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anorms.h
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api_menu.h
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bymorphed.h
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bymorphed.ico
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cd_linux.c
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qcc: Add unsigned int, long/__int64, unsigned long/__uint64, and double datatypes to qcc+qcvm.
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2020-09-29 07:09:01 +00:00 |
cd_null.c
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cd_sdl.c
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cd_win.c
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cdaudio.h
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cl_cam.c
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Tweak splitscreen a little to work around a KTX issue.
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2021-07-17 15:10:10 +00:00 |
cl_cg.c
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More input adjustments, added new SDL gamepad button mappings
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2021-07-23 13:36:18 +00:00 |
cl_demo.c
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Support ezquake's kinda flawed float-ent-coords workaround extension. Update PEXT2_VRINPUTS for base angles (for angle nudges when standing on rotating objects).
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2021-08-04 21:16:57 +00:00 |
cl_ents.c
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Support ezquake's kinda flawed float-ent-coords workaround extension. Update PEXT2_VRINPUTS for base angles (for angle nudges when standing on rotating objects).
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2021-08-04 21:16:57 +00:00 |
cl_ignore.c
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cl_ignore.h
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cl_input.c
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Support ezquake's kinda flawed float-ent-coords workaround extension. Update PEXT2_VRINPUTS for base angles (for angle nudges when standing on rotating objects).
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2021-08-04 21:16:57 +00:00 |
cl_main.c
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Tweak QI plugin to translate quaddicted's map database to fte's meta format. Make 'map package:map' download+run a map with the specified package enabled.
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2021-07-17 15:11:35 +00:00 |
cl_master.h
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cl_parse.c
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Support ezquake's kinda flawed float-ent-coords workaround extension. Update PEXT2_VRINPUTS for base angles (for angle nudges when standing on rotating objects).
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2021-08-04 21:16:57 +00:00 |
cl_plugin.inc
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Try to resolve some of the things RennyC complained about.
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2021-07-01 21:05:45 +00:00 |
cl_pred.c
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Make input_servertime available to ssqc too, so it can guage the player's latency more accurately.
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2021-06-21 13:46:52 +00:00 |
cl_screen.c
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Quicky hack to query gpu utilisation on linux with nvidia gpus.
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2021-07-23 19:11:33 +00:00 |
cl_tent.c
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Try to make lightning beam particles not endlessly spawn without dying while paused.
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2021-06-21 16:55:58 +00:00 |
cl_ui.c
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More input adjustments, added new SDL gamepad button mappings
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2021-07-23 13:36:18 +00:00 |
clhl_game.c
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client.h
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Support ezquake's kinda flawed float-ent-coords workaround extension. Update PEXT2_VRINPUTS for base angles (for angle nudges when standing on rotating objects).
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2021-08-04 21:16:57 +00:00 |
clq2_cin.c
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clq2_ents.c
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If texture names can have map-specific prefixes, shaders must also.
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2021-06-22 14:40:53 +00:00 |
clq3_parse.c
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openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
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2021-04-14 05:21:04 +00:00 |
clq3defs.h
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console.c
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Fix a bad read in the console code.
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2021-07-01 01:17:00 +00:00 |
fragstats.c
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Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice.
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2020-09-08 05:11:09 +00:00 |
freecs.ico
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fte_eukara.ico
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fte_eukara64.h
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fte_eukaranopng.ico
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image.c
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Try to make things a little more stable.
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2021-07-19 22:47:29 +00:00 |
image_astc.h
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in_generic.c
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Added new builtins: gp_rumble(), gp_rumbletriggers(), gp_setledcolor(),
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2021-07-25 16:12:24 +00:00 |
in_morphos.c
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in_morphos.h
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in_raw.h
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in_sdl.c
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Fix up SDL build to enable our multithread stuff.
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2021-07-25 22:55:17 +00:00 |
in_win.c
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Added new builtins: gp_rumble(), gp_rumbletriggers(), gp_setledcolor(),
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2021-07-25 16:12:24 +00:00 |
input.h
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Try to fix up some splitscreen quirks.
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2021-06-25 18:50:42 +00:00 |
keys.c
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More input adjustments, added new SDL gamepad button mappings
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2021-07-23 13:36:18 +00:00 |
keys.h
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More input adjustments, added new SDL gamepad button mappings
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2021-07-23 13:36:18 +00:00 |
lhfont.h
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m_download.c
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Some small fixups.
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2021-07-18 01:28:34 +00:00 |
m_items.c
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Fix up menu scrollbars somewhat for when there's a thousand entries.
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2021-07-17 15:10:40 +00:00 |
m_master.c
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Clean up key held statuses a little, to try to fix issues with dual-controller splitscreen.
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2021-07-17 15:10:22 +00:00 |
m_mp3.c
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Try to resolve some of the things RennyC complained about.
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2021-07-01 21:05:45 +00:00 |
m_multi.c
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Clean up key held statuses a little, to try to fix issues with dual-controller splitscreen.
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2021-07-17 15:10:22 +00:00 |
m_native.c
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m_options.c
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Misc minor fixups.
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2021-07-17 15:11:15 +00:00 |
m_script.c
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m_single.c
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Clean up key held statuses a little, to try to fix issues with dual-controller splitscreen.
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2021-07-17 15:10:22 +00:00 |
menu.c
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Clean up key held statuses a little, to try to fix issues with dual-controller splitscreen.
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2021-07-17 15:10:22 +00:00 |
menu.h
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Try to resolve some of the things RennyC complained about.
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2021-07-01 21:05:45 +00:00 |
merged.h
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Misc minor fixups.
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2021-07-17 15:11:15 +00:00 |
modelgen.h
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net_master.c
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openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
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2021-04-14 05:21:04 +00:00 |
p_classic.c
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p_null.c
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p_script.c
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Try to resolve some of the things RennyC complained about.
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2021-07-01 21:05:45 +00:00 |
pr_clcmd.c
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Fix up SDL build to enable our multithread stuff.
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2021-07-25 22:55:17 +00:00 |
pr_csqc.c
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Fix up SDL build to enable our multithread stuff.
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2021-07-25 22:55:17 +00:00 |
pr_menu.c
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Clean up key held statuses a little, to try to fix issues with dual-controller splitscreen.
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2021-07-17 15:10:22 +00:00 |
pr_skelobj.c
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Add r_meshroll, like r_meshpitch (hexen2 requires it set to -1 - they made the bug worse).
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2020-10-06 03:17:28 +00:00 |
q2.ico
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q2anorms.h
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q2m_flash.c
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quake.manifest
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quakedef.h
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openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
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2021-04-14 05:21:04 +00:00 |
r_2d.c
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If texture names can have map-specific prefixes, shaders must also.
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2021-06-22 14:40:53 +00:00 |
r_d3.c
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r_part.c
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openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
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2021-04-14 05:21:04 +00:00 |
r_partset.c
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r_partset.h
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r_surf.c
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Some small fixups.
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2021-07-18 01:28:34 +00:00 |
render.h
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Arg completion for the 'sky' command, as requested by Bal... though he did ask it for QSS instead...
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2021-07-17 15:10:30 +00:00 |
renderer.c
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Arg completion for the 'sky' command, as requested by Bal... though he did ask it for QSS instead...
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2021-07-17 15:10:30 +00:00 |
renderque.c
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renderque.h
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resource.h
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roq.h
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roq_read.c
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sbar.c
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Misc minor fixups.
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2021-07-17 15:11:15 +00:00 |
sbar.h
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screen.h
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qcc: Add unsigned int, long/__int64, unsigned long/__uint64, and double datatypes to qcc+qcvm.
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2020-09-29 07:09:01 +00:00 |
skin.c
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Skinobjects now attempt to cache qwskins. This can be used as a precache for fortressone.
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2021-05-19 04:49:24 +00:00 |
snd_al.c
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Don't clamp pitch at 2.0 for the AL backend. That's not required
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2021-07-30 11:40:37 +00:00 |
snd_alsa.c
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big commit. :(
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2020-10-26 06:30:35 +00:00 |
snd_directx.c
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snd_dma.c
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Add SOUNDFLAG_NOREPLACE flag.
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2021-07-01 01:16:54 +00:00 |
snd_droid.c
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snd_linux.c
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snd_macos.c
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snd_mem.c
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openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
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2021-04-14 05:21:04 +00:00 |
snd_mix.c
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big commit. :(
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2020-10-26 06:30:35 +00:00 |
snd_morphos.c
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snd_mp3.c
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snd_opensl.c
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snd_ov.c
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snd_pulse.c
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snd_sblaster.c
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snd_sdl.c
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try to fix vulkan validation warnings (and maybe some crashes on amd gpus)
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2020-11-04 10:19:30 +00:00 |
snd_sndio.c
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snd_wasapi.c
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snd_win.c
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snd_xaudio.c
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sound.h
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Misc dull tweaks.
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2021-07-03 23:33:59 +00:00 |
spritegn.h
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Fix some misc issues that noone else is likely to notice.
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2021-06-21 19:13:33 +00:00 |
sys_axfte.cpp
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sys_dos.c
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sys_droid.c
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sys_linux.c
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Update infrastruture updates.
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2021-06-21 13:46:23 +00:00 |
sys_morphos.c
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sys_npfte.c
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sys_plugfte.c
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sys_plugfte.h
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sys_sdl.c
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Fix up SDL build to enable our multithread stuff.
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2021-07-25 22:55:17 +00:00 |
sys_win.c
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Fix a really really stupid bug.
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2021-07-06 16:46:38 +00:00 |
sys_xdk.c
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teamplay.c
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textedit.c
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Clean up key held statuses a little, to try to fix issues with dual-controller splitscreen.
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2021-07-17 15:10:22 +00:00 |
valid.c
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Some small fixups.
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2021-07-18 01:28:34 +00:00 |
vid.h
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openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
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2021-04-14 05:21:04 +00:00 |
vid_headless.c
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'+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can.
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2020-09-15 08:54:10 +00:00 |
view.c
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Fix up some splitscreen issues.
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2021-06-23 02:14:13 +00:00 |
view.h
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vr.h
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OpenXR stuff should be a little more usable now.
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2021-05-09 13:02:49 +00:00 |
wad.c
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OpenXR stuff should be a little more usable now.
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2021-05-09 13:02:49 +00:00 |
wad.h
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wastes.ico
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winamp.h
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winquake.h
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winquake.rc
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zqtp.c
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Tweak splitscreen a little to work around a KTX issue.
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2021-07-17 15:10:10 +00:00 |