mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-26 22:01:50 +00:00
3435fe6f79
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3647 fc73d0e0-1445-4013-8a0c-d673dee63da5
166 lines
12 KiB
Text
166 lines
12 KiB
Text
Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcxproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gas2masm", "gas2masm.vcxproj", "{382E6790-D1CA-48F5-8E53-D114635EB61D}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcxproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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D3DDebug|Win32 = D3DDebug|Win32
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D3DDebug|x64 = D3DDebug|x64
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Debug Dedicated Server|Win32 = Debug Dedicated Server|Win32
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Debug Dedicated Server|x64 = Debug Dedicated Server|x64
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Debug|Win32 = Debug|Win32
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Debug|x64 = Debug|x64
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GLDebug|Win32 = GLDebug|Win32
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GLDebug|x64 = GLDebug|x64
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GLRelease|Win32 = GLRelease|Win32
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GLRelease|x64 = GLRelease|x64
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MDebug|Win32 = MDebug|Win32
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MDebug|x64 = MDebug|x64
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MinGLDebug|Win32 = MinGLDebug|Win32
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MinGLDebug|x64 = MinGLDebug|x64
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MinGLRelease|Win32 = MinGLRelease|Win32
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MinGLRelease|x64 = MinGLRelease|x64
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MRelease|Win32 = MRelease|Win32
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MRelease|x64 = MRelease|x64
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Release Dedicated Server|Win32 = Release Dedicated Server|Win32
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Release Dedicated Server|x64 = Release Dedicated Server|x64
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Release|Win32 = Release|Win32
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Release|x64 = Release|x64
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EndGlobalSection
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Debug|x64.Build.0 = Debug Dedicated Server|x64
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.GLDebug|Win32.Build.0 = GLDebug|Win32
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.GLDebug|x64.ActiveCfg = GLDebug|x64
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.GLDebug|x64.Build.0 = GLDebug|x64
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.GLRelease|Win32.ActiveCfg = GLRelease|Win32
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.GLRelease|Win32.Build.0 = GLRelease|Win32
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.GLRelease|x64.ActiveCfg = GLRelease|x64
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.GLRelease|x64.Build.0 = GLRelease|x64
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MDebug|Win32.ActiveCfg = MDebug|Win32
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MDebug|Win32.Build.0 = MDebug|Win32
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MDebug|x64.ActiveCfg = MDebug|x64
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MDebug|x64.Build.0 = MDebug|x64
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MinGLDebug|Win32.Build.0 = MinGLDebug|Win32
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MinGLDebug|x64.ActiveCfg = MinGLDebug|x64
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MRelease|Win32.Build.0 = MRelease|Win32
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MRelease|x64.ActiveCfg = MRelease|x64
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.MRelease|x64.Build.0 = MRelease|x64
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{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}.Release Dedicated Server|Win32.Build.0 = Release Dedicated Server|Win32
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{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|x64.ActiveCfg = Debug|Win32
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{382E6790-D1CA-48F5-8E53-D114635EB61D}.D3DDebug|x64.Build.0 = Debug|Win32
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{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug Dedicated Server|Win32.Build.0 = Debug|Win32
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{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug Dedicated Server|x64.Build.0 = Debug|Win32
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{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug|Win32.ActiveCfg = Debug|Win32
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{382E6790-D1CA-48F5-8E53-D114635EB61D}.Debug|x64.Build.0 = Debug|Win32
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{382E6790-D1CA-48F5-8E53-D114635EB61D}.MDebug|x64.ActiveCfg = Debug|Win32
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{382E6790-D1CA-48F5-8E53-D114635EB61D}.MDebug|x64.Build.0 = Debug|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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AMDCaProjectFile = C:\Games\Quake\wip\engine\dotnet2005\CodeAnalyst\ftequake.caw
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EndGlobalSection
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EndGlobal
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