mirror of
https://github.com/nzp-team/fteqw.git
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af5348a8f2
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2421 fc73d0e0-1445-4013-8a0c-d673dee63da5
161 lines
No EOL
3.8 KiB
C
161 lines
No EOL
3.8 KiB
C
#include "qtv.h"
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#include <math.h>
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#define M_PI 3.1415926535897932384626433832795
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void AngleVectors (vec3_t angles, float *forward, float *right, float *up)
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{
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float angle;
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float sr, sp, sy, cr, cp, cy;
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angle = angles[1] * (M_PI*2 / 360);
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sy = sin(angle);
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cy = cos(angle);
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angle = angles[0] * (M_PI*2 / 360);
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sp = sin(angle);
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cp = cos(angle);
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angle = angles[2] * (M_PI*2 / 360);
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sr = sin(angle);
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cr = cos(angle);
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forward[0] = cp*cy;
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forward[1] = cp*sy;
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forward[2] = -sp;
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right[0] = (-1*sr*sp*cy+-1*cr*-sy);
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right[1] = (-1*sr*sp*sy+-1*cr*cy);
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right[2] = -1*sr*cp;
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up[0] = (cr*sp*cy+-sr*-sy);
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up[1] = (cr*sp*sy+-sr*cy);
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up[2] = cr*cp;
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}
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#define DotProduct(a,b) ((a[0]*b[0]) + (a[1]*b[1]) + (a[2]*b[2]))
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#define VectorCopy(a,b) do{b[0]=a[0];b[1]=a[1];b[2]=a[2];}while(0)
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#define VectorClear(v) do{v[0]=0;v[1]=0;v[2]=0;}while(0)
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#define VectorScale(i,s,o) do{o[0]=i[0]*s;o[1]=i[1]*s;o[2]=i[2]*s;}while(0)
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#define Length(v) sqrt(DotProduct(v, v))
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#define VectorMA(base,s,m,out) do{out[0]=base[0]+s*m[0];out[1]=base[1]+s*m[1];out[2]=base[2]+s*m[2];}while(0)
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#define SHORT2ANGLE(s) ((s*360.0f)/65536)
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float VectorNormalize(vec3_t v)
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{
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float len, ilen;
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len = Length(v);
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if (len)
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{
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ilen = 1/len;
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v[0] *= ilen;
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v[1] *= ilen;
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v[2] *= ilen;
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}
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return len;
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}
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void PM_SpectatorMove (pmove_t *pmove)
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{
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float speed, drop, friction, control, newspeed;
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float currentspeed, addspeed, accelspeed;
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int i;
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vec3_t wishvel;
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float fmove, smove;
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vec3_t wishdir;
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float wishspeed;
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// friction
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speed = Length (pmove->velocity);
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if (speed < 1)
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{
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VectorClear (pmove->velocity);
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}
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else
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{
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drop = 0;
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friction = pmove->movevars.friction*1.5; // extra friction
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control = speed < pmove->movevars.stopspeed ? pmove->movevars.stopspeed : speed;
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drop += control*friction*pmove->frametime;
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// scale the velocity
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newspeed = speed - drop;
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if (newspeed < 0)
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newspeed = 0;
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newspeed /= speed;
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VectorScale (pmove->velocity, newspeed, pmove->velocity);
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}
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// accelerate
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fmove = pmove->cmd.forwardmove;
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smove = pmove->cmd.sidemove;
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VectorNormalize (pmove->forward);
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VectorNormalize (pmove->right);
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for (i=0 ; i<3 ; i++)
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wishvel[i] = pmove->forward[i]*fmove + pmove->right[i]*smove;
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wishvel[2] += pmove->cmd.upmove;
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VectorCopy (wishvel, wishdir);
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wishspeed = VectorNormalize(wishdir);
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//
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// clamp to server defined max speed
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//
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if (wishspeed > pmove->movevars.spectatormaxspeed)
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{
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VectorScale (wishvel, pmove->movevars.spectatormaxspeed/wishspeed, wishvel);
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wishspeed = pmove->movevars.spectatormaxspeed;
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}
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currentspeed = DotProduct(pmove->velocity, wishdir);
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addspeed = wishspeed - currentspeed;
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// Buggy QW spectator mode, kept for compatibility
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// if (pmove->pm_type == PM_OLD_SPECTATOR)
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{
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if (addspeed <= 0)
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return;
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}
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if (addspeed > 0)
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{
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accelspeed = pmove->movevars.accelerate*pmove->frametime*wishspeed;
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if (accelspeed > addspeed)
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accelspeed = addspeed;
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for (i=0 ; i<3 ; i++)
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pmove->velocity[i] += accelspeed*wishdir[i];
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}
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// move
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VectorMA (pmove->origin, pmove->frametime, pmove->velocity, pmove->origin);
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}
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void PM_PlayerMove (pmove_t *pmove)
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{
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pmove->frametime = pmove->cmd.msec * 0.001;
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/*
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if (pmove.pm_type == PM_NONE || pmove.pm_type == PM_FREEZE)
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{
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PM_CategorizePosition ();
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return;
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}
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*/
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// take angles directly from command
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pmove->angles[0] = SHORT2ANGLE(pmove->cmd.angles[0]);
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pmove->angles[1] = SHORT2ANGLE(pmove->cmd.angles[1]);
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pmove->angles[2] = SHORT2ANGLE(pmove->cmd.angles[2]);
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AngleVectors (pmove->angles, pmove->forward, pmove->right, pmove->up);
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// if (pmove->pm_type == PM_SPECTATOR || pmove->pm_type == PM_OLD_SPECTATOR)
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{
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PM_SpectatorMove (pmove);
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// pmove->onground = false;
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return;
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}
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} |