mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-29 23:22:01 +00:00
b973799d06
inventory system now works a bit better. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1761 fc73d0e0-1445-4013-8a0c-d673dee63da5
231 lines
4.6 KiB
C++
231 lines
4.6 KiB
C++
/* ALL MONSTERS SHOULD BE 1 0 0 IN COLOR */
|
|
|
|
// name =[framenum, nexttime, nextthink] {code}
|
|
// expands to:
|
|
// name ()
|
|
// {
|
|
// self.frame=framenum;
|
|
// self.nextthink = time + nexttime;
|
|
// self.think = nextthink
|
|
// <code>
|
|
// };
|
|
|
|
|
|
/*
|
|
================
|
|
monster_use
|
|
|
|
Using a monster makes it angry at the current activator
|
|
================
|
|
*/
|
|
void() monster_use =
|
|
{
|
|
if (self.enemy)
|
|
return;
|
|
if (self.health <= 0)
|
|
return;
|
|
if (activator.items & IT_INVISIBILITY)
|
|
return;
|
|
if (activator.flags & FL_NOTARGET)
|
|
return;
|
|
if (activator.classname != "player")
|
|
return;
|
|
|
|
// delay reaction so if the monster is teleported, its sound is still
|
|
// heard
|
|
self.enemy = activator;
|
|
self.nextthink = time + 0.1;
|
|
self.think = FoundTarget;
|
|
};
|
|
|
|
/*
|
|
================
|
|
monster_death_use
|
|
|
|
When a mosnter dies, it fires all of its targets with the current
|
|
enemy as activator.
|
|
================
|
|
*/
|
|
void() monster_death_use =
|
|
{
|
|
// fall to ground
|
|
if (self.flags & FL_FLY)
|
|
self.flags = self.flags - FL_FLY;
|
|
if (self.flags & FL_SWIM)
|
|
self.flags = self.flags - FL_SWIM;
|
|
|
|
if (!self.target)
|
|
return;
|
|
|
|
activator = self.enemy;
|
|
SUB_UseTargets ();
|
|
};
|
|
|
|
|
|
//============================================================================
|
|
|
|
void() walkmonster_start_go =
|
|
{
|
|
self.origin_z = self.origin_z + 1; // raise off floor a bit
|
|
droptofloor();
|
|
|
|
if (!walkmove(0,0))
|
|
{
|
|
dprint ("walkmonster in wall at: ");
|
|
dprint (vtos(self.origin));
|
|
dprint ("\n");
|
|
}
|
|
|
|
self.takedamage = DAMAGE_AIM;
|
|
|
|
self.ideal_yaw = self.angles * '0 1 0';
|
|
if (!self.yaw_speed)
|
|
self.yaw_speed = 20;
|
|
self.view_ofs = '0 0 25';
|
|
self.use = monster_use;
|
|
|
|
self.flags = self.flags | FL_MONSTER;
|
|
|
|
if (self.target)
|
|
{
|
|
self.goalentity = self.movetarget = find(world, targetname, self.target);
|
|
self.ideal_yaw = vectoyaw(self.goalentity.origin - self.origin);
|
|
if (!self.movetarget)
|
|
{
|
|
dprint ("Monster can't find target at ");
|
|
dprint (vtos(self.origin));
|
|
dprint ("\n");
|
|
}
|
|
// this used to be an objerror
|
|
if (self.movetarget.classname == "path_corner")
|
|
self.th_walk ();
|
|
else
|
|
self.pausetime = 99999999;
|
|
self.th_stand ();
|
|
}
|
|
else
|
|
{
|
|
self.pausetime = 99999999;
|
|
self.th_stand ();
|
|
}
|
|
|
|
// spread think times so they don't all happen at same time
|
|
self.nextthink = self.nextthink + random()*0.5;
|
|
};
|
|
|
|
|
|
void() walkmonster_start =
|
|
{
|
|
// delay drop to floor to make sure all doors have been spawned
|
|
// spread think times so they don't all happen at same time
|
|
self.nextthink = self.nextthink + random()*0.5;
|
|
self.think = walkmonster_start_go;
|
|
total_monsters = total_monsters + 1;
|
|
};
|
|
|
|
|
|
|
|
void() flymonster_start_go =
|
|
{
|
|
self.takedamage = DAMAGE_AIM;
|
|
|
|
self.ideal_yaw = self.angles * '0 1 0';
|
|
if (!self.yaw_speed)
|
|
self.yaw_speed = 10;
|
|
self.view_ofs = '0 0 25';
|
|
self.use = monster_use;
|
|
|
|
self.flags = self.flags | FL_FLY;
|
|
self.flags = self.flags | FL_MONSTER;
|
|
|
|
if (!walkmove(0,0))
|
|
{
|
|
dprint ("flymonster in wall at: ");
|
|
dprint (vtos(self.origin));
|
|
dprint ("\n");
|
|
}
|
|
|
|
if (self.target)
|
|
{
|
|
self.goalentity = self.movetarget = find(world, targetname, self.target);
|
|
if (!self.movetarget)
|
|
{
|
|
dprint ("Monster can't find target at ");
|
|
dprint (vtos(self.origin));
|
|
dprint ("\n");
|
|
}
|
|
// this used to be an objerror
|
|
if (self.movetarget.classname == "path_corner")
|
|
self.th_walk ();
|
|
else
|
|
self.pausetime = 99999999;
|
|
self.th_stand ();
|
|
}
|
|
else
|
|
{
|
|
self.pausetime = 99999999;
|
|
self.th_stand ();
|
|
}
|
|
};
|
|
|
|
void() flymonster_start =
|
|
{
|
|
// spread think times so they don't all happen at same time
|
|
self.nextthink = self.nextthink + random()*0.5;
|
|
self.think = flymonster_start_go;
|
|
total_monsters = total_monsters + 1;
|
|
};
|
|
|
|
|
|
void() swimmonster_start_go =
|
|
{
|
|
if (deathmatch)
|
|
{
|
|
remove(self);
|
|
return;
|
|
}
|
|
|
|
self.takedamage = DAMAGE_AIM;
|
|
total_monsters = total_monsters + 1;
|
|
|
|
self.ideal_yaw = self.angles * '0 1 0';
|
|
if (!self.yaw_speed)
|
|
self.yaw_speed = 10;
|
|
self.view_ofs = '0 0 10';
|
|
self.use = monster_use;
|
|
|
|
self.flags = self.flags | FL_SWIM;
|
|
self.flags = self.flags | FL_MONSTER;
|
|
|
|
if (self.target)
|
|
{
|
|
self.goalentity = self.movetarget = find(world, targetname, self.target);
|
|
if (!self.movetarget)
|
|
{
|
|
dprint ("Monster can't find target at ");
|
|
dprint (vtos(self.origin));
|
|
dprint ("\n");
|
|
}
|
|
// this used to be an objerror
|
|
self.ideal_yaw = vectoyaw(self.goalentity.origin - self.origin);
|
|
self.th_walk ();
|
|
}
|
|
else
|
|
{
|
|
self.pausetime = 99999999;
|
|
self.th_stand ();
|
|
}
|
|
|
|
// spread think times so they don't all happen at same time
|
|
self.nextthink = self.nextthink + random()*0.5;
|
|
};
|
|
|
|
void() swimmonster_start =
|
|
{
|
|
// spread think times so they don't all happen at same time
|
|
self.nextthink = self.nextthink + random()*0.5;
|
|
self.think = swimmonster_start_go;
|
|
total_monsters = total_monsters + 1;
|
|
};
|
|
|
|
|