mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-11 15:12:29 +00:00
2e1a70e319
maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
1068 lines
25 KiB
C
1068 lines
25 KiB
C
#include "quakedef.h"
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#include "shader.h"
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//urm, yeah, this is more than just parse.
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#ifdef Q3CLIENT
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#include "clq3defs.h"
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#define CMD_MASK Q3UPDATE_MASK
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#define SHOWSTRING(s) if(cl_shownet.value==2)Con_Printf ("%s\n", s);
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#define SHOWNET(x) if(cl_shownet.value==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x);
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#define SHOWNET2(x, y) if(cl_shownet.value==2)Con_Printf ("%3i:%3i:%s\n", msg_readcount-1, y, x);
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void MSG_WriteBits(sizebuf_t *msg, int value, int bits);
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ClientConnectionState_t ccs;
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qboolean CG_FillQ3Snapshot(int snapnum, snapshot_t *snapshot)
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{
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int i;
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clientSnap_t *snap;
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if (snapnum > ccs.serverMessageNum)
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{
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Host_EndGame("CG_FillQ3Snapshot: snapshotNumber > cl.snap.serverMessageNum");
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}
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if (ccs.serverMessageNum - snapnum >= Q3UPDATE_BACKUP)
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{
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return false; // too old
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}
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snap = &ccs.snapshots[snapnum & Q3UPDATE_MASK];
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if(!snap->valid || snap->serverMessageNum != snapnum)
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{
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return false; // invalid
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}
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memcpy(&snapshot->ps, &snap->playerstate, sizeof(snapshot->ps));
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snapshot->numEntities = snap->numEntities;
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for (i=0; i<snapshot->numEntities; i++)
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{
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memcpy(&snapshot->entities[i], &ccs.parseEntities[(snap->firstEntity+i) & PARSE_ENTITIES_MASK], sizeof(snapshot->entities[0]));
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}
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memcpy( &snapshot->areamask, snap->areabits, sizeof( snapshot->areamask ) );
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snapshot->snapFlags = snap->snapFlags;
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snapshot->ping = snap->ping;
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snapshot->serverTime = snap->serverTime;
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snapshot->numServerCommands = snap->serverCommandNum;
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snapshot->serverCommandSequence = ccs.lastServerCommandNum;
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return true;
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}
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/*
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=====================
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CLQ3_ParseServerCommand
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=====================
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*/
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void CLQ3_ParseServerCommand(void)
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{
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int number;
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char *string;
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number = MSG_ReadLong();
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SHOWNET(va("%i", number));
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string = MSG_ReadString();
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SHOWSTRING(string);
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if( number <= ccs.lastServerCommandNum )
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{
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return; // we have already received this command
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}
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ccs.lastServerCommandNum++;
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if( number > ccs.lastServerCommandNum+TEXTCMD_MASK-1 )
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{
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Con_Printf("Warning: Lost %i reliable serverCommands\n",
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number - ccs.lastServerCommandNum );
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}
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// archive the command to be processed by cgame later
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Q_strncpyz( ccs.serverCommands[number & TEXTCMD_MASK], string, sizeof( ccs.serverCommands[0] ) );
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}
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/*
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==================
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CL_DeltaEntity
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Parses deltas from the given base and adds the resulting entity
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to the current frame
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==================
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*/
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static void CLQ3_DeltaEntity( clientSnap_t *frame, int newnum, q3entityState_t *old, qboolean unchanged )
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{
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q3entityState_t *state;
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state = &ccs.parseEntities[ccs.firstParseEntity & PARSE_ENTITIES_MASK];
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if( unchanged )
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{
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memcpy( state, old, sizeof(*state) ); // don't read any bits
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}
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else
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{
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if (!MSG_Q3_ReadDeltaEntity(old, state, newnum)) // the entity present in oldframe is not in the current frame
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return;
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}
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ccs.firstParseEntity++;
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frame->numEntities++;
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}
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/*
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==================
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CL_ParsePacketEntities
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An svc_packetentities has just been parsed, deal with the
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rest of the data stream.
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==================
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*/
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static void CLQ3_ParsePacketEntities( clientSnap_t *oldframe, clientSnap_t *newframe )
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{
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int numentities;
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int oldnum;
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int newnum;
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q3entityState_t *oldstate;
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oldstate = NULL;
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newframe->firstEntity = ccs.firstParseEntity;
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newframe->numEntities = 0;
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// delta from the entities present in oldframe
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numentities = 0;
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if( !oldframe )
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{
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oldnum = 99999;
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}
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else if( oldframe->numEntities <= 0 )
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{
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oldnum = 99999;
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}
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else
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{
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oldstate = &ccs.parseEntities[oldframe->firstEntity & PARSE_ENTITIES_MASK];
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oldnum = oldstate->number;
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}
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while( 1 )
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{
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newnum = MSG_ReadBits( GENTITYNUM_BITS );
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if( newnum < 0 || newnum >= MAX_GENTITIES )
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{
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Host_EndGame("CLQ3_ParsePacketEntities: bad number %i", newnum);
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}
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if( msg_readcount > net_message.cursize )
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{
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Host_EndGame("CLQ3_ParsePacketEntities: end of message");
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}
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// end of packetentities
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if( newnum == ENTITYNUM_NONE )
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{
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break;
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}
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while( oldnum < newnum )
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{
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// one or more entities from the old packet are unchanged
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SHOWSTRING( va( "unchanged: %i", oldnum ) );
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CLQ3_DeltaEntity( newframe, oldnum, oldstate, true );
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numentities++;
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if( numentities >= oldframe->numEntities )
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{
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oldnum = 99999;
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}
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else
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{
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oldstate = &ccs.parseEntities[(oldframe->firstEntity + numentities) & PARSE_ENTITIES_MASK];
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oldnum = oldstate->number;
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}
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}
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if( oldnum == newnum )
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{
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// delta from previous state
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SHOWSTRING( va( "delta: %i", newnum ) );
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CLQ3_DeltaEntity( newframe, newnum, oldstate, false );
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numentities++;
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if( numentities >= oldframe->numEntities )
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{
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oldnum = 99999;
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}
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else
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{
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oldstate = &ccs.parseEntities[(oldframe->firstEntity + numentities) & PARSE_ENTITIES_MASK];
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oldnum = oldstate->number;
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}
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continue;
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}
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if( oldnum > newnum )
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{
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// delta from baseline
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SHOWSTRING( va( "baseline: %i", newnum ) );
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CLQ3_DeltaEntity( newframe, newnum, &ccs.baselines[newnum], false );
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}
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}
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// any remaining entities in the old frame are copied over
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while( oldnum != 99999 )
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{
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// one or more entities from the old packet are unchanged
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SHOWSTRING( va( "unchanged: %i", oldnum ) );
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CLQ3_DeltaEntity( newframe, oldnum, oldstate, true );
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numentities++;
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if( numentities >= oldframe->numEntities )
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{
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oldnum = 99999;
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}
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else
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{
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oldstate = &ccs.parseEntities[(oldframe->firstEntity + numentities) & PARSE_ENTITIES_MASK];
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oldnum = oldstate->number;
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}
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}
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}
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void CLQ3_ParseSnapshot(void)
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{
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clientSnap_t snap, *oldsnap;
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int delta;
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int len;
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int i;
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outframe_t *frame;
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// usercmd_t *ucmd;
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// int commandTime;
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memset(&snap, 0, sizeof(snap));
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snap.serverMessageNum = ccs.serverMessageNum;
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snap.serverCommandNum = ccs.lastServerCommandNum;
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snap.serverTime = MSG_ReadLong();
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snap.localTime = Sys_Milliseconds();
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// If the frame is delta compressed from data that we
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// no longer have available, we must suck up the rest of
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// the frame, but not use it, then ask for a non-compressed message
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delta = MSG_ReadByte();
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if(delta)
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{
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snap.deltaFrame = ccs.serverMessageNum - delta;
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oldsnap = &ccs.snapshots[snap.deltaFrame & Q3UPDATE_MASK];
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if(!oldsnap->valid)
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{
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// should never happen
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Con_Printf( "Delta from invalid frame (not supposed to happen!).\n");
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}
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else if( oldsnap->serverMessageNum != snap.deltaFrame )
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{
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// The frame that the server did the delta from
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// is too old, so we can't reconstruct it properly.
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Con_Printf( "Delta frame too old.\n" );
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}
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else if(ccs.firstParseEntity - oldsnap->firstEntity >
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MAX_PARSE_ENTITIES - MAX_ENTITIES_IN_SNAPSHOT)
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{
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Con_Printf( "Delta parse_entities too old.\n" );
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}
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else
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{
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snap.valid = true; // valid delta parse
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}
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}
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else
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{
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oldsnap = NULL;
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snap.deltaFrame = -1;
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snap.valid = true; // uncompressed frame
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}
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// read snapFlags
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snap.snapFlags = MSG_ReadByte();
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// read areabits
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len = MSG_ReadByte();
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MSG_ReadData(snap.areabits, len );
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// read playerinfo
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SHOWSTRING("playerstate");
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MSG_Q3_ReadDeltaPlayerstate(oldsnap ? &oldsnap->playerstate : NULL, &snap.playerstate);
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// read packet entities
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SHOWSTRING("packet entities");
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CLQ3_ParsePacketEntities(oldsnap, &snap);
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if (!snap.valid)
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{
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return;
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}
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// cl.adjustTimeDelta = true;
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// Find last usercmd server has processed and calculate snap.ping
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snap.ping = 3;
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for (i=cls.netchan.outgoing_sequence-1 ; i>cls.netchan.outgoing_sequence-Q3UPDATE_BACKUP ; i--)
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{
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frame = &cl.outframes[i & Q3UPDATE_MASK];
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if (frame->server_message_num == snap.deltaFrame)
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{
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snap.ping = Sys_Milliseconds() - frame->client_time;
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break;
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}
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}
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memcpy(&ccs.snap, &snap, sizeof(snap));
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memcpy(&ccs.snapshots[ccs.serverMessageNum & Q3UPDATE_MASK], &snap, sizeof(snap));
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SHOWSTRING(va("snapshot:%i delta:%i ping:%i", snap.serverMessageNum, snap.deltaFrame, snap.ping));
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}
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#define MAXCHUNKSIZE 2048
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void CLQ3_ParseDownload(void)
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{
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unsigned int chunknum;
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static unsigned int downloadsize;
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unsigned int chunksize;
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unsigned char chunkdata[MAXCHUNKSIZE];
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int i;
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char *s;
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chunknum = (unsigned short) MSG_ReadShort();
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if (downloadsize >= MAXCHUNKSIZE*0xffff)
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{
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chunknum |= ccs.downloadchunknum&0x10000; //add the chunk number, truncated by the network protocol.
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}
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if (!chunknum)
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{
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downloadsize = MSG_ReadLong();
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Cvar_SetValue( Cvar_Get("cl_downloadSize", "0", 0, "Download stuff"), downloadsize );
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}
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if (downloadsize == (unsigned int)-1)
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{
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s = MSG_ReadString();
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Con_Printf("\nDownload refused:\n %s\n", s);
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return;
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}
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chunksize = MSG_ReadShort();
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if (chunksize > MAXCHUNKSIZE)
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Host_EndGame("Server sent a download chunk of size %i (it's too damn big!)\n", chunksize);
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for (i = 0; i < chunksize; i++)
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chunkdata[i] = MSG_ReadByte();
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if (ccs.downloadchunknum != chunknum) //the q3 client is rather lame.
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{ //ccs.downloadchunknum holds the chunk number.
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Con_DPrintf("PACKETLOSS WHEN DOWNLOADING!!!!\n");
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return; //let the server try again some time
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}
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ccs.downloadchunknum++;
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if (!cls.downloadqw)
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{
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if (!*cls.downloadtempname)
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{
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Con_Printf("Server sending download, but no download was requested\n");
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CLQ3_SendClientCommand("stopdl");
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cls.downloadmethod = DL_NONE;
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return;
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}
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FS_CreatePath(cls.downloadtempname, FS_ROOT);
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cls.downloadqw = FS_OpenVFS(cls.downloadtempname, "wb", FS_ROOT);
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if (!cls.downloadqw)
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{
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Con_Printf("Couldn't write to temporary file %s - stopping download\n", cls.downloadtempname);
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CLQ3_SendClientCommand("stopdl");
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cls.downloadmethod = DL_NONE;
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return;
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}
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}
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Con_Printf("dl: chnk %i, size %i, csize %i\n", chunknum, downloadsize, chunksize);
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if (!chunksize)
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{
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VFS_CLOSE(cls.downloadqw);
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cls.downloadqw = NULL;
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FS_Rename(cls.downloadtempname, cls.downloadlocalname, FS_ROOT); // ->
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*cls.downloadtempname = *cls.downloadlocalname = *cls.downloadremotename = 0;
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cls.downloadmethod = DL_NONE;
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FS_ReloadPackFiles();
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cl.servercount = -1; //make sure the server resends us that vital gamestate.
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ccs.downloadchunknum = -1;
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}
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else
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{
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VFS_WRITE(cls.downloadqw, chunkdata, chunksize);
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chunksize=VFS_TELL(cls.downloadqw);
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// Con_Printf("Recieved %i\n", chunksize);
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cls.downloadpercent = (100.0 * chunksize) / downloadsize;
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}
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CLQ3_SendClientCommand("nextdl %i", chunknum);
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}
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qboolean CLQ3_SystemInfoChanged(char *str)
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{
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qboolean usingpure, usingcheats;
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char *value;
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char *pc, *pn;
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char *rc, *rn;
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Con_Printf("Server's sv_pure: \"%s\"\n", Info_ValueForKey(str, "sv_pure"));
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usingpure = atoi(Info_ValueForKey(str, "sv_pure"));
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usingcheats = atoi(Info_ValueForKey(str, "sv_cheats"));
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Cvar_ForceCheatVars(usingpure||usingcheats, usingcheats);
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// if (atoi(value))
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// Host_EndGame("Unable to connect to Q3 Pure Servers\n");
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value = Info_ValueForKey(str, "fs_game");
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#ifndef CLIENTONLY
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if (!sv.state)
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#endif
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{
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COM_FlushTempoaryPacks();
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if (!*value)
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value = "baseq3";
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COM_Gamedir(value);
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#ifndef CLIENTONLY
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Info_SetValueForStarKey (svs.info, "*gamedir", value, MAX_SERVERINFO_STRING);
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#endif
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COM_FlushFSCache();
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}
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if (usingpure)
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{
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rc = Info_ValueForKey(str, "sv_referencedPaks"); //the ones that we should download.
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rn = Info_ValueForKey(str, "sv_referencedPakNames");
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while(rn)
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{
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char crc[64];
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vfsfile_t *f;
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rc = COM_ParseOut(rc, crc, sizeof(crc));
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rn = COM_Parse(rn);
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if (!*com_token)
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break;
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if (!strchr(com_token, '/')) //don't let some muppet tell us to download quake3.exe
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break;
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//as much as I'd like to use COM_FCheckExists, this stuf is relative to root, not the gamedir.
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f = FS_OpenVFS(va("%s.pk3", com_token), "rb", FS_ROOT);
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if (f)
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{
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|
VFS_CLOSE(f);
|
|
continue;
|
|
}
|
|
if (!FS_GenCachedPakName(va("%s.pk3", com_token), crc, cls.downloadlocalname, sizeof(cls.downloadlocalname)))
|
|
continue;
|
|
f = FS_OpenVFS(cls.downloadlocalname, "rb", FS_ROOT);
|
|
if (f)
|
|
{
|
|
VFS_CLOSE(f);
|
|
continue;
|
|
}
|
|
|
|
if (!FS_GenCachedPakName(va("%s.tmp", com_token), crc, cls.downloadtempname, sizeof(cls.downloadtempname)))
|
|
continue;
|
|
|
|
//fixme: request to download it
|
|
Con_Printf("Sending request to download %s\n", com_token);
|
|
CLQ3_SendClientCommand("download %s.pk3", com_token);
|
|
ccs.downloadchunknum = 0;
|
|
//q3's downloads are relative to root, but they do at least force a pk3 extension.
|
|
snprintf(cls.downloadremotename, sizeof(cls.downloadremotename), "%s.pk3", com_token);
|
|
cls.downloadmethod = DL_Q3;
|
|
cls.downloadpercent = 0;
|
|
return false;
|
|
}
|
|
|
|
pc = Info_ValueForKey(str, "sv_paks"); //the ones that we are allowed to use (in order!)
|
|
pn = Info_ValueForKey(str, "sv_pakNames");
|
|
FS_PureMode(2, pn, pc, ccs.fs_key);
|
|
}
|
|
else
|
|
{
|
|
FS_PureMode(0, NULL, NULL, ccs.fs_key);
|
|
}
|
|
|
|
return true; //yay, we're in
|
|
}
|
|
|
|
void CLQ3_ParseGameState(void)
|
|
{
|
|
int c;
|
|
int index;
|
|
char *configString;
|
|
cvar_t *cl_paused;
|
|
|
|
//
|
|
// wipe the client_state_t struct
|
|
//
|
|
CL_ClearState();
|
|
ccs.firstParseEntity = 0;
|
|
memset(ccs.parseEntities, 0, sizeof(ccs.parseEntities));
|
|
memset(ccs.baselines, 0, sizeof(ccs.baselines));
|
|
|
|
|
|
cl.minpitch = -90;
|
|
cl.maxpitch = 90;
|
|
|
|
ccs.lastServerCommandNum = MSG_ReadLong();
|
|
ccs.currentServerCommandNum = ccs.lastServerCommandNum;
|
|
|
|
for(;;)
|
|
{
|
|
c = MSG_ReadByte();
|
|
|
|
if(msg_badread)
|
|
{
|
|
Host_EndGame("CLQ3_ParseGameState: read past end of server message");
|
|
}
|
|
|
|
if(c == svcq3_eom)
|
|
{
|
|
break;
|
|
}
|
|
|
|
SHOWNET(va("%i", c));
|
|
|
|
switch(c)
|
|
{
|
|
default:
|
|
Host_EndGame("CLQ3_ParseGameState: bad command byte");
|
|
break;
|
|
|
|
case svcq3_configstring:
|
|
index = MSG_ReadBits(16);
|
|
if (index < 0 || index >= MAX_Q3_CONFIGSTRINGS)
|
|
{
|
|
Host_EndGame("CLQ3_ParseGameState: configString index %i out of range", index);
|
|
}
|
|
configString = MSG_ReadString();
|
|
|
|
CG_InsertIntoGameState(index, configString);
|
|
break;
|
|
|
|
case svcq3_baseline:
|
|
index = MSG_ReadBits(GENTITYNUM_BITS);
|
|
if (index < 0 || index >= MAX_GENTITIES)
|
|
{
|
|
Host_EndGame("CLQ3_ParseGameState: baseline index %i out of range", index);
|
|
}
|
|
MSG_Q3_ReadDeltaEntity(NULL, &ccs.baselines[index], index);
|
|
break;
|
|
}
|
|
}
|
|
|
|
cl.playerview[0].playernum = MSG_ReadLong();
|
|
ccs.fs_key = MSG_ReadLong();
|
|
|
|
if (!CLQ3_SystemInfoChanged(CG_GetConfigString(CFGSTR_SYSINFO)))
|
|
return;
|
|
|
|
CG_Restart_f();
|
|
UI_Restart_f();
|
|
|
|
if (!cl.worldmodel)
|
|
Host_EndGame("CGame didn't set a map.\n");
|
|
|
|
cl.model_precaches_added = false;
|
|
R_NewMap ();
|
|
|
|
SCR_EndLoadingPlaque();
|
|
|
|
CL_MakeActive("Quake3Arena");
|
|
|
|
cl.splitclients = 1;
|
|
|
|
{
|
|
char buffer[2048];
|
|
strcpy(buffer, va("cp %i ", cl.servercount));
|
|
FSQ3_GenerateClientPacksList(buffer, sizeof(buffer), ccs.fs_key);
|
|
CLQ3_SendClientCommand("%s", buffer); // warning: format not a string literal and no format arguments
|
|
}
|
|
|
|
// load cgame, etc
|
|
// CL_ChangeLevel();
|
|
|
|
cl_paused = Cvar_FindVar("cl_paused");
|
|
if (cl_paused && cl_paused->ival)
|
|
Cvar_ForceSet(cl_paused, "0");
|
|
|
|
}
|
|
|
|
#define TEXTCMD_BACKUP 64
|
|
void CLQ3_ParseServerMessage (void)
|
|
{
|
|
int cmd;
|
|
if (!CLQ3_Netchan_Process())
|
|
return; //was a fragment.
|
|
|
|
if (cl_shownet.value == 1)
|
|
Con_Printf ("%i ",net_message.cursize);
|
|
else if (cl_shownet.value == 2)
|
|
Con_Printf ("------------------\n");
|
|
|
|
net_message.packing = SZ_RAWBYTES;
|
|
MSG_BeginReading(msg_nullnetprim);
|
|
ccs.serverMessageNum = MSG_ReadLong();
|
|
net_message.packing = SZ_HUFFMAN; //the rest is huffman compressed.
|
|
net_message.currentbit = msg_readcount*8;
|
|
|
|
// read last client command number server received
|
|
ccs.lastClientCommandNum = MSG_ReadLong();
|
|
if( ccs.lastClientCommandNum <= ccs.numClientCommands - TEXTCMD_BACKUP )
|
|
{
|
|
ccs.lastClientCommandNum = ccs.numClientCommands - TEXTCMD_BACKUP + 1;
|
|
}
|
|
else if( ccs.lastClientCommandNum > ccs.numClientCommands )
|
|
{
|
|
ccs.lastClientCommandNum = ccs.numClientCommands;
|
|
}
|
|
|
|
//
|
|
// parse the message
|
|
//
|
|
for(;;)
|
|
{
|
|
cmd = MSG_ReadByte();
|
|
|
|
if(msg_badread) //hm, we have an eom, so only stop when the message is bad.
|
|
{
|
|
Host_EndGame("CLQ3_ParseServerMessage: read past end of server message");
|
|
break;
|
|
}
|
|
|
|
if(cmd == svcq3_eom)
|
|
{
|
|
SHOWNET2("END OF MESSAGE", 2);
|
|
break;
|
|
}
|
|
|
|
SHOWNET(va("%i", cmd));
|
|
|
|
// other commands
|
|
switch(cmd)
|
|
{
|
|
default:
|
|
Host_EndGame("CLQ3_ParseServerMessage: Illegible server message");
|
|
break;
|
|
case svcq3_nop:
|
|
break;
|
|
case svcq3_gamestate:
|
|
CLQ3_ParseGameState();
|
|
break;
|
|
case svcq3_serverCommand:
|
|
CLQ3_ParseServerCommand();
|
|
break;
|
|
case svcq3_download:
|
|
CLQ3_ParseDownload();
|
|
break;
|
|
case svcq3_snapshot:
|
|
CLQ3_ParseSnapshot();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
qboolean CLQ3_Netchan_Process(void)
|
|
{
|
|
int sequence;
|
|
int lastClientCommandNum;
|
|
qbyte bitmask;
|
|
qbyte c;
|
|
int i, j;
|
|
char *string;
|
|
int bit;
|
|
int readcount;
|
|
|
|
if(!Netchan_ProcessQ3(&cls.netchan))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// archive buffer state
|
|
bit = net_message.currentbit;
|
|
readcount = msg_readcount;
|
|
net_message.packing = SZ_HUFFMAN;
|
|
net_message.currentbit = 32;
|
|
|
|
lastClientCommandNum = MSG_ReadLong();
|
|
sequence = LittleLong(*(int *)net_message.data);
|
|
|
|
// restore buffer state
|
|
net_message.currentbit = bit;
|
|
msg_readcount = readcount;
|
|
|
|
// calculate bitmask
|
|
bitmask = (sequence ^ cls.challenge) & 0xff;
|
|
string = ccs.clientCommands[lastClientCommandNum & TEXTCMD_MASK];
|
|
|
|
#ifndef Q3_NOENCRYPT
|
|
// decrypt the packet
|
|
for(i=msg_readcount+4,j=0 ; i<net_message.cursize ; i++,j++)
|
|
{
|
|
if(!string[j])
|
|
{
|
|
j = 0; // another way around
|
|
}
|
|
c = string[j];
|
|
if(c > 127 || c == '%')
|
|
{
|
|
c = '.';
|
|
}
|
|
bitmask ^= c << (i & 1);
|
|
net_message.data[i] ^= bitmask;
|
|
}
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
void CL_Netchan_Transmit( int length, const qbyte *data )
|
|
{
|
|
#define msg net_message
|
|
int serverid;
|
|
int lastSequence;
|
|
int lastServerCommandNum;
|
|
qbyte bitmask;
|
|
qbyte c;
|
|
int i, j;
|
|
char *string;
|
|
net_message.cursize = 0;
|
|
SZ_Write(&msg, data, length);
|
|
|
|
if(msg.overflowed)
|
|
{
|
|
Host_EndGame("Client message overflowed");
|
|
}
|
|
|
|
msg_readcount = 0;
|
|
msg.currentbit = 0;
|
|
msg.packing = SZ_HUFFMAN;
|
|
|
|
serverid = MSG_ReadLong();
|
|
lastSequence = MSG_ReadLong();
|
|
lastServerCommandNum = MSG_ReadLong();
|
|
|
|
// calculate bitmask
|
|
bitmask = (lastSequence ^ serverid ^ cls.challenge) & 0xff;
|
|
string = ccs.serverCommands[lastServerCommandNum & TEXTCMD_MASK];
|
|
|
|
#ifndef Q3_NOENCRYPT
|
|
// encrypt the packet
|
|
for( i=12,j=0 ; i<msg.cursize ; i++,j++ )
|
|
{
|
|
if( !string[j] )
|
|
{
|
|
j = 0; // another way around
|
|
}
|
|
c = string[j];
|
|
if( c > 127 || c == '%' )
|
|
{
|
|
c = '.';
|
|
}
|
|
bitmask ^= c << (i & 1);
|
|
msg.data[i] ^= bitmask;
|
|
}
|
|
#endif
|
|
|
|
Netchan_TransmitQ3( &cls.netchan, msg.cursize, msg.data );
|
|
#undef msg
|
|
}
|
|
|
|
|
|
|
|
|
|
static void MSG_WriteDeltaKey( sizebuf_t *msg, int key, int from, int to, int bits )
|
|
{
|
|
if( from == to )
|
|
{
|
|
MSG_WriteBits( msg, 0, 1 );
|
|
return; // unchanged
|
|
}
|
|
|
|
MSG_WriteBits( msg, 1, 1 );
|
|
MSG_WriteBits( msg, to ^ key, bits );
|
|
}
|
|
|
|
void MSG_Q3_WriteDeltaUsercmd( sizebuf_t *msg, int key, const usercmd_t *from, const usercmd_t *to )
|
|
{
|
|
// figure out how to pack serverTime
|
|
if( to->servertime - from->servertime < 255 )
|
|
{
|
|
MSG_WriteBits(msg, 1, 1);
|
|
MSG_WriteBits(msg, to->servertime - from->servertime, 8);
|
|
}
|
|
else
|
|
{
|
|
MSG_WriteBits( msg, 0, 1 );
|
|
MSG_WriteBits( msg, to->servertime, 32);
|
|
}
|
|
|
|
if( !memcmp( (qbyte *)from + 4, (qbyte *)to + 4, sizeof( usercmd_t ) - 4 ) )
|
|
{
|
|
MSG_WriteBits(msg, 0, 1);
|
|
return; // nothing changed
|
|
}
|
|
MSG_WriteBits(msg, 1, 1);
|
|
|
|
key ^= to->servertime;
|
|
|
|
MSG_WriteDeltaKey(msg, key, from->angles[0], to->angles[0], 16);
|
|
MSG_WriteDeltaKey(msg, key, from->angles[1], to->angles[1], 16);
|
|
MSG_WriteDeltaKey(msg, key, from->angles[2], to->angles[2], 16);
|
|
MSG_WriteDeltaKey(msg, key, from->forwardmove, to->forwardmove, 8);
|
|
MSG_WriteDeltaKey(msg, key, from->sidemove, to->sidemove, 8 );
|
|
MSG_WriteDeltaKey(msg, key, from->upmove, to->upmove, 8);
|
|
MSG_WriteDeltaKey(msg, key, from->buttons, to->buttons, 16);
|
|
MSG_WriteDeltaKey(msg, key, from->weapon, to->weapon, 8);
|
|
}
|
|
|
|
|
|
|
|
void VARGS CLQ3_SendClientCommand(const char *fmt, ...)
|
|
{
|
|
va_list argptr;
|
|
char command[MAX_STRING_CHARS];
|
|
|
|
va_start( argptr, fmt );
|
|
vsnprintf( command, sizeof(command), fmt, argptr );
|
|
va_end( argptr );
|
|
|
|
// create new clientCommand
|
|
ccs.numClientCommands++;
|
|
|
|
// check if server will lose some of our clientCommands
|
|
if(ccs.numClientCommands - ccs.lastClientCommandNum >= TEXTCMD_BACKUP)
|
|
Host_EndGame("Client command overflow");
|
|
|
|
Q_strncpyz(ccs.clientCommands[ccs.numClientCommands & TEXTCMD_MASK], command, sizeof(ccs.clientCommands[0]));
|
|
Con_DPrintf("Sending %s\n", command);
|
|
}
|
|
|
|
void CLQ3_SendCmd(usercmd_t *cmd)
|
|
{
|
|
char *string;
|
|
int i;
|
|
char data[MAX_OVERALLMSGLEN];
|
|
sizebuf_t msg;
|
|
outframe_t *frame, *oldframe;
|
|
int cmdcount, key;
|
|
usercmd_t *to, *from;
|
|
extern int keycatcher;
|
|
|
|
if (cls.resendinfo)
|
|
{
|
|
cls.resendinfo = false;
|
|
CLQ3_SendClientCommand("userinfo \"%s\"", cls.userinfo[0]);
|
|
}
|
|
|
|
ccs.serverTime = ccs.snap.serverTime + (Sys_Milliseconds()-ccs.snap.localTime);
|
|
cl.servertime = ccs.serverTime / 1000.0f;
|
|
|
|
cl.gametime = cl.oldgametime = cl.servertime;
|
|
|
|
//reuse the q1 array
|
|
cmd->servertime = ccs.serverTime;
|
|
cmd->weapon = ccs.selected_weapon;
|
|
|
|
cmd->forwardmove *= 127/400.0f;
|
|
cmd->sidemove *= 127/400.0f;
|
|
cmd->upmove *= 127/400.0f;
|
|
if (cmd->forwardmove > 127)
|
|
cmd->forwardmove = 127;
|
|
if (cmd->forwardmove < -127)
|
|
cmd->forwardmove = -127;
|
|
if (cmd->sidemove > 127)
|
|
cmd->sidemove = 127;
|
|
if (cmd->sidemove < -127)
|
|
cmd->sidemove = -127;
|
|
if (cmd->upmove > 127)
|
|
cmd->upmove = 127;
|
|
if (cmd->upmove < -127)
|
|
cmd->upmove = -127;
|
|
|
|
if (cmd->buttons & 2) //jump
|
|
{
|
|
cmd->upmove = 100;
|
|
cmd->buttons &= ~2;
|
|
}
|
|
if (Key_Dest_Has(~kdm_game) || (keycatcher&3))
|
|
cmd->buttons |= 2; //add in the 'at console' button
|
|
|
|
cl.outframes[cl.movesequence&Q3UPDATE_MASK].cmd[0] = *cmd;
|
|
cl.movesequence++;
|
|
|
|
|
|
|
|
frame = &cl.outframes[cls.netchan.outgoing_sequence & Q3UPDATE_MASK];
|
|
frame->cmd_sequence = cl.movesequence;
|
|
frame->server_message_num = ccs.serverMessageNum;
|
|
frame->server_time = cl.gametime;
|
|
frame->client_time = Sys_DoubleTime()*1000;
|
|
|
|
|
|
memset(&msg, 0, sizeof(msg));
|
|
msg.maxsize = sizeof(data);
|
|
msg.data = data;
|
|
msg.packing = SZ_HUFFMAN;
|
|
|
|
MSG_WriteBits(&msg, cl.servercount, 32);
|
|
MSG_WriteBits(&msg, ccs.serverMessageNum, 32);
|
|
MSG_WriteBits(&msg, ccs.lastServerCommandNum, 32);
|
|
|
|
// write clientCommands not acknowledged by server yet
|
|
for (i=ccs.lastClientCommandNum+1; i<=ccs.numClientCommands; i++)
|
|
{
|
|
MSG_WriteBits(&msg, clcq3_clientCommand, 8);
|
|
MSG_WriteBits(&msg, i, 32);
|
|
string = ccs.clientCommands[i & TEXTCMD_MASK];
|
|
while(*string)
|
|
MSG_WriteBits(&msg, *string++, 8);
|
|
MSG_WriteBits(&msg, 0, 8);
|
|
}
|
|
|
|
i = (cls.netchan.outgoing_sequence - 1);
|
|
oldframe = &cl.outframes[i & Q3UPDATE_MASK];
|
|
cmdcount = cl.movesequence - oldframe->cmd_sequence;
|
|
if (cmdcount > Q3UPDATE_MASK)
|
|
cmdcount = Q3UPDATE_MASK;
|
|
// begin a client move command, if any
|
|
if( cmdcount )
|
|
{
|
|
extern cvar_t cl_nodelta;
|
|
if(cl_nodelta.value || !ccs.snap.valid ||
|
|
ccs.snap.serverMessageNum != ccs.serverMessageNum)
|
|
MSG_WriteBits(&msg, clcq3_nodeltaMove, 8); // no compression
|
|
else
|
|
MSG_WriteBits(&msg, clcq3_move, 8);
|
|
|
|
// write cmdcount
|
|
MSG_WriteBits(&msg, cmdcount, 8);
|
|
|
|
// calculate key
|
|
string = ccs.serverCommands[ccs.lastServerCommandNum & TEXTCMD_MASK];
|
|
key = ccs.fs_key ^ ccs.serverMessageNum ^ StringKey(string, 32);
|
|
|
|
// send this and the previous cmds in the message, so
|
|
// if the last packet was dropped, it can be recovered
|
|
from = &nullcmd;
|
|
for (i = oldframe->cmd_sequence; i < cl.movesequence; i++)
|
|
{
|
|
to = &cl.outframes[i&CMD_MASK].cmd[0];
|
|
MSG_Q3_WriteDeltaUsercmd( &msg, key, from, to );
|
|
from = to;
|
|
}
|
|
}
|
|
|
|
MSG_WriteBits(&msg, clcq3_eom, 8);
|
|
|
|
CL_Netchan_Transmit( msg.cursize, msg.data );
|
|
while(cls.netchan.reliable_length)
|
|
Netchan_TransmitNextFragment(&cls.netchan);
|
|
}
|
|
|
|
void CLQ3_SendAuthPacket(netadr_t *gameserver)
|
|
{
|
|
char data[2048];
|
|
sizebuf_t msg;
|
|
|
|
//send the auth packet
|
|
//this should be the right code, but it doesn't work.
|
|
if (gameserver->type == NA_IP)
|
|
{
|
|
char *key = Cvar_Get("cl_cdkey", "", 0, "Quake3 auth")->string;
|
|
netadr_t authaddr;
|
|
#define Q3_AUTHORIZE_SERVER_NAME "authorize.quake3arena.com:27952"
|
|
if (*key)
|
|
{
|
|
Con_Printf("Resolving %s\n", Q3_AUTHORIZE_SERVER_NAME);
|
|
if (NET_StringToAdr(Q3_AUTHORIZE_SERVER_NAME, 0, &authaddr))
|
|
{
|
|
msg.data = data;
|
|
msg.cursize = 0;
|
|
msg.overflowed = msg.allowoverflow = 0;
|
|
msg.maxsize = sizeof(data);
|
|
MSG_WriteLong(&msg, -1);
|
|
MSG_WriteString(&msg, "getKeyAuthorize 0 ");
|
|
msg.cursize--;
|
|
while(*key)
|
|
{
|
|
if ((*key >= 'a' && *key <= 'z') || (*key >= 'A' && *key <= 'Z') || (*key >= '0' && *key <= '9'))
|
|
MSG_WriteByte(&msg, *key);
|
|
key++;
|
|
}
|
|
MSG_WriteByte(&msg, 0);
|
|
|
|
NET_SendPacket (NS_CLIENT, msg.cursize, msg.data, &authaddr);
|
|
}
|
|
else
|
|
Con_Printf(" failed\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
void CLQ3_SendConnectPacket(netadr_t *to)
|
|
{
|
|
char data[2048];
|
|
char adrbuf[MAX_ADR_SIZE];
|
|
sizebuf_t msg;
|
|
|
|
memset(&ccs, 0, sizeof(ccs));
|
|
|
|
cl.splitclients = 1;
|
|
msg.data = data;
|
|
msg.cursize = 0;
|
|
msg.overflowed = msg.allowoverflow = 0;
|
|
msg.maxsize = sizeof(data);
|
|
MSG_WriteLong(&msg, -1);
|
|
MSG_WriteString(&msg, va("connect \"\\challenge\\%i\\qport\\%i\\protocol\\%i\\ip\\%s%s\"", cls.challenge, cls.qport, PROTOCOL_VERSION_Q3, NET_AdrToString (adrbuf, sizeof(adrbuf), &net_local_cl_ipadr), cls.userinfo[0]));
|
|
Huff_EncryptPacket(&msg, 12);
|
|
Huff_PreferedCompressionCRC();
|
|
NET_SendPacket (NS_CLIENT, msg.cursize, msg.data, to);
|
|
}
|
|
#endif
|
|
|