mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-26 05:41:52 +00:00
a67a6355d2
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4 fc73d0e0-1445-4013-8a0c-d673dee63da5
732 lines
15 KiB
C
732 lines
15 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
|
|
|
|
// upper design bounds
|
|
|
|
#define MAX_MAP_HULLSDQ1 4
|
|
#define MAX_MAP_HULLSDH2 8
|
|
#define MAX_MAP_HULLSM 16
|
|
|
|
#define MAX_MAP_MODELS 256
|
|
#define MAX_MAP_BRUSHES 0x4000
|
|
#define MAX_MAP_ENTITIES 1024
|
|
#define MAX_MAP_ENTSTRING 65536
|
|
|
|
#define MAX_MAP_PLANES 8192
|
|
#define MAX_MAP_NODES 32767 // because negative shorts are contents
|
|
#define MAX_MAP_CLIPNODES 32767 //
|
|
#define MAX_MAP_LEAFS 32767 //
|
|
#define MAX_MAP_VERTS 65535
|
|
#define MAX_MAP_FACES 65535
|
|
#define MAX_MAP_MARKSURFACES 65535
|
|
#define MAX_MAP_TEXINFO 4096
|
|
#define MAX_MAP_EDGES 256000
|
|
#define MAX_MAP_SURFEDGES 512000
|
|
#define MAX_MAP_MIPTEX 0x200000
|
|
#define MAX_MAP_LIGHTING 0x100000
|
|
#define MAX_MAP_VISIBILITY 0x200000
|
|
|
|
// key / value pair sizes
|
|
|
|
#define MAX_KEY 32
|
|
#define MAX_VALUE 1024
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
#define BSPVERSION 29
|
|
//HalfLife support
|
|
#define BSPVERSIONHL 30
|
|
|
|
typedef struct
|
|
{
|
|
int fileofs, filelen;
|
|
} lump_t;
|
|
|
|
#define LUMP_ENTITIES 0
|
|
#define LUMP_PLANES 1
|
|
#define LUMP_TEXTURES 2
|
|
#define LUMP_VERTEXES 3
|
|
#define LUMP_VISIBILITY 4
|
|
#define LUMP_NODES 5
|
|
#define LUMP_TEXINFO 6
|
|
#define LUMP_FACES 7
|
|
#define LUMP_LIGHTING 8
|
|
#define LUMP_CLIPNODES 9
|
|
#define LUMP_LEAFS 10
|
|
#define LUMP_MARKSURFACES 11
|
|
#define LUMP_EDGES 12
|
|
#define LUMP_SURFEDGES 13
|
|
#define LUMP_MODELS 14
|
|
|
|
#define HEADER_LUMPS 15
|
|
|
|
typedef struct
|
|
{
|
|
float mins[3], maxs[3];
|
|
float origin[3];
|
|
int headnode[MAX_MAP_HULLSDQ1];
|
|
int visleafs; // not including the solid leaf 0
|
|
int firstface, numfaces;
|
|
} dq1model_t;
|
|
|
|
typedef struct
|
|
{
|
|
float mins[3], maxs[3];
|
|
float origin[3];
|
|
int headnode[MAX_MAP_HULLSDH2];
|
|
int visleafs; // not including the solid leaf 0
|
|
int firstface, numfaces;
|
|
} dh2model_t;
|
|
|
|
typedef struct
|
|
{
|
|
int version;
|
|
lump_t lumps[HEADER_LUMPS];
|
|
} dheader_t;
|
|
|
|
typedef struct
|
|
{
|
|
int nummiptex;
|
|
int dataofs[4]; // [nummiptex]
|
|
} dmiptexlump_t;
|
|
|
|
#define MIPLEVELS 4
|
|
typedef struct miptex_s
|
|
{
|
|
char name[16];
|
|
unsigned width, height;
|
|
unsigned offsets[MIPLEVELS]; // four mip maps stored
|
|
} miptex_t;
|
|
|
|
|
|
typedef struct
|
|
{
|
|
float point[3];
|
|
} dvertex_t;
|
|
|
|
|
|
// 0-2 are axial planes
|
|
#define PLANE_X 0
|
|
#define PLANE_Y 1
|
|
#define PLANE_Z 2
|
|
|
|
// 3-5 are non-axial planes snapped to the nearest
|
|
#define PLANE_ANYX 3
|
|
#define PLANE_ANYY 4
|
|
#define PLANE_ANYZ 5
|
|
|
|
typedef struct
|
|
{
|
|
float normal[3];
|
|
float dist;
|
|
int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
|
|
} dplane_t;
|
|
|
|
|
|
|
|
#define Q1CONTENTS_EMPTY -1
|
|
#define Q1CONTENTS_SOLID -2
|
|
#define Q1CONTENTS_WATER -3
|
|
#define Q1CONTENTS_SLIME -4
|
|
#define Q1CONTENTS_LAVA -5
|
|
#define Q1CONTENTS_SKY -6
|
|
|
|
#define FTECONTENTS_EMPTY 0
|
|
#define FTECONTENTS_SOLID 1
|
|
#define FTECONTENTS_WATER 2
|
|
#define FTECONTENTS_SLIME 4
|
|
#define FTECONTENTS_LAVA 8
|
|
#define FTECONTENTS_SKY 16
|
|
#define FTECONTENTS_LADDER 32
|
|
#define FTECONTENTS_FLUID (FTECONTENTS_WATER|FTECONTENTS_SLIME|FTECONTENTS_LAVA|FTECONTENTS_SKY) //sky is a fluid for q1 code.
|
|
|
|
// !!! if this is changed, it must be changed in asm_i386.h too !!!
|
|
typedef struct
|
|
{
|
|
int planenum;
|
|
short children[2]; // negative numbers are -(leafs+1), not nodes
|
|
short mins[3]; // for sphere culling
|
|
short maxs[3];
|
|
unsigned short firstface;
|
|
unsigned short numfaces; // counting both sides
|
|
} dnode_t;
|
|
|
|
typedef struct
|
|
{
|
|
int planenum;
|
|
short children[2]; // negative numbers are contents
|
|
} dclipnode_t;
|
|
|
|
|
|
typedef struct texinfo_s
|
|
{
|
|
float vecs[2][4]; // [s/t][xyz offset]
|
|
int miptex;
|
|
int flags;
|
|
} texinfo_t;
|
|
#define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision
|
|
|
|
// note that edge 0 is never used, because negative edge nums are used for
|
|
// counterclockwise use of the edge in a face
|
|
typedef struct
|
|
{
|
|
unsigned short v[2]; // vertex numbers
|
|
} dedge_t;
|
|
|
|
#define MAXLIGHTMAPS 4
|
|
typedef struct
|
|
{
|
|
short planenum;
|
|
short side;
|
|
|
|
int firstedge; // we must support > 64k edges
|
|
short numedges;
|
|
short texinfo;
|
|
|
|
// lighting info
|
|
qbyte styles[MAXLIGHTMAPS];
|
|
int lightofs; // start of [numstyles*surfsize] samples
|
|
} dface_t;
|
|
|
|
|
|
|
|
#define AMBIENT_WATER 0
|
|
#define AMBIENT_SKY 1
|
|
#define AMBIENT_SLIME 2
|
|
#define AMBIENT_LAVA 3
|
|
|
|
#define NUM_AMBIENTS 4 // automatic ambient sounds
|
|
#define NUM_MUSICS 2 // so the streaming media can just switch between the two, allowing it to seamlessly continue.
|
|
|
|
// leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas
|
|
// all other leafs need visibility info
|
|
typedef struct
|
|
{
|
|
int contents;
|
|
int visofs; // -1 = no visibility info
|
|
|
|
short mins[3]; // for frustum culling
|
|
short maxs[3];
|
|
|
|
unsigned short firstmarksurface;
|
|
unsigned short nummarksurfaces;
|
|
|
|
qbyte ambient_level[NUM_AMBIENTS];
|
|
} dleaf_t;
|
|
|
|
//============================================================================
|
|
|
|
#ifndef QUAKE_GAME
|
|
|
|
// the utilities get to be lazy and just use large static arrays
|
|
|
|
extern int nummodels;
|
|
extern dmodel_t dmodels[MAX_MAP_MODELS];
|
|
|
|
extern int visdatasize;
|
|
extern qbyte dvisdata[MAX_MAP_VISIBILITY];
|
|
|
|
extern int lightdatasize;
|
|
extern qbyte dlightdata[MAX_MAP_LIGHTING];
|
|
|
|
extern int texdatasize;
|
|
extern qbyte dtexdata[MAX_MAP_MIPTEX]; // (dmiptexlump_t)
|
|
|
|
extern int entdatasize;
|
|
extern char dentdata[MAX_MAP_ENTSTRING];
|
|
|
|
extern int numleafs;
|
|
extern dleaf_t dleafs[MAX_MAP_LEAFS];
|
|
|
|
extern int numplanes;
|
|
extern dplane_t dplanes[MAX_MAP_PLANES];
|
|
|
|
extern int numvertexes;
|
|
extern dvertex_t dvertexes[MAX_MAP_VERTS];
|
|
|
|
extern int numnodes;
|
|
extern dnode_t dnodes[MAX_MAP_NODES];
|
|
|
|
extern int numtexinfo;
|
|
extern texinfo_t texinfo[MAX_MAP_TEXINFO];
|
|
|
|
extern int numfaces;
|
|
extern dface_t dfaces[MAX_MAP_FACES];
|
|
|
|
extern int numclipnodes;
|
|
extern dclipnode_t dclipnodes[MAX_MAP_CLIPNODES];
|
|
|
|
extern int numedges;
|
|
extern dedge_t dedges[MAX_MAP_EDGES];
|
|
|
|
extern int nummarksurfaces;
|
|
extern unsigned short dmarksurfaces[MAX_MAP_MARKSURFACES];
|
|
|
|
extern int numsurfedges;
|
|
extern int dsurfedges[MAX_MAP_SURFEDGES];
|
|
|
|
|
|
|
|
void LoadBSPFile (char *filename);
|
|
void WriteBSPFile (char *filename);
|
|
void PrintBSPFileSizes (void);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#define MIPLEVELS 4
|
|
typedef struct q2miptex_s
|
|
{
|
|
char name[32];
|
|
unsigned width, height;
|
|
unsigned offsets[MIPLEVELS]; // four mip maps stored
|
|
char animname[32]; // next frame in animation chain
|
|
int flags;
|
|
int contents;
|
|
int value;
|
|
} q2miptex_t;
|
|
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
.BSP file format
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
#define IDBSPHEADER (('P'<<24)+('S'<<16)+('B'<<8)+'I')
|
|
// little-endian "IBSP"
|
|
|
|
#define Q2BSPVERSION 38
|
|
#define Q3BSPVERSION 46
|
|
|
|
|
|
// upper design bounds
|
|
// leaffaces, leafbrushes, planes, and verts are still bounded by
|
|
// 16 bit short limits
|
|
#define MAX_Q2MAP_MODELS 1024
|
|
#define MAX_Q2MAP_BRUSHES MAX_MAP_BRUSHES
|
|
#define MAX_Q2MAP_ENTITIES 2048
|
|
#define MAX_Q2MAP_ENTSTRING 0x40000
|
|
#define MAX_Q2MAP_TEXINFO 8192
|
|
|
|
#define MAX_Q2MAP_AREAS 256
|
|
#define MAX_Q2MAP_AREAPORTALS 1024
|
|
#define MAX_Q2MAP_PLANES 65536
|
|
#define MAX_Q2MAP_NODES 65536
|
|
#define MAX_Q2MAP_BRUSHSIDES 0x30000
|
|
#define MAX_Q2MAP_LEAFS 65536
|
|
#define MAX_Q2MAP_VERTS 65536
|
|
#define MAX_Q2MAP_FACES 65536
|
|
#define MAX_Q2MAP_LEAFFACES 65536
|
|
#define MAX_Q2MAP_LEAFBRUSHES 65536
|
|
#define MAX_Q2MAP_PORTALS 65536
|
|
#define MAX_Q2MAP_EDGES 128000
|
|
#define MAX_Q2MAP_SURFEDGES 256000
|
|
#define MAX_Q2MAP_LIGHTING 0x200000
|
|
#define MAX_Q2MAP_VISIBILITY MAX_MAP_VISIBILITY
|
|
|
|
// key / value pair sizes
|
|
|
|
#define MAX_KEY 32
|
|
#define MAX_VALUE 1024
|
|
|
|
//=============================================================================
|
|
|
|
|
|
#define Q2LUMP_ENTITIES 0
|
|
#define Q2LUMP_PLANES 1
|
|
#define Q2LUMP_VERTEXES 2
|
|
#define Q2LUMP_VISIBILITY 3
|
|
#define Q2LUMP_NODES 4
|
|
#define Q2LUMP_TEXINFO 5
|
|
#define Q2LUMP_FACES 6
|
|
#define Q2LUMP_LIGHTING 7
|
|
#define Q2LUMP_LEAFS 8
|
|
#define Q2LUMP_LEAFFACES 9
|
|
#define Q2LUMP_LEAFBRUSHES 10
|
|
#define Q2LUMP_EDGES 11
|
|
#define Q2LUMP_SURFEDGES 12
|
|
#define Q2LUMP_MODELS 13
|
|
#define Q2LUMP_BRUSHES 14
|
|
#define Q2LUMP_BRUSHSIDES 15
|
|
#define Q2LUMP_POP 16
|
|
#define Q2LUMP_AREAS 17
|
|
#define Q2LUMP_AREAPORTALS 18
|
|
#define Q2HEADER_LUMPS 19
|
|
|
|
enum Q3LUMP
|
|
{
|
|
Q3LUMP_ENTITIES =0,
|
|
Q3LUMP_SHADERS =1,
|
|
Q3LUMP_PLANES =2,
|
|
Q3LUMP_NODES =3,
|
|
Q3LUMP_LEAFS =4,
|
|
Q3LUMP_LEAFSURFACES =5,
|
|
Q3LUMP_LEAFBRUSHES =6,
|
|
Q3LUMP_MODELS =7,
|
|
Q3LUMP_BRUSHES =8,
|
|
Q3LUMP_BRUSHSIDES =9,
|
|
Q3LUMP_DRAWVERTS =10,
|
|
Q3LUMP_DRAWINDEXES =11,
|
|
Q3LUMP_FOGS =12,
|
|
Q3LUMP_SURFACES =13,
|
|
Q3LUMP_LIGHTMAPS =14,
|
|
Q3LUMP_LIGHTGRID =15,
|
|
Q3LUMP_VISIBILITY =16,
|
|
Q3LUMPS_TOTAL
|
|
};
|
|
|
|
typedef struct
|
|
{
|
|
int ident;
|
|
int version;
|
|
lump_t lumps[Q2HEADER_LUMPS];
|
|
} q2dheader_t;
|
|
|
|
typedef struct
|
|
{
|
|
float mins[3], maxs[3];
|
|
float origin[3]; // for sounds or lights
|
|
int headnode;
|
|
int firstface, numfaces; // submodels just draw faces
|
|
// without walking the bsp tree
|
|
} q2dmodel_t;
|
|
|
|
typedef struct
|
|
{
|
|
float mins[3];
|
|
float maxs[3];
|
|
int firstsurface;
|
|
int num_surfaces;
|
|
int firstbrush;
|
|
int num_brushes;
|
|
} q3dmodel_t;
|
|
|
|
|
|
|
|
// 0-2 are axial planes
|
|
#define PLANE_X 0
|
|
#define PLANE_Y 1
|
|
#define PLANE_Z 2
|
|
|
|
// 3-5 are non-axial planes snapped to the nearest
|
|
#define PLANE_ANYX 3
|
|
#define PLANE_ANYY 4
|
|
#define PLANE_ANYZ 5
|
|
|
|
|
|
|
|
|
|
// contents flags are seperate bits
|
|
// a given brush can contribute multiple content bits
|
|
// multiple brushes can be in a single leaf
|
|
|
|
// these definitions also need to be in q_shared.h!
|
|
|
|
// lower bits are stronger, and will eat weaker brushes completely
|
|
#define Q2CONTENTS_SOLID 1 // an eye is never valid in a solid
|
|
#define Q2CONTENTS_WINDOW 2 // translucent, but not watery
|
|
#define Q2CONTENTS_AUX 4
|
|
#define Q2CONTENTS_LAVA 8
|
|
#define Q2CONTENTS_SLIME 16
|
|
#define Q2CONTENTS_WATER 32
|
|
#define Q2CONTENTS_MIST 64
|
|
#define Q2LAST_VISIBLE_CONTENTS 64
|
|
|
|
// remaining contents are non-visible, and don't eat brushes
|
|
|
|
#define Q2CONTENTS_AREAPORTAL 0x8000
|
|
|
|
#define Q2CONTENTS_PLAYERCLIP 0x10000
|
|
#define Q2CONTENTS_MONSTERCLIP 0x20000
|
|
|
|
// currents can be added to any other contents, and may be mixed
|
|
#define Q2CONTENTS_CURRENT_0 0x40000
|
|
#define Q2CONTENTS_CURRENT_90 0x80000
|
|
#define Q2CONTENTS_CURRENT_180 0x100000
|
|
#define Q2CONTENTS_CURRENT_270 0x200000
|
|
#define Q2CONTENTS_CURRENT_UP 0x400000
|
|
#define Q2CONTENTS_CURRENT_DOWN 0x800000
|
|
|
|
#define Q2CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
|
|
|
|
#define Q2CONTENTS_MONSTER 0x2000000 // should never be on a brush, only in game
|
|
#define Q2CONTENTS_DEADMONSTER 0x4000000
|
|
#define Q2CONTENTS_DETAIL 0x8000000 // brushes to be added after vis leafs
|
|
#define Q2CONTENTS_TRANSLUCENT 0x10000000 // auto set if any surface has trans
|
|
#define Q3CONTENTS_TRANSLUCENT 0x20000000
|
|
#define Q2CONTENTS_LADDER 0x20000000
|
|
|
|
|
|
|
|
#define SURF_LIGHT 0x1 // value will hold the light strength
|
|
|
|
#define SURF_SLICK 0x2 // effects game physics
|
|
|
|
#define SURF_SKY 0x4 // don't draw, but add to skybox
|
|
#define SURF_WARP 0x8 // turbulent water warp
|
|
#define SURF_TRANS33 0x10
|
|
#define SURF_TRANS66 0x20
|
|
#define SURF_FLOWING 0x40 // scroll towards angle
|
|
#define SURF_NODRAW 0x80 // don't bother referencing the texture
|
|
|
|
// content masks
|
|
#define MASK_ALL (-1)
|
|
#define MASK_SOLID (Q2CONTENTS_SOLID|Q2CONTENTS_WINDOW)
|
|
#define MASK_PLAYERSOLID (Q2CONTENTS_SOLID|Q2CONTENTS_PLAYERCLIP|Q2CONTENTS_WINDOW|Q2CONTENTS_MONSTER)
|
|
#define MASK_DEADSOLID (Q2CONTENTS_SOLID|Q2CONTENTS_PLAYERCLIP|Q2CONTENTS_WINDOW)
|
|
#define MASK_MONSTERSOLID (Q2CONTENTS_SOLID|Q2CONTENTS_MONSTERCLIP|Q2CONTENTS_WINDOW|Q2CONTENTS_MONSTER)
|
|
#define MASK_WATER (Q2CONTENTS_WATER|Q2CONTENTS_LAVA|Q2CONTENTS_SLIME)
|
|
#define MASK_OPAQUE (Q2CONTENTS_SOLID|Q2CONTENTS_SLIME|Q2CONTENTS_LAVA)
|
|
#define MASK_SHOT (Q2CONTENTS_SOLID|Q2CONTENTS_MONSTER|Q2CONTENTS_WINDOW|Q2CONTENTS_DEADMONSTER)
|
|
#define MASK_CURRENT (Q2CONTENTS_CURRENT_0|Q2CONTENTS_CURRENT_90|Q2CONTENTS_CURRENT_180|Q2CONTENTS_CURRENT_270|Q2CONTENTS_CURRENT_UP|Q2CONTENTS_CURRENT_DOWN)
|
|
|
|
|
|
|
|
typedef struct
|
|
{
|
|
int planenum;
|
|
int children[2]; // negative numbers are -(leafs+1), not nodes
|
|
short mins[3]; // for frustom culling
|
|
short maxs[3];
|
|
unsigned short firstface;
|
|
unsigned short numfaces; // counting both sides
|
|
} q2dnode_t;
|
|
|
|
typedef struct
|
|
{
|
|
int plane;
|
|
int children[2];
|
|
int mins[3];
|
|
int maxs[3];
|
|
} q3dnode_t;
|
|
|
|
|
|
typedef struct q2texinfo_s
|
|
{
|
|
float vecs[2][4]; // [s/t][xyz offset]
|
|
int flags; // miptex flags + overrides
|
|
int value; // light emission, etc
|
|
char texture[32]; // texture name (textures/ *.wal)
|
|
int nexttexinfo; // for animations, -1 = end of chain
|
|
} q2texinfo_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
{
|
|
int contents; // OR of all brushes (not needed?)
|
|
|
|
short cluster;
|
|
short area;
|
|
|
|
short mins[3]; // for frustum culling
|
|
short maxs[3];
|
|
|
|
unsigned short firstleafface;
|
|
unsigned short numleaffaces;
|
|
|
|
unsigned short firstleafbrush;
|
|
unsigned short numleafbrushes;
|
|
} q2dleaf_t;
|
|
|
|
typedef struct
|
|
{
|
|
int cluster;
|
|
int area;
|
|
int mins[3];
|
|
int maxs[3];
|
|
int firstleafsurface;
|
|
int num_leafsurfaces;
|
|
int firstleafbrush;
|
|
int num_leafbrushes;
|
|
} q3dleaf_t;
|
|
|
|
|
|
typedef struct
|
|
{
|
|
unsigned short planenum; // facing out of the leaf
|
|
short texinfo;
|
|
} q2dbrushside_t;
|
|
|
|
typedef struct
|
|
{
|
|
int planenum;
|
|
int texinfo;
|
|
} q3dbrushside_t;
|
|
|
|
typedef struct
|
|
{
|
|
int firstside;
|
|
int numsides;
|
|
int contents;
|
|
} q2dbrush_t;
|
|
|
|
|
|
typedef struct
|
|
{
|
|
int firstside;
|
|
int num_sides;
|
|
int shadernum;
|
|
} q3dbrush_t;
|
|
|
|
#define ANGLE_UP -1
|
|
#define ANGLE_DOWN -2
|
|
|
|
|
|
// the visibility lump consists of a header with a count, then
|
|
// qbyte offsets for the PVS and PHS of each cluster, then the raw
|
|
// compressed bit vectors
|
|
#define DVIS_PVS 0
|
|
#define DVIS_PHS 1
|
|
typedef struct
|
|
{
|
|
int numclusters;
|
|
int bitofs[8][2]; // bitofs[numclusters][2]
|
|
} q2dvis_t;
|
|
|
|
typedef struct
|
|
{
|
|
int numclusters;
|
|
int rowsize;
|
|
unsigned char data[1];
|
|
} q3dvis_t;
|
|
|
|
// each area has a list of portals that lead into other areas
|
|
// when portals are closed, other areas may not be visible or
|
|
// hearable even if the vis info says that it should be
|
|
typedef struct
|
|
{
|
|
int portalnum;
|
|
int otherarea;
|
|
} q2dareaportal_t;
|
|
|
|
typedef struct
|
|
{
|
|
int numareaportals;
|
|
int firstareaportal;
|
|
} q2darea_t;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
typedef struct
|
|
{
|
|
char shadername[64];
|
|
int surfflags;
|
|
int contents;
|
|
} dq3shader_t;
|
|
|
|
typedef struct
|
|
{
|
|
float n[3];
|
|
float d;
|
|
} Q3PLANE_t;
|
|
|
|
struct Q3MODEL
|
|
{
|
|
float mins[3];
|
|
float maxs[3];
|
|
int firstsurface;
|
|
int num_surfaces;
|
|
int firstbrush;
|
|
int num_brushes;
|
|
};
|
|
|
|
|
|
typedef struct
|
|
{
|
|
float point[3];
|
|
float texcoords[2][2];
|
|
float normal[3];
|
|
unsigned char color[4];
|
|
} q3dvertex_t;
|
|
|
|
struct Q3FOG
|
|
{
|
|
char shadername[64] ;
|
|
int brushnum;
|
|
int visibleside;
|
|
};
|
|
|
|
enum q3surfacetype
|
|
{
|
|
MST_BAD=0,
|
|
MST_PLANAR=1,
|
|
MST_PATCH=2,
|
|
MST_TRIANGLE_SOUP=3,
|
|
MST_FLARE=4
|
|
};
|
|
|
|
typedef struct
|
|
{
|
|
int shadernum;
|
|
int fognum;
|
|
int facetype;
|
|
int firstvertex;
|
|
int num_vertices;
|
|
int firstindex;
|
|
int num_indexes;
|
|
int lightmapnum;
|
|
int lightmap_x;
|
|
int lightmap_y;
|
|
int lightmap_width;
|
|
int lightmap_height;
|
|
float lightmap_origin[3];
|
|
float lightmap_vecs[2][3];
|
|
float normal[3];
|
|
int patchwidth;
|
|
int patchheight;
|
|
} q3dface_t;
|