fteqw/engine/client/in_droid.c
Spoike 4149c85ab6 tweeks and changes for android.
audio mixer revamped to cope with threads. 'cache' memory functions no longer used for audio.
added windows acm code to decode mp3 files.
audio playback rates scale with game speed. snd_playbackrate added to control the rate of new samples.
sv_gamespeed no longer needs a map change.
fixed '=' on german keymaps and in_builtinkeymap 0 (and similar issues). bug: keybind names still use US keymap.
added support for rmqe's 24bit network precision.
fixed byterate reporting to no longer be protocol-dependant (nq rates are no longer wildly inaccurate).
removed waterjumping when already dead.
fixed model matrix for viewmodels (modelview unchanged), thus fixing rtlighting on viewmodels.
Added bspx support for rgblighting, lightingdir, and (preliminary)brushlists.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4001 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-27 12:23:15 +00:00

295 lines
6.6 KiB
C

#include "quakedef.h"
#include <jni.h>
extern qboolean mouse_active;
cvar_t m_filter = CVARF("m_filter", "0", CVAR_ARCHIVE);
cvar_t m_strafeonright = CVARFD("m_strafeonright", "1", CVAR_ARCHIVE, "If 1, touching the right half of the touchscreen will strafe/move, while the left side will turn.");
extern cvar_t _windowed_mouse;
int mousecursor_x, mousecursor_y; /*absolute position*/
extern int mousemove_x, mousemove_y;
static float mouse_x, mouse_y;
static float mousestrafe_x, mousestrafe_y;
static float old_mouse_x, old_mouse_y; /*for smoothing*/
#define EVENTQUEUELENGTH 128
struct eventlist_s
{
enum
{
IEV_KEYDOWN,
IEV_KEYRELEASE,
IEV_MOUSEABS
} type;
int devid;
union
{
struct
{
float x, y;
} mouse;
struct
{
int scancode, unicode;
} keyboard;
};
} eventlist[EVENTQUEUELENGTH];
volatile int events_avail; /*volatile to make sure the cc doesn't try leaving these cached in a register*/
volatile int events_used;
static struct eventlist_s *in_newevent(void)
{
if (events_avail >= events_used + EVENTQUEUELENGTH)
return NULL;
return &eventlist[events_avail & (EVENTQUEUELENGTH-1)];
}
static void in_finishevent(void)
{
events_avail++;
}
#define MAXPOINTERS 8
struct
{
vec2_t oldpos;
vec2_t downpos;
float movedist;
vec2_t move;
int down;
} ptr[MAXPOINTERS];
void IN_Shutdown(void)
{
}
void IN_ReInit()
{
Cvar_Register (&m_filter, "input controls");
Cvar_Register (&m_strafeonright, "input controls");
}
void IN_Init(void)
{
IN_ReInit();
}
/*on android, each 'pointer' is a separate touch location*/
void IN_Commands(void)
{
struct eventlist_s *ev;
while (events_used != events_avail)
{
ev = &eventlist[events_used & (EVENTQUEUELENGTH-1)];
switch(ev->type)
{
case IEV_KEYDOWN:
case IEV_KEYRELEASE:
if (ev->keyboard.scancode == K_MOUSE1 && ev->devid < MAXPOINTERS)
{
if (Key_MouseShouldBeFree())
ptr[ev->devid].down = false;
else
{
if (ev->type == IEV_KEYDOWN)
{
ptr[ev->devid].down = true;
ptr[ev->devid].movedist = 0;
ptr[ev->devid].downpos[0] = ptr[ev->devid].oldpos[0];
ptr[ev->devid].downpos[1] = ptr[ev->devid].oldpos[1];
ptr[ev->devid].move[0] = 0;
ptr[ev->devid].move[1] = 0;
}
else
{
if (ptr[ev->devid].down)
{
if (ptr[ev->devid].movedist < 5)
{
/*if its on the right, make it a mouse2*/
int key = (m_strafeonright.ival && ptr[ev->devid].downpos[0] > vid.pixelwidth/2)?K_MOUSE3:K_MOUSE1;
Key_Event(ev->devid, key, 0, true);
Key_Event(ev->devid, key, 0, false);
}
}
ptr[ev->devid].down = false;
}
break;
}
}
Key_Event(ev->devid, ev->keyboard.scancode, ev->keyboard.unicode, ev->type == IEV_KEYDOWN);
break;
case IEV_MOUSEABS:
/*mouse cursors only really work with one pointer*/
if (ev->devid == 0)
{
mousecursor_x = bound(0, ev->mouse.x, vid.width - 1);
mousecursor_y = bound(0, ev->mouse.y, vid.height - 1);
}
if (ev->devid < MAXPOINTERS)
{
ptr[ev->devid].move[0] += ev->mouse.x - ptr[ev->devid].oldpos[0];
ptr[ev->devid].move[1] += ev->mouse.y - ptr[ev->devid].oldpos[1];
ptr[ev->devid].movedist += fabs(ev->mouse.x - ptr[ev->devid].oldpos[0]) + fabs(ev->mouse.y - ptr[ev->devid].oldpos[1]);
ptr[ev->devid].oldpos[0] = ev->mouse.x;
ptr[ev->devid].oldpos[1] = ev->mouse.y;
}
break;
}
events_used++;
}
}
static void IN_Update(qboolean ingame)
{
int i;
//strafing speed is absolute
mousestrafe_x = 0;
mousestrafe_y = 0;
for (i = 0; i < MAXPOINTERS; i++)
{
/*ignore if no action, to avoid phantom csqc input events*/
if (!ptr[i].down && !ptr[i].move[0] && !ptr[i].move[1])
continue;
if (!CSQC_MousePosition(ptr[i].oldpos[0], ptr[i].oldpos[1], i))
{
if (!CSQC_MouseMove(ptr[i].move[0], ptr[i].move[1], i))
{
if (ptr[i].down && m_strafeonright.ival && ptr[i].downpos[0] > vid.pixelwidth/2 && ingame)
{
mousestrafe_x += ptr[i].oldpos[0] - ptr[i].downpos[0];
mousestrafe_y += ptr[i].oldpos[1] - ptr[i].downpos[1];
}
else
{
mouse_x += ptr[i].move[0];
mouse_y += ptr[i].move[1];
}
}
}
ptr[i].move[0] = 0;
ptr[i].move[1] = 0;
}
}
void IN_Move (float *movements, int pnum)
{
qboolean ingame;
extern int mousecursor_x, mousecursor_y;
if (pnum != 0)
return; //we're lazy today.
ingame = movements != NULL && (key_dest == key_game);
IN_Update(ingame);
if (m_filter.value)
{
mouse_x = (mouse_x + old_mouse_x) * 0.5;
mouse_y = (mouse_y + old_mouse_y) * 0.5;
}
old_mouse_x = mouse_x;
old_mouse_y = mouse_y;
if(in_xflip.value) mouse_x *= -1;
mousemove_x += mouse_x;
mousemove_y += mouse_y;
if (!ingame)
{
mouse_x = mouse_y = 0;
#ifdef VM_UI
UI_MousePosition(mousecursor_x, mousecursor_y);
#endif
}
/*if the look-mouse is set to always strafe instead...*/
if ( (in_strafe.state[pnum] & 1) || (lookstrafe.value && (in_mlook.state[pnum] & 1) ))
{
mousestrafe_x += mouse_x;
mouse_x = 0;
}
if ( (in_strafe.state[pnum] & 1) || !(in_mlook.state[pnum] & 1))
{
mousestrafe_y += mouse_y;
mouse_y = 0;
}
/*handle strafes*/
if (movements)
{
float scale;
scale = m_side.value * sensitivity.value;
movements[1] += mousestrafe_x * scale;
scale = m_forward.value * sensitivity.value;
if ((in_strafe.state[pnum] & 1) && noclip_anglehack)
movements[2] -= mousestrafe_y * scale;
else
movements[0] -= mousestrafe_y * scale;
}
if (in_mlook.state[pnum] & 1)
V_StopPitchDrift (pnum);
/*handle looks*/
cl.viewanglechange[pnum][YAW] -= m_yaw.value * mouse_x * sensitivity.value;
cl.viewanglechange[pnum][PITCH] += m_pitch.value * mouse_y * sensitivity.value;
mouse_x = mouse_y = 0.0;
}
JNIEXPORT void JNICALL Java_com_fteqw_FTEDroidEngine_keypress(JNIEnv *env, jobject obj,
jint down, jint keycode, jint unicode)
{
struct eventlist_s *ev = in_newevent();
if (!ev)
return;
ev->type = down?IEV_KEYDOWN:IEV_KEYRELEASE;
ev->devid = 0;
ev->keyboard.scancode = keycode;
ev->keyboard.unicode = unicode;
in_finishevent();
}
JNIEXPORT void JNICALL Java_com_fteqw_FTEDroidEngine_motion(JNIEnv *env, jobject obj,
jint act, jint ptrid, jfloat x, jfloat y)
{
struct eventlist_s *ev = in_newevent();
if (!ev)
return;
ev->devid = ptrid;
if (act)
{
ev->type = (act==1)?IEV_KEYDOWN:IEV_KEYRELEASE;
ev->keyboard.scancode = K_MOUSE1;
ev->keyboard.unicode = 0;
}
else
{
ev->type = IEV_MOUSEABS;
ev->mouse.x = x;
ev->mouse.y = y;
}
in_finishevent();
}