fteqw/engine/dotnet2005
Spoike 1dcc435bca added args to the bloom shader for better tweekage.
Committing my lame water shader. r_water_refract/r_water_reflect 1 to use.
Bugfix for crepuscular arrays (r_sun_colour to easily enable).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4047 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-11 01:57:00 +00:00
..
botlib.vcproj removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
ftequake.sln added args to the bloom shader for better tweekage. 2012-05-11 01:57:00 +00:00
ftequake.vcproj Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
ftequake_SDL.vcproj Small fixes and tweeks. 2011-12-26 15:19:13 +00:00
gas2masm.vcproj Undo my mistake in #3513 2010-02-07 09:07:09 +00:00
npfte.vcproj revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
npqtv.vcproj What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
resource.h Work In Progress branch. 2009-11-04 21:16:50 +00:00