..
anorms.h
bymorphed.h
Interact properly with window managers. Fullscreen support needs testing a bit tbh.
2007-07-23 11:48:53 +00:00
bymorphed.ico
Work In Progress branch.
2009-11-04 21:16:50 +00:00
cd_linux.c
fix some non-windows builds.
2013-10-08 16:31:53 +00:00
cd_null.c
fix non-windows ports.
2013-10-09 00:16:32 +00:00
cd_sdl.c
sdl2 support.
2014-02-07 08:38:40 +00:00
cd_win.c
tweaks for ktx/nq clients.
2015-06-20 14:22:06 +00:00
cdaudio.h
log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written.
2013-10-08 14:28:11 +00:00
cl_cam.c
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
cl_cg.c
Fix some of my breakages.
2015-07-27 08:21:34 +00:00
cl_demo.c
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
cl_ents.c
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
cl_ignore.c
add hud_miniscores_show cvar to hide the mini deathmatch overlay
2015-11-18 07:37:39 +00:00
cl_ignore.h
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
cl_input.c
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
cl_main.c
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
cl_master.h
implement connectbr command, along with providing best-route info from the server browser.
2015-07-07 02:03:31 +00:00
cl_parse.c
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
cl_plugin.inc
add hud_miniscores_show cvar to hide the mini deathmatch overlay
2015-11-18 07:37:39 +00:00
cl_pred.c
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
cl_screen.c
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
cl_tent.c
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
cl_ui.c
tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).
2015-09-01 04:45:15 +00:00
clhl_game.c
code to use occlusion queries for coronas.
2015-10-11 11:34:58 +00:00
client.h
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
clq2_cin.c
glibc workaround
2015-12-12 19:25:15 +00:00
clq2_ents.c
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
clq3_parse.c
added qccgui icon (courtesy of shpuld)
2015-12-28 17:41:39 +00:00
clq3defs.h
rewrite download code detect rates and get the best speeds practical.
2014-06-12 23:08:42 +00:00
console.c
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
fragstats.c
add hud_miniscores_show cvar to hide the mini deathmatch overlay
2015-11-18 07:37:39 +00:00
image.c
added qccgui icon (courtesy of shpuld)
2015-12-28 17:41:39 +00:00
in_generic.c
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
in_morphos.c
fix colormod
2015-04-14 23:12:17 +00:00
in_morphos.h
Added copyright header.
2007-09-09 14:28:59 +00:00
in_raw.h
attempted vs2008 compile fix
2009-01-18 01:47:48 +00:00
in_sdl.c
add hud_miniscores_show cvar to hide the mini deathmatch overlay
2015-11-18 07:37:39 +00:00
in_win.c
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
input.h
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
keys.c
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
keys.h
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
lhfont.h
Stole lh's font, for use without gamedata.
2005-01-05 08:02:25 +00:00
m_download.c
fix glsl not being used for skeletal animations (10->50 fps jump)
2015-07-14 14:47:00 +00:00
m_items.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
m_master.c
glibc workaround
2015-12-12 19:25:15 +00:00
m_mp3.c
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
m_multi.c
fix glsl not being used for skeletal animations (10->50 fps jump)
2015-07-14 14:47:00 +00:00
m_options.c
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
m_script.c
qcc: allow variable definitions inside for statements. these are strictly subscoped.
2015-09-18 20:30:10 +00:00
m_single.c
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
menu.c
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
menu.h
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
merged.h
misc fixes and tweaks:
2015-10-27 15:20:15 +00:00
modelgen.h
new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm
2011-03-03 17:09:15 +00:00
net_master.c
glibc workaround
2015-12-12 19:25:15 +00:00
p_classic.c
added qccgui icon (courtesy of shpuld)
2015-12-28 17:41:39 +00:00
p_null.c
added qccgui icon (courtesy of shpuld)
2015-12-28 17:41:39 +00:00
p_script.c
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
pr_clcmd.c
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
pr_csqc.c
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
pr_menu.c
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
pr_skelobj.c
try to fix entertimes.
2015-06-24 17:59:57 +00:00
q2.ico
Work In Progress branch.
2009-11-04 21:16:50 +00:00
q2anorms.h
q2m_flash.c
added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default.
2014-05-10 13:42:13 +00:00
quake.manifest
preliminary bidi support.
2014-06-30 21:57:35 +00:00
quakedef.h
fix ugly shading on non-glsl surfaces.
2015-09-07 14:42:17 +00:00
r_2d.c
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
r_d3.c
slightly better doom3 compat
2013-07-29 17:36:44 +00:00
r_part.c
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
r_partset.c
added qccgui icon (courtesy of shpuld)
2015-12-28 17:41:39 +00:00
r_partset.h
after much breaking, the webgl port now utilises the browser's ogg/mp3 decoder, and the browser's png decompresser. pngs/jpegs do not provide size information.
2015-04-21 04:12:00 +00:00
r_surf.c
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
render.h
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
renderer.c
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
renderque.c
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
renderque.h
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
resource.h
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
roq.h
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
roq_read.c
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
sbar.c
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
sbar.h
tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).
2015-09-01 04:45:15 +00:00
screen.h
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
skin.c
Added two new projection modes. use r_projection to select alternative projections.
2015-07-03 02:07:41 +00:00
snd_al.c
fix playdemo not working straight after record.
2015-08-20 03:17:47 +00:00
snd_alsa.c
Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
2015-05-14 03:06:58 +00:00
snd_directx.c
q2w bsp format support.
2015-03-03 00:14:43 +00:00
snd_dma.c
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
snd_droid.c
I got into a discussion with gb. added fps_preset vanilla. this enables all sorts of vanillary things, even more so than faithful (which disables them again).
2014-08-15 02:20:41 +00:00
snd_linux.c
be more verbose about the port that we're redirected to when acting as an nq client.
2015-09-10 10:16:26 +00:00
snd_macos.c
Committing this before I break it any more.
2012-04-09 19:12:12 +00:00
snd_mem.c
added qccgui icon (courtesy of shpuld)
2015-12-28 17:41:39 +00:00
snd_mix.c
Reworked client support for DPP5+. less code now, its much more graceful.
2015-07-26 10:56:18 +00:00
snd_morphos.c
Committing this before I break it any more.
2012-04-09 19:12:12 +00:00
snd_mp3.c
change alot of sprintfs
2011-07-22 15:11:35 +00:00
snd_ov.c
I'm good at fucking stuff up - remove debug prints.
2015-09-02 23:25:00 +00:00
snd_sdl.c
Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
2015-05-14 03:06:58 +00:00
snd_sndio.c
Trimmed some dead files.
2012-09-30 05:52:03 +00:00
snd_win.c
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
2014-03-30 08:55:06 +00:00
snd_xaudio.c
code to use occlusion queries for coronas.
2015-10-11 11:34:58 +00:00
sound.h
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
spritegn.h
added con_textsize to resize console separately from everything else.
2013-12-29 22:48:28 +00:00
sys_axfte.cpp
splitscreen cleaned up more.
2013-06-23 02:17:02 +00:00
sys_droid.c
added some cvar descriptions.
2015-06-15 20:11:27 +00:00
sys_linux.c
be more verbose about the port that we're redirected to when acting as an nq client.
2015-09-10 10:16:26 +00:00
sys_morphos.c
reworked the shader system slightly.
2015-05-03 19:57:46 +00:00
sys_npfte.c
------------------------------------------------------------------------
2013-03-12 23:06:15 +00:00
sys_plugfte.c
implemented autotracking, hightrack is no longer quite so obnoxious.
2015-06-12 14:44:50 +00:00
sys_plugfte.h
------------------------------------------------------------------------
2013-03-12 22:37:28 +00:00
sys_sdl.c
qcc: allow variable definitions inside for statements. these are strictly subscoped.
2015-09-18 20:30:10 +00:00
sys_win.c
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
teamplay.c
stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings.
2013-11-29 14:36:47 +00:00
textedit.c
fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults.
2015-09-06 03:30:28 +00:00
valid.c
attempt to fix autoid revealing spies in TF.
2015-07-09 18:02:49 +00:00
vid.h
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4963 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-14 02:55:59 +00:00
vid_headless.c
code to use occlusion queries for coronas.
2015-10-11 11:34:58 +00:00
view.c
mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
2016-01-18 05:22:07 +00:00
view.h
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
wad.c
code to use occlusion queries for coronas.
2015-10-11 11:34:58 +00:00
wad.h
code to use occlusion queries for coronas.
2015-10-11 11:34:58 +00:00
winamp.h
got rid of some anonymous unions
2006-02-17 02:51:59 +00:00
winquake.h
fix gameclock in mvds.
2015-08-07 17:49:49 +00:00
winquake.rc
threaded loading code and associated/extensive tweaks.
2014-10-05 20:04:11 +00:00
zqtp.c
code to use occlusion queries for coronas.
2015-10-11 11:34:58 +00:00