fteqw/engine/partcfgs
Spoike 2afefb77ca reworked the shader system slightly.
$diffuse can now sample animmaps correctly (although this only makes sense when using glsl or replacement shaders (read: rtlights)).
$fullbright now defaults according to the animmap too.
added reflectcube and reflectmask (the latter defaults according to map/animmap, the former needs to be explicitly stated).
fix d3d9+d3d11 renderers a little. needs much more work.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4868 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-05-03 19:57:46 +00:00
..
faithful.cfg
generatebuiltin.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
h2part.cfg threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
high.cfg fix colormod 2015-04-14 23:12:17 +00:00
highfps.cfg
minimal.cfg
q2part.cfg reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
spikeset.cfg
tsshaft.cfg