mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-14 16:31:38 +00:00
b9cd6ec91b
_pext_vrinputs: added cvar to enable vr inputs protocol extension allowing vr inputs to be networked to ssqc too. defaults to 0 for now, will be renamed when deemed final. updates menu: the prompt to enable sources is now more explicit instead of expecting the user to have a clue. updates menu: added a v3 sources format, which should be more maintainable. not final. updates menu: try to give reasons why sources might be failing (to help blame ISPs if they try fucking over TTH dns again). presets menu: no longer closes the instant a preset is chosen. some presets have a couple of modifiers listed. force the demo loop in the background to serve as a preview. prompts menus: now does word wrapping. ftemaster: support importing server lists from other master servers (requested by Eukara). server: try to detect when non-reply inbound packets are blocked by firewalls/nats/etc (using ftemaster to do so). qcvm: added pointcontentsmask builtin, allowing it to probe more than just world, with fte's full contentbit range instead of just q1 legacy. qcvm: memfill8 builtin now works on createbuffer() pointers. qcvm: add missing unsigned ops. Fixed double comparison ops. fixed bug with op_store_i64. added missing OP_LOADP_I64 qcc: added '#pragma framerate RATE' for overriding implicit nextthink durations. qcc: fixed '#pragma DONT_COMPILE_THIS_FILE' to not screw up comments. qcc: added __GITURL__ __GITHASH__ __GITDATE__ __GITDATETIME__ __GITDESC__ for any mods that might want to make use of that. qcc: fix up -Fhashonly a little setrenderer: support for vulkan gpu enumeration. rulesets: reworked to support custom rulesets (using hashes to catch haxxors, though still nothing prevents just changing the client to ignore rulesets) bspx: use our BIH code for the bspx BRUSHLIST lump instead of the older less efficient code. (static)iqm+obj: these model formats can now be used for the worldmodel (with a suitable .ent file). Also using BIH for much better collision performance. pmove: tried to optimise PM_NudgePosition, should boost fps in stress tests. wayland: fix a crash on startup. mousegrabs now works better. imagetool: uses sdl for previews. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5813 fc73d0e0-1445-4013-8a0c-d673dee63da5
422 lines
14 KiB
C
422 lines
14 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// quakedef.h -- primary header for client
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#ifndef __QUAKEDEF_H__
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#define __QUAKEDEF_H__
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#include "../common/bothdefs.h" //first thing included by ALL files.
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//for msvc #pragma message lines
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#if defined(_MSC_VER)
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#define MSVC_LINE __FILE__"("STRINGIFY(__LINE__)"):"
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#define warningmsg(s) message(MSVC_LINE s)
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#elif __GNUC__ >=4
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#define warningmsg(s) message(s)
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#endif
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#ifdef MSVCDISABLEWARNINGS
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//#pragma warning( disable : 4244 4127 4201 4214 4514 4305 4115 4018)
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/*#pragma warning( disable : 4244) //conversion from const double to float
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#pragma warning( disable : 4305) //truncation from const double to float
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#pragma warning( disable : 4018) //signed/unsigned mismatch... fix these?
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#pragma warning( disable : 4706) //assignment within conditional expression - watch for these in GCC where they can be fixed but still functional.
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#pragma warning( disable : 4100) //unreferenced formal parameter
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#pragma warning( disable : 4201) //nonstandard extension used : nameless struct/union
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#pragma warning( disable : 4213) //nonstandard extension used : cast on l-value
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#pragma warning( disable : 4127) //conditional expression is constant - fixme?
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*/
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#pragma warning( 4 : 4244) //conversion from const double to float
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#pragma warning( 4 : 4305) //truncation from const double to float
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#pragma warning( 4 : 4018) //truncation from const double to float
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#pragma warning( 2 : 4701)
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#pragma warning(2:4132 4268)// const object not initialized
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#pragma warning(2:4032) // function arg has different type from declaration
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#pragma warning(2:4092) // 'sizeof' value too big
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#pragma warning(2:4132 4268)// const object not initialized
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//#pragma warning(2:4152) // pointer conversion between function and data
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#pragma warning(2:4239) // standard doesn't allow this conversion
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#pragma warning(2:4701) // local variable used without being initialized
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//#pragma warning(2:4706) // if (a=b) instead of (if a==b)
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#pragma warning(2:4709) // comma in array subscript
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#pragma warning(3:4061) // not all enum values tested in switch statement
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#pragma warning(3:4710) // inline function was not inlined
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#pragma warning(3:4121) // space added for structure alignment
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#pragma warning(3:4505) // unreferenced local function removed
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#pragma warning(3:4019) // empty statement at global scope
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//#pragma warning(3:4057) // pointers refer to different base types
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#pragma warning(3:4125) // decimal digit terminates octal escape
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#pragma warning(2:4131) // old-style function declarator
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#pragma warning(3:4211) // extern redefined as static
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//#pragma warning(3:4213) // cast on left side of = is non-standard
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#pragma warning(3:4222) // member function at file scope shouldn't be static
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#pragma warning(3:4234 4235)// keyword not supported or reserved for future
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#pragma warning(3:4504) // type ambiguous; simplify code
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#pragma warning(3:4507) // explicit linkage specified after default linkage
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#pragma warning(3:4515) // namespace uses itself
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#pragma warning(3:4516 4517)// access declarations are deprecated
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#pragma warning(3:4670) // base class of thrown object is inaccessible
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#pragma warning(3:4671) // copy ctor of thrown object is inaccessible
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#pragma warning(3:4673) // thrown object cannot be handled in catch block
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#pragma warning(3:4674) // dtor of thrown object is inaccessible
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#pragma warning(3:4705) // statement has no effect (example: a+1;)
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#pragma warning(3:4013) // function undefined, assuming extern returning int
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#pragma warning( 4 : 4267) //truncation from const double to float
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#pragma warning( 4 : 4710) //function not inlined
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#pragma warning( error : 4020)
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#pragma warning(error:4013)
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//msvc... shut the fuck up.
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#define _CRT_SECURE_NO_DEPRECATE
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#define _CRT_NONSTDC_NO_DEPRECATE
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#endif
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#define QUAKEDEF_H__
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#ifdef __linux__
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#define PNG_SUCKS_WITH_SETJMP //cos it does.
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#endif
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//define PARANOID // speed sapping error checking
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#include <float.h>
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#include <math.h>
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#include <string.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#if defined(AVAIL_PNGLIB) && defined(PNG_SUCKS_WITH_SETJMP) && !defined(SERVERONLY)
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#if defined(MINGW)
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#include "./mingw-libs/png.h"
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#elif defined(_WIN32)
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#include "png.h"
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#else
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#include <png.h>
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#endif
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#else
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#ifdef FTE_TARGET_WEB
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#include "web/ftejslib.h"
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//officially, emscripten supports longjmp.
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//unofficially, this makes firefox crash with memory issues.
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#define setjmp(x) (x=0,x)
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#define longjmp(b,r) emscriptenfte_abortmainloop(__func__)
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typedef int jmp_buf;
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#else
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#include <setjmp.h>
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#endif
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#endif
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#include <time.h>
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#ifdef USE_MSVCRT_DEBUG
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#define _CRTDBG_MAP_ALLOC
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#include <crtdbg.h>
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#endif
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#if defined(_WIN32) || defined(__DJGPP__)
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#include <malloc.h>
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#elif !defined(alloca) //alloca.h isn't present on bsd (stdlib.h should define it to __builtin_alloca, and we can check for that here).
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#include <alloca.h>
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#endif
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#ifdef FTE_TARGET_WEB //emscripten's filesystem is throwing all sorts of exceptions and making it hard to debug real bugs.
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#define NOSTDIO
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#endif
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#ifdef NOSTDIO
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#define stat stat_nolink
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#define fopen fopen_nolink
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#define fread fread_nolink
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#define fwrite fwrite_nolink
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#define fclose fclose_nolink
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#define fseek fseek_nolink
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#define open open_nolink
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#define read read_nolink
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#define write write_nolink
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#define close close_nolink
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "../common/common.h"
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#include "../common/bspfile.h"
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#include "vid.h"
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#include "../common/sys.h"
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#include "../common/zone.h"
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#include "../common/mathlib.h"
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#include "../common/cvar.h"
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#include "../common/translate.h"
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#include "../common/net.h"
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#ifndef WEBSVONLY
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#include "../common/protocol.h"
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#include "../common/cmd.h"
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#include "../common/console.h"
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#include "screen.h"
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#include "wad.h"
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#include "sbar.h"
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#include "sound.h"
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#include "merged.h"
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#include "render.h"
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#include "client.h"
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#include "../gl/gl_model.h"
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#include "../common/vm.h"
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#include "input.h"
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#include "keys.h"
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#include "view.h"
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#include "menu.h"
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#include "cdaudio.h"
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#include "../common/pmove.h"
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#include "../qclib/progtype.h"
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#include "../server/progdefs.h"
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#include "../server/progs.h"
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#include "../common/world.h"
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#include "../server/q2game.h"
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#include "../http/iweb.h"
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#ifdef CLIENTONLY
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#define SSV_IsSubServer() false
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#else
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#include "../server/server.h"
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#endif
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#endif
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#ifdef __cplusplus
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#define q_max(a,b) ((a) > (b) ? (a) : (b))
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#define q_min(a,b) ((a) < (b) ? (a) : (b))
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#else
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#ifndef max
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#define max(a,b) ((a) > (b) ? (a) : (b))
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#define min(a,b) ((a) < (b) ? (a) : (b))
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#endif
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#define max3(a,b,c) max(max(a,b),c)
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#endif
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//msvcrt lacks any and all c99 support.
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#if defined(_WIN32)
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#ifdef __GNUC__
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#include <inttypes.h>
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#else
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#define PRIxPTR "p"
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//totally different from any other system
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#define PRIx64 "I64x"
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#define PRIu64 "I64u"
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#define PRIi64 "I64i"
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#endif
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#ifdef _WIN64
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#define PRIxSIZE PRIx64
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#define PRIuSIZE PRIu64
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#define PRIiSIZE PRIi64
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#else
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//don't use I, for the sake of older libcs
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#define PRIxSIZE "x"
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#define PRIuSIZE "u"
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#define PRIiSIZE "i"
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#endif
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#else
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#include <inttypes.h>
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//these are non-standard. c99 would expect people to just use %zx etc
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#if FTE_WORDSIZE != 32 || __STDC_VERSION__ >= 199901L || defined(__GNUC__)
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//64bit systems are expected to have an awareness of c99
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#define PRIxSIZE "zx"
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#define PRIuSIZE "zu"
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#define PRIiSIZE "zi"
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#else
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//regular old c89 for 32bit platforms.
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#define PRIxSIZE PRIxPTR
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#define PRIuSIZE PRIuPTR
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#define PRIiSIZE PRIiPTR
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#endif
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#endif
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#ifdef _WIN32
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#if (_MSC_VER >= 1900)
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// MSVC 14 has standardized snprintf functions, hurrah!
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#elif (_MSC_VER >= 1400)
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//with MSVC 8, use MS extensions. return values are still wrong.
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#define snprintf linuxlike_snprintf_vc8
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int VARGS linuxlike_snprintf_vc8(char *buffer, int size, const char *format, ...) LIKEPRINTF(3);
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#define vsnprintf(a, b, c, d) vsnprintf_s(a, b, _TRUNCATE, c, d)
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#else
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//msvc crap. return values are wrong but at least we can null terminate it safely.
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#define snprintf linuxlike_snprintf
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int VARGS linuxlike_snprintf(char *buffer, int size, const char *format, ...) LIKEPRINTF(3);
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#define vsnprintf linuxlike_vsnprintf
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int VARGS linuxlike_vsnprintf(char *buffer, int size, const char *format, va_list argptr);
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#endif
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#ifdef _MSC_VER
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//these are provided so we don't use them
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//but mingw has some defines elsewhere and makes gcc moan
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#define _vsnprintf unsafe_vsnprintf
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#define _snprintf unsafe_snprintf
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#ifndef strcasecmp
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#define strcasecmp _stricmp
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#endif
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#ifndef strncasecmp
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#define strncasecmp _strnicmp
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#endif
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#endif
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#endif
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//=============================================================================
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// the host system specifies the base of the directory tree, the
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// command line parms passed to the program, and the amount of memory
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// available for the program to use
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typedef struct quakeparms_s
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{
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const char *basedir; //working directory
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const char *binarydir; //exe directory
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const char *manifest; //linked manifest data (for installer functionality etc)
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int argc;
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const char **argv;
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} quakeparms_t;
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//=============================================================================
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#define MAX_NUM_ARGVS 128
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extern qboolean noclip_anglehack;
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//
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// host
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//
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extern quakeparms_t host_parms;
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extern cvar_t fs_gamename;
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#ifdef PACKAGEMANAGER
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extern cvar_t pkg_autoupdate;
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#endif
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extern cvar_t com_protocolname;
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extern cvar_t com_protocolversion;
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extern cvar_t com_nogamedirnativecode;
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extern cvar_t com_parseutf8;
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#ifdef HAVE_LEGACY
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extern cvar_t ezcompat_markup;
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#endif
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extern cvar_t sys_ticrate;
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extern cvar_t sys_nostdout;
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extern cvar_t developer;
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extern cvar_t host_mapname;
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extern cvar_t password;
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extern qboolean host_initialized; // true if into command execution
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extern double host_frametime;
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extern qbyte *host_basepal;
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extern qbyte *h2playertranslations;
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extern int host_framecount; // incremented every frame, never reset
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extern double realtime; // not bounded in any way, changed at
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// start of every frame, never reset
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void Host_ServerFrame (void);
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void Host_InitCommands (void);
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void Host_Init (quakeparms_t *parms);
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void Host_FinishInit(void);
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void Host_Shutdown(void);
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NORETURN void VARGS Host_Error (const char *error, ...) LIKEPRINTF(1);
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NORETURN void VARGS Host_EndGame (const char *message, ...) LIKEPRINTF(1);
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qboolean Host_SimulationTime(float time);
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double Host_Frame (double time);
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qboolean Host_RunFile(const char *fname, int nlen, vfsfile_t *file);
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void Host_Quit_f (void);
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void VARGS Host_ClientCommands (char *fmt, ...) LIKEPRINTF(1);
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void Host_ShutdownServer (qboolean crash);
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#ifdef LOADERTHREAD
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extern qboolean com_workererror; //supresses shutdown prints+threads
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extern cvar_t worker_flush;
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qboolean COM_DoWork(int thread, qboolean leavelocked);
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#define COM_MainThreadWork() while (COM_DoWork(0, false) && worker_flush.ival) /*called each frame to do any gl uploads or whatever*/
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#define COM_MainThreadFlush() while (COM_DoWork(0, false)) /*make sure the main thread has done ALL work pending*/
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typedef enum
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{
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WG_MAIN = 0,
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WG_LOADER = 1,
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WG_COUNT = 2 //main and loaders
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} wgroup_t;
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void COM_AddWork(wgroup_t thread, void(*func)(void *ctx, void *data, size_t a, size_t b), void *ctx, void *data, size_t a, size_t b); //low priority
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void COM_InsertWork(wgroup_t tg, void(*func)(void *ctx, void *data, size_t a, size_t b), void *ctx, void *data, size_t a, size_t b); //high priority
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qboolean COM_HasWork(void);
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void COM_WorkerFullSync(void);
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void COM_WorkerLock(void); //callable on main thread to temporarily suspend workers (in a safe location)
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void COM_WorkerUnlock(void);
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void COM_DestroyWorkerThread(void);
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void COM_WorkerPartialSync(void *priorityctx, int *address, int value); //aka: while(*address==value)wait();
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extern void *com_resourcemutex; //random mutex to simplify resource creation type stuff.
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void COM_WorkerAbort(char *message); //calls sys_error on the main thread, if running on a worker.
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#ifdef _DEBUG
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void COM_AssertMainThread(const char *msg);
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#else
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#define COM_AssertMainThread(msg)
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#endif
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#else
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#define com_workererror false
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#define COM_AddWork(t,f,a,b,c,d) (f)((a),(b),(c),(d))
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#define COM_InsertWork(t,f,a,b,c,d) (f)((a),(b),(c),(d))
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#define COM_WorkerPartialSync(c,a,v)
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#define COM_WorkerFullSync()
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#define COM_WorkerLock()
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#define COM_WorkerUnlock()
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#define COM_HasWork() false
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#define COM_DoWork(t,l) false
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#define COM_AssertMainThread(msg)
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#define COM_MainThreadWork() while(0)
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#define COM_MainThreadFlush()
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#define COM_DestroyWorkerThread()
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#define COM_WorkerAbort(m)
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#endif
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extern qboolean msg_suppress_1; // suppresses resolution and cache size console output
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// an fullscreen DIB focus gain/loss
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#ifndef HAVE_CLIENT
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#define isDedicated true
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#elif !defined(HAVE_SERVER)
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#define isDedicated false
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#else
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extern qboolean isDedicated;
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#endif
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extern qboolean wantquit; //flagged if we want to force a quit, safely breaking out of any modal stuff
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#ifdef __cplusplus
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}
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#endif
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#endif //__QUAKEDEF_H__
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