fteqw/engine/common/pmove.h
Spoike 974a8074a3 fix TW patch/uncrouch bug.
use sdl 2.0.4 audio queuing output when mixerthread is disabled.
first attempt at BIH traces. doesn't yet work properly so disabled for now, but does fix some performance blackholes in xonotic.
first attempt at a lfield_nearclip value.
add VF_SKYROOM_CAMERA for easier skyrooms.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5442 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-04-01 10:16:36 +00:00

153 lines
4.5 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#define BUTTON_ATTACK 1
#define BUTTON_JUMP 2
typedef enum {
PM_NORMAL, // normal ground movement
PM_OLD_SPECTATOR, // fly, no clip to world (QW bug)
PM_SPECTATOR, // fly, no clip to world
PM_DEAD, // no acceleration
PM_FLY, // fly, bump into walls
PM_NONE, // can't move
PM_FREEZE, // can't move or look around (TODO)
PM_WALLWALK, // sticks to walls. on ground while near one
PM_6DOF // spaceship mode
} pmtype_t;
#define PMF_JUMP_HELD 1
#define PMF_LADDER 2 //pmove flags. seperate from flags
#define MAX_PHYSENTS 2048
typedef struct
{
vec3_t origin;
vec3_t angles;
model_t *model; // only for bsp models
vec3_t mins, maxs; // only for non-bsp models
unsigned int info; // for client or server to identify
qbyte nonsolid; //contributes to contents, but does not block. FIXME: why not just use the contentsmask directly?
qbyte notouch; //don't trigger touch events. FIXME: why are these entities even in the list?
qbyte isportal; //special portal traversion required
unsigned int forcecontentsmask;
// framestate_t framestate;
#define PE_FRAMESTATE NULLFRAMESTATE //remove this once we start wanting players to interact with ents in different frames.
} physent_t;
typedef struct
{
int sequence; // just for debugging prints
// player state
vec3_t origin;
vec3_t safeorigin;
vec3_t angles;
vec3_t velocity;
vec3_t basevelocity;
vec3_t gravitydir;
qboolean jump_held;
int jump_msec; // msec since last jump
float waterjumptime;
int pm_type;
vec3_t player_mins;
vec3_t player_maxs;
qboolean capsule;
// world state
int numphysent;
physent_t physents[MAX_PHYSENTS]; // 0 should be the world
// input
usercmd_t cmd;
qboolean onladder;
qboolean safeorigin_known;
// results
int skipent;
int numtouch;
int touchindex[MAX_PHYSENTS];
vec3_t touchvel[MAX_PHYSENTS];
qboolean onground;
int groundent; // index in physents array, only valid
// when onground is true
int waterlevel;
int watertype;
struct world_s *world;
} playermove_t;
typedef struct {
//standard quakeworld
float gravity;
float stopspeed;
float maxspeed;
float spectatormaxspeed;
float accelerate;
float airaccelerate;
float wateraccelerate;
float friction;
float waterfriction;
float flyfriction;
float entgravity;
//extended stuff, sent via serverinfo
float bunnyspeedcap;
float watersinkspeed;
float ktjump;
float edgefriction; //default 2
int walljump;
qboolean slidefix;
qboolean airstep;
qboolean pground;
qboolean stepdown;
qboolean slidyslopes;
int stepheight;
qbyte coordsize; //FIXME: EZPEXT1_FLOATENTCOORDS should mean 4, but the result does not match ezquake/mvdsv which would result in inconsistencies. so player coords are rounded inconsistently.
unsigned int flags;
} movevars_t;
#define MOVEFLAG_VALID 0x80000000 //to signal that these are actually known. otherwise reserved.
//#define MOVEFLAG_Q2AIRACCELERATE 0x00000001
#define MOVEFLAG_NOGRAVITYONGROUND 0x00000002 //no slope sliding
//#define MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE 0x00000004 //apply half-gravity both before AND after the move, which better matches the curve
#define MOVEFLAG_QWEDGEBOX 0x00010000 //calculate edgefriction using tracebox and a buggy start pos
#define MOVEFLAG_QWCOMPAT (MOVEFLAG_NOGRAVITYONGROUND|MOVEFLAG_QWEDGEBOX)
extern movevars_t movevars;
extern playermove_t pmove;
void PM_PlayerMove (float gamespeed);
void PM_Init (void);
void PM_InitBoxHull (void);
void PM_CategorizePosition (void);
int PM_HullPointContents (hull_t *hull, int num, vec3_t p);
int PM_ExtraBoxContents (vec3_t p); //Peeks for HL-style water.
int PM_PointContents (vec3_t point);
qboolean PM_TestPlayerPosition (vec3_t point, qboolean ignoreportals);
#ifndef __cplusplus
struct trace_s PM_PlayerTrace (vec3_t start, vec3_t stop, unsigned int solidmask);
#endif