mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-13 07:47:45 +00:00
9ae7e2621d
Lots of changes. CSQC should be functional, but is still tied to debug builds. It WILL have some bugs still, hopefully I'll be able to clean them up better if people test it a bit. Precompiled headers are working properly now. Compile times are now much quicker in msvc. This takes most of the files this commit. Restructured how client commands work. They're buffered outside the network message, some multithreaded code is in. It needs a bit of testing before it's active. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@885 fc73d0e0-1445-4013-8a0c-d673dee63da5
398 lines
9.4 KiB
C
398 lines
9.4 KiB
C
//read menu.h
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#include "quakedef.h"
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#include "winquake.h"
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extern cvar_t maxclients;
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menutext_t *MC_AddWhiteText(menu_t *menu, int x, int y, const char *text, qboolean rightalign);
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/* MULTIPLAYER MENU */
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void M_Menu_MultiPlayer_f (void)
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{
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menubutton_t *b;
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menu_t *menu;
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mpic_t *p;
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p = Draw_SafeCachePic("gfx/mp_menu.lmp");
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key_dest = key_menu;
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m_state = m_complex;
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m_entersound = true;
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menu = M_CreateMenu(0);
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if (p)
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{
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MC_AddPicture(menu, 16, 4, "gfx/qplaque.lmp");
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MC_AddCenterPicture(menu, 4, "gfx/p_multi.lmp");
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MC_AddPicture(menu, 72, 32, "gfx/mp_menu.lmp");
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}
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b = MC_AddConsoleCommand(menu, 72, 32, "", "menu_slist\n");
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menu->selecteditem = (menuoption_t*)b;
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b->common.height = 20;
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b->common.width = p?p->width:320;
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b = MC_AddConsoleCommand(menu, 72, 52, "", "menu_newmulti\n");
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b->common.height = 20;
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b->common.width = p?p->width:320;
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b = MC_AddConsoleCommand(menu, 72, 72, "", "menu_setup\n");
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b->common.height = 20;
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b->common.width = p?p->width:320;
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b = MC_AddConsoleCommand(menu, 72, 92, "", "menu_demo\n");
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MC_AddWhiteText(menu, 72, 92+20/2-6, "Demos", false);
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b->common.height = 20/2+2;
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b->common.width = p?p->width:320;
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menu->cursoritem = (menuoption_t*)MC_AddCursor(menu, 54, 32);
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}
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extern cvar_t team, skin;
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extern cvar_t topcolor;
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extern cvar_t bottomcolor;
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extern cvar_t skill;
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typedef struct {
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menuedit_t *nameedit;
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menuedit_t *teamedit;
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menuedit_t *skinedit;
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int topcolour;
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int lowercolour;
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int tiwidth, tiheight;
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qbyte translationimage[64*64];
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} setupmenu_t;
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qboolean ApplySetupMenu (union menuoption_s *option,struct menu_s *menu, int key)
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{
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setupmenu_t *info = menu->data;
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if (key != K_ENTER)
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return false;
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Cvar_Set(&name, info->nameedit->text);
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Cvar_Set(&team, info->teamedit->text);
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Cvar_Set(&skin, info->skinedit->text);
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Cbuf_AddText(va("color %i %i\n", info->lowercolour, info->topcolour), RESTRICT_LOCAL);
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m_entersound=true;
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M_RemoveMenu(menu);
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return true;
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}
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qboolean SetupMenuColour (union menuoption_s *option,struct menu_s *menu, int key)
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{
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setupmenu_t *info = menu->data;
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if (*option->button.text == 'T')
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{
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if (key == K_ENTER || key == K_RIGHTARROW)
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{
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info->topcolour ++;
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if (info->topcolour>=14)
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info->topcolour=0;
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m_entersound=true;
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return true;
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}
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if (key == K_LEFTARROW)
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{
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info->topcolour --;
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if (info->topcolour<=0)
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info->topcolour=13;
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m_entersound=true;
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return true;
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}
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}
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else
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{
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if (key == K_ENTER || key == K_RIGHTARROW)
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{
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info->lowercolour ++;
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if (info->lowercolour>=14)
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info->lowercolour=0;
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m_entersound=true;
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return true;
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}
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if (key == K_LEFTARROW)
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{
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info->lowercolour --;
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if (info->lowercolour<=0)
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info->lowercolour=13;
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m_entersound=true;
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return true;
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}
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}
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return false;
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}
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void MSetup_TransDraw (int x, int y, menucustom_t *option, menu_t *menu)
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{
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extern qbyte translationTable[256];
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setupmenu_t *info = menu->data;
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mpic_t *p;
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qbyte *f;
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if (info->skinedit->modified)
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{
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info->skinedit->modified = false;
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f = COM_LoadMallocFile (va("gfx/player/%s.lmp", info->skinedit->text));
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if (!f)
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f = COM_LoadMallocFile("gfx/menuplyr.lmp");
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if (f)
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{
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info->tiwidth = ((int*)f)[0];
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info->tiheight = ((int*)f)[1];
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memcpy(info->translationimage, f+8, info->tiwidth*info->tiheight);
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BZ_Free(f);
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}
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}
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p = Draw_CachePic ("gfx/bigbox.lmp");
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Draw_TransPic (x-12, y-8, p);
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M_BuildTranslationTable(info->topcolour*16, info->lowercolour*16);
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Draw_TransPicTranslate (x, y, info->tiwidth, info->tiheight, info->translationimage, translationTable);
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}
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void M_Menu_Setup_f (void)
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{
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setupmenu_t *info;
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menu_t *menu;
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key_dest = key_menu;
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m_state = m_complex;
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m_entersound = true;
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menu = M_CreateMenu(sizeof(setupmenu_t));
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info = menu->data;
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MC_AddPicture(menu, 16, 4, "gfx/qplaque.lmp");
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MC_AddCenterPicture(menu, 4, "gfx/p_multi.lmp");
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// MC_AddPicture(menu, 72, 32, Draw_CachePic ("gfx/mp_menu.lmp") );
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menu->selecteditem = (menuoption_t*)
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(info->nameedit = MC_AddEdit(menu, 64, 40, "Your name", name.string));
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(info->teamedit = MC_AddEdit(menu, 64, 56, "Your team", team.string));
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(info->skinedit = MC_AddEdit(menu, 64, 72, "Your skin", skin.string));
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MC_AddCustom(menu, 172, 88, NULL)->draw = MSetup_TransDraw;
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MC_AddCommand(menu, 64, 96, "Top colour", SetupMenuColour);
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MC_AddCommand(menu, 64, 120, "Lower colour", SetupMenuColour);
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MC_AddCommand(menu, 64, 152, "Accept changes", ApplySetupMenu);
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menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 54, 32, NULL, false);
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info->lowercolour = bottomcolor.value;
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info->topcolour = topcolor.value;
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info->skinedit->modified = true;
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}
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#ifdef CL_MASTER
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void M_Menu_ServerList_f (void)
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{
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key_dest = key_menu;
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m_state = m_slist;
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m_entersound = true;
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MasterInfo_Begin();
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}
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#endif
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void M_ServerList_Draw (void)
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{
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#ifdef CL_MASTER
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M_DrawServers();
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#endif
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}
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void M_ServerList_Key (int k)
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{
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#ifdef CL_MASTER
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M_SListKey(k);
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#endif
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}
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#ifdef CLIENTONLY
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void M_Menu_GameOptions_f (void)
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{
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}
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#else
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typedef struct {
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menuedit_t *hostnameedit;
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menucombo_t *deathmatch;
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menucombo_t *numplayers;
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menucombo_t *teamplay;
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menucombo_t *skill;
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menucombo_t *timelimit;
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menucombo_t *fraglimit;
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menuedit_t *mapnameedit;
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menucheck_t *rundedicated;
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int topcolour;
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int lowercolour;
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} newmultimenu_t;
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static char *numplayeroptions[] = {
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"2",
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"3",
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"4",
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"8",
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"12",
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"16",
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"20",
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"24",
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"32",
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NULL
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};
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qboolean MultiBeginGame (union menuoption_s *option,struct menu_s *menu, int key)
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{
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newmultimenu_t *info = menu->data;
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if (key != K_ENTER)
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return false;
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if (cls.state)
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Cbuf_AddText("disconnect\n", RESTRICT_LOCAL);
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Cbuf_AddText(va("maxclients \"%s\"\n", numplayeroptions[info->numplayers->selectedoption]), RESTRICT_LOCAL);
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if (info->rundedicated->value)
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Cbuf_AddText("setrenderer dedicated\n", RESTRICT_LOCAL);
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Cbuf_AddText(va("hostname \"%s\"\n", info->hostnameedit->text), RESTRICT_LOCAL);
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Cbuf_AddText(va("deathmatch %i\n", info->deathmatch->selectedoption), RESTRICT_LOCAL);
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if (!info->deathmatch->selectedoption)
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Cbuf_AddText("coop 1\n", RESTRICT_LOCAL);
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else
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Cbuf_AddText("coop 0\n", RESTRICT_LOCAL);
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Cbuf_AddText(va("teamplay %i\n", info->teamplay->selectedoption), RESTRICT_LOCAL);
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Cbuf_AddText(va("skill %i\n", info->skill->selectedoption), RESTRICT_LOCAL);
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Cbuf_AddText(va("timelimit %i\n", info->timelimit->selectedoption*5), RESTRICT_LOCAL);
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Cbuf_AddText(va("fraglimit %i\n", info->fraglimit->selectedoption*10), RESTRICT_LOCAL);
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Cbuf_AddText(va("map \"%s\"\n", info->mapnameedit->text), RESTRICT_LOCAL);
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if (info->rundedicated->value)
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{
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Cbuf_AddText("echo You can use the setrenderer command to return to a graphical interface at any time\n", RESTRICT_LOCAL);
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}
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m_entersound=true;
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M_RemoveAllMenus();
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return true;
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}
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void M_Menu_GameOptions_f (void)
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{
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extern cvar_t pr_maxedicts;
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static char *deathmatchoptions[] = {
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"Cooperative",
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"Deathmatch 1",
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"Deathmatch 2",
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"Deathmatch 3",
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"Deathmatch 4",
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"Deathmatch 5",
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NULL
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};
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static char *teamplayoptions[] = {
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"off",
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"friendly fire",
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"no friendly fire",
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NULL
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};
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static char *skilloptions[] = {
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"Easy",
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"Medium",
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"Hard",
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"NIGHTMARE",
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NULL
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};
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static char *timelimitoptions[] = {
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"no limit",
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"5 minutes",
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"10 minutes",
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"15 minutes",
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"20 minutes",
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"25 minutes",
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"30 minutes",
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"35 minutes",
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"40 minutes",
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"45 minutes",
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"50 minutes",
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"55 minutes",
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"1 hour",
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NULL
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};
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static char *fraglimitoptions[] = {
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"no limit",
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"10 frags",
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"20 frags",
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"30 frags",
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"40 frags",
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"50 frags",
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"60 frags",
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"70 frags",
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"80 frags",
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"90 frags",
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"100 frags",
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NULL
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};
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newmultimenu_t *info;
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menu_t *menu;
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int y = 40;
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int players;
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key_dest = key_menu;
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m_state = m_complex;
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m_entersound = true;
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menu = M_CreateMenu(sizeof(newmultimenu_t));
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info = menu->data;
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MC_AddPicture(menu, 16, 4, "gfx/qplaque.lmp");
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MC_AddCenterPicture(menu, 4, "gfx/p_multi.lmp");
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// MC_AddPicture(menu, 72, 32, ("gfx/mp_menu.lmp") );
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menu->selecteditem = (menuoption_t*)
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MC_AddCommand (menu, 64, y, " Start game", MultiBeginGame);y+=16;
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info->hostnameedit = MC_AddEdit (menu, 64, y, " Hostname", name.string);y+=16;
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for (players = 0; players < sizeof(numplayeroptions)/ sizeof(numplayeroptions[0]); players++)
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{
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if (atoi(numplayeroptions[players]) >= maxclients.value)
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break;
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}
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info->numplayers = MC_AddCombo (menu, 64, y, "Max players", (const char **)numplayeroptions, players);y+=8;
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info->deathmatch = MC_AddCombo (menu, 64, y, " Deathmatch", (const char **)deathmatchoptions, deathmatch.value);y+=8;
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info->teamplay = MC_AddCombo (menu, 64, y, " Teamplay", (const char **)teamplayoptions, teamplay.value);y+=8;
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info->skill = MC_AddCombo (menu, 64, y, " Skill", (const char **)skilloptions, skill.value);y+=8;
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info->rundedicated = MC_AddCheckBox(menu, 64, y, " dedicated", NULL, 0);y+=8;
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y+=8;
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info->timelimit = MC_AddCombo (menu, 64, y, " Time Limit", (const char **)timelimitoptions, timelimit.value/5);y+=8;
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info->fraglimit = MC_AddCombo (menu, 64, y, " Frag Limit", (const char **)fraglimitoptions, fraglimit.value/10);y+=8;
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y+=8;
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MC_AddSlider (menu, 64-7*8, y, "Extra edict support", &pr_maxedicts, 512, 2047);y+=8;
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y+=8;
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info->mapnameedit = MC_AddEdit (menu, 64, y, " map", "start");y+=16;
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info->mapnameedit = MC_AddEdit (menu, 64, y, " map", "start");y+=16;
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menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 54, 32, NULL, false);
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info->lowercolour = bottomcolor.value;
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info->topcolour = topcolor.value;
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}
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#endif
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