fteqw/engine/client/cl_parse.c
Spoike 9ae7e2621d SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
Lots of changes.
CSQC should be functional, but is still tied to debug builds. It WILL have some bugs still, hopefully I'll be able to clean them up better if people test it a bit.
Precompiled headers are working properly now. Compile times are now much quicker in msvc. This takes most of the files this commit.
Restructured how client commands work. They're buffered outside the network message, some multithreaded code is in. It needs a bit of testing before it's active.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@885 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-02-28 07:16:19 +00:00

4624 lines
110 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl_parse.c -- parse a message received from the server
#include "quakedef.h"
void CL_GetNumberedEntityInfo (int num, float *org, float *ang);
void CLNQ_ParseDarkPlaces5Entities(void);
void CL_SetStat (int pnum, int stat, int value);
void R_ParseParticleEffect2 (void);
void R_ParseParticleEffect3 (void);
void R_ParseParticleEffect4 (void);
#define Q2SND_VOLUME (1<<0) // a qbyte
#define Q2SND_ATTENUATION (1<<1) // a qbyte
#define Q2SND_POS (1<<2) // three coordinates
#define Q2SND_ENT (1<<3) // a short 0-2: channel, 3-12: entity
#define Q2SND_OFFSET (1<<4) // a qbyte, msec offset from frame start
#define Q2DEFAULT_SOUND_PACKET_VOLUME 1.0
#define Q2DEFAULT_SOUND_PACKET_ATTENUATION 1.0
#define ATTN_NONE 0
#define ATTN_NORM 1
#define CHAN_AUTO 0
#define CHAN_WEAPON 1
#define CHAN_VOICE 2
#define CHAN_ITEM 3
#define CHAN_BODY 4
#define Q2MZ_BLASTER 0
#define Q2MZ_MACHINEGUN 1
#define Q2MZ_SHOTGUN 2
#define Q2MZ_CHAINGUN1 3
#define Q2MZ_CHAINGUN2 4
#define Q2MZ_CHAINGUN3 5
#define Q2MZ_RAILGUN 6
#define Q2MZ_ROCKET 7
#define Q2MZ_GRENADE 8
#define Q2MZ_LOGIN 9
#define Q2MZ_LOGOUT 10
#define Q2MZ_RESPAWN 11
#define Q2MZ_BFG 12
#define Q2MZ_SSHOTGUN 13
#define Q2MZ_HYPERBLASTER 14
#define Q2MZ_ITEMRESPAWN 15
// RAFAEL
#define Q2MZ_IONRIPPER 16
#define Q2MZ_BLUEHYPERBLASTER 17
#define Q2MZ_PHALANX 18
#define Q2MZ_SILENCED 128 // bit flag ORed with one of the above numbers
//ROGUE
#define Q2MZ_ETF_RIFLE 30
#define Q2MZ_UNUSED 31
#define Q2MZ_SHOTGUN2 32
#define Q2MZ_HEATBEAM 33
#define Q2MZ_BLASTER2 34
#define Q2MZ_TRACKER 35
#define Q2MZ_NUKE1 36
#define Q2MZ_NUKE2 37
#define Q2MZ_NUKE4 38
#define Q2MZ_NUKE8 39
//ROGUE
//
// monster muzzle flashes
//
#define Q2MZ2_TANK_BLASTER_1 1
#define Q2MZ2_TANK_BLASTER_2 2
#define Q2MZ2_TANK_BLASTER_3 3
#define Q2MZ2_TANK_MACHINEGUN_1 4
#define Q2MZ2_TANK_MACHINEGUN_2 5
#define Q2MZ2_TANK_MACHINEGUN_3 6
#define Q2MZ2_TANK_MACHINEGUN_4 7
#define Q2MZ2_TANK_MACHINEGUN_5 8
#define Q2MZ2_TANK_MACHINEGUN_6 9
#define Q2MZ2_TANK_MACHINEGUN_7 10
#define Q2MZ2_TANK_MACHINEGUN_8 11
#define Q2MZ2_TANK_MACHINEGUN_9 12
#define Q2MZ2_TANK_MACHINEGUN_10 13
#define Q2MZ2_TANK_MACHINEGUN_11 14
#define Q2MZ2_TANK_MACHINEGUN_12 15
#define Q2MZ2_TANK_MACHINEGUN_13 16
#define Q2MZ2_TANK_MACHINEGUN_14 17
#define Q2MZ2_TANK_MACHINEGUN_15 18
#define Q2MZ2_TANK_MACHINEGUN_16 19
#define Q2MZ2_TANK_MACHINEGUN_17 20
#define Q2MZ2_TANK_MACHINEGUN_18 21
#define Q2MZ2_TANK_MACHINEGUN_19 22
#define Q2MZ2_TANK_ROCKET_1 23
#define Q2MZ2_TANK_ROCKET_2 24
#define Q2MZ2_TANK_ROCKET_3 25
#define Q2MZ2_INFANTRY_MACHINEGUN_1 26
#define Q2MZ2_INFANTRY_MACHINEGUN_2 27
#define Q2MZ2_INFANTRY_MACHINEGUN_3 28
#define Q2MZ2_INFANTRY_MACHINEGUN_4 29
#define Q2MZ2_INFANTRY_MACHINEGUN_5 30
#define Q2MZ2_INFANTRY_MACHINEGUN_6 31
#define Q2MZ2_INFANTRY_MACHINEGUN_7 32
#define Q2MZ2_INFANTRY_MACHINEGUN_8 33
#define Q2MZ2_INFANTRY_MACHINEGUN_9 34
#define Q2MZ2_INFANTRY_MACHINEGUN_10 35
#define Q2MZ2_INFANTRY_MACHINEGUN_11 36
#define Q2MZ2_INFANTRY_MACHINEGUN_12 37
#define Q2MZ2_INFANTRY_MACHINEGUN_13 38
#define Q2MZ2_SOLDIER_BLASTER_1 39
#define Q2MZ2_SOLDIER_BLASTER_2 40
#define Q2MZ2_SOLDIER_SHOTGUN_1 41
#define Q2MZ2_SOLDIER_SHOTGUN_2 42
#define Q2MZ2_SOLDIER_MACHINEGUN_1 43
#define Q2MZ2_SOLDIER_MACHINEGUN_2 44
#define Q2MZ2_GUNNER_MACHINEGUN_1 45
#define Q2MZ2_GUNNER_MACHINEGUN_2 46
#define Q2MZ2_GUNNER_MACHINEGUN_3 47
#define Q2MZ2_GUNNER_MACHINEGUN_4 48
#define Q2MZ2_GUNNER_MACHINEGUN_5 49
#define Q2MZ2_GUNNER_MACHINEGUN_6 50
#define Q2MZ2_GUNNER_MACHINEGUN_7 51
#define Q2MZ2_GUNNER_MACHINEGUN_8 52
#define Q2MZ2_GUNNER_GRENADE_1 53
#define Q2MZ2_GUNNER_GRENADE_2 54
#define Q2MZ2_GUNNER_GRENADE_3 55
#define Q2MZ2_GUNNER_GRENADE_4 56
#define Q2MZ2_CHICK_ROCKET_1 57
#define Q2MZ2_FLYER_BLASTER_1 58
#define Q2MZ2_FLYER_BLASTER_2 59
#define Q2MZ2_MEDIC_BLASTER_1 60
#define Q2MZ2_GLADIATOR_RAILGUN_1 61
#define Q2MZ2_HOVER_BLASTER_1 62
#define Q2MZ2_ACTOR_MACHINEGUN_1 63
#define Q2MZ2_SUPERTANK_MACHINEGUN_1 64
#define Q2MZ2_SUPERTANK_MACHINEGUN_2 65
#define Q2MZ2_SUPERTANK_MACHINEGUN_3 66
#define Q2MZ2_SUPERTANK_MACHINEGUN_4 67
#define Q2MZ2_SUPERTANK_MACHINEGUN_5 68
#define Q2MZ2_SUPERTANK_MACHINEGUN_6 69
#define Q2MZ2_SUPERTANK_ROCKET_1 70
#define Q2MZ2_SUPERTANK_ROCKET_2 71
#define Q2MZ2_SUPERTANK_ROCKET_3 72
#define Q2MZ2_BOSS2_MACHINEGUN_L1 73
#define Q2MZ2_BOSS2_MACHINEGUN_L2 74
#define Q2MZ2_BOSS2_MACHINEGUN_L3 75
#define Q2MZ2_BOSS2_MACHINEGUN_L4 76
#define Q2MZ2_BOSS2_MACHINEGUN_L5 77
#define Q2MZ2_BOSS2_ROCKET_1 78
#define Q2MZ2_BOSS2_ROCKET_2 79
#define Q2MZ2_BOSS2_ROCKET_3 80
#define Q2MZ2_BOSS2_ROCKET_4 81
#define Q2MZ2_FLOAT_BLASTER_1 82
#define Q2MZ2_SOLDIER_BLASTER_3 83
#define Q2MZ2_SOLDIER_SHOTGUN_3 84
#define Q2MZ2_SOLDIER_MACHINEGUN_3 85
#define Q2MZ2_SOLDIER_BLASTER_4 86
#define Q2MZ2_SOLDIER_SHOTGUN_4 87
#define Q2MZ2_SOLDIER_MACHINEGUN_4 88
#define Q2MZ2_SOLDIER_BLASTER_5 89
#define Q2MZ2_SOLDIER_SHOTGUN_5 90
#define Q2MZ2_SOLDIER_MACHINEGUN_5 91
#define Q2MZ2_SOLDIER_BLASTER_6 92
#define Q2MZ2_SOLDIER_SHOTGUN_6 93
#define Q2MZ2_SOLDIER_MACHINEGUN_6 94
#define Q2MZ2_SOLDIER_BLASTER_7 95
#define Q2MZ2_SOLDIER_SHOTGUN_7 96
#define Q2MZ2_SOLDIER_MACHINEGUN_7 97
#define Q2MZ2_SOLDIER_BLASTER_8 98
#define Q2MZ2_SOLDIER_SHOTGUN_8 99
#define Q2MZ2_SOLDIER_MACHINEGUN_8 100
// --- Xian shit below ---
#define Q2MZ2_MAKRON_BFG 101
#define Q2MZ2_MAKRON_BLASTER_1 102
#define Q2MZ2_MAKRON_BLASTER_2 103
#define Q2MZ2_MAKRON_BLASTER_3 104
#define Q2MZ2_MAKRON_BLASTER_4 105
#define Q2MZ2_MAKRON_BLASTER_5 106
#define Q2MZ2_MAKRON_BLASTER_6 107
#define Q2MZ2_MAKRON_BLASTER_7 108
#define Q2MZ2_MAKRON_BLASTER_8 109
#define Q2MZ2_MAKRON_BLASTER_9 110
#define Q2MZ2_MAKRON_BLASTER_10 111
#define Q2MZ2_MAKRON_BLASTER_11 112
#define Q2MZ2_MAKRON_BLASTER_12 113
#define Q2MZ2_MAKRON_BLASTER_13 114
#define Q2MZ2_MAKRON_BLASTER_14 115
#define Q2MZ2_MAKRON_BLASTER_15 116
#define Q2MZ2_MAKRON_BLASTER_16 117
#define Q2MZ2_MAKRON_BLASTER_17 118
#define Q2MZ2_MAKRON_RAILGUN_1 119
#define Q2MZ2_JORG_MACHINEGUN_L1 120
#define Q2MZ2_JORG_MACHINEGUN_L2 121
#define Q2MZ2_JORG_MACHINEGUN_L3 122
#define Q2MZ2_JORG_MACHINEGUN_L4 123
#define Q2MZ2_JORG_MACHINEGUN_L5 124
#define Q2MZ2_JORG_MACHINEGUN_L6 125
#define Q2MZ2_JORG_MACHINEGUN_R1 126
#define Q2MZ2_JORG_MACHINEGUN_R2 127
#define Q2MZ2_JORG_MACHINEGUN_R3 128
#define Q2MZ2_JORG_MACHINEGUN_R4 129
#define Q2MZ2_JORG_MACHINEGUN_R5 130
#define Q2MZ2_JORG_MACHINEGUN_R6 131
#define Q2MZ2_JORG_BFG_1 132
#define Q2MZ2_BOSS2_MACHINEGUN_R1 133
#define Q2MZ2_BOSS2_MACHINEGUN_R2 134
#define Q2MZ2_BOSS2_MACHINEGUN_R3 135
#define Q2MZ2_BOSS2_MACHINEGUN_R4 136
#define Q2MZ2_BOSS2_MACHINEGUN_R5 137
//ROGUE
#define Q2MZ2_CARRIER_MACHINEGUN_L1 138
#define Q2MZ2_CARRIER_MACHINEGUN_R1 139
#define Q2MZ2_CARRIER_GRENADE 140
#define Q2MZ2_TURRET_MACHINEGUN 141
#define Q2MZ2_TURRET_ROCKET 142
#define Q2MZ2_TURRET_BLASTER 143
#define Q2MZ2_STALKER_BLASTER 144
#define Q2MZ2_DAEDALUS_BLASTER 145
#define Q2MZ2_MEDIC_BLASTER_2 146
#define Q2MZ2_CARRIER_RAILGUN 147
#define Q2MZ2_WIDOW_DISRUPTOR 148
#define Q2MZ2_WIDOW_BLASTER 149
#define Q2MZ2_WIDOW_RAIL 150
#define Q2MZ2_WIDOW_PLASMABEAM 151 // PMM - not used
#define Q2MZ2_CARRIER_MACHINEGUN_L2 152
#define Q2MZ2_CARRIER_MACHINEGUN_R2 153
#define Q2MZ2_WIDOW_RAIL_LEFT 154
#define Q2MZ2_WIDOW_RAIL_RIGHT 155
#define Q2MZ2_WIDOW_BLASTER_SWEEP1 156
#define Q2MZ2_WIDOW_BLASTER_SWEEP2 157
#define Q2MZ2_WIDOW_BLASTER_SWEEP3 158
#define Q2MZ2_WIDOW_BLASTER_SWEEP4 159
#define Q2MZ2_WIDOW_BLASTER_SWEEP5 160
#define Q2MZ2_WIDOW_BLASTER_SWEEP6 161
#define Q2MZ2_WIDOW_BLASTER_SWEEP7 162
#define Q2MZ2_WIDOW_BLASTER_SWEEP8 163
#define Q2MZ2_WIDOW_BLASTER_SWEEP9 164
#define Q2MZ2_WIDOW_BLASTER_100 165
#define Q2MZ2_WIDOW_BLASTER_90 166
#define Q2MZ2_WIDOW_BLASTER_80 167
#define Q2MZ2_WIDOW_BLASTER_70 168
#define Q2MZ2_WIDOW_BLASTER_60 169
#define Q2MZ2_WIDOW_BLASTER_50 170
#define Q2MZ2_WIDOW_BLASTER_40 171
#define Q2MZ2_WIDOW_BLASTER_30 172
#define Q2MZ2_WIDOW_BLASTER_20 173
#define Q2MZ2_WIDOW_BLASTER_10 174
#define Q2MZ2_WIDOW_BLASTER_0 175
#define Q2MZ2_WIDOW_BLASTER_10L 176
#define Q2MZ2_WIDOW_BLASTER_20L 177
#define Q2MZ2_WIDOW_BLASTER_30L 178
#define Q2MZ2_WIDOW_BLASTER_40L 179
#define Q2MZ2_WIDOW_BLASTER_50L 180
#define Q2MZ2_WIDOW_BLASTER_60L 181
#define Q2MZ2_WIDOW_BLASTER_70L 182
#define Q2MZ2_WIDOW_RUN_1 183
#define Q2MZ2_WIDOW_RUN_2 184
#define Q2MZ2_WIDOW_RUN_3 185
#define Q2MZ2_WIDOW_RUN_4 186
#define Q2MZ2_WIDOW_RUN_5 187
#define Q2MZ2_WIDOW_RUN_6 188
#define Q2MZ2_WIDOW_RUN_7 189
#define Q2MZ2_WIDOW_RUN_8 190
#define Q2MZ2_CARRIER_ROCKET_1 191
#define Q2MZ2_CARRIER_ROCKET_2 192
#define Q2MZ2_CARRIER_ROCKET_3 193
#define Q2MZ2_CARRIER_ROCKET_4 194
#define Q2MZ2_WIDOW2_BEAMER_1 195
#define Q2MZ2_WIDOW2_BEAMER_2 196
#define Q2MZ2_WIDOW2_BEAMER_3 197
#define Q2MZ2_WIDOW2_BEAMER_4 198
#define Q2MZ2_WIDOW2_BEAMER_5 199
#define Q2MZ2_WIDOW2_BEAM_SWEEP_1 200
#define Q2MZ2_WIDOW2_BEAM_SWEEP_2 201
#define Q2MZ2_WIDOW2_BEAM_SWEEP_3 202
#define Q2MZ2_WIDOW2_BEAM_SWEEP_4 203
#define Q2MZ2_WIDOW2_BEAM_SWEEP_5 204
#define Q2MZ2_WIDOW2_BEAM_SWEEP_6 205
#define Q2MZ2_WIDOW2_BEAM_SWEEP_7 206
#define Q2MZ2_WIDOW2_BEAM_SWEEP_8 207
#define Q2MZ2_WIDOW2_BEAM_SWEEP_9 208
#define Q2MZ2_WIDOW2_BEAM_SWEEP_10 209
#define Q2MZ2_WIDOW2_BEAM_SWEEP_11 210
int nq_dp_protocol;
char *svc_strings[] =
{
"svc_bad",
"svc_nop",
"svc_disconnect",
"svc_updatestat",
"svc_version", // [long] server version
"svc_setview", // [short] entity number
"svc_sound", // <see code>
"svc_time", // [float] server time
"svc_print", // [string] null terminated string
"svc_stufftext", // [string] stuffed into client's console buffer
// the string should be \n terminated
"svc_setangle", // [vec3] set the view angle to this absolute value
"svc_serverdata", // [long] version ...
"svc_lightstyle", // [qbyte] [string]
"svc_updatename", // [qbyte] [string]
"svc_updatefrags", // [qbyte] [short]
"svc_clientdata", // <shortbits + data>
"svc_stopsound", // <see code>
"svc_updatecolors", // [qbyte] [qbyte]
"svc_particle", // [vec3] <variable>
"svc_damage", // [qbyte] impact [qbyte] blood [vec3] from
"svc_spawnstatic",
"svc_spawnstatic2",
"svc_spawnbaseline",
"svc_temp_entity", // <variable>
"svc_setpause",
"svc_signonnum",
"svc_centerprint",
"svc_killedmonster",
"svc_foundsecret",
"svc_spawnstaticsound",
"svc_intermission",
"svc_finale",
"svc_cdtrack",
"svc_sellscreen",
"svc_smallkick",
"svc_bigkick",
"svc_updateping",
"svc_updateentertime",
"svc_updatestatlong",
"svc_muzzleflash",
"svc_updateuserinfo",
"svc_download",
"svc_playerinfo",
"svc_nails",
"svc_choke",
"svc_modellist",
"svc_soundlist",
"svc_packetentities",
"svc_deltapacketentities",
"svc_maxspeed",
"svc_entgravity",
"svc_setinfo",
"svc_serverinfo",
"svc_updatepl",
"NEW svc_nails2",
"OBSOLETE",
"NEW svc_view2",
"NEW svc_lightstylecol",
"NEW svc_bulletentext",
"NEW svc_lightnings",
"NEW svc_modellistshort",
"NEW svc_ftesetclientpersist",
"NEW svc_setportalstate",
"NEW svc_particle2",
"NEW svc_particle3",
"NEW svc_particle4",
"NEW svc_spawnbaseline2",
"NEW svc_customtempent",
"NEW svc_choosesplitclient",
"NEW PROTOCOL"
};
char *svc_nqstrings[] =
{
"nqsvc_bad",
"nqsvc_nop",
"nqsvc_disconnect",
"nqsvc_updatestat",
"nqsvc_version", // [long] server version
"nqsvc_setview", // [short] entity number
"nqsvc_sound", // <see code>
"nqsvc_time", // [float] server time
"nqsvc_print", // [string] null terminated string
"nqsvc_stufftext", // [string] stuffed into client's console buffer
// the string should be \n terminated
"nqsvc_setangle", // [vec3] set the view angle to this absolute value
"nqsvc_serverinfo", // [long] version
// [string] signon string
// [string]..[0]model cache [string]...[0]sounds cache
// [string]..[0]item cache
"nqsvc_lightstyle", // [qbyte] [string]
"nqsvc_updatename", // [qbyte] [string]
"nqsvc_updatefrags", // [qbyte] [short]
"nqsvc_clientdata", // <shortbits + data>
"nqsvc_stopsound", // <see code>
"nqsvc_updatecolors", // [qbyte] [qbyte]
"nqsvc_particle", // [vec3] <variable>
"nqsvc_damage", // [qbyte] impact [qbyte] blood [vec3] from
"nqsvc_spawnstatic",
"nqOBSOLETE svc_spawnbinary",
"nqsvc_spawnbaseline",
"nqsvc_temp_entity", // <variable>
"nqsvc_setpause",
"nqsvc_signonnum",
"nqsvc_centerprint",
"nqsvc_killedmonster",
"nqsvc_foundsecret",
"nqsvc_spawnstaticsound",
"nqsvc_intermission",
"nqsvc_finale", // [string] music [string] text
"nqsvc_cdtrack", // [qbyte] track [qbyte] looptrack
"nqsvc_sellscreen",
"nqsvc_cutscene",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL",
"NEW PROTOCOL"
};
extern cvar_t requiredownloads, cl_standardchat;
int oldparsecountmod;
int parsecountmod;
double parsecounttime;
int cl_spikeindex, cl_playerindex, cl_h_playerindex, cl_flagindex, cl_rocketindex, cl_grenadeindex, cl_gib1index, cl_gib2index, cl_gib3index;
#ifdef PEXT_LIGHTUPDATES
int cl_lightningindex;
#endif
//=============================================================================
int packet_latency[NET_TIMINGS];
int CL_CalcNet (void)
{
int a, i;
frame_t *frame;
int lost;
// char st[80];
for (i=cls.netchan.outgoing_sequence-UPDATE_BACKUP+1
; i <= cls.netchan.outgoing_sequence
; i++)
{
frame = &cl.frames[i&UPDATE_MASK];
if (frame->receivedtime == -1)
packet_latency[i&NET_TIMINGSMASK] = 9999; // dropped
else if (frame->receivedtime == -2)
packet_latency[i&NET_TIMINGSMASK] = 10000; // choked
else if (frame->invalid)
packet_latency[i&NET_TIMINGSMASK] = 9998; // invalid delta
else
packet_latency[i&NET_TIMINGSMASK] = (frame->receivedtime - frame->senttime)*20;
}
lost = 0;
for (a=0 ; a<NET_TIMINGS ; a++)
{
i = (cls.netchan.outgoing_sequence-a) & NET_TIMINGSMASK;
if (packet_latency[i] == 9999)
lost++;
}
return lost * 100 / NET_TIMINGS;
}
//=============================================================================
//note: this will overwrite existing files.
//returns true if the download is going to be downloaded after the call.
qboolean CL_EnqueDownload(char *filename, qboolean verbose, qboolean ignorefailedlist)
{
downloadlist_t *dl;
if (strchr(filename, '\\') || strchr(filename, ':') || strstr(filename, ".."))
{
Con_Printf("Denying download of \"%s\"\n", filename);
return false;
}
if (cls.demoplayback)
return false;
if (!ignorefailedlist)
{
for (dl = cl.faileddownloads; dl; dl = dl->next) //yeah, so it failed... Ignore it.
{
if (!strcmp(dl->name, filename))
{
if (verbose)
Con_Printf("We've failed to download \"%s\" already\n", filename);
return false;
}
}
}
for (dl = cl.downloadlist; dl; dl = dl->next) //It's already on our list. Ignore it.
{
if (!strcmp(dl->name, filename))
{
if (verbose)
Con_Printf("Already waiting for \"%s\"\n", filename);
return true;
}
}
if (!strcmp(cls.downloadname, filename))
{
if (verbose)
Con_Printf("Already downloading \"%s\"\n", filename);
return true;
}
dl = Z_Malloc(sizeof(downloadlist_t));
strcpy(dl->name, filename);
dl->next = cl.downloadlist;
cl.downloadlist = dl;
if (verbose)
Con_Printf("Enqued download of \"%s\"\n", filename);
return true;
}
void CL_DisenqueDownload(char *filename)
{
downloadlist_t *dl, *nxt;
if(cl.downloadlist) //remove from enqued download list
{
if (!strcmp(cl.downloadlist->name, filename))
{
dl = cl.downloadlist;
cl.downloadlist = cl.downloadlist->next;
Z_Free(dl);
}
else
{
for (dl = cl.downloadlist->next; dl->next; dl = dl->next)
{
if (!strcmp(dl->next->name, filename))
{
nxt = dl->next->next;
Z_Free(dl->next);
dl->next = nxt;
break;
}
}
}
}
}
void CL_SendDownloadRequest(char *filename)
{
strcpy (cls.downloadname, filename);
Con_TPrintf (TL_DOWNLOADINGFILE, cls.downloadname);
// download to a temp name, and only rename
// to the real name when done, so if interrupted
// a runt file wont be left
COM_StripExtension (cls.downloadname, cls.downloadtempname);
strcat (cls.downloadtempname, ".tmp");
CL_SendClientCommand("download %s", cls.downloadname);
//prevent ftp/http from changing stuff
cls.downloadmethod = DL_QWPENDING;
cls.downloadpercent = 0;
CL_DisenqueDownload(filename);
}
//Do any reloading for the file that just reloaded.
void CL_FinishDownload(char *filename, char *tempname)
{
int i;
extern int mod_numknown;
extern model_t mod_known[];
COM_RefreshFSCache_f();
cls.downloadmethod = DL_NONE;
// rename the temp file to it's final name
if (tempname)
{
char oldn[MAX_OSPATH], newn[MAX_OSPATH];
if (strcmp(tempname, filename))
{
if (strncmp(tempname,"skins/",6))
{
sprintf (oldn, "%s/%s", com_gamedir, tempname);
sprintf (newn, "%s/%s", com_gamedir, filename);
}
else
{
sprintf (oldn, "qw/%s", tempname);
sprintf (newn, "qw/%s", filename);
}
if (rename (oldn, newn))
Con_TPrintf (TL_RENAMEFAILED);
}
}
if (!strcmp(filename, "gfx/palette.lmp"))
{
Cbuf_AddText("vid_restart\n", RESTRICT_LOCAL);
}
else
{
for (i = 0; i < mod_numknown; i++) //go and load this model now.
{
if (!strcmp(mod_known[i].name, filename))
{
Mod_ForName(mod_known[i].name, false); //throw away result.
break;
}
}
Skin_FlushSkin(filename);
}
}
/*
===============
CL_CheckOrDownloadFile
Returns true if the file exists, otherwise it attempts
to start a download from the server.
===============
*/
qboolean CL_CheckOrDownloadFile (char *filename, int nodelay)
{
if (strstr (filename, ".."))
{
Con_TPrintf (TL_NORELATIVEPATHS);
return true;
}
if (COM_FCheckExists (filename))
{ // it exists, no need to download
return true;
}
//ZOID - can't download when recording
if (cls.demorecording)
{
Con_TPrintf (TL_NODOWNLOADINDEMO, filename);
return true;
}
//ZOID - can't download when playback
if (cls.demoplayback)
return true;
SCR_EndLoadingPlaque(); //release console.
if (CL_EnqueDownload(filename, false, false))
return !nodelay;
else
return true;
}
qboolean CL_CheckMD2Skins (char *name)
{
md2_t *pheader;
qbyte *precache_model;
int precache_model_skin = 1;
// checking for skins in the model
precache_model = COM_LoadMallocFile (name);
if (!precache_model) {
precache_model_skin = 0;
return false; // couldn't load it
}
if (LittleLong(*(unsigned *)precache_model) != MD2IDALIASHEADER) {
// not an alias model
BZ_Free(precache_model);
precache_model = 0;
precache_model_skin = 0;
return false;
}
pheader = (md2_t *)precache_model;
if (LittleLong (pheader->version) != MD2ALIAS_VERSION) {
BZ_Free(precache_model);
precache_model = 0;
precache_model_skin = 0;
return false;
}
pheader = (md2_t *)precache_model;
while (precache_model_skin - 1 < LittleLong(pheader->num_skins)) {
if (!CL_CheckOrDownloadFile((char *)precache_model +
LittleLong(pheader->ofs_skins) +
(precache_model_skin - 1)*MD2MAX_SKINNAME, false)) {
precache_model_skin++;
BZ_Free(precache_model);
precache_model=NULL;
return true; // started a download
}
precache_model_skin++;
}
if (precache_model) {
BZ_Free(precache_model);
precache_model=NULL;
}
precache_model_skin = 0;
return false;
}
/*
=================
Model_NextDownload
=================
*/
void Sound_NextDownload (void);
void Model_NextDownload (void)
{
// char *twf;
char *s;
int i;
extern char gamedirfile[];
if (cls.downloadnumber == 0)
{
Con_TPrintf (TLC_CHECKINGMODELS);
cls.downloadnumber = 1;
cl.worldmodel = NULL;
}
#ifdef Q2CLIENT
if (cls.q2server)
{
R_SetSky(cl.skyname, 0, r_origin);
for (i = 0; i < Q2MAX_IMAGES; i++)
{
char picname[256];
if (!*cl.image_name[i])
continue;
sprintf(picname, "pics/%s.pcx", cl.image_name[i]);
if (!CL_CheckOrDownloadFile(picname, false))
return;
}
if (!CLQ2_RegisterTEntModels())
return;
}
#endif
cls.downloadtype = dl_model;
for (
; cl.model_name[cls.downloadnumber][0]
; cls.downloadnumber++)
{
s = cl.model_name[cls.downloadnumber];
if (s[0] == '*')
continue; // inline brush model
if (!stricmp(COM_FileExtension(s), "dsp")) //doom sprites are weird, and not really downloadable via this system
continue;
#ifdef Q2CLIENT
if (cls.q2server && s[0] == '#') //this is a vweap
continue;
#endif
if (!CL_CheckOrDownloadFile(s, cls.downloadnumber==1)) //world is required to be loaded.
return; // started a download
if (strstr(s, ".md2"))
if (CL_CheckMD2Skins(s))
return;
}
CL_AllowIndependantSendCmd(false); //stop it now, the indep stuff *could* require model tracing.
if (cl.playernum[0] == -1)
{ //q2 cinematic - don't load the models.
cl.worldmodel = cl.model_precache[1] = Mod_ForName ("", false);
}
else if (!cl.worldmodel)
{
for (i=1 ; i<MAX_MODELS ; i++)
{
if (!cl.model_name[i][0])
break;
Hunk_Check();
cl.model_precache[i] = NULL;
cl.model_precache[i] = Mod_ForName (cl.model_name[i], false);
Hunk_Check();
if (!cl.model_precache[i] || (i == 1 && (cl.model_precache[i]->type == mod_dummy || cl.model_precache[i]->needload)))
{
Con_TPrintf (TL_FILE_X_MISSING, cl.model_name[i]);
Con_TPrintf (TL_GETACLIENTPACK, gamedirfile);
CL_Disconnect ();
return;
}
S_ExtraUpdate();
}
cl.worldmodel = cl.model_precache[1];
}
if (!R_CheckSky())
return;
if (!Wad_NextDownload()) //world is required to be loaded.
return; // started a download
{
extern model_t *loadmodel;
loadmodel = cl.worldmodel;
if (!cl.worldmodel)
Host_EndGame("No worldmodel was loaded\n");
if (R_PreNewMap)
R_PreNewMap();
Mod_NowLoadExternal();
}
// all done
R_NewMap ();
Hunk_Check (); // make sure nothing is hurt
#ifdef Q2CLIENT
if (cls.q2server)
{
cls.downloadnumber = 0;
Skin_NextDownload();
}
else
#endif
{
// done with modellist, request first of static signon messages
// CL_SendClientCommand("prespawn %i 0 %i", cl.servercount, cl.worldmodel->checksum2);
CL_SendClientCommand(prespawn_name, cl.servercount, cl.worldmodel->checksum2);
}
}
/*
=================
Sound_NextDownload
=================
*/
void Sound_NextDownload (void)
{
char *s;
int i;
if (cls.downloadnumber == 0)
{
Con_TPrintf (TLC_CHECKINGSOUNDS);
cls.downloadnumber = 1;
}
cls.downloadtype = dl_sound;
for (
; cl.sound_name[cls.downloadnumber][0]
; cls.downloadnumber++)
{
s = cl.sound_name[cls.downloadnumber];
if (*s == '*')
continue;
if (!CL_CheckOrDownloadFile(va("sound/%s",s), false))
return; // started a download
}
for (i=1 ; i<MAX_SOUNDS ; i++)
{
if (!cl.sound_name[i][0])
break;
cl.sound_precache[i] = S_PrecacheSound (cl.sound_name[i]);
S_ExtraUpdate();
}
// done with sounds, request models now
memset (cl.model_precache, 0, sizeof(cl.model_precache));
cl_playerindex = -1;
cl_h_playerindex = -1;
cl_spikeindex = -1;
cl_flagindex = -1;
cl_rocketindex = -1;
cl_grenadeindex = -1;
cl_gib1index = -1;
cl_gib2index = -1;
cl_gib3index = -1;
#ifdef PEXT_LIGHTUPDATES
cl_lightningindex = -1;
#endif
#ifdef Q2CLIENT
if (cls.q2server)
{
cls.downloadnumber = 0;
Model_NextDownload();
}
else
#endif
{
// CL_SendClientCommand ("modellist %i 0", cl.servercount);
CL_SendClientCommand (modellist_name, cl.servercount, 0);
}
}
/*
======================
CL_RequestNextDownload
======================
*/
void CL_RequestNextDownload (void)
{
if (cl.downloadlist)
{
if (!COM_FCheckExists (cl.downloadlist->name))
CL_SendDownloadRequest(cl.downloadlist->name);
else
{
Con_Printf("Already have %s\n", cl.downloadlist->name);
CL_DisenqueDownload(cl.downloadlist->name);
}
return;
}
switch (cls.downloadtype)
{
case dl_single:
case dl_singlestuffed:
break;
case dl_skin:
Skin_NextDownload ();
break;
case dl_model:
Model_NextDownload ();
break;
case dl_sound:
Sound_NextDownload ();
break;
case dl_none:
default:
Con_DPrintf("Unknown download type.\n");
}
}
int CL_RequestADownloadChunk(void);
void CL_SendDownloadReq(sizebuf_t *msg)
{
if (cl.downloadlist && !cls.downloadmethod)
{
CL_RequestNextDownload();
return;
}
#ifdef PEXT_CHUNKEDDOWNLOADS
if (cls.downloadmethod == DL_QWCHUNKS)
{
int i = CL_RequestADownloadChunk();
if (i < 0)
{
//we can stop downloading now.
}
else
{
CL_SendClientCommand("nextdl %i\n", i);
}
return;
}
#endif
}
#ifdef PEXT_ZLIBDL
#ifdef _WIN32
#define ZEXPORT VARGS
#include "../../zip/zlib.h"
//# pragma comment (lib, "zip/zlib.lib")
#else
#include <zlib.h>
#endif
char *ZLibDownloadDecode(int *messagesize, char *input, int finalsize)
{
char *outbuf = Hunk_TempAlloc(finalsize);
z_stream zs;
*messagesize = (*(short*)input);
input+=2;
if (!*messagesize)
{
*messagesize = finalsize+2;
return input;
}
memset(&zs, 0, sizeof(zs));
zs.next_in = input;
zs.avail_in = *messagesize; //tell it that it has a lot. Possibly a bad idea.
zs.total_in = 0;
zs.next_out = outbuf;
zs.avail_out = finalsize; //this is the limiter.
zs.total_out = 0;
zs.data_type = Z_BINARY;
inflateInit(&zs);
inflate(&zs, Z_FINISH); //decompress it in one go.
inflateEnd(&zs);
*messagesize = zs.total_in+2;
return outbuf;
}
#endif
void CL_DownloadFailed(char *name)
{
//add this to our failed list. (so we don't try downloading it again...)
downloadlist_t *failed;
failed = Z_Malloc(sizeof(downloadlist_t));
failed->next = cl.faileddownloads;
cl.faileddownloads = failed;
Q_strncpyz(failed->name, name, sizeof(failed->name));
cls.downloadmethod = DL_NONE;
}
float downloadstarttime;
#ifdef PEXT_CHUNKEDDOWNLOADS
#define MAXBLOCKS 64 //must be power of 2
#define DLBLOCKSIZE 1024
int downloadsize;
int receivedbytes;
int recievedblock[MAXBLOCKS];
int firstblock;
int blockcycle;
void CL_ParseChunkedDownload(void)
{
qbyte *svname;
qbyte osname[MAX_OSPATH];
int totalsize;
int chunknum;
char data[DLBLOCKSIZE];
chunknum = MSG_ReadLong();
if (chunknum < 0)
{
totalsize = MSG_ReadLong();
svname = MSG_ReadString();
if (cls.demoplayback)
return;
if (totalsize < 0)
{
if (totalsize == -2)
Con_Printf("Server permissions deny downloading file %s\n", svname);
else
Con_Printf("Couldn't find file %s on the server\n", svname);
CL_DownloadFailed(svname);
CL_RequestNextDownload();
return;
}
if (cls.downloadmethod == DL_QWCHUNKS)
Host_EndGame("Received second download - \"%s\"\n", svname);
//start the new download
cls.downloadmethod = DL_QWCHUNKS;
cls.downloadpercent = 0;
downloadsize = totalsize;
downloadstarttime = Sys_DoubleTime();
strcpy(cls.downloadname, svname);
COM_StripExtension(svname, cls.downloadtempname);
COM_DefaultExtension(cls.downloadtempname, ".tmp");
if (!strncmp(cls.downloadtempname,"skins/",6))
sprintf (osname, "qw/%s", cls.downloadtempname); //skins go to quake/qw/skins. never quake/gamedir/skins (blame id)
else
sprintf (osname, "%s/%s", com_gamedir, cls.downloadtempname);
COM_CreatePath (osname);
cls.downloadqw = fopen (osname, "wb");
firstblock = 0;
receivedbytes = 0;
blockcycle = -1; //so it requests 0 first. :)
memset(recievedblock, 0, sizeof(recievedblock));
return;
}
// Con_Printf("Received dl block %i: ", chunknum);
MSG_ReadData(data, DLBLOCKSIZE);
if (cls.demoplayback)
{ //err, yeah, when playing demos we don't actually pay any attention to this.
return;
}
if (chunknum < firstblock)
{
// Con_Printf("too old\n", chunknum);
return;
}
if (chunknum-firstblock >= MAXBLOCKS)
{
// Con_Printf("^1too new!\n", chunknum);
return;
}
if (recievedblock[chunknum&(MAXBLOCKS-1)])
{
// Con_Printf("duplicated\n", chunknum);
return;
}
// Con_Printf("usable\n", chunknum);
receivedbytes+=DLBLOCKSIZE;
recievedblock[chunknum&(MAXBLOCKS-1)] = true;
while(recievedblock[firstblock&(MAXBLOCKS-1)])
{
recievedblock[firstblock&(MAXBLOCKS-1)] = false;
firstblock++;
}
fseek(cls.downloadqw, chunknum*DLBLOCKSIZE, SEEK_SET);
if (downloadsize - chunknum*DLBLOCKSIZE < DLBLOCKSIZE) //final block is actually meant to be smaller than we recieve.
fwrite(data, 1, downloadsize - chunknum*DLBLOCKSIZE, cls.downloadqw);
else
fwrite(data, 1, DLBLOCKSIZE, cls.downloadqw);
cls.downloadpercent = receivedbytes/(float)downloadsize*100;
}
int CL_RequestADownloadChunk(void)
{
int i;
int b;
if (cls.downloadmethod != DL_QWCHUNKS)
{
Con_Printf("download not initiated\n");
return 0;
}
blockcycle++;
for (i = 0; i < MAXBLOCKS; i++)
{
b = ((i+blockcycle)&(MAXBLOCKS-1))
+ firstblock;
if (!recievedblock[b&(MAXBLOCKS-1)]) //don't ask for ones we've already got.
{
if (b >= (downloadsize+DLBLOCKSIZE-1)/DLBLOCKSIZE) //don't ask for blocks that are over the size of the file.
continue;
// Con_Printf("Requesting block %i\n", b);
return b;
}
}
// Con_Printf("^1 EOF?\n");
fclose(cls.downloadqw);
CL_FinishDownload(cls.downloadname, cls.downloadtempname);
Con_Printf("Download took %i seconds\n", (int)(Sys_DoubleTime() - downloadstarttime));
*cls.downloadname = '\0';
cls.downloadqw = NULL;
cls.downloadpercent = 0;
return -1;
}
#endif
/*
=====================
CL_ParseDownload
A download message has been received from the server
=====================
*/
void CL_ParseDownload (void)
{
int size, percent;
qbyte name[1024];
#ifdef PEXT_CHUNKEDDOWNLOADS
if (cls.fteprotocolextensions & PEXT_CHUNKEDDOWNLOADS)
{
CL_ParseChunkedDownload();
return;
}
#endif
// read the data
size = MSG_ReadShort ();
percent = MSG_ReadByte ();
if (cls.demoplayback)
{
if (size > 0)
msg_readcount += size;
return; // not in demo playback
}
if (!*cls.downloadname) //huh... that's not right...
{
Con_Print("^1Warning: Server sending unknown file.\n");
strcpy(cls.downloadname, "unknown.txt");
strcpy(cls.downloadtempname, "unknown.tmp");
}
if (size < 0)
{
Con_TPrintf (TL_FILENOTFOUND);
if (cls.downloadqw)
{
Con_TPrintf (TL_CLS_DOWNLOAD_ISSET);
fclose (cls.downloadqw);
cls.downloadqw = NULL;
}
if (cl.downloadlist && !strcmp(cl.downloadlist->name, cls.downloadname))
{
downloadlist_t *next;
next = cl.downloadlist->next;
Z_Free(cl.downloadlist);
cl.downloadlist = next;
}
CL_DownloadFailed(cls.downloadname);
CL_RequestNextDownload ();
return;
}
// open the file if not opened yet
if (!cls.downloadqw)
{
if (strncmp(cls.downloadtempname,"skins/",6))
sprintf (name, "%s/%s", com_gamedir, cls.downloadtempname);
else
sprintf (name, "qw/%s", cls.downloadtempname);
COM_CreatePath (name);
cls.downloadqw = fopen (name, "wb");
if (!cls.downloadqw)
{
msg_readcount += size;
Con_TPrintf (TL_FAILEDTOOPEN, cls.downloadtempname);
CL_RequestNextDownload ();
return;
}
downloadstarttime = Sys_DoubleTime();
SCR_EndLoadingPlaque();
}
#ifdef PEXT_ZLIBDL
if (percent >= 101 && percent <= 201)// && cls.fteprotocolextensions & PEXT_ZLIBDL)
{
int compsize;
percent = percent - 101;
fwrite (ZLibDownloadDecode(&compsize, net_message.data + msg_readcount, size), 1, size, cls.download);
msg_readcount += compsize;
}
else
#endif
{
fwrite (net_message.data + msg_readcount, 1, size, cls.downloadqw);
msg_readcount += size;
}
if (cls.downloadmethod == DL_QWPENDING)
cls.downloadmethod = DL_QW;
if (percent != 100)
{
// change display routines by zoid
// request next block
cls.downloadpercent = percent;
CL_SendClientCommand("nextdl");
}
else
{
fclose (cls.downloadqw);
CL_FinishDownload(cls.downloadname, cls.downloadtempname);
*cls.downloadname = '\0';
cls.downloadqw = NULL;
cls.downloadpercent = 0;
Con_Printf("Download took %i seconds\n", (int)(Sys_DoubleTime() - downloadstarttime));
// get another file if needed
CL_RequestNextDownload ();
}
}
static qbyte *upload_data;
static int upload_pos;
static int upload_size;
void CL_NextUpload(void)
{
qbyte buffer[1024];
int r;
int percent;
int size;
if (!upload_data)
return;
r = upload_size - upload_pos;
if (r > 768)
r = 768;
memcpy(buffer, upload_data + upload_pos, r);
MSG_WriteByte (&cls.netchan.message, clc_upload);
MSG_WriteShort (&cls.netchan.message, r);
upload_pos += r;
size = upload_size;
if (!size)
size = 1;
percent = upload_pos*100/size;
MSG_WriteByte (&cls.netchan.message, percent);
SZ_Write (&cls.netchan.message, buffer, r);
Con_DPrintf ("UPLOAD: %6d: %d written\n", upload_pos - r, r);
if (upload_pos != upload_size)
return;
Con_TPrintf (TL_UPLOADCOMPLEATE);
BZ_Free(upload_data);
upload_data = 0;
upload_pos = upload_size = 0;
}
void CL_StartUpload (qbyte *data, int size)
{
if (cls.state < ca_onserver)
return; // gotta be connected
// override
if (upload_data)
BZ_Free(upload_data);
Con_DPrintf("Upload starting of %d...\n", size);
upload_data = BZ_Malloc(size);
memcpy(upload_data, data, size);
upload_size = size;
upload_pos = 0;
CL_NextUpload();
}
qboolean CL_IsUploading(void)
{
if (upload_data)
return true;
return false;
}
void CL_StopUpload(void)
{
if (upload_data)
BZ_Free(upload_data);
upload_data = NULL;
}
/*
=====================================================================
SERVER CONNECTING MESSAGES
=====================================================================
*/
#ifdef CLIENTONLY
float nextdemotime;
#endif
/*
==================
CL_ParseServerData
==================
*/
void CL_ParseServerData (void)
{
int pnum;
int clnum;
char *str;
int protover, svcnt;
float maxspeed, entgrav;
Con_DPrintf ("Serverdata packet received.\n");
//
// wipe the client_state_t struct
//
SCR_BeginLoadingPlaque();
// parse protocol version number
// allow 2.2 and 2.29 demos to play
#ifdef PROTOCOL_VERSION_FTE
cls.fteprotocolextensions=0;
for(;;)
{
protover = MSG_ReadLong ();
if (protover == PROTOCOL_VERSION_FTE)
{
cls.fteprotocolextensions = MSG_ReadLong();
Con_TPrintf (TL_FTEEXTENSIONS, cls.fteprotocolextensions);
continue;
}
if (protover == PROTOCOL_VERSION) //this ends the version info
break;
if (cls.demoplayback && (protover == 26 || protover == 27 || protover == 28)) //older versions, maintain demo compatability.
break;
Host_EndGame ("Server returned version %i, not %i\nYou probably need to upgrade.\nCheck http://www.quakeworld.net/", protover, PROTOCOL_VERSION);
}
#else
protover = MSG_ReadLong ();
if (protover != PROTOCOL_VERSION &&
!(cls.demoplayback && (protover == 26 || protover == 27 || protover == 28)))
Host_EndGame ("Server returned version %i, not %i\nYou probably need to upgrade.\nCheck http://www.quakeworld.net/", protover, PROTOCOL_VERSION);
#endif
if (cls.fteprotocolextensions & PEXT_FLOATCOORDS)
{
sizeofcoord = 4;
sizeofangle = 1;
}
else
{
sizeofcoord = 2;
sizeofangle = 1;
}
svcnt = MSG_ReadLong ();
// game directory
str = MSG_ReadString ();
#ifndef CLIENTONLY
if (!sv.state)
#endif
{
COM_FlushTempoaryPacks();
COM_Gamedir(str);
#ifndef CLIENTONLY
Info_SetValueForStarKey (svs.info, "*gamedir", str, MAX_SERVERINFO_STRING);
#endif
COM_FlushFSCache();
}
CL_ClearState ();
R_Part_NewServer();
Stats_NewMap();
cl.servercount = svcnt;
cl.teamfortress = !Q_strcasecmp(str, "fortress");
if (cl.gamedirchanged)
{
cl.gamedirchanged = false;
#ifndef CLIENTONLY
if (!sv.state)
#endif
Wads_Flush();
T_FreeStrings();
}
if (cls.demoplayback == DPB_MVD)
{
int i;
extern float nextdemotime;
cls.netchan.last_received = nextdemotime = /*olddemotime =*/ MSG_ReadFloat();
cl.playernum[0] = MAX_CLIENTS - 1;
cl.spectator = true;
for (i = 0; i < UPDATE_BACKUP; i++)
cl.frames[i].playerstate[cl.playernum[0]].pm_type = PM_SPECTATOR;
cl.splitclients = 1;
}
else
{
// parse player slot, high bit means spectator
pnum = MSG_ReadByte ();
for (clnum = 0; ; clnum++)
{
cl.playernum[clnum] = pnum;
if (cl.playernum[clnum] & 128)
{
cl.spectator = true;
cl.playernum[clnum] &= ~128;
}
if (!(cls.fteprotocolextensions & PEXT_SPLITSCREEN))
break;
pnum = MSG_ReadByte ();
if (pnum == 128)
break;
if (clnum == MAX_SPLITS)
Host_EndGame("Server sent us too many alternate clients\n");
}
cl.splitclients = clnum+1;
}
// get the full level name
str = MSG_ReadString ();
Q_strncpyz (cl.levelname, str, sizeof(cl.levelname));
// get the movevars
movevars.gravity = MSG_ReadFloat();
movevars.stopspeed = MSG_ReadFloat();
maxspeed = MSG_ReadFloat();
movevars.spectatormaxspeed = MSG_ReadFloat();
movevars.accelerate = MSG_ReadFloat();
movevars.airaccelerate = MSG_ReadFloat();
movevars.wateraccelerate = MSG_ReadFloat();
movevars.friction = MSG_ReadFloat();
movevars.waterfriction = MSG_ReadFloat();
entgrav = MSG_ReadFloat();
for (clnum = 0; clnum < cl.splitclients; clnum++)
{
cl.maxspeed[clnum] = maxspeed;
cl.entgravity[clnum] = entgrav;
}
// seperate the printfs so the server message can have a color
Con_TPrintf (TLC_LINEBREAK_NEWLEVEL);
Con_TPrintf (TLC_PC_PS_NL, 2, str);
memset(cl.sound_name, 0, sizeof(cl.sound_name));
#ifdef PEXT_PK3DOWNLOADS
if (cls.fteprotocolextensions & PEXT_PK3DOWNLOADS) //instead of going for a soundlist, go for the pk3 list instead. The server will make us go for the soundlist after.
{
CL_SendClientCommand ("pk3list %i 0", cl.servercount, 0);
}
else
#endif
{
// ask for the sound list next
// CL_SendClientCommand ("soundlist %i 0", cl.servercount);
CL_SendClientCommand (soundlist_name, cl.servercount, 0);
}
// now waiting for downloads, etc
cls.state = ca_onserver;
#ifdef VM_CG
CG_Stop();
#endif
#ifdef CSQC_DAT
CSQC_Shutdown();
#endif
}
void CLQ2_ParseServerData (void)
{
char *str;
int i;
int svcnt;
// int cflag;
sizeofcoord = 2;
sizeofangle = 1;
Con_DPrintf ("Serverdata packet received.\n");
//
// wipe the client_state_t struct
//
SCR_BeginLoadingPlaque();
// CL_ClearState ();
cls.state = ca_onserver;
// parse protocol version number
i = MSG_ReadLong ();
// cls.serverProtocol = i;
if (i > PROTOCOL_VERSION_Q2 || i < PROTOCOL_VERSION_Q2_MIN)
Host_EndGame ("Server returned version %i, not %i", i, PROTOCOL_VERSION_Q2);
svcnt = MSG_ReadLong ();
/*cl.attractloop =*/ MSG_ReadByte ();
// game directory
str = MSG_ReadString ();
// strncpy (cl.gamedir, str, sizeof(cl.gamedir)-1);
// set gamedir
if (!*str)
COM_Gamedir("baseq2");
else
COM_Gamedir(str);
COM_FlushFSCache();
// if ((*str && (!fs_gamedirvar->string || !*fs_gamedirvar->string || strcmp(fs_gamedirvar->string, str))) || (!*str && (fs_gamedirvar->string || *fs_gamedirvar->string)))
// Cvar_Set("game", str);
CL_ClearState ();
cl.minpitch = -89;
cl.maxpitch = 89;
cl.servercount = svcnt;
Stats_NewMap();
// parse player entity number
cl.playernum[0] = MSG_ReadShort ();
cl.splitclients = 1;
cl.spectator = false;
// get the full level name
str = MSG_ReadString ();
Q_strncpyz (cl.levelname, str, sizeof(cl.levelname));
if (cl.playernum[0] == -1)
{ // playing a cinematic or showing a pic, not a level
SCR_EndLoadingPlaque();
if (!Media_PlayFilm(str))
Con_TPrintf (TLC_NOQ2CINEMATICSSUPPORT, cl.servercount);
else
cls.state = ca_active;
}
else
{
// seperate the printfs so the server message can have a color
Con_TPrintf (TLC_LINEBREAK_NEWLEVEL);
Con_TPrintf (TLC_PC_PS_NL, 2, str);
Media_PlayFilm("");
// need to prep refresh at next oportunity
//cl.refresh_prepped = false;
}
if (R_PreNewMap)
R_PreNewMap();
}
#ifdef NQPROT
//FIXME: move to header
#define NQ_PROTOCOL_VERSION 15
void CL_KeepaliveMessage(void){}
void CLNQ_ParseServerData(void) //Doesn't change gamedir - use with caution.
{
int nummodels, numsounds, i;
char *str;
int protover;
if (developer.value)
Con_TPrintf (TLC_GOTSVDATAPACKET);
CL_ClearState ();
Stats_NewMap();
protover = MSG_ReadLong ();
sizeofcoord = 2;
sizeofangle = 1;
nq_dp_protocol = 0;
cls.z_ext = 0;
if (protover == 250)
Host_EndGame ("Nehahra demo net protocol is not supported\n");
else if (protover == 3502)
{
//darkplaces5
nq_dp_protocol = 5;
sizeofcoord = 4;
sizeofangle = 2;
}
else if (protover == 3503)
{
//darkplaces6 (it's a small difference from dp5)
nq_dp_protocol = 6;
sizeofcoord = 4;
sizeofangle = 2;
cls.z_ext = Z_EXT_VIEWHEIGHT;
}
else if (protover != NQ_PROTOCOL_VERSION)
{
Host_EndGame ("Server returned version %i, not %i\nYou will need to use a different client.", protover, NQ_PROTOCOL_VERSION);
}
if (MSG_ReadByte() > MAX_SCOREBOARD)
{
Con_TPrintf (TLC_BAD_MAXCLIENTS);
return;
}
cl.splitclients = 1;
/*cl.gametype =*/ MSG_ReadByte ();
str = MSG_ReadString ();
Q_strncpyz (cl.levelname, str, sizeof(cl.levelname));
// seperate the printfs so the server message can have a color
Con_TPrintf (TLC_LINEBREAK_NEWLEVEL);
Con_TPrintf (TLC_PC_PS_NL, 2, str);
SCR_BeginLoadingPlaque();
if (R_PreNewMap)
R_PreNewMap();
memset (cl.model_name, 0, sizeof(cl.model_name));
for (nummodels=1 ; ; nummodels++)
{
str = MSG_ReadString ();
if (!str[0])
break;
if (nummodels==MAX_MODELS)
{
Con_TPrintf (TLC_TOOMANYMODELPRECACHES);
return;
}
strcpy (cl.model_name[nummodels], str);
Mod_TouchModel (str);
// cl.model_precache[nummodels] = Mod_ForName (cl.model_name[nummodels], false);
}
memset (cl.sound_name, 0, sizeof(cl.sound_name));
for (numsounds=1 ; ; numsounds++)
{
str = MSG_ReadString ();
if (!str[0])
break;
if (numsounds==MAX_SOUNDS)
{
Con_TPrintf (TLC_TOOMANYSOUNDPRECACHES);
return;
}
strcpy (cl.sound_name[numsounds], str);
S_TouchSound (str);
// cl.sound_precache[numsounds] = S_PrecacheSound (cl.sound_name[numsounds]);
}
//
// now we try to load everything else until a cache allocation fails
//
for (i=1 ; i<nummodels ; i++)
{
cl.model_precache[i] = Mod_ForName (cl.model_name[i], i==1);
// if (!ignorenonprecached.value || i == 1) //need world
{
if (cl.model_precache[i] == NULL)
{
Host_EndGame("Model %s not found\n", cl.model_name[i]);
}
}
CL_KeepaliveMessage ();
}
S_BeginPrecaching ();
for (i=1 ; i<numsounds ; i++)
{
cl.sound_precache[i] = S_PrecacheSound (cl.sound_name[i]);
CL_KeepaliveMessage ();
}
S_EndPrecaching ();
cl.worldmodel = cl.model_precache[1];
R_NewMap ();
SCR_EndLoadingPlaque();
Hunk_Check (); // make sure nothing is hurt
cls.state = ca_onserver;
}
void CLNQ_SignonReply (void)
{
extern cvar_t topcolor;
extern cvar_t bottomcolor;
Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
switch (cls.signon)
{
case 1:
CL_SendClientCommand("prespawn");
break;
case 2:
CL_SendClientCommand("name \"%s\"\n", name.string);
name.modified = false;
CL_SendClientCommand("color %i %i\n", (int)topcolor.value, (int)bottomcolor.value);
CL_SendClientCommand("spawn %s", "");
break;
case 3:
CL_SendClientCommand("begin");
Cache_Report (); // print remaining memory
#ifdef VM_CG
CG_Start();
#endif
#ifdef CSQC_DAT
CSQC_Init();
#endif
break;
case 4:
SCR_EndLoadingPlaque (); // allow normal screen updates
break;
}
}
#define SU_VIEWHEIGHT (1<<0)
#define SU_IDEALPITCH (1<<1)
#define SU_PUNCH1 (1<<2)
#define SU_PUNCH2 (1<<3)
#define SU_PUNCH3 (1<<4)
#define SU_VELOCITY1 (1<<5)
#define SU_VELOCITY2 (1<<6)
#define SU_VELOCITY3 (1<<7)
//define SU_AIMENT (1<<8) AVAILABLE BIT
#define SU_ITEMS (1<<9)
#define SU_ONGROUND (1<<10) // no data follows, the bit is it
#define SU_INWATER (1<<11) // no data follows, the bit is it
#define SU_WEAPONFRAME (1<<12)
#define SU_ARMOR (1<<13)
#define SU_WEAPON (1<<14)
#define DPSU_EXTEND1 (1<<15)
// first extend byte
#define DPSU_PUNCHVEC1 (1<<16)
#define DPSU_PUNCHVEC2 (1<<17)
#define DPSU_PUNCHVEC3 (1<<18)
#define DPSU_VIEWZOOM (1<<19) // byte factor (0 = 0.0 (not valid), 255 = 1.0)
#define DPSU_UNUSED20 (1<<20)
#define DPSU_UNUSED21 (1<<21)
#define DPSU_UNUSED22 (1<<22)
#define DPSU_EXTEND2 (1<<23) // another byte to follow, future expansion
// second extend byte
#define DPSU_UNUSED24 (1<<24)
#define DPSU_UNUSED25 (1<<25)
#define DPSU_UNUSED26 (1<<26)
#define DPSU_UNUSED27 (1<<27)
#define DPSU_UNUSED28 (1<<28)
#define DPSU_UNUSED29 (1<<29)
#define DPSU_UNUSED30 (1<<30)
#define DPSU_EXTEND3 (1<<31) // another byte to follow, future expansion
#define DEFAULT_VIEWHEIGHT 22
void CLNQ_ParseClientdata (int bits)
{
int i;
bits &= 0xffff;
if (bits & DPSU_EXTEND1)
bits |= (MSG_ReadByte() << 16);
if (bits & DPSU_EXTEND2)
bits |= (MSG_ReadByte() << 24);
if (bits & SU_VIEWHEIGHT)
CL_SetStat(0, STAT_VIEWHEIGHT, MSG_ReadChar ());
else if (nq_dp_protocol != 6)
CL_SetStat(0, STAT_VIEWHEIGHT, DEFAULT_VIEWHEIGHT);
if (bits & SU_IDEALPITCH)
/*cl.idealpitch =*/ MSG_ReadChar ();
/*else
cl.idealpitch = 0;*/
// VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
for (i=0 ; i<3 ; i++)
{
if (bits & (SU_PUNCH1<<i) )
/*cl.punchangle[i] =*/ nq_dp_protocol?MSG_ReadAngle16():MSG_ReadChar();
// else
// cl.punchangle[i] = 0;
if (bits & (DPSU_PUNCHVEC1<<i))
{
/*cl.punchvector[i] =*/ MSG_ReadCoord();
}
// else
// cl.punchvector[i] = 0;
if (bits & (SU_VELOCITY1<<i) )
{
if (nq_dp_protocol == 5 || nq_dp_protocol == 6)
/*cl.simvel[0][i] =*/ MSG_ReadFloat();
else
/*cl.mvelocity[0][i] =*/ MSG_ReadChar()/**16*/;
}
// else
// cl.mvelocity[0][i] = 0;
}
if (bits & SU_ITEMS)
CL_SetStat(0, STAT_ITEMS, MSG_ReadLong());
// cl.onground = (bits & SU_ONGROUND) != 0;
// cl.inwater = (bits & SU_INWATER) != 0;
if (nq_dp_protocol == 6)
{
}
else if (nq_dp_protocol == 5)
{
CL_SetStat(0, STAT_WEAPONFRAME, (bits & SU_WEAPONFRAME)?(unsigned short)MSG_ReadShort():0);
CL_SetStat(0, STAT_ARMOR, (bits & SU_ARMOR)?MSG_ReadShort():0);
CL_SetStat(0, STAT_WEAPON, (bits & SU_WEAPON)?MSG_ReadShort():0);
CL_SetStat(0, STAT_HEALTH, MSG_ReadShort());
CL_SetStat(0, STAT_AMMO, MSG_ReadShort());
CL_SetStat(0, STAT_SHELLS, MSG_ReadShort());
CL_SetStat(0, STAT_NAILS, MSG_ReadShort());
CL_SetStat(0, STAT_ROCKETS, MSG_ReadShort());
CL_SetStat(0, STAT_CELLS, MSG_ReadShort());
CL_SetStat(0, STAT_ACTIVEWEAPON, (unsigned short)MSG_ReadShort());
}
else
{
CL_SetStat(0, STAT_WEAPONFRAME, (bits & SU_WEAPONFRAME)?(unsigned char)MSG_ReadByte():0);
CL_SetStat(0, STAT_ARMOR, (bits & SU_ARMOR)?MSG_ReadByte():0);
CL_SetStat(0, STAT_WEAPON, (bits & SU_WEAPON)?MSG_ReadByte():0);
CL_SetStat(0, STAT_HEALTH, MSG_ReadShort());
CL_SetStat(0, STAT_AMMO, MSG_ReadByte());
CL_SetStat(0, STAT_SHELLS, MSG_ReadByte());
CL_SetStat(0, STAT_NAILS, MSG_ReadByte());
CL_SetStat(0, STAT_ROCKETS, MSG_ReadByte());
CL_SetStat(0, STAT_CELLS, MSG_ReadByte());
CL_SetStat(0, STAT_ACTIVEWEAPON, MSG_ReadByte());
}
if (bits & DPSU_VIEWZOOM)
{
if (nq_dp_protocol == 5 || nq_dp_protocol == 6)
i = (unsigned short) MSG_ReadShort();
else
i = MSG_ReadByte();
if (i < 2)
i = 2;
CL_SetStat(0, STAT_VIEWZOOM, i);
}
else if (nq_dp_protocol != 6)
CL_SetStat(0, STAT_VIEWZOOM, 255);
}
#endif
/*
==================
CL_ParseSoundlist
==================
*/
void CL_ParseSoundlist (void)
{
int numsounds;
char *str;
int n;
// precache sounds
// memset (cl.sound_precache, 0, sizeof(cl.sound_precache));
numsounds = MSG_ReadByte();
for (;;)
{
str = MSG_ReadString ();
if (!str[0])
break;
numsounds++;
if (numsounds == MAX_SOUNDS)
Host_EndGame ("Server sent too many sound_precache");
// if (strlen(str)>4)
// if (!strcmp(str+strlen(str)-4, ".mp3")) //don't let the server send us a specific mp3. convert it to wav and this way we know not to look outside the quake path for it.
// strcpy(str+strlen(str)-4, ".wav");
strcpy (cl.sound_name[numsounds], str);
}
n = MSG_ReadByte();
if (n)
{
// CL_SendClientCommand("soundlist %i %i", cl.servercount, n);
CL_SendClientCommand(soundlist_name, cl.servercount, n);
return;
}
cls.downloadnumber = 0;
cls.downloadtype = dl_sound;
Sound_NextDownload ();
}
/*
==================
CL_ParseModellist
==================
*/
void CL_ParseModellist (qboolean lots)
{
int nummodels;
char *str;
int n;
// precache models and note certain default indexes
if (lots)
nummodels = MSG_ReadShort();
else
nummodels = MSG_ReadByte();
for (;;)
{
str = MSG_ReadString ();
if (!str[0])
break;
nummodels++;
if (nummodels==MAX_MODELS)
Host_EndGame ("Server sent too many model_precache");
strcpy (cl.model_name[nummodels], str);
if (!strcmp(cl.model_name[nummodels],"progs/spike.mdl"))
cl_spikeindex = nummodels;
#ifdef PEXT_LIGHTUPDATES
if (!strcmp(cl.model_name[nummodels], "progs/zap.mdl"))
cl_lightningindex = nummodels;
#endif
if (!strcmp(cl.model_name[nummodels],"progs/player.mdl"))
cl_playerindex = nummodels;
if (!strcmp(cl.model_name[nummodels],"progs/h_player.mdl"))
cl_h_playerindex = nummodels;
if (!strcmp(cl.model_name[nummodels],"progs/flag.mdl"))
cl_flagindex = nummodels;
if (!strcmp(cl.model_name[nummodels],"progs/missile.mdl"))
cl_rocketindex = nummodels;
if (!strcmp(cl.model_name[nummodels],"progs/grenade.mdl"))
cl_grenadeindex = nummodels;
if (!strcmp(cl.model_name[nummodels],"progs/gib1.mdl"))
cl_gib1index = nummodels;
if (!strcmp(cl.model_name[nummodels],"progs/gib2.mdl"))
cl_gib2index = nummodels;
if (!strcmp(cl.model_name[nummodels],"progs/gib3.mdl"))
cl_gib3index = nummodels;
}
if (nummodels)
SCR_ImageName(cl.model_name[1]);
n = MSG_ReadByte();
if (n)
{
// CL_SendClientCommand("modellist %i %i", cl.servercount, n);
CL_SendClientCommand(modellist_name, cl.servercount, (nummodels&0xff00) + n);
return;
}
cls.downloadnumber = 0;
cls.downloadtype = dl_model;
Model_NextDownload ();
}
void CL_ProcessUserInfo (int slot, player_info_t *player);
void CLQ2_ParseClientinfo(int i, char *s)
{
char *skin, *model, *name;
player_info_t *player;
//s contains "name\model/skin"
player = &cl.players[i];
*player->userinfo = '\0';
model = strchr(s, '\\');
if (model)
{
*model = '\0';
model++;
name = s;
}
else
{
name = "Unnammed";
model = "male";
}
skin = strchr(model, '/');
if (skin)
{
*skin = '\0';
skin++;
}
else
skin = "";
Info_SetValueForKey(player->userinfo, "name", name, MAX_INFO_STRING);
Info_SetValueForKey(player->userinfo, "model", model, MAX_INFO_STRING);
Info_SetValueForKey(player->userinfo, "skin", skin, MAX_INFO_STRING);
CL_ProcessUserInfo (i, player);
}
void CLQ2_ParseConfigString (void)
{
int i;
char *s;
// char olds[MAX_QPATH];
i = MSG_ReadShort ();
if (i < 0 || i >= Q2MAX_CONFIGSTRINGS)
Host_EndGame ("configstring > Q2MAX_CONFIGSTRINGS");
s = MSG_ReadString();
// strncpy (olds, cl.configstrings[i], sizeof(olds));
// olds[sizeof(olds) - 1] = 0;
// strcpy (cl.configstrings[i], s);
// do something apropriate
if (i == Q2CS_SKY)
{
Q_strncpyz (cl.skyname, s, sizeof(cl.skyname));
}
else if (i == Q2CS_STATUSBAR)
{
Q_strncpyz(cl.q2statusbar, s, sizeof(cl.q2statusbar));
}
else if (i >= Q2CS_LIGHTS && i < Q2CS_LIGHTS+Q2MAX_LIGHTSTYLES)
{
#ifdef PEXT_LIGHTSTYLECOL
cl_lightstyle[i - Q2CS_LIGHTS].colour = 7; //white
#endif
Q_strncpyz (cl_lightstyle[i - Q2CS_LIGHTS].map, s, sizeof(cl_lightstyle[i-Q2CS_LIGHTS].map));
cl_lightstyle[i - Q2CS_LIGHTS].length = Q_strlen(cl_lightstyle[i - Q2CS_LIGHTS].map);
}
else if (i == Q2CS_CDTRACK)
{
// if (cl.refresh_prepped)
CDAudio_Play (atoi(s), true);
}
else if (i >= Q2CS_MODELS && i < Q2CS_MODELS+Q2MAX_MODELS)
{
// if (cl.refresh_prepped)
{
Q_strncpyz(cl.model_name[i-Q2CS_MODELS], s, MAX_QPATH);
cl.model_precache[i-Q2CS_MODELS] = Mod_ForName (cl.model_name[i-Q2CS_MODELS], false);
}
}
else if (i >= Q2CS_SOUNDS && i < Q2CS_SOUNDS+Q2MAX_MODELS)
{
// if (cl.refresh_prepped)
Q_strncpyz(cl.sound_name[i-Q2CS_SOUNDS], s, MAX_QPATH);
cl.sound_precache[i-Q2CS_SOUNDS] = S_PrecacheSound (s);
}
else if (i >= Q2CS_IMAGES && i < Q2CS_IMAGES+Q2MAX_MODELS)
{ //ignore
Q_strncpyz(cl.image_name[i-Q2CS_IMAGES], s, MAX_QPATH);
}
else if (i >= Q2CS_PLAYERSKINS && i < Q2CS_PLAYERSKINS+Q2MAX_CLIENTS)
{
// if (cl.refresh_prepped && strcmp(olds, s))
CLQ2_ParseClientinfo (i-Q2CS_PLAYERSKINS, s);
}
UI_StringChanged(i);
}
/*
==================
CL_ParseBaseline
==================
*/
void CL_ParseBaseline (entity_state_t *es)
{
int i;
memset(es, 0, sizeof(entity_state_t));
es->modelindex = MSG_ReadByte ();
es->frame = MSG_ReadByte ();
es->colormap = MSG_ReadByte();
es->skinnum = MSG_ReadByte();
for (i=0 ; i<3 ; i++)
{
es->origin[i] = MSG_ReadCoord ();
es->angles[i] = MSG_ReadAngle ();
}
#ifdef PEXT_SCALE
es->scale = 1;
#endif
#ifdef PEXT_TRANS
es->trans = 1;
#endif
}
void CL_ParseBaseline2 (void)
{
entity_state_t nullst, es;
memset(&nullst, 0, sizeof(entity_state_t));
memset(&es, 0, sizeof(entity_state_t));
CL_ParseDelta(&nullst, &es, MSG_ReadShort(), true);
memcpy(&cl_baselines[es.number], &es, sizeof(es));
}
void CLQ2_Precache_f (void)
{
#ifdef VM_CG
CG_Start();
#endif
cls.downloadnumber = 0;
cls.downloadtype = dl_sound;
CL_RequestNextDownload();
}
/*
=====================
CL_ParseStatic
Static entities are non-interactive world objects
like torches
=====================
*/
void CL_ParseStatic (int version)
{
entity_t *ent;
int i;
entity_state_t es, nullstate;
if (version == 1)
{
CL_ParseBaseline (&es);
i = cl.num_statics;
cl.num_statics++;
}
else
{
memset(&nullstate, 0, sizeof(nullstate));
CL_ParseDelta(&nullstate, &es, MSG_ReadShort(), true);
es.number+=MAX_EDICTS;
for (i = 0; i < cl.num_statics; i++)
if (cl_static_entities[i].keynum == es.number)
{
R_RemoveEfrags (&cl_static_entities[i]);
break;
}
if (i == cl.num_statics)
cl.num_statics++;
}
if (i >= MAX_STATIC_ENTITIES)
{
cl.num_statics--;
Con_Printf ("Too many static entities");
return;
}
ent = &cl_static_entities[i];
memset(ent, 0, sizeof(*ent));
ent->keynum = es.number;
// copy it to the current state
ent->model = cl.model_precache[es.modelindex];
ent->oldframe = ent->frame = es.frame;
ent->colormap = vid.colormap;
ent->skinnum = es.skinnum;
ent->drawflags = es.drawflags;
#ifdef PEXT_SCALE
ent->scale = es.scale;
#endif
#ifdef PEXT_TRANS
ent->alpha = es.trans;
#endif
ent->fatness = es.fatness;
ent->abslight = es.abslight;
VectorCopy (es.origin, ent->origin);
VectorCopy (es.angles, ent->angles);
es.angles[0]*=-1;
AngleVectors(es.angles, ent->axis[0], ent->axis[1], ent->axis[2]);
VectorInverse(ent->axis[1]);
if (!cl.worldmodel)
{
Con_TPrintf (TLC_PARSESTATICWITHNOMAP);
return;
}
R_AddEfrags (ent);
}
/*
===================
CL_ParseStaticSound
===================
*/
void CL_ParseStaticSound (void)
{
extern cvar_t cl_staticsounds;
vec3_t org;
int sound_num, vol, atten;
int i;
for (i=0 ; i<3 ; i++)
org[i] = MSG_ReadCoord ();
sound_num = MSG_ReadByte ();
vol = MSG_ReadByte ();
atten = MSG_ReadByte ();
if (!cl_staticsounds.value)
return;
S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
}
/*
=====================================================================
ACTION MESSAGES
=====================================================================
*/
/*
==================
CL_ParseStartSoundPacket
==================
*/
void CL_ParseStartSoundPacket(void)
{
vec3_t pos;
int channel, ent;
int sound_num;
int volume;
float attenuation;
int i;
channel = MSG_ReadShort();
if (channel & SND_VOLUME)
volume = MSG_ReadByte ();
else
volume = DEFAULT_SOUND_PACKET_VOLUME;
if (channel & SND_ATTENUATION)
attenuation = MSG_ReadByte () / 64.0;
else
attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
sound_num = MSG_ReadByte ();
for (i=0 ; i<3 ; i++)
pos[i] = MSG_ReadCoord ();
ent = (channel>>3)&1023;
channel &= 7;
if (ent > MAX_EDICTS)
Host_EndGame ("CL_ParseStartSoundPacket: ent = %i", ent);
S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
TP_CheckPickupSound(cl.sound_name[sound_num], pos);
}
#ifdef Q2CLIENT
void CLQ2_ParseStartSoundPacket(void)
{
vec3_t pos_v;
float *pos;
int channel, ent;
int sound_num;
float volume;
float attenuation;
int flags;
float ofs;
flags = MSG_ReadByte ();
sound_num = MSG_ReadByte ();
if (flags & Q2SND_VOLUME)
volume = MSG_ReadByte () / 255.0;
else
volume = Q2DEFAULT_SOUND_PACKET_VOLUME;
if (flags & Q2SND_ATTENUATION)
attenuation = MSG_ReadByte () / 64.0;
else
attenuation = Q2DEFAULT_SOUND_PACKET_ATTENUATION;
if (flags & Q2SND_OFFSET)
ofs = MSG_ReadByte () / 1000.0;
else
ofs = 0;
if (flags & Q2SND_ENT)
{ // entity reletive
channel = MSG_ReadShort();
ent = channel>>3;
if (ent > MAX_EDICTS)
Host_EndGame ("CL_ParseStartSoundPacket: ent = %i", ent);
channel &= 7;
}
else
{
ent = 0;
channel = 0;
}
if (flags & Q2SND_POS)
{ // positioned in space
MSG_ReadPos (pos_v);
pos = pos_v;
}
else // use entity number
{
CL_GetNumberedEntityInfo(ent, pos_v, NULL);
pos = pos_v;
// pos = NULL;
}
if (!cl.sound_precache[sound_num])
return;
S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume, attenuation);
}
#endif
#ifdef NQPROT
#define NQSND_VOLUME (1<<0) // a qbyte
#define NQSND_ATTENUATION (1<<1) // a qbyte
void CLNQ_ParseStartSoundPacket(void)
{
vec3_t pos;
int channel, ent;
int sound_num;
int volume;
int field_mask;
float attenuation;
int i;
field_mask = MSG_ReadByte();
if (field_mask & NQSND_VOLUME)
volume = MSG_ReadByte ();
else
volume = DEFAULT_SOUND_PACKET_VOLUME;
if (field_mask & NQSND_ATTENUATION)
attenuation = MSG_ReadByte () / 64.0;
else
attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
channel = MSG_ReadShort ();
sound_num = MSG_ReadByte ();
ent = channel >> 3;
channel &= 7;
if (ent > MAX_EDICTS)
Host_EndGame ("CL_ParseStartSoundPacket: ent = %i", ent);
for (i=0 ; i<3 ; i++)
pos[i] = MSG_ReadCoord ();
S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
}
#endif
/*
==================
CL_ParseClientdata
Server information pertaining to this client only, sent every frame
==================
*/
void CL_ParseClientdata (void)
{
int i;
float latency;
frame_t *frame;
// calculate simulated time of message
oldparsecountmod = parsecountmod;
i = cls.netchan.incoming_acknowledged;
if (cls.demoplayback == DPB_MVD)
cl.oldparsecount = i - 1;
cl.parsecount = i;
i &= UPDATE_MASK;
parsecountmod = i;
frame = &cl.frames[i];
if (cls.demoplayback == DPB_MVD)
frame->senttime = realtime - host_frametime;
parsecounttime = cl.frames[i].senttime;
frame->receivedtime = realtime;
// calculate latency
latency = frame->receivedtime - frame->senttime;
if (latency < 0 || latency > 1.0)
{
// Con_Printf ("Odd latency: %5.2f\n", latency);
}
else
{
// drift the average latency towards the observed latency
if (latency < cls.latency)
cls.latency = latency;
else
cls.latency += 0.001; // drift up, so correction are needed
}
}
/*
=====================
CL_NewTranslation
=====================
*/
void CL_NewTranslation (int slot)
{
#ifdef SWQUAKE
int i, j;
int top, bottom;
qbyte *dest, *source;
#endif
char *s;
player_info_t *player;
if (slot >= MAX_CLIENTS)
Sys_Error ("CL_NewTranslation: slot > MAX_CLIENTS");
player = &cl.players[slot];
s = Skin_FindName (player);
COM_StripExtension(s, s);
if (player->skin && !stricmp(s, player->skin->name))
player->skin = NULL;
#ifdef RGLQUAKE
if (qrenderer == QR_OPENGL)
{ //gl doesn't need to do anything except prevent the sys_error below.
}
else
#endif
#ifdef SWQUAKE
if (qrenderer == QR_SOFTWARE)
{
top = player->topcolor;
bottom = player->bottomcolor;
if (!cl.splitclients && !(cl.fpd & FPD_NO_FORCE_COLOR)) //no colour/skin forcing in splitscreen.
{
if (cl.teamplay && !strcmp(player->team, cl.players[cl.playernum[0]].team))
{
if (cl_teamtopcolor>=0)
top = cl_teamtopcolor;
if (cl_teambottomcolor>=0)
bottom = cl_teambottomcolor;
}
else
{
if (cl_enemytopcolor>=0)
top = cl_enemytopcolor;
if (cl_enemybottomcolor>=0)
bottom = cl_enemybottomcolor;
}
}
if (player->_topcolor != top ||
player->_bottomcolor != bottom || !player->skin) {
player->_topcolor = top;
player->_bottomcolor = bottom;
dest = player->translations;
source = vid.colormap;
memcpy (dest, vid.colormap, sizeof(player->translations));
// top = player->topcolor;
if (top > 13 || top < 0)
top = 13;
top *= 16;
// bottom = player->bottomcolor;
if (bottom > 13 || bottom < 0)
bottom = 13;
bottom *= 16;
for (i=0 ; i<VID_GRADES ; i++, dest += 256, source+=256)
{
if (top < 128) // the artists made some backwards ranges. sigh.
memcpy (dest + TOP_RANGE, source + top, 16);
else
for (j=0 ; j<16 ; j++)
dest[TOP_RANGE+j] = source[top+15-j];
if (bottom < 128)
memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
else
for (j=0 ; j<16 ; j++)
dest[BOTTOM_RANGE+j] = source[bottom+15-j];
}
}
}
else
#endif
Sys_Error("Bad rendering method in CL_NewTranslation");
}
/*
==============
CL_UpdateUserinfo
==============
*/
void CL_ProcessUserInfo (int slot, player_info_t *player)
{
Q_strncpyz (player->name, Info_ValueForKey (player->userinfo, "name"), sizeof(player->name));
Q_strncpyz (player->team, Info_ValueForKey (player->userinfo, "team"), sizeof(player->team));
player->topcolor = atoi(Info_ValueForKey (player->userinfo, "topcolor"));
player->bottomcolor = atoi(Info_ValueForKey (player->userinfo, "bottomcolor"));
if (atoi(Info_ValueForKey (player->userinfo, "*spectator")))
player->spectator = true;
else
player->spectator = false;
if (slot == cl.playernum[0] && player->name[0])
cl.spectator = player->spectator;
player->model = NULL;
if (cls.state == ca_active)
Skin_Find (player);
Sbar_Changed ();
CL_NewTranslation (slot);
}
/*
==============
CL_UpdateUserinfo
==============
*/
void CL_UpdateUserinfo (void)
{
int slot;
player_info_t *player;
slot = MSG_ReadByte ();
if (slot >= MAX_CLIENTS)
Host_EndGame ("CL_ParseServerMessage: svc_updateuserinfo > MAX_SCOREBOARD");
player = &cl.players[slot];
player->userid = MSG_ReadLong ();
Q_strncpyz (player->userinfo, MSG_ReadString(), sizeof(player->userinfo));
CL_ProcessUserInfo (slot, player);
}
/*
==============
CL_SetInfo
==============
*/
void CL_SetInfo (void)
{
int slot;
player_info_t *player;
char key[MAX_QWMSGLEN];
char value[MAX_QWMSGLEN];
slot = MSG_ReadByte ();
if (slot >= MAX_CLIENTS)
Host_EndGame ("CL_ParseServerMessage: svc_setinfo > MAX_SCOREBOARD");
player = &cl.players[slot];
Q_strncpyz (key, MSG_ReadString(), sizeof(key));
Q_strncpyz (value, MSG_ReadString(), sizeof(value));
Con_DPrintf("SETINFO %s: %s=%s\n", player->name, key, value);
Info_SetValueForStarKey (player->userinfo, key, value, MAX_INFO_STRING);
CL_ProcessUserInfo (slot, player);
}
/*
==============
CL_ServerInfo
==============
*/
void CL_ServerInfo (void)
{
// int slot;
// player_info_t *player;
char key[MAX_QWMSGLEN];
char value[MAX_QWMSGLEN];
Q_strncpyz (key, MSG_ReadString(), sizeof(key));
Q_strncpyz (value, MSG_ReadString(), sizeof(value));
Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
Info_SetValueForKey (cl.serverinfo, key, value, MAX_SERVERINFO_STRING);
CL_CheckServerInfo();
}
/*
=====================
CL_SetStat
=====================
*/
void CL_SetStat (int pnum, int stat, int value)
{
int j;
if (stat < 0 || stat >= MAX_CL_STATS)
return;
// Host_EndGame ("CL_SetStat: %i is invalid", stat);
if (cls.demoplayback == DPB_MVD)
{
extern int cls_lastto;
cl.players[cls_lastto].stats[stat]=value;
if ( spec_track[pnum] != cls_lastto )
return;
}
if (cl.stats[pnum][stat] != value)
Sbar_Changed ();
if (stat == STAT_ITEMS)
{ // set flash times
for (j=0 ; j<32 ; j++)
if ( (value & (1<<j)) && !(cl.stats[pnum][stat] & (1<<j)))
cl.item_gettime[pnum][j] = cl.time;
}
if (stat == STAT_VIEWHEIGHT && cls.z_ext & Z_EXT_VIEWHEIGHT)
cl.viewheight[pnum] = value;
if (stat == STAT_TIME && cls.z_ext & Z_EXT_SERVERTIME)
{
// cl.servertime_works = true;
cl.gametime = value * 0.001;
cl.gametimemark = realtime;
}
cl.stats[pnum][stat] = value;
if (pnum == 0)
TP_StatChanged(stat, value);
}
/*
==============
CL_MuzzleFlash
==============
*/
void CL_MuzzleFlash (void)
{
vec3_t fv, rv, uv;
dlight_t *dl=NULL;
int i;
player_state_t *pl;
packet_entities_t *pack;
entity_state_t *s1;
int pnum;
extern cvar_t cl_muzzleflash;
i = MSG_ReadShort ();
//was it us?
if (i == cl.playernum[0])
{
if (!cl_muzzleflash.value)
return;
}
pack = &cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].packet_entities;
for (pnum=0 ; pnum<pack->num_entities ; pnum++) //try looking for an entity with that id first
{
s1 = &pack->entities[pnum];
if (s1->number == i)
{
dl = CL_AllocDlight (i);
VectorCopy (s1->origin, dl->origin);
break;
}
}
if (pnum==pack->num_entities)
{ //that ent number doesn't exist, go for a player with that number
if ((unsigned)(i) <= MAX_CLIENTS && i > 0)
{
// don't draw our own muzzle flash in gl if flashblending
if (i-1 == cl.playernum[0] && r_flashblend.value)
return;
pl = &cl.frames[parsecountmod].playerstate[i-1];
dl = CL_AllocDlight (i);
VectorCopy (pl->origin, dl->origin); //set it's origin
AngleVectors (pl->viewangles, fv, rv, uv); //shift it up a little
VectorMA (dl->origin, 18, fv, dl->origin);
}
else
return;
}
dl->radius = 200 + (rand()&31);
dl->minlight = 32;
dl->die = cl.time + 0.1334;
dl->color[0] = 0.2;
dl->color[1] = 0.1;
dl->color[2] = 0.05;
dl->channelfade[0] = 1.5;
dl->channelfade[1] = 0.75;
dl->channelfade[2] = 0.375;
}
#ifdef Q2CLIENT
void Q2S_StartSound(vec3_t origin, int entnum, int entchannel, sfx_t *sfx, float fvol, float attenuation, float timeofs);
void CLQ2_ParseMuzzleFlash (void)
{
vec3_t fv, rv, dummy;
dlight_t *dl;
int i, weapon;
vec3_t org, ang;
int silenced;
float volume;
char soundname[64];
i = MSG_ReadShort ();
if (i < 1 || i >= Q2MAX_EDICTS)
Host_Error ("CL_ParseMuzzleFlash: bad entity");
weapon = MSG_ReadByte ();
silenced = weapon & Q2MZ_SILENCED;
weapon &= ~Q2MZ_SILENCED;
CL_GetNumberedEntityInfo(i, org, ang);
dl = CL_AllocDlight (i);
VectorCopy (org, dl->origin);
AngleVectors (ang, fv, rv, dummy);
VectorMA (dl->origin, 18, fv, dl->origin);
VectorMA (dl->origin, 16, rv, dl->origin);
if (silenced)
dl->radius = 100 + (rand()&31);
else
dl->radius = 200 + (rand()&31);
dl->minlight = 32;
dl->die = cl.time+0.05; //+ 0.1;
dl->decay = 1;
dl->channelfade[0] = 2;
dl->channelfade[1] = 2;
dl->channelfade[2] = 2;
if (silenced)
volume = 0.2;
else
volume = 1;
switch (weapon)
{
case Q2MZ_BLASTER:
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/blastf1a.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_BLUEHYPERBLASTER:
dl->color[0] = 0;dl->color[1] = 0;dl->color[2] = 0.2;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/hyprbf1a.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_HYPERBLASTER:
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/hyprbf1a.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_MACHINEGUN:
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
_snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0);
break;
case Q2MZ_SHOTGUN:
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/shotgf1b.wav"), volume, ATTN_NORM, 0);
Q2S_StartSound (NULL, i, CHAN_AUTO, S_PrecacheSound("weapons/shotgr1b.wav"), volume, ATTN_NORM, 0.1);
break;
case Q2MZ_SSHOTGUN:
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/sshotf1b.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_CHAINGUN1:
dl->radius = 200 + (rand()&31);
dl->color[0] = 0.2;dl->color[1] = 0.05;dl->color[2] = 0;
_snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0);
break;
case Q2MZ_CHAINGUN2:
dl->radius = 225 + (rand()&31);
dl->color[0] = 0.2;dl->color[1] = 0.1;dl->color[2] = 0;
dl->die = cl.time + 0.1; // long delay
_snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0);
_snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0.05);
break;
case Q2MZ_CHAINGUN3:
dl->radius = 250 + (rand()&31);
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
dl->die = cl.time + 0.1; // long delay
_snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0);
_snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0.033);
_snprintf(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1);
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0.066);
break;
case Q2MZ_RAILGUN:
dl->color[0] = 0.1;dl->color[1] = 0.1;dl->color[2] = 0.2;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/railgf1a.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_ROCKET:
dl->color[0] = 0.2;dl->color[1] = 0.1;dl->color[2] = 0.04;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/rocklf1a.wav"), volume, ATTN_NORM, 0);
Q2S_StartSound (NULL, i, CHAN_AUTO, S_PrecacheSound("weapons/rocklr1b.wav"), volume, ATTN_NORM, 0.1);
break;
case Q2MZ_GRENADE:
dl->color[0] = 0.2;dl->color[1] = 0.1;dl->color[2] = 0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/grenlf1a.wav"), volume, ATTN_NORM, 0);
Q2S_StartSound (NULL, i, CHAN_AUTO, S_PrecacheSound("weapons/grenlr1b.wav"), volume, ATTN_NORM, 0.1);
break;
case Q2MZ_BFG:
dl->color[0] = 0;dl->color[1] = 0.2;dl->color[2] = 0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/bfg__f1y.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_LOGIN:
dl->color[0] = 0;dl->color[1] = 0.2; dl->color[2] = 0;
dl->die = cl.time + 1.0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0);
// CL_LogoutEffect (pl->current.origin, weapon);
break;
case Q2MZ_LOGOUT:
dl->color[0] = 0.2;dl->color[1] = 0; dl->color[2] = 0;
dl->die = cl.time + 1.0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0);
// CL_LogoutEffect (pl->current.origin, weapon);
break;
case Q2MZ_RESPAWN:
dl->color[0] = 0.2;dl->color[1] = 0.2; dl->color[2] = 0;
dl->die = cl.time + 1.0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0);
// CL_LogoutEffect (pl->current.origin, weapon);
break;
// RAFAEL
case Q2MZ_PHALANX:
dl->color[0] = 0.2;dl->color[1] = 0.1; dl->color[2] = 0.1;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/plasshot.wav"), volume, ATTN_NORM, 0);
break;
// RAFAEL
case Q2MZ_IONRIPPER:
dl->color[0] = 0.2;dl->color[1] = 0.1; dl->color[2] = 0.1;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/rippfire.wav"), volume, ATTN_NORM, 0);
break;
// ======================
// PGM
case Q2MZ_ETF_RIFLE:
dl->color[0] = 0.18;dl->color[1] = 0.14;dl->color[2] = 0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/nail1.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_SHOTGUN2:
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/shotg2.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_HEATBEAM:
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
dl->die = cl.time + 100;
// Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/bfg__l1a.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_BLASTER2:
dl->color[0] = 0;dl->color[1] = 0.2;dl->color[2] = 0;
// FIXME - different sound for blaster2 ??
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/blastf1a.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_TRACKER:
// negative flashes handled the same in gl/soft until CL_AddDLights
dl->color[0] = -0.2;dl->color[1] = -0.2;dl->color[2] = -0.2;
Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/disint2.wav"), volume, ATTN_NORM, 0);
break;
case Q2MZ_NUKE1:
dl->color[0] = 0.2;dl->color[1] = 0;dl->color[2] = 0;
dl->die = cl.time + 100;
break;
case Q2MZ_NUKE2:
dl->color[0] = 0.2;dl->color[1] = 0.2;dl->color[2] = 0;
dl->die = cl.time + 100;
break;
case Q2MZ_NUKE4:
dl->color[0] = 0;dl->color[1] = 0;dl->color[2] = 0.2;
dl->die = cl.time + 100;
break;
case Q2MZ_NUKE8:
dl->color[0] = 0;dl->color[1] = 0.2;dl->color[2] = 0.2;
dl->die = cl.time + 100;
break;
// PGM
// ======================
}
}
void CLQ2_ParseMuzzleFlash2 (void)
{
int ent;
// vec3_t origin;
int flash_number;
// dlight_t *dl;
// vec3_t forward, right;
// char soundname[64];
ent = MSG_ReadShort ();
if (ent < 1 || ent >= Q2MAX_EDICTS)
Host_EndGame ("CL_ParseMuzzleFlash2: bad entity");
flash_number = MSG_ReadByte ();
/*
// locate the origin
AngleVectors (cl_entities[ent].current.angles, forward, right, NULL);
origin[0] = cl_entities[ent].current.origin[0] + forward[0] * monster_flash_offset[flash_number][0] + right[0] * monster_flash_offset[flash_number][1];
origin[1] = cl_entities[ent].current.origin[1] + forward[1] * monster_flash_offset[flash_number][0] + right[1] * monster_flash_offset[flash_number][1];
origin[2] = cl_entities[ent].current.origin[2] + forward[2] * monster_flash_offset[flash_number][0] + right[2] * monster_flash_offset[flash_number][1] + monster_flash_offset[flash_number][2];
dl = CL_AllocDlight (ent);
VectorCopy (origin, dl->origin);
dl->radius = 200 + (rand()&31);
dl->minlight = 32;
dl->die = cl.time; // + 0.1;
switch (flash_number)
{
case Q2MZ2_INFANTRY_MACHINEGUN_1:
case Q2MZ2_INFANTRY_MACHINEGUN_2:
case Q2MZ2_INFANTRY_MACHINEGUN_3:
case Q2MZ2_INFANTRY_MACHINEGUN_4:
case Q2MZ2_INFANTRY_MACHINEGUN_5:
case Q2MZ2_INFANTRY_MACHINEGUN_6:
case Q2MZ2_INFANTRY_MACHINEGUN_7:
case Q2MZ2_INFANTRY_MACHINEGUN_8:
case Q2MZ2_INFANTRY_MACHINEGUN_9:
case Q2MZ2_INFANTRY_MACHINEGUN_10:
case Q2MZ2_INFANTRY_MACHINEGUN_11:
case Q2MZ2_INFANTRY_MACHINEGUN_12:
case Q2MZ2_INFANTRY_MACHINEGUN_13:
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
CL_ParticleEffect (origin, vec3_origin, 0, 40);
CL_SmokeAndFlash(origin);
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("infantry/infatck1.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_SOLDIER_MACHINEGUN_1:
case Q2MZ2_SOLDIER_MACHINEGUN_2:
case Q2MZ2_SOLDIER_MACHINEGUN_3:
case Q2MZ2_SOLDIER_MACHINEGUN_4:
case Q2MZ2_SOLDIER_MACHINEGUN_5:
case Q2MZ2_SOLDIER_MACHINEGUN_6:
case Q2MZ2_SOLDIER_MACHINEGUN_7:
case Q2MZ2_SOLDIER_MACHINEGUN_8:
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
CL_ParticleEffect (origin, vec3_origin, 0, 40);
CL_SmokeAndFlash(origin);
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("soldier/solatck3.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_GUNNER_MACHINEGUN_1:
case Q2MZ2_GUNNER_MACHINEGUN_2:
case Q2MZ2_GUNNER_MACHINEGUN_3:
case Q2MZ2_GUNNER_MACHINEGUN_4:
case Q2MZ2_GUNNER_MACHINEGUN_5:
case Q2MZ2_GUNNER_MACHINEGUN_6:
case Q2MZ2_GUNNER_MACHINEGUN_7:
case Q2MZ2_GUNNER_MACHINEGUN_8:
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
CL_ParticleEffect (origin, vec3_origin, 0, 40);
CL_SmokeAndFlash(origin);
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("gunner/gunatck2.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_ACTOR_MACHINEGUN_1:
case Q2MZ2_SUPERTANK_MACHINEGUN_1:
case Q2MZ2_SUPERTANK_MACHINEGUN_2:
case Q2MZ2_SUPERTANK_MACHINEGUN_3:
case Q2MZ2_SUPERTANK_MACHINEGUN_4:
case Q2MZ2_SUPERTANK_MACHINEGUN_5:
case Q2MZ2_SUPERTANK_MACHINEGUN_6:
case Q2MZ2_TURRET_MACHINEGUN: // PGM
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
CL_ParticleEffect (origin, vec3_origin, 0, 40);
CL_SmokeAndFlash(origin);
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("infantry/infatck1.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_BOSS2_MACHINEGUN_L1:
case Q2MZ2_BOSS2_MACHINEGUN_L2:
case Q2MZ2_BOSS2_MACHINEGUN_L3:
case Q2MZ2_BOSS2_MACHINEGUN_L4:
case Q2MZ2_BOSS2_MACHINEGUN_L5:
case Q2MZ2_CARRIER_MACHINEGUN_L1: // PMM
case Q2MZ2_CARRIER_MACHINEGUN_L2: // PMM
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
CL_ParticleEffect (origin, vec3_origin, 0, 40);
CL_SmokeAndFlash(origin);
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("infantry/infatck1.wav"), 1, ATTN_NONE, 0);
break;
case Q2MZ2_SOLDIER_BLASTER_1:
case Q2MZ2_SOLDIER_BLASTER_2:
case Q2MZ2_SOLDIER_BLASTER_3:
case Q2MZ2_SOLDIER_BLASTER_4:
case Q2MZ2_SOLDIER_BLASTER_5:
case Q2MZ2_SOLDIER_BLASTER_6:
case Q2MZ2_SOLDIER_BLASTER_7:
case Q2MZ2_SOLDIER_BLASTER_8:
case Q2MZ2_TURRET_BLASTER: // PGM
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("soldier/solatck2.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_FLYER_BLASTER_1:
case Q2MZ2_FLYER_BLASTER_2:
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("flyer/flyatck3.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_MEDIC_BLASTER_1:
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("medic/medatck1.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_HOVER_BLASTER_1:
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("hover/hovatck1.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_FLOAT_BLASTER_1:
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("floater/fltatck1.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_SOLDIER_SHOTGUN_1:
case Q2MZ2_SOLDIER_SHOTGUN_2:
case Q2MZ2_SOLDIER_SHOTGUN_3:
case Q2MZ2_SOLDIER_SHOTGUN_4:
case Q2MZ2_SOLDIER_SHOTGUN_5:
case Q2MZ2_SOLDIER_SHOTGUN_6:
case Q2MZ2_SOLDIER_SHOTGUN_7:
case Q2MZ2_SOLDIER_SHOTGUN_8:
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
CL_SmokeAndFlash(origin);
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("soldier/solatck1.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_TANK_BLASTER_1:
case Q2MZ2_TANK_BLASTER_2:
case Q2MZ2_TANK_BLASTER_3:
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/tnkatck3.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_TANK_MACHINEGUN_1:
case Q2MZ2_TANK_MACHINEGUN_2:
case Q2MZ2_TANK_MACHINEGUN_3:
case Q2MZ2_TANK_MACHINEGUN_4:
case Q2MZ2_TANK_MACHINEGUN_5:
case Q2MZ2_TANK_MACHINEGUN_6:
case Q2MZ2_TANK_MACHINEGUN_7:
case Q2MZ2_TANK_MACHINEGUN_8:
case Q2MZ2_TANK_MACHINEGUN_9:
case Q2MZ2_TANK_MACHINEGUN_10:
case Q2MZ2_TANK_MACHINEGUN_11:
case Q2MZ2_TANK_MACHINEGUN_12:
case Q2MZ2_TANK_MACHINEGUN_13:
case Q2MZ2_TANK_MACHINEGUN_14:
case Q2MZ2_TANK_MACHINEGUN_15:
case Q2MZ2_TANK_MACHINEGUN_16:
case Q2MZ2_TANK_MACHINEGUN_17:
case Q2MZ2_TANK_MACHINEGUN_18:
case Q2MZ2_TANK_MACHINEGUN_19:
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
CL_ParticleEffect (origin, vec3_origin, 0, 40);
CL_SmokeAndFlash(origin);
Com_sprintf(soundname, sizeof(soundname), "tank/tnkatk2%c.wav", 'a' + rand() % 5);
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound(soundname), 1, ATTN_NORM, 0);
break;
case Q2MZ2_CHICK_ROCKET_1:
case Q2MZ2_TURRET_ROCKET: // PGM
dl->color[0] = 1;dl->color[1] = 0.5;dl->color[2] = 0.2;
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("chick/chkatck2.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_TANK_ROCKET_1:
case Q2MZ2_TANK_ROCKET_2:
case Q2MZ2_TANK_ROCKET_3:
dl->color[0] = 1;dl->color[1] = 0.5;dl->color[2] = 0.2;
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/tnkatck1.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_SUPERTANK_ROCKET_1:
case Q2MZ2_SUPERTANK_ROCKET_2:
case Q2MZ2_SUPERTANK_ROCKET_3:
case Q2MZ2_BOSS2_ROCKET_1:
case Q2MZ2_BOSS2_ROCKET_2:
case Q2MZ2_BOSS2_ROCKET_3:
case Q2MZ2_BOSS2_ROCKET_4:
case Q2MZ2_CARRIER_ROCKET_1:
// case Q2MZ2_CARRIER_ROCKET_2:
// case Q2MZ2_CARRIER_ROCKET_3:
// case Q2MZ2_CARRIER_ROCKET_4:
dl->color[0] = 1;dl->color[1] = 0.5;dl->color[2] = 0.2;
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_GUNNER_GRENADE_1:
case Q2MZ2_GUNNER_GRENADE_2:
case Q2MZ2_GUNNER_GRENADE_3:
case Q2MZ2_GUNNER_GRENADE_4:
dl->color[0] = 1;dl->color[1] = 0.5;dl->color[2] = 0;
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("gunner/gunatck3.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_GLADIATOR_RAILGUN_1:
// PMM
case Q2MZ2_CARRIER_RAILGUN:
case Q2MZ2_WIDOW_RAIL:
// pmm
dl->color[0] = 0.5;dl->color[1] = 0.5;dl->color[2] = 1.0;
break;
// --- Xian's shit starts ---
case Q2MZ2_MAKRON_BFG:
dl->color[0] = 0.5;dl->color[1] = 1 ;dl->color[2] = 0.5;
//Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("makron/bfg_fire.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_MAKRON_BLASTER_1:
case Q2MZ2_MAKRON_BLASTER_2:
case Q2MZ2_MAKRON_BLASTER_3:
case Q2MZ2_MAKRON_BLASTER_4:
case Q2MZ2_MAKRON_BLASTER_5:
case Q2MZ2_MAKRON_BLASTER_6:
case Q2MZ2_MAKRON_BLASTER_7:
case Q2MZ2_MAKRON_BLASTER_8:
case Q2MZ2_MAKRON_BLASTER_9:
case Q2MZ2_MAKRON_BLASTER_10:
case Q2MZ2_MAKRON_BLASTER_11:
case Q2MZ2_MAKRON_BLASTER_12:
case Q2MZ2_MAKRON_BLASTER_13:
case Q2MZ2_MAKRON_BLASTER_14:
case Q2MZ2_MAKRON_BLASTER_15:
case Q2MZ2_MAKRON_BLASTER_16:
case Q2MZ2_MAKRON_BLASTER_17:
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("makron/blaster.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_JORG_MACHINEGUN_L1:
case Q2MZ2_JORG_MACHINEGUN_L2:
case Q2MZ2_JORG_MACHINEGUN_L3:
case Q2MZ2_JORG_MACHINEGUN_L4:
case Q2MZ2_JORG_MACHINEGUN_L5:
case Q2MZ2_JORG_MACHINEGUN_L6:
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
CL_ParticleEffect (origin, vec3_origin, 0, 40);
CL_SmokeAndFlash(origin);
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("boss3/xfire.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_JORG_MACHINEGUN_R1:
case Q2MZ2_JORG_MACHINEGUN_R2:
case Q2MZ2_JORG_MACHINEGUN_R3:
case Q2MZ2_JORG_MACHINEGUN_R4:
case Q2MZ2_JORG_MACHINEGUN_R5:
case Q2MZ2_JORG_MACHINEGUN_R6:
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
CL_ParticleEffect (origin, vec3_origin, 0, 40);
CL_SmokeAndFlash(origin);
break;
case Q2MZ2_JORG_BFG_1:
dl->color[0] = 0.5;dl->color[1] = 1 ;dl->color[2] = 0.5;
break;
case Q2MZ2_BOSS2_MACHINEGUN_R1:
case Q2MZ2_BOSS2_MACHINEGUN_R2:
case Q2MZ2_BOSS2_MACHINEGUN_R3:
case Q2MZ2_BOSS2_MACHINEGUN_R4:
case Q2MZ2_BOSS2_MACHINEGUN_R5:
case Q2MZ2_CARRIER_MACHINEGUN_R1: // PMM
case Q2MZ2_CARRIER_MACHINEGUN_R2: // PMM
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
CL_ParticleEffect (origin, vec3_origin, 0, 40);
CL_SmokeAndFlash(origin);
break;
// ======
// ROGUE
case Q2MZ2_STALKER_BLASTER:
case Q2MZ2_DAEDALUS_BLASTER:
case Q2MZ2_MEDIC_BLASTER_2:
case Q2MZ2_WIDOW_BLASTER:
case Q2MZ2_WIDOW_BLASTER_SWEEP1:
case Q2MZ2_WIDOW_BLASTER_SWEEP2:
case Q2MZ2_WIDOW_BLASTER_SWEEP3:
case Q2MZ2_WIDOW_BLASTER_SWEEP4:
case Q2MZ2_WIDOW_BLASTER_SWEEP5:
case Q2MZ2_WIDOW_BLASTER_SWEEP6:
case Q2MZ2_WIDOW_BLASTER_SWEEP7:
case Q2MZ2_WIDOW_BLASTER_SWEEP8:
case Q2MZ2_WIDOW_BLASTER_SWEEP9:
case Q2MZ2_WIDOW_BLASTER_100:
case Q2MZ2_WIDOW_BLASTER_90:
case Q2MZ2_WIDOW_BLASTER_80:
case Q2MZ2_WIDOW_BLASTER_70:
case Q2MZ2_WIDOW_BLASTER_60:
case Q2MZ2_WIDOW_BLASTER_50:
case Q2MZ2_WIDOW_BLASTER_40:
case Q2MZ2_WIDOW_BLASTER_30:
case Q2MZ2_WIDOW_BLASTER_20:
case Q2MZ2_WIDOW_BLASTER_10:
case Q2MZ2_WIDOW_BLASTER_0:
case Q2MZ2_WIDOW_BLASTER_10L:
case Q2MZ2_WIDOW_BLASTER_20L:
case Q2MZ2_WIDOW_BLASTER_30L:
case Q2MZ2_WIDOW_BLASTER_40L:
case Q2MZ2_WIDOW_BLASTER_50L:
case Q2MZ2_WIDOW_BLASTER_60L:
case Q2MZ2_WIDOW_BLASTER_70L:
case Q2MZ2_WIDOW_RUN_1:
case Q2MZ2_WIDOW_RUN_2:
case Q2MZ2_WIDOW_RUN_3:
case Q2MZ2_WIDOW_RUN_4:
case Q2MZ2_WIDOW_RUN_5:
case Q2MZ2_WIDOW_RUN_6:
case Q2MZ2_WIDOW_RUN_7:
case Q2MZ2_WIDOW_RUN_8:
dl->color[0] = 0;dl->color[1] = 1;dl->color[2] = 0;
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/tnkatck3.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_WIDOW_DISRUPTOR:
dl->color[0] = -1;dl->color[1] = -1;dl->color[2] = -1;
Q2S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("weapons/disint2.wav"), 1, ATTN_NORM, 0);
break;
case Q2MZ2_WIDOW_PLASMABEAM:
case Q2MZ2_WIDOW2_BEAMER_1:
case Q2MZ2_WIDOW2_BEAMER_2:
case Q2MZ2_WIDOW2_BEAMER_3:
case Q2MZ2_WIDOW2_BEAMER_4:
case Q2MZ2_WIDOW2_BEAMER_5:
case Q2MZ2_WIDOW2_BEAM_SWEEP_1:
case Q2MZ2_WIDOW2_BEAM_SWEEP_2:
case Q2MZ2_WIDOW2_BEAM_SWEEP_3:
case Q2MZ2_WIDOW2_BEAM_SWEEP_4:
case Q2MZ2_WIDOW2_BEAM_SWEEP_5:
case Q2MZ2_WIDOW2_BEAM_SWEEP_6:
case Q2MZ2_WIDOW2_BEAM_SWEEP_7:
case Q2MZ2_WIDOW2_BEAM_SWEEP_8:
case Q2MZ2_WIDOW2_BEAM_SWEEP_9:
case Q2MZ2_WIDOW2_BEAM_SWEEP_10:
case Q2MZ2_WIDOW2_BEAM_SWEEP_11:
dl->radius = 300 + (rand()&100);
dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0;
dl->die = cl.time + 200;
break;
// ROGUE
// ======
// --- Xian's shit ends ---
//hmm... he must take AGES on the loo.... :p
}
*/
}
#endif
int getplayerid(char *msg);
int build_number( void );
//return if we want to print the message.
qboolean CL_ParseChat(char *text)
{
extern cvar_t cl_chatsound, cl_nofake;
char *s;
s = strchr(text, ':'); //Hmm.. FIXME: Can a player's name contain a ':'?... I think the answer is a yes... Hmmm.. problematic eh?
if (!s || s[1] != ' ') //wasn't a real chat...
return true;
if (!cls.demoplayback)
Sys_ServerActivity(); //chat always flashes the screen..
//check f_ stuff
if (!strncmp(s+2, "f_", 2))
{
static float versionresponsetime;
static float modifiedresponsetime;
static float skinsresponsetime;
static float serverresponsetime;
if (!strncmp(s+2, "f_version", 9) && versionresponsetime < Sys_DoubleTime()) //respond to it.
{
ValidationPrintVersion(text);
versionresponsetime = Sys_DoubleTime() + 5;
}
else if (!strncmp(s+2, "f_server", 9) && serverresponsetime < Sys_DoubleTime()) //respond to it.
{
Validation_Server();
serverresponsetime = Sys_DoubleTime() + 5;
}
else if (!strncmp(s+2, "f_modified", 10) && modifiedresponsetime < Sys_DoubleTime()) //respond to it.
{
Validation_FilesModified();
modifiedresponsetime = Sys_DoubleTime() + 5;
}
else if (!strncmp(s+2, "f_skins", 7) && skinsresponsetime < Sys_DoubleTime()) //respond to it.
{
Validation_Skins();
skinsresponsetime = Sys_DoubleTime() + 5;
}
return true;
}
Validation_CheckIfResponse(text);
{
int flags;
int offset=0;
qboolean suppress_talksound;
char *p;
flags = TP_CategorizeMessage (text, &offset);
if (flags == 2 && !TP_FilterMessage(text + offset))
return false;
suppress_talksound = false;
if (flags == 2 || (!cl.teamplay && flags))
suppress_talksound = TP_CheckSoundTrigger (text + offset);
if (!cl_chatsound.value || // no sound at all
(cl_chatsound.value == 2 && flags != 2)) // only play sound in mm2
suppress_talksound = true;
if (!suppress_talksound)
S_LocalSound ("misc/talk.wav");
if (cl_nofake.value == 1 || (cl_nofake.value == 2 && flags != 2)) {
for (p = s; *p; p++)
if (*p == 13 || (*p == 10 && p[1]))
*p = ' ';
}
//funky /me stuff
p = strchr(text, ':');
if (!strncmp(p, ": /me", 5))
{
//shift name right 1 (for the *)
memmove(text+1, text, p - text);
*text = '*';
memmove(p+1, p+5, strlen(p+5)+1);
}
}
return true;
}
char printtext[1024];
void CL_ParsePrint(char *msg, int level)
{
strncat(printtext, msg, sizeof(printtext)-1);
while((msg = strchr(printtext, '\n')))
{
*msg = '\0';
if (level != PRINT_CHAT)
Stats_ParsePrintLine(printtext);
TP_SearchForMsgTriggers(msg, level);
msg++;
memmove(printtext, msg, strlen(msg)+1);
}
}
char stufftext[4096];
void CL_ParseStuffCmd(char *msg, int destsplit) //this protects stuffcmds from network segregation.
{
strncat(stufftext, msg, sizeof(stufftext)-1);
while((msg = strchr(stufftext, '\n')))
{
*msg = '\0';
Con_DPrintf("stufftext: %s\n", stufftext);
if (!strncmp(stufftext, "fullserverinfo ", 15))
Cmd_ExecuteString(stufftext, RESTRICT_SERVER+destsplit); //do this NOW so that it's done before any models or anything are loaded
else
{
#ifdef CSQC_DAT
if (!CSQC_StuffCmd(stufftext))
#endif
{
Cbuf_AddText (stufftext, RESTRICT_SERVER+destsplit);
Cbuf_AddText ("\n", RESTRICT_SERVER+destsplit);
}
}
msg++;
memmove(stufftext, msg, strlen(msg)+1);
}
}
int getplayerid(char *msg)
{
int i;
int namelen;
char *colon = strstr(msg, ":");
if (!colon)
return -1;
namelen = colon-msg;
for (i=0 ; i<MAX_CLIENTS ; i++)
{
if (!strncmp(msg, cl.players[i].name, namelen))
if (!cl.players[i].name[namelen])
return i;
}
return -1;
}
int getplayerchatcolour(char *msg)
{
int id;
int c;
id = getplayerid(msg);
if (id == -1) //not a user/server
return 1;
//primary override.
msg = Info_ValueForKey(cl.players[id].userinfo, "tc");
if (*msg)
{
c = atoi(msg);
return c;
}
//override based on team
if (cl.teamfortress)
{
switch (cl.players[id].bottomcolor)
{ //translate q1 skin colours to console colours
case 4: //red
return 1;
case 13: //blue
return 5;
//fixme: add the others
}
}
return cl.players[id].userid;
}
#define SHOWNET(x) if(cl_shownet.value==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x);
#define SHOWNET2(x, y) if(cl_shownet.value==2)Con_Printf ("%3i:%3i:%s\n", msg_readcount-1, y, x);
/*
=====================
CL_ParseServerMessage
=====================
*/
char *Translate(char *message);
int received_framecount;
void CL_ParseServerMessage (void)
{
int cmd;
char *s;
int i, j;
int destsplit;
received_framecount = host_framecount;
cl.last_servermessage = realtime;
CL_ClearProjectiles ();
cl.fixangle = false;
//
// if recording demos, copy the message out
//
if (cl_shownet.value == 1)
Con_TPrintf (TL_INT_SPACE,net_message.cursize);
else if (cl_shownet.value == 2)
Con_TPrintf (TLC_LINEBREAK_MINUS);
CL_ParseClientdata ();
//
// parse the message
//
while (1)
{
if (msg_badread)
{
Host_EndGame ("CL_ParseServerMessage: Bad server message");
break;
}
cmd = MSG_ReadByte ();
if (cmd == svc_choosesplitclient)
{
SHOWNET(svc_strings[cmd]);
destsplit = MSG_ReadByte();
cmd = MSG_ReadByte();
}
else
destsplit = 0;
if (cmd == -1)
{
msg_readcount++; // so the EOM showner has the right value
SHOWNET("END OF MESSAGE");
break;
}
SHOWNET(svc_strings[cmd]);
// other commands
switch (cmd)
{
default:
Host_EndGame ("CL_ParseServerMessage: Illegible server message");
return;
case svc_time:
cl.gametime = MSG_ReadFloat();
cl.gametimemark = realtime;
break;
case svc_nop:
// Con_Printf ("svc_nop\n");
break;
case svc_disconnect:
if (cls.state == ca_connected)
{
Host_EndGame ("Server disconnected\n"
"Server version may not be compatible");
}
else
Host_EndGame ("Server disconnected");
break;
case svc_print:
i = MSG_ReadByte ();
s = MSG_ReadString ();
if (i == PRINT_CHAT)
{
if (CL_ParseChat(s))
{
CL_ParsePrint(s, i);
if (!cl_standardchat.value)
Con_TPrintf (TL_CSPECIALPRINT, getplayerchatcolour(s)%6+'1', s); //don't ever print it in white.
else
{
con_ormask = CON_STANDARDMASK;
Con_TPrintf (TL_ST, s); //Standard text - makes LEDs work in the ocrana (so I'm told) charset.
con_ormask = 0; //it's a special/wierd characture set.
}
}
}
else
{
CL_ParsePrint(s, i);
Con_TPrintf (TL_ST, Translate(s));
}
break;
case svc_centerprint:
SCR_CenterPrint (destsplit, Translate(MSG_ReadString ()));
break;
case svc_stufftext:
s = MSG_ReadString ();
CL_ParseStuffCmd(s, destsplit);
break;
case svc_damage:
V_ParseDamage (destsplit);
break;
case svc_serverdata:
Cbuf_Execute (); // make sure any stuffed commands are done
CL_ParseServerData ();
vid.recalc_refdef = true; // leave full screen intermission
break;
#ifdef PEXT_SETVIEW
case svc_setview:
if (!(cls.fteprotocolextensions & PEXT_SETVIEW))
Host_EndGame("PEXT_SETVIEW is meant to be disabled\n");
cl.viewentity[destsplit]=MSG_ReadShort();
break;
#endif
case svc_setangle:
if (cls.demoplayback == DPB_MVD)
{
i = MSG_ReadByte();
if (i != spec_track[0] || !autocam[0])
{ //this wasn't for us.
for (i=0 ; i<3 ; i++)
MSG_ReadAngle ();
break;
}
cl.fixangle=true;
for (i=0 ; i<3 ; i++)
cl.simangles[destsplit][i] = cl.viewangles[destsplit][i] = MSG_ReadAngle ();
break;
}
cl.fixangle=true;
for (i=0 ; i<3 ; i++)
cl.viewangles[destsplit][i] = MSG_ReadAngle ();
// cl.viewangles[PITCH] = cl.viewangles[ROLL] = 0;
break;
case svc_lightstyle:
i = MSG_ReadByte ();
if (i >= MAX_LIGHTSTYLES)
Host_EndGame ("svc_lightstyle > MAX_LIGHTSTYLES");
#ifdef PEXT_LIGHTSTYLECOL
cl_lightstyle[i].colour = 7; //white
#endif
Q_strncpyz (cl_lightstyle[i].map, MSG_ReadString(), sizeof(cl_lightstyle[i].map));
cl_lightstyle[i].length = Q_strlen(cl_lightstyle[i].map);
break;
#ifdef PEXT_LIGHTSTYLECOL
case svc_lightstylecol:
if (!(cls.fteprotocolextensions & PEXT_LIGHTSTYLECOL))
Host_EndGame("PEXT_LIGHTSTYLECOL is meant to be disabled\n");
i = MSG_ReadByte ();
if (i >= MAX_LIGHTSTYLES)
Sys_Error ("svc_lightstyle > MAX_LIGHTSTYLES");
cl_lightstyle[i].colour = MSG_ReadByte();
Q_strncpyz (cl_lightstyle[i].map, MSG_ReadString(), sizeof(cl_lightstyle[i].map));
cl_lightstyle[i].length = Q_strlen(cl_lightstyle[i].map);
break;
#endif
case svc_sound:
CL_ParseStartSoundPacket();
break;
case svc_stopsound:
i = MSG_ReadShort();
S_StopSound(i>>3, i&7);
break;
case svc_updatefrags:
Sbar_Changed ();
i = MSG_ReadByte ();
if (i >= MAX_CLIENTS)
Host_EndGame ("CL_ParseServerMessage: svc_updatefrags > MAX_SCOREBOARD");
cl.players[i].frags = MSG_ReadShort ();
break;
case svc_updateping:
i = MSG_ReadByte ();
if (i >= MAX_CLIENTS)
Host_EndGame ("CL_ParseServerMessage: svc_updateping > MAX_SCOREBOARD");
cl.players[i].ping = MSG_ReadShort ();
break;
case svc_updatepl:
i = MSG_ReadByte ();
if (i >= MAX_CLIENTS)
Host_EndGame ("CL_ParseServerMessage: svc_updatepl > MAX_SCOREBOARD");
cl.players[i].pl = MSG_ReadByte ();
break;
case svc_updateentertime:
// time is sent over as seconds ago
i = MSG_ReadByte ();
if (i >= MAX_CLIENTS)
Host_EndGame ("CL_ParseServerMessage: svc_updateentertime > MAX_SCOREBOARD");
cl.players[i].entertime = realtime - MSG_ReadFloat ();
break;
case svc_spawnbaseline:
i = MSG_ReadShort ();
CL_ParseBaseline (&cl_baselines[i]);
break;
case svc_spawnbaseline2:
CL_ParseBaseline2 ();
break;
case svc_spawnstatic:
CL_ParseStatic (1);
break;
case svc_spawnstatic2:
CL_ParseStatic (2);
break;
case svc_temp_entity:
#ifdef NQPROT
CL_ParseTEnt (false);
#else
CL_ParseTEnt ();
#endif
break;
case svc_customtempent:
CL_ParseCustomTEnt();
break;
case svc_particle:
NQ_R_ParseParticleEffect ();
break;
case svc_particle2:
R_ParseParticleEffect2 ();
break;
case svc_particle3:
R_ParseParticleEffect3 ();
break;
case svc_particle4:
R_ParseParticleEffect4 ();
break;
case svc_killedmonster:
cl.stats[0][STAT_MONSTERS]++;
break;
case svc_foundsecret:
cl.stats[0][STAT_SECRETS]++;
break;
case svc_updatestat:
i = MSG_ReadByte ();
j = MSG_ReadByte ();
CL_SetStat (destsplit, i, j);
break;
case svc_updatestatlong:
i = MSG_ReadByte ();
j = MSG_ReadLong (); //make qbyte if nq compatability?
CL_SetStat (destsplit, i, j);
break;
case svc_spawnstaticsound:
CL_ParseStaticSound ();
break;
case svc_cdtrack:
cl.cdtrack = MSG_ReadByte ();
CDAudio_Play ((qbyte)cl.cdtrack, true);
break;
case svc_intermission:
cl.intermission = 1;
cl.completed_time = realtime;
vid.recalc_refdef = true; // go to full screen
for (i=0 ; i<3 ; i++)
cl.simorg[0][i] = MSG_ReadCoord ();
for (i=0 ; i<3 ; i++)
cl.simangles[0][i] = MSG_ReadAngle ();
VectorCopy (vec3_origin, cl.simvel[0]);
VectorCopy (cl.simvel[0], cl.simvel[1]);
VectorCopy (cl.simangles[0], cl.simangles[1]);
VectorCopy (cl.simorg[0], cl.simorg[1]);
break;
case svc_finale:
cl.intermission = 2;
cl.completed_time = realtime;
vid.recalc_refdef = true; // go to full screen
SCR_CenterPrint (destsplit, MSG_ReadString ());
break;
case svc_sellscreen:
Cmd_ExecuteString ("help", RESTRICT_RCON);
break;
case svc_smallkick:
cl.punchangle[destsplit] = -2;
break;
case svc_bigkick:
cl.punchangle[destsplit] = -4;
break;
case svc_muzzleflash:
CL_MuzzleFlash ();
break;
case svc_updateuserinfo:
CL_UpdateUserinfo ();
break;
case svc_setinfo:
CL_SetInfo ();
break;
case svc_serverinfo:
CL_ServerInfo ();
break;
case svc_download:
CL_ParseDownload ();
break;
case svc_playerinfo:
CL_ParsePlayerinfo ();
break;
case svc_nails:
CL_ParseProjectiles (cl_spikeindex, false);
break;
case svc_nails2:
CL_ParseProjectiles (cl_spikeindex, true);
break;
case svc_chokecount: // some preceding packets were choked
i = MSG_ReadByte ();
for (j=0 ; j<i ; j++)
cl.frames[ (cls.netchan.incoming_acknowledged-1-j)&UPDATE_MASK ].receivedtime = -2;
break;
case svc_modellist:
CL_ParseModellist (false);
break;
case svc_modellistshort:
CL_ParseModellist (true);
break;
case svc_soundlist:
CL_ParseSoundlist ();
break;
case svc_packetentities:
CL_ParsePacketEntities (false);
break;
case svc_deltapacketentities:
CL_ParsePacketEntities (true);
break;
case svc_maxspeed :
cl.maxspeed[destsplit] = MSG_ReadFloat();
break;
case svc_entgravity :
cl.entgravity[destsplit] = MSG_ReadFloat();
break;
case svc_setpause:
cl.paused = MSG_ReadByte ();
if (cl.paused)
CDAudio_Pause ();
else
CDAudio_Resume ();
break;
#ifdef PEXT_BULLETENS
case svc_bulletentext:
if (!(cls.fteprotocolextensions & PEXT_BULLETENS))
Host_EndGame("PEXT_BULLETENS is meant to be disabled\n");
Bul_ParseMessage();
break;
#endif
#ifdef PEXT_LIGHTUPDATES
case svc_lightnings:
if (!(cls.fteprotocolextensions & PEXT_LIGHTUPDATES))
Host_EndGame("PEXT_LIGHTUPDATES is meant to be disabled\n");
CL_ParseProjectiles (cl_lightningindex);
break;
#endif
case svc_ftesetclientpersist:
CL_ParseClientPersist();
break;
#ifdef Q2BSPS
case svc_setportalstate:
i = MSG_ReadByte();
j = MSG_ReadByte();
i *= j & 127;
j &= ~128;
CMQ2_SetAreaPortalState(i, j!=0);
break;
#endif
case svc_showpic:
SCR_ShowPic_Create();
break;
case svc_hidepic:
SCR_ShowPic_Hide();
break;
case svc_movepic:
SCR_ShowPic_Move();
break;
case svc_updatepic:
SCR_ShowPic_Update();
break;
case svc_setattachment:
CL_ParseAttachment();
break;
case svcqw_effect:
CL_ParseEffect(false);
break;
case svcqw_effect2:
CL_ParseEffect(true);
break;
#ifdef PEXT_CSQC
case svc_csqcentities:
CSQC_ParseEntities();
break;
#endif
}
}
}
#ifdef Q2CLIENT
void CLQ2_ParseServerMessage (void)
{
int cmd;
char *s;
int i;
// int j;
received_framecount = host_framecount;
cl.last_servermessage = realtime;
CL_ClearProjectiles ();
//
// if recording demos, copy the message out
//
if (cl_shownet.value == 1)
Con_TPrintf (TL_INT_SPACE,net_message.cursize);
else if (cl_shownet.value == 2)
Con_TPrintf (TLC_LINEBREAK_MINUS);
CL_ParseClientdata ();
//
// parse the message
//
while (1)
{
if (msg_badread)
{
Host_EndGame ("CL_ParseServerMessage: Bad server message");
break;
}
cmd = MSG_ReadByte ();
if (cmd == -1)
{
msg_readcount++; // so the EOM showner has the right value
SHOWNET("END OF MESSAGE");
break;
}
SHOWNET(va("%i", cmd));
// other commands
switch (cmd)
{
default:
Host_EndGame ("CL_ParseServerMessage: Illegible server message");
return;
//known to game
case svcq2_muzzleflash:
CLQ2_ParseMuzzleFlash();
break;
case svcq2_muzzleflash2:
CLQ2_ParseMuzzleFlash2();
return;
case svcq2_temp_entity:
CLQ2_ParseTEnt();
break;
case svcq2_layout:
s = MSG_ReadString ();
Q_strncpyz (cl.q2layout, s, sizeof(cl.q2layout));
UI_Q2LayoutChanged();
break;
case svcq2_inventory:
Host_EndGame ("CL_ParseServerMessage: svcq2_inventory not implemented");
return;
// the rest are private to the client and server
case svcq2_nop: //6
Host_EndGame ("CL_ParseServerMessage: svcq2_nop not implemented");
return;
case svcq2_disconnect:
if (cls.state == ca_connected)
Host_EndGame ("Server disconnected\n"
"Server version may not be compatible");
else
Host_EndGame ("Server disconnected");
return;
case svcq2_reconnect: //8
Con_TPrintf (TLC_RECONNECTING);
CL_SendClientCommand("new");
break;
case svcq2_sound: //9 // <see code>
CLQ2_ParseStartSoundPacket();
break;
case svcq2_print: //10 // [qbyte] id [string] null terminated string
i = MSG_ReadByte ();
s = MSG_ReadString ();
if (i == PRINT_CHAT)
{
S_LocalSound ("misc/talk.wav");
con_ormask = 0x8000;
if (CL_ParseChat(s))
{
CL_ParsePrint(s, i);
Con_TPrintf (TL_CSPECIALPRINT, getplayerchatcolour(s)%6+'1', s);
}
}
else
{
CL_ParsePrint(s, i);
Con_TPrintf (TL_ST, Translate(s));
}
con_ormask = 0;
break;
case svcq2_stufftext: //11 // [string] stuffed into client's console buffer, should be \n terminated
s = MSG_ReadString ();
Con_DPrintf ("stufftext: %s\n", s);
if (!strncmp(s, "precache", 8)) //big major hack. Q2 uses a command that q1 has as a cvar.
{ //call the q2 precache function.
CLQ2_Precache_f();
}
else
Cbuf_AddText (s, RESTRICT_SERVER); //don't let the local user cheat
break;
case svcq2_serverdata: //12 // [long] protocol ...
Cbuf_Execute (); // make sure any stuffed commands are done
CLQ2_ParseServerData ();
break;
case svcq2_configstring: //13 // [short] [string]
CLQ2_ParseConfigString();
break;
case svcq2_spawnbaseline://14
CLQ2_ParseBaseline();
break;
case svcq2_centerprint: //15 // [string] to put in center of the screen
SCR_CenterPrint (0, Translate(MSG_ReadString ()));
break;
case svcq2_download: //16 // [short] size [size bytes]
CL_ParseDownload();
break;
case svcq2_playerinfo: //17 // variable
Host_EndGame ("CL_ParseServerMessage: svcq2_playerinfo not implemented");
return;
case svcq2_packetentities://18 // [...]
Host_EndGame ("CL_ParseServerMessage: svcq2_packetentities not implemented");
return;
case svcq2_deltapacketentities://19 // [...]
Host_EndGame ("CL_ParseServerMessage: svcq2_deltapacketentities not implemented");
return;
case svcq2_frame: //20 (the bastard to implement.)
CLQ2_ParseFrame();
break;
}
}
CL_SetSolidEntities ();
}
#endif
#ifdef NQPROT
void CLNQ_ParseServerMessage (void)
{
int cmd;
char *s;
int i, j;
// received_framecount = host_framecount;
// cl.last_servermessage = realtime;
CL_ClearProjectiles ();
cl.fixangle = false;
//
// if recording demos, copy the message out
//
if (cl_shownet.value == 1)
Con_TPrintf (TL_INT_SPACE,net_message.cursize);
else if (cl_shownet.value == 2)
Con_TPrintf (TLC_LINEBREAK_MINUS);
CL_ParseClientdata ();
MSG_BeginReading ();
//
// parse the message
//
while (1)
{
if (msg_badread)
{
Host_EndGame ("CL_ParseServerMessage: Bad server message");
break;
}
cmd = MSG_ReadByte ();
if (cmd == -1)
{
msg_readcount++; // so the EOM showner has the right value
SHOWNET("END OF MESSAGE");
break;
}
if (cmd & 128)
{
SHOWNET("fast update");
CLNQ_ParseEntity(cmd&127);
continue;
}
SHOWNET2(svc_nqstrings[cmd>(sizeof(svc_nqstrings)/sizeof(char*))?0:cmd], cmd);
// other commands
switch (cmd)
{
default:
Host_EndGame ("CLNQ_ParseServerMessage: Illegible server message (%i)", cmd);
return;
case svc_nop:
// Con_Printf ("svc_nop\n");
break;
case svc_print:
s = MSG_ReadString ();
if (*s == 1 || *s == 2)
{
if (CL_ParseChat(s+1))
{
CL_ParsePrint(s+1, 3);
Con_TPrintf (TL_ST, Translate(s));
}
}
else
{
CL_ParsePrint(s, 3);
Con_TPrintf (TL_ST, Translate(s));
}
con_ormask = 0;
break;
case svc_disconnect:
// CL_Disconnect();
break;
case svc_centerprint:
SCR_CenterPrint (0, Translate(MSG_ReadString ()));
break;
case svc_stufftext:
s = MSG_ReadString ();
Con_DPrintf ("stufftext: %s\n", s);
Cbuf_AddText (s, RESTRICT_SERVER); //no cheating here...
break;
case svc_serverdata:
Cbuf_Execute (); // make sure any stuffed commands are done
CLNQ_ParseServerData ();
vid.recalc_refdef = true; // leave full screen intermission
break;
case 54://svc_precache:
{
int i = (unsigned short)MSG_ReadShort();
char *s = MSG_ReadString();
if (i < 32768)
{
if (i >= 1 && i < MAX_MODELS)
{
model_t *model;
CL_CheckOrDownloadFile(s, true);
model = Mod_ForName(s, i == 1);
if (!model)
Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
cl.model_precache[i] = model;
strcpy (cl.model_name[i], s);
}
else
Con_Printf("svc_precache: model index %i outside range %i...%i\n", i, 1, MAX_MODELS);
}
else
{
i -= 32768;
if (i >= 1 && i < MAX_SOUNDS)
{
sfx_t *sfx;
CL_CheckOrDownloadFile(va("sounds/%s", s), true);
sfx = S_PrecacheSound (s);
if (!sfx)
Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
cl.sound_precache[i] = sfx;
strcpy (cl.sound_name[i], s);
}
else
Con_Printf("svc_precache: sound index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
}
}
break;
case svc_cdtrack:
cl.cdtrack = MSG_ReadByte ();
MSG_ReadByte ();
CDAudio_Play ((qbyte)cl.cdtrack, true);
break;
case svc_setview:
if (!cl.viewentity[0])
cl.playernum[0] = (cl.viewentity[0] = MSG_ReadShort())-1;
else
cl.viewentity[0]=MSG_ReadShort();
break;
case svc_signonnum:
i = MSG_ReadByte ();
if (i <= cls.signon)
Host_EndGame ("Received signon %i when at %i", i, cls.signon);
cls.signon = i;
CLNQ_SignonReply ();
break;
case svc_setpause:
cl.paused = MSG_ReadByte ();
if (cl.paused)
CDAudio_Pause ();
else
CDAudio_Resume ();
break;
case svc_spawnstaticsound:
CL_ParseStaticSound ();
break;
case svc_spawnstatic:
CL_ParseStatic (1);
break;
case svc_spawnbaseline:
i = MSG_ReadShort ();
CL_ParseBaseline (&cl_baselines[i]);
break;
case svc_time:
received_framecount = host_framecount;
cl.last_servermessage = realtime;
cl.gametime = MSG_ReadFloat();
cl.gametimemark = realtime;
if (nq_dp_protocol<5)
{
cl.validsequence = cls.netchan.incoming_sequence++;
// cl.frames[(cls.netchan.incoming_sequence-1)&UPDATE_MASK].packet_entities = cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].packet_entities;
cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].packet_entities.num_entities=0;
}
break;
case svc_updatename:
Sbar_Changed ();
i = MSG_ReadByte ();
strcpy(cl.players[i].name, MSG_ReadString());
break;
case svc_updatefrags:
Sbar_Changed ();
i = MSG_ReadByte ();
cl.players[i].frags = MSG_ReadShort();
break;
case svc_updatecolors:
{
int a;
Sbar_Changed ();
i = MSG_ReadByte ();
if (i >= MAX_SCOREBOARD)
Host_Error ("CL_ParseServerMessage: svc_updatecolors > MAX_SCOREBOARD");
a = MSG_ReadByte ();
//FIXME:!!!!
cl.players[i].topcolor = a&0x0f;
cl.players[i].bottomcolor = (a&0xf0)>>4;
if (cls.state == ca_active)
Skin_Find (&cl.players[i]);
Sbar_Changed ();
CL_NewTranslation (i);
}
break;
case svc_lightstyle:
i = MSG_ReadByte ();
if (i >= MAX_LIGHTSTYLES)
Host_EndGame ("svc_lightstyle > MAX_LIGHTSTYLES");
#ifdef PEXT_LIGHTSTYLECOL
cl_lightstyle[i].colour = 7; //white
#endif
Q_strncpyz (cl_lightstyle[i].map, MSG_ReadString(), sizeof(cl_lightstyle[i].map));
cl_lightstyle[i].length = Q_strlen(cl_lightstyle[i].map);
break;
case svc_updatestat:
i = MSG_ReadByte ();
j = MSG_ReadLong ();
CL_SetStat (0, i, j);
break;
case 51://svc_updatestat:
i = MSG_ReadByte ();
j = MSG_ReadByte ();
CL_SetStat (0, i, j);
break;
case svc_setangle:
for (i=0 ; i<3 ; i++)
cl.viewangles[0][i] = MSG_ReadAngle ();
// cl.viewangles[PITCH] = cl.viewangles[ROLL] = 0;
break;
case svc_clientdata:
i = MSG_ReadShort ();
CLNQ_ParseClientdata (i);
break;
case svc_sound:
CLNQ_ParseStartSoundPacket();
break;
case svc_temp_entity:
CL_ParseTEnt (true);
break;
case svc_particle:
NQ_R_ParseParticleEffect ();
break;
case svc_killedmonster:
cl.stats[0][STAT_MONSTERS]++;
break;
case svc_foundsecret:
cl.stats[0][STAT_SECRETS]++;
break;
case svc_intermission:
cl.intermission = 1;
cl.completed_time = cl.time;
vid.recalc_refdef = true; // go to full screen
break;
case svc_finale:
cl.intermission = 2;
cl.completed_time = cl.time;
vid.recalc_refdef = true; // go to full screen
SCR_CenterPrint (0, MSG_ReadString ());
break;
case svc_cutscene:
cl.intermission = 3;
cl.completed_time = cl.time;
vid.recalc_refdef = true; // go to full screen
SCR_CenterPrint (0, MSG_ReadString ());
break;
case svc_sellscreen: //pantsie
Cmd_ExecuteString ("help 0", RESTRICT_RCON);
break;
case svc_damage:
V_ParseDamage (0);
break;
case svcnq_effect:
CL_ParseEffect(false);
break;
case svcnq_effect2:
CL_ParseEffect(true);
break;
case 57://svc_entities
if (cls.signon == 4 - 1)
{ // first update is the final signon stage
cls.signon = 4;
CLNQ_SignonReply ();
}
//well, it's really any protocol, but we're only going to support version 5.
CLNQ_ParseDarkPlaces5Entities();
break;
}
}
}
#endif