mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-14 16:31:38 +00:00
33a540806e
Added $reflection texture map for (water) shaders. Just renders the screen to an fbo before rendering the surface. hub/savegame fixes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4034 fc73d0e0-1445-4013-8a0c-d673dee63da5
38 lines
1.2 KiB
C
38 lines
1.2 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
// view.h
|
|
|
|
extern cvar_t v_gamma;
|
|
extern cvar_t v_contrast;
|
|
extern cvar_t lcd_x;
|
|
extern float sw_blend[4];
|
|
extern float hw_blend[4];
|
|
|
|
extern qboolean r_secondaryview;
|
|
|
|
void V_Init (void);
|
|
void V_RenderView (void);
|
|
float V_CalcRoll (vec3_t angles, vec3_t velocity);
|
|
void V_UpdatePalette (qboolean force);
|
|
void V_ClearCShifts (void);
|
|
entity_t *V_AddEntity(entity_t *in);
|
|
void VQ2_AddLerpEntity(entity_t *in);
|
|
void V_AddAxisEntity(entity_t *in);
|
|
int V_AddLight (int entsource, vec3_t org, float quant, float r, float g, float b);
|