mirror of
https://github.com/nzp-team/fteqw.git
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e8aa715763
GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
554 lines
No EOL
20 KiB
C
554 lines
No EOL
20 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//There are still menu states, which say which menu gets absolute control.
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//Some of the destinations are healthier than others. :)
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//m_none - menu is disabled
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//m_complex - hirachy of item types
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//m_help - old q1 style help menu (fixme: make m_complex)
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//m_plugin - A QVM based or DLL based plugin.
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//the m_complex menu state is the most advanced, and drives the bulk of FTE's menus in an event driven way.
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//It consists of menus and items. Fairly basic really.
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//Each item type has a structure (or shares a structure).
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//Each of these structures contain a menucommon_t.
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//The backend of this system lives in m_items.c.
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//If you're creating your own quake menu, there should be little need to go in there.
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//These are the item types:
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//mt_childwindow -
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//mt_button - Executes a console command or callback on enter. Uses conchars.
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//mt_buttonbigfont - Used by hexen2's menus. Uses gfx/menu/bigfont.lmp as it's characters.
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//mt_box - A 2d box. The same one as the quit dialog from q1, but resized.
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//mt_colouredbox - Not used.
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//mt_line - Not used.
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//mt_edit - A one row edit box, either attached to a cvar, or an apply button.
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//mt_text - unselectable. Otherwise like mt_button
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//mt_slider - a horizontal slider, like quake's gamma option, attached to a cvar.
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//mt_combo - multiple specific options. Created with specifically structured info.
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//mt_bind - a key binding option.
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//mt_checkbox - a yes/no toggle, attached to a cvar.
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//mt_picture - Just draws a lmp from it's x/y.
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//mt_menudot - The 24*24 rotating quake menudot. Should be specified as the cursoritem, and should be placed to match the selecteditem's y position.
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//mt_custom - Just an option with callbacks. This is the basis of the top/bottom color seletion, and could be used for all sorts of things.
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//Sample menu creation, entirly within / * and * /
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//Note that most of FTE's menus are more complicated, as FTE runs on Q1/Q2/H2 data, and it's choice of menu images reflects this.
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//Most of the normal menus also have more items too, of course.
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//FTE's menu console commands are registered from M_Init_Internal instead of M_Init as implied here. Why?
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//FTE's menu.dat support unregisters the menu console commands so the menu.dat can use those commands instead.
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//This results in more user friendliness for mods but makes the code a little more confusing.
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//If you make the menu name unique enough, then there's no need to follow the standard menu code.
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/*
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//M_SomeMenuConsoleCommand_f
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//Spawns a sample menu.
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void M_SomeMenuConsoleCommand_f (void)
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{
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menu_t *m = M_CreateMenu(0);
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int y = 32;
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//add the title
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MC_AddCenterPicture(m, 4, 24, "gfx/p_option.lmp");
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//add the blinking > thingie
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//(note NULL instead of a valid string, this should really be a variant of mt_menudot instead)
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menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, y, NULL, false);
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//Set up so the first item is selected. :)
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m->selecteditem = (menuoption_t*)
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//Add the items.
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MC_AddConsoleCommand(menu, 16, y, " Customize controls", "menu_keys\n"); y+=8;
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MC_AddSlider(menu, 16, y, " Mouse Speed", &sensitivity, 1, 10); y+=8;
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MC_AddCheckBox(menu, 16, y, " Lookstrafe", &lookstrafe,0); y+=8;
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}
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//eg: M_Init
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void M_SomeInitialisationFunctionCalledAtStartup(void)
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{
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Cmd_AddCommand("menu_somemenu", M_SomeMenuConsoleCommand_f);
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}
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*/
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void M_DrawTextBox (int x, int y, int width, int lines);
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//menus can have all sorts of implementation.
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//however, to avoid a cacophony of ugly blends, these are always mutually exclusive - only one type of menu will be at the top and only that one will be drawn.
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//if you want windows etc you can implement that inside a single one of these.
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//each menu subsystem can implement this and then provide its own widgets.
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typedef struct menu_s {
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struct menu_s *prev;
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void *ctx; //for finding a specific menu
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void (*videoreset) (struct menu_s *); //called after a video mode switch / shader reload.
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void (*release) (struct menu_s *); //
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qboolean (*keyevent)(struct menu_s *, qboolean isdown, unsigned int devid, int key, int unicode); //true if key was handled
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qboolean (*mousemove)(struct menu_s *, qboolean abs, unsigned int devid, float x, float y);
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qboolean (*joyaxis) (struct menu_s *, unsigned int devid, int axis, float val);
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void (*drawmenu) (struct menu_s *);
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struct key_cursor_s *cursor; //NULL for relative motion
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qboolean isopaque; //guarentees an opaque background
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qboolean persist; //try really hard to not kill this.
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} menu_t;
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extern menu_t *topmenu; //the currently visible menu.
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extern menu_t *promptmenu; //the currently visible prompt (separate from menus, so they always appear over the top of consoles too, they also always show the menu underneath)
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void Menu_KeyEvent(qboolean down, int qdeviceid, int key, int unicode);
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void Menu_Draw(void);
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void Prompts_Draw(void);
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void Menu_PopAll(void); //attempts to pop all menus (this is for map starts, some might linger)
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void Menu_Unlink(menu_t *menu);
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void Menu_Push(menu_t *menu, qboolean prompt);
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menu_t *Menu_FindContext(void *ctx);
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typedef enum
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{
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PROMPT_YES = 0,
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PROMPT_NO = 1,
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PROMPT_CANCEL = -1,
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} promptbutton_t;
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void Menu_Prompt (void (*callback)(void *, promptbutton_t), void *ctx, const char *messages, char *optionyes, char *optionno, char *optioncancel);
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#ifndef NOBUILTINMENUS
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//
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// menus
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//
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void M_Init (void);
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void M_Reinit(void);
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void M_Shutdown(qboolean total);
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void M_Menu_Mods_f (void); //used at startup if the current gamedirs look dodgy.
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void M_Menu_Installer (void); //given an embedded manifest, this displays an install menu for said game.
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mpic_t *M_CachePic (char *path);
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void M_Menu_Quit_f (void);
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void menufixme(void); //REMOVE REMOVE REMOVE
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typedef struct emenu_s emenu_t;
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typedef enum {
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mt_framestart,
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mt_frameend,
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mt_button,
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mt_qbuttonbigfont,
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mt_hexen2buttonbigfont,
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mt_box,
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mt_colouredbox,
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mt_line,
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mt_edit,
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mt_text,
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mt_slider,
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mt_combo,
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mt_bind,
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mt_checkbox,
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mt_picture,
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mt_picturesel,
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mt_menudot,
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mt_menucursor,
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mt_custom
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} menutype_t;
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typedef struct { //must be first of each structure type.
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menutype_t type;
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int posx;
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int posy;
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int width; //total width
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int height; //total height
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int extracollide; // dirty hack to stretch collide box left (the real fix is to have separate collide/render rects)
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const char *tooltip;
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qboolean noselectionsound:1;
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qboolean iszone:1;
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qboolean ishidden:1;
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union menuoption_s *next;
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} menucommon_t;
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typedef struct {
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menucommon_t common;
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const char *text;
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const char *command;
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qboolean rightalign;
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qboolean (*key) (union menuoption_s *option, struct emenu_s *, int key);
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} menubutton_t;
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#define MAX_EDIT_LENGTH 256
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typedef struct {
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menucommon_t common;
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int captionwidth;
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const char *caption;
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cvar_t *cvar;
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char text[MAX_EDIT_LENGTH];
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int cursorpos;
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qboolean modified;
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qboolean slim;
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} menuedit_t;
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typedef struct {
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menucommon_t common;
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float min;
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float max;
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float current;
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float smallchange;
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float largechange;
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float vx;
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cvar_t *var;
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int textwidth;
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const char *text;
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} menuslider_t;
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typedef enum {CHK_CHECKED, CHK_TOGGLE} chk_set_t;
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typedef struct menucheck_s {
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menucommon_t common;
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const char *text;
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int textwidth;
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cvar_t *var;
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int bits;
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float value;
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qboolean (*func) (struct menucheck_s *option, struct emenu_s *menu, chk_set_t set);
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} menucheck_t;
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typedef struct {
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menucommon_t common;
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const char *text;
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int rightalign;
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qboolean isred;
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} menutext_t;
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typedef struct menucustom_s {
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menucommon_t common;
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void *dptr;
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int dint;
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void (*draw) (int x, int y, struct menucustom_s *, struct emenu_s *);
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qboolean (*key) (struct menucustom_s *, struct emenu_s *, int key, unsigned int unicode);
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} menucustom_t;
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typedef struct {
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menucommon_t common;
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char *picturename;
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} menupicture_t;
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typedef struct {
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menucommon_t common;
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int width;
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int height;
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} menubox_t;
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typedef struct {
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menucommon_t common;
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int captionwidth;
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char const*caption;
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char const*const*options;
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char const*const*values;
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cvar_t *cvar;
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int numoptions;
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int selectedoption;
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} menucombo_t;
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typedef struct {
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menucommon_t common;
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int captionwidth;
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char *caption;
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char *command;
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} menubind_t;
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typedef struct {
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menucommon_t common;
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qboolean mousedown;
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float frac;
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union menuoption_s *suboptions;
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} menuframe_t;
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typedef union menuoption_s {
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menucommon_t common;
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menubutton_t button;
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menuedit_t edit;
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menucombo_t combo;
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menuslider_t slider;
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menutext_t text;
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menucustom_t custom;
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menupicture_t picture;
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menubox_t box;
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menucheck_t check;
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menubind_t bind;
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menuframe_t frame;
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} menuoption_t;
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typedef struct menutooltip_s {
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conchar_t *end;
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conchar_t text[1];
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} menutooltip_t;
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typedef struct menuresel_s //THIS STRUCT MUST BE STATICALLY ALLOCATED.
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{
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int x, y;
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} menuresel_t;
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struct emenu_s {
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menu_t menu;
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int xpos;
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int ypos;
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int width;
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int height;
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qboolean dontexpand;
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int numoptions;
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menuresel_t *reselection; //stores some info to restore selection properly.
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qboolean iszone;
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void *data; //typecast
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void (*reset) (struct emenu_s *); //called after a video mode switch / shader reload.
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void (*remove) (struct emenu_s *);
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qboolean (*key) (int key, struct emenu_s *); //true if key was handled
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void (*predraw) (struct emenu_s *);
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void (*postdraw) (struct emenu_s *);
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menuoption_t *options;
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menuoption_t *selecteditem;
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menuoption_t *mouseitem;
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menutooltip_t *tooltip;
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double tooltiptime;
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int cursorpos;
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menuoption_t *cursoritem;
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};
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menutext_t *MC_AddBufferedText(emenu_t *menu, int lhs, int rhs, int y, const char *text, int rightalign, qboolean red);
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menutext_t *MC_AddRedText(emenu_t *menu, int lhs, int rhs, int y, const char *text, int rightalign);
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menutext_t *MC_AddWhiteText(emenu_t *menu, int lhs, int rhs, int y, const char *text, int rightalign);
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menubind_t *MC_AddBind(emenu_t *menu, int cx, int bx, int y, const char *caption, char *command, char *tooltip);
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menubox_t *MC_AddBox(emenu_t *menu, int x, int y, int width, int height);
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menupicture_t *MC_AddPicture(emenu_t *menu, int x, int y, int width, int height, char *picname);
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menupicture_t *MC_AddSelectablePicture(emenu_t *menu, int x, int y, int height, char *picname);
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menupicture_t *MC_AddCenterPicture(emenu_t *menu, int y, int height, char *picname);
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menupicture_t *MC_AddCursor(emenu_t *menu, menuresel_t *resel, int x, int y);
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menuoption_t *MC_AddCursorSmall(emenu_t *menu, menuresel_t *reselection, int x, int y);
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menuslider_t *MC_AddSlider(emenu_t *menu, int tx, int sx, int y, const char *text, cvar_t *var, float min, float max, float delta);
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menucheck_t *MC_AddCheckBox(emenu_t *menu, int tx, int cx, int y, const char *text, cvar_t *var, int cvarbitmask);
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menucheck_t *MC_AddCheckBoxFunc(emenu_t *menu, int tx, int cx, int y, const char *text, qboolean (*func) (menucheck_t *option, emenu_t *menu, chk_set_t set), int bits);
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menubutton_t *MC_AddConsoleCommand(emenu_t *menu, int lhs, int rhs, int y, const char *text, const char *command);
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menubutton_t *MC_AddConsoleCommandQBigFont(emenu_t *menu, int x, int y, const char *text, const char *command);
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mpic_t *QBigFontWorks(void);
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menubutton_t *MC_AddConsoleCommandHexen2BigFont(emenu_t *menu, int x, int y, const char *text, const char *command);
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menubutton_t *VARGS MC_AddConsoleCommandf(emenu_t *menu, int lhs, int rhs, int y, int rightalign, const char *text, char *command, ...);
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menubutton_t *MC_AddCommand(emenu_t *menu, int lhs, int rhs, int y, char *text, qboolean (*command) (union menuoption_s *,struct emenu_s *,int));
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menucombo_t *MC_AddCombo(emenu_t *menu, int tx, int cx, int y, const char *caption, const char **ops, int initialvalue);
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menucombo_t *MC_AddCvarCombo(emenu_t *menu, int tx, int cx, int y, const char *caption, cvar_t *cvar, const char **ops, const char **values);
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menuedit_t *MC_AddEdit(emenu_t *menu, int cx, int ex, int y, char *text, char *def);
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menuedit_t *MC_AddEditCvar(emenu_t *menu, int cx, int ex, int y, char *text, char *name, qboolean slim);
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menucustom_t *MC_AddCustom(emenu_t *menu, int x, int y, void *dptr, int dint, const char *tooltip);
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menuframe_t *MC_AddFrameStart(emenu_t *menu, int y); //call before items are added
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menuframe_t *MC_AddFrameEnd(emenu_t *menu, int y); //and call AFTER that stuff with the same y.
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typedef struct menubulk_s {
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menutype_t type;
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int variant;
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char *text;
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const char *tooltip;
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char *consolecmd; // console command
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cvar_t *cvar; // check box, slider
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int flags; // check box
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qboolean (*func) (struct menucheck_s *option, struct emenu_s *menu, chk_set_t set); // check box
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float min; // slider
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float max; // slider
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float delta; // slider
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qboolean rightalign; // text
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qboolean (*command) (union menuoption_s *, struct emenu_s *, int); // command
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char *cvarname; // edit cvar
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const char **options; // combo
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const char **values; // cvar combo
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int selectedoption; // other combo
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union menuoption_s **ret; // other combo
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int spacing; // spacing
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} menubulk_t;
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#define MB_CONSOLECMD(text, cmd, tip) {mt_button, 0, text, tip, cmd}
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#define MB_CHECKBOXCVAR(text, cvar, flags) {mt_checkbox, 0, text, NULL, NULL, &cvar, flags}
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#define MB_CHECKBOXCVARTIP(text, cvar, flags, tip) {mt_checkbox, 0, text, tip, NULL, &cvar, flags}
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#define MB_CHECKBOXCVARRETURN(text, cvar, flags, ret) {mt_checkbox, 0, text, NULL, NULL, &cvar, flags, NULL, 0, 0, 0, false, NULL, NULL, NULL, NULL, 0, (union menuoption_s **)&ret}
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#define MB_CHECKBOXFUNC(text, func, flags, tip) {mt_checkbox, 0, text, tip, NULL, NULL, flags, func}
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#define MB_SLIDER(text, cvar, min, max, delta, tip) {mt_slider, 0, text, tip, NULL, &cvar, 0, NULL, min, max, delta}
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#define MB_TEXT(text, align) {mt_text, 0, text, NULL, NULL, NULL, 0, NULL, 0, 0, 0, align}
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#define MB_REDTEXT(text, align) {mt_text, 1, text, NULL, NULL, NULL, 0, NULL, 0, 0, 0, align}
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#define MB_CMD(text, cmdfunc, tip) {mt_button, 1, text, tip, NULL, NULL, 0, NULL, 0, 0, 0, false, cmdfunc}
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#define MB_EDITCVARTIP(text, cvarname, tip) {mt_edit, 0, text, tip, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, cvarname}
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#define MB_EDITCVAR(text, cvarname) {mt_edit, 0, text, NULL, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, cvarname}
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#define MB_EDITCVARSLIM(text, cvarname, tip) {mt_edit, 1, text, tip, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, cvarname}
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#define MB_EDITCVARSLIMRETURN(text, cvarname, ret) {mt_edit, 1, text, NULL, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, cvarname, NULL, NULL, 0, (union menuoption_s **)&ret}
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#define MB_COMBOCVAR(text, cvar, options, values, tip) {mt_combo, 0, text, tip, NULL, &cvar, 0, NULL, 0, 0, 0, false, NULL, NULL, options, values}
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#define MB_COMBORETURN(text, options, selected, ret, tip) {mt_combo, 1, text, tip, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, NULL, options, NULL, selected, (union menuoption_s **)&ret}
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#define MB_COMBOCVARRETURN(text, cvar, options, values, ret, tip) {mt_combo, 0, text, tip, NULL, &cvar, 0, NULL, 0, 0, 0, false, NULL, NULL, options, values, 0, (union menuoption_s **)&ret}
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#define MB_SPACING(space) {mt_text, 2, NULL, NULL, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, NULL, NULL, NULL, 0, NULL, space}
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#define MB_END() {mt_text, -1}
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int MC_AddBulk(emenu_t *menu, menuresel_t *resel, menubulk_t *bulk, int xstart, int xtextend, int y);
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emenu_t *M_Options_Title(int *y, int infosize); /*Create a menu with the default options titlebar*/
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emenu_t *M_CreateMenu (int extrasize);
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void M_RemoveMenu (emenu_t *menu);
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void M_RemoveAllMenus (qboolean leaveprompts);
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void M_ReloadMenus(void);
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void M_Complex_Key(emenu_t *currentmenu, int key, int unicode);
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void M_Script_Init(void);
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void M_Serverlist_Init(void);
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const char *M_ChooseAutoSave(void);
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void M_Menu_Main_f (void);
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void M_Menu_SinglePlayer_f (void);
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void M_Menu_Load_f (void);
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void M_Menu_Save_f (void);
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void M_Menu_MultiPlayer_f (void);
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void M_Menu_Setup_f (void);
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void M_Menu_Net_f (void);
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void M_Menu_Options_f (void);
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void M_Menu_Keys_f (void);
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void M_Menu_Video_f (void);
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void M_Menu_Help_f (void);
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void M_Menu_Quit_f (void);
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void M_Menu_Preset_f (void);
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void M_Menu_LanConfig_f (void);
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void M_Menu_GameOptions_f (void);
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void M_Menu_Search_f (void);
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void M_Menu_ServerList_f (void);
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/*
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void M_Main_Draw (void);
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void M_SinglePlayer_Draw (void);
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void M_Load_Draw (void);
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void M_Save_Draw (void);
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void M_MultiPlayer_Draw (void);
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void M_Setup_Draw (void);
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void M_Net_Draw (void);
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void M_Options_Draw (void);
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void M_Video_Draw (void);
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void M_Help_Draw (void);
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void M_Quit_Draw (void);
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void M_LanConfig_Draw (void);
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void M_GameOptions_Draw (void);
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void M_Search_Draw (void);
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void M_ServerList_Draw (void);
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void M_Main_Key (int key);
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void M_SinglePlayer_Key (int key);
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void M_Load_Key (int key);
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void M_Save_Key (int key);
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void M_MultiPlayer_Key (int key);
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void M_Setup_Key (int key);
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void M_Net_Key (int key);
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void M_Options_Key (int key);
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void M_Video_Key (int key);
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void M_Help_Key (int key);
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void M_Quit_Key (int key);
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void M_LanConfig_Key (int key);
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void M_GameOptions_Key (int key);
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void M_Search_Key (int key);
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void M_ServerList_Key (int key);
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*/
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//drawing funcs
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void M_BuildTranslationTable(unsigned int pc, unsigned int top, unsigned int bottom, unsigned int *translationTable);
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void M_DrawCharacter (int cx, int line, unsigned int num);
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void M_Print (int cx, int cy, qbyte *str);
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void M_PrintWhite (int cx, int cy, qbyte *str);
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void M_DrawScalePic (int x, int y, int w, int h, mpic_t *pic);
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void M_UnbindCommand (const char *command);
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#else
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//no builtin menu code.
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//stubs
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//#define M_Shutdown(t) MP_Shutdown()
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void M_Init (void);
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void M_Reinit(void);
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void M_Shutdown(qboolean total);
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#endif
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int M_FindKeysForCommand (int bindmap, int pnum, const char *command, int *keylist, int *keymods, int keycount);
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int QDECL M_FindKeysForBind (int bindmap, const char *command, int *keylist, int *keymods, int keycount);
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void M_ToggleMenu_f (void);
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#ifdef MENU_DAT
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void MP_CvarChanged(cvar_t *var);
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qboolean MP_Init (void);
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void MP_Shutdown (void);
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qboolean MP_Toggle(int mode);
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void MP_RendererRestarted(void);
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void MP_Draw(void);
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qboolean MP_UsingGamecodeLoadingScreen(void);
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void MP_RegisterCvarsAndCmds(void);
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int MP_BuiltinValid(const char *name, int num);
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qboolean MP_ConsoleCommand(const char *cmdtext);
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int MP_GetServerCategory(int index);
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#else
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#define MP_UsingGamecodeLoadingScreen() false
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#endif
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#ifdef MENU_NATIVECODE
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#ifdef HAVE_CLIENT
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#include "api_menu.h"
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extern menu_export_t *mn_entry;
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void MN_Shutdown(void);
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qboolean MN_Init(void);
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#endif
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#endif
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#define MGT_BAD ~0
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#define MGT_QUAKE1 0
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#define MGT_HEXEN2 1
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#define MGT_QUAKE2 2
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int M_GameType(void);
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//plugin functions
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#ifdef PLUGINS
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qboolean Plug_CenterPrintMessage(char *buffer, int clientnum);
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qboolean Plug_ChatMessage(char *buffer, int talkernum, int tpflags);
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void Plug_Command_f(void);
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int Plug_ConnectionlessClientPacket(char *buffer, int size);
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qboolean Plug_ConsoleLink(char *text, char *info, const char *consolename);
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|
qboolean Plug_ConsoleLinkMouseOver(float x, float y, char *text, char *info);
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void Plug_DrawReloadImages(void);
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void Plug_Initialise(qboolean fromgamedir);
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|
void Plug_Shutdown(qboolean preliminary);
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|
qboolean Plug_Menu_Event(int eventtype, int keyparam, int unicodeparam);
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|
void Plug_ResChanged(void);
|
|
void Plug_SBar(playerview_t *pv);
|
|
qboolean Plug_ServerMessage(char *buffer, int messagelevel);
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|
void Plug_Tick(void);
|
|
qboolean Plugin_ExecuteString(void);
|
|
void Plug_FreeAllImages(void);
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|
|
#ifdef ANDROID
|
|
#define PLUGINPREFIX "libplug_" //android is kinda annoying and only extracts specific files.
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|
#else
|
|
#define PLUGINPREFIX "fteplug_" //this string defines what consitutes a plugin, as opposed to some other dll
|
|
#endif
|
|
#endif |