mirror of
https://github.com/nzp-team/fteqw.git
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e0aab1c134
fix issue where ftenq protocol positions were sticking. fixed manifest file windowless infinite wait. Added support for ^[\img\foo^] images on the console if they are at the start of the line. Console objects may now be drawn by csqc. Key input is blocked for now, lest csqc get access to things its not allowed to access. Will add provisions later. fixed sound menu crash. added ultrawide speex codec. clamp micamp levels to try to boost audio quality/audiability. rtp control plugins are now allowed to use opus, speex support is correctly queried instead of assumed. WriteFloat now works properly, and not just for ents. no longer sending prespawn/precaches/signon commands to clients that do not expect them. fix sql column header queries. more verbose about active nq protocol verions. -condebug overrides config. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4461 fc73d0e0-1445-4013-8a0c-d673dee63da5
184 lines
4.3 KiB
C
184 lines
4.3 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// gl_ngraph.c
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#include "quakedef.h"
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#include "shader.h"
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extern qbyte *draw_chars; // 8*8 graphic characters
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static texid_t netgraphtexture; // netgraph texture
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static shader_t *netgraphshader;
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#define NET_GRAPHHEIGHT 32
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static qbyte ngraph_texels[NET_GRAPHHEIGHT][NET_TIMINGS];
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static void R_LineGraph (int x, int h)
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{
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int i;
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int s;
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int color;
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s = NET_GRAPHHEIGHT;
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if (h == 10000)
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color = 0x6f; // yellow
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else if (h == 9999)
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color = 0x4f; // red
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else if (h == 9998)
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color = 0xd0; // blue
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else
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color = 0xfe; // white
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if (h>s)
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h = s;
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for (i=0 ; i<h ; i++)
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if (i & 1)
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ngraph_texels[NET_GRAPHHEIGHT - i - 1][x] = 0xff;
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else
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ngraph_texels[NET_GRAPHHEIGHT - i - 1][x] = (qbyte)color;
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for ( ; i<s ; i++)
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ngraph_texels[NET_GRAPHHEIGHT - i - 1][x] = (qbyte)0xff;
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}
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/*
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static void Draw_CharToNetGraph (int x, int y, int num)
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{
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int row, col;
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qbyte *source;
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int drawline;
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int nx;
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if (!draw_chars)
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return;
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row = num>>4;
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col = num&15;
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source = draw_chars + (row<<10) + (col<<3);
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for (drawline = 8; drawline; drawline--, y++)
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{
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for (nx=0 ; nx<8 ; nx++)
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if (source[nx] != 255)
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ngraph_texels[y][nx+x] = 0x60 + source[nx];
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source += 128;
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}
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}
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*/
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/*
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==============
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R_NetGraph
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==============
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*/
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void R_NetGraph (void)
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{
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int a, x, i, y;
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int lost;
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char st[80];
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unsigned ngraph_pixels[NET_GRAPHHEIGHT][NET_TIMINGS];
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x = 0;
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lost = CL_CalcNet();
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for (a=0 ; a<NET_TIMINGS ; a++)
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{
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i = (cl.movesequence-a) & NET_TIMINGSMASK;
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R_LineGraph (NET_TIMINGS-1-a, packet_latency[i]);
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}
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// now load the netgraph texture into gl and draw it
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for (y = 0; y < NET_GRAPHHEIGHT; y++)
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for (x = 0; x < NET_TIMINGS; x++)
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ngraph_pixels[y][x] = d_8to24rgbtable[ngraph_texels[y][x]];
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x = ((vid.width - 320)>>1);
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x=-x;
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y = vid.height - sb_lines - 24 - NET_GRAPHHEIGHT - 1;
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M_DrawTextBox (x, y, NET_TIMINGS/8, NET_GRAPHHEIGHT/8 + 1);
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y += 8;
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sprintf(st, "%3i%% packet loss", lost);
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Draw_FunString(8, y, st);
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y += 8;
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R_Upload(netgraphtexture, "***netgraph***", TF_RGBA32, ngraph_pixels, NULL, NET_TIMINGS, NET_GRAPHHEIGHT, IF_UIPIC|IF_NOMIPMAP|IF_NOPICMIP);
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x=8;
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R2D_Image(x, y, NET_TIMINGS, NET_GRAPHHEIGHT, 0, 0, 1, 1, netgraphshader);
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}
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void R_FrameTimeGraph (int frametime)
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{
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int a, x, i, y;
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int lost;
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char st[80];
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unsigned ngraph_pixels[NET_GRAPHHEIGHT][NET_TIMINGS];
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static int timehistory[NET_TIMINGS];
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static int findex;
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timehistory[findex++&NET_TIMINGSMASK] = frametime;
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x = 0;
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lost = CL_CalcNet();
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for (a=0 ; a<NET_TIMINGS ; a++)
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{
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i = (findex-a) & NET_TIMINGSMASK;
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R_LineGraph (NET_TIMINGS-1-a, timehistory[i]);
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}
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// now load the netgraph texture into gl and draw it
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for (y = 0; y < NET_GRAPHHEIGHT; y++)
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for (x = 0; x < NET_TIMINGS; x++)
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ngraph_pixels[y][x] = d_8to24rgbtable[ngraph_texels[y][x]];
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x = ((vid.width - 320)>>1);
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x=-x;
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y = vid.height - sb_lines - 24 - NET_GRAPHHEIGHT - 1;
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M_DrawTextBox (x, y, NET_TIMINGS/8, NET_GRAPHHEIGHT/8 + 1);
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y += 8;
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sprintf(st, "%3i%% packet loss", lost);
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Draw_FunString(8, y, st);
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y += 8;
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R_Upload(netgraphtexture, "***netgraph***", TF_RGBA32, ngraph_pixels, NULL, NET_TIMINGS, NET_GRAPHHEIGHT, IF_UIPIC|IF_NOMIPMAP|IF_NOPICMIP);
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x=8;
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R2D_Image(x, y, NET_TIMINGS, NET_GRAPHHEIGHT, 0, 0, 1, 1, netgraphshader);
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}
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void R_NetgraphInit(void)
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{
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TEXASSIGN(netgraphtexture, R_AllocNewTexture("***netgraph***", NET_TIMINGS, NET_GRAPHHEIGHT, IF_UIPIC|IF_NOMIPMAP));
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netgraphshader = R_RegisterShader("netgraph", SUF_NONE,
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"{\n"
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"program default2d\n"
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"{\n"
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"map $diffuse\n"
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"blendfunc blend\n"
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"}\n"
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"}\n"
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);
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netgraphshader->defaulttextures.base = netgraphtexture;
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}
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