fteqw/engine/client
2021-08-04 21:16:57 +00:00
..
anorms.h
api_menu.h
bymorphed.h
bymorphed.ico
cd_linux.c qcc: Add unsigned int, long/__int64, unsigned long/__uint64, and double datatypes to qcc+qcvm. 2020-09-29 07:09:01 +00:00
cd_null.c
cd_sdl.c
cd_win.c
cdaudio.h
cl_cam.c Tweak splitscreen a little to work around a KTX issue. 2021-07-17 15:10:10 +00:00
cl_cg.c More input adjustments, added new SDL gamepad button mappings 2021-07-23 13:36:18 +00:00
cl_demo.c Support ezquake's kinda flawed float-ent-coords workaround extension. Update PEXT2_VRINPUTS for base angles (for angle nudges when standing on rotating objects). 2021-08-04 21:16:57 +00:00
cl_ents.c Support ezquake's kinda flawed float-ent-coords workaround extension. Update PEXT2_VRINPUTS for base angles (for angle nudges when standing on rotating objects). 2021-08-04 21:16:57 +00:00
cl_ignore.c
cl_ignore.h
cl_input.c Support ezquake's kinda flawed float-ent-coords workaround extension. Update PEXT2_VRINPUTS for base angles (for angle nudges when standing on rotating objects). 2021-08-04 21:16:57 +00:00
cl_main.c Tweak QI plugin to translate quaddicted's map database to fte's meta format. Make 'map package:map' download+run a map with the specified package enabled. 2021-07-17 15:11:35 +00:00
cl_master.h
cl_parse.c Support ezquake's kinda flawed float-ent-coords workaround extension. Update PEXT2_VRINPUTS for base angles (for angle nudges when standing on rotating objects). 2021-08-04 21:16:57 +00:00
cl_plugin.inc Try to resolve some of the things RennyC complained about. 2021-07-01 21:05:45 +00:00
cl_pred.c Make input_servertime available to ssqc too, so it can guage the player's latency more accurately. 2021-06-21 13:46:52 +00:00
cl_screen.c Quicky hack to query gpu utilisation on linux with nvidia gpus. 2021-07-23 19:11:33 +00:00
cl_tent.c Try to make lightning beam particles not endlessly spawn without dying while paused. 2021-06-21 16:55:58 +00:00
cl_ui.c More input adjustments, added new SDL gamepad button mappings 2021-07-23 13:36:18 +00:00
clhl_game.c
client.h Support ezquake's kinda flawed float-ent-coords workaround extension. Update PEXT2_VRINPUTS for base angles (for angle nudges when standing on rotating objects). 2021-08-04 21:16:57 +00:00
clq2_cin.c
clq2_ents.c If texture names can have map-specific prefixes, shaders must also. 2021-06-22 14:40:53 +00:00
clq3_parse.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
clq3defs.h
console.c Fix a bad read in the console code. 2021-07-01 01:17:00 +00:00
fragstats.c Lets try using _LARGEFILE64_SOURCE in 32bit linux builds. Not that anyone will notice. 2020-09-08 05:11:09 +00:00
freecs.ico
fte_eukara.ico
fte_eukara64.h
fte_eukaranopng.ico
image.c Try to make things a little more stable. 2021-07-19 22:47:29 +00:00
image_astc.h
in_generic.c Added new builtins: gp_rumble(), gp_rumbletriggers(), gp_setledcolor(), 2021-07-25 16:12:24 +00:00
in_morphos.c
in_morphos.h
in_raw.h
in_sdl.c Fix up SDL build to enable our multithread stuff. 2021-07-25 22:55:17 +00:00
in_win.c Added new builtins: gp_rumble(), gp_rumbletriggers(), gp_setledcolor(), 2021-07-25 16:12:24 +00:00
input.h Try to fix up some splitscreen quirks. 2021-06-25 18:50:42 +00:00
keys.c More input adjustments, added new SDL gamepad button mappings 2021-07-23 13:36:18 +00:00
keys.h More input adjustments, added new SDL gamepad button mappings 2021-07-23 13:36:18 +00:00
lhfont.h
m_download.c Some small fixups. 2021-07-18 01:28:34 +00:00
m_items.c Fix up menu scrollbars somewhat for when there's a thousand entries. 2021-07-17 15:10:40 +00:00
m_master.c Clean up key held statuses a little, to try to fix issues with dual-controller splitscreen. 2021-07-17 15:10:22 +00:00
m_mp3.c Try to resolve some of the things RennyC complained about. 2021-07-01 21:05:45 +00:00
m_multi.c Clean up key held statuses a little, to try to fix issues with dual-controller splitscreen. 2021-07-17 15:10:22 +00:00
m_native.c
m_options.c Misc minor fixups. 2021-07-17 15:11:15 +00:00
m_script.c
m_single.c Clean up key held statuses a little, to try to fix issues with dual-controller splitscreen. 2021-07-17 15:10:22 +00:00
menu.c Clean up key held statuses a little, to try to fix issues with dual-controller splitscreen. 2021-07-17 15:10:22 +00:00
menu.h Try to resolve some of the things RennyC complained about. 2021-07-01 21:05:45 +00:00
merged.h Misc minor fixups. 2021-07-17 15:11:15 +00:00
modelgen.h
net_master.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
p_classic.c
p_null.c
p_script.c Try to resolve some of the things RennyC complained about. 2021-07-01 21:05:45 +00:00
pr_clcmd.c Fix up SDL build to enable our multithread stuff. 2021-07-25 22:55:17 +00:00
pr_csqc.c Fix up SDL build to enable our multithread stuff. 2021-07-25 22:55:17 +00:00
pr_menu.c Clean up key held statuses a little, to try to fix issues with dual-controller splitscreen. 2021-07-17 15:10:22 +00:00
pr_skelobj.c Add r_meshroll, like r_meshpitch (hexen2 requires it set to -1 - they made the bug worse). 2020-10-06 03:17:28 +00:00
q2.ico
q2anorms.h
q2m_flash.c
quake.manifest
quakedef.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
r_2d.c If texture names can have map-specific prefixes, shaders must also. 2021-06-22 14:40:53 +00:00
r_d3.c
r_part.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
r_partset.c
r_partset.h
r_surf.c Some small fixups. 2021-07-18 01:28:34 +00:00
render.h Arg completion for the 'sky' command, as requested by Bal... though he did ask it for QSS instead... 2021-07-17 15:10:30 +00:00
renderer.c Arg completion for the 'sky' command, as requested by Bal... though he did ask it for QSS instead... 2021-07-17 15:10:30 +00:00
renderque.c
renderque.h
resource.h
roq.h
roq_read.c
sbar.c Misc minor fixups. 2021-07-17 15:11:15 +00:00
sbar.h
screen.h qcc: Add unsigned int, long/__int64, unsigned long/__uint64, and double datatypes to qcc+qcvm. 2020-09-29 07:09:01 +00:00
skin.c Skinobjects now attempt to cache qwskins. This can be used as a precache for fortressone. 2021-05-19 04:49:24 +00:00
snd_al.c Don't clamp pitch at 2.0 for the AL backend. That's not required 2021-07-30 11:40:37 +00:00
snd_alsa.c big commit. :( 2020-10-26 06:30:35 +00:00
snd_directx.c
snd_dma.c Add SOUNDFLAG_NOREPLACE flag. 2021-07-01 01:16:54 +00:00
snd_droid.c
snd_linux.c
snd_macos.c
snd_mem.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
snd_mix.c big commit. :( 2020-10-26 06:30:35 +00:00
snd_morphos.c
snd_mp3.c
snd_opensl.c
snd_ov.c
snd_pulse.c
snd_sblaster.c
snd_sdl.c try to fix vulkan validation warnings (and maybe some crashes on amd gpus) 2020-11-04 10:19:30 +00:00
snd_sndio.c
snd_wasapi.c
snd_win.c
snd_xaudio.c
sound.h Misc dull tweaks. 2021-07-03 23:33:59 +00:00
spritegn.h Fix some misc issues that noone else is likely to notice. 2021-06-21 19:13:33 +00:00
sys_axfte.cpp
sys_dos.c
sys_droid.c
sys_linux.c Update infrastruture updates. 2021-06-21 13:46:23 +00:00
sys_morphos.c
sys_npfte.c
sys_plugfte.c
sys_plugfte.h
sys_sdl.c Fix up SDL build to enable our multithread stuff. 2021-07-25 22:55:17 +00:00
sys_win.c Fix a really really stupid bug. 2021-07-06 16:46:38 +00:00
sys_xdk.c
teamplay.c
textedit.c Clean up key held statuses a little, to try to fix issues with dual-controller splitscreen. 2021-07-17 15:10:22 +00:00
valid.c Some small fixups. 2021-07-18 01:28:34 +00:00
vid.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
vid_headless.c '+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can. 2020-09-15 08:54:10 +00:00
view.c Fix up some splitscreen issues. 2021-06-23 02:14:13 +00:00
view.h
vr.h OpenXR stuff should be a little more usable now. 2021-05-09 13:02:49 +00:00
wad.c OpenXR stuff should be a little more usable now. 2021-05-09 13:02:49 +00:00
wad.h
wastes.ico
winamp.h
winquake.h
winquake.rc
zqtp.c Tweak splitscreen a little to work around a KTX issue. 2021-07-17 15:10:10 +00:00