fteqw/engine/client/pr_csqc.c
Spoike 22bb395305 hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
Fixed svc_setangles and sv_bigcoords.
Model code is now responsible for transforming traces instead of it being generic. This fixes rotating things getting stuck in players in hexen2.
The renderer now generates a list of surfaces to draw. Backend now performs rotations/scaling per entity. This fixes sorting order, at least when not using realtime lights.
Hidden items in the hexen2 inventory that you do not have.
Added colourmapping for hexen2.
Should be easier to click on menu items for hexen2.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3602 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-28 17:14:38 +00:00

6168 lines
180 KiB
C

#include "quakedef.h"
/*
EXT_CSQC is the 'root' extension
EXT_CSQC_1 are a collection of additional features to cover omissions in the original spec
note the CHEAT_PARANOID define disables certain EXT_CSQC_1 features,
in an attempt to prevent the player from finding out where he/she is, thus preventing aimbots.
This is specifically targetted towards deathmatch mods where each player is a single player.
In reality, this paranoia provides nothing which could not be done with a cheat proxy.
Seeing as the client ensures hashes match in the first place, this paranoia gives nothing in the long run.
Unfortunatly EXT_CSQC was designed around this paranoia.
*/
#ifdef CSQC_DAT
#ifdef GLQUAKE
#include "glquake.h" //evil to include this
#endif
#include "shader.h"
//#define CHEAT_PARANOID
#include "pr_common.h"
#ifdef CLIENTONLY
//client only builds don't have a qc debugger
#define QCEditor NULL
#endif
#define ANGLE2SHORT(x) ((x/360.0)*65535)
static progfuncs_t *csqcprogs;
typedef struct csqctreadstate_s {
float resumetime;
struct qcthread_s *thread;
int self;
int other;
struct csqctreadstate_s *next;
} csqctreadstate_t;
static unsigned int csqcchecksum;
static csqctreadstate_t *csqcthreads;
qboolean csqc_resortfrags;
qboolean csqc_drawsbar;
qboolean csqc_addcrosshair;
static int csqc_fakereadbyte;
world_t csqc_world;
static int csqc_lplayernum;
static qboolean csqc_isdarkplaces;
static char csqc_printbuffer[8192];
#define CSQCPROGSGROUP "CSQC progs control"
cvar_t pr_csmaxedicts = CVAR("pr_csmaxedicts", "3072"); //not tied to protocol nor server.
cvar_t cl_csqcdebug = CVAR("cl_csqcdebug", "0"); //prints entity numbers which arrive (so I can tell people not to apply it to players...)
cvar_t cl_nocsqc = CVAR("cl_nocsqc", "0");
cvar_t pr_csqc_coreonerror = CVAR("pr_csqc_coreonerror", "1");
#define MASK_DELTA 1
#define MASK_STDVIEWMODEL 2
// standard effect cvars/sounds
extern cvar_t r_explosionlight;
extern sfx_t *cl_sfx_wizhit;
extern sfx_t *cl_sfx_knighthit;
extern sfx_t *cl_sfx_tink1;
extern sfx_t *cl_sfx_ric1;
extern sfx_t *cl_sfx_ric2;
extern sfx_t *cl_sfx_ric3;
extern sfx_t *cl_sfx_r_exp3;
//shared constants
typedef enum
{
VF_MIN = 1,
VF_MIN_X = 2,
VF_MIN_Y = 3,
VF_SIZE = 4,
VF_SIZE_X = 5,
VF_SIZE_Y = 6,
VF_VIEWPORT = 7,
VF_FOV = 8,
VF_FOVX = 9,
VF_FOVY = 10,
VF_ORIGIN = 11,
VF_ORIGIN_X = 12,
VF_ORIGIN_Y = 13,
VF_ORIGIN_Z = 14,
VF_ANGLES = 15,
VF_ANGLES_X = 16,
VF_ANGLES_Y = 17,
VF_ANGLES_Z = 18,
VF_DRAWWORLD = 19,
VF_ENGINESBAR = 20,
VF_DRAWCROSSHAIR = 21,
VF_CARTESIAN_ANGLES = 22,
//this is a DP-compatibility hack.
VF_CL_VIEWANGLES_V = 33,
VF_CL_VIEWANGLES_X = 34,
VF_CL_VIEWANGLES_Y = 35,
VF_CL_VIEWANGLES_Z = 36,
#pragma message("FIXME: add cshift")
//33-36 used by DP...
VF_PERSPECTIVE = 200,
//201 used by DP... WTF? CLEARSCREEN
VF_LPLAYER = 202,
VF_AFOV = 203, //aproximate fov (match what the engine would normally use for the fov cvar). p0=fov, p1=zoom
} viewflags;
#define CSQCRF_VIEWMODEL 1 //Not drawn in mirrors
#define CSQCRF_EXTERNALMODEL 2 //drawn ONLY in mirrors
#define CSQCRF_DEPTHHACK 4 //fun depthhack
#define CSQCRF_ADDITIVE 8 //add instead of blend
#define CSQCRF_USEAXIS 16 //use v_forward/v_right/v_up as an axis/matrix - predraw is needed to use this properly
#define CSQCRF_NOSHADOW 32 //don't cast shadows upon other entities (can still be self shadowing, if the engine wishes, and not additive)
#define CSQCRF_FRAMETIMESARESTARTTIMES 64 //EXT_CSQC_1: frame times should be read as (time-frametime).
#define CSQCRF_NOAUTOADD 128 //EXT_CSQC_1: don't automatically add after predraw was called
//If I do it like this, I'll never forget to register something...
#define csqcglobals \
globalfunction(init_function, "CSQC_Init"); \
globalfunction(worldloaded, "CSQC_WorldLoaded"); \
globalfunction(shutdown_function, "CSQC_Shutdown"); \
globalfunction(draw_function, "CSQC_UpdateView"); \
globalfunction(parse_stuffcmd, "CSQC_Parse_StuffCmd"); \
globalfunction(parse_centerprint, "CSQC_Parse_CenterPrint"); \
globalfunction(parse_print, "CSQC_Parse_Print"); \
globalfunction(input_event, "CSQC_InputEvent"); \
globalfunction(input_frame, "CSQC_Input_Frame");/*EXT_CSQC_1*/ \
globalfunction(console_command, "CSQC_ConsoleCommand"); \
\
globalfunction(ent_update, "CSQC_Ent_Update"); \
globalfunction(ent_remove, "CSQC_Ent_Remove"); \
\
globalfunction(event_sound, "CSQC_Event_Sound"); \
globalfunction(serversound, "CSQC_ServerSound");/*obsolete, use event_sound*/ \
globalfunction(loadresource, "CSQC_LoadResource");/*EXT_CSQC_1*/ \
globalfunction(parse_tempentity, "CSQC_Parse_TempEntity");/*EXT_CSQC_ABSOLUTLY_VILE*/ \
\
/*These are pointers to the csqc's globals.*/ \
globalfloat(svtime, "time"); /*float Written before entering most qc functions*/ \
globalfloat(frametime, "frametime"); /*float Written before entering most qc functions*/ \
globalfloat(cltime, "cltime"); /*float Written before entering most qc functions*/ \
globalentity(self, "self"); /*entity Written before entering most qc functions*/ \
globalentity(other, "other"); /*entity Written before entering most qc functions*/ \
\
globalfloat(maxclients, "maxclients"); /*float max number of players allowed*/ \
\
globalvector(forward, "v_forward"); /*vector written by anglevectors*/ \
globalvector(right, "v_right"); /*vector written by anglevectors*/ \
globalvector(up, "v_up"); /*vector written by anglevectors*/ \
\
globalfloat(trace_allsolid, "trace_allsolid"); /*bool written by traceline*/ \
globalfloat(trace_startsolid, "trace_startsolid"); /*bool written by traceline*/ \
globalfloat(trace_fraction, "trace_fraction"); /*float written by traceline*/ \
globalfloat(trace_inwater, "trace_inwater"); /*bool written by traceline*/ \
globalfloat(trace_inopen, "trace_inopen"); /*bool written by traceline*/ \
globalvector(trace_endpos, "trace_endpos"); /*vector written by traceline*/ \
globalvector(trace_plane_normal, "trace_plane_normal"); /*vector written by traceline*/ \
globalfloat(trace_plane_dist, "trace_plane_dist"); /*float written by traceline*/ \
globalentity(trace_ent, "trace_ent"); /*entity written by traceline*/ \
globalfloat(trace_surfaceflags, "trace_surfaceflags"); /*float written by traceline*/ \
globalfloat(trace_endcontents, "trace_endcontents"); /*float written by traceline EXT_CSQC_1*/ \
\
globalfloat(clientcommandframe, "clientcommandframe"); /*float the next frame that will be sent*/ \
globalfloat(servercommandframe, "servercommandframe"); /*float the most recent frame received from the server*/ \
\
globalfloat(player_localentnum, "player_localentnum"); /*float the entity number of the local player*/ \
globalfloat(player_localnum, "player_localnum"); /*float the entity number of the local player*/ \
globalfloat(intermission, "intermission"); /*float set when the client receives svc_intermission*/ \
globalvector(view_angles, "view_angles"); /*float set to the view angles at the start of each new frame (EXT_CSQC_1)*/ \
\
globalvector(pmove_org, "pmove_org"); /*deprecated. read/written by runplayerphysics*/ \
globalvector(pmove_vel, "pmove_vel"); /*deprecated. read/written by runplayerphysics*/ \
globalvector(pmove_mins, "pmove_mins"); /*deprecated. read/written by runplayerphysics*/ \
globalvector(pmove_maxs, "pmove_maxs"); /*deprecated. read/written by runplayerphysics*/ \
globalfloat(pmove_jump_held, "pmove_jump_held"); /*deprecated. read/written by runplayerphysics*/ \
globalfloat(pmove_waterjumptime, "pmove_waterjumptime"); /*deprecated. read/written by runplayerphysics*/ \
\
globalfloat(input_timelength, "input_timelength"); /*float filled by getinputstate, read by runplayerphysics*/ \
globalvector(input_angles, "input_angles"); /*vector filled by getinputstate, read by runplayerphysics*/ \
globalvector(input_movevalues, "input_movevalues"); /*vector filled by getinputstate, read by runplayerphysics*/ \
globalfloat(input_buttons, "input_buttons"); /*float filled by getinputstate, read by runplayerphysics*/ \
globalfloat(input_impulse, "input_impulse"); /*float filled by getinputstate, read by runplayerphysics*/ \
globalfloat(input_lightlevel, "input_lightlevel"); /*unused float filled by getinputstate, read by runplayerphysics*/ \
globalfloat(input_weapon, "input_weapon"); /*unused float filled by getinputstate, read by runplayerphysics*/ \
globalfloat(input_servertime, "input_servertime"); /*float filled by getinputstate, read by runplayerphysics*/ \
globalfloat(input_clienttime, "input_clienttime"); /*float filled by getinputstate, read by runplayerphysics*/ \
typedef struct {
#define globalfloat(name,qcname) float *name
#define globalvector(name,qcname) float *name
#define globalentity(name,qcname) int *name
#define globalstring(name,qcname) string_t *name
#define globalfunction(name,qcname) func_t name
//These are the functions the engine will call to, found by name.
csqcglobals
#undef globalfloat
#undef globalvector
#undef globalentity
#undef globalstring
#undef globalfunction
} csqcglobals_t;
static csqcglobals_t csqcg;
static void CSQC_ChangeLocalPlayer(int lplayernum)
{
csqc_lplayernum = lplayernum;
if (csqcg.player_localentnum)
*csqcg.player_localentnum = cl.playernum[lplayernum]+1;
if (csqcg.player_localnum)
*csqcg.player_localnum = cl.playernum[lplayernum];
if (csqcg.view_angles)
{
csqcg.view_angles[0] = cl.viewangles[csqc_lplayernum][0];
csqcg.view_angles[1] = cl.viewangles[csqc_lplayernum][1];
csqcg.view_angles[2] = cl.viewangles[csqc_lplayernum][2];
}
}
static void CSQC_FindGlobals(void)
{
#define globalfloat(name,qcname) csqcg.name = (float*)PR_FindGlobal(csqcprogs, qcname, 0);
#define globalvector(name,qcname) csqcg.name = (float*)PR_FindGlobal(csqcprogs, qcname, 0);
#define globalentity(name,qcname) csqcg.name = (int*)PR_FindGlobal(csqcprogs, qcname, 0);
#define globalstring(name,qcname) csqcg.name = (string_t*)PR_FindGlobal(csqcprogs, qcname, 0);
#define globalfunction(name,qcname) csqcg.name = PR_FindFunction(csqcprogs,qcname,PR_ANY);
csqcglobals
#undef globalfloat
#undef globalvector
#undef globalentity
#undef globalstring
#undef globalfunction
if (csqcg.svtime)
*csqcg.svtime = cl.servertime;
if (csqcg.cltime)
*csqcg.cltime = cl.time;
CSQC_ChangeLocalPlayer(0);
if (csqcg.maxclients)
*csqcg.maxclients = MAX_CLIENTS;
}
//this is the list for all the csqc fields.
//(the #define is so the list always matches the ones pulled out)
#define csqcextfields \
comfieldfloat(entnum); \
comfieldfloat(frame2); /*EXT_CSQC_1*/\
comfieldfloat(frame1time); /*EXT_CSQC_1*/\
comfieldfloat(frame2time); /*EXT_CSQC_1*/\
comfieldfloat(lerpfrac); /*EXT_CSQC_1*/\
comfieldfloat(renderflags);\
comfieldfloat(forceshader);/*FTE_CSQC_SHADERS*/\
\
comfieldfloat(baseframe); /*FTE_CSQC_BASEFRAME*/\
comfieldfloat(baseframe2); /*FTE_CSQC_BASEFRAME*/\
comfieldfloat(baseframe1time); /*FTE_CSQC_BASEFRAME*/\
comfieldfloat(baseframe2time); /*FTE_CSQC_BASEFRAME*/\
comfieldfloat(baselerpfrac); /*FTE_CSQC_BASEFRAME*/\
comfieldfloat(basebone); /*FTE_CSQC_BASEFRAME*/\
\
comfieldfloat(bonecontrol1); /*FTE_CSQC_HALFLIFE_MODELS*/\
comfieldfloat(bonecontrol2); /*FTE_CSQC_HALFLIFE_MODELS*/\
comfieldfloat(bonecontrol3); /*FTE_CSQC_HALFLIFE_MODELS*/\
comfieldfloat(bonecontrol4); /*FTE_CSQC_HALFLIFE_MODELS*/\
comfieldfloat(bonecontrol5); /*FTE_CSQC_HALFLIFE_MODELS*/\
comfieldfloat(subblendfrac); /*FTE_CSQC_HALFLIFE_MODELS*/\
comfieldfloat(basesubblendfrac); /*FTE_CSQC_HALFLIFE_MODELS+FTE_CSQC_BASEFRAME*/\
\
comfieldfloat(skeletonindex); /*FTE_CSQC_SKELETONOBJECTS*/\
\
comfieldfloat(drawmask); /*So that the qc can specify all rockets at once or all bannanas at once*/ \
comfieldfunction(predraw); /*If present, is called just before it's drawn.*/ \
\
comfieldfloat(ideal_pitch);\
comfieldfloat(pitch_speed);\
//note: doesn't even have to match the clprogs.dat :)
typedef struct {
#define comfieldfloat(ssqcname,sharedname,csqcname) float csqcname
#define comfieldvector(ssqcname,sharedname,csqcname) vec3_t csqcname
#define comfieldentity(ssqcname,sharedname,csqcname) int csqcname
#define comfieldstring(ssqcname,sharedname,csqcname) string_t csqcname
#define comfieldfunction(ssqcname,sharedname,csqcname) func_t csqcname
comqcfields
#undef comfieldfloat
#undef comfieldvector
#undef comfieldentity
#undef comfieldstring
#undef comfieldfunction
#ifdef VM_Q1
} csqcentvars_t;
typedef struct {
#endif
#define comfieldfloat(name) float name
#define comfieldvector(name) vec3_t name
#define comfieldentity(name) int name
#define comfieldstring(name) string_t name
#define comfieldfunction(name) func_t name
comextqcfields
csqcextfields
#undef comfieldfloat
#undef comfieldvector
#undef comfieldentity
#undef comfieldstring
#undef comfieldfunction
#ifdef VM_Q1
} csqcextentvars_t;
#else
} csqcentvars_t;
#endif
typedef struct csqcedict_s
{
qboolean isfree;
float freetime; // sv.time when the object was freed
int entnum;
qboolean readonly; //world
#ifdef VM_Q1
csqcentvars_t *v;
csqcextentvars_t *xv;
#else
union {
csqcentvars_t *v;
csqcentvars_t *xv;
};
#endif
/*the above is shared with qclib*/
link_t area;
pvscache_t pvsinfo;
#ifdef USEODE
entityode_t ode;
#endif
qbyte solidtype;
/*the above is shared with ssqc*/
//add whatever you wish here
trailstate_t *trailstate;
} csqcedict_t;
static void CSQC_InitFields(void)
{ //CHANGING THIS FUNCTION REQUIRES CHANGES TO csqcentvars_t
#define comfieldfloat(ssqcname,wname,name) PR_RegisterFieldVar(csqcprogs, ev_float, #name, (int)&((csqcentvars_t*)0)->name, -1)
#define comfieldvector(ssqcname,wname,name) PR_RegisterFieldVar(csqcprogs, ev_vector, #name, (int)&((csqcentvars_t*)0)->name, -1)
#define comfieldentity(ssqcname,wname,name) PR_RegisterFieldVar(csqcprogs, ev_entity, #name, (int)&((csqcentvars_t*)0)->name, -1)
#define comfieldstring(ssqcname,wname,name) PR_RegisterFieldVar(csqcprogs, ev_string, #name, (int)&((csqcentvars_t*)0)->name, -1)
#define comfieldfunction(ssqcname,wname,name) PR_RegisterFieldVar(csqcprogs, ev_function, #name, (int)&((csqcentvars_t*)0)->name, -1)
comqcfields
#undef comfieldfloat
#undef comfieldvector
#undef comfieldentity
#undef comfieldstring
#undef comfieldfunction
#ifdef VM_Q1
#define comfieldfloat(name) PR_RegisterFieldVar(csqcprogs, ev_float, #name, sizeof(csqcentvars_t) + (int)&((csqcextentvars_t*)0)->name, -1)
#define comfieldvector(name) PR_RegisterFieldVar(csqcprogs, ev_vector, #name, sizeof(csqcentvars_t) + (int)&((csqcextentvars_t*)0)->name, -1)
#define comfieldentity(name) PR_RegisterFieldVar(csqcprogs, ev_entity, #name, sizeof(csqcentvars_t) + (int)&((csqcextentvars_t*)0)->name, -1)
#define comfieldstring(name) PR_RegisterFieldVar(csqcprogs, ev_string, #name, sizeof(csqcentvars_t) + (int)&((csqcextentvars_t*)0)->name, -1)
#define comfieldfunction(name) PR_RegisterFieldVar(csqcprogs, ev_function, #name, sizeof(csqcentvars_t) + (int)&((csqcextentvars_t*)0)->name, -1)
#else
#define comfieldfloat(name) PR_RegisterFieldVar(csqcprogs, ev_float, #name, (int)&((csqcentvars_t*)0)->name, -1)
#define comfieldvector(name) PR_RegisterFieldVar(csqcprogs, ev_vector, #name, (int)&((csqcentvars_t*)0)->name, -1)
#define comfieldentity(name) PR_RegisterFieldVar(csqcprogs, ev_entity, #name, (int)&((csqcentvars_t*)0)->name, -1)
#define comfieldstring(name) PR_RegisterFieldVar(csqcprogs, ev_string, #name, (int)&((csqcentvars_t*)0)->name, -1)
#define comfieldfunction(name) PR_RegisterFieldVar(csqcprogs, ev_function, #name, (int)&((csqcentvars_t*)0)->name, -1)
#endif
comextqcfields
csqcextfields
#undef fieldfloat
#undef fieldvector
#undef fieldentity
#undef fieldstring
#undef fieldfunction
}
static csqcedict_t **csqcent;
static int maxcsqcentities;
static int csqcentsize;
static char *csqcmapentitydata;
static qboolean csqcmapentitydataloaded;
#define MAX_SKEL_OBJECTS 1024
typedef struct {
int inuse;
model_t *model;
qboolean absolute;
unsigned int numbones;
float *bonematrix;
} skelobject_t;
skelobject_t skelobjects[MAX_SKEL_OBJECTS];
int numskelobjectsused;
skelobject_t *skel_get(progfuncs_t *prinst, int skelidx, int bonecount);
void skel_dodelete(void);
qboolean csqc_deprecated_warned;
#define csqc_deprecated(s) do {if (!csqc_deprecated_warned){Con_Printf("csqc warning: %s\n", s); csqc_deprecated_warned = true;}}while(0)
static model_t *CSQC_GetModelForIndex(int index);
static void CS_CheckVelocity(csqcedict_t *ent)
{
}
static void cs_getframestate(csqcedict_t *in, unsigned int rflags, framestate_t *out)
{
//FTE_CSQC_HALFLIFE_MODELS
#ifdef HALFLIFEMODELS
out->bonecontrols[0] = in->xv->bonecontrol1;
out->bonecontrols[1] = in->xv->bonecontrol2;
out->bonecontrols[2] = in->xv->bonecontrol3;
out->bonecontrols[3] = in->xv->bonecontrol4;
out->bonecontrols[4] = in->xv->bonecontrol5;
out->g[FS_REG].subblendfrac = in->xv->subblendfrac;
out->g[FST_BASE].subblendfrac = in->xv->subblendfrac;
#endif
//FTE_CSQC_BASEFRAME
out->g[FST_BASE].endbone = in->xv->basebone;
if (out->g[FST_BASE].endbone)
{ //small optimisation.
out->g[FST_BASE].endbone -= 1;
out->g[FST_BASE].frame[0] = in->xv->baseframe;
out->g[FST_BASE].frame[1] = in->xv->baseframe2;
out->g[FST_BASE].lerpfrac = in->xv->baselerpfrac;
if (rflags & CSQCRF_FRAMETIMESARESTARTTIMES)
{
out->g[FST_BASE].frametime[0] = *csqcg.svtime - in->xv->baseframe1time;
out->g[FST_BASE].frametime[1] = *csqcg.svtime - in->xv->baseframe2time;
}
else
{
out->g[FST_BASE].frametime[0] = in->xv->baseframe1time;
out->g[FST_BASE].frametime[1] = in->xv->baseframe2time;
}
}
//and the normal frames.
out->g[FS_REG].frame[0] = in->v->frame;
out->g[FS_REG].frame[1] = in->xv->frame2;
out->g[FS_REG].lerpfrac = in->xv->lerpfrac;
if (rflags & CSQCRF_FRAMETIMESARESTARTTIMES)
{
out->g[FS_REG].frametime[0] = *csqcg.svtime - in->xv->frame1time;
out->g[FS_REG].frametime[1] = *csqcg.svtime - in->xv->frame2time;
}
else
{
out->g[FS_REG].frametime[0] = in->xv->frame1time;
out->g[FS_REG].frametime[1] = in->xv->frame2time;
}
out->bonecount = 0;
out->bonestate = NULL;
if (in->xv->skeletonindex)
{
skelobject_t *so;
so = skel_get(csqcprogs, in->xv->skeletonindex, 0);
if (so && so->inuse == 1)
{
out->bonecount = so->numbones;
out->bonestate = so->bonematrix;
}
}
}
static void PF_cs_remove (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ed;
ed = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
if (ed->isfree)
{
csqc_deprecated("Tried removing free entity");
return;
}
pe->DelinkTrailstate(&ed->trailstate);
World_UnlinkEdict((wedict_t*)ed);
ED_Free (prinst, (void*)ed);
}
static void PF_cvar (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
cvar_t *var;
char *str;
str = PR_GetStringOfs(prinst, OFS_PARM0);
if (!strcmp(str, "vid_conwidth"))
{
csqc_deprecated("vid_conwidth cvar used");
G_FLOAT(OFS_RETURN) = vid.width;
}
else if (!strcmp(str, "vid_conheight"))
{
csqc_deprecated("vid_conheight cvar used");
G_FLOAT(OFS_RETURN) = vid.height;
}
else
{
var = Cvar_Get(str, "", 0, "csqc cvars");
if (var)
G_FLOAT(OFS_RETURN) = var->value;
else
G_FLOAT(OFS_RETURN) = 0;
}
}
//too specific to the prinst's builtins.
static void PF_Fixme (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
Con_Printf("\n");
prinst->RunError(prinst, "\nBuiltin %i not implemented.\nCSQC is not compatible.", prinst->lastcalledbuiltinnumber);
PR_BIError (prinst, "bulitin not implemented");
}
static void PF_NoCSQC (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
Con_Printf("\n");
prinst->RunError(prinst, "\nBuiltin %i does not make sense in csqc.\nCSQC is not compatible.", prinst->lastcalledbuiltinnumber);
PR_BIError (prinst, "bulitin not implemented");
}
static void PF_cl_cprint (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *str = PF_VarString(prinst, 0, pr_globals);
SCR_CenterPrint(csqc_lplayernum, str, true);
}
static void PF_cs_makevectors (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (!csqcg.forward || !csqcg.right || !csqcg.up)
Host_EndGame("PF_makevectors: one of v_forward, v_right or v_up was not defined\n");
AngleVectors (G_VECTOR(OFS_PARM0), csqcg.forward, csqcg.right, csqcg.up);
}
/*
void QuaternainToAngleMatrix(float *quat, vec3_t *mat)
{
float xx = quat[0] * quat[0];
float xy = quat[0] * quat[1];
float xz = quat[0] * quat[2];
float xw = quat[0] * quat[3];
float yy = quat[1] * quat[1];
float yz = quat[1] * quat[2];
float yw = quat[1] * quat[3];
float zz = quat[2] * quat[2];
float zw = quat[2] * quat[3];
mat[0][0] = 1 - 2 * ( yy + zz );
mat[0][1] = 2 * ( xy - zw );
mat[0][2] = 2 * ( xz + yw );
mat[1][0] = 2 * ( xy + zw );
mat[1][1] = 1 - 2 * ( xx + zz );
mat[1][2] = 2 * ( yz - xw );
mat[2][0] = 2 * ( xz - yw );
mat[2][1] = 2 * ( yz + xw );
mat[2][2] = 1 - 2 * ( xx + yy );
}
void quaternion_multiply(float *a, float *b, float *c)
{
#define x1 a[0]
#define y1 a[1]
#define z1 a[2]
#define w1 a[3]
#define x2 b[0]
#define y2 b[1]
#define z2 b[2]
#define w2 b[3]
c[0] = w1*x2 + x1*w2 + y1*z2 - z1*y2;
c[1] = w1*y2 + y1*w2 + z1*x2 - x1*z2;
c[2] = w1*z2 + z1*w2 + x1*y2 - y1*x2;
c[3] = w1*w2 - x1*x2 - y1*y2 - z1*z2;
}
void quaternion_rotation(float pitch, float roll, float yaw, float angle, float *quat)
{
float sin_a, cos_a;
sin_a = sin( angle / 360 );
cos_a = cos( angle / 360 );
quat[0] = pitch * sin_a;
quat[1] = yaw * sin_a;
quat[2] = roll * sin_a;
quat[3] = cos_a;
}
void EularToQuaternian(vec3_t angles, float *quat)
{
float x[4] = {sin(angles[2]/360), 0, 0, cos(angles[2]/360)};
float y[4] = {0, sin(angles[1]/360), 0, cos(angles[1]/360)};
float z[4] = {0, 0, sin(angles[0]/360), cos(angles[0]/360)};
float t[4];
quaternion_multiply(x, y, t);
quaternion_multiply(t, z, quat);
}
*/
static model_t *CSQC_GetModelForIndex(int index)
{
if (index == 0)
return NULL;
else if (index > 0 && index < MAX_MODELS)
return cl.model_precache[index];
else if (index < 0 && index > -MAX_CSQCMODELS)
{
if (!cl.model_csqcprecache[-index])
cl.model_csqcprecache[-index] = Mod_ForName(cl.model_csqcname[-index], false);
return cl.model_csqcprecache[-index];
}
else
return NULL;
}
static qboolean CopyCSQCEdictToEntity(csqcedict_t *in, entity_t *out)
{
int i;
model_t *model;
unsigned int rflags;
i = in->v->modelindex;
model = CSQC_GetModelForIndex(in->v->modelindex);
if (!model)
return false; //there might be other ent types later as an extension that stop this.
memset(out, 0, sizeof(*out));
out->model = model;
if (in->xv->renderflags)
{
rflags = in->xv->renderflags;
if (rflags & CSQCRF_VIEWMODEL)
out->flags |= Q2RF_DEPTHHACK|Q2RF_WEAPONMODEL;
if (rflags & CSQCRF_EXTERNALMODEL)
out->externalmodelview = ~0;
if (rflags & CSQCRF_DEPTHHACK)
out->flags |= Q2RF_DEPTHHACK;
if (rflags & CSQCRF_ADDITIVE)
out->flags |= Q2RF_ADDITIVE;
//CSQCRF_USEAXIS is below
if (rflags & CSQCRF_NOSHADOW)
out->flags |= RF_NOSHADOW;
//CSQCRF_FRAMETIMESARESTARTTIMES is below
}
else
rflags = 0;
if ((int)in->v->effects & EF_NODEPTHTEST)
out->flags |= RF_NODEPTHTEST;
cs_getframestate(in, rflags, &out->framestate);
VectorCopy(in->v->origin, out->origin);
{
extern cvar_t temp1;
out->origin[2] += temp1.value;
}
if (rflags & CSQCRF_USEAXIS)
{
VectorCopy(csqcg.forward, out->axis[0]);
VectorNegate(csqcg.right, out->axis[1]);
VectorCopy(csqcg.up, out->axis[2]);
out->scale = 1;
}
else
{
VectorCopy(in->v->angles, out->angles);
out->angles[0]*=-1;
AngleVectors(out->angles, out->axis[0], out->axis[1], out->axis[2]);
VectorInverse(out->axis[1]);
if (!in->xv->scale || in->xv->scale == 1.0f)
out->scale = 1;
else
{
VectorScale(out->axis[0], in->xv->scale, out->axis[0]);
VectorScale(out->axis[1], in->xv->scale, out->axis[1]);
VectorScale(out->axis[2], in->xv->scale, out->axis[2]);
out->scale = in->xv->scale;
}
}
if (in->v->colormap > 0 && in->v->colormap <= MAX_CLIENTS)
{
out->scoreboard = &cl.players[(int)in->v->colormap-1];
} // TODO: DP COLORMAP extension?
out->shaderRGBAf[0] = 1;
out->shaderRGBAf[1] = 1;
out->shaderRGBAf[2] = 1;
if (!in->xv->alpha)
out->shaderRGBAf[3] = 1;
else
out->shaderRGBAf[3] = in->xv->alpha;
out->skinnum = in->v->skin;
out->fatness = in->xv->fatness;
if (in->xv->forceshader >= 1)
out->forcedshader = r_shaders + ((int)in->xv->forceshader-1);
else
out->forcedshader = NULL;
out->keynum = -in->entnum;
return true;
}
static void PF_cs_makestatic (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{ //still does a remove.
csqcedict_t *in = (void*)G_EDICT(prinst, OFS_PARM0);
entity_t *ent;
if (cl.num_statics == cl_max_static_entities)
{
cl_max_static_entities += 16;
cl_static_entities = BZ_Realloc(cl_static_entities, sizeof(*cl_static_entities) * cl_max_static_entities);
}
ent = &cl_static_entities[cl.num_statics].ent;
if (CopyCSQCEdictToEntity(in, ent))
{
cl.num_statics++;
cl_static_entities[cl.num_statics].mdlidx = in->v->modelindex;
}
PF_cs_remove(prinst, pr_globals);
}
static void PF_R_AddEntity(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *in = (void*)G_EDICT(prinst, OFS_PARM0);
entity_t ent;
if (in->isfree || in->entnum == 0)
{
csqc_deprecated("Tried drawing a free/removed/world entity\n");
return;
}
if (CopyCSQCEdictToEntity(in, &ent))
V_AddAxisEntity(&ent);
}
static void PF_R_DynamicLight_Set(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
dlight_t *l;
unsigned int lno = G_FLOAT(OFS_PARM0);
int field = G_FLOAT(OFS_PARM1);
if (lno >= cl_maxdlights)
return;
l = cl_dlights+lno;
switch (field)
{
case 0:
VectorCopy(G_VECTOR(OFS_PARM2), l->origin);
l->rebuildcache = true;
break;
case 1:
VectorCopy(G_VECTOR(OFS_PARM2), l->color);
break;
case 2:
l->radius = G_FLOAT(OFS_PARM2);
l->rebuildcache = true;
break;
case 3:
l->flags = G_FLOAT(OFS_PARM2);
l->rebuildcache = true;
break;
case 4:
l->style = G_FLOAT(OFS_PARM2);
break;
default:
break;
}
}
static void PF_R_DynamicLight_Get(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
dlight_t *l;
unsigned int lno = G_FLOAT(OFS_PARM0);
int field = G_FLOAT(OFS_PARM1);
if (lno >= rtlights_max)
{
if (field == -1)
G_FLOAT(OFS_RETURN) = rtlights_max;
else
G_INT(OFS_RETURN) = 0;
return;
}
l = cl_dlights+lno;
switch (field)
{
case 0:
VectorCopy(l->origin, G_VECTOR(OFS_RETURN));
break;
case 1:
VectorCopy(l->color, G_VECTOR(OFS_RETURN));
break;
case 2:
G_FLOAT(OFS_RETURN) = l->radius;
break;
case 3:
G_FLOAT(OFS_RETURN) = l->flags;
break;
case 4:
G_FLOAT(OFS_RETURN) = l->style;
break;
default:
G_INT(OFS_RETURN) = 0;
break;
}
}
static void PF_R_DynamicLight_Add(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org = G_VECTOR(OFS_PARM0);
float radius = G_FLOAT(OFS_PARM1);
float *rgb = G_VECTOR(OFS_PARM2);
// float style = G_FLOAT(OFS_PARM3);
// char *cubemapname = G_STRING(OFS_PARM4);
// float pflags = G_FLOAT(OFS_PARM5);
csqcedict_t *self;
//if the org matches self, then attach it.
self = (csqcedict_t*)PROG_TO_EDICT(prinst, *csqcg.self);
if (VectorCompare(self->v->origin, org))
G_FLOAT(OFS_RETURN) = V_AddLight(-self->entnum, org, radius, rgb[0]/5, rgb[1]/5, rgb[2]/5);
else
G_FLOAT(OFS_RETURN) = V_AddLight(0, org, radius, rgb[0]/5, rgb[1]/5, rgb[2]/5);
}
static void PF_R_AddEntityMask(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int mask = G_FLOAT(OFS_PARM0);
csqcedict_t *ent;
entity_t rent;
int e;
int oldself = *csqcg.self;
if (cl.worldmodel)
{
if (mask & MASK_DELTA)
{
CL_LinkPlayers ();
CL_LinkPacketEntities ();
}
}
for (e=1; e < *prinst->parms->sv_num_edicts; e++)
{
ent = (void*)EDICT_NUM(prinst, e);
if (ent->isfree)
continue;
if ((int)ent->xv->drawmask & mask)
{
if (ent->xv->predraw)
{
*csqcg.self = EDICT_TO_PROG(prinst, (void*)ent);
PR_ExecuteProgram(prinst, ent->xv->predraw);
if (ent->isfree || (int)ent->xv->renderflags & CSQCRF_NOAUTOADD)
continue; //bummer...
}
if (CopyCSQCEdictToEntity(ent, &rent))
V_AddAxisEntity(&rent);
}
}
*csqcg.self = oldself;
if (cl.worldmodel)
{
if (mask & MASK_STDVIEWMODEL)
{
CL_LinkViewModel ();
}
CL_LinkProjectiles ();
CL_UpdateTEnts ();
}
}
static shader_t *csqc_shadern;
static int csqc_startpolyvert;
// #306 void(string texturename) R_BeginPolygon (EXT_CSQC_???)
static void PF_R_PolygonBegin(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqc_shadern = R_RegisterSkin(PR_GetStringOfs(prinst, OFS_PARM0));
csqc_startpolyvert = cl_numstrisvert;
}
// #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex (EXT_CSQC_???)
static void PF_R_PolygonVertex(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (cl_numstrisvert == cl_maxstrisvert)
{
cl_maxstrisvert+=64;
cl_strisvertv = BZ_Realloc(cl_strisvertv, sizeof(*cl_strisvertv)*cl_maxstrisvert);
cl_strisvertt = BZ_Realloc(cl_strisvertt, sizeof(*cl_strisvertt)*cl_maxstrisvert);
cl_strisvertc = BZ_Realloc(cl_strisvertc, sizeof(*cl_strisvertc)*cl_maxstrisvert);
}
VectorCopy(G_VECTOR(OFS_PARM0), cl_strisvertv[cl_numstrisvert]);
Vector2Copy(G_VECTOR(OFS_PARM1), cl_strisvertt[cl_numstrisvert]);
VectorCopy(G_VECTOR(OFS_PARM2), cl_strisvertc[cl_numstrisvert]);
cl_strisvertc[cl_numstrisvert][3] = G_FLOAT(OFS_PARM3);
cl_numstrisvert++;
}
// #308 void() R_EndPolygon (EXT_CSQC_???)
static void PF_R_PolygonEnd(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
scenetris_t *t;
int i;
int nv;
/*if the shader didn't change, continue with the old poly*/
if (cl_numstris && cl_stris[cl_numstris-1].shader == csqc_shadern)
t = &cl_stris[cl_numstris-1];
else
{
if (cl_numstris == cl_maxstris)
{
cl_maxstris+=8;
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
}
t = &cl_stris[cl_numstris++];
t->shader = csqc_shadern;
t->firstidx = cl_numstrisidx;
t->firstvert = csqc_startpolyvert;
t->numvert = 0;
t->numidx = 0;
}
nv = cl_numstrisvert-csqc_startpolyvert;
if (cl_numstrisidx+(nv-2)*3 > cl_maxstrisidx)
{
cl_maxstrisidx=cl_numstrisidx+(nv-2)*3 + 64;
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
}
/*build the triangle fan out of triangles*/
for (i = 2; i < nv; i++)
{
cl_strisidx[cl_numstrisidx++] = t->numvert + 0;
cl_strisidx[cl_numstrisidx++] = t->numvert + i-1;
cl_strisidx[cl_numstrisidx++] = t->numvert + i;
}
t->numidx = cl_numstrisidx - t->firstidx;
t->numvert += cl_numstrisvert-csqc_startpolyvert;
/*set up ready for the next poly*/
csqc_startpolyvert = cl_numstrisvert;
}
qboolean csqc_rebuildmatricies;
float csqc_proj_matrix[16];
float csqc_proj_matrix_inverse[16];
void buildmatricies(void)
{
float modelview[16];
float proj[16];
/*build modelview and projection*/
Matrix4_ModelViewMatrix(modelview, r_refdef.viewangles, r_refdef.vieworg);
Matrix4_Projection2(proj, r_refdef.fov_x, r_refdef.fov_y, 4);
/*build the project matrix*/
Matrix4_Multiply(proj, modelview, csqc_proj_matrix);
/*build the unproject matrix (inverted project matrix)*/
Matrix4_Invert(csqc_proj_matrix, csqc_proj_matrix_inverse);
csqc_rebuildmatricies = false;
}
void PF_cs_project (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (csqc_rebuildmatricies)
buildmatricies();
{
float *in = G_VECTOR(OFS_PARM0);
float *out = G_VECTOR(OFS_RETURN);
float v[4], tempv[4];
v[0] = in[0];
v[1] = in[1];
v[2] = in[2];
v[3] = 1;
Matrix4_Transform4(csqc_proj_matrix, v, tempv);
tempv[0] /= tempv[3];
tempv[1] /= tempv[3];
tempv[2] /= tempv[3];
out[0] = (1+tempv[0])/2;
out[1] = 1-(1+tempv[1])/2;
out[2] = tempv[2];
out[0] = out[0]*r_refdef.vrect.width + r_refdef.vrect.x;
out[1] = out[1]*r_refdef.vrect.height + r_refdef.vrect.y;
if (tempv[3] < 0)
out[2] *= -1;
}
}
void PF_cs_unproject (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (csqc_rebuildmatricies)
buildmatricies();
{
float *in = G_VECTOR(OFS_PARM0);
float *out = G_VECTOR(OFS_RETURN);
float tx, ty;
float v[4], tempv[4];
tx = ((in[0]-r_refdef.vrect.x)/r_refdef.vrect.width);
ty = ((in[1]-r_refdef.vrect.y)/r_refdef.vrect.height);
ty = 1-ty;
v[0] = tx*2-1;
v[1] = ty*2-1;
v[2] = in[2];//*2-1;
v[3] = 1;
//don't use 1, because the far clip plane really is an infinite distance away
if (v[2] >= 1)
v[2] = 0.999999;
Matrix4_Transform4(csqc_proj_matrix_inverse, v, tempv);
out[0] = tempv[0]/tempv[3];
out[1] = tempv[1]/tempv[3];
out[2] = tempv[2]/tempv[3];
}
}
//float CalcFov (float fov_x, float width, float height);
//clear scene, and set up the default stuff.
static void PF_R_ClearScene (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
extern frame_t *view_frame;
extern player_state_t *view_message;
if (*prinst->callargc > 0)
CSQC_ChangeLocalPlayer(G_FLOAT(OFS_PARM0));
csqc_rebuildmatricies = true;
CL_DecayLights ();
if (cl.worldmodel)
{
//work out which packet entities are solid
CL_SetSolidEntities ();
// Set up prediction for other players
CL_SetUpPlayerPrediction(false);
// do client side motion prediction
CL_PredictMove ();
// Set up prediction for other players
CL_SetUpPlayerPrediction(true);
}
skel_dodelete();
CL_SwapEntityLists();
view_frame = &cl.frames[cls.netchan.incoming_sequence & UPDATE_MASK];
view_message = &view_frame->playerstate[cl.playernum[csqc_lplayernum]];
#ifdef NQPROT
if (cls.protocol == CP_NETQUAKE || !view_message->messagenum)
view_message->weaponframe = cl.stats[csqc_lplayernum][STAT_WEAPONFRAME];
#endif
V_CalcRefdef(csqc_lplayernum); //set up the defaults (for player 0)
/*
VectorCopy(cl.simangles[csqc_lplayernum], r_refdef.viewangles);
VectorCopy(cl.simorg[csqc_lplayernum], r_refdef.vieworg);
r_refdef.flags = 0;
r_refdef.vrect.x = 0;
r_refdef.vrect.y = 0;
r_refdef.vrect.width = vid.width;
r_refdef.vrect.height = vid.height;
r_refdef.fov_x = scr_fov.value;
r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
*/
csqc_addcrosshair = false;
csqc_drawsbar = false;
}
static void PF_R_SetViewFlag(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
viewflags parametertype = G_FLOAT(OFS_PARM0);
float *p = G_VECTOR(OFS_PARM1);
csqc_rebuildmatricies = true;
G_FLOAT(OFS_RETURN) = 1;
switch(parametertype)
{
case VF_FOV:
r_refdef.fov_x = p[0];
r_refdef.fov_y = p[1];
break;
case VF_FOVX:
r_refdef.fov_x = *p;
break;
case VF_FOVY:
r_refdef.fov_y = *p;
break;
case VF_AFOV:
{
float frustumx, frustumy;
frustumy = tan(p[0] * (M_PI/360)) * 0.75;
if (*prinst->callargc > 2)
frustumy *= G_FLOAT(OFS_PARM2);
frustumx = frustumy * vid.width / vid.height /* / vid.pixelheight*/;
r_refdef.fov_x = atan2(frustumx, 1) * (360/M_PI);
r_refdef.fov_y = atan2(frustumy, 1) * (360/M_PI);
}
break;
case VF_ORIGIN:
VectorCopy(p, r_refdef.vieworg);
cl.crouch[csqc_lplayernum] = 0;
break;
case VF_ORIGIN_Z:
cl.crouch[csqc_lplayernum] = 0;
case VF_ORIGIN_X:
case VF_ORIGIN_Y:
r_refdef.vieworg[parametertype-VF_ORIGIN_X] = *p;
break;
case VF_ANGLES:
VectorCopy(p, r_refdef.viewangles);
break;
case VF_ANGLES_X:
case VF_ANGLES_Y:
case VF_ANGLES_Z:
r_refdef.viewangles[parametertype-VF_ANGLES_X] = *p;
break;
case VF_CL_VIEWANGLES_V:
VectorCopy(p, cl.viewangles[csqc_lplayernum]);
break;
case VF_CL_VIEWANGLES_X:
case VF_CL_VIEWANGLES_Y:
case VF_CL_VIEWANGLES_Z:
cl.viewangles[csqc_lplayernum][parametertype-VF_CL_VIEWANGLES_X] = *p;
break;
case VF_CARTESIAN_ANGLES:
Con_Printf(CON_WARNING "WARNING: CARTESIAN ANGLES ARE NOT YET SUPPORTED!\n");
break;
case VF_VIEWPORT:
r_refdef.vrect.x = p[0];
r_refdef.vrect.y = p[1];
p+=3;
r_refdef.vrect.width = p[0];
r_refdef.vrect.height = p[1];
break;
case VF_SIZE_X:
r_refdef.vrect.width = *p;
break;
case VF_SIZE_Y:
r_refdef.vrect.height = *p;
break;
case VF_SIZE:
r_refdef.vrect.width = p[0];
r_refdef.vrect.height = p[1];
break;
case VF_MIN_X:
r_refdef.vrect.x = *p;
break;
case VF_MIN_Y:
r_refdef.vrect.y = *p;
break;
case VF_MIN:
r_refdef.vrect.x = p[0];
r_refdef.vrect.y = p[1];
break;
case VF_DRAWWORLD:
r_refdef.flags = (r_refdef.flags&~Q2RDF_NOWORLDMODEL) | (*p?0:Q2RDF_NOWORLDMODEL);
break;
case VF_ENGINESBAR:
csqc_drawsbar = *p;
break;
case VF_DRAWCROSSHAIR:
csqc_addcrosshair = *p;
break;
case VF_PERSPECTIVE:
r_refdef.useperspective = *p;
break;
default:
Con_DPrintf("SetViewFlag: %i not recognised\n", parametertype);
G_FLOAT(OFS_RETURN) = 0;
break;
}
}
static void PF_R_GetViewFlag(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
viewflags parametertype = G_FLOAT(OFS_PARM0);
float *r = G_VECTOR(OFS_RETURN);
r[0] = 0;
r[1] = 0;
r[2] = 0;
switch(parametertype)
{
case VF_FOV:
r[0] = r_refdef.fov_x;
r[1] = r_refdef.fov_y;
break;
case VF_FOVX:
*r = r_refdef.fov_x;
break;
case VF_FOVY:
*r = r_refdef.fov_y;
break;
#pragma message("fixme: AFOV not retrievable")
case VF_AFOV:
*r = r_refdef.fov_x;
break;
case VF_ORIGIN:
#ifdef CHEAT_PARANOID
VectorClear(r);
#else
VectorCopy(r_refdef.vieworg, r);
#endif
break;
case VF_ORIGIN_Z:
case VF_ORIGIN_X:
case VF_ORIGIN_Y:
#ifdef CHEAT_PARANOID
*r = 0;
#else
*r = r_refdef.vieworg[parametertype-VF_ORIGIN_X];
#endif
break;
case VF_ANGLES:
VectorCopy(r_refdef.viewangles, r);
break;
case VF_ANGLES_X:
case VF_ANGLES_Y:
case VF_ANGLES_Z:
*r = r_refdef.viewangles[parametertype-VF_ANGLES_X];
break;
case VF_CL_VIEWANGLES_V:
VectorCopy(cl.viewangles[csqc_lplayernum], r);
break;
case VF_CL_VIEWANGLES_X:
case VF_CL_VIEWANGLES_Y:
case VF_CL_VIEWANGLES_Z:
*r = cl.viewangles[csqc_lplayernum][parametertype-VF_CL_VIEWANGLES_X];
break;
case VF_CARTESIAN_ANGLES:
Con_Printf(CON_WARNING "WARNING: CARTESIAN ANGLES ARE NOT YET SUPPORTED!\n");
break;
case VF_VIEWPORT:
r[0] = r_refdef.vrect.width;
r[1] = r_refdef.vrect.height;
break;
case VF_SIZE_X:
*r = r_refdef.vrect.width;
break;
case VF_SIZE_Y:
*r = r_refdef.vrect.height;
break;
case VF_SIZE:
r[0] = r_refdef.vrect.width;
r[1] = r_refdef.vrect.height;
break;
case VF_MIN_X:
*r = r_refdef.vrect.x;
break;
case VF_MIN_Y:
*r = r_refdef.vrect.y;
break;
case VF_MIN:
r[0] = r_refdef.vrect.x;
r[1] = r_refdef.vrect.y;
break;
case VF_DRAWWORLD:
*r = !(r_refdef.flags&Q2RDF_NOWORLDMODEL);
break;
case VF_ENGINESBAR:
*r = csqc_drawsbar;
break;
case VF_DRAWCROSSHAIR:
*r = csqc_addcrosshair;
break;
case VF_PERSPECTIVE:
*r = r_refdef.useperspective;
break;
default:
Con_DPrintf("GetViewFlag: %i not recognised\n", parametertype);
break;
}
}
static void PF_R_RenderScene(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (cl.worldmodel)
R_PushDlights ();
r_refdef.currentplayernum = csqc_lplayernum;
VectorCopy (r_refdef.vieworg, cl.viewent[csqc_lplayernum].origin);
CalcGunAngle(csqc_lplayernum);
R_RenderView();
#ifdef GLQUAKE
if (qrenderer == QR_OPENGL)
{
GL_Set2D ();
}
#endif
vid.recalc_refdef = 1;
if (csqc_drawsbar)
{
#ifdef PLUGINS
Plug_SBar();
#else
if (Sbar_ShouldDraw())
{
Sbar_Draw ();
Sbar_DrawScoreboard ();
}
#endif
}
if (csqc_addcrosshair)
Draw_Crosshair();
}
static void PF_cs_getstatf(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int stnum = G_FLOAT(OFS_PARM0);
float val = cl.statsf[csqc_lplayernum][stnum]; //copy float into the stat
G_FLOAT(OFS_RETURN) = val;
}
static void PF_cs_getstatbits(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{ //convert an int stat into a qc float.
int stnum = G_FLOAT(OFS_PARM0);
int val = cl.stats[csqc_lplayernum][stnum];
if (*prinst->callargc > 1)
{
int first, count;
first = G_FLOAT(OFS_PARM1);
if (*prinst->callargc > 2)
count = G_FLOAT(OFS_PARM2);
else
count = 1;
G_FLOAT(OFS_RETURN) = (((unsigned int)val)&(((1<<count)-1)<<first))>>first;
}
else
G_FLOAT(OFS_RETURN) = val;
}
static void PF_cs_getstats(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int stnum = G_FLOAT(OFS_PARM0);
RETURN_TSTRING(cl.statsstr[csqc_lplayernum][stnum]);
/*
char out[17];
//the network protocol byteswaps
((unsigned int*)out)[0] = LittleLong(cl.stats[csqc_lplayernum][stnum+0]);
((unsigned int*)out)[1] = LittleLong(cl.stats[csqc_lplayernum][stnum+1]);
((unsigned int*)out)[2] = LittleLong(cl.stats[csqc_lplayernum][stnum+2]);
((unsigned int*)out)[3] = LittleLong(cl.stats[csqc_lplayernum][stnum+3]);
((unsigned int*)out)[4] = 0; //make sure it's null terminated
RETURN_TSTRING(out);*/
}
static void PF_cs_SetOrigin(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0);
float *org = G_VECTOR(OFS_PARM1);
VectorCopy(org, ent->v->origin);
World_LinkEdict(&csqc_world, (wedict_t*)ent, false);
}
static void PF_cs_SetSize(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0);
float *mins = G_VECTOR(OFS_PARM1);
float *maxs = G_VECTOR(OFS_PARM2);
VectorCopy(mins, ent->v->mins);
VectorCopy(maxs, ent->v->maxs);
World_LinkEdict(&csqc_world, (wedict_t*)ent, false);
}
static void cs_settracevars(trace_t *tr)
{
*csqcg.trace_allsolid = tr->allsolid;
*csqcg.trace_startsolid = tr->startsolid;
*csqcg.trace_fraction = tr->fraction;
*csqcg.trace_inwater = tr->inwater;
*csqcg.trace_inopen = tr->inopen;
VectorCopy (tr->endpos, csqcg.trace_endpos);
VectorCopy (tr->plane.normal, csqcg.trace_plane_normal);
*csqcg.trace_plane_dist = tr->plane.dist;
if (csqcg.trace_surfaceflags)
*csqcg.trace_surfaceflags = tr->surface?tr->surface->flags:0;
if (csqcg.trace_endcontents)
*csqcg.trace_endcontents = tr->contents;
if (tr->ent)
*csqcg.trace_ent = EDICT_TO_PROG(csqcprogs, (void*)tr->ent);
else
*csqcg.trace_ent = EDICT_TO_PROG(csqcprogs, (void*)csqc_world.edicts);
}
static void PF_cs_traceline(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *v1, *v2, *mins, *maxs;
trace_t trace;
int nomonsters;
csqcedict_t *ent;
int savedhull;
v1 = G_VECTOR(OFS_PARM0);
v2 = G_VECTOR(OFS_PARM1);
nomonsters = G_FLOAT(OFS_PARM2);
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM3);
// if (*prinst->callargc == 6)
// {
// mins = G_VECTOR(OFS_PARM4);
// maxs = G_VECTOR(OFS_PARM5);
// }
// else
{
mins = vec3_origin;
maxs = vec3_origin;
}
savedhull = ent->xv->hull;
ent->xv->hull = 0;
trace = World_Move (&csqc_world, v1, mins, maxs, v2, nomonsters, (wedict_t*)ent);
ent->xv->hull = savedhull;
cs_settracevars(&trace);
}
static void PF_cs_tracebox(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *v1, *v2, *mins, *maxs;
trace_t trace;
int nomonsters;
csqcedict_t *ent;
int savedhull;
v1 = G_VECTOR(OFS_PARM0);
mins = G_VECTOR(OFS_PARM1);
maxs = G_VECTOR(OFS_PARM2);
v2 = G_VECTOR(OFS_PARM3);
nomonsters = G_FLOAT(OFS_PARM4);
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM5);
savedhull = ent->xv->hull;
ent->xv->hull = 0;
trace = World_Move (&csqc_world, v1, mins, maxs, v2, nomonsters, (wedict_t*)ent);
ent->xv->hull = savedhull;
*csqcg.trace_allsolid = trace.allsolid;
*csqcg.trace_startsolid = trace.startsolid;
*csqcg.trace_fraction = trace.fraction;
*csqcg.trace_inwater = trace.inwater;
*csqcg.trace_inopen = trace.inopen;
VectorCopy (trace.endpos, csqcg.trace_endpos);
VectorCopy (trace.plane.normal, csqcg.trace_plane_normal);
*csqcg.trace_plane_dist = trace.plane.dist;
if (trace.ent)
*csqcg.trace_ent = EDICT_TO_PROG(prinst, (void*)trace.ent);
else
*csqcg.trace_ent = EDICT_TO_PROG(prinst, (void*)csqc_world.edicts);
}
static trace_t CS_Trace_Toss (csqcedict_t *tossent, csqcedict_t *ignore)
{
int i;
int savedhull;
float gravity;
vec3_t move, end;
trace_t trace;
// float maxvel = Cvar_Get("sv_maxvelocity", "2000", 0, "CSQC physics")->value;
vec3_t origin, velocity;
// this has to fetch the field from the original edict, since our copy is truncated
gravity = 1;//tossent->v->gravity;
if (!gravity)
gravity = 1.0;
gravity *= Cvar_Get("sv_gravity", "800", 0, "CSQC physics")->value * 0.05;
VectorCopy (tossent->v->origin, origin);
VectorCopy (tossent->v->velocity, velocity);
CS_CheckVelocity (tossent);
savedhull = tossent->xv->hull;
tossent->xv->hull = 0;
for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
{
velocity[2] -= gravity;
VectorScale (velocity, 0.05, move);
VectorAdd (origin, move, end);
trace = World_Move (&csqc_world, origin, tossent->v->mins, tossent->v->maxs, end, MOVE_NORMAL, (wedict_t*)tossent);
VectorCopy (trace.endpos, origin);
CS_CheckVelocity (tossent);
if (trace.fraction < 1 && trace.ent && (void*)trace.ent != ignore)
break;
}
tossent->xv->hull = savedhull;
trace.fraction = 0; // not relevant
return trace;
}
static void PF_cs_tracetoss (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
trace_t trace;
csqcedict_t *ent;
csqcedict_t *ignore;
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
if (ent == (csqcedict_t*)csqc_world.edicts)
Con_DPrintf("tracetoss: can not use world entity\n");
ignore = (csqcedict_t*)G_EDICT(prinst, OFS_PARM1);
trace = CS_Trace_Toss (ent, ignore);
*csqcg.trace_allsolid = trace.allsolid;
*csqcg.trace_startsolid = trace.startsolid;
*csqcg.trace_fraction = trace.fraction;
*csqcg.trace_inwater = trace.inwater;
*csqcg.trace_inopen = trace.inopen;
VectorCopy (trace.endpos, csqcg.trace_endpos);
VectorCopy (trace.plane.normal, csqcg.trace_plane_normal);
*csqcg.trace_plane_dist = trace.plane.dist;
if (trace.ent)
*csqcg.trace_ent = EDICT_TO_PROG(prinst, trace.ent);
else
*csqcg.trace_ent = EDICT_TO_PROG(prinst, (void*)csqc_world.edicts);
}
static int CS_PointContents(vec3_t org)
{
if (!cl.worldmodel)
return FTECONTENTS_EMPTY;
return cl.worldmodel->funcs.PointContents(cl.worldmodel, NULL, org);
}
static void PF_cs_pointcontents(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *v;
int cont;
v = G_VECTOR(OFS_PARM0);
cont = CS_PointContents(v);
if (cont & FTECONTENTS_SOLID)
G_FLOAT(OFS_RETURN) = Q1CONTENTS_SOLID;
else if (cont & FTECONTENTS_SKY)
G_FLOAT(OFS_RETURN) = Q1CONTENTS_SKY;
else if (cont & FTECONTENTS_LAVA)
G_FLOAT(OFS_RETURN) = Q1CONTENTS_LAVA;
else if (cont & FTECONTENTS_SLIME)
G_FLOAT(OFS_RETURN) = Q1CONTENTS_SLIME;
else if (cont & FTECONTENTS_WATER)
G_FLOAT(OFS_RETURN) = Q1CONTENTS_WATER;
else
G_FLOAT(OFS_RETURN) = Q1CONTENTS_EMPTY;
}
static int FindModel(char *name, int *free)
{
int i;
*free = 0;
if (!name || !*name)
return 0;
for (i = 1; i < MAX_CSQCMODELS; i++)
{
if (!*cl.model_csqcname[i])
{
*free = -i;
break;
}
if (!strcmp(cl.model_csqcname[i], name))
return -i;
}
for (i = 1; i < MAX_MODELS; i++)
{
if (!strcmp(cl.model_name[i], name))
return i;
}
return 0;
}
static void csqc_setmodel(progfuncs_t *prinst, csqcedict_t *ent, int modelindex)
{
model_t *model;
ent->v->modelindex = modelindex;
if (modelindex < 0)
{
if (modelindex <= -MAX_MODELS)
return;
ent->v->model = PR_SetString(prinst, cl.model_csqcname[-modelindex]);
if (!cl.model_csqcprecache[-modelindex])
cl.model_csqcprecache[-modelindex] = Mod_ForName(cl.model_csqcname[-modelindex], false);
model = cl.model_csqcprecache[-modelindex];
}
else
{
if (modelindex >= MAX_MODELS)
return;
ent->v->model = PR_SetString(prinst, cl.model_name[modelindex]);
model = cl.model_precache[modelindex];
}
if (model)
{
VectorCopy(model->mins, ent->v->mins);
VectorCopy(model->maxs, ent->v->maxs);
}
else
{
VectorClear(ent->v->mins);
VectorClear(ent->v->maxs);
}
World_LinkEdict(&csqc_world, (wedict_t*)ent, false);
}
static void PF_cs_SetModel(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0);
char *modelname = PR_GetStringOfs(prinst, OFS_PARM1);
int freei;
int modelindex = FindModel(modelname, &freei);
if (!modelindex && modelname && *modelname)
{
if (!freei)
Host_EndGame("CSQC ran out of model slots\n");
Con_DPrintf("Late caching model \"%s\"\n", modelname);
Q_strncpyz(cl.model_csqcname[-freei], modelname, sizeof(cl.model_csqcname[-freei])); //allocate a slot now
modelindex = freei;
cl.model_csqcprecache[-freei] = NULL;
}
csqc_setmodel(prinst, ent, modelindex);
}
static void PF_cs_SetModelIndex(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0);
int modelindex = G_FLOAT(OFS_PARM1);
csqc_setmodel(prinst, ent, modelindex);
}
static void PF_cs_PrecacheModel(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int modelindex, freei;
char *modelname = PR_GetStringOfs(prinst, OFS_PARM0);
int i;
if (!*modelname)
{
G_FLOAT(OFS_RETURN) = 0;
return;
}
for (i = 1; i < MAX_MODELS; i++) //Make sure that the server specified model is loaded..
{
if (!*cl.model_name[i])
break;
if (!strcmp(cl.model_name[i], modelname))
{
cl.model_precache[i] = Mod_ForName(cl.model_name[i], false);
break;
}
}
modelindex = FindModel(modelname, &freei); //now load it
if (!modelindex)
{
if (!freei)
Host_EndGame("CSQC ran out of model slots\n");
Q_strncpyz(cl.model_csqcname[-freei], modelname, sizeof(cl.model_csqcname[-freei])); //allocate a slot now
modelindex = freei;
CL_CheckOrEnqueDownloadFile(modelname, modelname, 0);
cl.model_csqcprecache[-freei] = NULL;
}
G_FLOAT(OFS_RETURN) = modelindex;
}
static void PF_cs_PrecacheSound(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *soundname = PR_GetStringOfs(prinst, OFS_PARM0);
S_PrecacheSound(soundname);
}
static void PF_cs_ModelnameForIndex(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int modelindex = G_FLOAT(OFS_PARM0);
if (modelindex < 0)
G_INT(OFS_RETURN) = (int)PR_SetString(prinst, cl.model_csqcname[-modelindex]);
else
G_INT(OFS_RETURN) = (int)PR_SetString(prinst, cl.model_name[modelindex]);
}
static void PF_ReadByte(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (csqc_fakereadbyte != -1)
{
G_FLOAT(OFS_RETURN) = csqc_fakereadbyte;
csqc_fakereadbyte = -1;
}
else
{
G_FLOAT(OFS_RETURN) = MSG_ReadByte();
}
}
static void PF_ReadChar(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = MSG_ReadChar();
}
static void PF_ReadShort(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = MSG_ReadShort();
}
static void PF_ReadEntityNum(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned short val;
val = MSG_ReadShort();
if (val & 0x8000)
{ //our protocol only supports 15bits of revelent entity number (16th bit is used as 'remove').
//so warn with badly coded mods.
Con_Printf("ReadEntityNumber read bad entity number\n");
G_FLOAT(OFS_RETURN) = 0;
}
else
G_FLOAT(OFS_RETURN) = val;
}
static void PF_ReadLong(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = MSG_ReadLong();
}
static void PF_ReadCoord(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = MSG_ReadCoord();
}
static void PF_ReadFloat(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
}
static void PF_ReadString(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *read = MSG_ReadString();
RETURN_TSTRING(read);
}
static void PF_ReadAngle(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = MSG_ReadAngle();
}
static void PF_objerror (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *s;
struct edict_s *ed;
s = PF_VarString(prinst, 0, pr_globals);
/* Con_Printf ("======OBJECT ERROR in %s:\n%s\n", PR_GetString(pr_xfunction->s_name),s);
*/ ed = PROG_TO_EDICT(prinst, *csqcg.self);
/* ED_Print (ed);
*/
ED_Print(prinst, ed);
Con_Printf("%s", s);
if (developer.value)
(*prinst->pr_trace) = 2;
else
{
ED_Free (prinst, ed);
prinst->AbortStack(prinst);
PR_BIError (prinst, "Program error: %s", s);
}
}
static void PF_cs_setsensativityscaler (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
in_sensitivityscale = G_FLOAT(OFS_PARM0);
}
static void PF_cs_pointparticles (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int effectnum = G_FLOAT(OFS_PARM0)-1;
float *org = G_VECTOR(OFS_PARM1);
float *vel = G_VECTOR(OFS_PARM2);
float count = G_FLOAT(OFS_PARM3);
if (*prinst->callargc < 3)
vel = vec3_origin;
if (*prinst->callargc < 4)
count = 1;
P_RunParticleEffectType(org, vel, count, effectnum);
}
static void PF_cs_trailparticles (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int efnum;
csqcedict_t *ent;
float *start = G_VECTOR(OFS_PARM2);
float *end = G_VECTOR(OFS_PARM3);
if (csqc_isdarkplaces)
{
efnum = G_FLOAT(OFS_PARM1)-1;
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
}
else
{
efnum = G_FLOAT(OFS_PARM0)-1;
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM1);
}
if (!ent->entnum) //world trails are non-state-based.
pe->ParticleTrail(start, end, efnum, NULL);
else
pe->ParticleTrail(start, end, efnum, &ent->trailstate);
}
static void PF_cs_particleeffectnum (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *effectname = PR_GetStringOfs(prinst, OFS_PARM0);
//keep the effectinfo synced between server and client.
COM_Effectinfo_ForName(effectname);
G_FLOAT(OFS_RETURN) = pe->FindParticleType(effectname)+1;
}
static void PF_cs_sendevent (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent;
int i;
char *eventname = PR_GetStringOfs(prinst, OFS_PARM0);
char *argtypes = PR_GetStringOfs(prinst, OFS_PARM1);
MSG_WriteByte(&cls.netchan.message, clc_qcrequest);
for (i = 0; i < 6; i++)
{
if (argtypes[i] == 's')
{
MSG_WriteByte(&cls.netchan.message, ev_string);
MSG_WriteString(&cls.netchan.message, PR_GetStringOfs(prinst, OFS_PARM2+i*3));
}
else if (argtypes[i] == 'f')
{
MSG_WriteByte(&cls.netchan.message, ev_float);
MSG_WriteFloat(&cls.netchan.message, G_FLOAT(OFS_PARM2+i*3));
}
else if (argtypes[i] == 'i')
{
MSG_WriteByte(&cls.netchan.message, ev_integer);
MSG_WriteFloat(&cls.netchan.message, G_FLOAT(OFS_PARM2+i*3));
}
else if (argtypes[i] == 'v')
{
MSG_WriteByte(&cls.netchan.message, ev_vector);
MSG_WriteFloat(&cls.netchan.message, G_FLOAT(OFS_PARM2+i*3+0));
MSG_WriteFloat(&cls.netchan.message, G_FLOAT(OFS_PARM2+i*3+1));
MSG_WriteFloat(&cls.netchan.message, G_FLOAT(OFS_PARM2+i*3+2));
}
else if (argtypes[i] == 'e')
{
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM2+i*3);
MSG_WriteByte(&cls.netchan.message, ev_entity);
MSG_WriteShort(&cls.netchan.message, ent->xv->entnum);
}
else
break;
}
MSG_WriteByte(&cls.netchan.message, 0);
MSG_WriteString(&cls.netchan.message, eventname);
}
static void cs_set_input_state (usercmd_t *cmd)
{
if (csqcg.input_timelength)
*csqcg.input_timelength = cmd->msec/1000.0f;
if (csqcg.input_angles)
{
csqcg.input_angles[0] = SHORT2ANGLE(cmd->angles[0]);
csqcg.input_angles[1] = SHORT2ANGLE(cmd->angles[1]);
csqcg.input_angles[2] = SHORT2ANGLE(cmd->angles[2]);
}
if (csqcg.input_movevalues)
{
csqcg.input_movevalues[0] = cmd->forwardmove;
csqcg.input_movevalues[1] = cmd->sidemove;
csqcg.input_movevalues[2] = cmd->upmove;
}
if (csqcg.input_buttons)
*csqcg.input_buttons = cmd->buttons;
if (csqcg.input_impulse)
*csqcg.input_impulse = cmd->impulse;
if (csqcg.input_lightlevel)
*csqcg.input_lightlevel = cmd->lightlevel;
if (csqcg.input_weapon)
*csqcg.input_weapon = cmd->weapon;
if (csqcg.input_servertime)
*csqcg.input_servertime = cmd->servertime/1000.0f;
if (csqcg.input_clienttime)
*csqcg.input_clienttime = cmd->fclienttime/1000.0f;
}
static void cs_get_input_state (usercmd_t *cmd)
{
if (csqcg.input_timelength)
cmd->msec = *csqcg.input_timelength*1000;
if (csqcg.input_angles)
{
cmd->angles[0] = ANGLE2SHORT(csqcg.input_angles[0]);
cmd->angles[1] = ANGLE2SHORT(csqcg.input_angles[1]);
cmd->angles[2] = ANGLE2SHORT(csqcg.input_angles[2]);
}
if (csqcg.input_movevalues)
{
cmd->forwardmove = csqcg.input_movevalues[0];
cmd->sidemove = csqcg.input_movevalues[1];
cmd->upmove = csqcg.input_movevalues[2];
}
if (csqcg.input_buttons)
cmd->buttons = *csqcg.input_buttons;
if (csqcg.input_impulse)
cmd->impulse = *csqcg.input_impulse;
if (csqcg.input_lightlevel)
cmd->lightlevel = *csqcg.input_lightlevel;
if (csqcg.input_weapon)
cmd->weapon = *csqcg.input_weapon;
if (csqcg.input_servertime)
cmd->servertime = *csqcg.input_servertime*1000;
}
//get the input commands, and stuff them into some globals.
static void PF_cs_getinputstate (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int f;
usercmd_t *cmd;
f = G_FLOAT(OFS_PARM0);
if (f >= cls.netchan.outgoing_sequence)
{
G_FLOAT(OFS_RETURN) = false;
return;
}
if (f < cls.netchan.outgoing_sequence - UPDATE_MASK || f < 0)
{
G_FLOAT(OFS_RETURN) = false;
return;
}
// save this command off for prediction
cmd = &cl.frames[f&UPDATE_MASK].cmd[csqc_lplayernum];
cs_set_input_state(cmd);
G_FLOAT(OFS_RETURN) = true;
}
//read lots of globals, run the default player physics, write lots of globals.
//not intended to affect client state at all
static void PF_cs_runplayerphysics (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned int msecs;
extern vec3_t player_mins;
extern vec3_t player_maxs;
csqcedict_t *ent;
if (*prinst->callargc >= 1)
ent = (void*)G_EDICT(prinst, OFS_PARM0);
else
ent = NULL;
if (!cl.worldmodel)
return; //urm..
/*
int sequence; // just for debugging prints
// player state
vec3_t origin;
vec3_t angles;
vec3_t velocity;
qboolean jump_held;
int jump_msec; // msec since last jump
float waterjumptime;
int pm_type;
int hullnum;
// world state
int numphysent;
physent_t physents[MAX_PHYSENTS]; // 0 should be the world
// input
usercmd_t cmd;
qboolean onladder;
// results
int numtouch;
int touchindex[MAX_PHYSENTS];
qboolean onground;
int groundent; // index in physents array, only valid
// when onground is true
int waterlevel;
int watertype;
} playermove_t;
typedef struct {
float gravity;
float stopspeed;
float maxspeed;
float spectatormaxspeed;
float accelerate;
float airaccelerate;
float wateraccelerate;
float friction;
float waterfriction;
float entgravity;
float bunnyspeedcap;
float ktjump;
qboolean slidefix;
qboolean airstep;
qboolean walljump;
*/
//debugging field
pmove.sequence = *csqcg.clientcommandframe;
pmove.pm_type = PM_NORMAL;
pmove.jump_msec = 0;//(cls.z_ext & Z_EXT_PM_TYPE) ? 0 : from->jump_msec;
//set up the movement command
msecs = *csqcg.input_timelength*1000 + 0.5f;
//precision inaccuracies. :(
pmove.cmd.angles[0] = ANGLE2SHORT(csqcg.input_angles[0]);
pmove.cmd.angles[1] = ANGLE2SHORT(csqcg.input_angles[1]);
pmove.cmd.angles[2] = ANGLE2SHORT(csqcg.input_angles[2]);
VectorCopy(csqcg.input_angles, pmove.angles);
pmove.cmd.forwardmove = csqcg.input_movevalues[0];
pmove.cmd.sidemove = csqcg.input_movevalues[1];
pmove.cmd.upmove = csqcg.input_movevalues[2];
pmove.cmd.buttons = *csqcg.input_buttons;
if (ent)
{
pmove.jump_held = (int)ent->xv->pmove_flags & PMF_JUMP_HELD;
pmove.waterjumptime = 0;
VectorCopy(ent->v->origin, pmove.origin);
VectorCopy(ent->v->velocity, pmove.velocity);
VectorCopy(ent->v->maxs, player_maxs);
VectorCopy(ent->v->mins, player_mins);
}
else
{
csqc_deprecated("runplayerphysics with no ent");
if (csqcg.pmove_jump_held)
pmove.jump_held = *csqcg.pmove_jump_held;
if (csqcg.pmove_waterjumptime)
pmove.waterjumptime = *csqcg.pmove_waterjumptime;
VectorCopy(csqcg.pmove_org, pmove.origin);
VectorCopy(csqcg.pmove_vel, pmove.velocity);
VectorCopy(csqcg.pmove_maxs, player_maxs);
VectorCopy(csqcg.pmove_mins, player_mins);
}
pmove.hullnum = 1;
CL_SetSolidEntities();
while(msecs) //break up longer commands
{
pmove.cmd.msec = msecs;
if (pmove.cmd.msec > 50)
pmove.cmd.msec = 50;
msecs -= pmove.cmd.msec;
PM_PlayerMove(1);
}
if (ent)
{
VectorCopy(pmove.angles, ent->v->angles);
ent->v->angles[0] *= -1/3.0f;
VectorCopy(pmove.origin, ent->v->origin);
VectorCopy(pmove.velocity, ent->v->velocity);
ent->xv->pmove_flags = 0;
ent->xv->pmove_flags += pmove.jump_held ? PMF_JUMP_HELD : 0;
ent->xv->pmove_flags += pmove.onladder ? PMF_LADDER : 0;
}
else
{
//Legacy path
if (csqcg.pmove_jump_held)
*csqcg.pmove_jump_held = pmove.jump_held;
if (csqcg.pmove_waterjumptime)
*csqcg.pmove_waterjumptime = pmove.waterjumptime;
VectorCopy(pmove.origin, csqcg.pmove_org);
VectorCopy(pmove.velocity, csqcg.pmove_vel);
}
//fixme: touch solids
World_LinkEdict (&csqc_world, (wedict_t*)ent, true);
}
static void PF_cs_getentitytoken (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (!csqcmapentitydata)
{
//nothing more to parse
G_INT(OFS_RETURN) = 0;
}
else
{
com_tokentype = TTP_LINEENDING;
while(com_tokentype == TTP_LINEENDING)
{
csqcmapentitydata = COM_ParseToken(csqcmapentitydata, "{}()\'\":,");
}
RETURN_TSTRING(com_token);
}
}
static void CheckSendPings(void)
{ //quakeworld sends a 'pings' client command to retrieve the frequently updating stuff
if (realtime - cl.last_ping_request > 2)
{
cl.last_ping_request = realtime;
CL_SendClientCommand(true, "pings");
}
}
static void PF_cs_serverkey (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *keyname = PF_VarString(prinst, 0, pr_globals);
char *ret;
char adr[MAX_ADR_SIZE];
if (!strcmp(keyname, "ip"))
ret = NET_AdrToString(adr, sizeof(adr), cls.netchan.remote_address);
else if (!strcmp(keyname, "protocol"))
{ //using this is pretty acedemic, really. Not particuarly portable.
switch (cls.protocol)
{ //a tokenizable string
//first is the base game qw/nq
//second is branch (custom engine name)
//third is protocol version.
default:
case CP_UNKNOWN:
ret = "Unknown";
break;
case CP_QUAKEWORLD:
if (cls.fteprotocolextensions||cls.fteprotocolextensions2)
ret = "QuakeWorld FTE";
else if (cls.z_ext)
ret = "QuakeWorld ZQuake";
else
ret = "QuakeWorld";
break;
case CP_NETQUAKE:
switch (cls.protocol_nq)
{
default:
ret = "NetQuake";
break;
case CPNQ_DP5:
ret = "NetQuake DarkPlaces 5";
break;
case CPNQ_DP6:
ret = "NetQuake DarkPlaces 6";
break;
case CPNQ_DP7:
ret = "NetQuake DarkPlaces 7";
break;
}
break;
case CP_QUAKE2:
ret = "Quake2";
break;
case CP_QUAKE3:
ret = "Quake3";
break;
case CP_PLUGIN:
ret = "External";
break;
}
}
else
{
ret = Info_ValueForKey(cl.serverinfo, keyname);
}
if (*ret)
RETURN_TSTRING(ret);
else
G_INT(OFS_RETURN) = 0;
}
//string(float pnum, string keyname)
static void PF_cs_getplayerkey (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char buffer[64];
char *ret;
int pnum = G_FLOAT(OFS_PARM0);
char *keyname = PR_GetStringOfs(prinst, OFS_PARM1);
if (pnum < 0)
{
if (csqc_resortfrags)
{
Sbar_SortFrags(false);
csqc_resortfrags = false;
}
if (pnum >= -scoreboardlines)
{//sort by
pnum = fragsort[-(pnum+1)];
}
}
if (pnum < 0 || pnum >= MAX_CLIENTS)
ret = "";
else if (!*cl.players[pnum].userinfo)
ret = ""; //player isn't on the server.
else if (!strcmp(keyname, "ping"))
{
CheckSendPings();
ret = buffer;
sprintf(ret, "%i", cl.players[pnum].ping);
}
else if (!strcmp(keyname, "frags"))
{
ret = buffer;
sprintf(ret, "%i", cl.players[pnum].frags);
}
else if (!strcmp(keyname, "pl")) //packet loss
{
CheckSendPings();
ret = buffer;
sprintf(ret, "%i", cl.players[pnum].pl);
}
else if (!strcmp(keyname, "entertime")) //packet loss
{
ret = buffer;
sprintf(ret, "%i", (int)cl.players[pnum].entertime);
}
else if (!strcmp(keyname, "viewentity")) //compat with DP
{
ret = buffer;
sprintf(ret, "%i", pnum+1);
}
else
{
ret = Info_ValueForKey(cl.players[pnum].userinfo, keyname);
}
if (*ret)
RETURN_TSTRING(ret);
else
G_INT(OFS_RETURN) = 0;
}
static void PF_checkextension (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *extname = PR_GetStringOfs(prinst, OFS_PARM0);
int i;
for (i = 0; i < QSG_Extensions_count; i++)
{
if (!QSG_Extensions[i].name)
continue;
if (i < 32 && cls.protocol == CP_QUAKEWORLD)
if (!(cls.fteprotocolextensions & (1<<i)))
continue;
if (!strcmp(QSG_Extensions[i].name, extname))
{
G_FLOAT(OFS_RETURN) = true;
return;
}
}
G_FLOAT(OFS_RETURN) = false;
}
static void PF_cs_sound(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *sample;
int channel;
csqcedict_t *entity;
float volume;
float attenuation;
sfx_t *sfx;
entity = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
channel = G_FLOAT(OFS_PARM1);
sample = PR_GetStringOfs(prinst, OFS_PARM2);
volume = G_FLOAT(OFS_PARM3);
attenuation = G_FLOAT(OFS_PARM4);
sfx = S_PrecacheSound(sample);
if (sfx)
S_StartSound(-entity->entnum, channel, sfx, entity->v->origin, volume, attenuation);
};
void PF_cs_pointsound(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *sample;
float *origin;
float volume;
float attenuation;
sfx_t *sfx;
origin = G_VECTOR(OFS_PARM0);
sample = PR_GetStringOfs(prinst, OFS_PARM1);
volume = G_FLOAT(OFS_PARM2);
attenuation = G_FLOAT(OFS_PARM3);
sfx = S_PrecacheSound(sample);
if (sfx)
S_StartSound(0, 0, sfx, origin, volume, attenuation);
}
static void PF_cs_particle(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org = G_VECTOR(OFS_PARM0);
float *dir = G_VECTOR(OFS_PARM1);
float colour = G_FLOAT(OFS_PARM2);
float count = G_FLOAT(OFS_PARM2);
pe->RunParticleEffect(org, dir, colour, count);
}
static void PF_cs_particle2(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org, *dmin, *dmax;
float colour;
float count;
float effect;
org = G_VECTOR(OFS_PARM0);
dmin = G_VECTOR(OFS_PARM1);
dmax = G_VECTOR(OFS_PARM2);
colour = G_FLOAT(OFS_PARM3);
effect = G_FLOAT(OFS_PARM4);
count = G_FLOAT(OFS_PARM5);
pe->RunParticleEffect2 (org, dmin, dmax, colour, effect, count);
}
static void PF_cs_particle3(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org, *box;
float colour;
float count;
float effect;
org = G_VECTOR(OFS_PARM0);
box = G_VECTOR(OFS_PARM1);
colour = G_FLOAT(OFS_PARM2);
effect = G_FLOAT(OFS_PARM3);
count = G_FLOAT(OFS_PARM4);
pe->RunParticleEffect3(org, box, colour, effect, count);
}
static void PF_cs_particle4(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org;
float radius;
float colour;
float count;
float effect;
org = G_VECTOR(OFS_PARM0);
radius = G_FLOAT(OFS_PARM1);
colour = G_FLOAT(OFS_PARM2);
effect = G_FLOAT(OFS_PARM3);
count = G_FLOAT(OFS_PARM4);
pe->RunParticleEffect4(org, radius, colour, effect, count);
}
void PF_cl_effect(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org = G_VECTOR(OFS_PARM0);
char *name = PR_GetStringOfs(prinst, OFS_PARM1);
float startframe = G_FLOAT(OFS_PARM2);
float endframe = G_FLOAT(OFS_PARM3);
float framerate = G_FLOAT(OFS_PARM4);
model_t *mdl;
mdl = Mod_ForName(name, false);
if (mdl)
CL_SpawnSpriteEffect(org, NULL, mdl, startframe, endframe, framerate, 1);
else
Con_Printf("PF_cl_effect: Couldn't load model %s\n", name);
}
void PF_cl_ambientsound(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *samp;
float *pos;
float vol, attenuation;
pos = G_VECTOR (OFS_PARM0);
samp = PR_GetStringOfs(prinst, OFS_PARM1);
vol = G_FLOAT(OFS_PARM2);
attenuation = G_FLOAT(OFS_PARM3);
S_StaticSound (S_PrecacheSound (samp), pos, vol, attenuation);
}
static void PF_cs_vectorvectors (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
VectorCopy(G_VECTOR(OFS_PARM0), csqcg.forward);
VectorNormalize(csqcg.forward);
VectorVectors(csqcg.forward, csqcg.right, csqcg.up);
}
static void PF_cs_lightstyle (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int stnum = G_FLOAT(OFS_PARM0);
char *str = PR_GetStringOfs(prinst, OFS_PARM1);
int colourflags = 7;
if ((unsigned)stnum >= MAX_LIGHTSTYLES)
{
Con_Printf ("PF_cs_lightstyle: stnum > MAX_LIGHTSTYLES");
return;
}
cl_lightstyle[stnum].colour = colourflags;
Q_strncpyz (cl_lightstyle[stnum].map, str, sizeof(cl_lightstyle[stnum].map));
cl_lightstyle[stnum].length = Q_strlen(cl_lightstyle[stnum].map);
}
static void PF_cs_changeyaw (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent;
float ideal, current, move, speed;
ent = (void*)PROG_TO_EDICT(prinst, *csqcg.self);
current = anglemod( ent->v->angles[1] );
ideal = ent->v->ideal_yaw;
speed = ent->v->yaw_speed;
if (current == ideal)
return;
move = ideal - current;
if (ideal > current)
{
if (move >= 180)
move = move - 360;
}
else
{
if (move <= -180)
move = move + 360;
}
if (move > 0)
{
if (move > speed)
move = speed;
}
else
{
if (move < -speed)
move = -speed;
}
ent->v->angles[1] = anglemod (current + move);
}
static void PF_cs_changepitch (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent;
float ideal, current, move, speed;
ent = (void*)PROG_TO_EDICT(prinst, *csqcg.self);
current = anglemod( ent->v->angles[0] );
ideal = ent->xv->ideal_pitch;
speed = ent->xv->pitch_speed;
if (current == ideal)
return;
move = ideal - current;
if (ideal > current)
{
if (move >= 180)
move = move - 360;
}
else
{
if (move <= -180)
move = move + 360;
}
if (move > 0)
{
if (move > speed)
move = speed;
}
else
{
if (move < -speed)
move = -speed;
}
ent->v->angles[0] = anglemod (current + move);
}
static void PF_cs_findradius (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent, *chain;
float rad;
float *org;
vec3_t eorg;
int i, j;
chain = (csqcedict_t *)*prinst->parms->sv_edicts;
org = G_VECTOR(OFS_PARM0);
rad = G_FLOAT(OFS_PARM1);
for (i=1 ; i<*prinst->parms->sv_num_edicts ; i++)
{
ent = (void*)EDICT_NUM(prinst, i);
if (ent->isfree)
continue;
// if (ent->v->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.value)
// continue;
for (j=0 ; j<3 ; j++)
eorg[j] = org[j] - (ent->v->origin[j] + (ent->v->mins[j] + ent->v->maxs[j])*0.5);
if (Length(eorg) > rad)
continue;
ent->v->chain = EDICT_TO_PROG(prinst, (void*)chain);
chain = ent;
}
RETURN_EDICT(prinst, (void*)chain);
}
//entity(string field, float match) findchainflags = #450
//chained search for float, int, and entity reference fields
void PF_cs_findchainflags (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int i, f;
int s;
csqcedict_t *ent, *chain;
chain = (csqcedict_t *) *prinst->parms->sv_edicts;
f = G_INT(OFS_PARM0)+prinst->fieldadjust;
s = G_FLOAT(OFS_PARM1);
for (i = 1; i < *prinst->parms->sv_num_edicts; i++)
{
ent = (csqcedict_t*)EDICT_NUM(prinst, i);
if (ent->isfree)
continue;
if (!((int)((float *)ent->v)[f] & s))
continue;
ent->v->chain = EDICT_TO_PROG(prinst, (edict_t*)chain);
chain = ent;
}
RETURN_EDICT(prinst, (edict_t*)chain);
}
//entity(string field, float match) findchainfloat = #403
void PF_cs_findchainfloat (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int i, f;
float s;
csqcedict_t *ent, *chain;
chain = (csqcedict_t *) *prinst->parms->sv_edicts;
f = G_INT(OFS_PARM0)+prinst->fieldadjust;
s = G_FLOAT(OFS_PARM1);
for (i = 1; i < *prinst->parms->sv_num_edicts; i++)
{
ent = (csqcedict_t*)EDICT_NUM(prinst, i);
if (ent->isfree)
continue;
if (((float *)ent->v)[f] != s)
continue;
ent->v->chain = EDICT_TO_PROG(prinst, (edict_t*)chain);
chain = ent;
}
RETURN_EDICT(prinst, (edict_t*)chain);
}
//entity(string field, string match) findchain = #402
//chained search for strings in entity fields
void PF_cs_findchain (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int i, f;
char *s;
string_t t;
csqcedict_t *ent, *chain;
chain = (csqcedict_t *) *prinst->parms->sv_edicts;
f = G_INT(OFS_PARM0)+prinst->fieldadjust;
s = PR_GetStringOfs(prinst, OFS_PARM1);
for (i = 1; i < *prinst->parms->sv_num_edicts; i++)
{
ent = (csqcedict_t*)EDICT_NUM(prinst, i);
if (ent->isfree)
continue;
t = *(string_t *)&((float*)ent->v)[f];
if (!t)
continue;
if (strcmp(PR_GetString(prinst, t), s))
continue;
ent->v->chain = EDICT_TO_PROG(prinst, (edict_t*)chain);
chain = ent;
}
RETURN_EDICT(prinst, (edict_t*)chain);
}
static void PF_cl_te_gunshot (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
float scaler = 1;
if (*prinst->callargc >= 2) //fte is a quakeworld engine
scaler = G_FLOAT(OFS_PARM1);
if (P_RunParticleEffectType(pos, NULL, scaler, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 20*scaler);
}
static void PF_cl_te_bloodqw (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
float scaler = 1;
if (*prinst->callargc >= 2) //fte is a quakeworld engine
scaler = G_FLOAT(OFS_PARM1);
if (P_RunParticleEffectType(pos, NULL, scaler, ptqw_blood))
if (P_RunParticleEffectType(pos, NULL, scaler, ptdp_blood))
P_RunParticleEffect (pos, vec3_origin, 73, 20*scaler);
}
static void PF_cl_te_blooddp (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
float *dir = G_VECTOR(OFS_PARM1);
float scaler = G_FLOAT(OFS_PARM2);
if (P_RunParticleEffectType(pos, dir, scaler, ptdp_blood))
if (P_RunParticleEffectType(pos, dir, scaler, ptqw_blood))
P_RunParticleEffect (pos, dir, 73, 20*scaler);
}
static void PF_cl_te_lightningblood (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectType(pos, NULL, 1, ptqw_lightningblood))
P_RunParticleEffect (pos, vec3_origin, 225, 50);
}
static void PF_cl_te_spike (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectType(pos, NULL, 1, pt_spike))
if (P_RunParticleEffectType(pos, NULL, 10, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 10);
}
static void PF_cl_te_superspike (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectType(pos, NULL, 1, pt_superspike))
if (P_RunParticleEffectType(pos, NULL, 2, pt_spike))
if (P_RunParticleEffectType(pos, NULL, 20, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 20);
}
static void PF_cl_te_explosion (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
// light
if (r_explosionlight.value) {
dlight_t *dl;
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 150 + r_explosionlight.value*200;
dl->die = cl.time + 1;
dl->decay = 300;
dl->color[0] = 0.2;
dl->color[1] = 0.155;
dl->color[2] = 0.05;
dl->channelfade[0] = 0.196;
dl->channelfade[1] = 0.23;
dl->channelfade[2] = 0.12;
}
if (P_RunParticleEffectType(pos, NULL, 1, pt_explosion))
P_RunParticleEffect(pos, NULL, 107, 1024); // should be 97-111
R_AddStain(pos, -1, -1, -1, 100);
S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1);
}
static void PF_cl_te_tarexplosion (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
P_RunParticleEffectType(pos, NULL, 1, pt_tarexplosion);
S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1);
}
static void PF_cl_te_wizspike (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectType(pos, NULL, 1, pt_wizspike))
P_RunParticleEffect (pos, vec3_origin, 20, 30);
S_StartSound (-2, 0, cl_sfx_knighthit, pos, 1, 1);
}
static void PF_cl_te_knightspike (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectType(pos, NULL, 1, pt_knightspike))
P_RunParticleEffect (pos, vec3_origin, 226, 20);
S_StartSound (-2, 0, cl_sfx_knighthit, pos, 1, 1);
}
static void PF_cl_te_lavasplash (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
P_RunParticleEffectType(pos, NULL, 1, pt_lavasplash);
}
static void PF_cl_te_teleport (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
P_RunParticleEffectType(pos, NULL, 1, pt_teleportsplash);
}
static void PF_cl_te_gunshotquad (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectTypeString(pos, vec3_origin, 1, "te_gunshotquad"))
if (P_RunParticleEffectType(pos, NULL, 1, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 20);
}
static void PF_cl_te_spikequad (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectTypeString(pos, vec3_origin, 1, "te_spikequad"))
if (P_RunParticleEffectType(pos, NULL, 1, pt_spike))
if (P_RunParticleEffectType(pos, NULL, 10, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 10);
}
static void PF_cl_te_superspikequad (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectTypeString(pos, vec3_origin, 1, "te_superspikequad"))
if (P_RunParticleEffectType(pos, NULL, 1, pt_superspike))
if (P_RunParticleEffectType(pos, NULL, 2, pt_spike))
if (P_RunParticleEffectType(pos, NULL, 20, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 20);
}
static void PF_cl_te_explosionquad (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectTypeString(pos, vec3_origin, 1, "te_explosionquad"))
if (P_RunParticleEffectType(pos, NULL, 1, pt_explosion))
P_RunParticleEffect(pos, NULL, 107, 1024); // should be 97-111
R_AddStain(pos, -1, -1, -1, 100);
// light
if (r_explosionlight.value) {
dlight_t *dl;
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 150 + r_explosionlight.value*200;
dl->die = cl.time + 1;
dl->decay = 300;
dl->color[0] = 0.2;
dl->color[1] = 0.155;
dl->color[2] = 0.05;
dl->channelfade[0] = 0.196;
dl->channelfade[1] = 0.23;
dl->channelfade[2] = 0.12;
}
S_StartSound (-2, 0, cl_sfx_r_exp3, pos, 1, 1);
}
//void(vector org, float radius, float lifetime, vector color) te_customflash
static void PF_cl_te_customflash (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org = G_VECTOR(OFS_PARM0);
float radius = G_FLOAT(OFS_PARM1);
float lifetime = G_FLOAT(OFS_PARM2);
float *colour = G_VECTOR(OFS_PARM3);
dlight_t *dl;
// light
dl = CL_AllocDlight (0);
VectorCopy (org, dl->origin);
dl->radius = radius;
dl->die = cl.time + lifetime;
dl->decay = dl->radius / lifetime;
dl->color[0] = colour[0]*0.5f;
dl->color[1] = colour[1]*0.5f;
dl->color[2] = colour[2]*0.5f;
}
static void PF_cl_te_bloodshower (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
}
static void PF_cl_te_particlecube (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *minb = G_VECTOR(OFS_PARM0);
float *maxb = G_VECTOR(OFS_PARM1);
float *vel = G_VECTOR(OFS_PARM2);
float howmany = G_FLOAT(OFS_PARM3);
float color = G_FLOAT(OFS_PARM4);
float gravity = G_FLOAT(OFS_PARM5);
float jitter = G_FLOAT(OFS_PARM6);
P_RunParticleCube(minb, maxb, vel, howmany, color, gravity, jitter);
}
static void PF_cl_te_spark (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
}
static void PF_cl_te_smallflash (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
}
static void PF_cl_te_explosion2 (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
}
static void PF_cl_te_lightning1 (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
float *start = G_VECTOR(OFS_PARM1);
float *end = G_VECTOR(OFS_PARM2);
CL_AddBeam(0, ent->entnum+MAX_EDICTS, start, end);
}
static void PF_cl_te_lightning2 (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
float *start = G_VECTOR(OFS_PARM1);
float *end = G_VECTOR(OFS_PARM2);
CL_AddBeam(1, ent->entnum+MAX_EDICTS, start, end);
}
static void PF_cl_te_lightning3 (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
float *start = G_VECTOR(OFS_PARM1);
float *end = G_VECTOR(OFS_PARM2);
CL_AddBeam(2, ent->entnum+MAX_EDICTS, start, end);
}
static void PF_cl_te_beam (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
float *start = G_VECTOR(OFS_PARM1);
float *end = G_VECTOR(OFS_PARM2);
CL_AddBeam(5, ent->entnum+MAX_EDICTS, start, end);
}
static void PF_cl_te_plasmaburn (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
}
static void PF_cl_te_explosionrgb (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org = G_VECTOR(OFS_PARM0);
float *colour = G_VECTOR(OFS_PARM1);
dlight_t *dl;
if (P_RunParticleEffectType(org, NULL, 1, pt_explosion))
P_RunParticleEffect(org, NULL, 107, 1024); // should be 97-111
R_AddStain(org, -1, -1, -1, 100);
// light
if (r_explosionlight.value)
{
dl = CL_AllocDlight (0);
VectorCopy (org, dl->origin);
dl->radius = 150 + r_explosionlight.value*200;
dl->die = cl.time + 0.5;
dl->decay = 300;
dl->color[0] = 0.4f*colour[0];
dl->color[1] = 0.4f*colour[1];
dl->color[2] = 0.4f*colour[2];
dl->channelfade[0] = 0;
dl->channelfade[1] = 0;
dl->channelfade[2] = 0;
}
S_StartSound (-2, 0, cl_sfx_r_exp3, org, 1, 1);
}
static void PF_cl_te_particlerain (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *min = G_VECTOR(OFS_PARM0);
float *max = G_VECTOR(OFS_PARM1);
float *vel = G_VECTOR(OFS_PARM2);
float howmany = G_FLOAT(OFS_PARM3);
float colour = G_FLOAT(OFS_PARM4);
P_RunParticleWeather(min, max, vel, howmany, colour, "rain");
}
static void PF_cl_te_particlesnow (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *min = G_VECTOR(OFS_PARM0);
float *max = G_VECTOR(OFS_PARM1);
float *vel = G_VECTOR(OFS_PARM2);
float howmany = G_FLOAT(OFS_PARM3);
float colour = G_FLOAT(OFS_PARM4);
P_RunParticleWeather(min, max, vel, howmany, colour, "snow");
}
void CSQC_RunThreads(void)
{
csqctreadstate_t *state = csqcthreads, *next;
float ctime = Sys_DoubleTime();
csqcthreads = NULL;
while(state)
{
next = state->next;
if (state->resumetime > ctime)
{ //not time yet, reform original list.
state->next = csqcthreads;
csqcthreads = state;
}
else
{ //call it and forget it ever happened. The Sleep biltin will recreate if needed.
*csqcg.self = EDICT_TO_PROG(csqcprogs, EDICT_NUM(csqcprogs, state->self));
*csqcg.other = EDICT_TO_PROG(csqcprogs, EDICT_NUM(csqcprogs, state->other));
csqcprogs->RunThread(csqcprogs, state->thread);
csqcprogs->parms->memfree(state->thread);
csqcprogs->parms->memfree(state);
}
state = next;
}
}
static void PF_cs_addprogs (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *s = PR_GetStringOfs(prinst, OFS_PARM0);
if (!s || !*s)
G_FLOAT(OFS_RETURN) = -1;
else
G_FLOAT(OFS_RETURN) = PR_LoadProgs(prinst, s, 0, NULL, 0);
}
static void PF_cs_OpenPortal (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
#ifdef Q2BSPS
if (cl.worldmodel->fromgame == fg_quake2)
CMQ2_SetAreaPortalState(G_FLOAT(OFS_PARM0), G_FLOAT(OFS_PARM1));
#endif
}
#ifndef NOMEDIA
// #487 float(string name) gecko_create( string name )
static void PF_cs_gecko_create (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *shader = PR_GetStringOfs(prinst, OFS_PARM0);
cin_t *cin;
cin = R_ShaderFindCinematic(shader);
if (!cin)
G_FLOAT(OFS_RETURN) = 0;
else
G_FLOAT(OFS_RETURN) = 1;
}
// #488 void(string name) gecko_destroy( string name )
static void PF_cs_gecko_destroy (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
}
// #489 void(string name) gecko_navigate( string name, string URI )
static void PF_cs_gecko_navigate (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *shader = PR_GetStringOfs(prinst, OFS_PARM0);
char *command = PR_GetStringOfs(prinst, OFS_PARM1);
cin_t *cin;
cin = R_ShaderFindCinematic(shader);
if (!cin)
return;
Media_Send_Command(cin, command);
}
// #490 float(string name) gecko_keyevent( string name, float key, float eventtype )
static void PF_cs_gecko_keyevent (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *shader = PR_GetStringOfs(prinst, OFS_PARM0);
int key = G_FLOAT(OFS_PARM1);
int eventtype = G_FLOAT(OFS_PARM2);
cin_t *cin;
cin = R_ShaderFindCinematic(shader);
if (!cin)
return;
Media_Send_KeyEvent(cin, MP_TranslateDPtoFTECodes(key), (key>127)?0:key, eventtype);
}
// #491 void gecko_mousemove( string name, float x, float y )
static void PF_cs_gecko_mousemove (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *shader = PR_GetStringOfs(prinst, OFS_PARM0);
float posx = G_FLOAT(OFS_PARM1);
float posy = G_FLOAT(OFS_PARM2);
cin_t *cin;
cin = R_ShaderFindCinematic(shader);
if (!cin)
return;
Media_Send_MouseMove(cin, posx, posy);
}
// #492 void gecko_resize( string name, float w, float h )
static void PF_cs_gecko_resize (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *shader = PR_GetStringOfs(prinst, OFS_PARM0);
float sizex = G_FLOAT(OFS_PARM1);
float sizey = G_FLOAT(OFS_PARM2);
cin_t *cin;
cin = R_ShaderFindCinematic(shader);
if (!cin)
return;
Media_Send_Resize(cin, sizex, sizey);
}
// #493 vector gecko_get_texture_extent( string name )
static void PF_cs_gecko_get_texture_extent (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *shader = PR_GetStringOfs(prinst, OFS_PARM0);
float *ret = G_VECTOR(OFS_RETURN);
int sx, sy;
cin_t *cin;
cin = R_ShaderFindCinematic(shader);
if (cin)
{
Media_Send_GetSize(cin, &sx, &sy);
}
else
{
sx = 0;
sy = 0;
}
ret[0] = sx;
ret[1] = sy;
ret[2] = 0;
}
#endif
static void PF_cs_droptofloor (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent;
vec3_t end;
vec3_t start;
trace_t trace;
ent = (csqcedict_t*)PROG_TO_EDICT(prinst, *csqcg.self);
VectorCopy (ent->v->origin, end);
end[2] -= 512;
VectorCopy (ent->v->origin, start);
trace = World_Move (&csqc_world, start, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, (wedict_t*)ent);
if (trace.fraction == 1 || trace.allsolid)
G_FLOAT(OFS_RETURN) = 0;
else
{
VectorCopy (trace.endpos, ent->v->origin);
World_LinkEdict(&csqc_world, (wedict_t*)ent, false);
ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
ent->v->groundentity = EDICT_TO_PROG(prinst, trace.ent);
G_FLOAT(OFS_RETURN) = 1;
}
}
static void PF_cs_copyentity (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *in, *out;
in = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
out = (csqcedict_t*)G_EDICT(prinst, OFS_PARM1);
memcpy(out->v, in->v, csqcentsize);
World_LinkEdict (&csqc_world, (wedict_t*)out, false);
}
static void PF_cl_playingdemo (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
G_FLOAT(OFS_RETURN) = !!cls.demoplayback;
}
static void PF_cl_runningserver (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
#ifdef CLIENTONLY
G_FLOAT(OFS_RETURN) = false;
#else
G_FLOAT(OFS_RETURN) = !!sv.active;
#endif
}
static void PF_cl_getlight (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
vec3_t ambient, diffuse, dir;
cl.worldmodel->funcs.LightPointValues(cl.worldmodel, G_VECTOR(OFS_PARM0), ambient, diffuse, dir);
VectorMA(ambient, 0.5, diffuse, G_VECTOR(OFS_RETURN));
}
/*
static void PF_Stub (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
Con_Printf("Obsolete csqc builtin (%i) executed\n", prinst->lastcalledbuiltinnumber);
}
*/
static void PF_rotatevectorsbytag (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
int tagnum = G_FLOAT(OFS_PARM1);
float *srcorg = ent->v->origin;
int modelindex = ent->v->modelindex;
float *retorg = G_VECTOR(OFS_RETURN);
model_t *mod = CSQC_GetModelForIndex(modelindex);
float transforms[12];
float src[12];
float dest[12];
int i;
framestate_t fstate;
cs_getframestate(ent, ent->xv->renderflags, &fstate);
if (Mod_GetTag(mod, tagnum, &fstate, transforms))
{
VectorCopy(csqcg.forward, src+0);
src[3] = 0;
VectorNegate(csqcg.right, src+4);
src[7] = 0;
VectorCopy(csqcg.up, src+8);
src[11] = 0;
if (ent->xv->scale)
{
for (i = 0; i < 12; i+=4)
{
transforms[i+0] *= ent->xv->scale;
transforms[i+1] *= ent->xv->scale;
transforms[i+2] *= ent->xv->scale;
transforms[i+3] *= ent->xv->scale;
}
}
R_ConcatRotationsPad((void*)transforms, (void*)src, (void*)dest);
VectorCopy(dest+0, csqcg.forward);
VectorNegate(dest+4, csqcg.right);
VectorCopy(dest+8, csqcg.up);
VectorCopy(srcorg, retorg);
for (i = 0 ; i < 3 ; i++)
{
retorg[0] += transforms[i*4+3]*src[4*i+0];
retorg[1] += transforms[i*4+3]*src[4*i+1];
retorg[2] += transforms[i*4+3]*src[4*i+2];
}
return;
}
VectorCopy(srcorg, retorg);
}
static void EdictToTransform(csqcedict_t *ed, float *trans)
{
AngleVectors(ed->v->angles, trans+0, trans+4, trans+8);
VectorInverse(trans+4);
trans[3] = ed->v->origin[0];
trans[7] = ed->v->origin[1];
trans[11] = ed->v->origin[2];
}
static void PF_cs_gettaginfo (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
int tagnum = G_FLOAT(OFS_PARM1);
float *origin = G_VECTOR(OFS_RETURN);
int modelindex = ent->v->modelindex;
model_t *mod = CSQC_GetModelForIndex(modelindex);
float transent[12];
float transforms[12];
float result[12];
framestate_t fstate;
cs_getframestate(ent, ent->xv->renderflags, &fstate);
#pragma message("PF_cs_gettaginfo: This function doesn't honour attachments (but setattachment isn't implemented yet anyway)")
if (!Mod_GetTag(mod, tagnum, &fstate, transforms))
{
memset(transforms, 0, sizeof(transforms));
}
EdictToTransform(ent, transent);
R_ConcatTransforms((void*)transent, (void*)transforms, (void*)result);
origin[0] = result[3];
origin[1] = result[7];
origin[2] = result[11];
VectorCopy((result+0), csqcg.forward);
VectorCopy((result+4), csqcg.right);
VectorCopy((result+8), csqcg.up);
}
static void PF_cs_gettagindex (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
char *tagname = PR_GetStringOfs(prinst, OFS_PARM1);
model_t *mod = CSQC_GetModelForIndex(ent->v->modelindex);
G_FLOAT(OFS_RETURN) = Mod_TagNumForName(mod, tagname);
}
static void PF_rotatevectorsbyangles (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *ang = G_VECTOR(OFS_PARM0);
vec3_t src[3], trans[3], res[3];
ang[0]*=-1;
AngleVectors(ang, trans[0], trans[1], trans[2]);
ang[0]*=-1;
VectorInverse(trans[1]);
VectorCopy(csqcg.forward, src[0]);
VectorNegate(csqcg.right, src[1]);
VectorCopy(csqcg.up, src[2]);
R_ConcatRotations(trans, src, res);
VectorCopy(res[0], csqcg.forward);
VectorNegate(res[1], csqcg.right);
VectorCopy(res[2], csqcg.up);
}
static void PF_rotatevectorsbymatrix (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
vec3_t src[3], trans[3], res[3];
VectorCopy(G_VECTOR(OFS_PARM0), src[0]);
VectorNegate(G_VECTOR(OFS_PARM1), src[1]);
VectorCopy(G_VECTOR(OFS_PARM2), src[2]);
VectorCopy(csqcg.forward, src[0]);
VectorNegate(csqcg.right, src[1]);
VectorCopy(csqcg.up, src[2]);
R_ConcatRotations(trans, src, res);
VectorCopy(res[0], csqcg.forward);
VectorNegate(res[1], csqcg.right);
VectorCopy(res[2], csqcg.up);
}
static void PF_frameforname (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int modelindex = G_FLOAT(OFS_PARM0);
char *str = PF_VarString(prinst, 1, pr_globals);
model_t *mod = CSQC_GetModelForIndex(modelindex);
if (mod && Mod_FrameForName)
G_FLOAT(OFS_RETURN) = Mod_FrameForName(mod, str);
else
G_FLOAT(OFS_RETURN) = -1;
}
static void PF_frameduration (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int modelindex = G_FLOAT(OFS_PARM0);
int frameno = G_FLOAT(OFS_PARM1);
model_t *mod = CSQC_GetModelForIndex(modelindex);
if (mod && Mod_GetFrameDuration)
G_FLOAT(OFS_RETURN) = Mod_GetFrameDuration(mod, frameno);
else
G_FLOAT(OFS_RETURN) = 0;
}
static void PF_skinforname (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int modelindex = G_FLOAT(OFS_PARM0);
char *str = PF_VarString(prinst, 1, pr_globals);
model_t *mod = CSQC_GetModelForIndex(modelindex);
if (mod && Mod_SkinForName)
G_FLOAT(OFS_RETURN) = Mod_SkinForName(mod, str);
else
G_FLOAT(OFS_RETURN) = -1;
}
static void PF_shaderforname (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *str = PF_VarString(prinst, 0, pr_globals);
shader_t *shad;
shad = R_RegisterSkin(str);
if (shad)
G_FLOAT(OFS_RETURN) = shad-r_shaders + 1;
else
G_FLOAT(OFS_RETURN) = 0;
}
void skel_reset(void)
{
while (numskelobjectsused > 0)
{
numskelobjectsused--;
skelobjects[numskelobjectsused].numbones = 0;
skelobjects[numskelobjectsused].inuse = false;
}
}
void skel_dodelete(void)
{
int skelidx;
for (skelidx = 0; skelidx < numskelobjectsused; skelidx++)
{
if (skelobjects[skelidx].inuse == 2)
skelobjects[skelidx].inuse = 0;
}
}
skelobject_t *skel_get(progfuncs_t *prinst, int skelidx, int bonecount)
{
if (skelidx == 0)
{
//allocation
if (!bonecount)
return NULL;
for (skelidx = 0; skelidx < numskelobjectsused; skelidx++)
{
if (!skelobjects[skelidx].inuse && skelobjects[skelidx].numbones == bonecount)
return &skelobjects[skelidx];
}
for (skelidx = 0; skelidx <= numskelobjectsused; skelidx++)
{
if (!skelobjects[skelidx].inuse && !skelobjects[skelidx].numbones)
{
skelobjects[skelidx].numbones = bonecount;
skelobjects[skelidx].bonematrix = (float*)PR_AddString(prinst, "", sizeof(float)*12*bonecount);
if (skelidx <= numskelobjectsused)
{
numskelobjectsused = skelidx + 1;
skelobjects[skelidx].model = NULL;
skelobjects[skelidx].inuse = 1;
}
return &skelobjects[skelidx];
}
}
return NULL;
}
else
{
skelidx--;
if ((unsigned int)skelidx >= numskelobjectsused)
return NULL;
if (skelobjects[skelidx].inuse != 1)
return NULL;
if (bonecount && skelobjects[skelidx].numbones != bonecount)
return NULL;
return &skelobjects[skelidx];
}
}
//float(float modelindex) skel_create (FTE_CSQC_SKELETONOBJECTS)
static void PF_skel_create (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int numbones;
skelobject_t *skelobj;
qboolean isabs;
model_t *model;
int midx;
midx = G_FLOAT(OFS_PARM0);
//default to failure
G_FLOAT(OFS_RETURN) = 0;
model = CSQC_GetModelForIndex(midx);
if (!model)
return; //no model set, can't get a skeleton
isabs = false;
numbones = Mod_GetNumBones(model, isabs);
if (!numbones)
{
// isabs = true;
// numbones = Mod_GetNumBones(model, isabs);
// if (!numbones)
return; //this isn't a skeletal model.
}
skelobj = skel_get(prinst, 0, numbones);
if (!skelobj)
return; //couldn't get one, ran out of memory or something?
skelobj->model = model;
skelobj->absolute = isabs;
G_FLOAT(OFS_RETURN) = (skelobj - skelobjects) + 1;
}
//float(float skel, entity ent, float modelindex, float retainfrac, float firstbone, float lastbone) skel_build (FTE_CSQC_SKELETONOBJECTS)
static void PF_skel_build(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
#define MAX_BONES 256
int skelidx = G_FLOAT(OFS_PARM0);
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM1);
int midx = G_FLOAT(OFS_PARM2);
float retainfrac = G_FLOAT(OFS_PARM3);
int firstbone = G_FLOAT(OFS_PARM4)-1;
int lastbone = G_FLOAT(OFS_PARM5)-1;
float addition = 1?G_FLOAT(OFS_PARM6):1-retainfrac;
int i, j;
int numbones;
framestate_t fstate;
skelobject_t *skelobj;
model_t *model;
//default to failure
G_FLOAT(OFS_RETURN) = 0;
model = CSQC_GetModelForIndex(midx);
if (!model)
return; //invalid model, can't get a skeleton
cs_getframestate(ent, ent->xv->renderflags, &fstate);
//heh... don't copy.
fstate.bonecount = 0;
fstate.bonestate = NULL;
numbones = Mod_GetNumBones(model, false);
if (!numbones)
{
return; //this isn't a skeletal model.
}
skelobj = skel_get(prinst, skelidx, 0);
if (!skelobj)
return; //couldn't get one, ran out of memory or something?
if (lastbone < 0)
lastbone = numbones;
if (lastbone > numbones)
lastbone = numbones;
if (firstbone < 0)
firstbone = 0;
if (retainfrac == 0 && addition == 1)
{
/*replace everything*/
Mod_GetBoneRelations(model, firstbone, lastbone, &fstate, skelobj->bonematrix);
}
else
{
if (retainfrac != 1)
{
//rescale the existing bones
for (i = firstbone; i < lastbone; i++)
{
for (j = 0; j < 12; j++)
skelobj->bonematrix[i*12+j] *= retainfrac;
}
}
if (addition == 1)
{
//just add
float relationsbuf[MAX_BONES*12];
Mod_GetBoneRelations(model, firstbone, lastbone, &fstate, relationsbuf);
for (i = firstbone; i < lastbone; i++)
{
for (j = 0; j < 12; j++)
skelobj->bonematrix[i*12+j] += relationsbuf[i*12+j];
}
}
else if (addition)
{
//add+scale
float relationsbuf[MAX_BONES*12];
Mod_GetBoneRelations(model, firstbone, lastbone, &fstate, relationsbuf);
for (i = firstbone; i < lastbone; i++)
{
for (j = 0; j < 12; j++)
skelobj->bonematrix[i*12+j] += addition*relationsbuf[i*12+j];
}
}
}
G_FLOAT(OFS_RETURN) = (skelobj - skelobjects) + 1;
}
//float(float skel) skel_get_numbones (FTE_CSQC_SKELETONOBJECTS)
static void PF_skel_get_numbones (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int skelidx = G_FLOAT(OFS_PARM0);
skelobject_t *skelobj;
skelobj = skel_get(prinst, skelidx, 0);
if (!skelobj)
G_FLOAT(OFS_RETURN) = 0;
else
G_FLOAT(OFS_RETURN) = skelobj->numbones;
}
//string(float skel, float bonenum) skel_get_bonename (FTE_CSQC_SKELETONOBJECTS) (returns tempstring)
static void PF_skel_get_bonename (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int skelidx = G_FLOAT(OFS_PARM0);
int boneidx = G_FLOAT(OFS_PARM1);
skelobject_t *skelobj;
skelobj = skel_get(prinst, skelidx, 0);
if (!skelobj)
G_INT(OFS_RETURN) = 0;
else
{
RETURN_TSTRING(Mod_GetBoneName(skelobj->model, boneidx));
}
}
//float(float skel, float bonenum) skel_get_boneparent (FTE_CSQC_SKELETONOBJECTS)
static void PF_skel_get_boneparent (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int skelidx = G_FLOAT(OFS_PARM0);
int boneidx = G_FLOAT(OFS_PARM1);
skelobject_t *skelobj;
skelobj = skel_get(prinst, skelidx, 0);
if (!skelobj)
G_FLOAT(OFS_RETURN) = 0;
else
G_FLOAT(OFS_RETURN) = Mod_GetBoneParent(skelobj->model, boneidx);
}
//float(float skel, string tagname) gettagindex (DP_MD3_TAGSINFO)
static void PF_skel_find_bone (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int skelidx = G_FLOAT(OFS_PARM0);
char *bname = PR_GetStringOfs(prinst, OFS_PARM1);
skelobject_t *skelobj;
skelobj = skel_get(prinst, skelidx, 0);
if (!skelobj)
G_FLOAT(OFS_RETURN) = 0;
else
G_FLOAT(OFS_RETURN) = Mod_TagNumForName(skelobj->model, bname);
}
static void bonemat_fromqcvectors(float *out, const float vx[3], const float vy[3], const float vz[3], const float t[3])
{
out[0] = vx[0];
out[1] = -vy[0];
out[2] = vz[0];
out[3] = t[0];
out[4] = vx[1];
out[5] = -vy[1];
out[6] = vz[1];
out[7] = t[1];
out[8] = vx[2];
out[9] = -vy[2];
out[10] = vz[2];
out[11] = t[2];
}
void bonemat_toqcvectors(const float *in, float vx[3], float vy[3], float vz[3], float t[3])
{
vx[0] = in[0];
vx[1] = in[4];
vx[2] = in[8];
vy[0] = -in[1];
vy[1] = -in[5];
vy[2] = -in[9];
vz[0] = in[2];
vz[1] = in[6];
vz[2] = in[10];
t [0] = in[3];
t [1] = in[7];
t [2] = in[11];
}
void bonematident_toqcvectors(float vx[3], float vy[3], float vz[3], float t[3])
{
vx[0] = 1;
vx[1] = 0;
vx[2] = 0;
vy[0] = -0;
vy[1] = -1;
vy[2] = -0;
vz[0] = 0;
vz[1] = 0;
vz[2] = 1;
t [0] = 0;
t [1] = 0;
t [2] = 0;
}
//vector(float skel, float bonenum) skel_get_bonerel (FTE_CSQC_SKELETONOBJECTS) (sets v_forward etc)
static void PF_skel_get_bonerel (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int skelidx = G_FLOAT(OFS_PARM0);
int boneidx = G_FLOAT(OFS_PARM1)-1;
skelobject_t *skelobj = skel_get(prinst, skelidx, 0);
if (!skelobj || skelobj->absolute || (unsigned int)boneidx >= skelobj->numbones)
bonematident_toqcvectors(csqcg.forward, csqcg.right, csqcg.up, G_VECTOR(OFS_RETURN));
else
bonemat_toqcvectors(skelobj->bonematrix+12*boneidx, csqcg.forward, csqcg.right, csqcg.up, G_VECTOR(OFS_RETURN));
}
//vector(float skel, float bonenum) skel_get_boneabs (FTE_CSQC_SKELETONOBJECTS) (sets v_forward etc)
static void PF_skel_get_boneabs (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int skelidx = G_FLOAT(OFS_PARM0);
int boneidx = G_FLOAT(OFS_PARM1)-1;
float workingm[12], tempmatrix[3][4];
int i;
skelobject_t *skelobj = skel_get(prinst, skelidx, 0);
if (!skelobj || (unsigned int)boneidx >= skelobj->numbones)
bonematident_toqcvectors(csqcg.forward, csqcg.right, csqcg.up, G_VECTOR(OFS_RETURN));
else if (skelobj->absolute)
{
//can just copy it out
bonemat_toqcvectors(skelobj->bonematrix + boneidx*12, csqcg.forward, csqcg.right, csqcg.up, G_VECTOR(OFS_RETURN));
}
else
{
//we need to work out the abs position
//testme
//set up an identity matrix
for (i = 0;i < 12;i++)
workingm[i] = 0;
workingm[0] = 1;
workingm[5] = 1;
workingm[10] = 1;
while(boneidx >= 0)
{
//copy out the previous working matrix, so we don't stomp on it
memcpy(tempmatrix, workingm, sizeof(tempmatrix));
R_ConcatTransforms((void*)(skelobj->bonematrix + boneidx*12), (void*)tempmatrix, (void*)workingm);
boneidx = Mod_GetBoneParent(skelobj->model, boneidx+1)-1;
}
bonemat_toqcvectors(workingm, csqcg.forward, csqcg.right, csqcg.up, G_VECTOR(OFS_RETURN));
}
}
//void(float skel, float bonenum, vector org) skel_set_bone (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
static void PF_skel_set_bone (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int skelidx = G_FLOAT(OFS_PARM0);
unsigned int boneidx = G_FLOAT(OFS_PARM1)-1;
float *matrix[3];
skelobject_t *skelobj;
float *bone;
if (*prinst->callargc > 5)
{
matrix[0] = G_VECTOR(OFS_PARM3);
matrix[1] = G_VECTOR(OFS_PARM4);
matrix[2] = G_VECTOR(OFS_PARM5);
}
else
{
matrix[0] = csqcg.forward;
matrix[1] = csqcg.right;
matrix[2] = csqcg.up;
}
skelobj = skel_get(prinst, skelidx, 0);
if (!skelobj || boneidx >= skelobj->numbones)
return;
bone = skelobj->bonematrix+12*boneidx;
bonemat_fromqcvectors(skelobj->bonematrix+12*boneidx, matrix[0], matrix[1], matrix[2], G_VECTOR(OFS_PARM2));
}
//void(float skel, float bonenum, vector org) skel_mul_bone (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
static void PF_skel_mul_bone (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int skelidx = G_FLOAT(OFS_PARM0);
int boneidx = G_FLOAT(OFS_PARM1)-1;
float temp[3][4];
float mult[3][4];
skelobject_t *skelobj;
if (*prinst->callargc > 5)
bonemat_fromqcvectors((float*)mult, G_VECTOR(OFS_PARM3), G_VECTOR(OFS_PARM4), G_VECTOR(OFS_PARM5), G_VECTOR(OFS_PARM2));
else
bonemat_fromqcvectors((float*)mult, csqcg.forward, csqcg.right, csqcg.up, G_VECTOR(OFS_PARM2));
skelobj = skel_get(prinst, skelidx, 0);
if (!skelobj || boneidx >= skelobj->numbones)
return;
//testme
Vector4Copy(skelobj->bonematrix+12*boneidx+0, temp[0]);
Vector4Copy(skelobj->bonematrix+12*boneidx+4, temp[1]);
Vector4Copy(skelobj->bonematrix+12*boneidx+8, temp[2]);
R_ConcatTransforms(mult, temp, (float(*)[4])(skelobj->bonematrix+12*boneidx));
}
//void(float skel, float startbone, float endbone, vector org) skel_mul_bone (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
static void PF_skel_mul_bones (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int skelidx = G_FLOAT(OFS_PARM0);
unsigned int startbone = G_FLOAT(OFS_PARM1)-1;
unsigned int endbone = G_FLOAT(OFS_PARM2)-1;
float temp[3][4];
float mult[3][4];
skelobject_t *skelobj;
if (*prinst->callargc > 6)
bonemat_fromqcvectors((float*)mult, G_VECTOR(OFS_PARM4), G_VECTOR(OFS_PARM5), G_VECTOR(OFS_PARM6), G_VECTOR(OFS_PARM3));
else
bonemat_fromqcvectors((float*)mult, csqcg.forward, csqcg.right, csqcg.up, G_VECTOR(OFS_PARM3));
skelobj = skel_get(prinst, skelidx, 0);
if (!skelobj)
return;
if (startbone == -1)
startbone = 0;
//testme
while(startbone < endbone && startbone < skelobj->numbones)
{
Vector4Copy(skelobj->bonematrix+12*startbone+0, temp[0]);
Vector4Copy(skelobj->bonematrix+12*startbone+4, temp[1]);
Vector4Copy(skelobj->bonematrix+12*startbone+8, temp[2]);
R_ConcatTransforms(mult, temp, (float(*)[4])(skelobj->bonematrix+12*startbone));
}
}
//void(float skeldst, float skelsrc, float startbone, float entbone) skel_copybones (FTE_CSQC_SKELETONOBJECTS)
static void PF_skel_copybones (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int skeldst = G_FLOAT(OFS_PARM0);
int skelsrc = G_FLOAT(OFS_PARM1);
int startbone = G_FLOAT(OFS_PARM2)-1;
int endbone = G_FLOAT(OFS_PARM3)-1;
skelobject_t *skelobjdst;
skelobject_t *skelobjsrc;
skelobjdst = skel_get(prinst, skeldst, 0);
skelobjsrc = skel_get(prinst, skelsrc, 0);
if (!skelobjdst || !skelobjsrc)
return;
if (skelobjsrc->absolute != skelobjdst->absolute)
return;
if (startbone == -1)
startbone = 0;
//testme
while(startbone < endbone && startbone < skelobjdst->numbones && startbone < skelobjsrc->numbones)
{
Vector4Copy(skelobjsrc->bonematrix+12*startbone+0, skelobjdst->bonematrix+12*startbone+0);
Vector4Copy(skelobjsrc->bonematrix+12*startbone+4, skelobjdst->bonematrix+12*startbone+4);
Vector4Copy(skelobjsrc->bonematrix+12*startbone+8, skelobjdst->bonematrix+12*startbone+8);
}
}
//void(float skel) skel_delete (FTE_CSQC_SKELETONOBJECTS)
static void PF_skel_delete (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int skelidx = G_FLOAT(OFS_PARM0);
skelobject_t *skelobj;
skelobj = skel_get(prinst, skelidx, 0);
if (skelobj)
skelobj->inuse = 2; //2 means don't reuse yet.
}
static void PF_cs_checkbottom (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent;
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
G_FLOAT(OFS_RETURN) = World_CheckBottom (&csqc_world, (wedict_t*)ent);
}
static void PF_cs_break (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
Con_Printf ("break statement\n");
#ifdef TEXTEDITOR
(*prinst->pr_trace)++;
#endif
}
static qboolean CS_movestep (csqcedict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean set_trace)
{
float dz;
vec3_t oldorg, neworg, end;
trace_t trace;
int i;
csqcedict_t *enemy = (csqcedict_t*)csqc_world.edicts;
// try the move
VectorCopy (ent->v->origin, oldorg);
VectorAdd (ent->v->origin, move, neworg);
// flying monsters don't step up
if ( (int)ent->v->flags & (FL_SWIM | FL_FLY) )
{
// try one move with vertical motion, then one without
for (i=0 ; i<2 ; i++)
{
VectorAdd (ent->v->origin, move, neworg);
if (!noenemy)
{
enemy = (csqcedict_t*)PROG_TO_EDICT(csqcprogs, ent->v->enemy);
if (i == 0 && enemy != (csqcedict_t*)csqc_world.edicts)
{
dz = ent->v->origin[2] - ((csqcedict_t*)PROG_TO_EDICT(csqcprogs, ent->v->enemy))->v->origin[2];
if (dz > 40)
neworg[2] -= 8;
if (dz < 30)
neworg[2] += 8;
}
}
trace = World_Move (&csqc_world, ent->v->origin, ent->v->mins, ent->v->maxs, neworg, false, (wedict_t*)ent);
if (set_trace)
cs_settracevars(&trace);
if (trace.fraction == 1)
{
if ( ((int)ent->v->flags & FL_SWIM) && !(CS_PointContents(trace.endpos) & FTECONTENTS_FLUID))
return false; // swim monster left water
VectorCopy (trace.endpos, ent->v->origin);
if (relink)
World_LinkEdict (&csqc_world, (wedict_t*)ent, true);
return true;
}
if (noenemy || enemy == (csqcedict_t*)csqc_world.edicts)
break;
}
return false;
}
// push down from a step height above the wished position
neworg[2] += movevars.stepheight;
VectorCopy (neworg, end);
end[2] -= movevars.stepheight*2;
trace = World_Move (&csqc_world, neworg, ent->v->mins, ent->v->maxs, end, false, (wedict_t*)ent);
if (set_trace)
cs_settracevars(&trace);
if (trace.allsolid)
return false;
if (trace.startsolid)
{
neworg[2] -= movevars.stepheight;
trace = World_Move (&csqc_world, neworg, ent->v->mins, ent->v->maxs, end, false, (wedict_t*)ent);
if (set_trace)
cs_settracevars(&trace);
if (trace.allsolid || trace.startsolid)
return false;
}
if (trace.fraction == 1)
{
// if monster had the ground pulled out, go ahead and fall
if ( (int)ent->v->flags & FL_PARTIALGROUND )
{
VectorAdd (ent->v->origin, move, ent->v->origin);
if (relink)
World_LinkEdict (&csqc_world, (wedict_t*)ent, true);
ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
// Con_Printf ("fall down\n");
return true;
}
return false; // walked off an edge
}
// check point traces down for dangling corners
VectorCopy (trace.endpos, ent->v->origin);
if (!World_CheckBottom (&csqc_world, (wedict_t*)ent))
{
if ( (int)ent->v->flags & FL_PARTIALGROUND )
{ // entity had floor mostly pulled out from underneath it
// and is trying to correct
if (relink)
World_LinkEdict (&csqc_world, (wedict_t*)ent, true);
return true;
}
VectorCopy (oldorg, ent->v->origin);
return false;
}
if ( (int)ent->v->flags & FL_PARTIALGROUND )
{
// Con_Printf ("back on ground\n");
ent->v->flags = (int)ent->v->flags & ~FL_PARTIALGROUND;
}
ent->v->groundentity = EDICT_TO_PROG(csqcprogs, trace.ent);
// the move is ok
if (relink)
World_LinkEdict (&csqc_world, (wedict_t*)ent, true);
return true;
}
static void PF_cs_walkmove (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent;
float yaw, dist;
vec3_t move;
// dfunction_t *oldf;
int oldself;
qboolean settrace;
ent = (csqcedict_t*)PROG_TO_EDICT(prinst, *csqcg.self);
yaw = G_FLOAT(OFS_PARM0);
dist = G_FLOAT(OFS_PARM1);
if (*prinst->callargc >= 3 && G_FLOAT(OFS_PARM2))
settrace = true;
else
settrace = false;
if ( !( (int)ent->v->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
{
G_FLOAT(OFS_RETURN) = 0;
return;
}
yaw = yaw*M_PI*2 / 360;
move[0] = cos(yaw)*dist;
move[1] = sin(yaw)*dist;
move[2] = 0;
// save program state, because CS_movestep may call other progs
oldself = *csqcg.self;
G_FLOAT(OFS_RETURN) = CS_movestep(ent, move, true, false, settrace);
// restore program state
*csqcg.self = oldself;
}
static void PF_cs_movetogoal (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
wedict_t *ent;
float dist;
ent = (wedict_t*)PROG_TO_EDICT(prinst, *csqcg.self);
dist = G_FLOAT(OFS_PARM0);
World_MoveToGoal (&csqc_world, ent, dist);
}
static void CS_ConsoleCommand_f(void)
{ //FIXME: unregister them.
char cmd[2048];
Q_snprintfz(cmd, sizeof(cmd), "%s %s", Cmd_Argv(0), Cmd_Args());
CSQC_ConsoleCommand(cmd);
}
static void PF_cs_registercommand (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *str = PF_VarString(prinst, 0, pr_globals);
if (!strcmp(str, "+showscores") || !strcmp(str, "-showscores") ||
!strcmp(str, "+showteamscores") || !strcmp(str, "-showteamscores"))
return;
Cmd_AddRemCommand(str, CS_ConsoleCommand_f);
}
static qboolean csqc_usinglistener;
qboolean CSQC_SettingListener(void)
{ //stops the engine from setting the listener positions.
if (csqc_usinglistener)
{
csqc_usinglistener = false;
return true;
}
return false;
}
static void PF_cs_setlistener (progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *origin = G_VECTOR(OFS_PARM0);
float *forward = G_VECTOR(OFS_PARM1);
float *right = G_VECTOR(OFS_PARM2);
float *up = G_VECTOR(OFS_PARM3);
csqc_usinglistener = true;
S_UpdateListener(origin, forward, right, up, false);
}
#define RSES_NOLERP 1
#define RSES_NOROTATE 2
#define RSES_NOTRAILS 4
#define RSES_NOLIGHTS 8
static void CSQC_LerpStateToCSQC(lerpents_t *le, csqcedict_t *ent, qboolean nolerp)
{
ent->v->frame = le->newframe;
ent->xv->frame1time = max(0, cl.servertime - le->newframestarttime);
ent->xv->frame2 = le->oldframe;
ent->xv->frame2time = max(0, cl.servertime - le->newframestarttime);
ent->xv->lerpfrac = bound(0, cl.servertime - le->newframestarttime, 0.1);
/* if (nolerp)
{
ent->v->origin[0] = le->neworigin[0];
ent->v->origin[1] = le->neworigin[1];
ent->v->origin[2] = le->neworigin[2];
ent->v->angles[0] = le->newangle[0];
ent->v->angles[1] = le->newangle[1];
ent->v->angles[2] = le->newangle[2];
}
else*/
{
ent->v->origin[0] = le->origin[0];
ent->v->origin[1] = le->origin[1];
ent->v->origin[2] = le->origin[2];
ent->v->angles[0] = le->angles[0];
ent->v->angles[1] = le->angles[1];
ent->v->angles[2] = le->angles[2];
}
}
void CSQC_EntStateToCSQC(unsigned int flags, float lerptime, entity_state_t *src, csqcedict_t *ent)
{
model_t *model;
lerpents_t *le;
le = &cl.lerpents[src->number];
CSQC_LerpStateToCSQC(le, ent, flags & RSES_NOLERP);
model = cl.model_precache[src->modelindex];
if (!(flags & RSES_NOTRAILS))
{
//use entnum as a test to see if its new (if the old origin isn't usable)
if (ent->xv->entnum && model->particletrail >= 0)
{
if (pe->ParticleTrail (ent->v->origin, src->origin, model->particletrail, &(le->trailstate)))
pe->ParticleTrailIndex(ent->v->origin, src->origin, model->traildefaultindex, 0, &(le->trailstate));
}
}
ent->xv->entnum = src->number;
ent->v->modelindex = src->modelindex;
// ent->v->bitmask = src->bitmask;
ent->v->flags = src->flags;
// ent->v->effects = src->effects;
//we ignore the q2 state fields
ent->v->colormap = src->colormap;
ent->v->skin = src->skinnum;
// ent->v->glowsize = src->glowsize;
// ent->v->glowcolor = src->glowcolour;
ent->xv->scale = src->scale/16.0f;
ent->xv->fatness = src->fatness/16.0f;
// ent->v->hexen2flags = src->hexen2flags;
// ent->v->abslight = src->abslight;
// ent->v->dpflags = src->dpflags;
// ent->v->colormod[0] = (src->colormod[0]/255.0f)*8;
// ent->v->colormod[1] = (src->colormod[1]/255.0f)*8;
// ent->v->colormod[2] = (src->colormod[2]/255.0f)*8;
ent->xv->alpha = src->trans/255.0f;
// ent->v->lightstyle = src->lightstyle;
// ent->v->lightpflags = src->lightpflags;
// ent->v->solid = src->solid;
// ent->v->light[0] = src->light[0];
// ent->v->light[1] = src->light[1];
// ent->v->light[2] = src->light[2];
// ent->v->light[3] = src->light[3];
// ent->v->tagentity = src->tagentity;
// ent->v->tagindex = src->tagindex;
if (model)
{
if (!(flags & RSES_NOROTATE) && (model->flags & EF_ROTATE))
{
ent->v->angles[0] = 0;
ent->v->angles[1] = 100*lerptime;
ent->v->angles[2] = 0;
}
}
}
void CSQC_PlayerStateToCSQC(int pnum, player_state_t *srcp, csqcedict_t *ent)
{
ent->xv->entnum = pnum+1;
if (cl.spectator && !Cam_DrawPlayer(0, pnum))
{
ent->v->modelindex = 0;
}
else
ent->v->modelindex = srcp->modelindex;
ent->v->skin = srcp->skinnum;
CSQC_LerpStateToCSQC(&cl.lerpplayers[pnum], ent, true);
VectorCopy(srcp->origin, ent->v->origin);
VectorCopy(srcp->viewangles, ent->v->angles);
VectorCopy(srcp->velocity, ent->v->velocity);
ent->v->angles[0] *= -0.333;
ent->v->colormap = pnum+1;
ent->xv->scale = srcp->scale/16.0f;
//ent->v->fatness = srcp->fatness;
ent->xv->alpha = srcp->alpha/255.0f;
// ent->v->colormod[0] = (srcp->colormod[0]/255.0f)*8;
// ent->v->colormod[1] = (srcp->colormod[1]/255.0f)*8;
// ent->v->colormod[2] = (srcp->colormod[2]/255.0f)*8;
// ent->v->effects = srcp->effects;
}
unsigned int deltaflags[MAX_MODELS];
func_t deltafunction[MAX_MODELS];
typedef struct
{
unsigned int readpos; //pos
unsigned int numents; //present
unsigned int maxents; //buffer size
struct
{
unsigned short n; //don't rely on the ent->v->entnum
csqcedict_t *e; //the csqc ent
} *e;
} csqcdelta_pack_t;
static csqcdelta_pack_t csqcdelta_pack_new;
static csqcdelta_pack_t csqcdelta_pack_old;
float csqcdelta_time;
static csqcedict_t *csqcdelta_playerents[MAX_CLIENTS];
qboolean CSQC_DeltaPlayer(int playernum, player_state_t *state)
{
func_t func;
if (!state || !state->modelindex)
{
if (csqcdelta_playerents[playernum])
{
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)csqcdelta_playerents[playernum]);
PR_ExecuteProgram(csqcprogs, csqcg.ent_remove);
csqcdelta_playerents[playernum] = NULL;
}
return false;
}
func = deltafunction[state->modelindex];
if (func)
{
void *pr_globals;
csqcedict_t *ent;
ent = csqcdelta_playerents[playernum];
if (!ent)
ent = (csqcedict_t *)ED_Alloc(csqcprogs);
CSQC_PlayerStateToCSQC(playernum, state, ent);
ent->xv->drawmask = MASK_DELTA;
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent);
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = !csqcdelta_playerents[playernum];
PR_ExecuteProgram(csqcprogs, func);
csqcdelta_playerents[playernum] = ent;
return true;
}
else if (csqcdelta_playerents[playernum])
{
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)csqcdelta_playerents[playernum]);
PR_ExecuteProgram(csqcprogs, csqcg.ent_remove);
csqcdelta_playerents[playernum] = NULL;
}
return false;
}
void CSQC_DeltaStart(float time)
{
csqcdelta_pack_t tmp;
csqcdelta_time = time;
tmp = csqcdelta_pack_new;
csqcdelta_pack_new = csqcdelta_pack_old;
csqcdelta_pack_old = tmp;
csqcdelta_pack_new.numents = 0;
csqcdelta_pack_new.readpos = 0;
csqcdelta_pack_old.readpos = 0;
}
qboolean CSQC_DeltaUpdate(entity_state_t *src)
{
//FTE ensures that this function is called with increasing ent numbers each time
func_t func;
func = deltafunction[src->modelindex];
if (func)
{
void *pr_globals;
csqcedict_t *ent, *oldent;
if (csqcdelta_pack_old.readpos == csqcdelta_pack_old.numents)
{ //reached the end of the old frame's ents
oldent = NULL;
}
else
{
while (csqcdelta_pack_old.readpos < csqcdelta_pack_old.numents && csqcdelta_pack_old.e[csqcdelta_pack_old.readpos].n < src->number)
{
//this entity is stale, remove it.
oldent = csqcdelta_pack_old.e[csqcdelta_pack_old.readpos].e;
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)oldent);
PR_ExecuteProgram(csqcprogs, csqcg.ent_remove);
csqcdelta_pack_old.readpos++;
}
if (src->number < csqcdelta_pack_old.e[csqcdelta_pack_old.readpos].n)
oldent = NULL;
else
{
oldent = csqcdelta_pack_old.e[csqcdelta_pack_old.readpos].e;
csqcdelta_pack_old.readpos++;
}
}
if (src->number < maxcsqcentities && csqcent[src->number])
{
//in the csqc list (don't permit in the delta list too)
if (oldent)
{
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)oldent);
PR_ExecuteProgram(csqcprogs, csqcg.ent_remove);
}
return false;
}
if (oldent)
ent = oldent;
else
ent = (csqcedict_t *)ED_Alloc(csqcprogs);
CSQC_EntStateToCSQC(deltaflags[src->modelindex], csqcdelta_time, src, ent);
ent->xv->drawmask = MASK_DELTA;
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent);
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = !oldent;
PR_ExecuteProgram(csqcprogs, func);
if (csqcdelta_pack_new.maxents <= csqcdelta_pack_new.numents)
{
csqcdelta_pack_new.maxents = csqcdelta_pack_new.numents + 64;
csqcdelta_pack_new.e = BZ_Realloc(csqcdelta_pack_new.e, sizeof(*csqcdelta_pack_new.e)*csqcdelta_pack_new.maxents);
}
csqcdelta_pack_new.e[csqcdelta_pack_new.numents].e = ent;
csqcdelta_pack_new.e[csqcdelta_pack_new.numents].n = src->number;
csqcdelta_pack_new.numents++;
return G_FLOAT(OFS_RETURN);
}
return false;
}
void CSQC_DeltaEnd(void)
{
//remove any unreferenced ents stuck on the end
while (csqcdelta_pack_old.readpos < csqcdelta_pack_old.numents)
{
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)csqcdelta_pack_old.e[csqcdelta_pack_old.readpos].e);
PR_ExecuteProgram(csqcprogs, csqcg.ent_remove);
csqcdelta_pack_old.readpos++;
}
}
void PF_DeltaListen(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int i;
char *mname = PR_GetStringOfs(prinst, OFS_PARM0);
func_t func = G_INT(OFS_PARM1);
unsigned int flags = G_FLOAT(OFS_PARM2);
if (PR_GetFuncArgCount(prinst, func) < 0)
{
Con_Printf("PF_DeltaListen: Bad function index\n");
return;
}
if (!strcmp(mname, "*"))
{
//yes, even things that are not allocated yet
for (i = 0; i < MAX_MODELS; i++)
{
deltafunction[i] = func;
deltaflags[i] = flags;
}
}
else
{
for (i = 1; i < MAX_MODELS; i++)
{
if (!*cl.model_name[i])
break;
if (!strcmp(cl.model_name[i], mname))
{
deltafunction[i] = func;
deltaflags[i] = flags;
break;
}
}
}
}
#if 1
void PF_ReadServerEntityState(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
}
#else
packet_entities_t *CL_ProcessPacketEntities(float *servertime, qboolean nolerp);
void PF_ReadServerEntityState(progfuncs_t *prinst, struct globalvars_s *pr_globals)
{
//read the arguments the csqc gave us
unsigned int flags = G_FLOAT(OFS_PARM0);
float servertime = G_FLOAT(OFS_PARM1);
//locals
packet_entities_t *pack;
csqcedict_t *ent;
entity_state_t *src;
unsigned int i;
lerpents_t *le;
csqcedict_t *oldent;
oldcsqcpack_t *oldlist, *newlist;
int oldidx = 0, newidx = 0;
model_t *model;
player_state_t *srcp;
//setup
servertime += cl.servertime;
pack = CL_ProcessPacketEntities(&servertime, (flags & RSES_NOLERP));
if (!pack)
return; //we're lagging. can't do anything, just don't update
for (i = 0; i < MAX_CLIENTS; i++)
{
srcp = &cl.frames[cl.validsequence&UPDATE_MASK].playerstate[i];
ent = deltaedplayerents[i];
if (srcp->messagenum == cl.validsequence && (i+1 >= maxcsqcentities || !csqcent[i+1]))
{
if (!ent)
{
ent = (csqcedict_t *)ED_Alloc(prinst);
deltaedplayerents[i] = ent;
G_FLOAT(OFS_PARM0) = true;
}
else
{
G_FLOAT(OFS_PARM0) = false;
}
CSQC_PlayerStateToCSQC(i, srcp, ent);
if (csqcg.delta_update)
{
*csqcg.self = EDICT_TO_PROG(prinst, (void*)ent);
PR_ExecuteProgram(prinst, csqcg.delta_update);
}
}
else if (ent)
{
*csqcg.self = EDICT_TO_PROG(prinst, (void*)ent);
PR_ExecuteProgram(prinst, csqcg.delta_remove);
deltaedplayerents[i] = NULL;
}
}
oldlist = &loadedcsqcpack[loadedcsqcpacknum];
loadedcsqcpacknum ^= 1;
newlist = &loadedcsqcpack[loadedcsqcpacknum];
newlist->numents = 0;
for (i = 0; i < pack->num_entities; i++)
{
src = &pack->entities[i];
// CL_LinkPacketEntities
#ifndef _MSC_VER
#warning what to do here?
#endif
// if (csqcent[src->number])
// continue; //don't add the entity if we have one sent specially via csqc protocols.
if (oldidx == oldlist->numents)
{ //reached the end of the old frame's ents
oldent = NULL;
}
else
{
while (oldidx < oldlist->numents && oldlist->entnum[oldidx] < src->number)
{
//this entity is stale, remove it.
oldent = oldlist->entptr[oldidx];
*csqcg.self = EDICT_TO_PROG(prinst, (void*)oldent);
PR_ExecuteProgram(prinst, csqcg.delta_remove);
oldidx++;
}
if (src->number < oldlist->entnum[oldidx])
oldent = NULL;
else
{
oldent = oldlist->entptr[oldidx];
oldidx++;
}
}
if (src->number < maxcsqcentities && csqcent[src->number])
{
//in the csqc list
if (oldent)
{
*csqcg.self = EDICT_TO_PROG(prinst, (void*)oldent);
PR_ExecuteProgram(prinst, csqcg.delta_remove);
}
continue;
}
//note: we don't delta the state here. we just replace the old.
//its already lerped
if (oldent)
ent = oldent;
else
ent = (csqcedict_t *)ED_Alloc(prinst);
CSQC_EntStateToCSQC(flags, servertime, src, ent);
if (csqcg.delta_update)
{
*csqcg.self = EDICT_TO_PROG(prinst, (void*)ent);
G_FLOAT(OFS_PARM0) = !oldent;
PR_ExecuteProgram(prinst, csqcg.delta_update);
}
if (newlist->maxents <= newidx)
{
newlist->maxents = newidx + 64;
newlist->entptr = BZ_Realloc(newlist->entptr, sizeof(*newlist->entptr)*newlist->maxents);
newlist->entnum = BZ_Realloc(newlist->entnum, sizeof(*newlist->entnum)*newlist->maxents);
}
newlist->entptr[newidx] = ent;
newlist->entnum[newidx] = src->number;
newidx++;
}
//remove any unreferenced ents stuck on the end
while (oldidx < oldlist->numents)
{
oldent = oldlist->entptr[oldidx];
*csqcg.self = EDICT_TO_PROG(prinst, (void*)oldent);
PR_ExecuteProgram(prinst, csqcg.delta_remove);
oldidx++;
}
newlist->numents = newidx;
}
#endif
#define PF_FixTen PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme,PF_Fixme
//prefixes:
//PF_ - common, works on any vm
//PF_cs_ - works in csqc only (dependant upon globals or fields)
//PF_cl_ - works in csqc and menu (if needed...)
//these are the builtins that still need to be added.
#define PS_cs_setattachment PF_Fixme
//warning: functions that depend on globals are bad, mkay?
static struct {
char *name;
builtin_t bifunc;
int ebfsnum;
} BuiltinList[] = {
//0
{"makevectors", PF_cs_makevectors, 1}, // #1 void() makevectors (QUAKE)
{"setorigin", PF_cs_SetOrigin, 2}, // #2 void(entity e, vector org) setorigin (QUAKE)
{"setmodel", PF_cs_SetModel, 3}, // #3 void(entity e, string modl) setmodel (QUAKE)
{"setsize", PF_cs_SetSize, 4}, // #4 void(entity e, vector mins, vector maxs) setsize (QUAKE)
//5
{"debugbreak", PF_cs_break, 6}, // #6 void() debugbreak (QUAKE)
{"random", PF_random, 7}, // #7 float() random (QUAKE)
{"sound", PF_cs_sound, 8}, // #8 void(entity e, float chan, string samp, float vol, float atten) sound (QUAKE)
{"normalize", PF_normalize, 9}, // #9 vector(vector in) normalize (QUAKE)
//10
{"error", PF_error, 10}, // #10 void(string errortext) error (QUAKE)
{"objerror", PF_objerror, 11}, // #11 void(string errortext) onjerror (QUAKE)
{"vlen", PF_vlen, 12}, // #12 float(vector v) vlen (QUAKE)
{"vectoyaw", PF_vectoyaw, 13}, // #13 float(vector v) vectoyaw (QUAKE)
{"spawn", PF_Spawn, 14}, // #14 entity() spawn (QUAKE)
{"remove", PF_cs_remove, 15}, // #15 void(entity e) remove (QUAKE)
{"traceline", PF_cs_traceline, 16}, // #16 void(vector v1, vector v2, float nomonst, entity forent) traceline (QUAKE)
{"checkclient", PF_NoCSQC, 17}, // #17 entity() checkclient (QUAKE) (don't support)
{"findstring", PF_FindString, 18}, // #18 entity(entity start, .string fld, string match) findstring (QUAKE)
{"precache_sound", PF_cs_PrecacheSound, 19}, // #19 void(string str) precache_sound (QUAKE)
//20
{"precache_model", PF_cs_PrecacheModel, 20}, // #20 void(string str) precache_model (QUAKE)
{"stuffcmd", PF_NoCSQC, 21}, // #21 void(entity client, string s) stuffcmd (QUAKE) (don't support)
{"findradius", PF_cs_findradius, 22}, // #22 entity(vector org, float rad) findradius (QUAKE)
{"bprint", PF_NoCSQC, 23}, // #23 void(string s, ...) bprint (QUAKE) (don't support)
{"sprint", PF_NoCSQC, 24}, // #24 void(entity e, string s, ...) sprint (QUAKE) (don't support)
{"dprint", PF_dprint, 25}, // #25 void(string s, ...) dprint (QUAKE)
{"ftos", PF_ftos, 26}, // #26 string(float f) ftos (QUAKE)
{"vtos", PF_vtos, 27}, // #27 string(vector f) vtos (QUAKE)
{"coredump", PF_coredump, 28}, // #28 void(void) coredump (QUAKE)
{"traceon", PF_traceon, 29}, // #29 void() traceon (QUAKE)
//30
{"traceoff", PF_traceoff, 30}, // #30 void() traceoff (QUAKE)
{"eprint", PF_eprint, 31}, // #31 void(entity e) eprint (QUAKE)
{"walkmove", PF_cs_walkmove, 32}, // #32 float(float yaw, float dist) walkmove (QUAKE)
{"?", PF_Fixme, 33}, // #33
{"droptofloor", PF_cs_droptofloor, 34}, // #34
{"lightstyle", PF_cs_lightstyle, 35}, // #35 void(float lightstyle, string stylestring) lightstyle (QUAKE)
{"rint", PF_rint, 36}, // #36 float(float f) rint (QUAKE)
{"floor", PF_floor, 37}, // #37 float(float f) floor (QUAKE)
{"ceil", PF_ceil, 38}, // #38 float(float f) ceil (QUAKE)
// {"?", PF_Fixme, 39}, // #39
//40
{"checkbottom", PF_cs_checkbottom, 40}, // #40 float(entity e) checkbottom (QUAKE)
{"pointcontents", PF_cs_pointcontents, 41}, // #41 float(vector org) pointcontents (QUAKE)
// {"?", PF_Fixme, 42}, // #42
{"fabs", PF_fabs, 43}, // #43 float(float f) fabs (QUAKE)
{"aim", PF_NoCSQC, 44}, // #44 vector(entity e, float speed) aim (QUAKE) (don't support)
{"cvar", PF_cvar, 45}, // #45 float(string cvarname) cvar (QUAKE)
{"localcmd", PF_localcmd, 46}, // #46 void(string str) localcmd (QUAKE)
{"nextent", PF_nextent, 47}, // #47 entity(entity e) nextent (QUAKE)
{"particle", PF_cs_particle, 48}, // #48 void(vector org, vector dir, float colour, float count) particle (QUAKE)
{"changeyaw", PF_cs_changeyaw, 49}, // #49 void() changeyaw (QUAKE)
//50
// {"?", PF_Fixme, 50}, // #50
{"vectoangles", PF_vectoangles, 51}, // #51 vector(vector v) vectoangles (QUAKE)
// {"WriteByte", PF_Fixme, 52}, // #52 void(float to, float f) WriteByte (QUAKE)
// {"WriteChar", PF_Fixme, 53}, // #53 void(float to, float f) WriteChar (QUAKE)
// {"WriteShort", PF_Fixme, 54}, // #54 void(float to, float f) WriteShort (QUAKE)
// {"WriteLong", PF_Fixme, 55}, // #55 void(float to, float f) WriteLong (QUAKE)
// {"WriteCoord", PF_Fixme, 56}, // #56 void(float to, float f) WriteCoord (QUAKE)
// {"WriteAngle", PF_Fixme, 57}, // #57 void(float to, float f) WriteAngle (QUAKE)
// {"WriteString", PF_Fixme, 58}, // #58 void(float to, float f) WriteString (QUAKE)
// {"WriteEntity", PF_Fixme, 59}, // #59 void(float to, float f) WriteEntity (QUAKE)
//60
{"sin", PF_Sin, 60}, // #60 float(float angle) sin (DP_QC_SINCOSSQRTPOW)
{"cos", PF_Cos, 61}, // #61 float(float angle) cos (DP_QC_SINCOSSQRTPOW)
{"sqrt", PF_Sqrt, 62}, // #62 float(float value) sqrt (DP_QC_SINCOSSQRTPOW)
{"changepitch", PF_cs_changepitch, 63}, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
{"tracetoss", PF_cs_tracetoss, 64}, // #64 void(entity ent, entity ignore) tracetoss (DP_QC_TRACETOSS)
{"etos", PF_etos, 65}, // #65 string(entity ent) etos (DP_QC_ETOS)
{"?", PF_Fixme, 66}, // #66
{"movetogoal", PF_cs_movetogoal, 67}, // #67 void(float step) movetogoal (QUAKE)
{"precache_file", PF_NoCSQC, 68}, // #68 void(string s) precache_file (QUAKE) (don't support)
{"makestatic", PF_cs_makestatic, 69}, // #69 void(entity e) makestatic (QUAKE)
//70
{"changelevel", PF_NoCSQC, 70}, // #70 void(string mapname) changelevel (QUAKE) (don't support)
// {"?", PF_Fixme, 71}, // #71
{"cvar_set", PF_cvar_set, 72}, // #72 void(string cvarname, string valuetoset) cvar_set (QUAKE)
{"centerprint", PF_NoCSQC, 73}, // #73 void(entity ent, string text) centerprint (QUAKE) (don't support - cprint is supported instead)
{"ambientsound", PF_cl_ambientsound, 74}, // #74 void (vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
{"precache_model2", PF_cs_PrecacheModel, 80}, // #75 void(string str) precache_model2 (QUAKE)
{"precache_sound2", PF_cs_PrecacheSound, 76}, // #76 void(string str) precache_sound2 (QUAKE)
{"precache_file2", PF_NoCSQC, 77}, // #77 void(string str) precache_file2 (QUAKE)
{"setspawnparms", PF_NoCSQC, 78}, // #78 void() setspawnparms (QUAKE) (don't support)
{"logfrag", PF_NoCSQC, 79}, // #79 void(entity killer, entity killee) logfrag (QW_ENGINE) (don't support)
//80
{"infokey", PF_NoCSQC, 80}, // #80 string(entity e, string keyname) infokey (QW_ENGINE) (don't support)
{"stof", PF_stof, 81}, // #81 float(string s) stof (FRIK_FILE or QW_ENGINE)
{"multicast", PF_NoCSQC, 82}, // #82 void(vector where, float set) multicast (QW_ENGINE) (don't support)
//90
{"tracebox", PF_cs_tracebox, 90},
{"randomvec", PF_randomvector, 91}, // #91 vector() randomvec (DP_QC_RANDOMVEC)
{"getlight", PF_cl_getlight, 92}, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
{"registercvar", PF_registercvar, 93}, // #93 void(string cvarname, string defaultvalue) registercvar (DP_QC_REGISTERCVAR)
{"min", PF_min, 94}, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
{"max", PF_max, 95}, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
{"bound", PF_bound, 96}, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
{"pow", PF_pow, 97}, // #97 float(float value) pow (DP_QC_SINCOSSQRTPOW)
{"findfloat", PF_FindFloat, 98}, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
{"checkextension", PF_checkextension, 99}, // #99 float(string extname) checkextension (EXT_CSQC)
//110
{"fopen", PF_fopen, 110}, // #110 float(string strname, float accessmode) fopen (FRIK_FILE)
{"fclose", PF_fclose, 111}, // #111 void(float fnum) fclose (FRIK_FILE)
{"fgets", PF_fgets, 112}, // #112 string(float fnum) fgets (FRIK_FILE)
{"fputs", PF_fputs, 113}, // #113 void(float fnum, string str) fputs (FRIK_FILE)
{"strlen", PF_strlen, 114}, // #114 float(string str) strlen (FRIK_FILE)
{"strcat", PF_strcat, 115}, // #115 string(string str1, string str2, ...) strcat (FRIK_FILE)
{"substring", PF_substring, 116}, // #116 string(string str, float start, float length) substring (FRIK_FILE)
{"stov", PF_stov, 117}, // #117 vector(string str) stov (FRIK_FILE)
{"strzone", PF_dupstring, 118}, // #118 string(string str) dupstring (FRIK_FILE)
{"strunzone", PF_forgetstring, 119}, // #119 void(string str) freestring (FRIK_FILE)
//200
{"precachemodel", PF_cs_PrecacheModel, 200},
{"eterncall", PF_externcall, 201},
{"addprogs", PF_cs_addprogs, 202},
{"externvalue", PF_externvalue, 203},
{"externset", PF_externset, 204},
{"externrefcall", PF_externrefcall, 205},
{"instr", PF_instr, 206},
{"openportal", PF_cs_OpenPortal, 207}, //q2bsps
{"registertempent", PF_NoCSQC, 208},//{"RegisterTempEnt", PF_RegisterTEnt, 0, 0, 0, 208},
{"customtempent", PF_NoCSQC, 209},//{"CustomTempEnt", PF_CustomTEnt, 0, 0, 0, 209},
//210
// {"fork", PF_Fixme, 210},//{"fork", PF_Fork, 0, 0, 0, 210},
{"abort", PF_Abort, 211}, //#211 void() abort (FTE_MULTITHREADED)
// {"sleep", PF_Fixme, 212},//{"sleep", PF_Sleep, 0, 0, 0, 212},
{"forceinfokey", PF_NoCSQC, 213},//{"forceinfokey", PF_ForceInfoKey, 0, 0, 0, 213},
{"chat", PF_NoCSQC, 214},//{"chat", PF_chat, 0, 0, 0, 214},// #214 void(string filename, float starttag, entity edict) SV_Chat (FTE_NPCCHAT)
{"particle2", PF_cs_particle2, 215}, //215 (FTE_PEXT_HEXEN2)
{"particle3", PF_cs_particle3, 216}, //216 (FTE_PEXT_HEXEN2)
{"particle4", PF_cs_particle4, 217}, //217 (FTE_PEXT_HEXEN2)
//EXT_DIMENSION_PLANES
{"bitshift", PF_bitshift, 218}, //#218 bitshift (EXT_DIMENSION_PLANES)
{"te_lightningblood", PF_cl_te_lightningblood, 219},// #219 te_lightningblood void(vector org) (FTE_TE_STANDARDEFFECTBUILTINS)
//220
// {"map_builtin", PF_Fixme, 220}, //like #100 - takes 2 args. arg0 is builtinname, 1 is number to map to.
{"strstrofs", PF_strstrofs, 221}, // #221 float(string s1, string sub) strstrofs (FTE_STRINGS)
{"str2chr", PF_str2chr, 222}, // #222 float(string str, float index) str2chr (FTE_STRINGS)
{"chr2str", PF_chr2str, 223}, // #223 string(float chr, ...) chr2str (FTE_STRINGS)
{"strconv", PF_strconv, 224}, // #224 string(float ccase, float redalpha, float redchars, string str, ...) strconv (FTE_STRINGS)
{"strpad", PF_strpad, 225}, // #225 string strpad(float pad, string str1, ...) strpad (FTE_STRINGS)
{"infoadd", PF_infoadd, 226}, // #226 string(string old, string key, string value) infoadd
{"infoget", PF_infoget, 227}, // #227 string(string info, string key) infoget
{"strncmp", PF_strncmp, 228}, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
{"strcasecmp", PF_strcasecmp, 229}, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
//230
{"strncasecmp", PF_strncasecmp, 230}, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
{"clientstat", PF_NoCSQC, 231}, // #231 clientstat
{"runclientphys", PF_NoCSQC, 232}, // #232 runclientphys
{"isbackbuffered", PF_NoCSQC, 233}, // #233 float(entity ent) isbackbuffered
{"rotatevectorsbytag", PF_rotatevectorsbytag, 234}, // #234
{"rotatevectorsbyangle", PF_rotatevectorsbyangles, 235}, // #235
{"rotatevectorsbymatrix", PF_rotatevectorsbymatrix, 236}, // #236
{"skinforname", PF_skinforname, 237}, // #237
{"shaderforname", PF_shaderforname, 238}, // #238
{"te_bloodqw", PF_cl_te_bloodqw, 239}, // #239 void te_bloodqw(vector org[, float count]) (FTE_TE_STANDARDEFFECTBUILTINS)
{"stoi", PF_stoi, 259},
{"itos", PF_itos, 260},
{"stoh", PF_stoh, 261},
{"htos", PF_htos, 262},
{"skel_create", PF_skel_create, 263},//float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS)
{"skel_build", PF_skel_build, 264},//float(float skel, entity ent, float modelindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS)
{"skel_get_numbones", PF_skel_get_numbones, 265},//float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS)
{"skel_get_bonename", PF_skel_get_bonename, 266},//string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) (returns tempstring)
{"skel_get_boneparent", PF_skel_get_boneparent, 267},//float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS)
{"skel_find_bone", PF_skel_find_bone, 268},//float(float skel, string tagname) skel_get_boneidx = #268; // (FTE_CSQC_SKELETONOBJECTS)
{"skel_get_bonerel", PF_skel_get_bonerel, 269},//vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) (sets v_forward etc)
{"skel_get_boneabs", PF_skel_get_boneabs, 270},//vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) (sets v_forward etc)
{"skel_set_bone", PF_skel_set_bone, 271},//void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
{"skel_mul_bone", PF_skel_mul_bone, 272},//void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
{"skel_mul_bones", PF_skel_mul_bones, 273},//void(float skel, float startbone, float endbone, vector org) skel_mul_bone = #273; // (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
{"skel_copybones", PF_skel_copybones, 274},//void(float skeldst, float skelsrc, float startbone, float entbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS)
{"skel_delete", PF_skel_delete, 275},//void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS)
{"frameforname", PF_frameforname, 276},//void(float modidx, string framename) frameforname = #276 (FTE_CSQC_SKELETONOBJECTS)
{"frameduration", PF_frameduration, 277},//void(float modidx, float framenum) frameduration = #277 (FTE_CSQC_SKELETONOBJECTS)
//300
{"clearscene", PF_R_ClearScene, 300}, // #300 void() clearscene (EXT_CSQC)
{"addentities", PF_R_AddEntityMask, 301}, // #301 void(float mask) addentities (EXT_CSQC)
{"addentity", PF_R_AddEntity, 302}, // #302 void(entity ent) addentity (EXT_CSQC)
{"setproperty", PF_R_SetViewFlag, 303}, // #303 float(float property, ...) setproperty (EXT_CSQC)
{"renderscene", PF_R_RenderScene, 304}, // #304 void() renderscene (EXT_CSQC)
{"dynamiclight_add", PF_R_DynamicLight_Add, 305}, // #305 float(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
{"R_BeginPolygon", PF_R_PolygonBegin, 306}, // #306 void(string texturename) R_BeginPolygon (EXT_CSQC_???)
{"R_PolygonVertex", PF_R_PolygonVertex, 307}, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex (EXT_CSQC_???)
{"R_EndPolygon", PF_R_PolygonEnd, 308}, // #308 void() R_EndPolygon (EXT_CSQC_???)
{"getproperty", PF_R_GetViewFlag, 309}, // #309 vector/float(float property) getproperty (EXT_CSQC_1)
//310
//maths stuff that uses the current view settings.
{"unproject", PF_cs_unproject, 310}, // #310 vector (vector v) unproject (EXT_CSQC)
{"project", PF_cs_project, 311}, // #311 vector (vector v) project (EXT_CSQC)
// {"?", PF_Fixme, 312}, // #312
// {"?", PF_Fixme, 313}, // #313
//2d (immediate) operations
// {"drawtextfield", PF_CL_DrawTextField, 314},
{"drawline", PF_CL_drawline, 315}, // #315 void(float width, vector pos1, vector pos2) drawline (EXT_CSQC)
{"iscachedpic", PF_CL_is_cached_pic, 316}, // #316 float(string name) iscachedpic (EXT_CSQC)
{"precache_pic", PF_CL_precache_pic, 317}, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
{"draw_getimagesize", PF_CL_drawgetimagesize, 318}, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
{"freepic", PF_CL_free_pic, 319}, // #319 void(string name) freepic (EXT_CSQC)
//320
{"drawcharacter", PF_CL_drawcharacter, 320}, // #320 float(vector position, float character, vector scale, vector rgb, float alpha [, float flag]) drawcharacter (EXT_CSQC, [EXT_CSQC_???])
{"drawrawstring", PF_CL_drawrawstring, 321}, // #321 float(vector position, string text, vector scale, vector rgb, float alpha [, float flag]) drawstring (EXT_CSQC, [EXT_CSQC_???])
{"drawpic", PF_CL_drawpic, 322}, // #322 float(vector position, string pic, vector size, vector rgb, float alpha [, float flag]) drawpic (EXT_CSQC, [EXT_CSQC_???])
{"drawfill", PF_CL_drawfill, 323}, // #323 float(vector position, vector size, vector rgb, float alpha [, float flag]) drawfill (EXT_CSQC, [EXT_CSQC_???])
{"drawsetcliparea", PF_CL_drawsetcliparea, 324}, // #324 void(float x, float y, float width, float height) drawsetcliparea (EXT_CSQC_???)
{"drawresetcliparea", PF_CL_drawresetcliparea, 325}, // #325 void(void) drawresetcliparea (EXT_CSQC_???)
{"drawstring", PF_CL_drawcolouredstring, 326}, // #326
{"stringwidth", PF_CL_stringwidth, 327}, // #327 EXT_CSQC_'DARKPLACES'
{"drawsubpic", PF_CL_drawsubpic, 328}, // #328 EXT_CSQC_'DARKPLACES'
// {"?", PF_Fixme, 329}, // #329 EXT_CSQC_'DARKPLACES'
//330
{"getstatf", PF_cs_getstatf, 330}, // #330 float(float stnum) getstatf (EXT_CSQC)
{"getstatbits", PF_cs_getstatbits, 331}, // #331 float(float stnum) getstatbits (EXT_CSQC)
{"getstats", PF_cs_getstats, 332}, // #332 string(float firststnum) getstats (EXT_CSQC)
{"setmodelindex", PF_cs_SetModelIndex, 333}, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
{"modelnameforindex", PF_cs_ModelnameForIndex, 334}, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
{"particleeffectnum", PF_cs_particleeffectnum, 335}, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
{"trailparticles", PF_cs_trailparticles, 336}, // #336 void(float effectnum, entity ent, vector start, vector end) trailparticles (EXT_CSQC),
{"pointparticles", PF_cs_pointparticles, 337}, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
{"cprint", PF_cl_cprint, 338}, // #338 void(string s) cprint (EXT_CSQC)
{"print", PF_print, 339}, // #339 void(string s) print (EXT_CSQC)
//340
{"keynumtostring", PF_cl_keynumtostring, 340}, // #340 string(float keynum) keynumtostring (EXT_CSQC)
{"stringtokeynum", PF_cl_stringtokeynum, 341}, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
{"getkeybind", PF_cl_getkeybind, 342}, // #342 string(float keynum) getkeybind (EXT_CSQC)
// {"?", PF_Fixme, 343}, // #343
// {"?", PF_Fixme, 344}, // #344
{"getinputstate", PF_cs_getinputstate, 345}, // #345 float(float framenum) getinputstate (EXT_CSQC)
{"setsensitivityscaler", PF_cs_setsensativityscaler, 346}, // #346 void(float sens) setsensitivityscaler (EXT_CSQC)
{"runstandardplayerphysics", PF_cs_runplayerphysics, 347}, // #347 void() runstandardplayerphysics (EXT_CSQC)
{"getplayerkeyvalue", PF_cs_getplayerkey, 348}, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
{"isdemo", PF_cl_playingdemo, 349}, // #349 float() isdemo (EXT_CSQC)
//350
{"isserver", PF_cl_runningserver, 350}, // #350 float() isserver (EXT_CSQC)
{"SetListener", PF_cs_setlistener, 351}, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
{"registercommand", PF_cs_registercommand, 352}, // #352 void(string cmdname) registercommand (EXT_CSQC)
{"wasfreed", PF_WasFreed, 353}, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
{"serverkey", PF_cs_serverkey, 354}, // #354 string(string key) serverkey;
{"getentitytoken", PF_cs_getentitytoken, 355}, // #355 string() getentitytoken;
// {"?", PF_Fixme, 356}, // #356
// {"?", PF_Fixme, 357}, // #357
// {"?", PF_Fixme, 358}, // #358
{"sendevent", PF_cs_sendevent, 359}, // #359 void(string evname, string evargs, ...) (EXT_CSQC_1)
//360
//note that 'ReadEntity' is pretty hard to implement reliably. Modders should use a combination of ReadShort, and findfloat, and remember that it might not be known clientside (pvs culled or other reason)
{"readbyte", PF_ReadByte, 360}, // #360 float() readbyte (EXT_CSQC)
{"readchar", PF_ReadChar, 361}, // #361 float() readchar (EXT_CSQC)
{"readshort", PF_ReadShort, 362}, // #362 float() readshort (EXT_CSQC)
{"readlong", PF_ReadLong, 363}, // #363 float() readlong (EXT_CSQC)
{"readcoord", PF_ReadCoord, 364}, // #364 float() readcoord (EXT_CSQC)
{"readangle", PF_ReadAngle, 365}, // #365 float() readangle (EXT_CSQC)
{"readstring", PF_ReadString, 366}, // #366 string() readstring (EXT_CSQC)
{"readfloat", PF_ReadFloat, 367}, // #367 string() readfloat (EXT_CSQC)
{"readentitynum", PF_ReadEntityNum, 368}, // #368 float() readentitynum (EXT_CSQC)
{"readserverentitystate", PF_ReadServerEntityState, 369}, // #369 void(float flags, float simtime) readserverentitystate (EXT_CSQC_1)
// {"readsingleentitystate", PF_ReadSingleEntityState, 370},
{"deltalisten", PF_DeltaListen, 371}, // #371 float(string modelname, float flags) deltalisten (EXT_CSQC_1)
{"dynamiclight_get", PF_R_DynamicLight_Get, 372},
{"dynamiclight_set", PF_R_DynamicLight_Set, 373},
//400
{"copyentity", PF_cs_copyentity, 400}, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
{"setcolors", PF_NoCSQC, 401}, // #401 void(entity cl, float colours) setcolors (DP_SV_SETCOLOR) (don't implement)
{"findchain", PF_cs_findchain, 402}, // #402 entity(string field, string match) findchain (DP_QC_FINDCHAIN)
{"findchainfloat", PF_cs_findchainfloat, 403}, // #403 entity(float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
{"effect", PF_cl_effect, 404}, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
{"te_blood", PF_cl_te_blooddp, 405}, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
{"te_bloodshower", PF_cl_te_bloodshower,406}, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
{"te_explosionrgb", PF_cl_te_explosionrgb, 407}, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
{"te_particlecube", PF_cl_te_particlecube,408}, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
{"te_particlerain", PF_cl_te_particlerain, 409}, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
{"te_particlesnow", PF_cl_te_particlesnow,410}, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
{"te_spark", PF_cl_te_spark, 411}, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
{"te_gunshotquad", PF_cl_te_gunshotquad, 412}, // #412 void(vector org) te_gunshotquad (DP_TE_QUADEFFECTS1)
{"te_spikequad", PF_cl_te_spikequad, 413}, // #413 void(vector org) te_spikequad (DP_TE_QUADEFFECTS1)
{"te_superspikequad", PF_cl_te_superspikequad,414}, // #414 void(vector org) te_superspikequad (DP_TE_QUADEFFECTS1)
{"te_explosionquad", PF_cl_te_explosionquad, 415}, // #415 void(vector org) te_explosionquad (DP_TE_QUADEFFECTS1)
{"te_smallflash", PF_cl_te_smallflash, 416}, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
{"te_customflash", PF_cl_te_customflash, 417}, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
{"te_gunshot", PF_cl_te_gunshot, 418}, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
{"te_spike", PF_cl_te_spike, 419}, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
{"te_superspike", PF_cl_te_superspike,420}, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
{"te_explosion", PF_cl_te_explosion, 421}, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
{"te_tarexplosion", PF_cl_te_tarexplosion,422}, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
{"te_wizspike", PF_cl_te_wizspike, 423}, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
{"te_knightspike", PF_cl_te_knightspike,424}, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
{"te_lavasplash", PF_cl_te_lavasplash,425}, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
{"te_teleport", PF_cl_te_teleport, 426}, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
{"te_explosion2", PF_cl_te_explosion2,427}, // #427 void(vector org, float color, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
{"te_lightning1", PF_cl_te_lightning1, 428}, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
{"te_lightning2", PF_cl_te_lightning2,429}, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
{"te_lightning3", PF_cl_te_lightning3,430}, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
{"te_beam", PF_cl_te_beam, 431}, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
{"vectorvectors", PF_cs_vectorvectors,432}, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
{"te_plasmaburn", PF_cl_te_plasmaburn,433}, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
// {"getsurfacenumpoints", PF_Fixme, 434}, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
// {"getsurfacepoint", PF_Fixme, 435}, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
// {"getsurfacenormal", PF_Fixme, 436}, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
// {"getsurfacetexture", PF_Fixme, 437}, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
// {"getsurfacenearpoint", PF_Fixme, 438}, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
// {"getsurfaceclippedpoint", PF_Fixme, 439}, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
{"clientcommand", PF_NoCSQC, 440}, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND) (don't implement)
{"tokenize", PF_Tokenize, 441}, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
{"argv", PF_ArgV, 442}, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
{"setattachment", PS_cs_setattachment,443}, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
{"search_begin", PF_search_begin, 444}, // #444 float search_begin(string pattern, float caseinsensitive, float quiet) (DP_QC_FS_SEARCH)
{"search_end", PF_search_end, 445}, // #445 void search_end(float handle) (DP_QC_FS_SEARCH)
{"search_getsize", PF_search_getsize, 446}, // #446 float search_getsize(float handle) (DP_QC_FS_SEARCH)
{"search_getfilename", PF_search_getfilename,447}, // #447 string search_getfilename(float handle, float num) (DP_QC_FS_SEARCH)
{"dp_cvar_string", PF_cvar_string, 448}, // #448 string(float n) cvar_string (DP_QC_CVAR_STRING)
{"findflags", PF_FindFlags, 449}, // #449 entity(entity start, .entity fld, float match) findflags (DP_QC_FINDFLAGS)
{"findchainflags", PF_cs_findchainflags, 450}, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
{"gettagindex", PF_cs_gettagindex, 451}, // #451 float(entity ent, string tagname) gettagindex (DP_MD3_TAGSINFO)
{"gettaginfo", PF_cs_gettaginfo, 452}, // #452 vector(entity ent, float tagindex) gettaginfo (DP_MD3_TAGSINFO)
{"dropclient", PF_NoCSQC, 453}, // #453 void(entity player) dropclient (DP_SV_BOTCLIENT) (don't implement)
{"spawnclient", PF_NoCSQC, 454}, // #454 entity() spawnclient (DP_SV_BOTCLIENT) (don't implement)
{"clienttype", PF_NoCSQC, 455}, // #455 float(entity client) clienttype (DP_SV_BOTCLIENT) (don't implement)
// {"WriteUnterminatedString",PF_WriteString2, 456}, //writestring but without the null terminator. makes things a little nicer.
//DP_TE_FLAMEJET
// {"te_flamejet", PF_te_flamejet, 457}, // #457 void(vector org, vector vel, float howmany) te_flamejet
//no 458 documented.
//DP_QC_EDICT_NUM
{"edict_num", PF_edict_for_num, 459}, // #459 entity(float entnum) edict_num
//DP_QC_STRINGBUFFERS
{"buf_create", PF_buf_create, 460}, // #460 float() buf_create
{"buf_del", PF_buf_del, 461}, // #461 void(float bufhandle) buf_del
{"buf_getsize", PF_buf_getsize, 462}, // #462 float(float bufhandle) buf_getsize
{"buf_copy", PF_buf_copy, 463}, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy
{"buf_sort", PF_buf_sort, 464}, // #464 void(float bufhandle, float sortpower, float backward) buf_sort
{"buf_implode", PF_buf_implode, 465}, // #465 string(float bufhandle, string glue) buf_implode
{"bufstr_get", PF_bufstr_get, 466}, // #466 string(float bufhandle, float string_index) bufstr_get
{"bufstr_set", PF_bufstr_set, 467}, // #467 void(float bufhandle, float string_index, string str) bufstr_set
{"bufstr_add", PF_bufstr_add, 468}, // #468 float(float bufhandle, string str, float order) bufstr_add
{"bufstr_free", PF_bufstr_free, 469}, // #469 void(float bufhandle, float string_index) bufstr_free
//no 470 documented
//DP_QC_ASINACOSATANATAN2TAN
{"asin", PF_asin, 471}, // #471 float(float s) asin
{"acos", PF_acos, 472}, // #472 float(float c) acos
{"atan", PF_atan, 473}, // #473 float(float t) atan
{"atan2", PF_atan2, 474}, // #474 float(float c, float s) atan2
{"tan", PF_tan, 475}, // #475 float(float a) tan
////DP_QC_STRINGCOLORFUNCTIONS
{"strlennocol", PF_strlennocol, 476}, // #476 float(string s) strlennocol
{"strdecolorize", PF_strdecolorize, 477}, // #477 string(string s) strdecolorize
//DP_QC_STRFTIME
{"strftime", PF_strftime, 478}, // #478 string(float uselocaltime, string format, ...) strftime
//DP_QC_TOKENIZEBYSEPARATOR
{"tokenizebyseparator",PF_tokenizebyseparator, 479}, // #479 float(string s, string separator1, ...) tokenizebyseparator
//DP_QC_STRING_CASE_FUNCTIONS
{"strtolower", PF_strtolower, 480}, // #476 string(string s) strtolower
{"strtoupper", PF_strtoupper, 481}, // #476 string(string s) strlennocol
//DP_QC_CVAR_DEFSTRING
{"cvar_defstring", PF_cvar_defstring, 482}, // #482 string(string s) cvar_defstring
//DP_SV_POINTSOUND
{"pointsound", PF_cs_pointsound, 483}, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
//DP_QC_STRREPLACE
{"strreplace", PF_strreplace, 484}, // #484 string(string search, string replace, string subject) strreplace
{"strireplace", PF_strireplace, 485}, // #485 string(string search, string replace, string subject) strireplace
//DP_QC_GETSURFACEPOINTATTRIBUTE
{"getsurfacepointattribute",PF_getsurfacepointattribute, 486}, // #486vector(entity e, float s, float n, float a) getsurfacepointattribute
#ifndef NOMEDIA
//DP_GECKO_SUPPORT
{"gecko_create", PF_cs_gecko_create, 487}, // #487 float(string name) gecko_create( string name )
{"gecko_destroy", PF_cs_gecko_destroy, 488}, // #488 void(string name) gecko_destroy( string name )
{"gecko_navigate", PF_cs_gecko_navigate, 489}, // #489 void(string name) gecko_navigate( string name, string URI )
{"gecko_keyevent", PF_cs_gecko_keyevent, 490}, // #490 float(string name) gecko_keyevent( string name, float key, float eventtype )
{"gecko_mousemove", PF_cs_gecko_mousemove, 491}, // #491 void gecko_mousemove( string name, float x, float y )
{"gecko_resize", PF_cs_gecko_resize, 492}, // #492 void gecko_resize( string name, float w, float h )
{"gecko_get_texture_extent",PF_cs_gecko_get_texture_extent, 493}, // #493 vector gecko_get_texture_extent( string name )
#endif
//DP_QC_CRC16
{"crc16", PF_crc16, 494}, // #494 float(float caseinsensitive, string s, ...) crc16
//DP_QC_CVAR_TYPE
{"cvar_type", PF_cvar_type, 495}, // #495 float(string name) cvar_type
//DP_QC_ENTITYDATA
{"numentityfields", PF_numentityfields, 496}, // #496 float() numentityfields
{"entityfieldname", PF_entityfieldname, 497}, // #497 string(float fieldnum) entityfieldname
{"entityfieldtype", PF_entityfieldtype, 498}, // #498 float(float fieldnum) entityfieldtype
{"getentityfieldstring",PF_getentityfieldstring, 499}, // #499 string(float fieldnum, entity ent) getentityfieldstring
{"putentityfieldstring",PF_putentityfieldstring, 500}, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring
//DP_SV_WRITEPICTURE
{"WritePicture", PF_ReadPicture, 501}, // #501 void(float to, string s, float sz) WritePicture
//no 502 documented
//DP_QC_WHICHPACK
{"whichpack", PF_whichpack, 503}, // #503 string(string filename) whichpack
//DP_QC_URI_ESCAPE
{"uri_escape", PF_uri_escape, 510}, // #510 string(string in) uri_escape
{"uri_unescape", PF_uri_unescape, 511}, // #511 string(string in) uri_unescape = #511;
//DP_QC_NUM_FOR_EDICT
{"num_for_edict", PF_num_for_edict, 512}, // #512 float(entity ent) num_for_edict
//DP_QC_URI_GET
{"uri_get", PF_uri_get, 513}, // #513 float(string uril, float id) uri_get
{"tokenize_console", PF_tokenize_console, 514},
{"argv_start_index", PF_argv_start_index, 515},
{"argv_end_index", PF_argv_end_index, 516},
{"buf_cvarlist", PF_buf_cvarlist, 517},
{"cvar_description", PF_cvar_description, 518},
{"keynumtostring", PF_cl_keynumtostring, 520},
{"findkeysforcommand", PF_cl_findkeysforcommand, 521},
{NULL}
};
static builtin_t pr_builtin[550];
static jmp_buf csqc_abort;
static progparms_t csqcprogparms;
//Any menu builtin error or anything like that will come here.
void VARGS CSQC_Abort (char *format, ...) //an error occured.
{
va_list argptr;
char string[1024];
va_start (argptr, format);
vsnprintf (string,sizeof(string)-1, format,argptr);
va_end (argptr);
Con_Printf("CSQC_Abort: %s\nShutting down csqc\n", string);
if (pr_csqc_coreonerror.value)
{
int size = 1024*1024*8;
char *buffer = BZ_Malloc(size);
csqcprogs->save_ents(csqcprogs, buffer, &size, 3);
COM_WriteFile("csqccore.txt", buffer, size);
BZ_Free(buffer);
}
Host_EndGame("csqc error");
}
void CSQC_ForgetThreads(void)
{
csqctreadstate_t *state = csqcthreads, *next;
csqcthreads = NULL;
while(state)
{
next = state->next;
csqcprogs->parms->memfree(state->thread);
csqcprogs->parms->memfree(state);
state = next;
}
}
void CSQC_EntSpawn (struct edict_s *e, int loading)
{
struct csqcedict_s *ent = (csqcedict_t*)e;
#ifdef VM_Q1
if (!ent->xv)
ent->xv = (csqcextentvars_t *)(ent->v+1);
#endif
}
pbool CSQC_EntFree (struct edict_s *e)
{
struct csqcedict_s *ent = (csqcedict_t*)e;
ent->v->solid = SOLID_NOT;
ent->xv->drawmask = 0;
ent->v->modelindex = 0;
ent->v->think = 0;
ent->v->nextthink = 0;
#ifdef USEODE
World_Physics_RemoveFromEntity(&csqc_world, (wedict_t*)ent);
World_Physics_RemoveJointFromEntity(&csqc_world, (wedict_t*)ent);
#endif
return true;
}
void CSQC_Event_Touch(world_t *w, wedict_t *s, wedict_t *o)
{
int oself = *csqcg.self;
int oother = *csqcg.other;
*csqcg.self = EDICT_TO_PROG(w->progs, (edict_t*)s);
*csqcg.other = EDICT_TO_PROG(w->progs, (edict_t*)o);
PR_ExecuteProgram (w->progs, s->v->touch);
*csqcg.self = oself;
*csqcg.other = oother;
}
model_t *CSQC_World_ModelForIndex(world_t *w, int modelindex)
{
return CSQC_GetModelForIndex(modelindex);
}
void CSQC_Shutdown(void)
{
search_close_progs(csqcprogs, false);
if (csqcprogs)
{
CSQC_ForgetThreads();
CloseProgs(csqcprogs);
Con_Printf("Closed csqc\n");
}
csqcprogs = NULL;
#ifdef USEODE
World_Physics_End(&csqc_world);
#endif
Z_Free(csqcdelta_pack_new.e);
memset(&csqcdelta_pack_new, 0, sizeof(csqcdelta_pack_new));
Z_Free(csqcdelta_pack_old.e);
memset(&csqcdelta_pack_old, 0, sizeof(csqcdelta_pack_old));
memset(&deltafunction, 0, sizeof(deltafunction));
memset(csqcdelta_playerents, 0, sizeof(csqcdelta_playerents));
csqcmapentitydata = NULL;
csqcmapentitydataloaded = false;
in_sensitivityscale = 1;
csqc_world.num_edicts = 0;
csqc_usinglistener = false;
}
//when the qclib needs a file, it calls out to this function.
qbyte *CSQC_PRLoadFile (char *path, void *buffer, int bufsize)
{
qbyte *file;
if (!strcmp(path, "csprogs.dat"))
{
char newname[MAX_QPATH];
snprintf(newname, MAX_QPATH, "csprogsvers/%x.dat", csqcchecksum);
if (csqcchecksum)
{
file = COM_LoadStackFile(newname, buffer, bufsize);
if (file)
{
if (cls.protocol == CP_NETQUAKE)
{
if (QCRC_Block(file, com_filesize) == csqcchecksum)
return file;
}
else
{
if (LittleLong(Com_BlockChecksum(file, com_filesize)) == csqcchecksum) //and the user wasn't trying to be cunning.
return file;
}
}
}
file = COM_LoadStackFile(path, buffer, bufsize);
if (file && !cls.demoplayback) //allow them to use csprogs.dat if playing a demo, and don't care about the checksum
{
if (csqcchecksum)
{
if (cls.protocol == CP_NETQUAKE)
{
if (QCRC_Block(file, com_filesize) != csqcchecksum)
return NULL;
}
else
{
if (LittleLong(Com_BlockChecksum(file, com_filesize)) != csqcchecksum)
return NULL; //not valid
}
//back it up
COM_WriteFile(newname, file, com_filesize);
}
}
return file;
}
return COM_LoadStackFile(path, buffer, bufsize);
}
int CSQC_PRFileSize (char *path)
{
qbyte *file;
if (!strcmp(path, "csprogs.dat"))
{
char newname[MAX_QPATH];
snprintf(newname, MAX_QPATH, "csprogsvers/%x.dat", csqcchecksum);
if (csqcchecksum)
{
file = COM_LoadTempFile (newname);
if (file)
{
if (cls.protocol == CP_NETQUAKE)
{
if (QCRC_Block(file, com_filesize) == csqcchecksum)
return com_filesize+1;
}
else
{
if (LittleLong(Com_BlockChecksum(file, com_filesize)) == csqcchecksum) //and the user wasn't trying to be cunning.
return com_filesize+1;
}
}
}
file = COM_LoadTempFile(path);
if (file && !cls.demoplayback) //allow them to use csprogs.dat if playing a demo, and don't care about the checksum
{
if (csqcchecksum)
{
if (cls.protocol == CP_NETQUAKE)
{
if (QCRC_Block(file, com_filesize) != csqcchecksum)
return -1; //not valid
}
else
{
if (LittleLong(Com_BlockChecksum(file, com_filesize)) != csqcchecksum)
return -1; //not valid
}
}
}
if (!file)
return -1;
return com_filesize;
}
return COM_FileSize(path);
}
double csqctime;
qboolean CSQC_Init (unsigned int checksum)
{
int i;
string_t *str;
csqcedict_t *worldent;
csqcchecksum = checksum;
csqc_usinglistener = false;
//its already running...
if (csqcprogs)
return false;
if (qrenderer == QR_NONE)
{
return false;
}
if (cl_nocsqc.value)
return false;
for (i = 0; i < sizeof(pr_builtin)/sizeof(pr_builtin[0]); i++)
pr_builtin[i] = PF_Fixme;
for (i = 0; BuiltinList[i].bifunc; i++)
{
if (BuiltinList[i].ebfsnum)
pr_builtin[BuiltinList[i].ebfsnum] = BuiltinList[i].bifunc;
}
csqc_deprecated_warned = false;
skel_reset();
memset(cl.model_csqcname, 0, sizeof(cl.model_csqcname));
memset(cl.model_csqcprecache, 0, sizeof(cl.model_csqcprecache));
csqcprogparms.progsversion = PROGSTRUCT_VERSION;
csqcprogparms.ReadFile = CSQC_PRLoadFile;//char *(*ReadFile) (char *fname, void *buffer, int *len);
csqcprogparms.FileSize = CSQC_PRFileSize;//int (*FileSize) (char *fname); //-1 if file does not exist
csqcprogparms.WriteFile = QC_WriteFile;//bool (*WriteFile) (char *name, void *data, int len);
csqcprogparms.printf = (void *)Con_Printf;//Con_Printf;//void (*printf) (char *, ...);
csqcprogparms.Sys_Error = Sys_Error;
csqcprogparms.Abort = CSQC_Abort;
csqcprogparms.edictsize = sizeof(csqcedict_t);
csqcprogparms.entspawn = CSQC_EntSpawn;//void (*entspawn) (struct edict_s *ent); //ent has been spawned, but may not have all the extra variables (that may need to be set) set
csqcprogparms.entcanfree = CSQC_EntFree;//bool (*entcanfree) (struct edict_s *ent); //return true to stop ent from being freed
csqcprogparms.stateop = NULL;//StateOp;//void (*stateop) (float var, func_t func);
csqcprogparms.cstateop = NULL;//CStateOp;
csqcprogparms.cwstateop = NULL;//CWStateOp;
csqcprogparms.thinktimeop = NULL;//ThinkTimeOp;
//used when loading a game
csqcprogparms.builtinsfor = NULL;//builtin_t *(*builtinsfor) (int num); //must return a pointer to the builtins that were used before the state was saved.
csqcprogparms.loadcompleate = NULL;//void (*loadcompleate) (int edictsize); //notification to reset any pointers.
csqcprogparms.memalloc = PR_CB_Malloc;//void *(*memalloc) (int size); //small string allocation malloced and freed randomly
csqcprogparms.memfree = PR_CB_Free;//void (*memfree) (void * mem);
csqcprogparms.globalbuiltins = pr_builtin;//builtin_t *globalbuiltins; //these are available to all progs
csqcprogparms.numglobalbuiltins = sizeof(pr_builtin)/sizeof(pr_builtin[0]);
csqcprogparms.autocompile = PR_COMPILEIGNORE;//enum {PR_NOCOMPILE, PR_COMPILENEXIST, PR_COMPILECHANGED, PR_COMPILEALWAYS} autocompile;
csqcprogparms.gametime = &csqctime;
csqcprogparms.sv_edicts = (struct edict_s **)&csqc_world.edicts;
csqcprogparms.sv_num_edicts = &csqc_world.num_edicts;
csqcprogparms.useeditor = QCEditor;//void (*useeditor) (char *filename, int line, int nump, char **parms);
csqctime = Sys_DoubleTime();
if (!csqcprogs)
{
in_sensitivityscale = 1;
csqcmapentitydataloaded = true;
csqcprogs = InitProgs(&csqcprogparms);
csqc_world.progs = csqcprogs;
csqc_world.usesolidcorpse = true;
PR_Configure(csqcprogs, -1, 16);
csqc_world.worldmodel = cl.worldmodel;
csqc_world.Event_Touch = CSQC_Event_Touch;
csqc_world.GetCModel = CSQC_World_ModelForIndex;
World_ClearWorld(&csqc_world);
CSQC_InitFields(); //let the qclib know the field order that the engine needs.
csqc_isdarkplaces = false;
if (PR_LoadProgs(csqcprogs, "csprogs.dat", 22390, NULL, 0) < 0) //no per-progs builtins.
{
if (PR_LoadProgs(csqcprogs, "csprogs.dat", 52195, NULL, 0) < 0) //no per-progs builtins.
{
if (PR_LoadProgs(csqcprogs, "csprogs.dat", 0, NULL, 0) < 0) //no per-progs builtins.
{
CSQC_Shutdown();
//failed to load or something
return false;
}
}
else
csqc_isdarkplaces = true;
Con_Printf(CON_WARNING "Running outdated or unknown csprogs.dat version\n");
}
if (setjmp(csqc_abort))
{
CSQC_Shutdown();
return false;
}
PF_InitTempStrings(csqcprogs);
CSQC_FindGlobals();
csqc_world.physicstime = 0;
csqc_fakereadbyte = -1;
memset(csqcent, 0, sizeof(*csqcent)*maxcsqcentities); //clear the server->csqc entity translations.
csqcentsize = PR_InitEnts(csqcprogs, pr_csmaxedicts.value);
ED_Alloc(csqcprogs); //we need a world entity.
//world edict becomes readonly
worldent = (csqcedict_t *)EDICT_NUM(csqcprogs, 0);
worldent->isfree = false;
str = (string_t*)csqcprogs->GetEdictFieldValue(csqcprogs, (edict_t*)worldent, "message", NULL);
if (str)
*str = PR_SetString(csqcprogs, cl.levelname);
str = (string_t*)PR_FindGlobal(csqcprogs, "mapname", 0);
if (str)
{
char *s = Info_ValueForKey(cl.serverinfo, "map");
if (!*s)
s = "unknown";
*str = PR_NewString(csqcprogs, s, strlen(s)+1);
}
if (csqcg.init_function)
{
void *pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = 1.0; //api version
(((string_t *)pr_globals)[OFS_PARM1] = PR_TempString(csqcprogs, FULLENGINENAME));
G_FLOAT(OFS_PARM2) = build_number();
PR_ExecuteProgram(csqcprogs, csqcg.init_function);
}
Con_Printf("Loaded csqc\n");
csqcmapentitydataloaded = false;
}
return true; //success!
}
void CSQC_WorldLoaded(void)
{
csqcedict_t *worldent;
if (!csqcprogs)
return;
if (csqcmapentitydataloaded)
return;
csqcmapentitydataloaded = true;
csqcmapentitydata = cl.worldmodel->entities;
csqc_world.worldmodel = cl.worldmodel;
#ifdef USEODE
World_Physics_Start(&csqc_world);
#endif
worldent = (csqcedict_t *)EDICT_NUM(csqcprogs, 0);
worldent->v->modelindex = 1;
worldent->v->model = PR_SetString(csqcprogs, cl.model_name[(int)worldent->v->modelindex]);
worldent->v->solid = SOLID_BSP;
if (csqcg.worldloaded)
PR_ExecuteProgram(csqcprogs, csqcg.worldloaded);
csqcmapentitydata = NULL;
worldent->readonly = true;
}
void CSQC_CoreDump(void)
{
if (!csqcprogs)
{
Con_Printf("Can't core dump, you need to be running the CSQC progs first.");
return;
}
{
int size = 1024*1024*8;
char *buffer = BZ_Malloc(size);
csqcprogs->save_ents(csqcprogs, buffer, &size, 3);
COM_WriteFile("csqccore.txt", buffer, size);
BZ_Free(buffer);
}
}
void PR_CSExtensionList_f(void)
{
int i;
int ebi;
int bi;
lh_extension_t *extlist;
#define SHOW_ACTIVEEXT 1
#define SHOW_ACTIVEBI 2
#define SHOW_NOTSUPPORTEDEXT 4
#define SHOW_NOTACTIVEEXT 8
#define SHOW_NOTACTIVEBI 16
int showflags = atoi(Cmd_Argv(1));
if (!showflags)
showflags = SHOW_ACTIVEEXT|SHOW_NOTACTIVEEXT;
//make sure the info is valid
if (!pr_builtin[0])
{
for (i = 0; i < sizeof(pr_builtin)/sizeof(pr_builtin[0]); i++)
pr_builtin[i] = PF_Fixme;
for (i = 0; BuiltinList[i].bifunc; i++)
{
if (BuiltinList[i].ebfsnum)
pr_builtin[BuiltinList[i].ebfsnum] = BuiltinList[i].bifunc;
}
}
if (showflags & (SHOW_ACTIVEBI|SHOW_NOTACTIVEBI))
for (i = 0; BuiltinList[i].name; i++)
{
if (!BuiltinList[i].ebfsnum)
continue; //a reserved builtin.
if (BuiltinList[i].bifunc == PF_Fixme)
Con_Printf("^1%s:%i needs to be added\n", BuiltinList[i].name, BuiltinList[i].ebfsnum);
else if (pr_builtin[BuiltinList[i].ebfsnum] == BuiltinList[i].bifunc)
{
if (showflags & SHOW_ACTIVEBI)
Con_Printf("%s is active on %i\n", BuiltinList[i].name, BuiltinList[i].ebfsnum);
}
else
{
if (showflags & SHOW_NOTACTIVEBI)
Con_Printf("^4%s is NOT active (%i)\n", BuiltinList[i].name, BuiltinList[i].ebfsnum);
}
}
if (showflags & (SHOW_NOTSUPPORTEDEXT|SHOW_NOTACTIVEEXT|SHOW_ACTIVEEXT))
{
extlist = QSG_Extensions;
for (i = 0; i < QSG_Extensions_count; i++)
{
if (!extlist[i].name)
continue;
if (i < 32)
{
if (!(cls.fteprotocolextensions & (1<<i)))
{
if (showflags & SHOW_NOTSUPPORTEDEXT)
Con_Printf("^4protocol %s is not supported\n", extlist[i].name);
continue;
}
}
for (ebi = 0; ebi < extlist[i].numbuiltins; ebi++)
{
for (bi = 0; BuiltinList[bi].name; bi++)
{
if (!strcmp(BuiltinList[bi].name, extlist[i].builtinnames[ebi]))
break;
}
if (!BuiltinList[bi].name)
{
if (showflags & SHOW_NOTSUPPORTEDEXT)
Con_Printf("^4%s is not supported\n", extlist[i].name);
break;
}
if (pr_builtin[BuiltinList[bi].ebfsnum] != BuiltinList[bi].bifunc)
{
if (pr_builtin[BuiltinList[bi].ebfsnum] == PF_Fixme)
{
if (showflags & SHOW_NOTACTIVEEXT)
Con_Printf("^4%s is not currently active (builtin: %s#%i)\n", extlist[i].name, BuiltinList[bi].name, BuiltinList[bi].ebfsnum);
}
else
{
if (showflags & SHOW_NOTACTIVEEXT)
Con_Printf("^4%s was overridden (builtin: %s#%i)\n", extlist[i].name, BuiltinList[bi].name, BuiltinList[bi].ebfsnum);
}
break;
}
}
if (ebi == extlist[i].numbuiltins)
{
if (showflags & SHOW_ACTIVEEXT)
{
if (!extlist[i].numbuiltins)
Con_Printf("%s is supported\n", extlist[i].name);
else
Con_Printf("%s is currently active\n", extlist[i].name);
}
}
}
}
}
void CSQC_RegisterCvarsAndThings(void)
{
PF_Common_RegisterCvars();
Cmd_AddCommand("coredump_csqc", CSQC_CoreDump);
Cmd_AddCommand ("extensionlist_csqc", PR_CSExtensionList_f);
Cvar_Register(&pr_csmaxedicts, CSQCPROGSGROUP);
Cvar_Register(&cl_csqcdebug, CSQCPROGSGROUP);
Cvar_Register(&cl_nocsqc, CSQCPROGSGROUP);
Cvar_Register(&pr_csqc_coreonerror, CSQCPROGSGROUP);
}
qboolean CSQC_DrawView(void)
{
#ifdef USEODE
int ticlimit = 10;
float ft;
float mintic = 0.01;
#endif
if (!csqcg.draw_function || !csqcprogs || !cl.worldmodel)
return false;
r_secondaryview = 0;
CL_CalcClientTime();
if (csqcg.frametime)
*csqcg.frametime = host_frametime;
#ifdef USEODE
while(1)
{
ft = cl.servertime - csqc_world.physicstime;
if (ft < mintic)
break;
if (!--ticlimit)
{
csqc_world.physicstime = cl.servertime;
break;
}
if (ft > mintic)
ft = mintic;
csqc_world.physicstime += ft;
World_Physics_Frame(&csqc_world, ft, 800);
}
#else
csqc_world.physicstime = cl.servertime;
#endif
DropPunchAngle (0);
if (cl.worldmodel)
R_LessenStains();
csqc_resortfrags = true;
if (csqcg.clientcommandframe)
*csqcg.clientcommandframe = cls.netchan.outgoing_sequence;
if (csqcg.servercommandframe)
*csqcg.servercommandframe = cl.ackedinputsequence;
if (csqcg.intermission)
*csqcg.intermission = cl.intermission;
CSQC_ChangeLocalPlayer(0);
if (csqcg.cltime)
*csqcg.cltime = cl.time;
if (csqcg.svtime)
*csqcg.svtime = cl.servertime;
CSQC_RunThreads(); //wake up any qc threads
//EXT_CSQC_1
{
void *pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = vid.width;
G_FLOAT(OFS_PARM1) = vid.height;
G_FLOAT(OFS_PARM2) = !m_state;
}
//end EXT_CSQC_1
PR_ExecuteProgram(csqcprogs, csqcg.draw_function);
return true;
}
qboolean CSQC_KeyPress(int key, int unicode, qboolean down)
{
void *pr_globals;
if (!csqcprogs || !csqcg.input_event)
return false;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = !down;
G_FLOAT(OFS_PARM1) = MP_TranslateFTEtoDPCodes(key);
G_FLOAT(OFS_PARM2) = unicode;
PR_ExecuteProgram (csqcprogs, csqcg.input_event);
return G_FLOAT(OFS_RETURN);
}
qboolean CSQC_MouseMove(float xdelta, float ydelta)
{
void *pr_globals;
if (!csqcprogs || !csqcg.input_event)
return false;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = 2;
G_FLOAT(OFS_PARM1) = xdelta;
G_FLOAT(OFS_PARM2) = ydelta;
PR_ExecuteProgram (csqcprogs, csqcg.input_event);
return G_FLOAT(OFS_RETURN);
}
qboolean CSQC_ConsoleCommand(char *cmd)
{
void *pr_globals;
if (!csqcprogs || !csqcg.console_command)
return false;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
(((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, cmd));
PR_ExecuteProgram (csqcprogs, csqcg.console_command);
return G_FLOAT(OFS_RETURN);
}
#pragma message("do we really need the firstbyte parameter here?")
qboolean CSQC_ParseTempEntity(unsigned char firstbyte)
{
void *pr_globals;
if (!csqcprogs || !csqcg.parse_tempentity)
return false;
csqc_fakereadbyte = firstbyte;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
PR_ExecuteProgram (csqcprogs, csqcg.parse_tempentity);
csqc_fakereadbyte = -1;
return !!G_FLOAT(OFS_RETURN);
}
qboolean CSQC_ParseGamePacket(void)
{
return false;
}
qboolean CSQC_LoadResource(char *resname, char *restype)
{
void *pr_globals;
if (!csqcprogs || !csqcg.loadresource)
return true;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
(((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, resname));
(((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, restype));
PR_ExecuteProgram (csqcprogs, csqcg.loadresource);
return !!G_FLOAT(OFS_RETURN);
}
qboolean CSQC_ParsePrint(char *message, int printlevel)
{
void *pr_globals;
int bufferpos;
char *nextline;
qboolean doflush;
if (!csqcprogs || !csqcg.parse_print)
{
return false;
}
bufferpos = strlen(csqc_printbuffer);
//fix-up faked bot chat
if (*message == '\1' && *csqc_printbuffer == '\1')
message++;
while(*message)
{
nextline = strchr(message, '\n');
if (nextline)
{
nextline+=1;
doflush = true;
}
else
{
nextline = message+strlen(message);
doflush = false;
}
if (bufferpos + nextline-message >= sizeof(csqc_printbuffer))
{
//if this would overflow the buffer, cap its length and flush the buffer
//this copes with too many strings and too long strings.
nextline = message + sizeof(csqc_printbuffer)-1 - bufferpos;
doflush = true;
}
memcpy(csqc_printbuffer+bufferpos, message, nextline-message);
bufferpos += nextline-message;
csqc_printbuffer[bufferpos] = '\0';
message = nextline;
if (doflush)
{
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
(((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, csqc_printbuffer));
G_FLOAT(OFS_PARM1) = printlevel;
PR_ExecuteProgram (csqcprogs, csqcg.parse_print);
bufferpos = 0;
csqc_printbuffer[bufferpos] = 0;
}
}
return true;
}
qboolean CSQC_StuffCmd(int lplayernum, char *cmd, char *cmdend)
{
void *pr_globals;
char tmp[2];
if (!csqcprogs || !csqcg.parse_stuffcmd)
return false;
CSQC_ChangeLocalPlayer(lplayernum);
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
tmp[0] = cmdend[0];
tmp[1] = cmdend[1];
cmdend[0] = '\n';
cmdend[1] = 0;
(((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, cmd));
cmdend[0] = tmp[0];
cmdend[1] = tmp[1];
PR_ExecuteProgram (csqcprogs, csqcg.parse_stuffcmd);
return true;
}
qboolean CSQC_CenterPrint(int lplayernum, char *cmd)
{
void *pr_globals;
if (!csqcprogs || !csqcg.parse_centerprint)
return false;
CSQC_ChangeLocalPlayer(lplayernum);
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
(((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, cmd));
PR_ExecuteProgram (csqcprogs, csqcg.parse_centerprint);
return G_FLOAT(OFS_RETURN);
}
void CSQC_Input_Frame(int lplayernum, usercmd_t *cmd)
{
if (!csqcprogs || !csqcg.input_frame)
return;
CSQC_ChangeLocalPlayer(lplayernum);
CL_CalcClientTime();
if (csqcg.svtime)
*csqcg.svtime = cl.servertime;
if (csqcg.cltime)
*csqcg.cltime = cl.time;
if (csqcg.clientcommandframe)
*csqcg.clientcommandframe = cls.netchan.outgoing_sequence;
cs_set_input_state(cmd);
PR_ExecuteProgram (csqcprogs, csqcg.input_frame);
cs_get_input_state(cmd);
}
//this protocol allows up to 32767 edicts.
#ifdef PEXT_CSQC
static void CSQC_EntityCheck(int entnum)
{
int newmax;
if (entnum >= maxcsqcentities)
{
newmax = entnum+64;
csqcent = BZ_Realloc(csqcent, sizeof(*csqcent)*newmax);
memset(csqcent + maxcsqcentities, 0, (newmax - maxcsqcentities)*sizeof(csqcent));
maxcsqcentities = newmax;
}
}
int CSQC_StartSound(int entnum, int channel, char *soundname, vec3_t pos, float vol, float attenuation)
{
void *pr_globals;
csqcedict_t *ent;
if (!csqcprogs)
return false;
if (csqcg.event_sound)
{
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = entnum;
G_FLOAT(OFS_PARM1) = channel;
G_INT(OFS_PARM2) = PR_TempString(csqcprogs, soundname);
G_FLOAT(OFS_PARM3) = vol;
G_FLOAT(OFS_PARM4) = attenuation;
VectorCopy(pos, G_VECTOR(OFS_PARM5));
PR_ExecuteProgram(csqcprogs, csqcg.event_sound);
return G_FLOAT(OFS_RETURN);
}
else if (csqcg.serversound)
{
CSQC_EntityCheck(entnum);
ent = csqcent[entnum];
if (!ent)
return false;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent);
G_FLOAT(OFS_PARM0) = channel;
G_INT(OFS_PARM1) = PR_TempString(csqcprogs, soundname);
VectorCopy(pos, G_VECTOR(OFS_PARM2));
G_FLOAT(OFS_PARM3) = vol;
G_FLOAT(OFS_PARM4) = attenuation;
PR_ExecuteProgram(csqcprogs, csqcg.serversound);
return G_FLOAT(OFS_RETURN);
}
return false;
}
void CSQC_ParseEntities(void)
{
csqcedict_t *ent;
unsigned short entnum;
void *pr_globals;
int packetsize;
int packetstart;
if (!csqcprogs)
Host_EndGame("CSQC needs to be initialized for this server.\n");
if (!csqcg.ent_update || !csqcg.self)
Host_EndGame("CSQC is unable to parse entities\n");
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
CL_CalcClientTime();
if (csqcg.svtime) //estimated server time
*csqcg.svtime = cl.servertime;
if (csqcg.cltime) //smooth client time.
*csqcg.cltime = cl.time;
if (csqcg.clientcommandframe)
*csqcg.clientcommandframe = cls.netchan.outgoing_sequence;
if (csqcg.servercommandframe)
*csqcg.servercommandframe = cl.ackedinputsequence;
for(;;)
{
entnum = MSG_ReadShort();
if (!entnum || msg_badread)
break;
if (entnum & 0x8000)
{ //remove
entnum &= ~0x8000;
if (!entnum)
Host_EndGame("CSQC cannot remove world!\n");
CSQC_EntityCheck(entnum);
if (cl_csqcdebug.ival)
Con_Printf("Remove %i\n", entnum);
ent = csqcent[entnum];
csqcent[entnum] = NULL;
if (!ent) //hrm.
continue;
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent);
PR_ExecuteProgram(csqcprogs, csqcg.ent_remove);
//the csqc is expected to call the remove builtin.
}
else
{
CSQC_EntityCheck(entnum);
if (cl.csqcdebug)
{
packetsize = MSG_ReadShort();
packetstart = msg_readcount;
}
else
{
packetsize = 0;
packetstart = 0;
}
ent = csqcent[entnum];
if (!ent)
{
ent = (csqcedict_t*)ED_Alloc(csqcprogs);
csqcent[entnum] = ent;
ent->xv->entnum = entnum;
G_FLOAT(OFS_PARM0) = true;
if (cl_csqcdebug.ival)
Con_Printf("Add %i\n", entnum);
}
else
{
G_FLOAT(OFS_PARM0) = false;
if (cl_csqcdebug.ival)
Con_Printf("Update %i\n", entnum);
}
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent);
PR_ExecuteProgram(csqcprogs, csqcg.ent_update);
if (cl.csqcdebug)
{
if (msg_readcount != packetstart+packetsize)
{
if (msg_readcount > packetstart+packetsize)
Con_Printf("CSQC overread entity %i. Size %i, read %i\n", entnum, packetsize, msg_readcount - packetsize);
else
Con_Printf("CSQC underread entity %i. Size %i, read %i\n", entnum, packetsize, msg_readcount - packetsize);
Con_Printf("First byte is %i\n", net_message.data[msg_readcount]);
#ifndef CLIENTONLY
if (sv.state)
{
Con_Printf("Server classname: \"%s\"\n", PR_GetString(svprogfuncs, EDICT_NUM(svprogfuncs, entnum)->v->classname));
}
#endif
}
msg_readcount = packetstart+packetsize; //leetism.
}
}
}
}
#endif
#endif