mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-14 00:10:46 +00:00
2afefb77ca
$diffuse can now sample animmaps correctly (although this only makes sense when using glsl or replacement shaders (read: rtlights)). $fullbright now defaults according to the animmap too. added reflectcube and reflectmask (the latter defaults according to map/animmap, the former needs to be explicitly stated). fix d3d9+d3d11 renderers a little. needs much more work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4868 fc73d0e0-1445-4013-8a0c-d673dee63da5
524 lines
13 KiB
C
524 lines
13 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
// r_misc.c
|
|
|
|
#include "quakedef.h"
|
|
#ifdef GLQUAKE
|
|
#include "glquake.h"
|
|
#include "gl_draw.h"
|
|
|
|
/*
|
|
==================
|
|
R_InitTextures
|
|
==================
|
|
*
|
|
void GLR_InitTextures (void)
|
|
{
|
|
int x,y, m;
|
|
qbyte *dest;
|
|
|
|
// create a simple checkerboard texture for the default
|
|
r_notexture_mip = Hunk_AllocName (sizeof(texture_t) + 16*16+8*8+4*4+2*2, "notexture");
|
|
|
|
r_notexture_mip->width = r_notexture_mip->height = 16;
|
|
r_notexture_mip->offsets[0] = sizeof(texture_t);
|
|
r_notexture_mip->offsets[1] = r_notexture_mip->offsets[0] + 16*16;
|
|
r_notexture_mip->offsets[2] = r_notexture_mip->offsets[1] + 8*8;
|
|
r_notexture_mip->offsets[3] = r_notexture_mip->offsets[2] + 4*4;
|
|
|
|
for (m=0 ; m<4 ; m++)
|
|
{
|
|
dest = (qbyte *)r_notexture_mip + r_notexture_mip->offsets[m];
|
|
for (y=0 ; y< (16>>m) ; y++)
|
|
for (x=0 ; x< (16>>m) ; x++)
|
|
{
|
|
if ( (y< (8>>m) ) ^ (x< (8>>m) ) )
|
|
*dest++ = 0;
|
|
else
|
|
*dest++ = 0xff;
|
|
}
|
|
}
|
|
}*/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef RTLIGHTS
|
|
texid_t GenerateNormalisationCubeMap(void)
|
|
{
|
|
texid_t normalisationCubeMap;
|
|
unsigned char data[32*32*3];
|
|
|
|
//some useful variables
|
|
int size=32;
|
|
float offset=0.5f;
|
|
float halfSize=16.0f;
|
|
vec3_t tempVector;
|
|
unsigned char * bytePtr;
|
|
|
|
int i, j;
|
|
|
|
normalisationCubeMap = Image_CreateTexture("normalisationcubemap", NULL, IF_CUBEMAP);
|
|
qglGenTextures(1, &normalisationCubeMap->num);
|
|
GL_MTBind(0, GL_TEXTURE_CUBE_MAP_ARB, normalisationCubeMap);
|
|
|
|
//positive x
|
|
bytePtr=data;
|
|
|
|
for(j=0; j<size; j++)
|
|
{
|
|
for(i=0; i<size; i++)
|
|
{
|
|
tempVector[0] = halfSize;
|
|
tempVector[1] = -(j+offset-halfSize);
|
|
tempVector[2] = -(i+offset-halfSize);
|
|
|
|
VectorNormalize(tempVector);
|
|
|
|
bytePtr[0]=(unsigned char)((tempVector[0]/2 + 0.5)*255);
|
|
bytePtr[1]=(unsigned char)((tempVector[1]/2 + 0.5)*255);
|
|
bytePtr[2]=(unsigned char)((tempVector[2]/2 + 0.5)*255);
|
|
|
|
bytePtr+=3;
|
|
}
|
|
}
|
|
qglTexImage2D( GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
|
|
0, GL_RGBA, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
|
|
|
|
//negative x
|
|
bytePtr=data;
|
|
|
|
for(j=0; j<size; j++)
|
|
{
|
|
for(i=0; i<size; i++)
|
|
{
|
|
tempVector[0] = (-halfSize);
|
|
tempVector[1] = (-(j+offset-halfSize));
|
|
tempVector[2] = ((i+offset-halfSize));
|
|
|
|
VectorNormalize(tempVector);
|
|
|
|
bytePtr[0]=(unsigned char)((tempVector[0]/2 + 0.5)*255);
|
|
bytePtr[1]=(unsigned char)((tempVector[1]/2 + 0.5)*255);
|
|
bytePtr[2]=(unsigned char)((tempVector[2]/2 + 0.5)*255);
|
|
|
|
bytePtr+=3;
|
|
}
|
|
}
|
|
qglTexImage2D( GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
|
|
0, GL_RGBA, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
|
|
|
|
//positive y
|
|
bytePtr=data;
|
|
|
|
for(j=0; j<size; j++)
|
|
{
|
|
for(i=0; i<size; i++)
|
|
{
|
|
tempVector[0] = (i+offset-halfSize);
|
|
tempVector[1] = (halfSize);
|
|
tempVector[2] = ((j+offset-halfSize));
|
|
|
|
VectorNormalize(tempVector);
|
|
|
|
bytePtr[0]=(unsigned char)((tempVector[0]/2 + 0.5)*255);
|
|
bytePtr[1]=(unsigned char)((tempVector[1]/2 + 0.5)*255);
|
|
bytePtr[2]=(unsigned char)((tempVector[2]/2 + 0.5)*255);
|
|
|
|
bytePtr+=3;
|
|
}
|
|
}
|
|
qglTexImage2D( GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
|
|
0, GL_RGBA, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
|
|
|
|
//negative y
|
|
bytePtr=data;
|
|
|
|
for(j=0; j<size; j++)
|
|
{
|
|
for(i=0; i<size; i++)
|
|
{
|
|
tempVector[0] = (i+offset-halfSize);
|
|
tempVector[1] = (-halfSize);
|
|
tempVector[2] = (-(j+offset-halfSize));
|
|
|
|
VectorNormalize(tempVector);
|
|
|
|
bytePtr[0]=(unsigned char)((tempVector[0]/2 + 0.5)*255);
|
|
bytePtr[1]=(unsigned char)((tempVector[1]/2 + 0.5)*255);
|
|
bytePtr[2]=(unsigned char)((tempVector[2]/2 + 0.5)*255);
|
|
|
|
bytePtr+=3;
|
|
}
|
|
}
|
|
qglTexImage2D( GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
|
|
0, GL_RGBA, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
|
|
|
|
//positive z
|
|
bytePtr=data;
|
|
|
|
for(j=0; j<size; j++)
|
|
{
|
|
for(i=0; i<size; i++)
|
|
{
|
|
tempVector[0] = (i+offset-halfSize);
|
|
tempVector[1] = (-(j+offset-halfSize));
|
|
tempVector[2] = (halfSize);
|
|
|
|
VectorNormalize(tempVector);
|
|
|
|
bytePtr[0]=(unsigned char)((tempVector[0]/2 + 0.5)*255);
|
|
bytePtr[1]=(unsigned char)((tempVector[1]/2 + 0.5)*255);
|
|
bytePtr[2]=(unsigned char)((tempVector[2]/2 + 0.5)*255);
|
|
|
|
bytePtr+=3;
|
|
}
|
|
}
|
|
qglTexImage2D( GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
|
|
0, GL_RGBA, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
|
|
|
|
//negative z
|
|
bytePtr=data;
|
|
|
|
for(j=0; j<size; j++)
|
|
{
|
|
for(i=0; i<size; i++)
|
|
{
|
|
tempVector[0] = (-(i+offset-halfSize));
|
|
tempVector[1] = (-(j+offset-halfSize));
|
|
tempVector[2] = (-halfSize);
|
|
|
|
VectorNormalize(tempVector);
|
|
|
|
bytePtr[0]=(unsigned char)((tempVector[0]/2 + 0.5)*255);
|
|
bytePtr[1]=(unsigned char)((tempVector[1]/2 + 0.5)*255);
|
|
bytePtr[2]=(unsigned char)((tempVector[2]/2 + 0.5)*255);
|
|
|
|
bytePtr+=3;
|
|
}
|
|
}
|
|
qglTexImage2D( GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
|
|
0, GL_RGBA, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
|
|
|
|
|
|
qglTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
qglTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
qglTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
qglTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
qglTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
|
|
|
return normalisationCubeMap;
|
|
}
|
|
|
|
texid_t normalisationCubeMap;
|
|
#endif
|
|
|
|
#if 0
|
|
typedef struct
|
|
{
|
|
long offset; // Position of the entry in WAD
|
|
long dsize; // Size of the entry in WAD file
|
|
long size; // Size of the entry in memory
|
|
char type; // type of entry
|
|
char cmprs; // Compression. 0 if none.
|
|
short dummy; // Not used
|
|
char name[16]; // we use only first 8
|
|
} wad2entry_t;
|
|
typedef struct
|
|
{
|
|
char magic[4]; //should be WAD2
|
|
long num; //number of entries
|
|
long offset; //location of directory
|
|
} wad2_t;
|
|
void R_MakeTexWad_f(void)
|
|
{
|
|
//this function is written as little endian. nothing will fix that.
|
|
miptex_t dummymip = {"", 0, 0, {0, 0, 0, 0}};
|
|
wad2_t wad2 = {"WAD2",0,0};
|
|
wad2entry_t entry[2048];
|
|
int entries = 0, i;
|
|
vfsfile_t *f;
|
|
char base[128];
|
|
// qbyte b;
|
|
qboolean hasalpha;
|
|
int width, height;
|
|
|
|
qbyte *buf, *outmip;
|
|
qbyte *mip, *stack;
|
|
|
|
char *wadname = Cmd_Argv(1);
|
|
char *imagename = Cmd_Argv(2);
|
|
float scale = atof(Cmd_Argv(3));
|
|
|
|
if (!scale)
|
|
scale = 2;
|
|
|
|
if (!*wadname || !*imagename)
|
|
return;
|
|
f=FS_OpenVFS(wadname, "w+b", FS_GAMEONLY);
|
|
if (!f)
|
|
return;
|
|
|
|
mip = BZ_Malloc(1024*1024);
|
|
// initbuf = BZ_Malloc(1024*1024*4);
|
|
stack = BZ_Malloc(1024*1024*4+1024);
|
|
|
|
VFS_SEEK(f, 0);
|
|
VFS_READ(f, &wad2, sizeof(wad2_t));
|
|
|
|
VFS_SEEK(f, wad2.offset);
|
|
VFS_READ(f, entry, sizeof(entry[0]) * wad2.num);
|
|
|
|
//find the end of the data.
|
|
wad2.offset = sizeof(wad2_t);
|
|
for (entries = 0; entries < wad2.num; entries++)
|
|
if (wad2.offset < entry[entries].offset + entry[entries].dsize)
|
|
wad2.offset = entry[entries].offset + entry[entries].dsize;
|
|
VFS_SEEK(f, wad2.offset);
|
|
|
|
{
|
|
COM_StripExtension(imagename, base, sizeof(base));
|
|
base[15]=0;
|
|
for (i =0; i < entries; i++)
|
|
if (!stricmp(entry[i].name, base))
|
|
break;
|
|
if (i != entries)
|
|
Con_Printf("Replacing %s, you'll want to compact your wad at some point.\n", base); //this will leave a gap. we don't support compacting.
|
|
else
|
|
entries++;
|
|
entry[i].offset = VFS_TELL(f);
|
|
entry[i].dsize = entry[i].size = 0;
|
|
entry[i].type = TYP_MIPTEX;
|
|
entry[i].cmprs = 0;
|
|
entry[i].dummy = 0;
|
|
strcpy(entry[i].name, base);
|
|
|
|
strcpy(dummymip.name, base);
|
|
|
|
{
|
|
|
|
qbyte *data;
|
|
int h;
|
|
float x, xi;
|
|
float y, yi;
|
|
|
|
char *path[] ={
|
|
"%s",
|
|
"override/%s.tga",
|
|
|
|
"textures/%s.png",
|
|
"textures/%s.tga",
|
|
|
|
"%s.png",
|
|
"%s.tga",
|
|
"progs/%s"};
|
|
for (h = 0, buf=NULL; h < sizeof(path)/sizeof(char *); h++)
|
|
{
|
|
buf = COM_LoadStackFile(va(path[h], imagename), stack, 1024*1024*4+1024);
|
|
if (buf)
|
|
break;
|
|
}
|
|
width = 16;
|
|
height = 16;
|
|
if (buf)
|
|
data = Read32BitImageFile(buf, com_filesize, &width, &height, &hasalpha, imagename);
|
|
else
|
|
data = NULL;
|
|
if (!data)
|
|
data = Z_Malloc(width*height*4);
|
|
|
|
dummymip.width = (int)(width/scale) & ~0xf;
|
|
dummymip.height = (int)(height/scale) & ~0xf;
|
|
if (dummymip.width<=0)
|
|
dummymip.width=16;
|
|
if (dummymip.height<=0)
|
|
dummymip.height=16;
|
|
if (dummymip.width > 1024)
|
|
dummymip.width = 1024;
|
|
if (dummymip.height > 1024)
|
|
dummymip.height = 1024;
|
|
|
|
dummymip.offsets[0] = sizeof(dummymip);
|
|
dummymip.offsets[1] = dummymip.offsets[0]+dummymip.width*dummymip.height;
|
|
dummymip.offsets[2] = dummymip.offsets[1]+dummymip.width/2*dummymip.height/2;
|
|
dummymip.offsets[3] = dummymip.offsets[2]+dummymip.width/4*dummymip.height/4;
|
|
entry[entries].dsize = entry[entries].size = dummymip.offsets[3]+dummymip.width/8*dummymip.height/8;
|
|
|
|
xi = (float)width/dummymip.width;
|
|
yi = (float)height/dummymip.height;
|
|
|
|
|
|
VFS_WRITE(f, &dummymip, sizeof(dummymip));
|
|
outmip=mip;
|
|
for (outmip=mip, y = 0; y < height; y+=yi)
|
|
for (x = 0; x < width; x+=xi)
|
|
{
|
|
*outmip++ = GetPaletteIndex( data[(int)(x+y*width)*4+0],
|
|
data[(int)(x+y*width)*4+1],
|
|
data[(int)(x+y*width)*4+2]);
|
|
}
|
|
VFS_WRITE(f, mip, dummymip.width * dummymip.height);
|
|
for (outmip=mip, y = 0; y < height; y+=yi*2)
|
|
for (x = 0; x < width; x+=xi*2)
|
|
{
|
|
*outmip++ = GetPaletteIndex( data[(int)(x+y*width)*4+0],
|
|
data[(int)(x+y*width)*4+1],
|
|
data[(int)(x+y*width)*4+2]);
|
|
}
|
|
VFS_WRITE(f, mip, (dummymip.width/2) * (dummymip.height/2));
|
|
for (outmip=mip, y = 0; y < height; y+=yi*4)
|
|
for (x = 0; x < width; x+=xi*4)
|
|
{
|
|
*outmip++ = GetPaletteIndex( data[(int)(x+y*width)*4+0],
|
|
data[(int)(x+y*width)*4+1],
|
|
data[(int)(x+y*width)*4+2]);
|
|
}
|
|
VFS_WRITE(f, mip, (dummymip.width/4) * (dummymip.height/4));
|
|
for (outmip=mip, y = 0; y < height; y+=yi*8)
|
|
for (x = 0; x < width; x+=xi*8)
|
|
{
|
|
*outmip++ = GetPaletteIndex( data[(int)(x+y*width)*4+0],
|
|
data[(int)(x+y*width)*4+1],
|
|
data[(int)(x+y*width)*4+2]);
|
|
}
|
|
VFS_WRITE(f, mip, (dummymip.width/8) * (dummymip.height/8));
|
|
|
|
BZ_Free(data);
|
|
}
|
|
entry[i].dsize = VFS_TELL(f) - entry[i].offset;
|
|
Con_Printf("Added %s\n", base);
|
|
}
|
|
|
|
wad2.offset = VFS_TELL(f);
|
|
wad2.num = entries;
|
|
VFS_WRITE(f, entry, entries*sizeof(wad2entry_t));
|
|
VFS_SEEK(f, 0);
|
|
VFS_WRITE(f, &wad2, sizeof(wad2_t));
|
|
VFS_CLOSE(f);
|
|
|
|
|
|
BZ_Free(mip);
|
|
// BZ_Free(initbuf);
|
|
BZ_Free(stack);
|
|
|
|
Con_Printf("%s now has %i entries\n", wadname, entries);
|
|
}
|
|
#endif
|
|
void GLR_TimeRefresh_f (void);
|
|
|
|
extern cvar_t v_contrast, r_drawflat;
|
|
extern cvar_t r_stains, r_stainfadetime, r_stainfadeammount;
|
|
|
|
// callback defines
|
|
extern cvar_t gl_font;
|
|
extern cvar_t vid_conautoscale, vid_conheight, vid_conwidth;
|
|
extern cvar_t crosshair, crosshairimage, crosshaircolor, r_skyboxname;
|
|
extern cvar_t r_fastskycolour;
|
|
void GLV_Gamma_Callback(struct cvar_s *var, char *oldvalue);
|
|
|
|
void GLR_DeInit (void)
|
|
{
|
|
Cmd_RemoveCommand ("timerefresh");
|
|
|
|
// Cmd_RemoveCommand ("makewad");
|
|
|
|
Cvar_Unhook(&r_skyboxname);
|
|
Cvar_Unhook(&vid_conautoscale);
|
|
Cvar_Unhook(&vid_conheight);
|
|
Cvar_Unhook(&vid_conwidth);
|
|
// Cvar_Unhook(&v_gamma);
|
|
// Cvar_Unhook(&v_contrast);
|
|
// Cvar_Unhook(&v_brightness);
|
|
|
|
Surf_DeInit();
|
|
|
|
GLDraw_DeInit();
|
|
}
|
|
|
|
void GLR_Init (void)
|
|
{
|
|
Cmd_AddCommand ("timerefresh", GLR_TimeRefresh_f);
|
|
|
|
// Cmd_AddCommand ("makewad", R_MakeTexWad_f);
|
|
}
|
|
|
|
/*
|
|
====================
|
|
R_TimeRefresh_f
|
|
|
|
For program optimization
|
|
====================
|
|
*/
|
|
void GLR_TimeRefresh_f (void)
|
|
{
|
|
int i;
|
|
float start, stop, time;
|
|
int finish;
|
|
int frames = 128;
|
|
|
|
finish = atoi(Cmd_Argv(1));
|
|
frames = atoi(Cmd_Argv(2));
|
|
if (frames < 1)
|
|
frames = 128;
|
|
|
|
if (finish == 2)
|
|
{
|
|
qglFinish ();
|
|
start = Sys_DoubleTime ();
|
|
for (i=0 ; i<frames ; i++)
|
|
{
|
|
r_refdef.viewangles[1] = i/(float)frames*360.0;
|
|
R_RenderView ();
|
|
VID_SwapBuffers();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (qglDrawBuffer)
|
|
qglDrawBuffer (GL_FRONT);
|
|
qglFinish ();
|
|
|
|
start = Sys_DoubleTime ();
|
|
for (i=0 ; i<frames ; i++)
|
|
{
|
|
r_refdef.viewangles[1] = i/(float)frames*360.0;
|
|
R_RenderView ();
|
|
if (finish)
|
|
qglFinish ();
|
|
}
|
|
}
|
|
qglFinish ();
|
|
stop = Sys_DoubleTime ();
|
|
time = stop-start;
|
|
Con_Printf ("%f seconds (%f fps)\n", time, frames/time);
|
|
|
|
if (qglDrawBuffer)
|
|
qglDrawBuffer (GL_BACK);
|
|
GL_EndRendering ();
|
|
VID_SwapBuffers();
|
|
}
|
|
|
|
#endif
|