load.
|
|
{
|
|
if (cl.stats[pnum][STAT_HEALTH] <= 0) //when dead, show nothing
|
|
continue;
|
|
|
|
if (scr_viewsize.value != 120)
|
|
Cvar_Set(&scr_viewsize, "120");
|
|
|
|
Sbar_DrawString (0, -8, va("Health: %i", cl.stats[pnum][STAT_HEALTH]));
|
|
Sbar_DrawString (0, -16, va(" Armor: %i", cl.stats[pnum][STAT_ARMOR]));
|
|
|
|
if (cl.stats[pnum][STAT_H2_BLUEMANA])
|
|
Sbar_DrawString (0, -24, va(" Blue: %i", cl.stats[pnum][STAT_H2_BLUEMANA]));
|
|
if (cl.stats[pnum][STAT_H2_GREENMANA])
|
|
Sbar_DrawString (0, -32, va(" Green: %i", cl.stats[pnum][STAT_H2_GREENMANA]));
|
|
|
|
continue;
|
|
}
|
|
|
|
scr_copyeverything = 1;
|
|
// scr_fullupdate = 0;
|
|
|
|
sb_updates++;
|
|
|
|
// top line
|
|
if (sb_lines > 24)
|
|
{
|
|
if (!cl.spectator || autocam[pnum] == CAM_TRACK)
|
|
Sbar_DrawInventory (pnum);
|
|
if ((!headsup || sbar_rect.width<512) && cl.deathmatch)
|
|
Sbar_DrawFrags ();
|
|
}
|
|
|
|
// main area
|
|
if (sb_lines > 0)
|
|
{
|
|
if (cl.spectator)
|
|
{
|
|
if (autocam[pnum] != CAM_TRACK)
|
|
{
|
|
Sbar_DrawPic (0, 0, sb_scorebar);
|
|
Sbar_DrawString (160-7*8,4, "SPECTATOR MODE");
|
|
Sbar_DrawString(160-14*8+4, 12, "Press [ATTACK] for AutoCamera");
|
|
}
|
|
else
|
|
{
|
|
if (sb_showscores || cl.stats[pnum][STAT_HEALTH] <= 0)
|
|
Sbar_SoloScoreboard ();
|
|
else if (cls.gamemode != GAME_DEATHMATCH)
|
|
Sbar_CoopScoreboard ();
|
|
else
|
|
Sbar_DrawNormal (pnum);
|
|
|
|
if (hud_tracking_show.value)
|
|
{
|
|
sprintf(st, "Tracking %-.64s",
|
|
cl.players[spec_track[pnum]].name);
|
|
Sbar_DrawFunString(0, -8, st);
|
|
}
|
|
}
|
|
}
|
|
else if (sb_showscores || (cl.stats[pnum][STAT_HEALTH] <= 0 && cl.splitclients == 1))
|
|
{
|
|
if (!pnum)
|
|
{
|
|
if (cls.gamemode != GAME_DEATHMATCH)
|
|
Sbar_CoopScoreboard ();
|
|
else
|
|
Sbar_SoloScoreboard ();
|
|
}
|
|
}
|
|
else
|
|
Sbar_DrawNormal (pnum);
|
|
}
|
|
}
|
|
|
|
#ifdef RGLQUAKE
|
|
if (cl_sbar.value == 1 || scr_viewsize.value<100)
|
|
{
|
|
if (cl.splitclients==1 && sbar_rect.x>0)
|
|
{ // left
|
|
Draw_TileClear (0, sbar_rect.height - sb_lines, sbar_rect.x, sb_lines);
|
|
}
|
|
if (sbar_rect.x + 320 <= sbar_rect.width && !headsup)
|
|
Draw_TileClear (sbar_rect.x + 320, sbar_rect.height - sb_lines, sbar_rect.width - (320), sb_lines);
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
if (sb_lines > 0)
|
|
Sbar_MiniDeathmatchOverlay ();
|
|
|
|
{
|
|
extern int scr_chatmode;
|
|
if (scr_chatmode)
|
|
Sbar_ChatModeOverlay();
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
==================
|
|
Sbar_IntermissionNumber
|
|
|
|
==================
|
|
*/
|
|
void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
|
|
{
|
|
char str[12];
|
|
char *ptr;
|
|
int l, frame;
|
|
|
|
l = Sbar_itoa (num, str);
|
|
ptr = str;
|
|
if (l > digits)
|
|
ptr += (l-digits);
|
|
if (l < digits)
|
|
x += (digits-l)*24;
|
|
|
|
while (*ptr)
|
|
{
|
|
if (*ptr == '-')
|
|
frame = STAT_MINUS;
|
|
else
|
|
frame = *ptr -'0';
|
|
|
|
Draw_TransPic (x,y,sb_nums[color][frame]);
|
|
x += 24;
|
|
ptr++;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Sbar_TeamOverlay
|
|
|
|
team frags
|
|
added by Zoid
|
|
==================
|
|
*/
|
|
void Sbar_TeamOverlay (void)
|
|
{
|
|
mpic_t *pic;
|
|
int i, k, l;
|
|
int x, y;
|
|
char num[12];
|
|
char team[5];
|
|
team_t *tm;
|
|
int plow, phigh, pavg;
|
|
|
|
// request new ping times every two second
|
|
if (!cl.teamplay) {
|
|
Sbar_DeathmatchOverlay(0);
|
|
return;
|
|
}
|
|
|
|
scr_copyeverything = 1;
|
|
scr_fullupdate = 0;
|
|
|
|
y = 0;
|
|
|
|
if (scr_scoreboard_drawtitle.value)
|
|
{
|
|
pic = Draw_SafeCachePic ("gfx/ranking.lmp");
|
|
if (pic)
|
|
Draw_Pic ((vid.width-pic->width)/2, 0, pic);
|
|
y += 24;
|
|
}
|
|
|
|
x = (vid.width - 320)/2 + 36;
|
|
Draw_String(x, y, "low/avg/high team total players");
|
|
y += 8;
|
|
// Draw_String(x, y, "------------ ---- ----- -------");
|
|
Draw_String(x, y, "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1f");
|
|
y += 8;
|
|
|
|
// sort the teams
|
|
Sbar_SortTeams();
|
|
|
|
// draw the text
|
|
l = scoreboardlines;
|
|
|
|
for (i=0 ; i < scoreboardteams && y <= vid.height-10 ; i++)
|
|
{
|
|
k = teamsort[i];
|
|
tm = teams + k;
|
|
|
|
// draw pings
|
|
plow = tm->plow;
|
|
if (plow < 0 || plow > 999)
|
|
plow = 999;
|
|
phigh = tm->phigh;
|
|
if (phigh < 0 || phigh > 999)
|
|
phigh = 999;
|
|
if (!tm->players)
|
|
pavg = 999;
|
|
else
|
|
pavg = tm->ptotal / tm->players;
|
|
if (pavg < 0 || pavg > 999)
|
|
pavg = 999;
|
|
|
|
sprintf (num, "%3i/%3i/%3i", plow, pavg, phigh);
|
|
Draw_String ( x, y, num);
|
|
|
|
// draw team
|
|
Q_strncpyz (team, tm->team, sizeof(team));
|
|
Draw_String (x + 104, y, team);
|
|
|
|
// draw total
|
|
sprintf (num, "%5i", tm->frags);
|
|
Draw_String (x + 104 + 40, y, num);
|
|
|
|
// draw players
|
|
sprintf (num, "%5i", tm->players);
|
|
Draw_String (x + 104 + 88, y, num);
|
|
|
|
if (!strncmp(cl.players[cl.playernum[0]].team, tm->team, 16)) {
|
|
Draw_Character ( x + 104 - 8, y, 16);
|
|
Draw_Character ( x + 104 + 32, y, 17);
|
|
}
|
|
|
|
y += 8;
|
|
}
|
|
y += 8;
|
|
Sbar_DeathmatchOverlay(y);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Sbar_DeathmatchOverlay
|
|
|
|
ping time frags name
|
|
==================
|
|
*/
|
|
|
|
//for reference:
|
|
//define COLUMN(title, width, code)
|
|
|
|
#define COLUMN_PING COLUMN(ping, 4*8, \
|
|
{ \
|
|
int p = s->ping; \
|
|
if (p < 0 || p > 999) p = 999; \
|
|
sprintf(num, "%4i", p); \
|
|
Draw_FunString(x, y, num); \
|
|
})
|
|
|
|
#define COLUMN_PL COLUMN(pl, 2*8, \
|
|
{ \
|
|
int p = s->pl; \
|
|
sprintf(num, "%2i", p); \
|
|
Draw_FunString(x, y, num); \
|
|
})
|
|
#define COLUMN_TIME COLUMN(time, 4*8, \
|
|
{ \
|
|
if (cl.intermission) \
|
|
total = cl.completed_time - s->entertime; \
|
|
else \
|
|
total = cl.servertime - s->entertime; \
|
|
minutes = (int)total/60; \
|
|
sprintf (num, "%4i", minutes); \
|
|
Draw_String ( x , y, num); \
|
|
})
|
|
#define COLUMN_FRAGS COLUMN(frags, 5*8, \
|
|
{ \
|
|
if (s->spectator) \
|
|
{ \
|
|
if (cl.teamplay) \
|
|
Draw_String( x, y, "spectator" ); \
|
|
else \
|
|
Draw_String( x, y, "spec" ); \
|
|
} \
|
|
else \
|
|
{ \
|
|
if (largegame) \
|
|
Draw_Fill ( x, y+1, 40, 3, top); \
|
|
else \
|
|
Draw_Fill ( x, y, 40, 4, top); \
|
|
Draw_Fill ( x, y+4, 40, 4, bottom); \
|
|
\
|
|
f = s->frags; \
|
|
sprintf (num, "%3i",f); \
|
|
\
|
|
Draw_Character ( x+8 , y, num[0]); \
|
|
Draw_Character ( x+16 , y, num[1]); \
|
|
Draw_Character ( x+24 , y, num[2]); \
|
|
\
|
|
if ((cl.spectator && k == spec_track[0]) || \
|
|
(!cl.spectator && k == cl.playernum[0])) \
|
|
{ \
|
|
Draw_Character ( x, y, 16); \
|
|
Draw_Character ( x + 32, y, 17); \
|
|
} \
|
|
} \
|
|
\
|
|
})
|
|
#define COLUMN_TEAMNAME COLUMN(team, 4*8, \
|
|
{ \
|
|
if (!s->spectator) \
|
|
{ \
|
|
Draw_FunStringLen(x, y, s->team, 4); \
|
|
} \
|
|
})
|
|
#define COLUMN_NAME COLUMN(name, 16*8, {Draw_FunString(x, y, s->name);})
|
|
#define COLUMN_KILLS COLUMN(kils, 4*8, {Draw_FunString(x, y, va("%4i", Stats_GetKills(k)));})
|
|
#define COLUMN_TKILLS COLUMN(tkil, 4*8, {Draw_FunString(x, y, va("%4i", Stats_GetTKills(k)));})
|
|
#define COLUMN_DEATHS COLUMN(dths, 4*8, {Draw_FunString(x, y, va("%4i", Stats_GetDeaths(k)));})
|
|
#define COLUMN_TOUCHES COLUMN(tchs, 4*8, {Draw_FunString(x, y, va("%4i", Stats_GetTouches(k)));})
|
|
#define COLUMN_CAPS COLUMN(caps, 4*8, {Draw_FunString(x, y, va("%4i", Stats_GetCaptures(k)));})
|
|
|
|
|
|
|
|
//columns are listed here in display order
|
|
#define ALLCOLUMNS COLUMN_PING COLUMN_PL COLUMN_TIME COLUMN_FRAGS COLUMN_TEAMNAME COLUMN_NAME COLUMN_KILLS COLUMN_TKILLS COLUMN_DEATHS COLUMN_TOUCHES COLUMN_CAPS
|
|
|
|
enum
|
|
{
|
|
#define COLUMN(title, width, code) COLUMN##title,
|
|
ALLCOLUMNS
|
|
#undef COLUMN
|
|
COLUMN_MAX
|
|
};
|
|
|
|
#define ADDCOLUMN(id) showcolumns |= (1<<id)
|
|
void Sbar_DeathmatchOverlay (int start)
|
|
{
|
|
mpic_t *pic;
|
|
int i, k, l;
|
|
int x, y, f;
|
|
char num[12];
|
|
player_info_t *s;
|
|
int total;
|
|
int minutes;
|
|
int skip = 10;
|
|
int showcolumns;
|
|
int startx, rank_width;
|
|
|
|
if (largegame)
|
|
skip = 8;
|
|
|
|
// request new ping times every two second
|
|
if (realtime - cl.last_ping_request > 2 && cls.protocol == CP_QUAKEWORLD)
|
|
{
|
|
cl.last_ping_request = realtime;
|
|
CL_SendClientCommand(false, "pings");
|
|
}
|
|
|
|
scr_copyeverything = 1;
|
|
scr_fullupdate = 0;
|
|
|
|
if (start)
|
|
y = start;
|
|
else
|
|
{
|
|
y = 0;
|
|
if (scr_scoreboard_drawtitle.value)
|
|
{
|
|
pic = Draw_SafeCachePic ("gfx/ranking.lmp");
|
|
if (pic)
|
|
Draw_Pic ((vid.width - 320)/2 + 160-pic->width/2, 0, pic);
|
|
y += 24;
|
|
}
|
|
}
|
|
|
|
// scores
|
|
Sbar_SortFrags(true);
|
|
|
|
// draw the text
|
|
l = scoreboardlines;
|
|
|
|
if (start)
|
|
y = start;
|
|
else
|
|
y = 24;
|
|
|
|
if (scr_scoreboard_newstyle.value)
|
|
{
|
|
// Electro's scoreboard eyecandy: Increase to fit the new scoreboard
|
|
y += 8;
|
|
}
|
|
|
|
showcolumns = 0;
|
|
|
|
rank_width = 0;
|
|
|
|
#define COLUMN(title, cwidth, code) if (rank_width+(cwidth)+8 <= vid.width) {showcolumns |= (1<<COLUMN##title); rank_width += cwidth+8;}
|
|
//columns are listed here in priority order (if the screen is too narrow, later ones will be hidden)
|
|
COLUMN_NAME
|
|
COLUMN_PING
|
|
COLUMN_PL
|
|
COLUMN_TIME
|
|
COLUMN_FRAGS
|
|
if (cl.teamplay)
|
|
{
|
|
COLUMN_TEAMNAME
|
|
}
|
|
if (cl.teamplay && Stats_HaveFlags())
|
|
{
|
|
COLUMN_CAPS
|
|
}
|
|
if (scr_scoreboard_showfrags.value && Stats_HaveKills())
|
|
{
|
|
COLUMN_KILLS
|
|
COLUMN_DEATHS
|
|
if (cl.teamplay)
|
|
{
|
|
COLUMN_TKILLS
|
|
}
|
|
}
|
|
if (cl.teamplay && Stats_HaveFlags())
|
|
{
|
|
COLUMN_TOUCHES
|
|
}
|
|
#undef COLUMN
|
|
|
|
startx = (vid.width-rank_width)/2;
|
|
|
|
if (scr_scoreboard_newstyle.value)
|
|
{
|
|
// Electro's scoreboard eyecandy: Draw top border
|
|
Draw_Fill(startx - 3, y - 1, rank_width - 1, 1, 0);
|
|
|
|
// Electro's scoreboard eyecandy: Draw the title row background
|
|
Draw_Fill(startx - 2, y, rank_width - 3, 9, 1);
|
|
}
|
|
|
|
x = startx;
|
|
#define COLUMN(title, width, code) if (showcolumns & (1<<COLUMN##title)) {Draw_FunString(x, y, #title); x += width+8;}
|
|
ALLCOLUMNS
|
|
#undef COLUMN
|
|
|
|
|
|
y += 8;
|
|
|
|
if (scr_scoreboard_titleseperator.value && !scr_scoreboard_newstyle.value)
|
|
{
|
|
x = startx;
|
|
#define COLUMN(title, width, code) \
|
|
if (showcolumns & (1<<COLUMN##title)) \
|
|
{ \
|
|
Draw_String(x, y, "\x1d"); \
|
|
for (i = 8; i < width-8; i+= 8) \
|
|
Draw_String(x+i, y, "\x1e"); \
|
|
Draw_String(x+i, y, "\x1f"); \
|
|
x += width+8; \
|
|
}
|
|
ALLCOLUMNS
|
|
#undef COLUMN
|
|
y += 8;
|
|
}
|
|
|
|
y -= skip;
|
|
|
|
if (scr_scoreboard_newstyle.value)
|
|
{
|
|
// Electro's scoreboard eyecandy: Draw top border (under header)
|
|
Draw_Fill (startx - 3, y + 11, rank_width - 1, 1, 0);
|
|
// Electro's scoreboard eyecandy: Don't go over the black border, move the rest down
|
|
y += 2;
|
|
// Electro's scoreboard eyecandy: Draw left border
|
|
Draw_Fill (startx - 3, y - 1, 1, 10, 0);
|
|
// Electro's scoreboard eyecandy: Draw right border
|
|
Draw_Fill (startx - 3 + rank_width - 2, y - 1, 1, 10, 0);
|
|
}
|
|
|
|
for (i = 0; i < scoreboardlines; i++)
|
|
{
|
|
char team[5];
|
|
int top, bottom;
|
|
|
|
// TODO: Sort players so that the leading teams are drawn first
|
|
k = fragsort[i];
|
|
s = &cl.players[k];
|
|
if (!s->name[0])
|
|
continue;
|
|
|
|
y += skip;
|
|
if (y > vid.height-10)
|
|
break;
|
|
|
|
// Electro's scoreboard eyecandy: Moved this up here for usage with the row background color
|
|
top = Sbar_TopColour(s);
|
|
bottom = Sbar_BottomColour(s);
|
|
top = Sbar_ColorForMap (top);
|
|
bottom = Sbar_ColorForMap (bottom);
|
|
|
|
if (scr_scoreboard_newstyle.value)
|
|
{
|
|
// Electro's scoreboard eyecandy: Render the main background transparencies behind players row
|
|
// TODO: Alpha values on the background
|
|
if ((cl.teamplay) && (!s->spectator))
|
|
{
|
|
int background_color;
|
|
// Electro's scoreboard eyecandy: red vs blue are common teams, force the colours
|
|
Q_strncpyz (team, Info_ValueForKey(s->userinfo, "team"), sizeof(team));
|
|
|
|
if (!(strcmp("red", team)))
|
|
background_color = 72; // forced red
|
|
else if (!(strcmp("blue", team)))
|
|
background_color = 216; // forced blue
|
|
else
|
|
background_color = bottom - 1;
|
|
|
|
Draw_Fill (startx - 2, y, rank_width - 3, skip, background_color);
|
|
}
|
|
else
|
|
Draw_Fill (startx - 2, y, rank_width - 3, skip, 2);
|
|
|
|
Draw_Fill (startx - 3, y, 1, skip, 0); // Electro - Border - Left
|
|
Draw_Fill (startx - 3 + rank_width - 2, y, 1, skip, 0); // Electro - Border - Right
|
|
}
|
|
|
|
x = startx;
|
|
#define COLUMN(title, width, code) \
|
|
if (showcolumns & (1<<COLUMN##title)) \
|
|
{ \
|
|
code \
|
|
x += width+8; \
|
|
}
|
|
ALLCOLUMNS
|
|
#undef COLUMN
|
|
}
|
|
|
|
if (scr_scoreboard_newstyle.value)
|
|
Draw_Fill (startx - 3, y + 10, rank_width - 1, 1, 0); // Electro - Border - Bottom
|
|
|
|
/*
|
|
if (cl.teamplay)
|
|
{
|
|
if (scr_chatmode)
|
|
x = vid.width/2 + ((int)vid.width/2 - 320)/2 + 4;
|
|
else
|
|
x = ((int)vid.width - 320)/2 + 4;
|
|
// 0 40 64 104 152 192
|
|
Draw_String ( x , y, "ping pl time frags team name");
|
|
y += 8;
|
|
// Draw_String ( x , y, "---- -- ---- ----- ---- ----------------");
|
|
Draw_String ( x , y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
|
|
y += 8;
|
|
}
|
|
else
|
|
{
|
|
if (scr_chatmode)
|
|
x = vid.width/2 + ((int)vid.width/2 - 320)/2 + 16;
|
|
else
|
|
x = ((int)vid.width - 320)/2 + 16;
|
|
// 0 40 64 104 152
|
|
Draw_String ( x , y, "ping pl time frags name");
|
|
y += 8;
|
|
// Draw_String ( x , y, "---- -- ---- ----- ----------------");
|
|
Draw_String ( x , y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
|
|
y += 8;
|
|
}
|
|
|
|
for (i=0 ; i<l && y <= vid.height-10 ; i++)
|
|
{
|
|
k = fragsort[i];
|
|
s = &cl.players[k];
|
|
if (!s->name[0])
|
|
continue;
|
|
|
|
// draw ping
|
|
p = s->ping;
|
|
if (p < 0 || p > 999)
|
|
p = 999;
|
|
sprintf (num, "%4i", p);
|
|
Draw_FunString ( x, y, num);
|
|
|
|
// draw pl
|
|
p = s->pl;
|
|
sprintf (num, "%3i", p);
|
|
if (p > 25)
|
|
Draw_Alt_String ( x+32, y, num);
|
|
else
|
|
Draw_String ( x+32, y, num);
|
|
|
|
if (s->spectator)
|
|
{
|
|
Draw_String (x+56, y, "(spectator)");
|
|
// draw name
|
|
if (cl.teamplay)
|
|
Draw_FunString (x+152+40, y, s->name);
|
|
else
|
|
Draw_FunString (x+152, y, s->name);
|
|
y += skip;
|
|
continue;
|
|
}
|
|
|
|
|
|
// draw time
|
|
if (cl.intermission)
|
|
total = cl.completed_time - s->entertime;
|
|
else
|
|
total = cl.servertime - s->entertime;
|
|
minutes = (int)total/60;
|
|
sprintf (num, "%4i", minutes);
|
|
Draw_String ( x+64 , y, num);
|
|
|
|
// draw background
|
|
top = s->topcolor;
|
|
bottom = s->bottomcolor;
|
|
top = Sbar_ColorForMap (top);
|
|
bottom = Sbar_ColorForMap (bottom);
|
|
|
|
if (largegame)
|
|
Draw_Fill ( x+104, y+1, 40, 3, top);
|
|
else
|
|
Draw_Fill ( x+104, y, 40, 4, top);
|
|
Draw_Fill ( x+104, y+4, 40, 4, bottom);
|
|
|
|
// draw number
|
|
f = s->frags;
|
|
sprintf (num, "%3i",f);
|
|
|
|
Draw_Character ( x+112 , y, num[0]);
|
|
Draw_Character ( x+120 , y, num[1]);
|
|
Draw_Character ( x+128 , y, num[2]);
|
|
|
|
if ((cl.spectator && k == spec_track[0]) ||
|
|
(!cl.spectator && k == cl.playernum[0]))
|
|
{
|
|
Draw_Character ( x + 104, y, 16);
|
|
Draw_Character ( x + 136, y, 17);
|
|
}
|
|
|
|
// team
|
|
if (cl.teamplay)
|
|
Draw_FunStringLen (x+152, y, s->team, 4);
|
|
|
|
// draw name
|
|
if (cl.teamplay)
|
|
Draw_FunString (x+152+40, y, s->name);
|
|
else
|
|
Draw_FunString (x+152, y, s->name);
|
|
|
|
y += skip;
|
|
}
|
|
*/
|
|
Draw_Character(0,0,' ' | CON_WHITEMASK);
|
|
|
|
if (y >= vid.height-10) // we ran over the screen size, squish
|
|
largegame = true;
|
|
}
|
|
|
|
void Sbar_ChatModeOverlay(void)
|
|
{
|
|
int start =0;
|
|
int i, k, l;
|
|
int top, bottom;
|
|
int x, y;
|
|
player_info_t *s;
|
|
char team[5];
|
|
int skip = 10;
|
|
|
|
if (largegame)
|
|
skip = 8;
|
|
|
|
// request new ping times every two second
|
|
if (realtime - cl.last_ping_request > 2 && cls.protocol == CP_QUAKEWORLD)
|
|
{
|
|
cl.last_ping_request = realtime;
|
|
CL_SendClientCommand(false, "pings");
|
|
}
|
|
|
|
scr_copyeverything = 1;
|
|
scr_fullupdate = 0;
|
|
|
|
// scores
|
|
Sbar_SortFrags (true);
|
|
|
|
if (Cam_TrackNum(0)>=0)
|
|
Q_strncpyz (team, cl.players[Cam_TrackNum(0)].team, sizeof(team));
|
|
else if (cl.playernum[0]>=0 && cl.playernum[0]<MAX_CLIENTS)
|
|
Q_strncpyz (team, cl.players[cl.playernum[0]].team, sizeof(team));
|
|
else
|
|
*team = '\0';
|
|
|
|
// draw the text
|
|
l = scoreboardlines;
|
|
|
|
if (start)
|
|
y = start;
|
|
else
|
|
y = 24;
|
|
y = vid.height/2;
|
|
|
|
x = 4;
|
|
Draw_String ( x , y, "name");
|
|
y += 8;
|
|
Draw_String ( x , y, "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
|
|
y += 8;
|
|
|
|
for (i=0 ; i<l && y <= vid.height-10 ; i++)
|
|
{
|
|
k = fragsort[i];
|
|
s = &cl.players[k];
|
|
if (!s->name[0])
|
|
continue;
|
|
|
|
// draw background
|
|
top = Sbar_TopColour(s);
|
|
bottom = Sbar_BottomColour(s);
|
|
top = Sbar_ColorForMap (top);
|
|
bottom = Sbar_ColorForMap (bottom);
|
|
|
|
if (largegame)
|
|
Draw_Fill ( x, y+1, 8*4, 3, top);
|
|
else
|
|
Draw_Fill ( x, y, 8*4, 4, top);
|
|
Draw_Fill ( x, y+4, 8*4, 4, bottom);
|
|
|
|
if (cl.spectator && k == Cam_TrackNum(0))
|
|
{
|
|
Draw_Character ( x, y, 16);
|
|
Draw_Character ( x+8*3, y, 17);
|
|
}
|
|
else if (!cl.spectator && k == cl.playernum[0])
|
|
{
|
|
Draw_Character ( x, y, 16);
|
|
Draw_Character ( x+8*3, y, 17);
|
|
}
|
|
else if (cl.teamplay)
|
|
{
|
|
if (!stricmp(s->team, team))
|
|
{
|
|
Draw_Character ( x, y, '[');
|
|
Draw_Character ( x+8*3, y, ']');
|
|
}
|
|
}
|
|
|
|
// draw name
|
|
if (cl.teamplay)
|
|
Draw_FunString (x+8*4, y, s->name);
|
|
else
|
|
Draw_FunString (x+8*4, y, s->name);
|
|
|
|
y += skip;
|
|
}
|
|
|
|
Draw_Character(0,0,' ' | CON_WHITEMASK);
|
|
|
|
if (y >= vid.height-10) // we ran over the screen size, squish
|
|
largegame = true;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Sbar_MiniDeathmatchOverlay
|
|
|
|
frags name
|
|
frags team name
|
|
displayed to right of status bar if there's room
|
|
==================
|
|
*/
|
|
void Sbar_MiniDeathmatchOverlay (void)
|
|
{
|
|
int i, k;
|
|
int top, bottom;
|
|
int x, y, f;
|
|
char num[12];
|
|
player_info_t *s;
|
|
int numlines;
|
|
char name[64+1];
|
|
team_t *tm;
|
|
|
|
if (sbar_rect.width < 512 || !sb_lines)
|
|
return; // not enuff room
|
|
|
|
scr_copyeverything = 1;
|
|
scr_fullupdate = 0;
|
|
|
|
// scores
|
|
Sbar_SortFrags (false);
|
|
if (sbar_rect.width >= 640)
|
|
Sbar_SortTeams();
|
|
|
|
if (!scoreboardlines)
|
|
return; // no one there?
|
|
|
|
// draw the text
|
|
y = sbar_rect.height - sb_lines - 1;
|
|
numlines = sb_lines/8;
|
|
if (numlines < 3)
|
|
return; // not enough room
|
|
|
|
// find us
|
|
for (i=0 ; i < scoreboardlines; i++)
|
|
if (fragsort[i] == cl.playernum[0])
|
|
break;
|
|
|
|
if (i == scoreboardlines) // we're not there, we are probably a spectator, just display top
|
|
i = 0;
|
|
else // figure out start
|
|
i = i - numlines/2;
|
|
|
|
if (i > scoreboardlines - numlines)
|
|
i = scoreboardlines - numlines;
|
|
if (i < 0)
|
|
i = 0;
|
|
|
|
x = 324;
|
|
|
|
for (/* */ ; i < scoreboardlines && y < sbar_rect.height - 8 + 1; i++)
|
|
{
|
|
k = fragsort[i];
|
|
s = &cl.players[k];
|
|
if (!s->name[0])
|
|
continue;
|
|
|
|
// draw ping
|
|
top = Sbar_TopColour(s);
|
|
bottom = Sbar_BottomColour(s);
|
|
top = Sbar_ColorForMap (top);
|
|
bottom = Sbar_ColorForMap (bottom);
|
|
|
|
Draw_Fill ( x, y+1, 40, 3, top);
|
|
Draw_Fill ( x, y+4, 40, 4, bottom);
|
|
|
|
// draw number
|
|
f = s->frags;
|
|
sprintf (num, "%3i",f);
|
|
|
|
Draw_ColouredCharacter ( x+8 , y, CON_WHITEMASK|num[0]);
|
|
Draw_Character ( x+16, y, num[1]);
|
|
Draw_Character ( x+24, y, num[2]);
|
|
|
|
if ((cl.spectator && k == spec_track[0]) ||
|
|
(!cl.spectator && k == cl.playernum[0]))
|
|
{
|
|
Draw_Character ( x, y, 16);
|
|
Draw_Character ( x + 32, y, 17);
|
|
}
|
|
|
|
Q_strncpyz(name, s->name, sizeof(name));
|
|
// team and name
|
|
if (cl.teamplay)
|
|
{
|
|
Draw_FunStringLen (x+48, y, s->team, 4);
|
|
Draw_FunStringLen (x+48+40, y, name, MAX_DISPLAYEDNAME);
|
|
}
|
|
else
|
|
Draw_FunStringLen (x+48, y, name, MAX_DISPLAYEDNAME);
|
|
y += 8;
|
|
}
|
|
|
|
// draw teams if room
|
|
if (sbar_rect.width < 640 || !cl.teamplay)
|
|
return;
|
|
|
|
// draw seperator
|
|
x += 208;
|
|
for (y = sbar_rect.height - sb_lines; y < sbar_rect.height - 6; y += 2)
|
|
Draw_ColouredCharacter(x, y, CON_WHITEMASK|14);
|
|
|
|
x += 16;
|
|
|
|
y = sbar_rect.height - sb_lines;
|
|
for (i=0 ; i < scoreboardteams && y <= sbar_rect.height; i++)
|
|
{
|
|
k = teamsort[i];
|
|
tm = teams + k;
|
|
|
|
// draw pings
|
|
Draw_FunStringLen (x, y, tm->team, 4);
|
|
|
|
// draw total
|
|
sprintf (num, "%5i", tm->frags);
|
|
Draw_FunString(x + 40, y, num);
|
|
|
|
if (!strncmp(cl.players[cl.playernum[0]].team, tm->team, 16)) {
|
|
Draw_Character ( x - 8, y, 16);
|
|
Draw_Character ( x + 32, y, 17);
|
|
}
|
|
|
|
y += 8;
|
|
}
|
|
|
|
}
|
|
|
|
void Sbar_CoopIntermission (void)
|
|
{
|
|
mpic_t *pic;
|
|
int dig;
|
|
int num;
|
|
|
|
sbar_rect.width = vid.width;
|
|
sbar_rect.height = vid.height;
|
|
sbar_rect.x = 0;
|
|
sbar_rect.y = 0;
|
|
|
|
scr_copyeverything = 1;
|
|
scr_fullupdate = 0;
|
|
|
|
pic = Draw_SafeCachePic ("gfx/complete.lmp");
|
|
if (!pic)
|
|
return;
|
|
Draw_Pic ((sbar_rect.width - 320)/2 + 64, (sbar_rect.height - 200)/2 + 24, pic);
|
|
|
|
pic = Draw_SafeCachePic ("gfx/inter.lmp");
|
|
if (pic)
|
|
Draw_TransPic ((sbar_rect.width - 320)/2 + 0, (sbar_rect.height - 200)/2 + 56, pic);
|
|
|
|
// time
|
|
dig = cl.completed_time/60;
|
|
Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 160, (sbar_rect.height - 200)/2 + 64, dig, 3, 0);
|
|
num = cl.completed_time - dig*60;
|
|
Draw_TransPic ((sbar_rect.width - 320)/2 + 234,(sbar_rect.height - 200)/2 + 64,sb_colon);
|
|
Draw_TransPic ((sbar_rect.width - 320)/2 + 246,(sbar_rect.height - 200)/2 + 64,sb_nums[0][num/10]);
|
|
Draw_TransPic ((sbar_rect.width - 320)/2 + 266,(sbar_rect.height - 200)/2 + 64,sb_nums[0][num%10]);
|
|
|
|
//it is assumed that secrits/monsters are going to be constant for any player...
|
|
Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 160, (sbar_rect.height - 200)/2 + 104, cl.stats[0][STAT_SECRETS], 3, 0);
|
|
Draw_TransPic ((sbar_rect.width - 320)/2 + 232,(sbar_rect.height - 200)/2 + 104,sb_slash);
|
|
Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 240, (sbar_rect.height - 200)/2 + 104, cl.stats[0][STAT_TOTALSECRETS], 3, 0);
|
|
|
|
Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 160, (sbar_rect.height - 200)/2 + 144, cl.stats[0][STAT_MONSTERS], 3, 0);
|
|
Draw_TransPic ((sbar_rect.width - 320)/2 + 232,(sbar_rect.height - 200)/2 + 144,sb_slash);
|
|
Sbar_IntermissionNumber ((sbar_rect.width - 320)/2 + 240, (sbar_rect.height - 200)/2 + 144, cl.stats[0][STAT_TOTALMONSTERS], 3, 0);
|
|
}
|
|
/*
|
|
==================
|
|
Sbar_IntermissionOverlay
|
|
|
|
==================
|
|
*/
|
|
void Sbar_IntermissionOverlay (void)
|
|
{
|
|
scr_copyeverything = 1;
|
|
scr_fullupdate = 0;
|
|
#ifdef VM_UI
|
|
if (UI_DrawIntermission()>0)
|
|
return;
|
|
#endif
|
|
|
|
Sbar_Start();
|
|
|
|
if (cls.gamemode != GAME_DEATHMATCH)
|
|
Sbar_CoopIntermission();
|
|
else if (cl.teamplay > 0 && !sb_showscores)
|
|
Sbar_TeamOverlay ();
|
|
else
|
|
Sbar_DeathmatchOverlay (0);
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
Sbar_FinaleOverlay
|
|
|
|
==================
|
|
*/
|
|
void Sbar_FinaleOverlay (void)
|
|
{
|
|
mpic_t *pic;
|
|
|
|
scr_copyeverything = 1;
|
|
#ifdef VM_UI
|
|
if (UI_DrawFinale()>0)
|
|
return;
|
|
#endif
|
|
pic = Draw_SafeCachePic ("gfx/finale.lmp");
|
|
if (pic)
|
|
Draw_TransPic ( (vid.width-pic->width)/2, 16, pic);
|
|
}
|
|
|