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https://github.com/nzp-team/fteqw.git
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873f0a8134
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4353 fc73d0e0-1445-4013-8a0c-d673dee63da5
4924 lines
116 KiB
C
4924 lines
116 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// models.c -- model loading and caching
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// models are the only shared resource between a client and server running
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// on the same machine.
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#include "quakedef.h"
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#ifndef SERVERONLY //FIXME
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#include "glquake.h"
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#include "com_mesh.h"
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extern cvar_t r_shadow_bumpscale_basetexture;
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extern cvar_t r_replacemodels;
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qboolean isnotmap = true; //used to not warp ammo models.
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model_t *loadmodel;
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char loadname[32]; // for hunk tags
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void CM_Init(void);
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qboolean RMod_LoadSpriteModel (model_t *mod, void *buffer);
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qboolean RMod_LoadSprite2Model (model_t *mod, void *buffer);
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qboolean RMod_LoadBrushModel (model_t *mod, void *buffer);
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#ifdef Q2BSPS
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qboolean Mod_LoadQ2BrushModel (model_t *mod, void *buffer);
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#endif
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#ifdef HALFLIFEMODELS
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qboolean Mod_LoadHLModel (model_t *mod, void *buffer);
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#endif
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model_t *RMod_LoadModel (model_t *mod, qboolean crash);
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#ifdef MAP_DOOM
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qboolean Mod_LoadDoomLevel(model_t *mod);
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#endif
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#ifdef DOOMWADS
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void RMod_LoadDoomSprite (model_t *mod);
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#endif
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#define MAX_MOD_KNOWN 2048
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model_t mod_known[MAX_MOD_KNOWN];
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int mod_numknown;
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extern cvar_t r_loadlits;
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#ifdef SPECULAR
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extern cvar_t gl_specular;
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#endif
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extern cvar_t r_fb_bmodels;
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mesh_t nullmesh;
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void Mod_SortShaders(void);
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#ifdef RUNTIMELIGHTING
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model_t *lightmodel;
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int numlightdata;
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qboolean writelitfile;
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int relitsurface;
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void RMod_UpdateLightmap(int snum)
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{
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msurface_t *s;
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if (lightmodel)
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{
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// int i;
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// for (s = lightmodel->surfaces,i=0; i < lightmodel->numsurfaces; i++,s++)
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// s->cached_dlight = -1;
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if (snum < lightmodel->numsurfaces)
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{
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s = lightmodel->surfaces + snum;
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s->cached_dlight = -1;
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}
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else
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Con_Printf("lit non-existant surface\n");
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}
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}
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#endif
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void RMod_BatchList_f(void)
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{
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int m, i;
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model_t *mod;
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batch_t *batch;
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unsigned int count;
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for (m=0 , mod=mod_known ; m<mod_numknown ; m++, mod++)
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{
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if (mod->type == mod_brush && !mod->needload)
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{
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Con_Printf("%s:\n", mod->name);
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count = 0;
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for (i = 0; i < SHADER_SORT_COUNT; i++)
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{
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for (batch = mod->batches[i]; batch; batch = batch->next)
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{
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if (batch->lightmap[3] >= 0)
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Con_Printf("%s lm=(%i:%i %i:%i %i:%i %i:%i) surfs=%u\n", batch->texture->shader->name, batch->lightmap[0], batch->lightstyle[0], batch->lightmap[1], batch->lightstyle[1], batch->lightmap[2], batch->lightstyle[2], batch->lightmap[3], batch->lightstyle[3], batch->maxmeshes);
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else if (batch->lightmap[2] >= 0)
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Con_Printf("%s lm=(%i:%i %i:%i %i:%i) surfs=%u\n", batch->texture->shader->name, batch->lightmap[0], batch->lightstyle[0], batch->lightmap[1], batch->lightstyle[1], batch->lightmap[2], batch->lightstyle[2], batch->maxmeshes);
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else if (batch->lightmap[1] >= 0)
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Con_Printf("%s lm=(%i:%i %i:%i) surfs=%u\n", batch->texture->shader->name, batch->lightmap[0], batch->lightstyle[0], batch->lightmap[1], batch->lightstyle[1], batch->maxmeshes);
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else if (batch->lightstyle[0] != 255)
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Con_Printf("%s lm=(%i:%i) surfs=%u\n", batch->texture->shader->name, batch->lightmap[0], batch->lightstyle[0], batch->maxmeshes);
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else
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Con_Printf("%s lm=%i surfs=%u\n", batch->texture->shader->name, batch->lightmap[0], batch->maxmeshes);
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count++;
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}
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}
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Con_Printf("%u\n", count);
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}
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}
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}
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void RMod_TextureList_f(void)
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{
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int m, i;
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texture_t *tx;
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model_t *mod;
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qboolean shownmodelname = false;
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int count = 0;
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for (m=0 , mod=mod_known ; m<mod_numknown ; m++, mod++)
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{
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if (shownmodelname)
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Con_Printf("%u\n", count);
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shownmodelname = false;
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if (mod->type == mod_brush && !mod->needload)
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{
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if (*mod->name == '*')
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continue;// inlines don't count
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if (shownmodelname)
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Con_Printf("%u\n", count);
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count = 0;
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shownmodelname = false;
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for (i = 0; i < mod->numtextures; i++)
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{
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tx = mod->textures[i];
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if (!tx)
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continue; //happens on e1m2
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if (!shownmodelname)
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{
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shownmodelname = true;
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Con_Printf("%s\n", mod->name);
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count = 0;
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}
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Con_Printf("%s\n", tx->name);
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count++;
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}
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}
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}
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if (shownmodelname)
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Con_Printf("%u\n", count);
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}
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void RMod_BlockTextureColour_f (void)
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{
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char texname[64];
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model_t *mod;
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texture_t *tx;
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shader_t *s;
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char *match = Cmd_Argv(1);
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int i, m;
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unsigned int colour[8*8];
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unsigned int rgba;
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((char *)&rgba)[0] = atoi(Cmd_Argv(2));
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((char *)&rgba)[1] = atoi(Cmd_Argv(3));
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((char *)&rgba)[2] = atoi(Cmd_Argv(4));
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((char *)&rgba)[3] = 255;
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sprintf(texname, "8*8_%i_%i_%i", (int)((char *)&rgba)[0], (int)((char *)&rgba)[1], (int)((char *)&rgba)[2]);
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s = R_RegisterCustom(Cmd_Argv(2), NULL, NULL);
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if (!s)
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{
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s = R_RegisterCustom (texname, Shader_DefaultBSPQ1, NULL);
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}
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for (i = 0; i < sizeof(colour)/sizeof(colour[0]); i++)
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colour[i] = rgba;
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for (m=0 , mod=mod_known ; m<mod_numknown ; m++, mod++)
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{
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if (mod->type == mod_brush && !mod->needload)
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{
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for (i = 0; i < mod->numtextures; i++)
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{
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tx = mod->textures[i];
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if (!tx)
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continue; //happens on e1m2
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if (!stricmp(tx->name, match))
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{
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tx->shader = s;
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}
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}
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}
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}
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}
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#if defined(RUNTIMELIGHTING) && defined(MULTITHREAD)
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void *relightthread[8];
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unsigned int relightthreads;
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volatile qboolean wantrelight;
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int RelightThread(void *arg)
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{
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int surf;
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while (wantrelight)
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{
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#ifdef _WIN32
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surf = InterlockedIncrement(&relitsurface);
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#else
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surf = relightthreads++;
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#endif
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if (surf >= lightmodel->numsurfaces)
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break;
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LightFace(surf);
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lightmodel->surfaces[surf].cached_dlight = -1;
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}
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return 0;
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}
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#endif
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void RMod_Think (void)
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{
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#ifdef RUNTIMELIGHTING
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if (lightmodel)
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{
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#ifdef MULTITHREAD
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if (!relightthreads)
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{
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int i;
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#ifdef _WIN32
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HANDLE me = GetCurrentProcess();
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DWORD_PTR proc, sys;
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/*count cpus*/
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GetProcessAffinityMask(me, &proc, &sys);
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relightthreads = 0;
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for (i = 0; i < sizeof(proc)*8; i++)
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if (proc & ((size_t)1u<<i))
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relightthreads++;
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/*subtract 1*/
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if (relightthreads <= 1)
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relightthreads = 1;
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else
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relightthreads--;
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#else
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/*can't do atomics*/
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relightthreads = 1;
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#endif
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if (relightthreads > sizeof(relightthread)/sizeof(relightthread[0]))
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relightthreads = sizeof(relightthread)/sizeof(relightthread[0]);
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wantrelight = true;
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for (i = 0; i < relightthreads; i++)
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relightthread[i] = Sys_CreateThread("relight", RelightThread, lightmodel, THREADP_NORMAL, 0);
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}
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if (relitsurface < lightmodel->numsurfaces)
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{
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return;
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}
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#else
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LightFace(relitsurface);
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RMod_UpdateLightmap(relitsurface);
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relitsurface++;
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#endif
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if (relitsurface >= lightmodel->numsurfaces)
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{
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vfsfile_t *f;
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char filename[MAX_QPATH];
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Con_Printf("Finished lighting %s\n", lightmodel->name);
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#ifdef MULTITHREAD
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if (relightthreads)
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{
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int i;
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wantrelight = false;
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for (i = 0; i < relightthreads; i++)
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{
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Sys_WaitOnThread(relightthread[i]);
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relightthread[i] = NULL;
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}
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relightthreads = 0;
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}
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#endif
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if (lightmodel->deluxdata)
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{
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COM_StripExtension(lightmodel->name, filename, sizeof(filename));
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COM_DefaultExtension(filename, ".lux", sizeof(filename));
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f = FS_OpenVFS(filename, "wb", FS_GAME);
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if (f)
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{
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VFS_WRITE(f, "QLIT\1\0\0\0", 8);
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VFS_WRITE(f, lightmodel->deluxdata, numlightdata*3);
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VFS_CLOSE(f);
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}
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else
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Con_Printf("Unable to write \"%s\"\n", filename);
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}
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if (writelitfile) //the user might already have a lit file (don't overwrite it).
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{
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COM_StripExtension(lightmodel->name, filename, sizeof(filename));
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COM_DefaultExtension(filename, ".lit", sizeof(filename));
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f = FS_OpenVFS(filename, "wb", FS_GAME);
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if (f)
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{
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VFS_WRITE(f, "QLIT\1\0\0\0", 8);
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VFS_WRITE(f, lightmodel->lightdata, numlightdata*3);
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VFS_CLOSE(f);
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}
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else
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Con_Printf("Unable to write \"%s\"\n", filename);
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}
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lightmodel = NULL;
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}
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}
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#endif
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}
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void Mod_RebuildLightmaps (void)
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{
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int i, j;
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msurface_t *surf;
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model_t *mod;
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for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
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{
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if (mod->needload)
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continue;
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if (mod->type == mod_brush)
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{
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for (j=0, surf = mod->surfaces; j<mod->numsurfaces ; j++, surf++)
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surf->cached_dlight=-1;//force it
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}
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}
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}
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void RMod_ResortShaders(void)
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{
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//called when some shader changed its sort key.
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//this means we have to hunt down all models and update their batches.
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//really its only bsps that need this.
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batch_t *oldlists[SHADER_SORT_COUNT], *b;
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int i, j, bs;
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model_t *mod;
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for (i=0, mod=mod_known ; i<mod_numknown ; i++, mod++)
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{
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if (mod->needload)
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continue;
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memcpy(oldlists, mod->batches, sizeof(oldlists));
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memset(mod->batches, 0, sizeof(oldlists));
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for (j = 0; j < SHADER_SORT_COUNT; j++)
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{
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while((b=oldlists[j]))
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{
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oldlists[j] = b->next;
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bs = b->shader?b->shader->sort:j;
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b->next = mod->batches[bs];
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mod->batches[bs] = b;
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}
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}
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}
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}
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/*
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===================
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Mod_ClearAll
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===================
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*/
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void RMod_ClearAll (void)
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{
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int i;
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model_t *mod;
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#ifdef RUNTIMELIGHTING
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#ifdef MULTITHREAD
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wantrelight = false;
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for (i = 0; i < relightthreads; i++)
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{
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Sys_WaitOnThread(relightthread[i]);
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relightthread[i] = NULL;
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}
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relightthreads = 0;
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#endif
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lightmodel = NULL;
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#endif
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//when the hunk is reset, all bsp models need to be reloaded
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for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
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{
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if (mod->needload)
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continue;
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if (mod->type == mod_brush)
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{
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Surf_Clear(mod);
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}
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#ifdef TERRAIN
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if (mod->terrain)
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{
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Terr_PurgeTerrainModel(mod, false, false);
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mod->terrain = NULL;
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}
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#endif
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if (mod->type != mod_alias
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&& mod->type != mod_halflife
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)
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mod->needload = true;
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}
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}
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/*
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===============
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Mod_Init
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===============
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*/
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void RMod_Init (void)
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{
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RMod_ClearAll();
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mod_numknown = 0;
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Q1BSP_Init();
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Cmd_AddCommand("mod_batchlist", RMod_BatchList_f);
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Cmd_AddCommand("mod_texturelist", RMod_TextureList_f);
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Cmd_AddCommand("mod_usetexture", RMod_BlockTextureColour_f);
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}
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void RMod_Shutdown (void)
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{
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RMod_ClearAll();
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mod_numknown = 0;
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Cmd_RemoveCommand("mod_batchlist");
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Cmd_RemoveCommand("mod_texturelist");
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Cmd_RemoveCommand("mod_usetexture");
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}
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/*
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===============
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Mod_Init
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Caches the data if needed
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===============
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*/
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void *RMod_Extradata (model_t *mod)
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{
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void *r;
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r = Cache_Check (&mod->cache);
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if (r)
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return r;
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RMod_LoadModel (mod, true);
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if (!mod->cache.data)
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Sys_Error ("Mod_Extradata: caching failed");
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return mod->cache.data;
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}
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/*
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===============
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Mod_PointInLeaf
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===============
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*/
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mleaf_t *RMod_PointInLeaf (model_t *model, vec3_t p)
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{
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mnode_t *node;
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float d;
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mplane_t *plane;
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if (!model)
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{
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Sys_Error ("Mod_PointInLeaf: bad model");
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}
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if (!model->nodes)
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return NULL;
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#ifdef Q2BSPS
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if (model->fromgame == fg_quake2 || model->fromgame == fg_quake3)
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{
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return model->leafs + CM_PointLeafnum(model, p);
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}
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#endif
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if (model->fromgame == fg_doom)
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{
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return NULL;
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}
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node = model->nodes;
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while (1)
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{
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if (node->contents < 0)
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return (mleaf_t *)node;
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plane = node->plane;
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d = DotProduct (p,plane->normal) - plane->dist;
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if (d > 0)
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node = node->children[0];
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else
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node = node->children[1];
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}
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return NULL; // never reached
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}
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|
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/*
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==================
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|
Mod_FindName
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|
|
==================
|
|
*/
|
|
model_t *RMod_FindName (char *name)
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{
|
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int i;
|
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model_t *mod;
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|
|
// if (!name[0])
|
|
// Sys_Error ("Mod_ForName: NULL name");
|
|
|
|
//
|
|
// search the currently loaded models
|
|
//
|
|
for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
|
|
if (!strcmp (mod->name, name) )
|
|
break;
|
|
|
|
if (i == mod_numknown)
|
|
{
|
|
if (mod_numknown == MAX_MOD_KNOWN)
|
|
Sys_Error ("mod_numknown == MAX_MOD_KNOWN");
|
|
memset(mod, 0, sizeof(model_t)); //clear the old model as the renderers use the same globals
|
|
strcpy (mod->name, name);
|
|
mod->needload = true;
|
|
mod_numknown++;
|
|
mod->particleeffect = -1;
|
|
mod->particletrail = -1;
|
|
}
|
|
|
|
return mod;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Mod_TouchModel
|
|
|
|
==================
|
|
*/
|
|
void RMod_TouchModel (char *name)
|
|
{
|
|
model_t *mod;
|
|
|
|
mod = RMod_FindName (name);
|
|
|
|
if (!mod->needload)
|
|
{
|
|
if (mod->type == mod_alias
|
|
|| mod->type == mod_halflife
|
|
)
|
|
Cache_Check (&mod->cache);
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Mod_LoadModel
|
|
|
|
Loads a model into the cache
|
|
==================
|
|
*/
|
|
model_t *RMod_LoadModel (model_t *mod, qboolean crash)
|
|
{
|
|
void *d;
|
|
unsigned *buf = NULL;
|
|
qbyte stackbuf[1024]; // avoid dirtying the cache heap
|
|
char mdlbase[MAX_QPATH];
|
|
char *replstr;
|
|
qboolean doomsprite = false;
|
|
|
|
char *ext;
|
|
|
|
if (!mod->needload && mod->type != mod_dummy)
|
|
{
|
|
if (mod->type == mod_alias
|
|
|| mod->type == mod_halflife
|
|
)
|
|
{
|
|
d = Cache_Check (&mod->cache);
|
|
if (d)
|
|
return mod;
|
|
}
|
|
else
|
|
return mod; // not cached at all
|
|
}
|
|
|
|
loadmodel = mod;
|
|
|
|
if (!*mod->name)
|
|
{
|
|
mod->type = mod_dummy;
|
|
mod->mins[0] = -16;
|
|
mod->mins[1] = -16;
|
|
mod->mins[2] = -16;
|
|
mod->maxs[0] = 16;
|
|
mod->maxs[1] = 16;
|
|
mod->maxs[2] = 16;
|
|
mod->needload = false;
|
|
mod->engineflags = 0;
|
|
P_LoadedModel(mod);
|
|
return mod;
|
|
}
|
|
|
|
#ifdef RAGDOLL
|
|
if (mod->dollinfo)
|
|
{
|
|
rag_freedoll(mod->dollinfo);
|
|
mod->dollinfo = NULL;
|
|
}
|
|
#endif
|
|
|
|
//
|
|
// load the file
|
|
//
|
|
// set necessary engine flags for loading purposes
|
|
if (!strcmp(mod->name, "progs/player.mdl"))
|
|
mod->engineflags |= MDLF_PLAYER | MDLF_DOCRC;
|
|
else if (!strcmp(mod->name, "progs/flame.mdl") ||
|
|
!strcmp(mod->name, "progs/flame2.mdl") ||
|
|
!strcmp(mod->name, "models/flame1.mdl") || //hexen2 small standing flame
|
|
!strcmp(mod->name, "models/flame2.mdl") || //hexen2 large standing flame
|
|
!strcmp(mod->name, "models/cflmtrch.mdl")) //hexen2 wall torch
|
|
mod->engineflags |= MDLF_FLAME;
|
|
else if (!strcmp(mod->name, "progs/bolt.mdl") ||
|
|
!strcmp(mod->name, "progs/bolt2.mdl") ||
|
|
!strcmp(mod->name, "progs/bolt3.mdl") ||
|
|
!strcmp(mod->name, "progs/beam.mdl") ||
|
|
!strcmp(mod->name, "models/stsunsf2.mdl") ||
|
|
!strcmp(mod->name, "models/stsunsf1.mdl") ||
|
|
!strcmp(mod->name, "models/stice.mdl"))
|
|
mod->engineflags |= MDLF_BOLT;
|
|
else if (!strcmp(mod->name, "progs/backpack.mdl"))
|
|
mod->engineflags |= MDLF_NOTREPLACEMENTS;
|
|
else if (!strcmp(mod->name, "progs/eyes.mdl"))
|
|
mod->engineflags |= MDLF_NOTREPLACEMENTS|MDLF_DOCRC;
|
|
|
|
/*handle ezquake-originated cheats that would feck over fte users if fte didn't support
|
|
these are the conditions required for r_fb_models on non-players*/
|
|
mod->engineflags |= MDLF_EZQUAKEFBCHEAT;
|
|
if ((mod->engineflags & MDLF_DOCRC) ||
|
|
!strcmp(mod->name, "progs/backpack.mdl") ||
|
|
!strcmp(mod->name, "progs/gib1.mdl") ||
|
|
!strcmp(mod->name, "progs/gib2.mdl") ||
|
|
!strcmp(mod->name, "progs/gib3.mdl") ||
|
|
!strcmp(mod->name, "progs/h_player.mdl") ||
|
|
!strncmp(mod->name, "progs/v_", 8))
|
|
mod->engineflags &= ~MDLF_EZQUAKEFBCHEAT;
|
|
|
|
// call the apropriate loader
|
|
mod->needload = false;
|
|
|
|
// get string used for replacement tokens
|
|
ext = COM_FileExtension(mod->name);
|
|
if (!Q_strcasecmp(ext, "spr") || !Q_strcasecmp(ext, "sp2"))
|
|
replstr = ""; // sprite
|
|
else if (!Q_strcasecmp(ext, "dsp")) // doom sprite
|
|
{
|
|
replstr = "";
|
|
doomsprite = true;
|
|
}
|
|
else // assume models
|
|
replstr = r_replacemodels.string;
|
|
|
|
// gl_load24bit 0 disables all replacements
|
|
if (!gl_load24bit.value)
|
|
replstr = "";
|
|
|
|
COM_StripExtension(mod->name, mdlbase, sizeof(mdlbase));
|
|
|
|
while (replstr)
|
|
{
|
|
replstr = COM_ParseStringSet(replstr);
|
|
|
|
if (replstr)
|
|
{
|
|
TRACE(("RMod_LoadModel: Trying to load (replacement) model \"%s.%s\"\n", mdlbase, com_token));
|
|
buf = (unsigned *)COM_LoadStackFile (va("%s.%s", mdlbase, com_token), stackbuf, sizeof(stackbuf));
|
|
}
|
|
else
|
|
{
|
|
TRACE(("RMod_LoadModel: Trying to load model \"%s\"\n", mod->name));
|
|
buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
|
|
if (!buf)
|
|
{
|
|
#ifdef DOOMWADS
|
|
if (doomsprite) // special case needed for doom sprites
|
|
{
|
|
mod->needload = false;
|
|
TRACE(("RMod_LoadModel: doomsprite: \"%s\"\n", mod->name));
|
|
RMod_LoadDoomSprite(mod);
|
|
return mod;
|
|
}
|
|
#endif
|
|
break; // failed to load unreplaced file and nothing left
|
|
}
|
|
}
|
|
if (!buf)
|
|
continue;
|
|
|
|
//
|
|
// allocate a new model
|
|
//
|
|
COM_FileBase (mod->name, loadname, sizeof(loadname));
|
|
|
|
//
|
|
// fill it in
|
|
//
|
|
Mod_DoCRC(mod, (char*)buf, com_filesize);
|
|
|
|
switch (LittleLong(*(unsigned *)buf))
|
|
{
|
|
//The binary 3d mesh model formats
|
|
case RAPOLYHEADER:
|
|
case IDPOLYHEADER:
|
|
TRACE(("RMod_LoadModel: Q1 mdl\n"));
|
|
if (!Mod_LoadQ1Model(mod, buf))
|
|
continue;
|
|
break;
|
|
|
|
#ifdef MD2MODELS
|
|
case MD2IDALIASHEADER:
|
|
TRACE(("RMod_LoadModel: md2\n"));
|
|
if (!Mod_LoadQ2Model(mod, buf))
|
|
continue;
|
|
break;
|
|
#endif
|
|
|
|
#ifdef MD3MODELS
|
|
case MD3_IDENT:
|
|
TRACE(("RMod_LoadModel: md3\n"));
|
|
if (!Mod_LoadQ3Model (mod, buf))
|
|
continue;
|
|
Surf_BuildModelLightmaps(mod);
|
|
break;
|
|
#endif
|
|
|
|
#ifdef HALFLIFEMODELS
|
|
case (('T'<<24)+('S'<<16)+('D'<<8)+'I'):
|
|
TRACE(("RMod_LoadModel: HL mdl\n"));
|
|
if (!Mod_LoadHLModel (mod, buf))
|
|
continue;
|
|
break;
|
|
#endif
|
|
|
|
//Binary skeletal model formats
|
|
#ifdef ZYMOTICMODELS
|
|
case (('O'<<24)+('M'<<16)+('Y'<<8)+'Z'):
|
|
TRACE(("RMod_LoadModel: zym\n"));
|
|
if (!Mod_LoadZymoticModel(mod, buf))
|
|
continue;
|
|
break;
|
|
#endif
|
|
#ifdef DPMMODELS
|
|
case (('K'<<24)+('R'<<16)+('A'<<8)+'D'):
|
|
TRACE(("RMod_LoadModel: dpm\n"));
|
|
if (!Mod_LoadDarkPlacesModel(mod, buf))
|
|
continue;
|
|
break;
|
|
#endif
|
|
|
|
#ifdef PSKMODELS
|
|
case ('A'<<0)+('C'<<8)+('T'<<16)+('R'<<24):
|
|
TRACE(("RMod_LoadModel: psk\n"));
|
|
if (!Mod_LoadPSKModel (mod, buf))
|
|
continue;
|
|
break;
|
|
#endif
|
|
|
|
#ifdef INTERQUAKEMODELS
|
|
case ('I'<<0)+('N'<<8)+('T'<<16)+('E'<<24):
|
|
TRACE(("RMod_LoadModel: IQM\n"));
|
|
if (!Mod_LoadInterQuakeModel (mod, buf))
|
|
continue;
|
|
break;
|
|
#endif
|
|
|
|
//Binary Sprites
|
|
#ifdef SP2MODELS
|
|
case IDSPRITE2HEADER:
|
|
TRACE(("RMod_LoadModel: q2 sp2\n"));
|
|
if (!RMod_LoadSprite2Model (mod, buf))
|
|
continue;
|
|
break;
|
|
#endif
|
|
|
|
case IDSPRITEHEADER:
|
|
TRACE(("RMod_LoadModel: q1 spr\n"));
|
|
if (!RMod_LoadSpriteModel (mod, buf))
|
|
continue;
|
|
break;
|
|
|
|
|
|
//Binary Map formats
|
|
#if defined(Q2BSPS) || defined(Q3BSPS)
|
|
case ('F'<<0)+('B'<<8)+('S'<<16)+('P'<<24):
|
|
case ('R'<<0)+('B'<<8)+('S'<<16)+('P'<<24):
|
|
case IDBSPHEADER: //looks like id switched to have proper ids
|
|
TRACE(("RMod_LoadModel: q2/q3/raven/fusion bsp\n"));
|
|
if (!Mod_LoadQ2BrushModel (mod, buf))
|
|
continue;
|
|
Surf_BuildModelLightmaps(mod);
|
|
break;
|
|
#endif
|
|
#ifdef MAP_DOOM
|
|
case (('D'<<24)+('A'<<16)+('W'<<8)+'I'): //the id is hacked by the FS .wad loader (main wad).
|
|
case (('D'<<24)+('A'<<16)+('W'<<8)+'P'): //the id is hacked by the FS .wad loader (patch wad).
|
|
TRACE(("RMod_LoadModel: doom iwad/pwad map\n"));
|
|
if (!Mod_LoadDoomLevel (mod))
|
|
continue;
|
|
break;
|
|
#endif
|
|
|
|
case 30: //hl
|
|
case 29: //q1
|
|
case 28: //prerel
|
|
case BSPVERSION_LONG1:
|
|
case BSPVERSION_LONG2:
|
|
TRACE(("RMod_LoadModel: hl/q1 bsp\n"));
|
|
if (!RMod_LoadBrushModel (mod, buf))
|
|
continue;
|
|
Surf_BuildModelLightmaps(mod);
|
|
break;
|
|
|
|
//Text based misc types.
|
|
default:
|
|
//check for text based headers
|
|
COM_Parse((char*)buf);
|
|
#ifdef MD5MODELS
|
|
if (!strcmp(com_token, "MD5Version")) //doom3 format, text based, skeletal
|
|
{
|
|
TRACE(("RMod_LoadModel: md5mesh/md5anim\n"));
|
|
if (!Mod_LoadMD5MeshModel (mod, buf))
|
|
continue;
|
|
break;
|
|
}
|
|
if (!strcmp(com_token, "EXTERNALANIM")) //custom format, text based, specifies skeletal models to load and which md5anim files to use.
|
|
{
|
|
TRACE(("RMod_LoadModel: blurgh\n"));
|
|
if (!Mod_LoadCompositeAnim (mod, buf))
|
|
continue;
|
|
break;
|
|
}
|
|
#endif
|
|
#ifdef MAP_PROC
|
|
if (!strcmp(com_token, "CM")) //doom3 map.
|
|
{
|
|
TRACE(("RMod_LoadModel: doom3 CM\n"));
|
|
if (!D3_LoadMap_CollisionMap (mod, (char*)buf))
|
|
continue;
|
|
break;
|
|
}
|
|
#endif
|
|
#ifdef TERRAIN
|
|
if (!strcmp(com_token, "terrain")) //custom format, text based.
|
|
{
|
|
TRACE(("RMod_LoadModel: terrain\n"));
|
|
if (!Terr_LoadTerrainModel(mod, buf))
|
|
continue;
|
|
break;
|
|
}
|
|
#endif
|
|
|
|
Con_Printf(CON_WARNING "Unrecognised model format 0x%x (%c%c%c%c)\n", LittleLong(*(unsigned *)buf), ((char*)buf)[0], ((char*)buf)[1], ((char*)buf)[2], ((char*)buf)[3]);
|
|
continue;
|
|
}
|
|
|
|
P_LoadedModel(mod);
|
|
Validation_IncludeFile(mod->name, (char *)buf, com_filesize);
|
|
|
|
TRACE(("RMod_LoadModel: Loaded\n"));
|
|
|
|
#ifdef RAGDOLL
|
|
{
|
|
int numbones = Mod_GetNumBones(mod, false);
|
|
if (numbones)
|
|
{
|
|
char *dollname = va("%s.doll", mod->name);
|
|
buf = (unsigned *)COM_LoadStackFile (dollname, stackbuf, sizeof(stackbuf));
|
|
if (buf)
|
|
mod->dollinfo = rag_createdollfromstring(mod, dollname, numbones, (char*)buf);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return mod;
|
|
}
|
|
|
|
if (crash)
|
|
Host_EndGame ("Mod_NumForName: %s not found or couldn't load", mod->name);
|
|
|
|
if (*mod->name != '*' && strcmp(mod->name, "null"))
|
|
Con_Printf(CON_ERROR "Unable to load or replace %s\n", mod->name);
|
|
mod->type = mod_dummy;
|
|
mod->mins[0] = -16;
|
|
mod->mins[1] = -16;
|
|
mod->mins[2] = -16;
|
|
mod->maxs[0] = 16;
|
|
mod->maxs[1] = 16;
|
|
mod->maxs[2] = 16;
|
|
mod->needload = true;
|
|
mod->engineflags = 0;
|
|
P_LoadedModel(mod);
|
|
return mod;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Mod_ForName
|
|
|
|
Loads in a model for the given name
|
|
==================
|
|
*/
|
|
model_t *RMod_ForName (char *name, qboolean crash)
|
|
{
|
|
model_t *mod;
|
|
|
|
mod = RMod_FindName (name);
|
|
|
|
return RMod_LoadModel (mod, crash);
|
|
}
|
|
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
BRUSHMODEL LOADING
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
qbyte *mod_base;
|
|
|
|
#if 0
|
|
char *advtexturedesc;
|
|
char *mapsection;
|
|
char *defaultsection;
|
|
|
|
static char *RMod_TD_LeaveSection(char *file)
|
|
{ //recursive routine to find the next }
|
|
while(file)
|
|
{
|
|
file = COM_Parse(file);
|
|
if (*com_token == '{')
|
|
file = RMod_TD_LeaveSection(file);
|
|
else if (*com_token == '}')
|
|
return file;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static char *RMod_TD_Section(char *file, const char *sectionname)
|
|
{ //position within the open brace.
|
|
while(file)
|
|
{
|
|
while(*file <= ' ') //skip whitespace and new lines.
|
|
{
|
|
if (!*file)
|
|
return NULL;
|
|
file++;
|
|
}
|
|
file = COM_Parse(file);
|
|
if (!stricmp(com_token, sectionname))
|
|
{
|
|
file = COM_Parse(file);
|
|
if (*com_token != '{')
|
|
return NULL;
|
|
return file;
|
|
}
|
|
|
|
if (*com_token == '{')
|
|
file = RMod_TD_LeaveSection(file);
|
|
}
|
|
return NULL;
|
|
}
|
|
void RMod_InitTextureDescs(char *mapname)
|
|
{
|
|
if (advtexturedesc)
|
|
FS_FreeFile(advtexturedesc);
|
|
FS_LoadFile(va("maps/shaders/%s.shaders", mapname), (void**)&advtexturedesc);
|
|
if (!advtexturedesc)
|
|
FS_LoadFile(va("shaders/%s.shaders", mapname), (void**)&advtexturedesc);
|
|
if (advtexturedesc)
|
|
{
|
|
mapsection = advtexturedesc;
|
|
defaultsection = NULL;
|
|
}
|
|
else
|
|
{
|
|
FS_LoadFile(va("map.shaders", mapname), (void**)&advtexturedesc);
|
|
mapsection = RMod_TD_Section(advtexturedesc, mapname);
|
|
defaultsection = RMod_TD_Section(advtexturedesc, "default");
|
|
}
|
|
}
|
|
void RMod_LoadAdvancedTextureSection(char *section, char *name, int *base, int *norm, int *luma, int *gloss, int *alphamode, qboolean *cull) //fixme: add gloss
|
|
{
|
|
char stdname[MAX_QPATH] = "";
|
|
char flatname[MAX_QPATH] = "";
|
|
char bumpname[MAX_QPATH] = "";
|
|
char normname[MAX_QPATH] = "";
|
|
char lumaname[MAX_QPATH] = "";
|
|
char glossname[MAX_QPATH] = "";
|
|
|
|
section = RMod_TD_Section(section, name);
|
|
|
|
while(section)
|
|
{
|
|
section = COM_Parse(section);
|
|
if (*com_token == '}')
|
|
break;
|
|
|
|
while(*section <= ' ') //get rid of nasty whitespace.
|
|
{
|
|
if (!*section)
|
|
return;
|
|
section++;
|
|
}
|
|
if (*section == '=')
|
|
section++; //evil notation.
|
|
|
|
if (!stricmp(com_token, "texture") || !stricmp(com_token, "base"))
|
|
{
|
|
section = COM_Parse(section);
|
|
Q_strncpyz(stdname, com_token, sizeof(stdname));
|
|
}
|
|
else if (!stricmp(com_token, "flatmap") || !stricmp(com_token, "flat")
|
|
|| !stricmp(com_token, "diffusemap") || !stricmp(com_token, "diffuse"))
|
|
{
|
|
section = COM_Parse(section);
|
|
Q_strncpyz(flatname, com_token, sizeof(flatname));
|
|
}
|
|
else if (!stricmp(com_token, "bumpmap") || !stricmp(com_token, "bump"))
|
|
{
|
|
section = COM_Parse(section);
|
|
Q_strncpyz(bumpname, com_token, sizeof(bumpname));
|
|
}
|
|
else if (!stricmp(com_token, "normalmap") || !stricmp(com_token, "normal"))
|
|
{
|
|
section = COM_Parse(section);
|
|
Q_strncpyz(normname, com_token, sizeof(normname));
|
|
}
|
|
else if (!stricmp(com_token, "glossmap") || !stricmp(com_token, "gloss"))
|
|
{
|
|
section = COM_Parse(section);
|
|
Q_strncpyz(glossname, com_token, sizeof(glossname));
|
|
}
|
|
else if (!stricmp(com_token, "luma") || !stricmp(com_token, "glow")
|
|
|| !stricmp(com_token, "ambient") || !stricmp(com_token, "ambientmap"))
|
|
{
|
|
section = COM_Parse(section);
|
|
Q_strncpyz(lumaname, com_token, sizeof(lumaname));
|
|
}
|
|
else
|
|
{
|
|
//best thing we can do is jump to the end of the line, and hope they were a good creator...
|
|
while(*section && *section != '\n')
|
|
section++;
|
|
}
|
|
}
|
|
|
|
//okay it's all parsed. Try and interpret the data now.
|
|
|
|
*base = 0;
|
|
if (norm)
|
|
*norm = 0;
|
|
if (luma)
|
|
*luma = 0;
|
|
if (gloss)
|
|
*gloss = 0;
|
|
|
|
if (!*stdname && !*flatname)
|
|
return;
|
|
TRACE(("dbg: RMod_LoadAdvancedTextureSection: %s\n", name));
|
|
|
|
if (norm && gl_bumpmappingpossible && cls.allow_bump)
|
|
{
|
|
*base = 0;
|
|
*norm = 0;
|
|
if (!*norm && *normname)
|
|
*norm = Mod_LoadHiResTexture(normname, NULL, IF_NOALPHA|IF_NOGAMMA);
|
|
if (!*norm && *bumpname)
|
|
*norm = Mod_LoadBumpmapTexture(bumpname, NULL);
|
|
|
|
if (*norm && *flatname)
|
|
*base = Mod_LoadHiResTexture(flatname, NULL, IF_NOALPHA);
|
|
}
|
|
else
|
|
{
|
|
*base = 0;
|
|
if (norm)
|
|
*norm = 0;
|
|
}
|
|
if (!*base && *stdname)
|
|
*base = Mod_LoadHiResTexture(stdname, NULL, IF_NOALPHA);
|
|
if (!*base && *flatname)
|
|
*base = Mod_LoadHiResTexture(flatname, NULL, IF_NOALPHA);
|
|
if (luma && *lumaname)
|
|
*luma = Mod_LoadHiResTexture(lumaname, NULL, 0);
|
|
|
|
if (*norm && gloss && *glossname && gl_specular.value)
|
|
*gloss = Mod_LoadHiResTexture(glossname, NULL, 0);
|
|
}
|
|
|
|
void RMod_LoadAdvancedTexture(char *name, int *base, int *norm, int *luma, int *gloss, int *alphamode, qboolean *cull) //fixme: add gloss
|
|
{
|
|
if (!gl_load24bit.value)
|
|
return;
|
|
|
|
if (mapsection)
|
|
{
|
|
RMod_LoadAdvancedTextureSection(mapsection, name,base,norm,luma,gloss,alphamode,cull);
|
|
if (*base)
|
|
return;
|
|
}
|
|
if (defaultsection)
|
|
RMod_LoadAdvancedTextureSection(defaultsection, name,base,norm,luma,gloss,alphamode,cull);
|
|
}
|
|
#endif
|
|
|
|
void Mod_FinishTexture(texture_t *tx, texnums_t tn)
|
|
{
|
|
extern cvar_t gl_shadeq1_name;
|
|
char altname[MAX_QPATH];
|
|
char *star;
|
|
/*skies? just replace with the override sky*/
|
|
if (!strncmp(tx->name, "sky", 3) && *cl.skyname)
|
|
tx->shader = R_RegisterCustom (va("skybox_%s", cl.skyname), Shader_DefaultSkybox, NULL); //just load the regular name.
|
|
//find the *
|
|
else if (!*gl_shadeq1_name.string || !strcmp(gl_shadeq1_name.string, "*"))
|
|
tx->shader = R_RegisterCustom (tx->name, Shader_DefaultBSPQ1, NULL); //just load the regular name.
|
|
else if (!(star = strchr(gl_shadeq1_name.string, '*')) || (strlen(gl_shadeq1_name.string)+strlen(tx->name)+1>=sizeof(altname))) //it's got to fit.
|
|
tx->shader = R_RegisterCustom (gl_shadeq1_name.string, Shader_DefaultBSPQ1, NULL);
|
|
else
|
|
{
|
|
strncpy(altname, gl_shadeq1_name.string, star-gl_shadeq1_name.string); //copy the left
|
|
altname[star-gl_shadeq1_name.string] = '\0';
|
|
strcat(altname, tx->name); //insert the *
|
|
strcat(altname, star+1); //add any final text.
|
|
tx->shader = R_RegisterCustom (altname, Shader_DefaultBSPQ1, NULL);
|
|
}
|
|
|
|
R_BuildDefaultTexnums(&tn, tx->shader);
|
|
}
|
|
|
|
#define LMT_DIFFUSE 1
|
|
#define LMT_FULLBRIGHT 2
|
|
#define LMT_BUMP 4
|
|
#define LMT_SPEC 8
|
|
void RMod_LoadMiptex(texture_t *tx, miptex_t *mt, texnums_t *tn, int maps)
|
|
{
|
|
char altname[256];
|
|
qbyte *base;
|
|
qboolean alphaed;
|
|
int j;
|
|
int pixels = mt->width*mt->height/64*85;
|
|
|
|
if (!Q_strncmp(mt->name,"sky",3))
|
|
{
|
|
if (maps & LMT_DIFFUSE)
|
|
R_InitSky (tn, tx, (char *)mt + mt->offsets[0]);
|
|
}
|
|
else
|
|
{
|
|
/*
|
|
RMod_LoadAdvancedTexture(tx->name, &tn.base, &tn.bump, &tn.fullbright, &tn.specular, NULL, NULL);
|
|
if (tn.base)
|
|
continue;
|
|
*/
|
|
|
|
base = (qbyte *)(mt+1);
|
|
|
|
if (loadmodel->fromgame == fg_halflife)
|
|
{//external textures have already been filtered.
|
|
if (maps & LMT_DIFFUSE)
|
|
{
|
|
base = W_ConvertWAD3Texture(mt, &mt->width, &mt->height, &alphaed); //convert texture to 32 bit.
|
|
tx->alphaed = alphaed;
|
|
tn->base = R_LoadReplacementTexture(mt->name, loadname, alphaed?0:IF_NOALPHA);
|
|
if (!TEXVALID(tn->base))
|
|
{
|
|
tn->base = R_LoadReplacementTexture(mt->name, "bmodels", alphaed?0:IF_NOALPHA);
|
|
if (base && !TEXVALID(tn->base))
|
|
tn->base = R_LoadTexture32 (mt->name, tx->width, tx->height, (unsigned int *)base, (alphaed?0:IF_NOALPHA));
|
|
}
|
|
BZ_Free(base);
|
|
}
|
|
|
|
*tx->name = *mt->name;
|
|
}
|
|
else
|
|
{
|
|
qbyte *mipbase;
|
|
unsigned int mipwidth, mipheight;
|
|
extern cvar_t gl_miptexLevel;
|
|
if ((unsigned int)gl_miptexLevel.ival < 4 && mt->offsets[gl_miptexLevel.ival])
|
|
{
|
|
mipbase = (qbyte*)mt + mt->offsets[gl_miptexLevel.ival];
|
|
mipwidth = tx->width>>gl_miptexLevel.ival;
|
|
mipheight = tx->height>>gl_miptexLevel.ival;
|
|
}
|
|
else
|
|
{
|
|
mipbase = base;
|
|
mipwidth = tx->width;
|
|
mipheight = tx->height;
|
|
}
|
|
|
|
if (maps & LMT_DIFFUSE)
|
|
{
|
|
tn->base = R_LoadReplacementTexture(mt->name, loadname, ((*mt->name == '{')?0:IF_NOALPHA)|IF_SUBDIRONLY|IF_MIPCAP);
|
|
if (!TEXVALID(tn->base))
|
|
{
|
|
tn->base = R_LoadReplacementTexture(mt->name, "bmodels", ((*mt->name == '{')?0:IF_NOALPHA)|IF_MIPCAP);
|
|
if (!TEXVALID(tn->base))
|
|
tn->base = R_LoadTexture8 (mt->name, mipwidth, mipheight, mipbase, ((*mt->name == '{')?0:IF_NOALPHA)|IF_MIPCAP, 1);
|
|
}
|
|
}
|
|
|
|
if (maps & LMT_FULLBRIGHT)
|
|
{
|
|
snprintf(altname, sizeof(altname)-1, "%s_luma", mt->name);
|
|
if (gl_load24bit.value)
|
|
{
|
|
tn->fullbright = R_LoadReplacementTexture(altname, loadname, IF_NOGAMMA|IF_SUBDIRONLY|IF_MIPCAP);
|
|
if (!TEXVALID(tn->fullbright))
|
|
tn->fullbright = R_LoadReplacementTexture(altname, "bmodels", IF_NOGAMMA|IF_MIPCAP);
|
|
}
|
|
if ((*mt->name != '{') && !TEXVALID(tn->fullbright)) //generate one (if possible).
|
|
tn->fullbright = R_LoadTextureFB(altname, mipwidth, mipheight, mipbase, IF_NOGAMMA|IF_MIPCAP);
|
|
}
|
|
}
|
|
|
|
if (maps & LMT_BUMP)
|
|
{
|
|
snprintf(altname, sizeof(altname)-1, "%s_norm", mt->name);
|
|
tn->bump = R_LoadReplacementTexture(altname, loadname, IF_NOGAMMA|IF_SUBDIRONLY|IF_MIPCAP);
|
|
if (!TEXVALID(tn->bump))
|
|
tn->bump = R_LoadReplacementTexture(altname, "bmodels", IF_NOGAMMA|IF_MIPCAP);
|
|
if (!TEXVALID(tn->bump))
|
|
{
|
|
if (gl_load24bit.value)
|
|
{
|
|
snprintf(altname, sizeof(altname)-1, "%s_bump", mt->name);
|
|
tn->bump = R_LoadBumpmapTexture(altname, loadname);
|
|
if (!TEXVALID(tn->bump))
|
|
tn->bump = R_LoadBumpmapTexture(altname, "bmodels");
|
|
}
|
|
else
|
|
snprintf(altname, sizeof(altname)-1, "%s_bump", mt->name);
|
|
}
|
|
|
|
if (!TEXVALID(tn->bump) && loadmodel->fromgame != fg_halflife && r_loadbumpmapping)// && gl_bump_fallbacks.ival)
|
|
{
|
|
//no mip levels here, would be absurd.
|
|
base = (qbyte *)(mt+1); //convert to greyscale.
|
|
for (j = 0; j < pixels; j++)
|
|
base[j] = (host_basepal[base[j]*3] + host_basepal[base[j]*3+1] + host_basepal[base[j]*3+2]) / 3;
|
|
|
|
tn->bump = R_LoadTexture8BumpPal(altname, tx->width, tx->height, base, true); //normalise it and then bump it.
|
|
}
|
|
|
|
//don't do any complex quake 8bit -> glossmap. It would likly look a little ugly...
|
|
if (gl_specular.value && gl_load24bit.value)
|
|
{
|
|
snprintf(altname, sizeof(altname)-1, "%s_gloss", mt->name);
|
|
tn->specular = R_LoadHiResTexture(altname, loadname, IF_NOGAMMA|IF_SUBDIRONLY|IF_MIPCAP);
|
|
if (!TEXVALID(tn->specular))
|
|
tn->specular = R_LoadHiResTexture(altname, "bmodels", IF_NOGAMMA|IF_MIPCAP);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadTextures
|
|
=================
|
|
*/
|
|
qboolean RMod_LoadTextures (lump_t *l)
|
|
{
|
|
int i, j, num, max, altmax;
|
|
miptex_t *mt;
|
|
texture_t *tx, *tx2;
|
|
texture_t *anims[10];
|
|
texture_t *altanims[10];
|
|
dmiptexlump_t *m;
|
|
texnums_t tn;
|
|
int maps;
|
|
|
|
TRACE(("dbg: RMod_LoadTextures: inittexturedescs\n"));
|
|
|
|
// RMod_InitTextureDescs(loadname);
|
|
|
|
if (!l->filelen)
|
|
{
|
|
Con_Printf(CON_WARNING "warning: %s contains no texture data\n", loadmodel->name);
|
|
|
|
loadmodel->numtextures = 1;
|
|
loadmodel->textures = Hunk_AllocName (1 * sizeof(*loadmodel->textures), loadname);
|
|
|
|
i = 0;
|
|
tx = Hunk_AllocName (sizeof(texture_t), loadname );
|
|
memcpy(tx, r_notexture_mip, sizeof(texture_t));
|
|
sprintf(tx->name, "unnamed%i", i);
|
|
loadmodel->textures[i] = tx;
|
|
|
|
return true;
|
|
}
|
|
m = (dmiptexlump_t *)(mod_base + l->fileofs);
|
|
|
|
m->nummiptex = LittleLong (m->nummiptex);
|
|
|
|
loadmodel->numtextures = m->nummiptex;
|
|
loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
|
|
|
|
for (i=0 ; i<m->nummiptex ; i++)
|
|
{
|
|
m->dataofs[i] = LittleLong(m->dataofs[i]);
|
|
if (m->dataofs[i] == -1) //e1m2, this happens
|
|
{
|
|
tx = Hunk_AllocName (sizeof(texture_t), loadname );
|
|
memcpy(tx, r_notexture_mip, sizeof(texture_t));
|
|
sprintf(tx->name, "unnamed%i", i);
|
|
loadmodel->textures[i] = tx;
|
|
continue;
|
|
}
|
|
mt = (miptex_t *)((qbyte *)m + m->dataofs[i]);
|
|
|
|
TRACE(("dbg: RMod_LoadTextures: texture %s\n", loadname));
|
|
|
|
if (!*mt->name) //I HATE MAPPERS!
|
|
{
|
|
sprintf(mt->name, "unnamed%i", i);
|
|
Con_Printf(CON_WARNING "warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, mt->name);
|
|
}
|
|
|
|
mt->width = LittleLong (mt->width);
|
|
mt->height = LittleLong (mt->height);
|
|
for (j=0 ; j<MIPLEVELS ; j++)
|
|
mt->offsets[j] = LittleLong (mt->offsets[j]);
|
|
|
|
if ( (mt->width & 15) || (mt->height & 15) )
|
|
Con_Printf (CON_WARNING "Warning: Texture %s is not 16 aligned", mt->name);
|
|
if (mt->width < 1 || mt->height < 1)
|
|
Con_Printf (CON_WARNING "Warning: Texture %s has no size", mt->name);
|
|
tx = Hunk_AllocName (sizeof(texture_t), loadname );
|
|
loadmodel->textures[i] = tx;
|
|
|
|
memcpy (tx->name, mt->name, sizeof(tx->name));
|
|
tx->width = mt->width;
|
|
tx->height = mt->height;
|
|
|
|
if (!mt->offsets[0]) //this is a hl external style texture, load it a little later (from a wad)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
memset(&tn, 0, sizeof(tn));
|
|
|
|
maps = LMT_DIFFUSE;
|
|
if (r_fb_bmodels.ival)
|
|
maps |= LMT_FULLBRIGHT;
|
|
if (r_loadbumpmapping)
|
|
maps |= LMT_BUMP;
|
|
|
|
RMod_LoadMiptex(tx, mt, &tn, maps);
|
|
|
|
Mod_FinishTexture(tx, tn);
|
|
|
|
if ((tx->shader->flags & SHADER_HASNORMALMAP) && !(maps & LMT_BUMP))
|
|
RMod_LoadMiptex(tx, mt, &tx->shader->defaulttextures, LMT_BUMP);
|
|
}
|
|
//
|
|
// sequence the animations
|
|
//
|
|
for (i=0 ; i<m->nummiptex ; i++)
|
|
{
|
|
tx = loadmodel->textures[i];
|
|
if (!tx || tx->name[0] != '+')
|
|
continue;
|
|
if (tx->anim_next)
|
|
continue; // already sequenced
|
|
|
|
// find the number of frames in the animation
|
|
memset (anims, 0, sizeof(anims));
|
|
memset (altanims, 0, sizeof(altanims));
|
|
|
|
max = tx->name[1];
|
|
altmax = 0;
|
|
if (max >= 'a' && max <= 'z')
|
|
max -= 'a' - 'A';
|
|
if (max >= '0' && max <= '9')
|
|
{
|
|
max -= '0';
|
|
altmax = 0;
|
|
anims[max] = tx;
|
|
max++;
|
|
}
|
|
else if (max >= 'A' && max <= 'J')
|
|
{
|
|
altmax = max - 'A';
|
|
max = 0;
|
|
altanims[altmax] = tx;
|
|
altmax++;
|
|
}
|
|
else
|
|
{
|
|
Con_Printf (CON_ERROR "Bad animating texture %s\n", tx->name);
|
|
return false;
|
|
}
|
|
|
|
for (j=i+1 ; j<m->nummiptex ; j++)
|
|
{
|
|
tx2 = loadmodel->textures[j];
|
|
if (!tx2 || tx2->name[0] != '+')
|
|
continue;
|
|
if (strcmp (tx2->name+2, tx->name+2))
|
|
continue;
|
|
|
|
num = tx2->name[1];
|
|
if (num >= 'a' && num <= 'z')
|
|
num -= 'a' - 'A';
|
|
if (num >= '0' && num <= '9')
|
|
{
|
|
num -= '0';
|
|
anims[num] = tx2;
|
|
if (num+1 > max)
|
|
max = num + 1;
|
|
}
|
|
else if (num >= 'A' && num <= 'J')
|
|
{
|
|
num = num - 'A';
|
|
altanims[num] = tx2;
|
|
if (num+1 > altmax)
|
|
altmax = num+1;
|
|
}
|
|
else
|
|
{
|
|
Con_Printf (CON_ERROR "Bad animating texture %s\n", tx->name);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
#define ANIM_CYCLE 2
|
|
// link them all together
|
|
for (j=0 ; j<max ; j++)
|
|
{
|
|
tx2 = anims[j];
|
|
if (!tx2)
|
|
{
|
|
Con_Printf (CON_ERROR "Missing frame %i of %s\n",j, tx->name);
|
|
return false;
|
|
}
|
|
tx2->anim_total = max * ANIM_CYCLE;
|
|
tx2->anim_min = j * ANIM_CYCLE;
|
|
tx2->anim_max = (j+1) * ANIM_CYCLE;
|
|
tx2->anim_next = anims[ (j+1)%max ];
|
|
if (altmax)
|
|
tx2->alternate_anims = altanims[0];
|
|
}
|
|
for (j=0 ; j<altmax ; j++)
|
|
{
|
|
tx2 = altanims[j];
|
|
if (!tx2)
|
|
{
|
|
Con_Printf (CON_ERROR "Missing frame %i of %s\n",j, tx->name);
|
|
return false;
|
|
}
|
|
tx2->anim_total = altmax * ANIM_CYCLE;
|
|
tx2->anim_min = j * ANIM_CYCLE;
|
|
tx2->anim_max = (j+1) * ANIM_CYCLE;
|
|
tx2->anim_next = altanims[ (j+1)%altmax ];
|
|
if (max)
|
|
tx2->alternate_anims = anims[0];
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void RMod_NowLoadExternal(void)
|
|
{
|
|
int i, width, height;
|
|
qboolean alphaed;
|
|
texture_t *tx;
|
|
texnums_t tn;
|
|
|
|
for (i=0 ; i<loadmodel->numtextures ; i++)
|
|
{
|
|
tx = loadmodel->textures[i];
|
|
if (!tx) //e1m2, this happens
|
|
continue;
|
|
|
|
if (tx->shader)
|
|
continue;
|
|
|
|
memset (&tn, 0, sizeof(tn));
|
|
|
|
if (!TEXVALID(tn.base))
|
|
{
|
|
qbyte * data;
|
|
|
|
data = W_GetTexture(tx->name, &width, &height, &alphaed);
|
|
if (data)
|
|
{
|
|
tx->alphaed = alphaed;
|
|
}
|
|
|
|
tn.base = R_LoadHiResTexture(tx->name, loadname, IF_NOALPHA|IF_MIPCAP);
|
|
if (!TEXVALID(tn.base))
|
|
{
|
|
tn.base = R_LoadHiResTexture(tx->name, "bmodels", IF_NOALPHA|IF_MIPCAP);
|
|
// if (!TEXVALID(tn.base))
|
|
// tn.base = R_LoadReplacementTexture("light1_4", NULL, IF_NOALPHA|IF_MIPCAP); //a fallback. :/
|
|
}
|
|
BZ_Free(data);
|
|
}
|
|
if (!TEXVALID(tn.bump) && *tx->name != '{' && r_loadbumpmapping)
|
|
{
|
|
tn.bump = R_LoadBumpmapTexture(va("%s_bump", tx->name), loadname);
|
|
if (!TEXVALID(tn.bump))
|
|
tn.bump = R_LoadBumpmapTexture(va("%s_bump", tx->name), "bmodels");
|
|
/* if (!TEXVALID(tn.bump))
|
|
{
|
|
qbyte *data;
|
|
qbyte *heightmap;
|
|
int width, height;
|
|
int j;
|
|
|
|
data = W_GetTexture(tx->name, &width, &height, &alphaed);
|
|
if (data)
|
|
{
|
|
heightmap = Hunk_TempAllocMore(width*height);
|
|
for (j = 0; j < width*height; j++)
|
|
{
|
|
*heightmap++ = (data[j*4+0] + data[j*4+1] + data[j*4+2])/3;
|
|
}
|
|
|
|
tn.bump = R_LoadTexture8BumpPal (va("%s_bump", tx->name), width, height, heightmap-j, true);
|
|
}
|
|
}
|
|
*/ }
|
|
if (!TEXVALID(tn.base))
|
|
{
|
|
tn.base = R_LoadTexture8("notexture", 16, 16, r_notexture_mip+1, IF_NOALPHA, 0);
|
|
}
|
|
Mod_FinishTexture(tx, tn);
|
|
}
|
|
}
|
|
|
|
qbyte lmgamma[256];
|
|
void BuildLightMapGammaTable (float g, float c)
|
|
{
|
|
int i, inf;
|
|
|
|
// g = bound (0.1, g, 3);
|
|
// c = bound (1, c, 3);
|
|
|
|
if (g == 1 && c == 1)
|
|
{
|
|
for (i = 0; i < 256; i++)
|
|
lmgamma[i] = i;
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < 256; i++)
|
|
{
|
|
inf = 255 * pow ((i + 0.5) / 255.5 * c, g) + 0.5;
|
|
if (inf < 0)
|
|
inf = 0;
|
|
else if (inf > 255)
|
|
inf = 255;
|
|
lmgamma[i] = inf;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadLighting
|
|
=================
|
|
*/
|
|
void RMod_LoadLighting (lump_t *l)
|
|
{
|
|
qboolean luxtmp = true;
|
|
qboolean littmp = true;
|
|
qbyte *luxdata = NULL;
|
|
qbyte *litdata = NULL;
|
|
qbyte *lumdata = NULL;
|
|
qbyte *out;
|
|
unsigned int samples;
|
|
|
|
extern cvar_t gl_overbright;
|
|
loadmodel->engineflags &= ~MDLF_RGBLIGHTING;
|
|
|
|
//q3 maps have built in 4-fold overbright.
|
|
//if we're not rendering with that, we need to brighten the lightmaps in order to keep the darker parts the same brightness. we loose the 2 upper bits. those bright areas become uniform and indistinct.
|
|
if (loadmodel->fromgame == fg_quake3)
|
|
{
|
|
gl_overbright.flags |= CVAR_LATCH;
|
|
BuildLightMapGammaTable(1, (1<<(2-gl_overbright.ival)));
|
|
}
|
|
else
|
|
//lit file light intensity is made to match the world's light intensity.
|
|
// if (cls.allow_lightmapgamma)
|
|
// BuildLightMapGammaTable(0.6, 2);
|
|
// else
|
|
BuildLightMapGammaTable(1, 1);
|
|
|
|
loadmodel->lightdata = NULL;
|
|
loadmodel->deluxdata = NULL;
|
|
if (loadmodel->fromgame == fg_halflife || loadmodel->fromgame == fg_quake2 || loadmodel->fromgame == fg_quake3)
|
|
{
|
|
litdata = mod_base + l->fileofs;
|
|
samples = l->filelen/3;
|
|
}
|
|
else
|
|
{
|
|
lumdata = mod_base + l->fileofs;
|
|
samples = l->filelen;
|
|
}
|
|
if (!samples)
|
|
return;
|
|
|
|
if (!luxdata && r_loadlits.ival && r_deluxemapping.ival)
|
|
{ //the map util has a '-scalecos X' parameter. use 0 if you're going to use only just lux. without lux scalecos 0 is hideous.
|
|
char luxname[MAX_QPATH];
|
|
if (!luxdata)
|
|
{
|
|
strcpy(luxname, loadmodel->name);
|
|
COM_StripExtension(loadmodel->name, luxname, sizeof(luxname));
|
|
COM_DefaultExtension(luxname, ".lux", sizeof(luxname));
|
|
luxdata = COM_LoadHunkFile(luxname);
|
|
luxtmp = false;
|
|
}
|
|
if (!luxdata)
|
|
{
|
|
strcpy(luxname, "luxs/");
|
|
COM_StripExtension(COM_SkipPath(loadmodel->name), luxname+5, sizeof(luxname)-5);
|
|
strcat(luxname, ".lux");
|
|
|
|
luxdata = COM_LoadHunkFile(luxname);
|
|
luxtmp = false;
|
|
}
|
|
if (!luxdata) //dp...
|
|
{
|
|
COM_StripExtension(loadmodel->name, luxname, sizeof(luxname));
|
|
COM_DefaultExtension(luxname, ".dlit", sizeof(luxname));
|
|
luxdata = COM_LoadHunkFile(luxname);
|
|
luxtmp = false;
|
|
}
|
|
if (!luxdata)
|
|
{
|
|
int size;
|
|
luxdata = Q1BSPX_FindLump("LIGHTINGDIR", &size);
|
|
if (size != samples*3)
|
|
luxdata = NULL;
|
|
luxtmp = true;
|
|
}
|
|
else if (luxdata)
|
|
{
|
|
if (l->filelen && l->filelen != (com_filesize-8)/3)
|
|
{
|
|
Con_Printf("deluxmap \"%s\" doesn't match level. Ignored.\n", luxname);
|
|
luxdata=NULL;
|
|
}
|
|
else if (luxdata[0] == 'Q' && luxdata[1] == 'L' && luxdata[2] == 'I' && luxdata[3] == 'T')
|
|
{
|
|
if (LittleLong(*(int *)&luxdata[4]) == 1)
|
|
{
|
|
luxdata+=8;
|
|
loadmodel->deluxdata = luxdata;
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("\"%s\" isn't a version 1 deluxmap\n", luxname);
|
|
luxdata=NULL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("lit \"%s\" isn't a deluxmap\n", luxname);
|
|
luxdata=NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!litdata && r_loadlits.value)
|
|
{
|
|
char *litname;
|
|
char litnamemaps[MAX_QPATH];
|
|
char litnamelits[MAX_QPATH];
|
|
int depthmaps;
|
|
int depthlits;
|
|
|
|
{
|
|
strcpy(litnamemaps, loadmodel->name);
|
|
COM_StripExtension(loadmodel->name, litnamemaps, sizeof(litnamemaps));
|
|
COM_DefaultExtension(litnamemaps, ".lit", sizeof(litnamemaps));
|
|
depthmaps = COM_FDepthFile(litnamemaps, false);
|
|
}
|
|
{
|
|
strcpy(litnamelits, "lits/");
|
|
COM_StripExtension(COM_SkipPath(loadmodel->name), litnamelits+5, sizeof(litnamelits) - 5);
|
|
strcat(litnamelits, ".lit");
|
|
depthlits = COM_FDepthFile(litnamelits, false);
|
|
}
|
|
|
|
if (depthmaps <= depthlits)
|
|
litname = litnamemaps; //maps has priority over lits
|
|
else
|
|
{
|
|
litname = litnamelits;
|
|
}
|
|
|
|
litdata = COM_LoadHunkFile(litname);
|
|
littmp = false;
|
|
if (!litdata)
|
|
{
|
|
int size;
|
|
litdata = Q1BSPX_FindLump("RGBLIGHTING", &size);
|
|
if (size != samples*3)
|
|
litdata = NULL;
|
|
littmp = true;
|
|
}
|
|
else if (litdata[0] == 'Q' && litdata[1] == 'L' && litdata[2] == 'I' && litdata[3] == 'T')
|
|
{
|
|
if (LittleLong(*(int *)&litdata[4]) == 1 && l->filelen && samples*3 != (com_filesize-8))
|
|
{
|
|
litdata = NULL;
|
|
Con_Printf("lit \"%s\" doesn't match level. Ignored.\n", litname);
|
|
}
|
|
else if (LittleLong(*(int *)&litdata[4]) != 1)
|
|
{
|
|
Con_Printf("lit \"%s\" isn't version 1.\n", litname);
|
|
litdata = NULL;
|
|
}
|
|
else if (lumdata)
|
|
{
|
|
float prop;
|
|
int i;
|
|
qbyte *lum;
|
|
qbyte *lit;
|
|
|
|
litdata += 8;
|
|
|
|
//now some cheat protection.
|
|
lum = lumdata;
|
|
lit = litdata;
|
|
|
|
for (i = 0; i < samples; i++) //force it to the same intensity. (or less, depending on how you see it...)
|
|
{
|
|
#define m(a, b, c) (a>(b>c?b:c)?a:(b>c?b:c))
|
|
prop = (float)m(lit[0], lit[1], lit[2]);
|
|
|
|
if (!prop)
|
|
{
|
|
lit[0] = *lum;
|
|
lit[1] = *lum;
|
|
lit[2] = *lum;
|
|
}
|
|
else
|
|
{
|
|
prop = *lum / prop;
|
|
lit[0] *= prop;
|
|
lit[1] *= prop;
|
|
lit[2] *= prop;
|
|
}
|
|
|
|
lum++;
|
|
lit+=3;
|
|
}
|
|
//end anti-cheat
|
|
}
|
|
}
|
|
else if (litdata)
|
|
{
|
|
Con_Printf("lit \"%s\" isn't a lit\n", litname);
|
|
litdata = NULL;
|
|
}
|
|
// else
|
|
//failed to find
|
|
}
|
|
|
|
#ifdef RUNTIMELIGHTING
|
|
if (r_loadlits.value == 2 && !lightmodel && (!litdata || (!luxdata && r_deluxemapping.ival)))
|
|
{
|
|
if (!litdata)
|
|
writelitfile = true;
|
|
numlightdata = l->filelen;
|
|
lightmodel = loadmodel;
|
|
relitsurface = 0;
|
|
}
|
|
|
|
/*if we're relighting, make sure there's the proper lit data to be updated*/
|
|
if (lightmodel == loadmodel && !litdata)
|
|
{
|
|
int i;
|
|
litdata = Hunk_AllocName(samples*3, "lit data");
|
|
littmp = false;
|
|
if (lumdata)
|
|
{
|
|
for (i = 0; i < samples; i++)
|
|
{
|
|
litdata[i*3+0] = lumdata[i];
|
|
litdata[i*3+1] = lumdata[i];
|
|
litdata[i*3+2] = lumdata[i];
|
|
}
|
|
lumdata = NULL;
|
|
}
|
|
}
|
|
/*if we're relighting, make sure there's the proper lux data to be updated*/
|
|
if (lightmodel == loadmodel && r_deluxemapping.ival && !luxdata)
|
|
{
|
|
int i;
|
|
luxdata = Hunk_AllocName(samples*3, "lux data");
|
|
for (i = 0; i < samples; i++)
|
|
{
|
|
luxdata[i*3+0] = 0.5f*255;
|
|
luxdata[i*3+1] = 0.5f*255;
|
|
luxdata[i*3+2] = 255;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (luxdata && luxtmp)
|
|
{
|
|
loadmodel->engineflags |= MDLF_RGBLIGHTING;
|
|
loadmodel->deluxdata = Hunk_AllocName(samples*3, "lit data");
|
|
memcpy(loadmodel->deluxdata, luxdata, samples*3);
|
|
}
|
|
else if (luxdata)
|
|
{
|
|
loadmodel->deluxdata = luxdata;
|
|
}
|
|
|
|
if (litdata && littmp)
|
|
{
|
|
loadmodel->engineflags |= MDLF_RGBLIGHTING;
|
|
loadmodel->lightdata = Hunk_AllocName(samples*3, "lit data");
|
|
/*the memcpy is below*/
|
|
samples*=3;
|
|
}
|
|
else if (litdata)
|
|
{
|
|
loadmodel->engineflags |= MDLF_RGBLIGHTING;
|
|
loadmodel->lightdata = litdata;
|
|
samples*=3;
|
|
}
|
|
else if (lumdata)
|
|
{
|
|
loadmodel->engineflags &= ~MDLF_RGBLIGHTING;
|
|
loadmodel->lightdata = Hunk_AllocName(samples, "lit data");
|
|
litdata = lumdata;
|
|
}
|
|
|
|
/*apply lightmap gamma to the entire lightmap*/
|
|
out = loadmodel->lightdata;
|
|
while(samples-- > 0)
|
|
{
|
|
*out++ = lmgamma[*litdata++];
|
|
}
|
|
|
|
if ((loadmodel->engineflags & MDLF_RGBLIGHTING) && r_lightmap_saturation.value != 1.0f)
|
|
SaturateR8G8B8(loadmodel->lightdata, l->filelen, r_lightmap_saturation.value);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadVisibility
|
|
=================
|
|
*/
|
|
void RMod_LoadVisibility (lump_t *l)
|
|
{
|
|
if (!l->filelen)
|
|
{
|
|
loadmodel->visdata = NULL;
|
|
return;
|
|
}
|
|
loadmodel->visdata = Hunk_AllocName ( l->filelen, loadname);
|
|
memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen);
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadEntities
|
|
=================
|
|
*/
|
|
void RMod_LoadEntities (lump_t *l)
|
|
{
|
|
if (!l->filelen)
|
|
{
|
|
loadmodel->entities = NULL;
|
|
return;
|
|
}
|
|
loadmodel->entities = Hunk_AllocName ( l->filelen + 1, loadname);
|
|
memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen);
|
|
loadmodel->entities[l->filelen] = 0;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadVertexes
|
|
=================
|
|
*/
|
|
qboolean RMod_LoadVertexes (lump_t *l)
|
|
{
|
|
dvertex_t *in;
|
|
mvertex_t *out;
|
|
int i, count;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n", loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->vertexes = out;
|
|
loadmodel->numvertexes = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
out->position[0] = LittleFloat (in->point[0]);
|
|
out->position[1] = LittleFloat (in->point[1]);
|
|
out->position[2] = LittleFloat (in->point[2]);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadSubmodels
|
|
=================
|
|
*/
|
|
static qboolean hexen2map;
|
|
qboolean RMod_LoadSubmodels (lump_t *l)
|
|
{
|
|
dq1model_t *inq;
|
|
dh2model_t *inh;
|
|
mmodel_t *out;
|
|
int i, j, count;
|
|
|
|
//this is crazy!
|
|
|
|
inq = (void *)(mod_base + l->fileofs);
|
|
inh = (void *)(mod_base + l->fileofs);
|
|
if (!inq->numfaces)
|
|
{
|
|
hexen2map = true;
|
|
if (l->filelen % sizeof(*inh))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*inh);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->submodels = out;
|
|
loadmodel->numsubmodels = count;
|
|
|
|
for ( i=0 ; i<count ; i++, inh++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{ // spread the mins / maxs by a pixel
|
|
out->mins[j] = LittleFloat (inh->mins[j]) - 1;
|
|
out->maxs[j] = LittleFloat (inh->maxs[j]) + 1;
|
|
out->origin[j] = LittleFloat (inh->origin[j]);
|
|
}
|
|
for (j=0 ; j<MAX_MAP_HULLSDH2 ; j++)
|
|
{
|
|
out->headnode[j] = LittleLong (inh->headnode[j]);
|
|
}
|
|
for ( ; j<MAX_MAP_HULLSM ; j++)
|
|
out->headnode[j] = 0;
|
|
for (j=0 ; j<MAX_MAP_HULLSDH2 ; j++)
|
|
out->hullavailable[j] = true;
|
|
for ( ; j<MAX_MAP_HULLSM ; j++)
|
|
out->hullavailable[j] = false;
|
|
out->visleafs = LittleLong (inh->visleafs);
|
|
out->firstface = LittleLong (inh->firstface);
|
|
out->numfaces = LittleLong (inh->numfaces);
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
hexen2map = false;
|
|
if (l->filelen % sizeof(*inq))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*inq);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->submodels = out;
|
|
loadmodel->numsubmodels = count;
|
|
|
|
for ( i=0 ; i<count ; i++, inq++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{ // spread the mins / maxs by a pixel
|
|
out->mins[j] = LittleFloat (inq->mins[j]) - 1;
|
|
out->maxs[j] = LittleFloat (inq->maxs[j]) + 1;
|
|
out->origin[j] = LittleFloat (inq->origin[j]);
|
|
}
|
|
for (j=0 ; j<MAX_MAP_HULLSDQ1 ; j++)
|
|
{
|
|
out->headnode[j] = LittleLong (inq->headnode[j]);
|
|
}
|
|
for ( ; j<MAX_MAP_HULLSM ; j++)
|
|
out->headnode[j] = 0;
|
|
for (j=0 ; j<3 ; j++)
|
|
out->hullavailable[j] = true;
|
|
for ( ; j<MAX_MAP_HULLSM ; j++)
|
|
out->hullavailable[j] = false;
|
|
out->visleafs = LittleLong (inq->visleafs);
|
|
out->firstface = LittleLong (inq->firstface);
|
|
out->numfaces = LittleLong (inq->numfaces);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadEdges
|
|
=================
|
|
*/
|
|
qboolean RMod_LoadEdges (lump_t *l, qboolean lm)
|
|
{
|
|
medge_t *out;
|
|
int i, count;
|
|
|
|
if (lm)
|
|
{
|
|
dledge_t *in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf ("MOD_LoadBmodel: funny lump size in %s\n", loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( (count + 1) * sizeof(*out), loadname);
|
|
|
|
loadmodel->edges = out;
|
|
loadmodel->numedges = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
out->v[0] = LittleLong(in->v[0]);
|
|
out->v[1] = LittleLong(in->v[1]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
dsedge_t *in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf ("MOD_LoadBmodel: funny lump size in %s\n", loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( (count + 1) * sizeof(*out), loadname);
|
|
|
|
loadmodel->edges = out;
|
|
loadmodel->numedges = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
out->v[0] = (unsigned short)LittleShort(in->v[0]);
|
|
out->v[1] = (unsigned short)LittleShort(in->v[1]);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadTexinfo
|
|
=================
|
|
*/
|
|
qboolean RMod_LoadTexinfo (lump_t *l)
|
|
{
|
|
texinfo_t *in;
|
|
mtexinfo_t *out;
|
|
int i, j, count;
|
|
int miptex;
|
|
float len1, len2;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->texinfo = out;
|
|
loadmodel->numtexinfo = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
for (j=0 ; j<4 ; j++)
|
|
{
|
|
out->vecs[0][j] = LittleFloat (in->vecs[0][j]);
|
|
out->vecs[1][j] = LittleFloat (in->vecs[1][j]);
|
|
}
|
|
len1 = Length (out->vecs[0]);
|
|
len2 = Length (out->vecs[1]);
|
|
len1 = (len1 + len2)/2;
|
|
if (len1 < 0.32)
|
|
out->mipadjust = 4;
|
|
else if (len1 < 0.49)
|
|
out->mipadjust = 3;
|
|
else if (len1 < 0.99)
|
|
out->mipadjust = 2;
|
|
else
|
|
out->mipadjust = 1;
|
|
#if 0
|
|
if (len1 + len2 < 0.001)
|
|
out->mipadjust = 1; // don't crash
|
|
else
|
|
out->mipadjust = 1 / floor( (len1+len2)/2 + 0.1 );
|
|
#endif
|
|
|
|
miptex = LittleLong (in->miptex);
|
|
out->flags = LittleLong (in->flags);
|
|
|
|
if (loadmodel->numtextures)
|
|
out->texture = loadmodel->textures[miptex % loadmodel->numtextures];
|
|
else
|
|
out->texture = NULL;
|
|
if (!out->texture)
|
|
{
|
|
out->texture = r_notexture_mip; // texture not found
|
|
out->flags = 0;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
CalcSurfaceExtents
|
|
|
|
Fills in s->texturemins[] and s->extents[]
|
|
================
|
|
*/
|
|
|
|
void CalcSurfaceExtents (msurface_t *s);
|
|
/*
|
|
{
|
|
float mins[2], maxs[2], val;
|
|
int i,j, e;
|
|
mvertex_t *v;
|
|
mtexinfo_t *tex;
|
|
int bmins[2], bmaxs[2];
|
|
|
|
mins[0] = mins[1] = 999999;
|
|
maxs[0] = maxs[1] = -99999;
|
|
|
|
tex = s->texinfo;
|
|
|
|
for (i=0 ; i<s->numedges ; i++)
|
|
{
|
|
e = loadmodel->surfedges[s->firstedge+i];
|
|
if (e >= 0)
|
|
v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
|
|
else
|
|
v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
{
|
|
val = v->position[0] * tex->vecs[j][0] +
|
|
v->position[1] * tex->vecs[j][1] +
|
|
v->position[2] * tex->vecs[j][2] +
|
|
tex->vecs[j][3];
|
|
if (val < mins[j])
|
|
mins[j] = val;
|
|
if (val > maxs[j])
|
|
maxs[j] = val;
|
|
}
|
|
}
|
|
|
|
for (i=0 ; i<2 ; i++)
|
|
{
|
|
bmins[i] = floor(mins[i]/16);
|
|
bmaxs[i] = ceil(maxs[i]/16);
|
|
|
|
s->texturemins[i] = bmins[i];
|
|
s->extents[i] = (bmaxs[i] - bmins[i]);
|
|
|
|
// if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 ) //q2 uses 512.
|
|
// Sys_Error ("Bad surface extents");
|
|
}
|
|
}
|
|
*/
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadFaces
|
|
=================
|
|
*/
|
|
qboolean RMod_LoadFaces (lump_t *l, qboolean lm, mesh_t **meshlist)
|
|
{
|
|
dsface_t *ins;
|
|
dlface_t *inl;
|
|
msurface_t *out;
|
|
int count, surfnum;
|
|
int i, planenum, side;
|
|
int tn, lofs;
|
|
|
|
if (lm)
|
|
{
|
|
ins = NULL;
|
|
inl = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*inl))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*inl);
|
|
}
|
|
else
|
|
{
|
|
ins = (void *)(mod_base + l->fileofs);
|
|
inl = NULL;
|
|
if (l->filelen % sizeof(*ins))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*ins);
|
|
}
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
*meshlist = Hunk_AllocName(count*sizeof(**meshlist), loadname);
|
|
loadmodel->surfaces = out;
|
|
loadmodel->numsurfaces = count;
|
|
for ( surfnum=0 ; surfnum<count ; surfnum++, out++)
|
|
{
|
|
if (lm)
|
|
{
|
|
planenum = LittleLong(inl->planenum);
|
|
side = LittleLong(inl->side);
|
|
out->firstedge = LittleLong(inl->firstedge);
|
|
out->numedges = LittleLong(inl->numedges);
|
|
tn = LittleLong (inl->texinfo);
|
|
for (i=0 ; i<MAXLIGHTMAPS ; i++)
|
|
out->styles[i] = inl->styles[i];
|
|
lofs = LittleLong(inl->lightofs);
|
|
inl++;
|
|
}
|
|
else
|
|
{
|
|
planenum = LittleShort(ins->planenum);
|
|
side = LittleShort(ins->side);
|
|
out->firstedge = LittleLong(ins->firstedge);
|
|
out->numedges = LittleShort(ins->numedges);
|
|
tn = LittleShort (ins->texinfo);
|
|
for (i=0 ; i<MAXLIGHTMAPS ; i++)
|
|
out->styles[i] = ins->styles[i];
|
|
lofs = LittleLong(ins->lightofs);
|
|
ins++;
|
|
}
|
|
// (*meshlist)[surfnum].vbofirstvert = out->firstedge;
|
|
// (*meshlist)[surfnum].numvertexes = out->numedges;
|
|
out->flags = 0;
|
|
|
|
if (side)
|
|
out->flags |= SURF_PLANEBACK;
|
|
|
|
out->plane = loadmodel->planes + planenum;
|
|
|
|
if (tn < 0 || tn >= loadmodel->numtexinfo)
|
|
Host_EndGame("Hey! That map has texinfos out of bounds!\n");
|
|
out->texinfo = loadmodel->texinfo + tn;
|
|
|
|
CalcSurfaceExtents (out);
|
|
if (lofs == -1)
|
|
out->samples = NULL;
|
|
else if ((loadmodel->engineflags & MDLF_RGBLIGHTING) && loadmodel->fromgame != fg_halflife)
|
|
out->samples = loadmodel->lightdata + lofs*3;
|
|
else
|
|
out->samples = loadmodel->lightdata + lofs;
|
|
|
|
if (!out->texinfo->texture)
|
|
continue;
|
|
|
|
|
|
// set the drawing flags flag
|
|
if (!Q_strncmp(out->texinfo->texture->name,"sky",3)) // sky
|
|
{
|
|
out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED);
|
|
continue;
|
|
}
|
|
|
|
if (!Q_strncmp(out->texinfo->texture->name,"*",1)) // turbulent
|
|
{
|
|
out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED);
|
|
for (i=0 ; i<2 ; i++)
|
|
{
|
|
out->extents[i] = 16384;
|
|
out->texturemins[i] = -8192;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
/*if (*out->texinfo->texture->name == '~')
|
|
{
|
|
out->texinfo->flags |= SURF_BLENDED;
|
|
continue;
|
|
}*/
|
|
if (!Q_strncmp(out->texinfo->texture->name,"{",1)) // alpha
|
|
{
|
|
out->flags |= (SURF_DRAWALPHA);
|
|
continue;
|
|
}
|
|
if (!Q_strncmp(out->texinfo->texture->name,"glass",5)) // alpha
|
|
{
|
|
out->flags |= (SURF_DRAWALPHA);
|
|
continue;
|
|
}
|
|
if (out->flags & SURF_DRAWALPHA)
|
|
out->flags &= ~SURF_DRAWALPHA;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void RModQ1_Batches_BuildQ1Q2Poly(model_t *mod, msurface_t *surf, void *cookie)
|
|
{
|
|
int i, lindex;
|
|
mesh_t *mesh = surf->mesh;
|
|
medge_t *pedge;
|
|
float *vec;
|
|
float s, t, d;
|
|
int sty;
|
|
|
|
//output the mesh's indicies
|
|
for (i=0 ; i<mesh->numvertexes-2 ; i++)
|
|
{
|
|
mesh->indexes[i*3] = 0;
|
|
mesh->indexes[i*3+1] = i+1;
|
|
mesh->indexes[i*3+2] = i+2;
|
|
}
|
|
//output the renderable verticies
|
|
for (i=0 ; i<mesh->numvertexes ; i++)
|
|
{
|
|
lindex = mod->surfedges[surf->firstedge + i];
|
|
|
|
if (lindex > 0)
|
|
{
|
|
pedge = &mod->edges[lindex];
|
|
vec = mod->vertexes[pedge->v[0]].position;
|
|
}
|
|
else
|
|
{
|
|
pedge = &mod->edges[-lindex];
|
|
vec = mod->vertexes[pedge->v[1]].position;
|
|
}
|
|
|
|
s = DotProduct (vec, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
|
|
t = DotProduct (vec, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
|
|
|
|
VectorCopy (vec, mesh->xyz_array[i]);
|
|
mesh->st_array[i][0] = s/surf->texinfo->texture->width;
|
|
mesh->st_array[i][1] = t/surf->texinfo->texture->height;
|
|
|
|
for (sty = 0; sty < 1; sty++)
|
|
{
|
|
mesh->lmst_array[sty][i][0] = (s - surf->texturemins[0] + (surf->light_s[sty]*16) + 8) / (mod->lightmaps.width*16);
|
|
mesh->lmst_array[sty][i][1] = (t - surf->texturemins[1] + (surf->light_t[sty]*16) + 8) / (mod->lightmaps.height*16);
|
|
}
|
|
|
|
//figure out the texture directions, for bumpmapping and stuff
|
|
if (surf->flags & SURF_PLANEBACK)
|
|
VectorNegate(surf->plane->normal, mesh->normals_array[i]);
|
|
else
|
|
VectorCopy(surf->plane->normal, mesh->normals_array[i]);
|
|
VectorNegate(surf->texinfo->vecs[0], mesh->snormals_array[i]);
|
|
VectorNegate(surf->texinfo->vecs[1], mesh->tnormals_array[i]);
|
|
//the s+t vectors are axis-aligned, so fiddle them so they're normal aligned instead
|
|
d = -DotProduct(mesh->normals_array[i], mesh->snormals_array[i]);
|
|
VectorMA(mesh->snormals_array[i], d, mesh->normals_array[i], mesh->snormals_array[i]);
|
|
d = -DotProduct(mesh->normals_array[i], mesh->tnormals_array[i]);
|
|
VectorMA(mesh->tnormals_array[i], d, mesh->normals_array[i], mesh->tnormals_array[i]);
|
|
VectorNormalize(mesh->snormals_array[i]);
|
|
VectorNormalize(mesh->tnormals_array[i]);
|
|
|
|
//q1bsp has no colour information (fixme: sample from the lightmap)
|
|
mesh->colors4f_array[i][0] = 1;
|
|
mesh->colors4f_array[i][1] = 1;
|
|
mesh->colors4f_array[i][2] = 1;
|
|
mesh->colors4f_array[i][3] = 1;
|
|
}
|
|
}
|
|
|
|
static void RMod_Batches_BuildModelMeshes(model_t *mod, int maxverts, int maxindicies, void (*build)(model_t *mod, msurface_t *surf, void *cookie), void *buildcookie)
|
|
{
|
|
batch_t *batch;
|
|
msurface_t *surf;
|
|
mesh_t *mesh;
|
|
int numverts = 0;
|
|
int numindicies = 0;
|
|
int j;
|
|
int sortid;
|
|
int sty;
|
|
vbo_t vbo;
|
|
int styles = mod->lightmaps.surfstyles;
|
|
|
|
vbo.indicies.dummy = Hunk_AllocName(sizeof(index_t) * maxindicies, "indexdata");
|
|
vbo.coord.dummy = Hunk_AllocName((sizeof(vecV_t)+sizeof(vec2_t)*(1+styles)+sizeof(vec3_t)*3+sizeof(vec4_t))* maxverts, "vertdata");
|
|
vbo.texcoord.dummy = (vecV_t*)vbo.coord.dummy + maxverts;
|
|
sty = 0;
|
|
if (styles)
|
|
{
|
|
vbo.lmcoord[0].dummy = (vec2_t*)vbo.texcoord.dummy + maxverts;
|
|
sty = 1;
|
|
}
|
|
for (; sty < styles; sty++)
|
|
vbo.lmcoord[sty].dummy = (vec2_t*)vbo.lmcoord[sty-1].dummy + maxverts;
|
|
for (; sty < MAXLIGHTMAPS; sty++)
|
|
vbo.lmcoord[sty].dummy = NULL;
|
|
vbo.normals.dummy = styles?((vec2_t*)vbo.lmcoord[styles-1].dummy + maxverts):((vec2_t*)vbo.texcoord.dummy + maxverts);
|
|
vbo.svector.dummy = (vec3_t*)vbo.normals.dummy + maxverts;
|
|
vbo.tvector.dummy = (vec3_t*)vbo.svector.dummy + maxverts;
|
|
vbo.colours.dummy = (vec3_t*)vbo.tvector.dummy + maxverts;
|
|
|
|
numindicies = 0;
|
|
numverts = 0;
|
|
|
|
//build each mesh
|
|
for (sortid=0; sortid<SHADER_SORT_COUNT; sortid++)
|
|
{
|
|
for (batch = mod->batches[sortid]; batch; batch = batch->next)
|
|
{
|
|
for (j = 0; j < batch->maxmeshes; j++)
|
|
{
|
|
surf = (msurface_t*)batch->mesh[j];
|
|
mesh = surf->mesh;
|
|
batch->mesh[j] = mesh;
|
|
|
|
mesh->vbofirstvert = numverts;
|
|
mesh->vbofirstelement = numindicies;
|
|
numverts += mesh->numvertexes;
|
|
numindicies += mesh->numindexes;
|
|
|
|
//set up the arrays. the arrangement is required for the backend to optimise vbos
|
|
mesh->xyz_array = (vecV_t*)vbo.coord.dummy + mesh->vbofirstvert;
|
|
mesh->st_array = (vec2_t*)vbo.texcoord.dummy + mesh->vbofirstvert;
|
|
for (sty = 0; sty < MAXLIGHTMAPS; sty++)
|
|
{
|
|
if (vbo.lmcoord[sty].dummy)
|
|
mesh->lmst_array[sty] = (vec2_t*)vbo.lmcoord[sty].dummy + mesh->vbofirstvert;
|
|
else
|
|
mesh->lmst_array[sty] = NULL;
|
|
}
|
|
mesh->normals_array = (vec3_t*)vbo.normals.dummy + mesh->vbofirstvert;
|
|
mesh->snormals_array = (vec3_t*)vbo.svector.dummy + mesh->vbofirstvert;
|
|
mesh->tnormals_array = (vec3_t*)vbo.tvector.dummy + mesh->vbofirstvert;
|
|
mesh->colors4f_array = (vec4_t*)vbo.colours.dummy + mesh->vbofirstvert;
|
|
mesh->indexes = (index_t*)vbo.indicies.dummy + mesh->vbofirstelement;
|
|
|
|
mesh->vbofirstvert = 0;
|
|
mesh->vbofirstelement = 0;
|
|
|
|
build(mod, surf, buildcookie);
|
|
}
|
|
batch->meshes = 0;
|
|
batch->firstmesh = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
batch->firstmesh is set only in and for this function, its cleared out elsewhere
|
|
*/
|
|
static void RMod_Batches_Generate(model_t *mod)
|
|
{
|
|
int i;
|
|
msurface_t *surf;
|
|
shader_t *shader;
|
|
int sortid;
|
|
batch_t *batch, *lbatch = NULL;
|
|
vec4_t plane;
|
|
|
|
//for each surface, find a suitable batch to insert it into.
|
|
//we use 'firstmesh' to avoid chucking out too many verts in a single vbo (gl2 hardware tends to have a 16bit limit)
|
|
for (i=0; i<mod->nummodelsurfaces; i++)
|
|
{
|
|
surf = mod->surfaces + mod->firstmodelsurface + i;
|
|
shader = surf->texinfo->texture->shader;
|
|
|
|
if (shader)
|
|
{
|
|
sortid = shader->sort;
|
|
|
|
//shaders that are portals need to be split into separate batches to have the same surface planes
|
|
if (sortid == SHADER_SORT_PORTAL || (shader->flags & (SHADER_HASREFLECT | SHADER_HASREFRACT)))
|
|
{
|
|
if (surf->flags & SURF_PLANEBACK)
|
|
{
|
|
VectorNegate(surf->plane->normal, plane);
|
|
plane[3] = -surf->plane->dist;
|
|
}
|
|
else
|
|
{
|
|
VectorCopy(surf->plane->normal, plane);
|
|
plane[3] = surf->plane->dist;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VectorClear(plane);
|
|
plane[3] = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sortid = SHADER_SORT_OPAQUE;
|
|
VectorClear(plane);
|
|
plane[3] = 0;
|
|
}
|
|
|
|
if (lbatch && (
|
|
lbatch->texture == surf->texinfo->texture &&
|
|
lbatch->lightmap[0] == surf->lightmaptexturenums[0] &&
|
|
Vector4Compare(plane, lbatch->plane) &&
|
|
lbatch->firstmesh + surf->mesh->numvertexes <= MAX_INDICIES) &&
|
|
lbatch->lightmap[1] == surf->lightmaptexturenums[1] &&
|
|
lbatch->lightmap[2] == surf->lightmaptexturenums[2] &&
|
|
lbatch->lightmap[3] == surf->lightmaptexturenums[3] &&
|
|
lbatch->fog == surf->fog)
|
|
batch = lbatch;
|
|
else
|
|
{
|
|
for (batch = mod->batches[sortid]; batch; batch = batch->next)
|
|
{
|
|
if (
|
|
batch->texture == surf->texinfo->texture &&
|
|
batch->lightmap[0] == surf->lightmaptexturenums[0] &&
|
|
Vector4Compare(plane, batch->plane) &&
|
|
batch->firstmesh + surf->mesh->numvertexes <= MAX_INDICIES &&
|
|
batch->lightmap[1] == surf->lightmaptexturenums[1] &&
|
|
batch->lightmap[2] == surf->lightmaptexturenums[2] &&
|
|
batch->lightmap[3] == surf->lightmaptexturenums[3] &&
|
|
batch->fog == surf->fog)
|
|
break;
|
|
}
|
|
}
|
|
if (!batch)
|
|
{
|
|
batch = Hunk_AllocName(sizeof(*batch), "batch");
|
|
batch->lightmap[0] = surf->lightmaptexturenums[0];
|
|
batch->lightmap[1] = surf->lightmaptexturenums[1];
|
|
batch->lightmap[2] = surf->lightmaptexturenums[2];
|
|
batch->lightmap[3] = surf->lightmaptexturenums[3];
|
|
batch->texture = surf->texinfo->texture;
|
|
batch->next = mod->batches[sortid];
|
|
batch->ent = &r_worldentity;
|
|
batch->fog = surf->fog;
|
|
Vector4Copy(plane, batch->plane);
|
|
|
|
mod->batches[sortid] = batch;
|
|
}
|
|
|
|
surf->sbatch = batch; //let the surface know which batch its in
|
|
batch->maxmeshes++;
|
|
batch->firstmesh += surf->mesh->numvertexes;
|
|
|
|
lbatch = batch;
|
|
}
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
int allocated[LMBLOCK_WIDTH];
|
|
int lmnum;
|
|
qboolean deluxe;
|
|
} lmalloc_t;
|
|
static void RMod_LightmapAllocInit(lmalloc_t *lmallocator, qboolean hasdeluxe)
|
|
{
|
|
memset(lmallocator, 0, sizeof(*lmallocator));
|
|
lmallocator->deluxe = hasdeluxe;
|
|
}
|
|
static void RMod_LightmapAllocDone(lmalloc_t *lmallocator, model_t *mod)
|
|
{
|
|
mod->lightmaps.first = 1;
|
|
mod->lightmaps.count = lmallocator->lmnum;
|
|
if (lmallocator->deluxe)
|
|
{
|
|
mod->lightmaps.first*=2;
|
|
mod->lightmaps.count*=2;
|
|
mod->lightmaps.deluxemapping = true;
|
|
}
|
|
else
|
|
mod->lightmaps.deluxemapping = false;
|
|
}
|
|
static void RMod_LightmapAllocBlock(lmalloc_t *lmallocator, int w, int h, unsigned short *x, unsigned short *y, int *tnum)
|
|
{
|
|
int best, best2;
|
|
int i, j;
|
|
|
|
if (!lmallocator->lmnum)
|
|
lmallocator->lmnum = 1;
|
|
|
|
for(;;)
|
|
{
|
|
best = LMBLOCK_HEIGHT;
|
|
|
|
for (i = 0; i <= LMBLOCK_WIDTH - w; i++)
|
|
{
|
|
best2 = 0;
|
|
|
|
for (j=0; j < w; j++)
|
|
{
|
|
if (lmallocator->allocated[i+j] >= best)
|
|
break;
|
|
if (lmallocator->allocated[i+j] > best2)
|
|
best2 = lmallocator->allocated[i+j];
|
|
}
|
|
if (j == w)
|
|
{ // this is a valid spot
|
|
*x = i;
|
|
*y = best = best2;
|
|
}
|
|
}
|
|
|
|
if (best + h > LMBLOCK_HEIGHT)
|
|
{
|
|
memset(lmallocator->allocated, 0, sizeof(lmallocator->allocated));
|
|
lmallocator->lmnum++;
|
|
continue;
|
|
}
|
|
|
|
for (i=0; i < w; i++)
|
|
lmallocator->allocated[*x + i] = best + h;
|
|
|
|
if (lmallocator->deluxe)
|
|
*tnum = lmallocator->lmnum*2;
|
|
else
|
|
*tnum = lmallocator->lmnum;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void RMod_LightmapAllocSurf(lmalloc_t *lmallocator, msurface_t *surf, int surfstyle)
|
|
{
|
|
int smax, tmax;
|
|
smax = (surf->extents[0]>>4)+1;
|
|
tmax = (surf->extents[1]>>4)+1;
|
|
|
|
if (isDedicated ||
|
|
(surf->texinfo->texture->shader && !(surf->texinfo->texture->shader->flags & SHADER_HASLIGHTMAP)) || //fte
|
|
(surf->flags & (SURF_DRAWSKY|SURF_DRAWTURB)) || //q1
|
|
(surf->texinfo->flags & TEX_SPECIAL) || //the original 'no lightmap'
|
|
(surf->texinfo->flags & (TI_SKY|TI_TRANS33|TI_TRANS66|TI_WARP)) || //q2 surfaces
|
|
smax > LMBLOCK_WIDTH || tmax > LMBLOCK_HEIGHT || smax < 0 || tmax < 0) //bugs/bounds/etc
|
|
{
|
|
surf->lightmaptexturenums[surfstyle] = -1;
|
|
return;
|
|
}
|
|
|
|
RMod_LightmapAllocBlock (lmallocator, smax, tmax, &surf->light_s[surfstyle], &surf->light_t[surfstyle], &surf->lightmaptexturenums[surfstyle]);
|
|
}
|
|
|
|
static void RMod_Batches_SplitLightmaps(model_t *mod)
|
|
{
|
|
batch_t *batch;
|
|
batch_t *nb;
|
|
int i, j, sortid;
|
|
msurface_t *surf;
|
|
int sty;
|
|
|
|
|
|
for (sortid = 0; sortid < SHADER_SORT_COUNT; sortid++)
|
|
for (batch = mod->batches[sortid]; batch != NULL; batch = batch->next)
|
|
{
|
|
surf = (msurface_t*)batch->mesh[0];
|
|
for (sty = 0; sty < MAXLIGHTMAPS; sty++)
|
|
{
|
|
batch->lightmap[sty] = surf->lightmaptexturenums[sty];
|
|
batch->lightstyle[sty] = surf->styles[sty];
|
|
}
|
|
|
|
for (j = 1; j < batch->maxmeshes; j++)
|
|
{
|
|
surf = (msurface_t*)batch->mesh[j];
|
|
if (surf->lightmaptexturenums[0] != batch->lightmap[0] ||
|
|
surf->lightmaptexturenums[1] != batch->lightmap[1] ||
|
|
surf->lightmaptexturenums[2] != batch->lightmap[2] ||
|
|
surf->lightmaptexturenums[3] != batch->lightmap[3] ||
|
|
//fixme: we should merge later (reverted matching) surfaces into the prior batch
|
|
surf->styles[0] != batch->lightstyle[0] ||
|
|
surf->styles[1] != batch->lightstyle[1] ||
|
|
surf->styles[2] != batch->lightstyle[2] ||
|
|
surf->styles[3] != batch->lightstyle[3] )
|
|
{
|
|
nb = Hunk_AllocName(sizeof(*batch), "batch");
|
|
*nb = *batch;
|
|
batch->next = nb;
|
|
|
|
nb->mesh = batch->mesh + j*2;
|
|
nb->maxmeshes = batch->maxmeshes - j;
|
|
batch->maxmeshes = j;
|
|
for (sty = 0; sty < MAXLIGHTMAPS; sty++)
|
|
{
|
|
nb->lightmap[sty] = surf->lightmaptexturenums[sty];
|
|
nb->lightstyle[sty] = surf->styles[sty];
|
|
}
|
|
|
|
memmove(nb->mesh, batch->mesh+j, sizeof(msurface_t*)*nb->maxmeshes);
|
|
|
|
for (i = 0; i < nb->maxmeshes; i++)
|
|
{
|
|
surf = (msurface_t*)nb->mesh[i];
|
|
surf->sbatch = nb;
|
|
}
|
|
|
|
batch = nb;
|
|
j = 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
allocates lightmaps and splits batches upon lightmap boundaries
|
|
*/
|
|
static void RMod_Batches_AllocLightmaps(model_t *mod)
|
|
{
|
|
batch_t *batch;
|
|
batch_t *nb;
|
|
lmalloc_t lmallocator;
|
|
int i, j, sortid;
|
|
msurface_t *surf;
|
|
int sty;
|
|
|
|
RMod_LightmapAllocInit(&lmallocator, mod->deluxdata != NULL);
|
|
|
|
for (sortid = 0; sortid < SHADER_SORT_COUNT; sortid++)
|
|
for (batch = mod->batches[sortid]; batch != NULL; batch = batch->next)
|
|
{
|
|
surf = (msurface_t*)batch->mesh[0];
|
|
RMod_LightmapAllocSurf (&lmallocator, surf, 0);
|
|
for (sty = 1; sty < MAXLIGHTMAPS; sty++)
|
|
surf->lightmaptexturenums[sty] = -1;
|
|
for (sty = 0; sty < MAXLIGHTMAPS; sty++)
|
|
{
|
|
batch->lightmap[sty] = surf->lightmaptexturenums[sty];
|
|
batch->lightstyle[sty] = 255;//don't do special backend rendering of lightstyles.
|
|
}
|
|
|
|
for (j = 1; j < batch->maxmeshes; j++)
|
|
{
|
|
surf = (msurface_t*)batch->mesh[j];
|
|
RMod_LightmapAllocSurf (&lmallocator, surf, 0);
|
|
for (sty = 1; sty < MAXLIGHTMAPS; sty++)
|
|
surf->lightmaptexturenums[sty] = -1;
|
|
if (surf->lightmaptexturenums[0] != batch->lightmap[0])
|
|
{
|
|
nb = Hunk_AllocName(sizeof(*batch), "batch");
|
|
*nb = *batch;
|
|
batch->next = nb;
|
|
|
|
nb->mesh = batch->mesh + j*2;
|
|
nb->maxmeshes = batch->maxmeshes - j;
|
|
batch->maxmeshes = j;
|
|
for (sty = 0; sty < MAXLIGHTMAPS; sty++)
|
|
nb->lightmap[sty] = surf->lightmaptexturenums[sty];
|
|
|
|
memmove(nb->mesh, batch->mesh+j, sizeof(msurface_t*)*nb->maxmeshes);
|
|
|
|
for (i = 0; i < nb->maxmeshes; i++)
|
|
{
|
|
surf = (msurface_t*)nb->mesh[i];
|
|
surf->sbatch = nb;
|
|
}
|
|
|
|
batch = nb;
|
|
j = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
RMod_LightmapAllocDone(&lmallocator, mod);
|
|
}
|
|
|
|
extern void Surf_CreateSurfaceLightmap (msurface_t *surf, int shift);
|
|
//if build is NULL, uses q1/q2 surf generation, and allocates lightmaps
|
|
void RMod_Batches_Build(mesh_t *meshlist, model_t *mod, void (*build)(model_t *mod, msurface_t *surf, void *cookie), void *buildcookie)
|
|
{
|
|
int i;
|
|
int numverts = 0, numindicies=0;
|
|
msurface_t *surf;
|
|
mesh_t *mesh;
|
|
mesh_t **bmeshes;
|
|
int sortid;
|
|
batch_t *batch;
|
|
|
|
currentmodel = mod;
|
|
|
|
if (!mod->textures)
|
|
return;
|
|
|
|
if (meshlist)
|
|
meshlist += mod->firstmodelsurface;
|
|
else if (!build)
|
|
meshlist = Hunk_Alloc(sizeof(mesh_t) * mod->nummodelsurfaces);
|
|
|
|
for (i=0; i<mod->nummodelsurfaces; i++)
|
|
{
|
|
surf = mod->surfaces + i + mod->firstmodelsurface;
|
|
if (meshlist)
|
|
{
|
|
mesh = surf->mesh = &meshlist[i];
|
|
mesh->numvertexes = surf->numedges;
|
|
mesh->numindexes = (surf->numedges-2)*3;
|
|
}
|
|
else
|
|
mesh = surf->mesh;
|
|
|
|
numverts += mesh->numvertexes;
|
|
numindicies += mesh->numindexes;
|
|
// surf->lightmaptexturenum = -1;
|
|
}
|
|
|
|
/*assign each mesh to a batch, generating as needed*/
|
|
RMod_Batches_Generate(mod);
|
|
|
|
bmeshes = Hunk_AllocName(sizeof(*bmeshes)*mod->nummodelsurfaces*2, "batchmeshes");
|
|
|
|
//we now know which batch each surface is in, and how many meshes there are in each batch.
|
|
//allocate the mesh-pointer-lists for each batch. *2 for recursion.
|
|
for (i = 0, sortid = 0; sortid < SHADER_SORT_COUNT; sortid++)
|
|
for (batch = mod->batches[sortid]; batch != NULL; batch = batch->next)
|
|
{
|
|
batch->mesh = bmeshes + i;
|
|
i += batch->maxmeshes*2;
|
|
}
|
|
//store the *surface* into the batch's mesh list (yes, this is an evil cast hack, but at least both are pointers)
|
|
for (i=0; i<mod->nummodelsurfaces; i++)
|
|
{
|
|
surf = mod->surfaces + mod->firstmodelsurface + i;
|
|
surf->sbatch->mesh[surf->sbatch->meshes++] = (mesh_t*)surf;
|
|
}
|
|
if (build)
|
|
RMod_Batches_SplitLightmaps(mod);
|
|
else
|
|
RMod_Batches_AllocLightmaps(mod);
|
|
|
|
if (!build)
|
|
{
|
|
build = RModQ1_Batches_BuildQ1Q2Poly;
|
|
mod->lightmaps.surfstyles = 1;
|
|
}
|
|
RMod_Batches_BuildModelMeshes(mod, numverts, numindicies, build, buildcookie);
|
|
|
|
if (BE_GenBrushModelVBO)
|
|
BE_GenBrushModelVBO(mod);
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_SetParent
|
|
=================
|
|
*/
|
|
void RMod_SetParent (mnode_t *node, mnode_t *parent)
|
|
{
|
|
if (!node)
|
|
return;
|
|
node->parent = parent;
|
|
if (node->contents < 0)
|
|
return;
|
|
RMod_SetParent (node->children[0], node);
|
|
RMod_SetParent (node->children[1], node);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadNodes
|
|
=================
|
|
*/
|
|
qboolean RMod_LoadNodes (lump_t *l, int lm)
|
|
{
|
|
int i, j, count, p;
|
|
mnode_t *out;
|
|
|
|
if (lm == 2)
|
|
{
|
|
dl2node_t *in;
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->nodes = out;
|
|
loadmodel->numnodes = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->minmaxs[j] = LittleFloat (in->mins[j]);
|
|
out->minmaxs[3+j] = LittleFloat (in->maxs[j]);
|
|
}
|
|
|
|
p = LittleLong(in->planenum);
|
|
out->plane = loadmodel->planes + p;
|
|
|
|
out->firstsurface = LittleLong (in->firstface);
|
|
out->numsurfaces = LittleLong (in->numfaces);
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
{
|
|
p = LittleLong (in->children[j]);
|
|
if (p >= 0)
|
|
out->children[j] = loadmodel->nodes + p;
|
|
else
|
|
out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p));
|
|
}
|
|
}
|
|
}
|
|
else if (lm)
|
|
{
|
|
dl1node_t *in;
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->nodes = out;
|
|
loadmodel->numnodes = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->minmaxs[j] = LittleShort (in->mins[j]);
|
|
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
|
|
}
|
|
|
|
p = LittleLong(in->planenum);
|
|
out->plane = loadmodel->planes + p;
|
|
|
|
out->firstsurface = LittleLong (in->firstface);
|
|
out->numsurfaces = LittleLong (in->numfaces);
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
{
|
|
p = LittleLong (in->children[j]);
|
|
if (p >= 0)
|
|
out->children[j] = loadmodel->nodes + p;
|
|
else
|
|
out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
dsnode_t *in;
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->nodes = out;
|
|
loadmodel->numnodes = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->minmaxs[j] = LittleShort (in->mins[j]);
|
|
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
|
|
}
|
|
|
|
p = LittleLong(in->planenum);
|
|
out->plane = loadmodel->planes + p;
|
|
|
|
out->firstsurface = (unsigned short)LittleShort (in->firstface);
|
|
out->numsurfaces = (unsigned short)LittleShort (in->numfaces);
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
{
|
|
p = LittleShort (in->children[j]);
|
|
if (p >= 0)
|
|
out->children[j] = loadmodel->nodes + p;
|
|
else
|
|
out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p));
|
|
}
|
|
}
|
|
}
|
|
|
|
RMod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadLeafs
|
|
=================
|
|
*/
|
|
qboolean RMod_LoadLeafs (lump_t *l, int lm)
|
|
{
|
|
mleaf_t *out;
|
|
int i, j, count, p;
|
|
|
|
if (lm==2)
|
|
{
|
|
dl2leaf_t *in;
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->leafs = out;
|
|
loadmodel->numleafs = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->minmaxs[j] = LittleFloat (in->mins[j]);
|
|
out->minmaxs[3+j] = LittleFloat (in->maxs[j]);
|
|
}
|
|
|
|
p = LittleLong(in->contents);
|
|
out->contents = p;
|
|
|
|
out->firstmarksurface = loadmodel->marksurfaces +
|
|
LittleLong(in->firstmarksurface);
|
|
out->nummarksurfaces = LittleLong(in->nummarksurfaces);
|
|
|
|
p = LittleLong(in->visofs);
|
|
if (p == -1)
|
|
out->compressed_vis = NULL;
|
|
else
|
|
out->compressed_vis = loadmodel->visdata + p;
|
|
|
|
for (j=0 ; j<4 ; j++)
|
|
out->ambient_sound_level[j] = in->ambient_level[j];
|
|
|
|
#ifndef CLIENTONLY
|
|
if (!isDedicated)
|
|
#endif
|
|
{
|
|
// gl underwater warp
|
|
if (out->contents != Q1CONTENTS_EMPTY)
|
|
{
|
|
for (j=0 ; j<out->nummarksurfaces ; j++)
|
|
out->firstmarksurface[j]->flags |= SURF_UNDERWATER;
|
|
}
|
|
if (isnotmap)
|
|
{
|
|
for (j=0 ; j<out->nummarksurfaces ; j++)
|
|
out->firstmarksurface[j]->flags |= SURF_DONTWARP;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (lm)
|
|
{
|
|
dl1leaf_t *in;
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->leafs = out;
|
|
loadmodel->numleafs = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->minmaxs[j] = LittleShort (in->mins[j]);
|
|
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
|
|
}
|
|
|
|
p = LittleLong(in->contents);
|
|
out->contents = p;
|
|
|
|
out->firstmarksurface = loadmodel->marksurfaces +
|
|
LittleLong(in->firstmarksurface);
|
|
out->nummarksurfaces = LittleLong(in->nummarksurfaces);
|
|
|
|
p = LittleLong(in->visofs);
|
|
if (p == -1)
|
|
out->compressed_vis = NULL;
|
|
else
|
|
out->compressed_vis = loadmodel->visdata + p;
|
|
|
|
for (j=0 ; j<4 ; j++)
|
|
out->ambient_sound_level[j] = in->ambient_level[j];
|
|
|
|
#ifndef CLIENTONLY
|
|
if (!isDedicated)
|
|
#endif
|
|
{
|
|
// gl underwater warp
|
|
if (out->contents != Q1CONTENTS_EMPTY)
|
|
{
|
|
for (j=0 ; j<out->nummarksurfaces ; j++)
|
|
out->firstmarksurface[j]->flags |= SURF_UNDERWATER;
|
|
}
|
|
if (isnotmap)
|
|
{
|
|
for (j=0 ; j<out->nummarksurfaces ; j++)
|
|
out->firstmarksurface[j]->flags |= SURF_DONTWARP;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
dsleaf_t *in;
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->leafs = out;
|
|
loadmodel->numleafs = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->minmaxs[j] = LittleShort (in->mins[j]);
|
|
out->minmaxs[3+j] = LittleShort (in->maxs[j]);
|
|
}
|
|
|
|
p = LittleLong(in->contents);
|
|
out->contents = p;
|
|
|
|
out->firstmarksurface = loadmodel->marksurfaces +
|
|
(unsigned short)LittleShort(in->firstmarksurface);
|
|
out->nummarksurfaces = (unsigned short)LittleShort(in->nummarksurfaces);
|
|
|
|
p = LittleLong(in->visofs);
|
|
if (p == -1)
|
|
out->compressed_vis = NULL;
|
|
else
|
|
out->compressed_vis = loadmodel->visdata + p;
|
|
|
|
for (j=0 ; j<4 ; j++)
|
|
out->ambient_sound_level[j] = in->ambient_level[j];
|
|
|
|
#ifndef CLIENTONLY
|
|
if (!isDedicated)
|
|
#endif
|
|
{
|
|
// gl underwater warp
|
|
if (out->contents != Q1CONTENTS_EMPTY)
|
|
{
|
|
for (j=0 ; j<out->nummarksurfaces ; j++)
|
|
out->firstmarksurface[j]->flags |= SURF_UNDERWATER;
|
|
}
|
|
if (isnotmap)
|
|
{
|
|
for (j=0 ; j<out->nummarksurfaces ; j++)
|
|
out->firstmarksurface[j]->flags |= SURF_DONTWARP;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
//these are used to boost other info sizes
|
|
int numsuplementryplanes;
|
|
int numsuplementryclipnodes;
|
|
void *suplementryclipnodes;
|
|
void *suplementryplanes;
|
|
void *crouchhullfile;
|
|
|
|
void RMod_LoadCrouchHull(void)
|
|
{
|
|
int i, h;
|
|
int numsm;
|
|
char crouchhullname[MAX_QPATH];
|
|
int *data;
|
|
int hulls;
|
|
|
|
// dclipnode_t *cn;
|
|
|
|
memset(loadmodel->hulls, 0, sizeof(loadmodel->hulls)); //ensure all the sizes are 0 (this is how we check for the existance of a hull
|
|
|
|
numsuplementryplanes = numsuplementryclipnodes = 0;
|
|
|
|
//find a name for a ccn and try to load it.
|
|
strcpy(crouchhullname, loadmodel->name);
|
|
COM_StripExtension(loadmodel->name, crouchhullname, sizeof(crouchhullname));
|
|
COM_DefaultExtension(crouchhullname, ".crh",sizeof(crouchhullname)); //crouch hull
|
|
|
|
FS_LoadFile(crouchhullname, &crouchhullfile);
|
|
if (!crouchhullfile)
|
|
return;
|
|
|
|
data = crouchhullfile;
|
|
|
|
if (LittleLong(*data++) != ('S') + ('C'<<8) + ('N'<<16) + ('P'<<24)) //make sure it's the right version
|
|
return;
|
|
|
|
if (LittleLong(*data) == 2)
|
|
{
|
|
data++;
|
|
hulls = LittleLong(*data++);
|
|
}
|
|
else
|
|
return;
|
|
|
|
if (hulls > MAX_MAP_HULLSM - MAX_MAP_HULLSDQ1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
numsm = LittleLong(*data++);
|
|
if (numsm != loadmodel->numsubmodels) //not compatible
|
|
return;
|
|
|
|
numsuplementryplanes = LittleLong(*data++);
|
|
numsuplementryclipnodes = LittleLong(*data++);
|
|
|
|
for (h = 0; h < hulls; h++)
|
|
{
|
|
for (i = 0; i < 3; i++)
|
|
loadmodel->hulls[3+h].clip_mins[i] = LittleLong(*data++);
|
|
for (i = 0; i < 3; i++)
|
|
loadmodel->hulls[3+h].clip_maxs[i] = LittleLong(*data++);
|
|
|
|
for (i = 0; i < numsm; i++) //load headnode references
|
|
{
|
|
loadmodel->submodels[i].headnode[3+h] = LittleLong(*data)+1;
|
|
data++;
|
|
}
|
|
}
|
|
|
|
suplementryplanes = data;
|
|
suplementryclipnodes = (qbyte*)data + sizeof(dplane_t)*numsuplementryplanes;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadClipnodes
|
|
=================
|
|
*/
|
|
qboolean RMod_LoadClipnodes (lump_t *l, qboolean lm)
|
|
{
|
|
dsclipnode_t *ins;
|
|
dlclipnode_t *inl;
|
|
mclipnode_t *out;
|
|
int i, count;
|
|
hull_t *hull;
|
|
|
|
if (lm)
|
|
{
|
|
ins = NULL;
|
|
inl = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*inl))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*inl);
|
|
}
|
|
else
|
|
{
|
|
ins = (void *)(mod_base + l->fileofs);
|
|
inl = NULL;
|
|
if (l->filelen % sizeof(*ins))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*ins);
|
|
}
|
|
out = Hunk_AllocName ( (count+numsuplementryclipnodes)*sizeof(*out), loadname);//space for both
|
|
|
|
loadmodel->clipnodes = out;
|
|
loadmodel->numclipnodes = count+numsuplementryclipnodes;
|
|
|
|
|
|
if (hexen2map)
|
|
{ //hexen2.
|
|
hexen2map=false;
|
|
hull = &loadmodel->hulls[1];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -16;
|
|
hull->clip_mins[1] = -16;
|
|
hull->clip_mins[2] = -24;
|
|
hull->clip_maxs[0] = 16;
|
|
hull->clip_maxs[1] = 16;
|
|
hull->clip_maxs[2] = 32;
|
|
hull->available = true;
|
|
|
|
hull = &loadmodel->hulls[2];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -24;
|
|
hull->clip_mins[1] = -24;
|
|
hull->clip_mins[2] = -20;
|
|
hull->clip_maxs[0] = 24;
|
|
hull->clip_maxs[1] = 24;
|
|
hull->clip_maxs[2] = 20;
|
|
hull->available = true;
|
|
|
|
hull = &loadmodel->hulls[3];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -16;
|
|
hull->clip_mins[1] = -16;
|
|
hull->clip_mins[2] = -12;
|
|
hull->clip_maxs[0] = 16;
|
|
hull->clip_maxs[1] = 16;
|
|
hull->clip_maxs[2] = 16;
|
|
hull->available = true;
|
|
|
|
/*
|
|
There is some mission-pack weirdness here
|
|
in the missionpack, hull 4 is meant to be '-8 -8 -8' '8 8 8'
|
|
in the original game, hull 4 is '-40 -40 -42' '40 40 42'
|
|
*/
|
|
hull = &loadmodel->hulls[4];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -8;
|
|
hull->clip_mins[1] = -8;
|
|
hull->clip_mins[2] = -8;
|
|
hull->clip_maxs[0] = 8;
|
|
hull->clip_maxs[1] = 8;
|
|
hull->clip_maxs[2] = 8;
|
|
hull->available = true;
|
|
|
|
hull = &loadmodel->hulls[5];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -48;
|
|
hull->clip_mins[1] = -48;
|
|
hull->clip_mins[2] = -50;
|
|
hull->clip_maxs[0] = 48;
|
|
hull->clip_maxs[1] = 48;
|
|
hull->clip_maxs[2] = 50;
|
|
hull->available = true;
|
|
|
|
//6 isn't used.
|
|
//7 isn't used.
|
|
}
|
|
else if (loadmodel->fromgame == fg_halflife)
|
|
{
|
|
hull = &loadmodel->hulls[1];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -16;
|
|
hull->clip_mins[1] = -16;
|
|
hull->clip_mins[2] = -36;//-36 is correct here, but mvdsv uses -32 instead. This breaks prediction between the two
|
|
hull->clip_maxs[0] = 16;
|
|
hull->clip_maxs[1] = 16;
|
|
hull->clip_maxs[2] = hull->clip_mins[2]+72;
|
|
hull->available = true;
|
|
|
|
hull = &loadmodel->hulls[2];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -32;
|
|
hull->clip_mins[1] = -32;
|
|
hull->clip_mins[2] = -32;
|
|
hull->clip_maxs[0] = 32;
|
|
hull->clip_maxs[1] = 32;
|
|
hull->clip_maxs[2] = hull->clip_mins[2]+64;
|
|
hull->available = true;
|
|
|
|
hull = &loadmodel->hulls[3];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -16;
|
|
hull->clip_mins[1] = -16;
|
|
hull->clip_mins[2] = -18;
|
|
hull->clip_maxs[0] = 16;
|
|
hull->clip_maxs[1] = 16;
|
|
hull->clip_maxs[2] = hull->clip_mins[2]+36;
|
|
hull->available = true;
|
|
}
|
|
else
|
|
{
|
|
hull = &loadmodel->hulls[1];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -16;
|
|
hull->clip_mins[1] = -16;
|
|
hull->clip_mins[2] = -24;
|
|
hull->clip_maxs[0] = 16;
|
|
hull->clip_maxs[1] = 16;
|
|
hull->clip_maxs[2] = 32;
|
|
hull->available = true;
|
|
|
|
hull = &loadmodel->hulls[2];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -32;
|
|
hull->clip_mins[1] = -32;
|
|
hull->clip_mins[2] = -24;
|
|
hull->clip_maxs[0] = 32;
|
|
hull->clip_maxs[1] = 32;
|
|
hull->clip_maxs[2] = 64;
|
|
hull->available = true;
|
|
|
|
hull = &loadmodel->hulls[3];
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
hull->clip_mins[0] = -16;
|
|
hull->clip_mins[1] = -16;
|
|
hull->clip_mins[2] = -6;
|
|
hull->clip_maxs[0] = 16;
|
|
hull->clip_maxs[1] = 16;
|
|
hull->clip_maxs[2] = 30;
|
|
hull->available = false;
|
|
}
|
|
|
|
if (lm)
|
|
{
|
|
for (i=0 ; i<count ; i++, out++, inl++)
|
|
{
|
|
out->planenum = LittleLong(inl->planenum);
|
|
out->children[0] = LittleLong(inl->children[0]);
|
|
out->children[1] = LittleLong(inl->children[1]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i=0 ; i<count ; i++, out++, ins++)
|
|
{
|
|
out->planenum = LittleLong(ins->planenum);
|
|
out->children[0] = LittleShort(ins->children[0]);
|
|
out->children[1] = LittleShort(ins->children[1]);
|
|
}
|
|
}
|
|
|
|
if (numsuplementryclipnodes) //now load the crouch ones.
|
|
{
|
|
/*This looks buggy*/
|
|
for (i = 3; i < MAX_MAP_HULLSM; i++)
|
|
{
|
|
hull = &loadmodel->hulls[i];
|
|
hull->planes = suplementryplanes;
|
|
hull->clipnodes = out-1;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = numsuplementryclipnodes;
|
|
hull->available = true;
|
|
}
|
|
|
|
ins = suplementryclipnodes;
|
|
|
|
for (i=0 ; i<numsuplementryclipnodes ; i++, out++, ins++)
|
|
{
|
|
out->planenum = LittleLong(ins->planenum);
|
|
out->children[0] = LittleShort(ins->children[0]);
|
|
out->children[0] += out->children[0]>=0?1:0;
|
|
out->children[1] = LittleShort(ins->children[1]);
|
|
out->children[1] += out->children[1]>=0?1:0;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_MakeHull0
|
|
|
|
Deplicate the drawing hull structure as a clipping hull
|
|
=================
|
|
*/
|
|
void RMod_MakeHull0 (void)
|
|
{
|
|
mnode_t *in, *child;
|
|
mclipnode_t *out;
|
|
int i, j, count;
|
|
hull_t *hull;
|
|
|
|
hull = &loadmodel->hulls[0];
|
|
|
|
in = loadmodel->nodes;
|
|
count = loadmodel->numnodes;
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
hull->clipnodes = out;
|
|
hull->firstclipnode = 0;
|
|
hull->lastclipnode = count-1;
|
|
hull->planes = loadmodel->planes;
|
|
|
|
for (i=0 ; i<count ; i++, out++, in++)
|
|
{
|
|
out->planenum = in->plane - loadmodel->planes;
|
|
for (j=0 ; j<2 ; j++)
|
|
{
|
|
child = in->children[j];
|
|
if (child->contents < 0)
|
|
out->children[j] = child->contents;
|
|
else
|
|
out->children[j] = child - loadmodel->nodes;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadMarksurfaces
|
|
=================
|
|
*/
|
|
qboolean RMod_LoadMarksurfaces (lump_t *l, qboolean lm)
|
|
{
|
|
int i, j, count;
|
|
msurface_t **out;
|
|
|
|
if (lm)
|
|
{
|
|
int *inl;
|
|
inl = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*inl))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*inl);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->marksurfaces = out;
|
|
loadmodel->nummarksurfaces = count;
|
|
|
|
for ( i=0 ; i<count ; i++)
|
|
{
|
|
j = (unsigned int)LittleLong(inl[i]);
|
|
if (j >= loadmodel->numsurfaces)
|
|
{
|
|
Con_Printf (CON_ERROR "Mod_ParseMarksurfaces: bad surface number\n");
|
|
return false;
|
|
}
|
|
out[i] = loadmodel->surfaces + j;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
short *ins;
|
|
ins = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*ins))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*ins);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->marksurfaces = out;
|
|
loadmodel->nummarksurfaces = count;
|
|
|
|
for ( i=0 ; i<count ; i++)
|
|
{
|
|
j = (unsigned short)LittleShort(ins[i]);
|
|
if (j >= loadmodel->numsurfaces)
|
|
{
|
|
Con_Printf (CON_ERROR "Mod_ParseMarksurfaces: bad surface number\n");
|
|
return false;
|
|
}
|
|
out[i] = loadmodel->surfaces + j;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadSurfedges
|
|
=================
|
|
*/
|
|
qboolean RMod_LoadSurfedges (lump_t *l)
|
|
{
|
|
int i, count;
|
|
int *in, *out;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->surfedges = out;
|
|
loadmodel->numsurfedges = count;
|
|
|
|
for ( i=0 ; i<count ; i++)
|
|
out[i] = LittleLong (in[i]);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadPlanes
|
|
=================
|
|
*/
|
|
qboolean RMod_LoadPlanes (lump_t *l)
|
|
{
|
|
int i, j;
|
|
mplane_t *out;
|
|
dplane_t *in;
|
|
int count;
|
|
int bits;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
{
|
|
Con_Printf (CON_ERROR "MOD_LoadBmodel: funny lump size in %s\n",loadmodel->name);
|
|
return false;
|
|
}
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( (count+numsuplementryplanes)*2*sizeof(*out), loadname);
|
|
|
|
loadmodel->planes = out;
|
|
loadmodel->numplanes = count+numsuplementryplanes;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++)
|
|
{
|
|
bits = 0;
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->normal[j] = LittleFloat (in->normal[j]);
|
|
if (out->normal[j] < 0)
|
|
bits |= 1<<j;
|
|
}
|
|
|
|
out->dist = LittleFloat (in->dist);
|
|
out->type = LittleLong (in->type);
|
|
out->signbits = bits;
|
|
}
|
|
|
|
if (numsuplementryplanes)
|
|
{
|
|
in = suplementryplanes;
|
|
suplementryplanes = out;
|
|
for ( i=0 ; i<numsuplementryplanes ; i++, in++, out++)
|
|
{
|
|
bits = 0;
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->normal[j] = LittleFloat (in->normal[j]);
|
|
if (out->normal[j] < 0)
|
|
bits |= 1<<j;
|
|
}
|
|
|
|
out->dist = LittleFloat (in->dist);
|
|
out->type = LittleLong (in->type);
|
|
out->signbits = bits;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
RadiusFromBounds
|
|
=================
|
|
*/
|
|
|
|
float RadiusFromBounds (vec3_t mins, vec3_t maxs);
|
|
/*
|
|
{
|
|
int i;
|
|
vec3_t corner;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]);
|
|
}
|
|
|
|
return Length (corner);
|
|
}
|
|
*/
|
|
|
|
//combination of R_AddDynamicLights and R_MarkLights
|
|
static void Q1BSP_StainNode (mnode_t *node, float *parms)
|
|
{
|
|
mplane_t *splitplane;
|
|
float dist;
|
|
msurface_t *surf;
|
|
int i;
|
|
|
|
if (node->contents < 0)
|
|
return;
|
|
|
|
splitplane = node->plane;
|
|
dist = DotProduct ((parms+1), splitplane->normal) - splitplane->dist;
|
|
|
|
if (dist > (*parms))
|
|
{
|
|
Q1BSP_StainNode (node->children[0], parms);
|
|
return;
|
|
}
|
|
if (dist < (-*parms))
|
|
{
|
|
Q1BSP_StainNode (node->children[1], parms);
|
|
return;
|
|
}
|
|
|
|
// mark the polygons
|
|
surf = cl.worldmodel->surfaces + node->firstsurface;
|
|
for (i=0 ; i<node->numsurfaces ; i++, surf++)
|
|
{
|
|
if (surf->flags&~(SURF_DRAWALPHA|SURF_DONTWARP|SURF_PLANEBACK))
|
|
continue;
|
|
Surf_StainSurf(surf, parms);
|
|
}
|
|
|
|
Q1BSP_StainNode (node->children[0], parms);
|
|
Q1BSP_StainNode (node->children[1], parms);
|
|
}
|
|
|
|
void RMod_FixupNodeMinsMaxs (mnode_t *node, mnode_t *parent)
|
|
{
|
|
if (!node)
|
|
return;
|
|
|
|
if (node->contents >= 0)
|
|
{
|
|
RMod_FixupNodeMinsMaxs (node->children[0], node);
|
|
RMod_FixupNodeMinsMaxs (node->children[1], node);
|
|
}
|
|
|
|
if (parent)
|
|
{
|
|
if (parent->minmaxs[0] > node->minmaxs[0])
|
|
parent->minmaxs[0] = node->minmaxs[0];
|
|
if (parent->minmaxs[1] > node->minmaxs[1])
|
|
parent->minmaxs[1] = node->minmaxs[1];
|
|
if (parent->minmaxs[2] > node->minmaxs[2])
|
|
parent->minmaxs[2] = node->minmaxs[2];
|
|
|
|
if (parent->minmaxs[3] < node->minmaxs[3])
|
|
parent->minmaxs[3] = node->minmaxs[3];
|
|
if (parent->minmaxs[4] < node->minmaxs[4])
|
|
parent->minmaxs[4] = node->minmaxs[4];
|
|
if (parent->minmaxs[5] < node->minmaxs[5])
|
|
parent->minmaxs[5] = node->minmaxs[5];
|
|
}
|
|
|
|
}
|
|
void RMod_FixupMinsMaxs(void)
|
|
{
|
|
//q1 bsps are capped to +/- 32767 by the nodes/leafs
|
|
//verts arn't though
|
|
//so if the map is too big, let's figure out what they should be
|
|
float *v;
|
|
msurface_t **mark, *surf;
|
|
mleaf_t *pleaf;
|
|
medge_t *e, *pedges;
|
|
int en, lindex;
|
|
int i, c, lnumverts;
|
|
qboolean needsfixup = false;
|
|
|
|
if (loadmodel->mins[0] < -32768)
|
|
needsfixup = true;
|
|
if (loadmodel->mins[1] < -32768)
|
|
needsfixup = true;
|
|
if (loadmodel->mins[2] < -32768)
|
|
needsfixup = true;
|
|
|
|
if (loadmodel->maxs[0] > 32767)
|
|
needsfixup = true;
|
|
if (loadmodel->maxs[1] > 32767)
|
|
needsfixup = true;
|
|
if (loadmodel->maxs[2] > 32767)
|
|
needsfixup = true;
|
|
|
|
if (!needsfixup)
|
|
return;
|
|
|
|
//this is insane.
|
|
//why am I writing this?
|
|
//by the time the world actually gets this large, the floating point errors are going to be so immensly crazy that it's just not worth it.
|
|
|
|
pedges = loadmodel->edges;
|
|
|
|
for (i = 0; i < loadmodel->numleafs; i++)
|
|
{
|
|
pleaf = &loadmodel->leafs[i];
|
|
|
|
mark = pleaf->firstmarksurface;
|
|
c = pleaf->nummarksurfaces;
|
|
|
|
if (c)
|
|
{
|
|
do
|
|
{
|
|
surf = (*mark++);
|
|
|
|
lnumverts = surf->numedges;
|
|
for (en=0 ; en<lnumverts ; en++)
|
|
{
|
|
lindex = currentmodel->surfedges[surf->firstedge + en];
|
|
|
|
if (lindex > 0)
|
|
{
|
|
e = &pedges[lindex];
|
|
v = currentmodel->vertexes[e->v[0]].position;
|
|
}
|
|
else
|
|
{
|
|
e = &pedges[-lindex];
|
|
v = currentmodel->vertexes[e->v[1]].position;
|
|
}
|
|
|
|
if (pleaf->minmaxs[0] > v[0])
|
|
pleaf->minmaxs[0] = v[0];
|
|
if (pleaf->minmaxs[1] > v[1])
|
|
pleaf->minmaxs[1] = v[1];
|
|
if (pleaf->minmaxs[2] > v[2])
|
|
pleaf->minmaxs[2] = v[2];
|
|
|
|
if (pleaf->minmaxs[3] < v[0])
|
|
pleaf->minmaxs[3] = v[0];
|
|
if (pleaf->minmaxs[4] < v[1])
|
|
pleaf->minmaxs[4] = v[1];
|
|
if (pleaf->minmaxs[5] < v[2])
|
|
pleaf->minmaxs[5] = v[2];
|
|
|
|
}
|
|
} while (--c);
|
|
}
|
|
}
|
|
RMod_FixupNodeMinsMaxs (loadmodel->nodes, NULL); // sets nodes and leafs
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadBrushModel
|
|
=================
|
|
*/
|
|
qboolean RMod_LoadBrushModel (model_t *mod, void *buffer)
|
|
{
|
|
int i, j;
|
|
dheader_t *header;
|
|
mmodel_t *bm;
|
|
model_t *lm=mod;
|
|
unsigned int chksum;
|
|
int start;
|
|
qboolean noerrors;
|
|
int longm = false;
|
|
mesh_t *meshlist = NULL;
|
|
#if (defined(ODE_STATIC) || defined(ODE_DYNAMIC))
|
|
qboolean ode = true;
|
|
#else
|
|
#define ode true
|
|
#endif
|
|
|
|
start = Hunk_LowMark();
|
|
|
|
loadmodel->type = mod_brush;
|
|
|
|
header = (dheader_t *)buffer;
|
|
|
|
if ((!cl.worldmodel && cls.state>=ca_connected)
|
|
#ifndef CLIENTONLY
|
|
|| (!sv.world.worldmodel && sv.active)
|
|
#endif
|
|
)
|
|
isnotmap = false;
|
|
else
|
|
isnotmap = true;
|
|
|
|
i = LittleLong (header->version);
|
|
|
|
if (i == BSPVERSION || i == BSPVERSIONPREREL)
|
|
{
|
|
loadmodel->fromgame = fg_quake;
|
|
loadmodel->engineflags |= MDLF_NEEDOVERBRIGHT;
|
|
}
|
|
else if (i == BSPVERSION_LONG1)
|
|
{
|
|
longm = true;
|
|
loadmodel->fromgame = fg_quake;
|
|
loadmodel->engineflags |= MDLF_NEEDOVERBRIGHT;
|
|
}
|
|
else if (i == BSPVERSION_LONG2)
|
|
{
|
|
longm = 2;
|
|
loadmodel->fromgame = fg_quake;
|
|
loadmodel->engineflags |= MDLF_NEEDOVERBRIGHT;
|
|
}
|
|
else if (i == BSPVERSIONHL) //halflife support
|
|
loadmodel->fromgame = fg_halflife;
|
|
else
|
|
{
|
|
Con_Printf (CON_ERROR "Mod_LoadBrushModel: %s has wrong version number (%i should be %i)\n", mod->name, i, BSPVERSION);
|
|
return false;
|
|
}
|
|
|
|
mod->lightmaps.width = LMBLOCK_WIDTH;
|
|
mod->lightmaps.height = LMBLOCK_HEIGHT;
|
|
|
|
// swap all the lumps
|
|
mod_base = (qbyte *)header;
|
|
|
|
for (i=0 ; i<sizeof(dheader_t)/4 ; i++)
|
|
((int *)header)[i] = LittleLong ( ((int *)header)[i]);
|
|
|
|
Q1BSPX_Setup(loadmodel, mod_base, com_filesize, header->lumps, HEADER_LUMPS);
|
|
|
|
// checksum all of the map, except for entities
|
|
mod->checksum = 0;
|
|
mod->checksum2 = 0;
|
|
|
|
for (i = 0; i < HEADER_LUMPS; i++)
|
|
{
|
|
if ((unsigned)header->lumps[i].fileofs + (unsigned)header->lumps[i].filelen > com_filesize)
|
|
{
|
|
Con_Printf (CON_ERROR "Mod_LoadBrushModel: %s appears truncated\n", mod->name);
|
|
return false;
|
|
}
|
|
if (i == LUMP_ENTITIES)
|
|
continue;
|
|
chksum = Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
|
|
mod->checksum ^= chksum;
|
|
|
|
if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
|
|
continue;
|
|
mod->checksum2 ^= chksum;
|
|
}
|
|
|
|
if (1)//mod_ebfs.value)
|
|
{
|
|
char *id;
|
|
id = (char *)(header + 1);
|
|
if (id[0]=='P' && id[1]=='A' && id[2]=='C' && id[3]=='K')
|
|
{ //EBFS detected.
|
|
COM_LoadMapPackFile(mod->name, sizeof(dheader_t));
|
|
}
|
|
}
|
|
|
|
noerrors = true;
|
|
|
|
crouchhullfile = NULL;
|
|
|
|
TRACE(("Loading info\n"));
|
|
#ifndef CLIENTONLY
|
|
if (sv.state) //if the server is running
|
|
{
|
|
if (!strcmp(loadmodel->name, va("maps/%s.bsp", sv.name)))
|
|
Mod_ParseInfoFromEntityLump(loadmodel, mod_base + header->lumps[LUMP_ENTITIES].fileofs, loadname);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
if (!cl.model_precache[1]) //not copied across yet
|
|
Mod_ParseInfoFromEntityLump(loadmodel, mod_base + header->lumps[LUMP_ENTITIES].fileofs, loadname);
|
|
}
|
|
|
|
// load into heap
|
|
if (!isDedicated || ode)
|
|
{
|
|
TRACE(("Loading verts\n"));
|
|
noerrors = noerrors && RMod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
|
|
TRACE(("Loading edges\n"));
|
|
noerrors = noerrors && RMod_LoadEdges (&header->lumps[LUMP_EDGES], longm);
|
|
TRACE(("Loading Surfedges\n"));
|
|
noerrors = noerrors && RMod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
|
|
}
|
|
if (!isDedicated)
|
|
{
|
|
TRACE(("Loading Textures\n"));
|
|
noerrors = noerrors && RMod_LoadTextures (&header->lumps[LUMP_TEXTURES]);
|
|
TRACE(("Loading Lighting\n"));
|
|
if (noerrors)
|
|
RMod_LoadLighting (&header->lumps[LUMP_LIGHTING]);
|
|
}
|
|
TRACE(("Loading Submodels\n"));
|
|
noerrors = noerrors && RMod_LoadSubmodels (&header->lumps[LUMP_MODELS]);
|
|
if (noerrors)
|
|
{
|
|
TRACE(("Loading CH\n"));
|
|
RMod_LoadCrouchHull();
|
|
}
|
|
TRACE(("Loading Planes\n"));
|
|
noerrors = noerrors && RMod_LoadPlanes (&header->lumps[LUMP_PLANES]);
|
|
if (!isDedicated || ode)
|
|
{
|
|
TRACE(("Loading Texinfo\n"));
|
|
noerrors = noerrors && RMod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
|
|
TRACE(("Loading Faces\n"));
|
|
noerrors = noerrors && RMod_LoadFaces (&header->lumps[LUMP_FACES], longm, &meshlist);
|
|
}
|
|
if (!isDedicated)
|
|
{
|
|
TRACE(("Loading MarkSurfaces\n"));
|
|
noerrors = noerrors && RMod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES], longm);
|
|
}
|
|
if (noerrors)
|
|
{
|
|
TRACE(("Loading Vis\n"));
|
|
RMod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
|
|
}
|
|
noerrors = noerrors && RMod_LoadLeafs (&header->lumps[LUMP_LEAFS], longm);
|
|
TRACE(("Loading Nodes\n"));
|
|
noerrors = noerrors && RMod_LoadNodes (&header->lumps[LUMP_NODES], longm);
|
|
TRACE(("Loading Clipnodes\n"));
|
|
noerrors = noerrors && RMod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES], longm);
|
|
if (noerrors)
|
|
{
|
|
TRACE(("Loading Entities\n"));
|
|
RMod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
|
|
TRACE(("Loading hull 0\n"));
|
|
RMod_MakeHull0 ();
|
|
}
|
|
|
|
TRACE(("sorting shaders\n"));
|
|
if (!isDedicated && noerrors)
|
|
Mod_SortShaders();
|
|
|
|
if (crouchhullfile)
|
|
{
|
|
FS_FreeFile(crouchhullfile);
|
|
crouchhullfile=NULL;
|
|
}
|
|
|
|
if (!noerrors)
|
|
{
|
|
Hunk_FreeToLowMark(start);
|
|
return false;
|
|
}
|
|
|
|
TRACE(("LoadBrushModel %i\n", __LINE__));
|
|
Q1BSP_LoadBrushes(mod);
|
|
TRACE(("LoadBrushModel %i\n", __LINE__));
|
|
Q1BSP_SetModelFuncs(mod);
|
|
TRACE(("LoadBrushModel %i\n", __LINE__));
|
|
mod->funcs.LightPointValues = GLQ1BSP_LightPointValues;
|
|
mod->funcs.StainNode = Q1BSP_StainNode;
|
|
mod->funcs.MarkLights = Q1BSP_MarkLights;
|
|
|
|
mod->numframes = 2; // regular and alternate animation
|
|
|
|
|
|
//
|
|
// set up the submodels (FIXME: this is confusing)
|
|
//
|
|
for (i=0 ; i<mod->numsubmodels ; i++)
|
|
{
|
|
bm = &mod->submodels[i];
|
|
|
|
mod->hulls[0].firstclipnode = bm->headnode[0];
|
|
mod->hulls[0].available = true;
|
|
Q1BSP_CheckHullNodes(&mod->hulls[0]);
|
|
|
|
TRACE(("LoadBrushModel %i\n", __LINE__));
|
|
for (j=1 ; j<MAX_MAP_HULLSM ; j++)
|
|
{
|
|
mod->hulls[j].firstclipnode = bm->headnode[j];
|
|
mod->hulls[j].lastclipnode = mod->numclipnodes-1;
|
|
|
|
mod->hulls[j].available &= bm->hullavailable[j];
|
|
if (mod->hulls[j].firstclipnode > mod->hulls[j].lastclipnode)
|
|
mod->hulls[j].available = false;
|
|
|
|
if (mod->hulls[j].available)
|
|
Q1BSP_CheckHullNodes(&mod->hulls[j]);
|
|
}
|
|
|
|
mod->firstmodelsurface = bm->firstface;
|
|
mod->nummodelsurfaces = bm->numfaces;
|
|
|
|
VectorCopy (bm->maxs, mod->maxs);
|
|
VectorCopy (bm->mins, mod->mins);
|
|
|
|
mod->radius = RadiusFromBounds (mod->mins, mod->maxs);
|
|
|
|
mod->numleafs = bm->visleafs;
|
|
|
|
memset(&mod->batches, 0, sizeof(mod->batches));
|
|
mod->vbos = NULL;
|
|
TRACE(("LoadBrushModel %i\n", __LINE__));
|
|
if (meshlist)
|
|
{
|
|
RMod_Batches_Build(meshlist, mod, NULL, NULL);
|
|
}
|
|
TRACE(("LoadBrushModel %i\n", __LINE__));
|
|
|
|
if (i < mod->numsubmodels-1)
|
|
{ // duplicate the basic information
|
|
char name[10];
|
|
|
|
sprintf (name, "*%i", i+1);
|
|
loadmodel = Mod_FindName (name);
|
|
*loadmodel = *mod;
|
|
strcpy (loadmodel->name, name);
|
|
mod = loadmodel;
|
|
}
|
|
TRACE(("LoadBrushModel %i\n", __LINE__));
|
|
}
|
|
#ifdef RUNTIMELIGHTING
|
|
TRACE(("LoadBrushModel %i\n", __LINE__));
|
|
if (lightmodel == lm)
|
|
LightLoadEntities(lightmodel->entities);
|
|
#endif
|
|
TRACE(("LoadBrushModel %i\n", __LINE__));
|
|
if (1)
|
|
RMod_FixupMinsMaxs();
|
|
TRACE(("LoadBrushModel %i\n", __LINE__));
|
|
|
|
#ifdef TERRAIN
|
|
lm->terrain = Mod_LoadTerrainInfo(lm, loadname);
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
ALIAS MODELS
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
//aliashdr_t *pheader;
|
|
|
|
//mstvert_t stverts[MAXALIASVERTS*2];
|
|
//mtriangle_t triangles[MAXALIASTRIS];
|
|
|
|
// a pose is a single set of vertexes. a frame may be
|
|
// an animating sequence of poses
|
|
//dtrivertx_t *poseverts[MAXALIASFRAMES];
|
|
//int posenum;
|
|
|
|
qbyte *player_8bit_texels/*[320*200]*/;
|
|
|
|
|
|
//=========================================================
|
|
|
|
/*
|
|
=================
|
|
Mod_FloodFillSkin
|
|
|
|
Fill background pixels so mipmapping doesn't have haloes - Ed
|
|
=================
|
|
*/
|
|
|
|
typedef struct
|
|
{
|
|
short x, y;
|
|
} floodfill_t;
|
|
|
|
// must be a power of 2
|
|
#define FLOODFILL_FIFO_SIZE 0x1000
|
|
#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1)
|
|
|
|
#define FLOODFILL_STEP( off, dx, dy ) \
|
|
{ \
|
|
if (pos[off] == fillcolor) \
|
|
{ \
|
|
pos[off] = 255; \
|
|
fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \
|
|
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
|
|
} \
|
|
else if (pos[off] != 255) fdc = pos[off]; \
|
|
}
|
|
|
|
void RMod_FloodFillSkin( qbyte *skin, int skinwidth, int skinheight )
|
|
{
|
|
qbyte fillcolor = *skin; // assume this is the pixel to fill
|
|
floodfill_t fifo[FLOODFILL_FIFO_SIZE];
|
|
int inpt = 0, outpt = 0;
|
|
int filledcolor = -1;
|
|
int i;
|
|
|
|
if (filledcolor == -1)
|
|
{
|
|
filledcolor = 0;
|
|
// attempt to find opaque black
|
|
for (i = 0; i < 256; ++i)
|
|
if (d_8to24rgbtable[i] == (255 << 0)) // rgb 0.0, alpha 1.0
|
|
{
|
|
filledcolor = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// can't fill to filled color or to transparent color (used as visited marker)
|
|
if ((fillcolor == filledcolor) || (fillcolor == 255))
|
|
{
|
|
//printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
|
|
return;
|
|
}
|
|
|
|
fifo[inpt].x = 0, fifo[inpt].y = 0;
|
|
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
|
|
|
|
while (outpt != inpt)
|
|
{
|
|
int x = fifo[outpt].x, y = fifo[outpt].y;
|
|
int fdc = filledcolor;
|
|
qbyte *pos = &skin[x + skinwidth * y];
|
|
|
|
outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
|
|
|
|
if (x > 0) FLOODFILL_STEP( -1, -1, 0 );
|
|
if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 );
|
|
if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 );
|
|
if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 );
|
|
skin[x + skinwidth * y] = fdc;
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadSpriteFrame
|
|
=================
|
|
*/
|
|
void * RMod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum, int version, unsigned char *palette)
|
|
{
|
|
dspriteframe_t *pinframe;
|
|
mspriteframe_t *pspriteframe;
|
|
int width, height, size, origin[2];
|
|
char name[64];
|
|
texid_t texnum;
|
|
|
|
pinframe = (dspriteframe_t *)pin;
|
|
|
|
width = LittleLong (pinframe->width);
|
|
height = LittleLong (pinframe->height);
|
|
size = width * height;
|
|
|
|
pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t),loadname);
|
|
|
|
Q_memset (pspriteframe, 0, sizeof (mspriteframe_t));
|
|
|
|
*ppframe = pspriteframe;
|
|
|
|
origin[0] = LittleLong (pinframe->origin[0]);
|
|
origin[1] = LittleLong (pinframe->origin[1]);
|
|
|
|
pspriteframe->up = origin[1];
|
|
pspriteframe->down = origin[1] - height;
|
|
pspriteframe->left = origin[0];
|
|
pspriteframe->right = width + origin[0];
|
|
|
|
texnum = r_nulltex;
|
|
|
|
if (!TEXVALID(texnum))
|
|
{ //the dp way
|
|
Q_strncpyz(name, loadmodel->name, sizeof(name));
|
|
Q_strncatz(name, va("_%i.tga", framenum), sizeof(name));
|
|
texnum = R_LoadReplacementTexture(name, "sprites", 0);
|
|
}
|
|
if (!TEXVALID(texnum))
|
|
{ //the older fte way.
|
|
COM_StripExtension(loadmodel->name, name, sizeof(name));
|
|
Q_strncatz(name, va("_%i.tga", framenum), sizeof(name));
|
|
texnum = R_LoadReplacementTexture(name, "sprites", 0);
|
|
}
|
|
if (!TEXVALID(texnum))
|
|
{ //the fuhquake way
|
|
COM_StripExtension(COM_SkipPath(loadmodel->name), name, sizeof(name));
|
|
Q_strncatz(name, va("_%i.tga", framenum), sizeof(name));
|
|
texnum = R_LoadReplacementTexture(name, "sprites", 0);
|
|
}
|
|
|
|
if (version == SPRITE32_VERSION)
|
|
{
|
|
size *= 4;
|
|
if (!TEXVALID(texnum))
|
|
texnum = R_LoadTexture32 (name, width, height, (unsigned *)(pinframe + 1), IF_NOGAMMA|IF_CLAMP);
|
|
}
|
|
else if (version == SPRITEHL_VERSION)
|
|
{
|
|
if (!TEXVALID(texnum))
|
|
texnum = R_LoadTexture8Pal32 (name, width, height, (qbyte *)(pinframe + 1), (qbyte*)palette, IF_NOGAMMA|IF_CLAMP);
|
|
}
|
|
else
|
|
{
|
|
if (!TEXVALID(texnum))
|
|
texnum = R_LoadTexture8 (name, width, height, (qbyte *)(pinframe + 1), IF_NOMIPMAP|IF_NOGAMMA|IF_CLAMP, 1);
|
|
}
|
|
|
|
Q_strncpyz(name, loadmodel->name, sizeof(name));
|
|
Q_strncatz(name, va("_%i.tga", framenum), sizeof(name));
|
|
pspriteframe->shader = R_RegisterShader(name,
|
|
"{\n"
|
|
"if gl_blendsprites\n"
|
|
"program defaultsprite\n"
|
|
"else\n"
|
|
"program defaultsprite#MASK=1\n"
|
|
"endif\n"
|
|
"{\n"
|
|
"map $diffuse\n"
|
|
"alphafunc ge128\n"
|
|
"depthwrite\n"
|
|
"rgbgen vertex\n"
|
|
"alphagen vertex\n"
|
|
"}\n"
|
|
"}\n"
|
|
);
|
|
pspriteframe->shader->defaulttextures.base = texnum;
|
|
pspriteframe->shader->width = width;
|
|
pspriteframe->shader->height = height;
|
|
|
|
return (void *)((qbyte *)(pinframe+1) + size);
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadSpriteGroup
|
|
=================
|
|
*/
|
|
void * RMod_LoadSpriteGroup (void * pin, mspriteframe_t **ppframe, int framenum, int version, unsigned char *palette)
|
|
{
|
|
dspritegroup_t *pingroup;
|
|
mspritegroup_t *pspritegroup;
|
|
int i, numframes;
|
|
dspriteinterval_t *pin_intervals;
|
|
float *poutintervals;
|
|
void *ptemp;
|
|
|
|
pingroup = (dspritegroup_t *)pin;
|
|
|
|
numframes = LittleLong (pingroup->numframes);
|
|
|
|
pspritegroup = Hunk_AllocName (sizeof (mspritegroup_t) +
|
|
(numframes - 1) * sizeof (pspritegroup->frames[0]), loadname);
|
|
|
|
pspritegroup->numframes = numframes;
|
|
|
|
*ppframe = (mspriteframe_t *)pspritegroup;
|
|
|
|
pin_intervals = (dspriteinterval_t *)(pingroup + 1);
|
|
|
|
poutintervals = Hunk_AllocName (numframes * sizeof (float), loadname);
|
|
|
|
pspritegroup->intervals = poutintervals;
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
{
|
|
*poutintervals = LittleFloat (pin_intervals->interval);
|
|
if (*poutintervals <= 0.0)
|
|
{
|
|
Con_Printf (CON_ERROR "Mod_LoadSpriteGroup: interval<=0\n");
|
|
return NULL;
|
|
}
|
|
|
|
poutintervals++;
|
|
pin_intervals++;
|
|
}
|
|
|
|
ptemp = (void *)pin_intervals;
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
{
|
|
ptemp = RMod_LoadSpriteFrame (ptemp, &pspritegroup->frames[i], framenum * 100 + i, version, palette);
|
|
}
|
|
|
|
return ptemp;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadSpriteModel
|
|
=================
|
|
*/
|
|
qboolean RMod_LoadSpriteModel (model_t *mod, void *buffer)
|
|
{
|
|
int i;
|
|
int version;
|
|
dsprite_t *pin;
|
|
msprite_t *psprite;
|
|
int numframes;
|
|
int size;
|
|
dspriteframetype_t *pframetype;
|
|
// int rendertype=0;
|
|
unsigned char pal[256*4];
|
|
int sptype;
|
|
int hunkstart;
|
|
|
|
hunkstart = Hunk_LowMark();
|
|
pin = (dsprite_t *)buffer;
|
|
|
|
version = LittleLong (pin->version);
|
|
if (version != SPRITE_VERSION)
|
|
if (version != SPRITE32_VERSION)
|
|
if (version != SPRITEHL_VERSION)
|
|
{
|
|
Con_Printf (CON_ERROR "%s has wrong version number "
|
|
"(%i should be %i)\n", mod->name, version, SPRITE_VERSION);
|
|
return false;
|
|
}
|
|
|
|
sptype = LittleLong (pin->type);
|
|
|
|
if (LittleLong(pin->version) == SPRITEHL_VERSION)
|
|
{
|
|
pin = (dsprite_t*)((char*)pin + 4);
|
|
/*rendertype =*/ LittleLong (pin->type); //not sure what the values mean.
|
|
}
|
|
|
|
numframes = LittleLong (pin->numframes);
|
|
|
|
size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
|
|
|
|
psprite = Hunk_AllocName (size, loadname);
|
|
|
|
mod->cache.data = psprite;
|
|
psprite->type = sptype;
|
|
|
|
psprite->maxwidth = LittleLong (pin->width);
|
|
psprite->maxheight = LittleLong (pin->height);
|
|
psprite->beamlength = LittleFloat (pin->beamlength);
|
|
mod->synctype = LittleLong (pin->synctype);
|
|
psprite->numframes = numframes;
|
|
|
|
mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2;
|
|
mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
|
|
mod->mins[2] = -psprite->maxheight/2;
|
|
mod->maxs[2] = psprite->maxheight/2;
|
|
if (qrenderer == QR_NONE)
|
|
{
|
|
mod->type = mod_dummy;
|
|
return true;
|
|
}
|
|
|
|
if (version == SPRITEHL_VERSION)
|
|
{
|
|
int i;
|
|
short *numi = (short*)(pin+1);
|
|
unsigned char *src = (unsigned char *)(numi+1);
|
|
if (LittleShort(*numi) != 256)
|
|
{
|
|
Con_Printf(CON_ERROR "%s has wrong number of palette indexes (we only support 256)\n", mod->name);
|
|
Hunk_FreeToLowMark(hunkstart);
|
|
return false;
|
|
}
|
|
|
|
for (i = 0; i < 256; i++)
|
|
{
|
|
pal[i*4+0] = *src++;
|
|
pal[i*4+1] = *src++;
|
|
pal[i*4+2] = *src++;
|
|
pal[i*4+3] = 255;
|
|
}
|
|
|
|
pframetype = (dspriteframetype_t *)(src);
|
|
}
|
|
else
|
|
pframetype = (dspriteframetype_t *)(pin + 1);
|
|
|
|
//
|
|
// load the frames
|
|
//
|
|
if (numframes < 1)
|
|
{
|
|
Con_Printf (CON_ERROR "Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);
|
|
Hunk_FreeToLowMark(hunkstart);
|
|
return false;
|
|
}
|
|
|
|
mod->numframes = numframes;
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
{
|
|
spriteframetype_t frametype;
|
|
|
|
frametype = LittleLong (pframetype->type);
|
|
psprite->frames[i].type = frametype;
|
|
|
|
if (frametype == SPR_SINGLE)
|
|
{
|
|
pframetype = (dspriteframetype_t *)
|
|
RMod_LoadSpriteFrame (pframetype + 1,
|
|
&psprite->frames[i].frameptr, i, version, pal);
|
|
}
|
|
else
|
|
{
|
|
pframetype = (dspriteframetype_t *)
|
|
RMod_LoadSpriteGroup (pframetype + 1,
|
|
&psprite->frames[i].frameptr, i, version, pal);
|
|
}
|
|
if (pframetype == NULL)
|
|
{
|
|
Hunk_FreeToLowMark(hunkstart);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
mod->type = mod_sprite;
|
|
|
|
return true;
|
|
}
|
|
|
|
qboolean RMod_LoadSprite2Model (model_t *mod, void *buffer)
|
|
{
|
|
int i;
|
|
int version;
|
|
dmd2sprite_t *pin;
|
|
msprite_t *psprite;
|
|
int numframes;
|
|
int size;
|
|
dmd2sprframe_t *pframetype;
|
|
mspriteframe_t *frame;
|
|
int w, h;
|
|
float origin[2];
|
|
int hunkstart;
|
|
|
|
hunkstart = Hunk_LowMark();
|
|
|
|
pin = (dmd2sprite_t *)buffer;
|
|
|
|
version = LittleLong (pin->version);
|
|
if (version != SPRITE2_VERSION)
|
|
{
|
|
Con_Printf (CON_ERROR "%s has wrong version number "
|
|
"(%i should be %i)", mod->name, version, SPRITE2_VERSION);
|
|
return false;
|
|
}
|
|
|
|
numframes = LittleLong (pin->numframes);
|
|
|
|
size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
|
|
|
|
psprite = Hunk_AllocName (size, loadname);
|
|
|
|
mod->cache.data = psprite;
|
|
|
|
psprite->type = SPR_VP_PARALLEL;
|
|
psprite->maxwidth = 1;
|
|
psprite->maxheight = 1;
|
|
psprite->beamlength = 1;
|
|
mod->synctype = 0;
|
|
psprite->numframes = numframes;
|
|
|
|
mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2;
|
|
mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
|
|
mod->mins[2] = -psprite->maxheight/2;
|
|
mod->maxs[2] = psprite->maxheight/2;
|
|
|
|
//
|
|
// load the frames
|
|
//
|
|
if (numframes < 1)
|
|
{
|
|
Con_Printf (CON_ERROR "Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);
|
|
Hunk_FreeToLowMark(hunkstart);
|
|
return false;
|
|
}
|
|
|
|
mod->numframes = numframes;
|
|
|
|
pframetype = pin->frames;
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
{
|
|
spriteframetype_t frametype;
|
|
|
|
frametype = SPR_SINGLE;
|
|
psprite->frames[i].type = frametype;
|
|
|
|
frame = psprite->frames[i].frameptr = Hunk_AllocName(sizeof(mspriteframe_t), loadname);
|
|
|
|
frame->shader = R_RegisterPic(pframetype->name);
|
|
|
|
w = LittleLong(pframetype->width);
|
|
h = LittleLong(pframetype->height);
|
|
origin[0] = LittleLong (pframetype->origin_x);
|
|
origin[1] = LittleLong (pframetype->origin_y);
|
|
|
|
frame->down = -origin[1];
|
|
frame->up = h - origin[1];
|
|
frame->left = -origin[0];
|
|
frame->right = w - origin[0];
|
|
|
|
pframetype++;
|
|
}
|
|
|
|
mod->type = mod_sprite;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
#ifdef DOOMWADS
|
|
|
|
typedef struct {
|
|
short width;
|
|
short height;
|
|
short xpos;
|
|
short ypos;
|
|
} doomimage_t;
|
|
static int QDECL FindDoomSprites(const char *name, int size, void *param, void *spath)
|
|
{
|
|
if (*(int *)param + strlen(name)+1 > 16000)
|
|
Sys_Error("Too many doom sprites\n");
|
|
|
|
strcpy((char *)param + *(int *)param, name);
|
|
*(int *)param += strlen(name)+1;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
static void LoadDoomSpriteFrame(char *imagename, mspriteframedesc_t *pdesc, int anglenum, qboolean xmirrored)
|
|
{
|
|
int c;
|
|
int fr;
|
|
int rc;
|
|
unsigned int *colpointers;
|
|
qbyte *data;
|
|
doomimage_t *header;
|
|
|
|
qbyte image[256*256];
|
|
qbyte *palette;
|
|
qbyte *coldata;
|
|
mspriteframe_t *pframe;
|
|
|
|
if (!anglenum)
|
|
{
|
|
pdesc->type = SPR_SINGLE;
|
|
pdesc->frameptr = pframe = Hunk_AllocName(sizeof(*pframe), loadname);
|
|
}
|
|
else
|
|
{
|
|
mspritegroup_t *group;
|
|
|
|
if (!pdesc->frameptr || pdesc->type != SPR_ANGLED)
|
|
{
|
|
pdesc->type = SPR_ANGLED;
|
|
group = Hunk_AllocName(sizeof(*group)+sizeof(mspriteframe_t *)*(8-1), loadname);
|
|
pdesc->frameptr = (mspriteframe_t *)group;
|
|
group->numframes = 8;
|
|
}
|
|
else
|
|
group = (mspritegroup_t *)pdesc->frameptr;
|
|
|
|
pframe = Hunk_AllocName(sizeof(*pframe), loadname);
|
|
group->frames[anglenum-1] = pframe;
|
|
}
|
|
|
|
palette = COM_LoadTempFile("wad/playpal");
|
|
header = (doomimage_t *)COM_LoadTempMoreFile(imagename);
|
|
data = (qbyte *)header;
|
|
pframe->up = +header->ypos;
|
|
pframe->down = -header->height + header->ypos;
|
|
|
|
if (xmirrored)
|
|
{
|
|
pframe->right = -header->xpos;
|
|
pframe->left = header->width - header->xpos;
|
|
}
|
|
else
|
|
{
|
|
pframe->left = -header->xpos;
|
|
pframe->right = header->width - header->xpos;
|
|
}
|
|
|
|
if (header->width*header->height > sizeof(image))
|
|
return;
|
|
|
|
memset(image, 255, header->width*header->height);
|
|
colpointers = (unsigned int*)(data+sizeof(doomimage_t));
|
|
for (c = 0; c < header->width; c++)
|
|
{
|
|
if (colpointers[c] >= com_filesize)
|
|
break;
|
|
coldata = data + colpointers[c];
|
|
while(1)
|
|
{
|
|
fr = *coldata++;
|
|
if (fr == 255)
|
|
break;
|
|
|
|
rc = *coldata++;
|
|
|
|
coldata++;
|
|
|
|
if ((fr+rc) > header->height)
|
|
break;
|
|
|
|
while(rc)
|
|
{
|
|
image[c + fr*header->width] = *coldata++;
|
|
fr++;
|
|
rc--;
|
|
}
|
|
|
|
coldata++;
|
|
}
|
|
}
|
|
|
|
pframe->shader = R_RegisterShader(imagename,
|
|
"{\n{\nmap $diffuse\nblendfunc blend\n}\n}\n");
|
|
pframe->shader->defaulttextures.base = R_LoadTexture8Pal24(imagename, header->width, header->height, image, palette, IF_CLAMP);
|
|
R_BuildDefaultTexnums(&pframe->shader->defaulttextures, pframe->shader);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Doom Sprites
|
|
=================
|
|
*/
|
|
void RMod_LoadDoomSprite (model_t *mod)
|
|
{
|
|
char files[16384];
|
|
char basename[MAX_QPATH];
|
|
int baselen;
|
|
char *name;
|
|
|
|
int numframes=0;
|
|
int ofs;
|
|
|
|
int size;
|
|
|
|
int elements=0;
|
|
|
|
int framenum;
|
|
int anglenum;
|
|
|
|
msprite_t *psprite;
|
|
|
|
|
|
COM_StripExtension(mod->name, basename, sizeof(basename));
|
|
baselen = strlen(basename);
|
|
strcat(basename, "*");
|
|
*(int *)files=4;
|
|
COM_EnumerateFiles(basename, FindDoomSprites, files);
|
|
|
|
//find maxframes and validate the rest.
|
|
for (ofs = 4; ofs < *(int*)files; ofs+=strlen(files+ofs)+1)
|
|
{
|
|
name = files+ofs+baselen;
|
|
|
|
if (!*name)
|
|
Host_Error("Doom sprite componant lacks frame name");
|
|
if (*name - 'a'+1 > numframes)
|
|
numframes = *name - 'a'+1;
|
|
if (name[1] < '0' || name[1] > '8')
|
|
Host_Error("Doom sprite componant has bad angle number");
|
|
if (name[1] == '0')
|
|
elements+=8;
|
|
else
|
|
elements++;
|
|
if (name[2]) //is there a second element?
|
|
{
|
|
if (name[2] - 'a'+1 > numframes)
|
|
numframes = name[2] - 'a'+1;
|
|
if (name[3] < '0' || name[3] > '8')
|
|
Host_Error("Doom sprite componant has bad angle number");
|
|
|
|
if (name[3] == '0')
|
|
elements+=8;
|
|
else
|
|
elements++;
|
|
}
|
|
}
|
|
if (elements != numframes*8)
|
|
Host_Error("Doom sprite has wrong componant count");
|
|
if (!numframes)
|
|
Host_Error("Doom sprite componant has no frames");
|
|
|
|
size = sizeof (msprite_t) + (elements - 1) * sizeof (psprite->frames);
|
|
psprite = Hunk_AllocName (size, loadname);
|
|
|
|
psprite->numframes = numframes;
|
|
|
|
//do the actual loading.
|
|
for (ofs = 4; ofs < *(int*)files; ofs+=strlen(files+ofs)+1)
|
|
{
|
|
name = files+ofs;
|
|
framenum = name[baselen+0] - 'a';
|
|
anglenum = name[baselen+1] - '0';
|
|
|
|
LoadDoomSpriteFrame(name, &psprite->frames[framenum], anglenum, false);
|
|
|
|
if (name[baselen+2]) //is there a second element?
|
|
{
|
|
framenum = name[baselen+2] - 'a';
|
|
anglenum = name[baselen+3] - '0';
|
|
|
|
LoadDoomSpriteFrame(name, &psprite->frames[framenum], anglenum, true);
|
|
}
|
|
}
|
|
|
|
|
|
psprite->type = SPR_FACING_UPRIGHT;
|
|
mod->type = mod_sprite;
|
|
|
|
mod->cache.data = psprite;
|
|
}
|
|
#endif
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
================
|
|
Mod_Print
|
|
================
|
|
*/
|
|
void RMod_Print (void)
|
|
{
|
|
int i;
|
|
model_t *mod;
|
|
|
|
Con_Printf ("Cached models:\n");
|
|
for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++)
|
|
{
|
|
Con_Printf ("%8p : %s\n",mod->cache.data, mod->name);
|
|
}
|
|
}
|
|
|
|
|
|
#endif
|