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https://github.com/nzp-team/fteqw.git
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7a5b5d220b
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@523 fc73d0e0-1445-4013-8a0c-d673dee63da5
1377 lines
32 KiB
C
1377 lines
32 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// gl_vidnt.c -- NT GL vid component
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#include "quakedef.h"
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#include "glquake.h"
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#include "winquake.h"
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#include "resource.h"
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#include <commctrl.h>
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#ifndef CDS_FULLSCREEN
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#define CDS_FULLSCREEN 4
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#endif
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#ifndef WM_XBUTTONDOWN
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#define WM_XBUTTONDOWN 0x020B
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#define WM_XBUTTONUP 0x020C
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#endif
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#ifndef MK_XBUTTON1
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#define MK_XBUTTON1 0x0020
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#define MK_XBUTTON2 0x0040
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#endif
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#define WINDOW_CLASS_NAME "WinQuake"
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#define MAX_MODE_LIST 128
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#define VID_ROW_SIZE 3
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#define WARP_WIDTH 320
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#define WARP_HEIGHT 200
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#define MAXWIDTH 10000
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#define MAXHEIGHT 10000
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#define BASEWIDTH 320
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#define BASEHEIGHT 200
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typedef enum {MS_WINDOWED, MS_FULLSCREEN, MS_FULLDIB, MS_UNINIT} modestate_t;
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#ifdef AVAIL_DX7
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void D3DInitialize(void);
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void d3dSetMode(int fullscreen, int width, int height, int bpp, int zbpp);
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#endif
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BOOL bSetupPixelFormat(HDC hDC);
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//qboolean VID_SetWindowedMode (int modenum);
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//qboolean VID_SetFullDIBMode (int modenum);
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qboolean VID_SetWindowedMode (rendererstate_t *info); //-1 on bpp or hz for default.
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qboolean VID_SetFullDIBMode (rendererstate_t *info); //-1 on bpp or hz for default.
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const char *gl_vendor;
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const char *gl_renderer;
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const char *gl_version;
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const char *gl_extensions;
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qboolean DDActive;
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qboolean scr_skipupdate;
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int gl_canstencil;
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static DEVMODE gdevmode;
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static qboolean vid_initialized = false;
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static qboolean leavecurrentmode= true;
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static qboolean vid_canalttab = false;
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static qboolean vid_wassuspended = false;
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static int windowed_mouse;
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extern qboolean mouseactive; // from in_win.c
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static HICON hIcon;
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extern qboolean vid_isfullscreen;
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unsigned short origionalgammaramps[3][256];
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#ifdef SWQUAKE
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extern
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#endif
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qboolean vid_initializing;
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extern cvar_t gl_2dscale;
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qboolean VID_AttachGL (rendererstate_t *info);
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int DIBWidth, DIBHeight;
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RECT WindowRect;
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DWORD WindowStyle, ExWindowStyle;
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HWND mainwindow, dibwindow;
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unsigned char vid_curpal[256*3];
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float vid_gamma = 1.0;
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HGLRC baseRC;
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HDC maindc;
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glvert_t glv;
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HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
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viddef_t vid; // global video state
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//unsigned short d_8to16rgbtable[256];
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//unsigned d_8to24rgbtable[256];
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//unsigned short d_8to16bgrtable[256];
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//unsigned d_8to24bgrtable[256];
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float gldepthmin, gldepthmax;
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modestate_t modestate = MS_UNINIT;
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LONG WINAPI GLMainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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void GLAppActivate(BOOL fActive, BOOL minimize);
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char *VID_GetModeDescription (int mode);
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void ClearAllStates (void);
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void VID_UpdateWindowStatus (void);
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void GL_Init(void *(*getglfunction) (char *name));
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PROC glArrayElementEXT;
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PROC glColorPointerEXT;
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PROC glTexCoordPointerEXT;
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PROC glVertexPointerEXT;
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typedef void (APIENTRY *lp3DFXFUNC) (int, int, int, int, int, const void*);
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lp3DFXFUNC glColorTableEXT;
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qboolean is8bit = false;
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qboolean isPermedia = false;
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//====================================
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// Note that 0 is MODE_WINDOWED
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extern cvar_t vid_mode;
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extern cvar_t _vid_default_mode;
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// Note that 3 is MODE_FULLSCREEN_DEFAULT
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extern cvar_t _vid_default_mode_win;
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extern cvar_t vid_wait;
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extern cvar_t vid_nopageflip;
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extern cvar_t _vid_wait_override;
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extern cvar_t vid_stretch_by_2;
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extern cvar_t _windowed_mouse;
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extern cvar_t vid_hardwaregamma;
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extern cvar_t gl_lateswap;
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int window_center_x, window_center_y, window_x, window_y, window_width, window_height;
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RECT window_rect;
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HMODULE hInstGL = NULL;
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HMODULE hInstwgl = NULL;
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char opengldllname[MAX_OSPATH];
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//just GetProcAddress with a safty net.
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void *getglfunc(char *name)
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{
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FARPROC proc;
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proc = qwglGetProcAddress?qwglGetProcAddress(name):NULL;
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if (!proc)
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{
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proc = GetProcAddress(hInstGL, name);
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TRACE(("dbg: getglfunc: gpa %s: success %i\n", name, !!proc));
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return proc;
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}
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TRACE(("dbg: getglfunc: glgpa %s: success %i\n", name, !!proc));
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return proc;
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}
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void *getwglfunc(char *name)
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{
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FARPROC proc;
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TRACE(("dbg: getwglfunc: %s: getting\n", name));
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proc = GetProcAddress(hInstGL, name);
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if (!proc)
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{
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if (!hInstwgl)
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{
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TRACE(("dbg: getwglfunc: explicitly loading opengl32.dll\n", name));
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hInstwgl = LoadLibrary("opengl32.dll");
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}
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TRACE(("dbg: getwglfunc: %s: wglgetting\n", name));
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proc = GetProcAddress(hInstwgl, name);
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TRACE(("dbg: getwglfunc: gpa %s: success %i\n", name, !!proc));
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if (!proc)
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Sys_Error("GL function %s was not found in %s\nPossibly you do not have a full enough gl implementation", name, opengldllname);
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}
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TRACE(("dbg: getwglfunc: glgpa %s: success %i\n", name, !!proc));
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return proc;
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}
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HGLRC (WINAPI *qwglCreateContext)(HDC);
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BOOL (WINAPI *qwglDeleteContext)(HGLRC);
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HGLRC (WINAPI *qwglGetCurrentContext)(VOID);
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HDC (WINAPI *qwglGetCurrentDC)(VOID);
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PROC (WINAPI *qwglGetProcAddress)(LPCSTR);
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BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC);
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BOOL (WINAPI *qSwapBuffers)(HDC);
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BOOL (WINAPI *qwglSwapIntervalEXT) (int);
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qboolean GLInitialise (char *renderer)
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{
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if (hInstGL)
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FreeModule(hInstGL);
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if (hInstwgl)
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FreeModule(hInstwgl);
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hInstwgl=NULL;
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strcpy(opengldllname, renderer);
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Con_Printf ("Loading renderer dll %s\n", renderer);
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hInstGL = LoadLibrary(opengldllname);
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if (!hInstGL)
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{
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Con_Printf ("Couldn't load %s\n", opengldllname);
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return false;
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}
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Con_DPrintf ("Loaded renderer dll %s\n", renderer);
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// windows dependant
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qwglCreateContext = (void *)getwglfunc("wglCreateContext");
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qwglDeleteContext = (void *)getwglfunc("wglDeleteContext");
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qwglGetCurrentContext = (void *)getwglfunc("wglGetCurrentContext");
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qwglGetCurrentDC = (void *)getwglfunc("wglGetCurrentDC");
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qwglGetProcAddress = (void *)getwglfunc("wglGetProcAddress");
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qwglMakeCurrent = (void *)getwglfunc("wglMakeCurrent");
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qSwapBuffers = SwapBuffers;
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TRACE(("dbg: GLInitialise: got wgl funcs\n"));
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return true;
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}
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// direct draw software compatability stuff
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void GLVID_HandlePause (qboolean pause)
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{
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}
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void GLVID_ForceLockState (int lk)
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{
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}
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void GLVID_LockBuffer (void)
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{
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}
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void GLVID_UnlockBuffer (void)
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{
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}
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int GLVID_ForceUnlockedAndReturnState (void)
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{
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return 0;
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}
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void GLD_BeginDirectRect (int x, int y, qbyte *pbitmap, int width, int height)
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{
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}
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void GLD_EndDirectRect (int x, int y, int width, int height)
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{
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}
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void CenterWindow(HWND hWndCenter, int width, int height, BOOL lefttopjustify)
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{
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// RECT rect;
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int CenterX, CenterY;
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CenterX = (GetSystemMetrics(SM_CXSCREEN) - width) / 2;
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CenterY = (GetSystemMetrics(SM_CYSCREEN) - height) / 2;
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if (CenterX > CenterY*2)
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CenterX >>= 1; // dual screens
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CenterX = (CenterX < 0) ? 0: CenterX;
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CenterY = (CenterY < 0) ? 0: CenterY;
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SetWindowPos (hWndCenter, NULL, CenterX, CenterY, 0, 0,
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SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
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}
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qboolean VID_SetWindowedMode (rendererstate_t *info)
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//qboolean VID_SetWindowedMode (int modenum)
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{
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int i;
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HDC hdc;
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int lastmodestate, wwidth, wheight;
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RECT rect;
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hdc = GetDC(NULL);
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if (GetDeviceCaps(hdc, RASTERCAPS) & RC_PALETTE)
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{
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ReleaseDC(NULL, hdc);
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Con_Printf("Can't run GL in non-RGB mode\n");
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return false;
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}
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ReleaseDC(NULL, hdc);
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lastmodestate = modestate;
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WindowRect.top = WindowRect.left = 0;
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WindowRect.right = info->width;
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WindowRect.bottom = info->height;
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DIBWidth = info->width;
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DIBHeight = info->height;
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WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU |
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WS_MINIMIZEBOX;
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ExWindowStyle = 0;
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WindowStyle |= WS_SIZEBOX | WS_MAXIMIZEBOX;
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rect = WindowRect;
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AdjustWindowRectEx(&rect, WindowStyle, FALSE, 0);
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wwidth = rect.right - rect.left;
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wheight = rect.bottom - rect.top;
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// Create the DIB window
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dibwindow = CreateWindowEx (
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ExWindowStyle,
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WINDOW_CLASS_NAME,
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"FTE QuakeWorld",
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WindowStyle,
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rect.left, rect.top,
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wwidth,
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wheight,
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NULL,
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NULL,
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global_hInstance,
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NULL);
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if (!dibwindow)
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{
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Con_Printf ("Couldn't create DIB window");
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return false;
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}
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// Center and show the DIB window
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CenterWindow(dibwindow, WindowRect.right - WindowRect.left,
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WindowRect.bottom - WindowRect.top, false);
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ShowWindow (dibwindow, SW_SHOWDEFAULT);
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UpdateWindow (dibwindow);
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modestate = MS_WINDOWED;
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// because we have set the background brush for the window to NULL
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// (to avoid flickering when re-sizing the window on the desktop),
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// we clear the window to black when created, otherwise it will be
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// empty while Quake starts up.
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hdc = GetDC(dibwindow);
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PatBlt(hdc,0,0,WindowRect.right,WindowRect.bottom,BLACKNESS);
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ReleaseDC(dibwindow, hdc);
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if ((i = COM_CheckParm("-conwidth")) != 0)
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vid.conwidth = Q_atoi(com_argv[i+1]);
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else
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{
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vid.conwidth = 640;
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gl_2dscale.modified = true;
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}
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vid.conwidth &= 0xfff8; // make it a multiple of eight
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if (vid.conwidth < 320)
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vid.conwidth = 320;
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// pick a conheight that matches with correct aspect
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vid.conheight = vid.conwidth*3 / 4;
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if ((i = COM_CheckParm("-conheight")) != 0)
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vid.conheight = Q_atoi(com_argv[i+1]);
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if (vid.conheight < 200)
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vid.conheight = 200;
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if (vid.conheight > info->height)
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vid.conheight = info->height;
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if (vid.conwidth > info->width)
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vid.conwidth = info->width;
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vid.width = vid.conwidth;
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vid.height = vid.conheight;
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vid.numpages = 2;
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mainwindow = dibwindow;
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vid_isfullscreen=false;
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SendMessage (mainwindow, WM_SETICON, (WPARAM)TRUE, (LPARAM)hIcon);
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SendMessage (mainwindow, WM_SETICON, (WPARAM)FALSE, (LPARAM)hIcon);
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return true;
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}
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qboolean VID_SetFullDIBMode (rendererstate_t *info)
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{
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int i;
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HDC hdc;
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int lastmodestate, wwidth, wheight;
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RECT rect;
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if (leavecurrentmode && Q_strcasecmp(info->glrenderer, "D3D")) //don't do this with d3d - d3d should set it's own video mode.
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{ //make windows change res.
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gdevmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
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if (info->bpp)
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gdevmode.dmFields |= DM_BITSPERPEL;
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if (info->rate)
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gdevmode.dmFields |= DM_DISPLAYFREQUENCY;
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gdevmode.dmBitsPerPel = info->bpp;
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gdevmode.dmDisplayFrequency = info->rate;
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gdevmode.dmPelsWidth = info->width;
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gdevmode.dmPelsHeight = info->height;
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gdevmode.dmSize = sizeof (gdevmode);
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if (ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
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{
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Con_SafePrintf((gdevmode.dmFields&DM_DISPLAYFREQUENCY)?"Windows rejected mode %i*%i*%i*%i\n":"Windows rejected mode %i*%i*%i\n", gdevmode.dmPelsWidth, gdevmode.dmPelsHeight, gdevmode.dmBitsPerPel, gdevmode.dmDisplayFrequency);
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return false;
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}
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}
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lastmodestate = modestate;
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modestate = MS_FULLDIB;
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WindowRect.top = WindowRect.left = 0;
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WindowRect.right = info->width;
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WindowRect.bottom = info->height;
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DIBWidth = info->width;
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DIBHeight = info->height;
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WindowStyle = WS_POPUP;
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ExWindowStyle = 0;
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rect = WindowRect;
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AdjustWindowRectEx(&rect, WindowStyle, FALSE, 0);
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wwidth = rect.right - rect.left;
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wheight = rect.bottom - rect.top;
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// Create the DIB window
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dibwindow = CreateWindowEx (
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ExWindowStyle,
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WINDOW_CLASS_NAME,
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"FTE QuakeWorld",
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WindowStyle,
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rect.left, rect.top,
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wwidth,
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wheight,
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NULL,
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NULL,
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global_hInstance,
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NULL);
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if (!dibwindow)
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Sys_Error ("Couldn't create DIB window");
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ShowWindow (dibwindow, SW_SHOWDEFAULT);
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UpdateWindow (dibwindow);
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// Because we have set the background brush for the window to NULL
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// (to avoid flickering when re-sizing the window on the desktop), we
|
|
// clear the window to black when created, otherwise it will be
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|
// empty while Quake starts up.
|
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hdc = GetDC(dibwindow);
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PatBlt(hdc,0,0,WindowRect.right,WindowRect.bottom,BLACKNESS);
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ReleaseDC(dibwindow, hdc);
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if ((i = COM_CheckParm("-conwidth")) != 0)
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vid.conwidth = Q_atoi(com_argv[i+1]);
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else
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vid.conwidth = 640;
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vid.conwidth &= 0xfff8; // make it a multiple of eight
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if (vid.conwidth < 320)
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vid.conwidth = 320;
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// pick a conheight that matches with correct aspect
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vid.conheight = vid.conwidth*3 / 4;
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if ((i = COM_CheckParm("-conheight")) != 0)
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vid.conheight = Q_atoi(com_argv[i+1]);
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if (vid.conheight < 200)
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vid.conheight = 200;
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if (vid.conheight > info->height)
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vid.conheight = info->height;
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if (vid.conwidth > info->width)
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vid.conwidth = info->width;
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vid.width = vid.conwidth;
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vid.height = vid.conheight;
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vid.numpages = 2;
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// needed because we're not getting WM_MOVE messages fullscreen on NT
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window_x = 0;
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window_y = 0;
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vid_isfullscreen=true;
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|
|
mainwindow = dibwindow;
|
|
|
|
SendMessage (mainwindow, WM_SETICON, (WPARAM)TRUE, (LPARAM)hIcon);
|
|
SendMessage (mainwindow, WM_SETICON, (WPARAM)FALSE, (LPARAM)hIcon);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
int GLVID_SetMode (rendererstate_t *info, unsigned char *palette)
|
|
{
|
|
int temp;
|
|
qboolean stat;
|
|
MSG msg;
|
|
// HDC hdc;
|
|
|
|
TRACE(("dbg: GLVID_SetMode\n"));
|
|
|
|
// so Con_Printfs don't mess us up by forcing vid and snd updates
|
|
temp = scr_disabled_for_loading;
|
|
scr_disabled_for_loading = true;
|
|
|
|
CDAudio_Pause ();
|
|
|
|
// Set either the fullscreen or windowed mode
|
|
if (!info->fullscreen)
|
|
{
|
|
if (_windowed_mouse.value && (key_dest == key_game || key_dest == key_menu))
|
|
{
|
|
TRACE(("dbg: GLVID_SetMode: VID_SetWindowedMode\n"));
|
|
stat = VID_SetWindowedMode(info);
|
|
IN_ActivateMouse ();
|
|
IN_HideMouse ();
|
|
}
|
|
else
|
|
{
|
|
IN_DeactivateMouse ();
|
|
IN_ShowMouse ();
|
|
TRACE(("dbg: GLVID_SetMode: VID_SetWindowedMode 2\n"));
|
|
stat = VID_SetWindowedMode(info);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TRACE(("dbg: GLVID_SetMode: VID_SetFullDIBMode\n"));
|
|
stat = VID_SetFullDIBMode(info);
|
|
IN_ActivateMouse ();
|
|
IN_HideMouse ();
|
|
}
|
|
|
|
if (!stat)
|
|
{
|
|
TRACE(("dbg: GLVID_SetMode: VID_Set... failed\n"));
|
|
return false;
|
|
}
|
|
|
|
window_width = DIBWidth;
|
|
window_height = DIBHeight;
|
|
VID_UpdateWindowStatus ();
|
|
|
|
CDAudio_Resume ();
|
|
scr_disabled_for_loading = temp;
|
|
|
|
// now we try to make sure we get the focus on the mode switch, because
|
|
// sometimes in some systems we don't. We grab the foreground, then
|
|
// finish setting up, pump all our messages, and sleep for a little while
|
|
// to let messages finish bouncing around the system, then we put
|
|
// ourselves at the top of the z order, then grab the foreground again,
|
|
// Who knows if it helps, but it probably doesn't hurt
|
|
SetForegroundWindow (mainwindow);
|
|
VID_SetPalette (palette);
|
|
|
|
while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
|
|
{
|
|
TranslateMessage (&msg);
|
|
DispatchMessage (&msg);
|
|
}
|
|
|
|
Sleep (100);
|
|
|
|
SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0,
|
|
SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW |
|
|
SWP_NOCOPYBITS);
|
|
|
|
SetForegroundWindow (mainwindow);
|
|
|
|
// fix the leftover Alt from any Alt-Tab or the like that switched us away
|
|
ClearAllStates ();
|
|
|
|
GLVID_SetPalette (palette);
|
|
|
|
vid.recalc_refdef = 1;
|
|
|
|
maindc = GetDC(mainwindow);
|
|
GetDeviceGammaRamp(maindc, origionalgammaramps);
|
|
|
|
TRACE(("dbg: GLVID_SetMode: attaching gl\n"));
|
|
if (!VID_AttachGL(info))
|
|
{
|
|
TRACE(("dbg: GLVID_SetMode: attaching gl failed\n"));
|
|
return false;
|
|
}
|
|
TRACE(("dbg: GLVID_SetMode: attaching gl okay\n"));
|
|
return true;
|
|
}
|
|
|
|
void VID_UnSetMode (void)
|
|
{
|
|
HGLRC hRC;
|
|
HDC hDC = NULL;
|
|
|
|
if (mainwindow && vid_initialized)
|
|
{
|
|
GLAppActivate(false, false);
|
|
|
|
vid_canalttab = false;
|
|
if (qwglGetCurrentContext)
|
|
{
|
|
hRC = qwglGetCurrentContext();
|
|
hDC = qwglGetCurrentDC();
|
|
|
|
qwglMakeCurrent(NULL, NULL);
|
|
|
|
if (hRC)
|
|
qwglDeleteContext(hRC);
|
|
}
|
|
qwglGetCurrentContext=NULL;
|
|
|
|
if (hDC && dibwindow)
|
|
ReleaseDC(dibwindow, hDC);
|
|
|
|
if (modestate == MS_FULLDIB)
|
|
ChangeDisplaySettings (NULL, 0);
|
|
|
|
if (maindc && dibwindow)
|
|
ReleaseDC (dibwindow, maindc);
|
|
}
|
|
|
|
if (mainwindow)
|
|
{
|
|
dibwindow=NULL;
|
|
// SendMessage(mainwindow, WM_CLOSE, 0, 0);
|
|
DestroyWindow(mainwindow);
|
|
mainwindow = NULL;
|
|
}
|
|
if (hInstGL)
|
|
{
|
|
FreeLibrary(hInstGL);
|
|
hInstGL = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
VID_UpdateWindowStatus
|
|
================
|
|
*/
|
|
void VID_UpdateWindowStatus (void)
|
|
{
|
|
|
|
window_rect.left = window_x;
|
|
window_rect.top = window_y;
|
|
window_rect.right = window_x + window_width;
|
|
window_rect.bottom = window_y + window_height;
|
|
window_center_x = (window_rect.left + window_rect.right) / 2;
|
|
window_center_y = (window_rect.top + window_rect.bottom) / 2;
|
|
|
|
IN_UpdateClipCursor ();
|
|
}
|
|
|
|
|
|
//====================================
|
|
|
|
qboolean VID_AttachGL (rendererstate_t *info)
|
|
{ //make sure we can get a valid renderer.
|
|
do
|
|
{
|
|
#ifdef AVAIL_DX7
|
|
if (!Q_strcasecmp(info->glrenderer, "D3D"))
|
|
{
|
|
extern cvar_t gl_ztrick;
|
|
int zbpp = info->bpp > 16 ? 24 : 16;
|
|
gl_canstencil = false;
|
|
TRACE(("dbg: VID_AttachGL: D3DInitialize\n"));
|
|
D3DInitialize(); //replacement of GLInitialise, to get the function pointers set up.
|
|
if (COM_CheckParm("-zbpp"))
|
|
{
|
|
zbpp = Q_atoi(com_argv[COM_CheckParm("-zbpp")+1]);
|
|
}
|
|
TRACE(("dbg: VID_AttachGL: d3dSetMode\n"));
|
|
d3dSetMode(info->fullscreen, info->width, info->height, info->bpp, zbpp); //d3d cheats to get it's dimensions and stuff... One that we can currently live with though.
|
|
|
|
gl_ztrickdisabled |= 2; //ztrick does funny things.
|
|
Cvar_Set(&gl_ztrick, "0");
|
|
|
|
maindc = GetDC(mainwindow);
|
|
|
|
Con_Printf(S_COLOR_GREEN"OpenGL to Direct3D wrapper enabled\n"); //green to make it show.
|
|
break;
|
|
}
|
|
#endif
|
|
gl_ztrickdisabled &= ~2;
|
|
TRACE(("dbg: VID_AttachGL: GLInitialise\n"));
|
|
if (GLInitialise(info->glrenderer))
|
|
{
|
|
maindc = GetDC(mainwindow);
|
|
TRACE(("dbg: VID_AttachGL: bSetupPixelFormat\n"));
|
|
bSetupPixelFormat(maindc);
|
|
break;
|
|
}
|
|
|
|
if (!stricmp(info->glrenderer, "opengl32.dll") || !stricmp(info->glrenderer, "opengl32")) //go for windows system dir if we failed with the default. Should help to avoid the 3dfx problem.
|
|
{
|
|
char systemgl[MAX_OSPATH+1];
|
|
GetSystemDirectory(systemgl, sizeof(systemgl)-1);
|
|
strncat(systemgl, "\\", sizeof(systemgl)-1);
|
|
strncat(systemgl, info->glrenderer, sizeof(systemgl)-1);
|
|
TRACE(("dbg: VID_AttachGL: GLInitialise (system dir specific)\n"));
|
|
if (GLInitialise(systemgl))
|
|
{
|
|
maindc = GetDC(mainwindow);
|
|
TRACE(("dbg: VID_AttachGL: bSetupPixelFormat\n"));
|
|
bSetupPixelFormat(maindc);
|
|
break;
|
|
}
|
|
}
|
|
|
|
TRACE(("dbg: VID_AttachGL: failed to find a valid dll\n"));
|
|
return false;
|
|
} while(1);
|
|
|
|
TRACE(("dbg: VID_AttachGL: qwglCreateContext\n"));
|
|
|
|
baseRC = qwglCreateContext( maindc );
|
|
if (!baseRC)
|
|
{
|
|
Con_SafePrintf(S_COLOR_RED"Could not initialize GL (wglCreateContext failed).\n\nMake sure you in are 65535 color mode, and try running -window.\n"); //green to make it show.
|
|
return false;
|
|
}
|
|
TRACE(("dbg: VID_AttachGL: qwglMakeCurrent\n"));
|
|
if (!qwglMakeCurrent( maindc, baseRC ))
|
|
{
|
|
Con_SafePrintf(S_COLOR_RED"wglMakeCurrent failed\n"); //green to make it show.
|
|
return false;
|
|
}
|
|
|
|
TRACE(("dbg: VID_AttachGL: GL_Init\n"));
|
|
GL_Init(getglfunc);
|
|
qwglSwapIntervalEXT = getglfunc("wglSwapIntervalEXT");
|
|
if (qwglSwapIntervalEXT && _vid_wait_override.value>=0)
|
|
{
|
|
TRACE(("dbg: VID_AttachGL: qwglSwapIntervalEXT\n"));
|
|
qwglSwapIntervalEXT(_vid_wait_override.value);
|
|
}
|
|
_vid_wait_override.modified = false;
|
|
TRACE(("dbg: VID_AttachGL: qSwapBuffers\n"));
|
|
glClearColor(0, 0, 0, 0);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
qSwapBuffers(maindc);
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GL_BeginRendering
|
|
|
|
=================
|
|
*/
|
|
void GL_BeginRendering (int *x, int *y, int *width, int *height)
|
|
{
|
|
*x = *y = 0;
|
|
*width = WindowRect.right - WindowRect.left;
|
|
*height = WindowRect.bottom - WindowRect.top;
|
|
|
|
// if (!wglMakeCurrent( maindc, baseRC ))
|
|
// Sys_Error ("wglMakeCurrent failed");
|
|
|
|
// glViewport (*x, *y, *width, *height);
|
|
}
|
|
|
|
qboolean screenflush;
|
|
void GL_DoSwap (void)
|
|
{
|
|
extern int mouseusedforgui;
|
|
if (!screenflush)
|
|
return;
|
|
screenflush = 0;
|
|
|
|
if (!scr_skipupdate || block_drawing)
|
|
qSwapBuffers(maindc);
|
|
|
|
if (_vid_wait_override.modified && qwglSwapIntervalEXT && _vid_wait_override.value>=0)
|
|
{
|
|
qwglSwapIntervalEXT(_vid_wait_override.value);
|
|
_vid_wait_override.modified = false;
|
|
}
|
|
|
|
// handle the mouse state when windowed if that's changed
|
|
if (modestate == MS_WINDOWED)
|
|
{
|
|
if (!_windowed_mouse.value) {
|
|
if (windowed_mouse) {
|
|
IN_DeactivateMouse ();
|
|
IN_ShowMouse ();
|
|
windowed_mouse = false;
|
|
}
|
|
} else {
|
|
windowed_mouse = true;
|
|
if ((key_dest == key_game||mouseusedforgui) && !mouseactive && ActiveApp) {
|
|
IN_ActivateMouse ();
|
|
IN_HideMouse ();
|
|
} else if (mouseactive && !(key_dest == key_game || mouseusedforgui)) {
|
|
IN_DeactivateMouse ();
|
|
IN_ShowMouse ();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GL_EndRendering (void)
|
|
{
|
|
screenflush = true;
|
|
if (!gl_lateswap.value)
|
|
GL_DoSwap();
|
|
}
|
|
|
|
void GLVID_SetPalette (unsigned char *palette)
|
|
{
|
|
qbyte *pal;
|
|
unsigned r,g,b;
|
|
unsigned v;
|
|
unsigned short i;
|
|
unsigned *table;
|
|
extern qbyte gammatable[256];
|
|
|
|
//
|
|
// 8 8 8 encoding
|
|
//
|
|
pal = palette;
|
|
table = d_8to24rgbtable;
|
|
for (i=0 ; i<256 ; i++)
|
|
{
|
|
r = gammatable[pal[0]];
|
|
g = gammatable[pal[1]];
|
|
b = gammatable[pal[2]];
|
|
pal += 3;
|
|
|
|
// v = (255<<24) + (r<<16) + (g<<8) + (b<<0);
|
|
// v = (255<<0) + (r<<8) + (g<<16) + (b<<24);
|
|
v = (255<<24) + (r<<0) + (g<<8) + (b<<16);
|
|
*table++ = v;
|
|
}
|
|
d_8to24rgbtable[255] &= 0xffffff; // 255 is transparent
|
|
}
|
|
|
|
extern gammaworks;
|
|
|
|
void GLVID_ShiftPalette (unsigned char *palette)
|
|
{
|
|
extern unsigned short ramps[3][256];
|
|
|
|
// VID_SetPalette (palette);
|
|
|
|
if (ActiveApp && vid_hardwaregamma.value) //this is needed because ATI drivers don't work properly (or when task-switched out).
|
|
{
|
|
if (gammaworks)
|
|
{ //we have hardware gamma applied - if we're doing a BF, we don't want to reset to the default gamma (yuck)
|
|
SetDeviceGammaRamp (maindc, ramps);
|
|
return;
|
|
}
|
|
gammaworks = !!SetDeviceGammaRamp (maindc, ramps);
|
|
}
|
|
else
|
|
gammaworks = false;
|
|
}
|
|
|
|
|
|
void VID_SetDefaultMode (void)
|
|
{
|
|
IN_DeactivateMouse ();
|
|
}
|
|
|
|
|
|
void GLVID_Shutdown (void)
|
|
{
|
|
SetDeviceGammaRamp(maindc, origionalgammaramps);
|
|
gammaworks = false;
|
|
|
|
VID_UnSetMode();
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
|
|
|
|
BOOL bSetupPixelFormat(HDC hDC)
|
|
{
|
|
static PIXELFORMATDESCRIPTOR pfd = {
|
|
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
|
|
1, // version number
|
|
PFD_DRAW_TO_WINDOW // support window
|
|
| PFD_SUPPORT_OPENGL // support OpenGL
|
|
| PFD_DOUBLEBUFFER , // double buffered
|
|
PFD_TYPE_RGBA, // RGBA type
|
|
24, // 24-bit color depth
|
|
0, 0, 0, 0, 0, 0, // color bits ignored
|
|
0, // no alpha buffer
|
|
0, // shift bit ignored
|
|
0, // no accumulation buffer
|
|
0, 0, 0, 0, // accum bits ignored
|
|
32, // 32-bit z-buffer
|
|
8, // stencil buffer
|
|
0, // no auxiliary buffer
|
|
PFD_MAIN_PLANE, // main layer
|
|
0, // reserved
|
|
0, 0, 0 // layer masks ignored
|
|
};
|
|
int pixelformat;
|
|
TRACE(("dbg: bSetupPixelFormat: ChoosePixelFormat\n"));
|
|
|
|
if ((pixelformat = ChoosePixelFormat(hDC, &pfd)))
|
|
{
|
|
TRACE(("dbg: ChoosePixelFormat 1: worked\n"));
|
|
if (SetPixelFormat(hDC, pixelformat, &pfd))
|
|
{
|
|
TRACE(("dbg: bSetupPixelFormat: we can use the stencil buffer. woot\n"));
|
|
gl_canstencil = pfd.cStencilBits;
|
|
return TRUE;
|
|
}
|
|
}
|
|
TRACE(("dbg: ChoosePixelFormat 1: no stencil buffer for us\n"));
|
|
|
|
pfd.cStencilBits = 0;
|
|
gl_canstencil = false;
|
|
|
|
if ( (pixelformat = ChoosePixelFormat(hDC, &pfd)) == 0 )
|
|
{
|
|
Con_Printf("bSetupPixelFormat: ChoosePixelFormat failed\n");
|
|
return FALSE;
|
|
}
|
|
|
|
if (SetPixelFormat(hDC, pixelformat, &pfd) == FALSE)
|
|
{
|
|
Con_Printf("bSetupPixelFormat: SetPixelFormat failed\n");
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/*
|
|
===================================================================
|
|
|
|
MAIN WINDOW
|
|
|
|
===================================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
ClearAllStates
|
|
================
|
|
*/
|
|
void ClearAllStates (void)
|
|
{
|
|
int i;
|
|
|
|
// send an up event for each key, to make sure the server clears them all
|
|
for (i=0 ; i<256 ; i++)
|
|
{
|
|
Key_Event (i, false);
|
|
}
|
|
|
|
Key_ClearStates ();
|
|
IN_ClearStates ();
|
|
}
|
|
|
|
void GLAppActivate(BOOL fActive, BOOL minimize)
|
|
/****************************************************************************
|
|
*
|
|
* Function: AppActivate
|
|
* Parameters: fActive - True if app is activating
|
|
*
|
|
* Description: If the application is activating, then swap the system
|
|
* into SYSPAL_NOSTATIC mode so that our palettes will display
|
|
* correctly.
|
|
*
|
|
****************************************************************************/
|
|
{
|
|
static BOOL sound_active;
|
|
|
|
ActiveApp = fActive;
|
|
Minimized = minimize;
|
|
|
|
// enable/disable sound on focus gain/loss
|
|
if (!ActiveApp && sound_active)
|
|
{
|
|
S_BlockSound ();
|
|
sound_active = false;
|
|
}
|
|
else if (ActiveApp && !sound_active)
|
|
{
|
|
S_UnblockSound ();
|
|
sound_active = true;
|
|
}
|
|
|
|
if (fActive)
|
|
{
|
|
if (modestate == MS_FULLDIB)
|
|
{
|
|
IN_ActivateMouse ();
|
|
IN_HideMouse ();
|
|
if (vid_canalttab && vid_wassuspended) {
|
|
vid_wassuspended = false;
|
|
ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN);
|
|
ShowWindow(mainwindow, SW_SHOWNORMAL);
|
|
|
|
// Fix for alt-tab bug in NVidia drivers
|
|
MoveWindow (mainwindow, 0, 0, gdevmode.dmPelsWidth, gdevmode.dmPelsHeight, false);
|
|
}
|
|
}
|
|
else if ((modestate == MS_WINDOWED) && _windowed_mouse.value && (key_dest == key_game || key_dest == key_menu))
|
|
{
|
|
IN_ActivateMouse ();
|
|
IN_HideMouse ();
|
|
}
|
|
|
|
v_gamma.modified = true; //so that we can start doing palette flashes and things
|
|
}
|
|
|
|
if (!fActive)
|
|
{
|
|
if (modestate == MS_FULLDIB)
|
|
{
|
|
IN_DeactivateMouse ();
|
|
IN_ShowMouse ();
|
|
if (vid_canalttab) {
|
|
ChangeDisplaySettings (NULL, 0);
|
|
vid_wassuspended = true;
|
|
}
|
|
}
|
|
else if ((modestate == MS_WINDOWED) && _windowed_mouse.value)
|
|
{
|
|
IN_DeactivateMouse ();
|
|
IN_ShowMouse ();
|
|
}
|
|
|
|
v_gamma.modified = true; //wham bam thanks.
|
|
|
|
SetDeviceGammaRamp(maindc, origionalgammaramps);
|
|
gammaworks = false;
|
|
}
|
|
}
|
|
|
|
|
|
/* main window procedure */
|
|
LONG WINAPI GLMainWndProc (
|
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HWND hWnd,
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UINT uMsg,
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WPARAM wParam,
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LPARAM lParam)
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{
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LONG lRet = 1;
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int fActive, fMinimized, temp;
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extern unsigned int uiWheelMessage;
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if ( uMsg == uiWheelMessage )
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uMsg = WM_MOUSEWHEEL;
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switch (uMsg)
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{
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case WM_KILLFOCUS:
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if (modestate == MS_FULLDIB)
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ShowWindow(mainwindow, SW_SHOWMINNOACTIVE);
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break;
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case WM_CREATE:
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break;
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case WM_MOVE:
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window_x = (int) LOWORD(lParam);
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window_y = (int) HIWORD(lParam);
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VID_UpdateWindowStatus ();
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break;
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case WM_KEYDOWN:
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case WM_SYSKEYDOWN:
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if (!vid_initializing)
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Key_Event (MapKey(lParam), true);
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break;
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case WM_KEYUP:
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case WM_SYSKEYUP:
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if (!vid_initializing)
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Key_Event (MapKey(lParam), false);
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break;
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case WM_SYSCHAR:
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// keep Alt-Space from happening
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break;
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// this is complicated because Win32 seems to pack multiple mouse events into
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// one update sometimes, so we always check all states and look for events
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case WM_LBUTTONDOWN:
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case WM_LBUTTONUP:
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case WM_RBUTTONDOWN:
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case WM_RBUTTONUP:
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case WM_MBUTTONDOWN:
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case WM_MBUTTONUP:
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case WM_MOUSEMOVE:
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case WM_XBUTTONDOWN:
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case WM_XBUTTONUP:
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temp = 0;
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if (wParam & MK_LBUTTON)
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temp |= 1;
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if (wParam & MK_RBUTTON)
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temp |= 2;
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if (wParam & MK_MBUTTON)
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temp |= 4;
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if (wParam & MK_XBUTTON1)
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temp |= 8;
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if (wParam & MK_XBUTTON2)
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temp |= 16;
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if (!vid_initializing)
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IN_MouseEvent (temp);
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break;
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// JACK: This is the mouse wheel with the Intellimouse
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// Its delta is either positive or neg, and we generate the proper
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// Event.
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case WM_MOUSEWHEEL:
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if (!vid_initializing)
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{
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if ((short) HIWORD(wParam) > 0)
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{
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Key_Event(K_MWHEELUP, true);
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Key_Event(K_MWHEELUP, false);
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}
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else
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{
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Key_Event(K_MWHEELDOWN, true);
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Key_Event(K_MWHEELDOWN, false);
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}
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}
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break;
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case WM_SIZE:
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if (!vid_initializing)
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{
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WindowRect.right = ((short*)&lParam)[0] - WindowRect.left;
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WindowRect.bottom = ((short*)&lParam)[1] - WindowRect.top;
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if (modestate != MS_FULLDIB) //fullscreen doesn't have the RIGHT to respond to this. Apply to the Court of M$ if you want this changed...
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{
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gl_2dscale.modified = true;
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}
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}
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break;
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case WM_CLOSE:
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if (!vid_initializing)
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if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit",
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MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES)
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{
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Sys_Quit ();
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}
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break;
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case WM_ACTIVATE:
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fActive = LOWORD(wParam);
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fMinimized = (BOOL) HIWORD(wParam);
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GLAppActivate(!(fActive == WA_INACTIVE), fMinimized);
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if (modestate == MS_FULLDIB)
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ShowWindow(mainwindow, SW_SHOWNORMAL);
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// fix the leftover Alt from any Alt-Tab or the like that switched us away
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ClearAllStates ();
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break;
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case WM_DESTROY:
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{
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if (dibwindow)
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DestroyWindow (dibwindow);
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}
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break;
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case MM_MCINOTIFY:
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lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam);
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break;
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case WM_MWHOOK:
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if (!vid_initializing)
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MW_Hook_Message (lParam);
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break;
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default:
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/* pass all unhandled messages to DefWindowProc */
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lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
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break;
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}
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/* return 1 if handled message, 0 if not */
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return lRet;
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}
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qboolean GLVID_Is8bit() {
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return is8bit;
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}
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#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
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void VID_Init8bitPalette()
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{
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// Check for 8bit Extensions and initialize them.
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int i;
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char thePalette[256*3];
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char *oldPalette, *newPalette;
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glColorTableEXT = (void *)qwglGetProcAddress("glColorTableEXT");
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if (!glColorTableEXT || strstr(gl_extensions, "GL_EXT_shared_texture_palette") ||
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COM_CheckParm("-no8bit"))
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return;
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Con_SafePrintf("8-bit GL extensions enabled.\n");
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glEnable( GL_SHARED_TEXTURE_PALETTE_EXT );
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oldPalette = (char *) d_8to24rgbtable; //d_8to24table3dfx;
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newPalette = thePalette;
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for (i=0;i<256;i++) {
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*newPalette++ = *oldPalette++;
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*newPalette++ = *oldPalette++;
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*newPalette++ = *oldPalette++;
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oldPalette++;
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}
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glColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE,
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(void *) thePalette);
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is8bit = TRUE;
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}
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static void Check_Gamma (unsigned char *pal, float usegammaval)
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{
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// float f, inf;
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// unsigned char palette[768];
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// int i;
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/*
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if (usegammaval)
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vid_gamma = usegammaval;
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else if ((i = COM_CheckParm("-gamma")) == 0) {
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if ((gl_renderer && strstr(gl_renderer, "Voodoo")) ||
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(gl_vendor && strstr(gl_vendor, "3Dfx")))
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vid_gamma = 1;
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else
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vid_gamma = 0.7; // default to 0.7 on non-3dfx hardware
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} else
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vid_gamma = Q_atof(com_argv[i+1]);
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for (i=0 ; i<768 ; i++)
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{
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f = pow ( (pal[i]+1)/256.0 , vid_gamma );
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inf = f*255 + 0.5;
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if (inf < 0)
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inf = 0;
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if (inf > 255)
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inf = 255;
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palette[i] = inf;
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}
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memcpy (pal, palette, sizeof(palette));
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*/
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}
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void GLVID_DeInit (void)
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{
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GLVID_Shutdown();
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UnregisterClass(WINDOW_CLASS_NAME, global_hInstance);
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}
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/*
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===================
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VID_Init
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===================
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*/
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qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
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{
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// qbyte *ptmp;
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DEVMODE devmode;
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WNDCLASS wc;
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memset(&devmode, 0, sizeof(devmode));
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/* Register the frame class */
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wc.style = 0;
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wc.lpfnWndProc = (WNDPROC)GLMainWndProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = global_hInstance;
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wc.hIcon = 0;
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wc.hCursor = LoadCursor (NULL,IDC_ARROW);
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wc.hbrBackground = NULL;
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wc.lpszMenuName = 0;
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wc.lpszClassName = WINDOW_CLASS_NAME;
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if (!RegisterClass (&wc) )
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{
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Con_Print("^1Couldn't register window class\n");
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return false;
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}
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hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON2));
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vid_initialized = false;
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vid_initializing = true;
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vid.maxwarpwidth = WARP_WIDTH;
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vid.maxwarpheight = WARP_HEIGHT;
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vid.colormap = host_colormap;
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if (hwnd_dialog)
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DestroyWindow (hwnd_dialog);
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Check_Gamma(palette, 0);
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VID_SetPalette (palette);
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if (!GLVID_SetMode (info, palette))
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{
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VID_UnSetMode();
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return false;
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}
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// Check for 3DFX Extensions and initialize them.
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VID_Init8bitPalette();
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vid_canalttab = true;
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S_Restart_f();
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vid_initialized = true;
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vid_initializing = false;
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return true;
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}
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