mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-27 06:02:16 +00:00
e7022fd2df
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2593 fc73d0e0-1445-4013-8a0c-d673dee63da5
27621 lines
695 KiB
XML
27621 lines
695 KiB
XML
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|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\QCLIB\qcd_main.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\QCLIB\qcdecomp.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
UsePrecompiledHeader="0"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="asm"
|
|
>
|
|
<File
|
|
RelativePath="..\sw\d_draw.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\d_draw16.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\d_parta.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\d_polysa.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\d_scana.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\d_spr8.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\d_varsa.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\common\math.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\r_aclipa.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\r_aliasa.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\r_drawa.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\r_edgea.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\r_varsa.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\client\snd_mixa.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\surf16.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\sw\surf8.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\client\sys_wina.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
ExcludedFromBuild="true"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\server\worlda.s"
|
|
>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug Dedicated Server|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common $(InputPath) > $(OUTDIR)\$(InputName).spp
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
CommandLine="cl /EP /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"
|
|
/>
|
|
</FileConfiguration>
|
|
</File>
|
|
</Filter>
|
|
<Filter
|
|
Name="http"
|
|
>
|
|
<File
|
|
RelativePath="..\http\ftpclient.c"
|
|
>
|
|
<FileConfiguration
|
|
Name="MinGLDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="D3DDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Debug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinSW|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="MinGLRelease|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GLDebug|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
PreprocessorDefinitions=""
|
|
/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="Release Dedicated Server|Win32"
|
|
>
|
|
<Tool
|
|
Name="VCCLCompilerTool"
|
|
AdditionalIncludeDirectories=""
|
|
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