fteqw/engine/d3d
Spoike 8d09710ed1 lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info.
added 'pkg' console command. will still need more tweaking.
r_renderscale < 0 means nearest filtering (may need a vid_restart for that to take effect though).
fteqccgui: added 'make installer' options.
fteqcc: fix framemacro issue that was breaking due to invalid dupes in hipnotic's code
cl_lerp_smooth: by default now enabled for singleplayer as well as just demos. this smooths out platforms etc.
q2 demos: explicitly recognise .dm2 extension, to try to avoid issues.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5024 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-11-20 20:52:41 +00:00
..
d3d11_backend.c lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
d3d11_image.c try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
d3d11_shader.c d3d11: stripped the reflection stuff from the d3d11 renderer. we'll do that stuff explicitly instead of having to deal with microsoft's api. its just more reliable. 2016-07-26 11:47:59 +00:00
d3d_backend.c lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
d3d_image.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
d3d_shader.c d3d11: stripped the reflection stuff from the d3d11 renderer. we'll do that stuff explicitly instead of having to deal with microsoft's api. its just more reliable. 2016-07-26 11:47:59 +00:00
vid_d3d.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
vid_d3d11.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00