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https://github.com/nzp-team/fteqw.git
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eb27688181
by not flushing. ok'd eukara@ Spoike@ git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5823 fc73d0e0-1445-4013-8a0c-d673dee63da5
5997 lines
160 KiB
C
5997 lines
160 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cl_ents.c -- entity parsing and management
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#include "quakedef.h"
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#include "particles.h"
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#include "shader.h"
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#include "glquake.h"
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extern cvar_t cl_predict_players;
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extern cvar_t cl_predict_players_frac;
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extern cvar_t cl_predict_players_latency;
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extern cvar_t cl_predict_players_nudge;
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extern cvar_t cl_lerp_players;
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extern cvar_t cl_lerp_maxinterval;
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extern cvar_t cl_lerp_maxdistance;
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extern cvar_t cl_solid_players;
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extern cvar_t cl_item_bobbing;
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extern cvar_t r_rocketlight;
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extern cvar_t r_lightflicker;
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extern cvar_t r_dimlight_colour;
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extern cvar_t r_brightlight_colour;
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extern cvar_t r_redlight_colour;
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extern cvar_t r_greenlight_colour;
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extern cvar_t r_bluelight_colour;
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extern cvar_t cl_r2g;
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extern cvar_t r_powerupglow;
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extern cvar_t v_powerupshell;
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extern cvar_t cl_nolerp;
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extern cvar_t cl_nolerp_netquake;
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extern cvar_t r_torch;
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extern cvar_t r_shadows;
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extern cvar_t r_showbboxes;
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extern cvar_t gl_simpleitems;
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float r_blobshadows;
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extern cvar_t cl_gibfilter, cl_deadbodyfilter;
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extern int cl_playerindex;
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static qboolean cl_expandvisents;
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extern world_t csqc_world;
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static struct predicted_player
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{
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int flags;
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qboolean active;
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vec3_t origin; // predicted origin
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vec3_t oldo;
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vec3_t olda;
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vec3_t oldv;
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qboolean predict;
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player_state_t *oldstate;
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} predicted_players[MAX_CLIENTS];
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static void CL_LerpNetFrameState(framestate_t *fs, lerpents_t *le);
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void CL_PlayerFrameUpdated(player_state_t *plstate, entity_state_t *state, int sequence);
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void CL_AckedInputFrame(int inseq, int outseq, qboolean worldstateokay);
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extern int cl_playerindex, cl_h_playerindex, cl_rocketindex, cl_grenadeindex, cl_gib1index, cl_gib2index, cl_gib3index;
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qboolean CL_FilterModelindex(int modelindex, int frame)
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{
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if (modelindex == cl_playerindex)
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{
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if (cl_deadbodyfilter.ival == 2)
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{
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if (frame >= 41 && frame <= 102)
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return true;
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}
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else if (cl_deadbodyfilter.ival)
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{
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if (frame == 49 || frame == 60 || frame == 69 || frame == 84 || frame == 93 || frame == 102)
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return true;
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}
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}
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if (cl_gibfilter.ival && (
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modelindex == cl_h_playerindex ||
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modelindex == cl_gib1index ||
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modelindex == cl_gib2index ||
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modelindex == cl_gib3index))
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return true;
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return false;
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}
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static void *AllocateBoneSpace(packet_entities_t *pack, unsigned char bonecount, unsigned int *allocationpos)
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{
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size_t space = bonecount * sizeof(short)*7;
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void *r;
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if (pack->bonedatacur + space > pack->bonedatamax)
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{ //expand the storage as needed. messy, but whatever.
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pack->bonedatamax = pack->bonedatacur + space;
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pack->bonedata = BZ_Realloc(pack->bonedata, pack->bonedatamax);
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}
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r = pack->bonedata + pack->bonedatacur;
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*allocationpos = pack->bonedatacur;
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pack->bonedatacur += space;
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return r;
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}
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void *GetBoneSpace(packet_entities_t *pack, unsigned int allocationpos)
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{
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if (allocationpos >= pack->bonedatacur)
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return NULL;
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return pack->bonedata + allocationpos;
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}
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//============================================================
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void CL_FreeDlights(void)
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{
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#ifdef RTLIGHTS
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int i;
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if (cl_dlights)
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for (i = 0; i < rtlights_max; i++)
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{
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if (cl_dlights[i].customstyle)
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Z_Free(cl_dlights[i].customstyle);
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if (cl_dlights[i].worldshadowmesh)
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SH_FreeShadowMesh(cl_dlights[i].worldshadowmesh);
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#ifdef GLQUAKE
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if (cl_dlights[i].coronaocclusionquery)
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qglDeleteQueriesARB(1, &cl_dlights[i].coronaocclusionquery);
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#endif
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}
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#endif
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rtlights_max = cl_maxdlights = 0;
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BZ_Free(cl_dlights);
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cl_dlights = NULL;
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}
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void CL_InitDlights(void)
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{
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CL_FreeDlights();
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rtlights_max = cl_maxdlights = RTL_FIRST;
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cl_dlights = BZ_Realloc(cl_dlights, sizeof(*cl_dlights)*cl_maxdlights);
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memset(cl_dlights, 0, sizeof(*cl_dlights)*cl_maxdlights);
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}
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void CL_CloneDlight(dlight_t *dl, dlight_t *src)
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{
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char *customstyle = dl->customstyle;
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void *sm = dl->worldshadowmesh;
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unsigned int oq = dl->coronaocclusionquery;
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unsigned int oqr = (dl->key == src->key)?dl->coronaocclusionresult:false;
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memcpy (dl, src, sizeof(*dl));
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dl->coronaocclusionquery = oq;
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dl->coronaocclusionresult = oqr;
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dl->rebuildcache = true;
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dl->worldshadowmesh = sm;
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dl->customstyle = src->customstyle?Z_StrDup(src->customstyle):NULL;
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Z_Free(customstyle);
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}
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static void CL_ClearDlight(dlight_t *dl, int key)
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{
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void *sm = dl->worldshadowmesh;
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unsigned int oq = dl->coronaocclusionquery;
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unsigned int oqr = (dl->key == key)?dl->coronaocclusionresult:false;
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Z_Free(dl->customstyle);
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memset (dl, 0, sizeof(*dl));
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dl->coronaocclusionquery = oq;
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dl->coronaocclusionresult = oqr;
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dl->rebuildcache = true;
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dl->worldshadowmesh = sm;
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dl->axis[0][0] = 1;
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dl->axis[1][1] = 1;
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dl->axis[2][2] = 1;
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dl->key = key;
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dl->flags = LFLAG_DYNAMIC;
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dl->color[0] = 1;
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dl->color[1] = 1;
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dl->color[2] = 1;
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dl->corona = bound(0, 1 * 0.25, 1);
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dl->coronascale = bound(0, r_flashblendscale.value, 1);
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dl->style = -1;
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#ifdef RTLIGHTS
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dl->lightcolourscales[0] = r_shadow_realtime_dlight_ambient.value;
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dl->lightcolourscales[1] = r_shadow_realtime_dlight_diffuse.value;
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dl->lightcolourscales[2] = r_shadow_realtime_dlight_specular.value;
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#endif
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// if (r_shadow_realtime_dlight_shadowmap.value)
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// dl->flags |= LFLAG_SHADOWMAP;
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}
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dlight_t *CL_AllocSlight(void)
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{
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dlight_t *dl;
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int i;
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for (i = RTL_FIRST; i < rtlights_max; i++)
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{
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if (cl_dlights[i].radius <= 0)
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break;
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}
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if (i == rtlights_max)
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{
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if (rtlights_max == cl_maxdlights)
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{
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cl_maxdlights = rtlights_max+8;
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cl_dlights = BZ_Realloc(cl_dlights, sizeof(*cl_dlights)*cl_maxdlights);
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memset(&cl_dlights[rtlights_max], 0, sizeof(*cl_dlights)*(cl_maxdlights-rtlights_max));
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}
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i = rtlights_max++;
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}
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dl = &cl_dlights[i];
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CL_ClearDlight(dl, 0);
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dl->flags = LFLAG_REALTIMEMODE;
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dl->corona = 0;
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return dl;
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}
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/*
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===============
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CL_AllocDlight
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===============
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*/
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dlight_t *CL_AllocDlight (int key)
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{
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int i;
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dlight_t *dl;
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// first look for an exact key match
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if (key)
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{
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dl = cl_dlights+rtlights_first;
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for (i=rtlights_first ; i<RTL_FIRST ; i++, dl++)
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{
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if (dl->key == key)
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{
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CL_ClearDlight(dl, key);
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return dl;
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}
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}
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}
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//default to the first
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dl = &cl_dlights[rtlights_first?rtlights_first-1:0];
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//try and find one that is free
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for (i=RTL_FIRST; i > rtlights_first && i > 0; )
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{
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i--;
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if (!cl_dlights[i].radius)
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{
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dl = &cl_dlights[i];
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break;
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}
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}
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if (rtlights_first > dl - cl_dlights)
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rtlights_first = dl - cl_dlights;
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CL_ClearDlight(dl, key);
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return dl;
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}
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/*
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===============
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CL_NewDlight
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===============
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*/
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dlight_t *CL_NewDlight (int key, const vec3_t org, float radius, float time,
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float r, float g, float b)
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{
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dlight_t *dl;
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dl = CL_AllocDlight (key);
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VectorCopy(org, dl->origin);
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dl->radius = radius;
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dl->die = cl.time + time;
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dl->color[0] = r;
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dl->color[1] = g;
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dl->color[2] = b;
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return dl;
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}
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/*
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===============
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CL_DecayLights
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===============
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*/
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void CL_DecayLights (void)
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{
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int i;
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dlight_t *dl;
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float frametime = host_frametime;
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if (cl.paused) //DON'T DO IT!!!
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frametime = 0;
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dl = cl_dlights+rtlights_first;
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for (i=rtlights_first ; i<RTL_FIRST ; i++, dl++)
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{
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if (!dl->radius)
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{
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continue;
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}
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if (!dl->die)
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{
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continue;
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}
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if (dl->die < (float)cl.time)
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{
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if (i==rtlights_first)
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rtlights_first++;
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dl->radius = 0;
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continue;
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}
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if (r_dynamic.ival == 2)
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{ //don't decay quite so fast, this should aproximate winquake a bit better.
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dl->die -= frametime * 0.5;
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dl->radius -= frametime*dl->decay * 0.5;
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}
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else
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dl->radius -= frametime*dl->decay;
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if (dl->radius < 0)
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{
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if (i==rtlights_first)
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rtlights_first++;
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dl->radius = 0;
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continue;
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}
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if (dl->channelfade[0])
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{
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dl->color[0] -= frametime*dl->channelfade[0];
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if (dl->color[0] < 0)
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dl->color[0] = 0;
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}
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if (dl->channelfade[1])
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{
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dl->color[1] -= frametime*dl->channelfade[1];
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if (dl->color[1] < 0)
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dl->color[1] = 0;
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}
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if (dl->channelfade[2])
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{
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dl->color[2] -= frametime*dl->channelfade[2];
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if (dl->color[2] < 0)
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dl->color[2] = 0;
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}
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}
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}
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/*
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=========================================================================
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PACKET ENTITY PARSING / LINKING
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=========================================================================
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*/
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/*
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==================
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CL_ParseDelta
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Can go from either a baseline or a previous packet_entity
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==================
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*/
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//int bitcounts[32]; /// just for protocol profiling
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void CLQW_ParseDelta (entity_state_t *from, entity_state_t *to, int bits)
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{
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int i;
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#ifdef PROTOCOLEXTENSIONS
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int morebits=0;
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#endif
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// set everything to the state we are delta'ing from
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*to = *from;
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to->number = bits & 511;
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to->sequence = cls.netchan.incoming_sequence;
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bits &= ~511;
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if (bits & U_MOREBITS)
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{ // read in the low order bits
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i = MSG_ReadByte ();
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bits |= i;
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}
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// count the bits for net profiling
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// for (i=0 ; i<16 ; i++)
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// if (bits&(1<<i))
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// bitcounts[i]++;
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#ifdef PROTOCOLEXTENSIONS
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if ((bits & U_EVENMORE) && (cls.fteprotocolextensions & (PEXT_SCALE|PEXT_TRANS|PEXT_FATNESS|PEXT_HEXEN2|PEXT_COLOURMOD|PEXT_DPFLAGS|PEXT_MODELDBL|PEXT_ENTITYDBL|PEXT_ENTITYDBL2)))
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morebits = MSG_ReadByte ();
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if (morebits & U_YETMORE)
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morebits |= MSG_ReadByte()<<8;
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#endif
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if ((morebits & U_ENTITYDBL) && (cls.fteprotocolextensions & PEXT_ENTITYDBL))
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to->number += 512;
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if ((morebits & U_ENTITYDBL2) && (cls.fteprotocolextensions & PEXT_ENTITYDBL2))
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to->number += 1024;
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if (bits & U_MODEL)
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{
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to->modelindex = MSG_ReadByte ();
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if (morebits & U_MODELDBL && (cls.fteprotocolextensions & PEXT_MODELDBL))
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to->modelindex += 256;
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}
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else if (morebits & U_MODELDBL && (cls.fteprotocolextensions & PEXT_MODELDBL))
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to->modelindex = MSG_ReadShort();
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if (bits & U_FRAME)
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to->frame = MSG_ReadByte ();
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if (bits & U_COLORMAP)
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to->colormap = MSG_ReadByte();
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if (bits & U_SKIN)
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{
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to->skinnum = MSG_ReadByte();
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if (to->skinnum >= 256-32) /*final 32 skins are taken as a content value instead*/
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to->skinnum = (char)to->skinnum;
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}
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if (bits & U_EFFECTS)
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to->effects = (to->effects&0xff00)|MSG_ReadByte();
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if (bits & U_ORIGIN1)
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{
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if (cls.ezprotocolextensions1 & EZPEXT1_FLOATENTCOORDS)
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to->origin[0] = MSG_ReadCoordFloat ();
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else
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to->origin[0] = MSG_ReadCoord ();
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}
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if (bits & U_ANGLE1)
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to->angles[0] = MSG_ReadAngle ();
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if (bits & U_ORIGIN2)
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{
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if (cls.ezprotocolextensions1 & EZPEXT1_FLOATENTCOORDS)
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to->origin[1] = MSG_ReadCoordFloat ();
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else
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to->origin[1] = MSG_ReadCoord ();
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}
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if (bits & U_ANGLE2)
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to->angles[1] = MSG_ReadAngle ();
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if (bits & U_ORIGIN3)
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{
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if (cls.ezprotocolextensions1 & EZPEXT1_FLOATENTCOORDS)
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to->origin[2] = MSG_ReadCoordFloat ();
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else
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to->origin[2] = MSG_ReadCoord ();
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}
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if (bits & U_ANGLE3)
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to->angles[2] = MSG_ReadAngle ();
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to->solidsize = ES_SOLID_BSP;
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if (bits & U_SOLID)
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{
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//doesn't mean anything in vanilla. solidity is infered instead.
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}
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#ifdef PEXT_SCALE
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if ((morebits & U_SCALE) && (cls.fteprotocolextensions & PEXT_SCALE))
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to->scale = MSG_ReadByte();
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#endif
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#ifdef PEXT_TRANS
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if ((morebits & U_TRANS) && (cls.fteprotocolextensions & PEXT_TRANS))
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to->trans = MSG_ReadByte();
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#endif
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#ifdef PEXT_FATNESS
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if ((morebits & U_FATNESS) && (cls.fteprotocolextensions & PEXT_FATNESS))
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to->fatness = MSG_ReadChar();
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#endif
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if ((morebits & U_DRAWFLAGS) && (cls.fteprotocolextensions & PEXT_HEXEN2))
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to->hexen2flags = MSG_ReadByte();
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if ((morebits & U_ABSLIGHT) && (cls.fteprotocolextensions & PEXT_HEXEN2))
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to->abslight = MSG_ReadByte();
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if ((morebits & U_COLOURMOD) && (cls.fteprotocolextensions & PEXT_COLOURMOD))
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{
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|
to->colormod[0] = MSG_ReadByte();
|
|
to->colormod[1] = MSG_ReadByte();
|
|
to->colormod[2] = MSG_ReadByte();
|
|
}
|
|
|
|
if (morebits & U_DPFLAGS)// && cls.fteprotocolextensions & PEXT_DPFLAGS)
|
|
{
|
|
// these are bits for the 'flags' field of the entity_state_t
|
|
|
|
i = MSG_ReadByte();
|
|
to->dpflags = i;
|
|
}
|
|
if (!(cls.fteprotocolextensions & PEXT_DPFLAGS))
|
|
{
|
|
if (to->frame)
|
|
to->dpflags |= RENDER_STEP;
|
|
}
|
|
if (morebits & U_TAGINFO)
|
|
{
|
|
to->tagentity = MSG_ReadShort();
|
|
to->tagindex = MSG_ReadShort();
|
|
}
|
|
if (morebits & U_LIGHT)
|
|
{
|
|
to->light[0] = MSG_ReadShort();
|
|
to->light[1] = MSG_ReadShort();
|
|
to->light[2] = MSG_ReadShort();
|
|
to->light[3] = MSG_ReadShort();
|
|
to->lightstyle = MSG_ReadByte();
|
|
to->lightpflags = MSG_ReadByte();
|
|
}
|
|
|
|
if (morebits & U_EFFECTS16)
|
|
to->effects = (to->effects&0x00ff)|(MSG_ReadByte()<<8);
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
FlushEntityPacket
|
|
=================
|
|
*/
|
|
void FlushEntityPacket (void)
|
|
{
|
|
int word;
|
|
entity_state_t olde, newe;
|
|
|
|
Con_DPrintf ("FlushEntityPacket\n");
|
|
|
|
memset (&olde, 0, sizeof(olde));
|
|
|
|
cl.validsequence = 0; // can't render a frame
|
|
cl.inframes[cls.netchan.incoming_sequence&UPDATE_MASK].invalid = true;
|
|
|
|
// read it all, but ignore it
|
|
while (1)
|
|
{
|
|
word = (unsigned short)MSG_ReadShort ();
|
|
if (msg_badread)
|
|
{ // something didn't parse right...
|
|
Host_EndGame ("msg_badread in packetentities");
|
|
return;
|
|
}
|
|
|
|
if (!word)
|
|
break; // done
|
|
|
|
CLQW_ParseDelta (&olde, &newe, word);
|
|
}
|
|
}
|
|
|
|
void CLFTE_ReadDelta(unsigned int entnum, entity_state_t *news, entity_state_t *olds, entity_state_t *baseline, packet_entities_t *newp, packet_entities_t *oldp)
|
|
{
|
|
unsigned int predbits = 0;
|
|
unsigned int bits;
|
|
|
|
bits = MSG_ReadByte();
|
|
if (bits & UF_EXTEND1)
|
|
bits |= MSG_ReadByte()<<8;
|
|
if (bits & UF_EXTEND2)
|
|
bits |= MSG_ReadByte()<<16;
|
|
if (bits & UF_EXTEND3)
|
|
bits |= MSG_ReadByte()<<24;
|
|
|
|
if (cl_shownet.ival >= 3)
|
|
Con_Printf("%3i: Update %4i 0x%x\n", msg_readcount, entnum, bits);
|
|
|
|
if (bits & UF_RESET)
|
|
{
|
|
// Con_Printf("%3i: Reset %i @ %i\n", msg_readcount, entnum, cls.netchan.incoming_sequence);
|
|
*news = *baseline;
|
|
}
|
|
else if (!olds)
|
|
{
|
|
/*reset got lost, probably the data will be filled in later - FIXME: we should probably ignore this entity*/
|
|
Con_DPrintf("New entity %i without reset\n", entnum);
|
|
*news = nullentitystate;
|
|
// *news = *baseline;
|
|
}
|
|
else
|
|
*news = *olds;
|
|
news->number = entnum;
|
|
news->sequence = cls.netchan.incoming_sequence;
|
|
|
|
if (bits & UF_FRAME)
|
|
{
|
|
if (bits & UF_16BIT)
|
|
news->frame = MSG_ReadShort();
|
|
else
|
|
news->frame = MSG_ReadByte();
|
|
}
|
|
|
|
if (bits & UF_ORIGINXY)
|
|
{
|
|
news->origin[0] = MSG_ReadCoord();
|
|
news->origin[1] = MSG_ReadCoord();
|
|
}
|
|
if (bits & UF_ORIGINZ)
|
|
news->origin[2] = MSG_ReadCoord();
|
|
|
|
if ((bits & UF_PREDINFO) && !(cls.fteprotocolextensions2 & PEXT2_PREDINFO))
|
|
{
|
|
/*predicted stuff gets more precise angles*/
|
|
if (bits & UF_ANGLESXZ)
|
|
{
|
|
news->angles[0] = MSG_ReadAngle16();
|
|
news->angles[2] = MSG_ReadAngle16();
|
|
}
|
|
if (bits & UF_ANGLESY)
|
|
news->angles[1] = MSG_ReadAngle16();
|
|
}
|
|
else
|
|
{
|
|
if (bits & UF_ANGLESXZ)
|
|
{
|
|
news->angles[0] = MSG_ReadAngle();
|
|
news->angles[2] = MSG_ReadAngle();
|
|
}
|
|
if (bits & UF_ANGLESY)
|
|
news->angles[1] = MSG_ReadAngle();
|
|
}
|
|
|
|
if ((bits & (UF_EFFECTS | UF_EFFECTS2)) == (UF_EFFECTS | UF_EFFECTS2))
|
|
news->effects = MSG_ReadLong();
|
|
else if (bits & UF_EFFECTS2)
|
|
news->effects = (unsigned short)MSG_ReadShort();
|
|
else if (bits & UF_EFFECTS)
|
|
news->effects = MSG_ReadByte();
|
|
|
|
news->u.q1.movement[0] = 0;
|
|
news->u.q1.movement[1] = 0;
|
|
news->u.q1.movement[2] = 0;
|
|
news->u.q1.velocity[0] = 0;
|
|
news->u.q1.velocity[1] = 0;
|
|
news->u.q1.velocity[2] = 0;
|
|
if (bits & UF_PREDINFO)
|
|
{
|
|
predbits = MSG_ReadByte();
|
|
|
|
if (predbits & UFP_FORWARD)
|
|
news->u.q1.movement[0] = MSG_ReadShort();
|
|
else
|
|
news->u.q1.movement[0] = 0;
|
|
if (predbits & UFP_SIDE)
|
|
news->u.q1.movement[1] = MSG_ReadShort();
|
|
else
|
|
news->u.q1.movement[1] = 0;
|
|
if (predbits & UFP_UP)
|
|
news->u.q1.movement[2] = MSG_ReadShort();
|
|
else
|
|
news->u.q1.movement[2] = 0;
|
|
if (predbits & UFP_MOVETYPE)
|
|
news->u.q1.pmovetype = MSG_ReadByte();
|
|
if (predbits & UFP_VELOCITYXY)
|
|
{
|
|
news->u.q1.velocity[0] = MSG_ReadShort();
|
|
news->u.q1.velocity[1] = MSG_ReadShort();
|
|
}
|
|
else
|
|
{
|
|
news->u.q1.velocity[0] = 0;
|
|
news->u.q1.velocity[1] = 0;
|
|
}
|
|
if (predbits & UFP_VELOCITYZ)
|
|
news->u.q1.velocity[2] = MSG_ReadShort();
|
|
else
|
|
news->u.q1.velocity[2] = 0;
|
|
if (predbits & UFP_MSEC)
|
|
news->u.q1.msec = MSG_ReadByte();
|
|
else
|
|
news->u.q1.msec = 0;
|
|
|
|
if (cls.fteprotocolextensions2 & PEXT2_PREDINFO)
|
|
{
|
|
if (predbits & UFP_VIEWANGLE)
|
|
{
|
|
if (bits & UF_ANGLESXZ)
|
|
{
|
|
news->u.q1.vangle[0] = MSG_ReadShort();
|
|
news->u.q1.vangle[2] = MSG_ReadShort();
|
|
}
|
|
if (bits & UF_ANGLESY)
|
|
news->u.q1.vangle[1] = MSG_ReadShort();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (predbits & UFP_WEAPONFRAME_OLD)
|
|
{
|
|
news->u.q1.weaponframe = MSG_ReadByte();
|
|
if (news->u.q1.weaponframe & 0x80)
|
|
news->u.q1.weaponframe = (news->u.q1.weaponframe & 127) | (MSG_ReadByte()<<7);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
news->u.q1.msec = 0;
|
|
}
|
|
|
|
if (!(predbits & UFP_VIEWANGLE) || !(cls.fteprotocolextensions2 & PEXT2_PREDINFO))
|
|
{
|
|
if (bits & UF_ANGLESXZ)
|
|
news->u.q1.vangle[0] = ANGLE2SHORT(news->angles[0] * ((bits & UF_PREDINFO)?-3:-1));
|
|
if (bits & UF_ANGLESY)
|
|
news->u.q1.vangle[1] = ANGLE2SHORT(news->angles[1]);
|
|
if (bits & UF_ANGLESXZ)
|
|
news->u.q1.vangle[2] = ANGLE2SHORT(news->angles[2]);
|
|
}
|
|
|
|
if (bits & UF_MODEL)
|
|
{
|
|
if (bits & UF_16BIT)
|
|
news->modelindex = MSG_ReadShort();
|
|
else
|
|
news->modelindex = MSG_ReadByte();
|
|
}
|
|
if (bits & UF_SKIN)
|
|
{
|
|
if (bits & UF_16BIT)
|
|
news->skinnum = MSG_ReadShort();
|
|
else
|
|
news->skinnum = MSG_ReadByte();
|
|
}
|
|
if (bits & UF_COLORMAP)
|
|
news->colormap = MSG_ReadByte();
|
|
|
|
if (bits & UF_SOLID)
|
|
{
|
|
if (cls.fteprotocolextensions2 & PEXT2_NEWSIZEENCODING)
|
|
{
|
|
qbyte enc = MSG_ReadByte();
|
|
if (enc == 0)
|
|
news->solidsize = ES_SOLID_NOT;
|
|
else if (enc == 1)
|
|
news->solidsize = ES_SOLID_BSP;
|
|
else if (enc == 2)
|
|
news->solidsize = ES_SOLID_HULL1;
|
|
else if (enc == 3)
|
|
news->solidsize = ES_SOLID_HULL2;
|
|
else if (enc == 16)
|
|
news->solidsize = MSG_ReadSize16(&net_message);
|
|
else if (enc == 32)
|
|
news->solidsize = MSG_ReadLong();
|
|
else
|
|
Sys_Error("Solid+Size encoding not known");
|
|
}
|
|
else
|
|
news->solidsize = MSG_ReadSize16(&net_message);
|
|
}
|
|
|
|
if (bits & UF_FLAGS)
|
|
news->dpflags = MSG_ReadByte();
|
|
|
|
if (bits & UF_ALPHA)
|
|
news->trans = MSG_ReadByte();
|
|
if (bits & UF_SCALE)
|
|
news->scale = MSG_ReadByte();
|
|
if (bits & UF_BONEDATA)
|
|
{
|
|
unsigned char fl = MSG_ReadByte();
|
|
if (fl & 0x80)
|
|
{
|
|
//this is NOT finalized
|
|
short *bonedata;
|
|
int i;
|
|
news->bonecount = MSG_ReadByte();
|
|
bonedata = AllocateBoneSpace(newp, news->bonecount, &news->boneoffset);
|
|
for (i = 0; i < news->bonecount*7; i++)
|
|
bonedata[i] = MSG_ReadShort();
|
|
}
|
|
else
|
|
news->bonecount = 0; //oo, it went away.
|
|
if (fl & 0x40)
|
|
{
|
|
news->basebone = MSG_ReadByte();
|
|
news->baseframe = MSG_ReadShort();
|
|
}
|
|
else
|
|
{
|
|
news->basebone = 0;
|
|
news->baseframe = 0;
|
|
}
|
|
|
|
//fixme: basebone, baseframe, etc.
|
|
if (fl & 0x3f)
|
|
Host_EndGame("unsupported entity delta info\n");
|
|
}
|
|
else if (news->bonecount)
|
|
{ //still has bone data from the previous frame.
|
|
short *bonedata = AllocateBoneSpace(newp, news->bonecount, &news->boneoffset);
|
|
memcpy(bonedata, oldp->bonedata+olds->boneoffset, sizeof(short)*7*news->bonecount);
|
|
}
|
|
|
|
if (bits & UF_DRAWFLAGS)
|
|
{
|
|
news->hexen2flags = MSG_ReadByte();
|
|
if ((news->hexen2flags & MLS_MASK) == MLS_ABSLIGHT)
|
|
news->abslight = MSG_ReadByte();
|
|
else
|
|
news->abslight = 0;
|
|
}
|
|
if (bits & UF_TAGINFO)
|
|
{
|
|
news->tagentity = MSGCL_ReadEntity();
|
|
news->tagindex = MSG_ReadByte();
|
|
if (news->tagindex == 0xff)
|
|
news->tagindex = ~0;
|
|
}
|
|
if (bits & UF_LIGHT)
|
|
{
|
|
news->light[0] = MSG_ReadShort();
|
|
news->light[1] = MSG_ReadShort();
|
|
news->light[2] = MSG_ReadShort();
|
|
news->light[3] = MSG_ReadShort();
|
|
news->lightstyle = MSG_ReadByte();
|
|
news->lightpflags = MSG_ReadByte();
|
|
}
|
|
if (bits & UF_TRAILEFFECT)
|
|
{
|
|
unsigned short s;
|
|
s = MSG_ReadShort();
|
|
news->u.q1.traileffectnum = s & 0x3fff;
|
|
if (news->u.q1.traileffectnum >= countof(cl.particle_ssprecache))
|
|
news->u.q1.traileffectnum = 0;
|
|
if (s & 0x8000)
|
|
news->u.q1.emiteffectnum = MSG_ReadShort() & 0x3fff;
|
|
else
|
|
news->u.q1.emiteffectnum = 0;
|
|
if (news->u.q1.emiteffectnum >= countof(cl.particle_ssprecache))
|
|
news->u.q1.emiteffectnum = 0;
|
|
}
|
|
|
|
if (bits & UF_COLORMOD)
|
|
{
|
|
news->colormod[0] = MSG_ReadByte();
|
|
news->colormod[1] = MSG_ReadByte();
|
|
news->colormod[2] = MSG_ReadByte();
|
|
}
|
|
if (bits & UF_GLOW)
|
|
{
|
|
news->glowsize = MSG_ReadByte();
|
|
news->glowcolour = MSG_ReadByte();
|
|
news->glowmod[0] = MSG_ReadByte();
|
|
news->glowmod[1] = MSG_ReadByte();
|
|
news->glowmod[2] = MSG_ReadByte();
|
|
}
|
|
if (bits & UF_FATNESS)
|
|
news->fatness = MSG_ReadByte();
|
|
if (bits & UF_MODELINDEX2)
|
|
{
|
|
if (bits & UF_16BIT)
|
|
news->modelindex2 = MSG_ReadShort();
|
|
else
|
|
news->modelindex2 = MSG_ReadByte();
|
|
}
|
|
if (bits & UF_GRAVITYDIR)
|
|
{
|
|
news->u.q1.gravitydir[0] = MSG_ReadByte();
|
|
news->u.q1.gravitydir[1] = MSG_ReadByte();
|
|
}
|
|
if (bits & UF_UNUSED2)
|
|
{
|
|
Host_EndGame("UF_UNUSED2 bit\n");
|
|
}
|
|
if (bits & UF_UNUSED1)
|
|
{
|
|
Host_EndGame("UF_UNUSED1 bit\n");
|
|
}
|
|
}
|
|
|
|
void CLFTE_ParseBaseline(entity_state_t *es, qboolean numberisimportant)
|
|
{
|
|
int entnum = 0;
|
|
if (numberisimportant)
|
|
entnum = MSGCL_ReadEntity();
|
|
CLFTE_ReadDelta(entnum, es, &nullentitystate, &nullentitystate, NULL, NULL);
|
|
}
|
|
|
|
|
|
void CL_PredictEntityMovement(entity_state_t *estate, float age);
|
|
|
|
/*
|
|
Note: strictly speaking, you don't need multiple frames, just two and flip between them.
|
|
FTE retains the full 64 frames because its interpolation will go multiple packets back in time to cover packet loss.
|
|
*/
|
|
void CLFTE_ParseEntities(void)
|
|
{
|
|
int oldpacket, newpacket;
|
|
packet_entities_t *oldp, *newp, nullp;
|
|
entity_state_t *news, *olds;
|
|
unsigned int newnum, oldnum;
|
|
int oldindex;
|
|
qboolean isvalid = false;
|
|
qboolean removeflag;
|
|
int inputframe = cls.netchan.incoming_sequence;
|
|
#if defined(QUAKESTATS) || defined(NQPROT)
|
|
int i;
|
|
#endif
|
|
|
|
// int i;
|
|
// for (i = cl.validsequence+1; i < cls.netchan.incoming_sequence; i++)
|
|
// {
|
|
// Con_Printf("CL: Dropped %i\n", i);
|
|
// }
|
|
|
|
if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
|
|
{
|
|
cls.netchan.incoming_sequence++;
|
|
cls.netchan.incoming_acknowledged++;
|
|
}
|
|
#ifdef NQPROT
|
|
else if (cls.protocol == CP_NETQUAKE)
|
|
{
|
|
cls.netchan.incoming_sequence++;
|
|
cl.last_servermessage = realtime;
|
|
if (cls.fteprotocolextensions2 & PEXT2_PREDINFO)
|
|
{
|
|
inputframe = (unsigned short)MSG_ReadShort();
|
|
inputframe = (cl.movesequence&0xffff0000) | inputframe;
|
|
if (inputframe > cl.movesequence)
|
|
inputframe -= 0x00010000; //err, if its in the future then cl.movesequence must have wrapped.
|
|
}
|
|
else
|
|
inputframe = cl.movesequence;
|
|
|
|
if (cl.numackframes == sizeof(cl.ackframes)/sizeof(cl.ackframes[0]))
|
|
cl.numackframes--;
|
|
if (!cl.validsequence)
|
|
cl.ackframes[cl.numackframes++] = -1;
|
|
else
|
|
cl.ackframes[cl.numackframes++] = cls.netchan.incoming_sequence;
|
|
|
|
{
|
|
extern vec3_t demoangles;
|
|
int fr = cls.netchan.incoming_sequence&UPDATE_MASK;
|
|
for (i = 0; i < MAX_SPLITS; i++)
|
|
cl.inframes[fr&UPDATE_MASK].packet_entities.fixangles[i] = false;
|
|
if (cls.demoplayback)
|
|
{
|
|
cl.inframes[fr&UPDATE_MASK].packet_entities.fixangles[0] = 2;
|
|
VectorCopy(demoangles, cl.inframes[fr&UPDATE_MASK].packet_entities.fixedangles[0]);
|
|
}
|
|
}
|
|
|
|
// if (cl.validsequence != cls.netchan.incoming_sequence-1)
|
|
// Con_Printf("CLIENT: Dropped a frame\n");
|
|
}
|
|
#endif
|
|
|
|
newpacket = cls.netchan.incoming_sequence&UPDATE_MASK;
|
|
oldpacket = cl.validsequence&UPDATE_MASK;
|
|
newp = &cl.inframes[newpacket].packet_entities;
|
|
oldp = &cl.inframes[oldpacket].packet_entities;
|
|
cl.inframes[newpacket].invalid = true;
|
|
cl.inframes[newpacket].receivedtime = realtime;
|
|
cl.inframes[newpacket].frameid = cls.netchan.incoming_sequence;
|
|
|
|
#ifdef QUAKESTATS
|
|
for (i = 0; i < cl.splitclients; i++)
|
|
{
|
|
cl.inframes[newpacket&UPDATE_MASK].packet_entities.punchangle[i][0] = cl.playerview[i].statsf[STAT_PUNCHANGLE_X];
|
|
cl.inframes[newpacket&UPDATE_MASK].packet_entities.punchangle[i][1] = cl.playerview[i].statsf[STAT_PUNCHANGLE_Y];
|
|
cl.inframes[newpacket&UPDATE_MASK].packet_entities.punchangle[i][2] = cl.playerview[i].statsf[STAT_PUNCHANGLE_Z];
|
|
cl.inframes[newpacket&UPDATE_MASK].packet_entities.punchorigin[i][0] = cl.playerview[i].statsf[STAT_PUNCHVECTOR_X];
|
|
cl.inframes[newpacket&UPDATE_MASK].packet_entities.punchorigin[i][1] = cl.playerview[i].statsf[STAT_PUNCHVECTOR_Y];
|
|
cl.inframes[newpacket&UPDATE_MASK].packet_entities.punchorigin[i][2] = cl.playerview[i].statsf[STAT_PUNCHVECTOR_Z];
|
|
}
|
|
#endif
|
|
|
|
|
|
if (!cl.validsequence || cls.netchan.incoming_sequence-cl.validsequence >= UPDATE_BACKUP-1 || oldp == newp)
|
|
{
|
|
//yes, this results in a load of invalid packets for a while.
|
|
//server is meant to notice and send a reset packet, which causes it to become valid again
|
|
oldp = &nullp;
|
|
oldp->num_entities = 0;
|
|
oldp->max_entities = 0;
|
|
}
|
|
else
|
|
isvalid = true;
|
|
|
|
newp->servertime = MSG_ReadFloat();
|
|
|
|
if (cl.gametime != newp->servertime)
|
|
{
|
|
cl.oldgametime = cl.gametime;
|
|
cl.oldgametimemark = cl.gametimemark;
|
|
cl.gametime = newp->servertime;
|
|
cl.gametimemark = realtime;
|
|
}
|
|
|
|
/*clear all entities*/
|
|
newp->num_entities = 0;
|
|
newp->bonedatacur = 0;
|
|
oldindex = 0;
|
|
while(1)
|
|
{
|
|
//high bit means remove, second high bit means 22bit index
|
|
newnum = (unsigned short)(short)MSG_ReadShort();
|
|
removeflag = !!(newnum & 0x8000);
|
|
if (newnum & 0x4000)
|
|
newnum = (newnum & 0x3fff) | (MSG_ReadByte()<<14);
|
|
else
|
|
newnum &= ~0x8000;
|
|
|
|
if ((!newnum && !removeflag) || msg_badread)
|
|
{
|
|
/*reached the end, don't forget old entities*/
|
|
while(oldindex < oldp->num_entities)
|
|
{
|
|
if (newp->num_entities >= newp->max_entities)
|
|
{
|
|
newp->max_entities = newp->num_entities+1;
|
|
newp->entities = BZ_Realloc(newp->entities, sizeof(entity_state_t)*newp->max_entities);
|
|
}
|
|
|
|
//copy it over
|
|
news = &newp->entities[newp->num_entities++];
|
|
olds = &oldp->entities[oldindex++];
|
|
*news = *olds;
|
|
if (news->bonecount)
|
|
{ //still has bone data somehow.
|
|
short *bonedata = AllocateBoneSpace(newp, news->bonecount, &news->boneoffset);
|
|
memcpy(bonedata, oldp->bonedata+olds->boneoffset, sizeof(short)*7*news->bonecount);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
oldnum = (oldindex >= oldp->num_entities) ? 0xffffffff : oldp->entities[oldindex].number;
|
|
|
|
/*if we skipped some, then they were unchanged*/
|
|
while (newnum > oldnum)
|
|
{
|
|
if (newp->num_entities >= newp->max_entities)
|
|
{
|
|
newp->max_entities = newp->num_entities+1;
|
|
newp->entities = BZ_Realloc(newp->entities, sizeof(entity_state_t)*newp->max_entities);
|
|
}
|
|
|
|
//copy it over
|
|
news = &newp->entities[newp->num_entities++];
|
|
olds = &oldp->entities[oldindex++];
|
|
*news = *olds;
|
|
if (news->bonecount)
|
|
{ //still has bone data somehow.
|
|
short *bonedata = AllocateBoneSpace(newp, news->bonecount, &news->boneoffset);
|
|
memcpy(bonedata, oldp->bonedata+olds->boneoffset, sizeof(short)*7*news->bonecount);
|
|
}
|
|
|
|
oldnum = (oldindex >= oldp->num_entities) ? 0xffffffff : oldp->entities[oldindex].number;
|
|
}
|
|
|
|
if (removeflag)
|
|
{
|
|
if (cl_shownet.ival >= 3)
|
|
Con_Printf("%3i: Remove %i @ %i\n", msg_readcount, newnum, cls.netchan.incoming_sequence);
|
|
|
|
if (!newnum)
|
|
{
|
|
/*removal of world - means forget all entities*/
|
|
if (cl_shownet.ival >= 3)
|
|
Con_Printf("%3i: Reset all\n", msg_readcount);
|
|
newp->num_entities = 0;
|
|
oldp = &nullp;
|
|
oldp->num_entities = 0;
|
|
oldp->max_entities = 0;
|
|
isvalid = true;
|
|
|
|
cls.demohadkeyframe = true; //we can reactivate deltas when recording now.
|
|
continue;
|
|
}
|
|
|
|
if (oldnum == newnum)
|
|
oldindex++;
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if (!CL_CheckBaselines(newnum))
|
|
Host_EndGame("CL_ParsePacketEntities: check baselines failed with size %i", newnum);
|
|
|
|
if (newp->num_entities >= newp->max_entities)
|
|
{
|
|
newp->max_entities = newp->num_entities+1;
|
|
newp->entities = BZ_Realloc(newp->entities, sizeof(entity_state_t)*newp->max_entities);
|
|
}
|
|
|
|
if (oldnum == newnum)
|
|
CLFTE_ReadDelta(newnum, &newp->entities[newp->num_entities++], &oldp->entities[oldindex++], cl_baselines + newnum, newp, oldp);
|
|
else
|
|
CLFTE_ReadDelta(newnum, &newp->entities[newp->num_entities++], NULL, cl_baselines + newnum, newp, NULL);
|
|
}
|
|
}
|
|
|
|
if (cl.do_lerp_players)
|
|
{
|
|
float packetage = (realtime - cl.outframes[cl.ackedmovesequence & UPDATE_MASK].senttime) - cls.latency*cl_predict_players_latency.value + cl_predict_players_nudge.value;
|
|
//predict in-place based upon calculated latencies and stuff, stuff can then be interpolated properly
|
|
for (oldindex = 0; oldindex < newp->num_entities; oldindex++)
|
|
{
|
|
CL_PredictEntityMovement(newp->entities + oldindex, (newp->entities[oldindex].u.q1.msec / 1000.0f + packetage) *0.5);
|
|
}
|
|
}
|
|
|
|
if (isvalid)
|
|
{
|
|
cl.oldvalidsequence = cl.validsequence;
|
|
cl.validsequence = cls.netchan.incoming_sequence;
|
|
CL_AckedInputFrame(cls.netchan.incoming_sequence, inputframe, true);
|
|
cl.inframes[newpacket].invalid = false;
|
|
}
|
|
else
|
|
{
|
|
newp->num_entities = 0;
|
|
cl.validsequence = 0;
|
|
|
|
CL_AckedInputFrame(cls.netchan.incoming_sequence, inputframe, false);
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ParsePacketEntities
|
|
|
|
An svc_packetentities has just been parsed, deal with the
|
|
rest of the data stream.
|
|
==================
|
|
*/
|
|
void CLQW_ParsePacketEntities (qboolean delta)
|
|
{
|
|
int oldpacket, newpacket;
|
|
packet_entities_t *oldp, *newp, dummy;
|
|
int oldindex, newindex;
|
|
int word, newnum, oldnum;
|
|
qboolean full;
|
|
int from;
|
|
|
|
newpacket = cls.netchan.incoming_sequence&UPDATE_MASK;
|
|
newp = &cl.inframes[newpacket].packet_entities;
|
|
cl.inframes[newpacket].invalid = false;
|
|
cl.inframes[newpacket].frameid = cls.netchan.incoming_sequence;
|
|
cl.inframes[newpacket].receivedtime = realtime;
|
|
|
|
if (cls.protocol == CP_QUAKEWORLD && (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV))
|
|
{
|
|
extern float olddemotime; //time from the most recent demo packet
|
|
cl.oldgametime = cl.gametime;
|
|
cl.oldgametimemark = cl.gametimemark;
|
|
cl.gametime = olddemotime + cl.demogametimebias;
|
|
cl.gametimemark = realtime;
|
|
}
|
|
else if (!(cls.fteprotocolextensions & PEXT_ACCURATETIMINGS) && cls.protocol == CP_QUAKEWORLD)
|
|
{
|
|
extern cvar_t cl_demospeed;
|
|
float scale = cls.demoplayback?cl_demospeed.value:1;
|
|
cl.oldgametime = cl.gametime;
|
|
cl.oldgametimemark = cl.gametimemark;
|
|
if (realtime - cl.gametimemark > 0)
|
|
cl.gametime += (realtime - cl.gametimemark)*scale;//cl.frames[newpacket].senttime - cl.frames[(newpacket-1)&UPDATE_MASK].senttime;
|
|
cl.gametimemark = realtime;
|
|
}
|
|
|
|
newp->servertime = cl.gametime;
|
|
|
|
if (delta)
|
|
{
|
|
from = MSG_ReadByte ();
|
|
|
|
// Con_Printf("%i %i from %i\n", cls.netchan.outgoing_sequence, cls.netchan.incoming_sequence, from);
|
|
|
|
oldpacket = cl.inframes[newpacket].delta_sequence;
|
|
if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
|
|
from = oldpacket = cls.netchan.incoming_sequence - 1;
|
|
|
|
if (cls.netchan.outgoing_sequence - cls.netchan.incoming_sequence >= UPDATE_BACKUP - 1) {
|
|
// there are no valid frames left, so drop it
|
|
FlushEntityPacket ();
|
|
cl.validsequence = 0;
|
|
return;
|
|
}
|
|
|
|
if ((from & UPDATE_MASK) != (oldpacket & UPDATE_MASK)) {
|
|
Con_DPrintf ("WARNING: from mismatch\n");
|
|
// FlushEntityPacket ();
|
|
// cl.validsequence = 0;
|
|
// return;
|
|
}
|
|
|
|
if (cls.netchan.outgoing_sequence - oldpacket >= UPDATE_BACKUP - 1)
|
|
{
|
|
// we can't use this, it is too old
|
|
FlushEntityPacket ();
|
|
// don't clear cl.validsequence, so that frames can still be rendered;
|
|
// it is possible that a fresh packet will be received before
|
|
// (outgoing_sequence - incoming_sequence) exceeds UPDATE_BACKUP - 1
|
|
return;
|
|
}
|
|
|
|
oldp = &cl.inframes[oldpacket & UPDATE_MASK].packet_entities;
|
|
full = false;
|
|
}
|
|
else
|
|
{ // this is a full update that we can start delta compressing from now
|
|
oldp = &dummy;
|
|
dummy.num_entities = 0;
|
|
full = true;
|
|
}
|
|
|
|
//FIXME
|
|
cl.oldvalidsequence = cl.validsequence;
|
|
cl.validsequence = cls.netchan.incoming_sequence;
|
|
CL_AckedInputFrame(cls.netchan.incoming_sequence, cls.netchan.incoming_sequence, true);
|
|
|
|
oldindex = 0;
|
|
newindex = 0;
|
|
newp->num_entities = 0;
|
|
|
|
while (1)
|
|
{
|
|
word = (unsigned short)MSG_ReadShort ();
|
|
if (msg_badread)
|
|
{ // something didn't parse right...
|
|
Host_EndGame ("msg_badread in packetentities");
|
|
return;
|
|
}
|
|
|
|
if (!word)
|
|
{
|
|
while (oldindex < oldp->num_entities)
|
|
{ // copy all the rest of the entities from the old packet
|
|
//Con_Printf ("copy %i\n", oldp->entities[oldindex].number);
|
|
if (newindex >= newp->max_entities)
|
|
{
|
|
newp->max_entities = newindex+1;
|
|
newp->entities = BZ_Realloc(newp->entities, sizeof(entity_state_t)*newp->max_entities);
|
|
}
|
|
if (oldindex >= oldp->max_entities)
|
|
Host_EndGame("Old packet entity too big\n");
|
|
newp->entities[newindex] = oldp->entities[oldindex];
|
|
newindex++;
|
|
oldindex++;
|
|
}
|
|
break;
|
|
}
|
|
newnum = word&511;
|
|
|
|
if (word & U_MOREBITS)
|
|
{
|
|
int oldpos = msg_readcount;
|
|
int excessive;
|
|
excessive = MSG_ReadByte();
|
|
if (excessive & U_EVENMORE)
|
|
{
|
|
excessive = MSG_ReadByte();
|
|
if (excessive & U_ENTITYDBL)
|
|
newnum += 512;
|
|
if (excessive & U_ENTITYDBL2)
|
|
newnum += 1024;
|
|
}
|
|
|
|
msg_readcount = oldpos;//undo the read...
|
|
}
|
|
oldnum = oldindex >= oldp->num_entities ? 9999 : oldp->entities[oldindex].number;
|
|
|
|
while (newnum > oldnum)
|
|
{
|
|
if (full)
|
|
{
|
|
Con_Printf ("WARNING: oldcopy on full update");
|
|
FlushEntityPacket ();
|
|
return;
|
|
}
|
|
|
|
//Con_Printf ("copy %i\n", oldnum);
|
|
// copy one of the old entities over to the new packet unchanged
|
|
if (newindex >= newp->max_entities)
|
|
{
|
|
newp->max_entities = newindex+1;
|
|
newp->entities = BZ_Realloc(newp->entities, sizeof(entity_state_t)*newp->max_entities);
|
|
}
|
|
if (oldindex >= oldp->max_entities)
|
|
Host_EndGame("Old packet entity too big\n");
|
|
newp->entities[newindex] = oldp->entities[oldindex];
|
|
newindex++;
|
|
oldindex++;
|
|
oldnum = oldindex >= oldp->num_entities ? 9999 : oldp->entities[oldindex].number;
|
|
}
|
|
|
|
if (newnum < oldnum)
|
|
{ // new from baseline
|
|
//Con_Printf ("baseline %i\n", newnum);
|
|
if (word & U_REMOVE)
|
|
{ //really read the extra entity number if required
|
|
if (word & U_MOREBITS)
|
|
if (MSG_ReadByte() & U_EVENMORE)
|
|
MSG_ReadByte();
|
|
|
|
if (full)
|
|
{
|
|
cl.validsequence = 0;
|
|
Con_Printf ("WARNING: U_REMOVE on full update\n");
|
|
FlushEntityPacket ();
|
|
return;
|
|
}
|
|
continue;
|
|
}
|
|
if (newindex >= newp->max_entities)
|
|
{
|
|
newp->max_entities = newindex+1;
|
|
newp->entities = BZ_Realloc(newp->entities, sizeof(entity_state_t)*newp->max_entities);
|
|
}
|
|
|
|
if (!CL_CheckBaselines(newnum))
|
|
Host_EndGame("CL_ParsePacketEntities: check baselines failed with size %i", newnum);
|
|
CLQW_ParseDelta (cl_baselines + newnum, &newp->entities[newindex], word);
|
|
newindex++;
|
|
continue;
|
|
}
|
|
|
|
if (newnum == oldnum)
|
|
{ // delta from previous
|
|
if (full)
|
|
{
|
|
cl.validsequence = 0;
|
|
Con_Printf ("WARNING: delta on full update");
|
|
}
|
|
if (word & U_REMOVE)
|
|
{
|
|
if (word & U_MOREBITS)
|
|
if (MSG_ReadByte() & U_EVENMORE)
|
|
MSG_ReadByte();
|
|
oldindex++;
|
|
continue;
|
|
}
|
|
|
|
if (newindex >= newp->max_entities)
|
|
{
|
|
newp->max_entities = newindex+1;
|
|
newp->entities = BZ_Realloc(newp->entities, sizeof(entity_state_t)*newp->max_entities);
|
|
}
|
|
|
|
//Con_Printf ("delta %i\n",newnum);
|
|
CLQW_ParseDelta (&oldp->entities[oldindex], &newp->entities[newindex], word);
|
|
newindex++;
|
|
oldindex++;
|
|
}
|
|
|
|
}
|
|
|
|
newp->num_entities = newindex;
|
|
}
|
|
|
|
|
|
entity_state_t *CL_FindOldPacketEntity(int num)
|
|
{
|
|
int pnum;
|
|
entity_state_t *s1;
|
|
packet_entities_t *pack;
|
|
if (!cl.validsequence)
|
|
return NULL;
|
|
pack = &cl.inframes[(cls.netchan.incoming_sequence-1)&UPDATE_MASK].packet_entities;
|
|
|
|
for (pnum=0 ; pnum<pack->num_entities ; pnum++)
|
|
{
|
|
s1 = &pack->entities[pnum];
|
|
|
|
if (num == s1->number)
|
|
return s1;
|
|
}
|
|
return NULL;
|
|
}
|
|
#ifdef NQPROT
|
|
void DP5_ParseDelta(entity_state_t *s, packet_entities_t *pack)
|
|
{
|
|
unsigned int bits;
|
|
|
|
if (cl_shownet.ival >= 3)
|
|
Con_Printf("%3i: Update %i", msg_readcount, s->number);
|
|
|
|
bits = MSG_ReadByte();
|
|
if (bits & E5_EXTEND1)
|
|
{
|
|
bits |= MSG_ReadByte() << 8;
|
|
if (bits & E5_EXTEND2)
|
|
{
|
|
bits |= MSG_ReadByte() << 16;
|
|
if (bits & E5_EXTEND3)
|
|
bits |= MSG_ReadByte() << 24;
|
|
}
|
|
}
|
|
|
|
if (cl_shownet.ival >= 3)
|
|
{
|
|
if (bits & E5_FULLUPDATE) Con_Printf(" full");
|
|
if (bits & E5_ORIGIN) Con_Printf(" origin");
|
|
if (bits & E5_ANGLES) Con_Printf(" angles");
|
|
if (bits & E5_MODEL) Con_Printf(" model");
|
|
if (bits & E5_FRAME) Con_Printf(" frame");
|
|
if (bits & E5_SKIN) Con_Printf(" kin");
|
|
if (bits & E5_EFFECTS) Con_Printf(" effects");
|
|
if (bits & E5_EXTEND1) Con_Printf(" extend1");
|
|
if (bits & E5_FLAGS) Con_Printf(" flags");
|
|
if (bits & E5_ALPHA) Con_Printf(" alpha");
|
|
if (bits & E5_SCALE) Con_Printf(" scale");
|
|
if (bits & E5_ORIGIN32) Con_Printf(" origin32");
|
|
if (bits & E5_ANGLES16) Con_Printf(" angles16");
|
|
if (bits & E5_MODEL16) Con_Printf(" model16");
|
|
if (bits & E5_COLORMAP) Con_Printf(" colormap");
|
|
if (bits & E5_EXTEND2) Con_Printf(" extend2");
|
|
if (bits & E5_ATTACHMENT) Con_Printf(" attachment");
|
|
if (bits & E5_LIGHT) Con_Printf(" light");
|
|
if (bits & E5_GLOW) Con_Printf(" glow");
|
|
if (bits & E5_EFFECTS16) Con_Printf(" effects16");
|
|
if (bits & E5_EFFECTS32) Con_Printf(" effects32");
|
|
if (bits & E5_FRAME16) Con_Printf(" frame16");
|
|
if (bits & E5_COLORMOD) Con_Printf(" colormod");
|
|
if (bits & E5_EXTEND3) Con_Printf(" extend3");
|
|
if (bits & E5_GLOWMOD) Con_Printf(" glowmod");
|
|
if (bits & E5_COMPLEXANIMATION) Con_Printf(" complexanimation");
|
|
if (bits & E5_TRAILEFFECTNUM) Con_Printf(" traileffectnum");
|
|
if (bits & E5_UNUSED27) Con_Printf(" unused27");
|
|
if (bits & E5_UNUSED28) Con_Printf(" unused28");
|
|
if (bits & E5_UNUSED29) Con_Printf(" unused29");
|
|
if (bits & E5_UNUSED30) Con_Printf(" unused30");
|
|
if (bits & E5_EXTEND4) Con_Printf(" extend4");
|
|
Con_Printf("\n");
|
|
}
|
|
|
|
if (bits & E5_ALLUNUSED)
|
|
{
|
|
Host_EndGame("Detected 'unused' bits in DP5+ entity delta - %x (%x)\n", bits, (bits & E5_ALLUNUSED));
|
|
}
|
|
|
|
if (bits & E5_FULLUPDATE)
|
|
{
|
|
int num;
|
|
num = s->number;
|
|
*s = nullentitystate;
|
|
s->number = num;
|
|
s->solidsize = ES_SOLID_BSP;
|
|
// s->active = true;
|
|
}
|
|
if (bits & E5_FLAGS)
|
|
{
|
|
int i = MSG_ReadByte();
|
|
s->dpflags = i;
|
|
}
|
|
if (bits & E5_ORIGIN)
|
|
{
|
|
if (bits & E5_ORIGIN32)
|
|
{
|
|
s->origin[0] = MSG_ReadFloat();
|
|
s->origin[1] = MSG_ReadFloat();
|
|
s->origin[2] = MSG_ReadFloat();
|
|
}
|
|
else
|
|
{
|
|
s->origin[0] = MSG_ReadShort()*(1/8.0f);
|
|
s->origin[1] = MSG_ReadShort()*(1/8.0f);
|
|
s->origin[2] = MSG_ReadShort()*(1/8.0f);
|
|
}
|
|
}
|
|
if (bits & E5_ANGLES)
|
|
{
|
|
if (bits & E5_ANGLES16)
|
|
{
|
|
s->angles[0] = MSG_ReadAngle16();
|
|
s->angles[1] = MSG_ReadAngle16();
|
|
s->angles[2] = MSG_ReadAngle16();
|
|
}
|
|
else
|
|
{
|
|
s->angles[0] = MSG_ReadChar() * (360.0/256);
|
|
s->angles[1] = MSG_ReadChar() * (360.0/256);
|
|
s->angles[2] = MSG_ReadChar() * (360.0/256);
|
|
}
|
|
}
|
|
if (bits & E5_MODEL)
|
|
{
|
|
if (bits & E5_MODEL16)
|
|
s->modelindex = (unsigned short) MSG_ReadShort();
|
|
else
|
|
s->modelindex = MSG_ReadByte();
|
|
}
|
|
if (bits & E5_FRAME)
|
|
{
|
|
if (bits & E5_FRAME16)
|
|
s->frame = (unsigned short) MSG_ReadShort();
|
|
else
|
|
s->frame = MSG_ReadByte();
|
|
}
|
|
if (bits & E5_SKIN)
|
|
s->skinnum = MSG_ReadByte();
|
|
if (bits & E5_EFFECTS)
|
|
{
|
|
if (bits & E5_EFFECTS32)
|
|
s->effects = (unsigned int) MSG_ReadLong();
|
|
else if (bits & E5_EFFECTS16)
|
|
s->effects = (unsigned short) MSG_ReadShort();
|
|
else
|
|
s->effects = MSG_ReadByte();
|
|
}
|
|
if (bits & E5_ALPHA)
|
|
s->trans = MSG_ReadByte();
|
|
if (bits & E5_SCALE)
|
|
s->scale = MSG_ReadByte();
|
|
if (bits & E5_COLORMAP)
|
|
s->colormap = MSG_ReadByte();
|
|
if (bits & E5_ATTACHMENT)
|
|
{
|
|
s->tagentity = MSGCL_ReadEntity();
|
|
s->tagindex = MSG_ReadByte();
|
|
}
|
|
if (bits & E5_LIGHT)
|
|
{
|
|
s->light[0] = MSG_ReadShort();
|
|
s->light[1] = MSG_ReadShort();
|
|
s->light[2] = MSG_ReadShort();
|
|
s->light[3] = MSG_ReadShort();
|
|
s->lightstyle = MSG_ReadByte();
|
|
s->lightpflags = MSG_ReadByte();
|
|
}
|
|
if (bits & E5_GLOW)
|
|
{
|
|
s->glowsize = MSG_ReadByte();
|
|
s->glowcolour = MSG_ReadByte();
|
|
}
|
|
if (bits & E5_COLORMOD)
|
|
{
|
|
s->colormod[0] = MSG_ReadByte();
|
|
s->colormod[1] = MSG_ReadByte();
|
|
s->colormod[2] = MSG_ReadByte();
|
|
}
|
|
if (bits & E5_GLOWMOD)
|
|
{
|
|
s->glowmod[0] = MSG_ReadByte();
|
|
s->glowmod[1] = MSG_ReadByte();
|
|
s->glowmod[2] = MSG_ReadByte();
|
|
}
|
|
if (bits & E5_COMPLEXANIMATION)
|
|
{
|
|
int type = MSG_ReadByte();
|
|
int i, numbones;
|
|
if (type == 4)
|
|
{
|
|
short *bonedata;
|
|
|
|
/*modelindex = */MSG_ReadShort();
|
|
numbones = MSG_ReadByte();
|
|
|
|
bonedata = AllocateBoneSpace(pack, numbones, &s->boneoffset);
|
|
s->bonecount = numbones;
|
|
for (i = 0; i < numbones*7; i++)
|
|
bonedata[i] = MSG_ReadShort();
|
|
}
|
|
else if (type < 4)
|
|
{ //n-way blends
|
|
s->bonecount = 0;
|
|
type++;
|
|
for (i = 0; i < type; i++)
|
|
/*frame = */MSG_ReadShort();
|
|
for (i = 0; i < type; i++)
|
|
/*age = */MSG_ReadShort();
|
|
for (i = 0; i < type; i++)
|
|
/*frac = */(type==1)?255:MSG_ReadByte();
|
|
}
|
|
else
|
|
Host_Error("E5_COMPLEXANIMATION: Parse error - unknown type %i\n", type);
|
|
}
|
|
if (bits & E5_TRAILEFFECTNUM)
|
|
s->u.q1.traileffectnum = MSG_ReadShort();
|
|
}
|
|
|
|
static int QDECL CLDP_SortEntities(const void *va, const void *vb)
|
|
{
|
|
const entity_state_t *a = va, *b = vb;
|
|
if (a->inactiveflag != b->inactiveflag)
|
|
return a->inactiveflag?1:-1;
|
|
if (a->number != b->number)
|
|
return a->number < b->number?-1:1;
|
|
return 0;
|
|
}
|
|
|
|
void CLDP_ParseDarkPlaces5Entities(void) //the things I do.. :o(
|
|
{
|
|
//the incoming entities do not come in in any order. :(
|
|
//well, they come in in order of priorities, but that's not useful to us.
|
|
//I guess this means we'll have to go slowly.
|
|
|
|
//dp deltas update in-place
|
|
//this gets in the way of tracking multiple frames, and thus doesn't match fte too well
|
|
|
|
|
|
packet_entities_t *oldpack, *newpack;
|
|
|
|
entity_state_t *to, *from;
|
|
unsigned int read;
|
|
int oldi;
|
|
qboolean remove;
|
|
|
|
//server->client sequence
|
|
if (cl.numackframes == sizeof(cl.ackframes)/sizeof(cl.ackframes[0]))
|
|
cl.numackframes--;
|
|
cl.ackframes[cl.numackframes++] = MSG_ReadLong(); /*server sequence to be acked*/
|
|
|
|
//client->server sequence ack
|
|
if (cls.protocol_nq >= CPNQ_DP7)
|
|
CL_AckedInputFrame(cls.netchan.incoming_sequence, MSG_ReadLong(), true); /*client input sequence which has been acked*/
|
|
|
|
if (cl.validsequence)
|
|
oldpack = &cl.inframes[(cl.validsequence)&UPDATE_MASK].packet_entities;
|
|
else
|
|
oldpack = NULL;
|
|
cl.validsequence = cls.netchan.incoming_sequence;
|
|
cl.inframes[(cls.netchan.incoming_sequence)&UPDATE_MASK].receivedtime = realtime;
|
|
cl.inframes[(cls.netchan.incoming_sequence)&UPDATE_MASK].frameid = cls.netchan.incoming_sequence;
|
|
newpack = &cl.inframes[(cls.netchan.incoming_sequence)&UPDATE_MASK].packet_entities;
|
|
newpack->servertime = cl.gametime;
|
|
|
|
//copy old state to new state
|
|
if (newpack != oldpack)
|
|
{
|
|
if (oldpack)
|
|
{
|
|
newpack->num_entities = oldpack->num_entities;
|
|
newpack->max_entities = newpack->num_entities+16; //for slop for new ents, to reduce reallocs
|
|
newpack->entities = BZ_Realloc(newpack->entities, sizeof(entity_state_t)*newpack->max_entities);
|
|
memcpy(newpack->entities, oldpack->entities, sizeof(entity_state_t)*newpack->num_entities);
|
|
}
|
|
else
|
|
newpack->num_entities = 0;
|
|
newpack->bonedatacur = 0;
|
|
|
|
//flag them all as having old bones
|
|
//they'll be renewed after parsing
|
|
for (oldi=0 ; oldi<newpack->num_entities ; oldi++)
|
|
newpack->entities[oldi].boneoffset |= 0x80000000;
|
|
}
|
|
|
|
for (;;)
|
|
{
|
|
read = MSG_ReadShort();
|
|
if (msg_badread)
|
|
Host_EndGame("Corrupt entity message packet\n");
|
|
remove = !!(read&0x8000);
|
|
read&=0x7fff;
|
|
if (remove && !read)
|
|
break; //remove world signals end of packet.
|
|
|
|
if (read >= MAX_EDICTS)
|
|
Host_EndGame("Too many entities.\n");
|
|
|
|
from = &nullentitystate;
|
|
to = NULL;
|
|
|
|
for (oldi=0 ; oldi<newpack->num_entities ; oldi++)
|
|
{
|
|
if (read == newpack->entities[oldi].number)
|
|
{
|
|
from = &newpack->entities[oldi];
|
|
to = &newpack->entities[oldi];
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!to)
|
|
{ //okay, so this is new
|
|
if (newpack->num_entities==newpack->max_entities)
|
|
{
|
|
newpack->max_entities = newpack->num_entities+16;
|
|
newpack->entities = BZ_Realloc(newpack->entities, sizeof(entity_state_t)*newpack->max_entities);
|
|
}
|
|
|
|
to = &newpack->entities[newpack->num_entities];
|
|
newpack->num_entities++;
|
|
}
|
|
|
|
memcpy(to, from, sizeof(*to));
|
|
to->number = read;
|
|
|
|
if (remove)
|
|
{ //ent is meant to be removed. flag it as such. we'll strip it out later.
|
|
if (cl_shownet.ival >= 3)
|
|
Con_Printf("Remove %i\n", read);
|
|
to->inactiveflag = 1;
|
|
to->bonecount = 0;
|
|
}
|
|
else
|
|
{
|
|
if (cl_shownet.ival > 3)
|
|
Con_Printf("Update %i\n", read);
|
|
DP5_ParseDelta(to, newpack);
|
|
to->sequence = cls.netchan.incoming_sequence;
|
|
to->inactiveflag = 0;
|
|
}
|
|
}
|
|
|
|
qsort(newpack->entities, newpack->num_entities, sizeof(entity_state_t), CLDP_SortEntities);
|
|
|
|
//get rid of any removed ents (we sorted these to the end)
|
|
while (newpack->num_entities)
|
|
{
|
|
if (newpack->entities[newpack->num_entities-1].inactiveflag)
|
|
newpack->num_entities--;
|
|
else
|
|
break;
|
|
}
|
|
|
|
//make sure any bone states are refreshed
|
|
for (oldi=0, to = newpack->entities; oldi<newpack->num_entities ; oldi++, to++)
|
|
{
|
|
if (to->bonecount && (to->boneoffset & 0x80000000))
|
|
{
|
|
unsigned int oldoffset = to->boneoffset & 0x7fffffff;
|
|
void *dest = AllocateBoneSpace(newpack, to->bonecount, &to->boneoffset);
|
|
void *src = GetBoneSpace(oldpack, oldoffset);
|
|
memcpy(dest, src, to->bonecount * sizeof(short)*7);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CLNQ_ParseEntity(unsigned int bits)
|
|
{
|
|
int i;
|
|
int num;
|
|
entity_state_t *state;//, *from;
|
|
entity_state_t *base;
|
|
packet_entities_t *pack;
|
|
|
|
qboolean isnehahra = CPNQ_IS_BJP||(cls.protocol_nq == CPNQ_NEHAHRA);
|
|
|
|
if (cls.signon == 4 - 1)
|
|
{ // first update is the final signon stage
|
|
cls.signon = 4;
|
|
CLNQ_SignonReply ();
|
|
}
|
|
pack = &cl.inframes[cls.netchan.incoming_sequence&UPDATE_MASK].packet_entities;
|
|
|
|
|
|
if (bits & NQU_MOREBITS)
|
|
{
|
|
i = MSG_ReadByte ();
|
|
bits |= (i<<8);
|
|
}
|
|
|
|
if (bits & DPU_EXTEND1)
|
|
{
|
|
if (!isnehahra)
|
|
{
|
|
i = MSG_ReadByte ();
|
|
bits |= (i<<16);
|
|
|
|
if (bits & DPU_EXTEND2)
|
|
{
|
|
i = MSG_ReadByte ();
|
|
bits |= (i<<24);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bits & NQU_LONGENTITY)
|
|
num = MSGCL_ReadEntity ();
|
|
else
|
|
num = MSG_ReadByte ();
|
|
|
|
// state = CL_FindPacketEntity(num);
|
|
// if (!state)
|
|
{
|
|
// if ((int)(lasttime*100) != (int)(realtime*100))
|
|
// pack->num_entities=0;
|
|
// else
|
|
if (pack->num_entities==pack->max_entities)
|
|
{
|
|
pack->max_entities = pack->num_entities+1;
|
|
pack->entities = BZ_Realloc(pack->entities, sizeof(entity_state_t)*pack->max_entities);
|
|
memset(pack->entities + pack->num_entities, 0, sizeof(entity_state_t));
|
|
}
|
|
state = &pack->entities[pack->num_entities++];
|
|
}
|
|
|
|
// from = CL_FindOldPacketEntity(num); //this could be optimised.
|
|
|
|
if (!CL_CheckBaselines(num))
|
|
Host_EndGame("CLNQ_ParseEntity: check baselines failed with size %i", num);
|
|
base = cl_baselines + num;
|
|
memcpy(state, base, sizeof(*state));
|
|
|
|
state->number = num;
|
|
state->sequence = cls.netchan.incoming_sequence;
|
|
state->solidsize = ES_SOLID_BSP;
|
|
|
|
state->dpflags = 0;
|
|
|
|
if (bits & NQU_MODEL)
|
|
{
|
|
if (CPNQ_IS_BJP)
|
|
state->modelindex = MSG_ReadShort ();
|
|
else
|
|
state->modelindex = MSG_ReadByte ();
|
|
}
|
|
|
|
if (bits & NQU_FRAME)
|
|
state->frame = MSG_ReadByte();
|
|
|
|
if (bits & NQU_COLORMAP)
|
|
state->colormap = MSG_ReadByte();
|
|
|
|
if (bits & NQU_SKIN)
|
|
state->skinnum = MSG_ReadByte();
|
|
|
|
if (bits & NQU_EFFECTS)
|
|
state->effects = MSG_ReadByte();
|
|
|
|
if (bits & NQU_ORIGIN1)
|
|
state->origin[0] = MSG_ReadCoord ();
|
|
if (bits & NQU_ANGLE1)
|
|
state->angles[0] = MSG_ReadAngle();
|
|
|
|
if (bits & NQU_ORIGIN2)
|
|
state->origin[1] = MSG_ReadCoord ();
|
|
if (bits & NQU_ANGLE2)
|
|
state->angles[1] = MSG_ReadAngle();
|
|
|
|
if (bits & NQU_ORIGIN3)
|
|
state->origin[2] = MSG_ReadCoord ();
|
|
if (bits & NQU_ANGLE3)
|
|
state->angles[2] = MSG_ReadAngle();
|
|
|
|
if (bits & NQU_NOLERP)
|
|
state->dpflags |= RENDER_STEP;
|
|
|
|
if (isnehahra)
|
|
{
|
|
if (bits & DPU_EXTEND1) //U_TRANS
|
|
{
|
|
float tmp = MSG_ReadFloat();
|
|
float alpha = MSG_ReadFloat();
|
|
if (tmp == 2)
|
|
{
|
|
if (MSG_ReadFloat() > 0.5)
|
|
state->effects |= EF_FULLBRIGHT;
|
|
}
|
|
if (!alpha)
|
|
alpha = 1;
|
|
state->trans = bound(0, 255 * alpha, 255);
|
|
}
|
|
}
|
|
else if (cls.protocol_nq == CPNQ_FITZ666)
|
|
{
|
|
if (bits & FITZU_ALPHA)
|
|
state->trans = (MSG_ReadByte()-1)&0xff;
|
|
|
|
if (bits & RMQU_SCALE)
|
|
state->scale = MSG_ReadByte();
|
|
|
|
if (bits & FITZU_FRAME2)
|
|
state->frame = (state->frame & 0xff) | (MSG_ReadByte() << 8);
|
|
|
|
if (bits & FITZU_MODEL2)
|
|
state->modelindex = (state->modelindex & 0xff) | (MSG_ReadByte() << 8);
|
|
|
|
if (bits & FITZU_LERPFINISH)
|
|
MSG_ReadByte();
|
|
}
|
|
else
|
|
{ //dp tends to leak stuff, so parse as quakedp if the normal protocol doesn't define it as something better.
|
|
|
|
// if (bits & DPU_DELTA) //should delta from the previous frame. DP doesn't generate this any more, so whatever.
|
|
// Host_EndGame("CLNQ_ParseEntity: DPU_DELTA not supported");
|
|
|
|
if (bits & DPU_ALPHA)
|
|
state->trans = MSG_ReadByte();
|
|
|
|
if (bits & DPU_SCALE)
|
|
state->scale = MSG_ReadByte();
|
|
|
|
if (bits & DPU_EFFECTS2)
|
|
state->effects |= MSG_ReadByte() << 8;
|
|
|
|
if (bits & DPU_GLOWSIZE)
|
|
state->glowsize = MSG_ReadByte();
|
|
|
|
if (bits & DPU_GLOWCOLOR)
|
|
state->glowcolour = MSG_ReadByte();
|
|
|
|
if (bits & DPU_COLORMOD)
|
|
{
|
|
i = MSG_ReadByte(); // follows format RRRGGGBB
|
|
state->colormod[0] = (qbyte)(((i >> 5) & 7) * (32.0f / 7.0f));
|
|
state->colormod[1] = (qbyte)(((i >> 2) & 7) * (32.0f / 7.0f));
|
|
state->colormod[2] = (qbyte)((i & 3) * (32.0f / 3.0f));
|
|
}
|
|
|
|
if (bits & DPU_GLOWTRAIL)
|
|
state->dpflags |= RENDER_GLOWTRAIL;
|
|
|
|
if (bits & DPU_FRAME2)
|
|
state->frame |= MSG_ReadByte() << 8;
|
|
|
|
if (bits & DPU_MODEL2)
|
|
state->modelindex |= MSG_ReadByte() << 8;
|
|
|
|
if (bits & DPU_VIEWMODEL)
|
|
state->dpflags |= RENDER_VIEWMODEL;
|
|
if (bits & DPU_EXTERIORMODEL)
|
|
state->dpflags |= RENDER_EXTERIORMODEL;
|
|
}
|
|
}
|
|
#endif
|
|
#ifdef PEXT_SETVIEW
|
|
entity_state_t *CL_FindPacketEntity(int num)
|
|
{
|
|
int pnum;
|
|
entity_state_t *s1;
|
|
packet_entities_t *pack = cl.currentpackentities;
|
|
if (pack)
|
|
for (pnum=0 ; pnum<pack->num_entities ; pnum++)
|
|
{
|
|
s1 = &pack->entities[pnum];
|
|
|
|
if (num == s1->number)
|
|
return s1;
|
|
}
|
|
return NULL;
|
|
}
|
|
#endif
|
|
|
|
void CL_RotateAroundTag(entity_t *ent, int entnum, int parenttagent, int parenttagnum)
|
|
{
|
|
entity_state_t *ps;
|
|
float *org=NULL, *ang=NULL;
|
|
vec3_t axis[3];
|
|
float transform[12], parent[12], result[12], old[12], temp[12];
|
|
|
|
model_t *model;
|
|
framestate_t fstate;
|
|
|
|
if (parenttagent >= cl.maxlerpents)
|
|
{
|
|
Con_Printf("tag entity out of range!\n");
|
|
return;
|
|
}
|
|
|
|
//old is the entity's relative transform (relative to the parent entity's tag)
|
|
old[0] = ent->axis[0][0];
|
|
old[1] = ent->axis[1][0];
|
|
old[2] = ent->axis[2][0];
|
|
old[3] = ent->origin[0];
|
|
old[4] = ent->axis[0][1];
|
|
old[5] = ent->axis[1][1];
|
|
old[6] = ent->axis[2][1];
|
|
old[7] = ent->origin[1];
|
|
old[8] = ent->axis[0][2];
|
|
old[9] = ent->axis[1][2];
|
|
old[10] = ent->axis[2][2];
|
|
old[11] = ent->origin[2];
|
|
|
|
memset(&fstate, 0, sizeof(fstate));
|
|
|
|
//for visibility checks
|
|
ent->keynum = parenttagent;
|
|
|
|
ps = CL_FindPacketEntity(parenttagent);
|
|
if (ps)
|
|
{
|
|
if (parenttagent >= cl.maxlerpents)
|
|
{
|
|
org = ps->origin;
|
|
ang = ps->angles;
|
|
}
|
|
else
|
|
{
|
|
lerpents_t *le = &cl.lerpents[parenttagent];
|
|
org = le->origin;
|
|
ang = le->angles;
|
|
}
|
|
|
|
if (ps->modelindex <= countof(cl.model_precache) && cl.model_precache[ps->modelindex] && cl.model_precache[ps->modelindex]->loadstate == MLS_LOADED)
|
|
model = cl.model_precache[ps->modelindex];
|
|
else
|
|
model = NULL;
|
|
if (model && model->type == mod_alias)
|
|
AngleVectorsMesh(ang, axis[0], axis[1], axis[2]);
|
|
else
|
|
AngleVectors(ang, axis[0], axis[1], axis[2]);
|
|
VectorInverse(axis[1]);
|
|
|
|
parent[0] = axis[0][0];
|
|
parent[1] = axis[1][0];
|
|
parent[2] = axis[2][0];
|
|
parent[3] = org[0];
|
|
parent[4] = axis[0][1];
|
|
parent[5] = axis[1][1];
|
|
parent[6] = axis[2][1];
|
|
parent[7] = org[1];
|
|
parent[8] = axis[0][2];
|
|
parent[9] = axis[1][2];
|
|
parent[10] = axis[2][2];
|
|
parent[11] = org[2];
|
|
|
|
CL_LerpNetFrameState(&fstate, &cl.lerpents[parenttagent]);
|
|
|
|
/*inherit certain properties from the parent entity*/
|
|
if (ps->dpflags & RENDER_VIEWMODEL)
|
|
ent->flags |= RF_WEAPONMODEL|Q2RF_MINLIGHT|RF_DEPTHHACK;
|
|
if ((ps->dpflags & RENDER_EXTERIORMODEL) || r_refdef.playerview->viewentity == ps->number)
|
|
ent->flags |= RF_EXTERNALMODEL;
|
|
|
|
//hack for xonotic.
|
|
if ((ent->flags & RF_WEAPONMODEL) && ent->playerindex == -1 && ps->colormap > 0 && ps->colormap <= cl.allocated_client_slots)
|
|
{
|
|
ent->playerindex = ps->colormap-1;
|
|
ent->topcolour = cl.players[ent->playerindex].dtopcolor;
|
|
ent->bottomcolour = cl.players[ent->playerindex].dbottomcolor;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
extern int parsecountmod;
|
|
// Con_Printf("tagent %i\n", tagent);
|
|
if (parenttagent <= cl.allocated_client_slots && parenttagent > 0)
|
|
{
|
|
if (parenttagent == cl.playerview[0].playernum+1)
|
|
{
|
|
org = cl.playerview[0].simorg;
|
|
ang = cl.playerview[0].simangles;
|
|
}
|
|
else
|
|
{
|
|
org = cl.inframes[parsecountmod].playerstate[parenttagent-1].origin;
|
|
ang = cl.inframes[parsecountmod].playerstate[parenttagent-1].viewangles;
|
|
}
|
|
model = cl.model_precache[cl.inframes[parsecountmod].playerstate[parenttagent-1].modelindex];
|
|
|
|
CL_LerpNetFrameState(&fstate, &cl.lerpplayers[parenttagent-1]);
|
|
}
|
|
else
|
|
{
|
|
CL_LerpNetFrameState(&fstate, &cl.lerpents[parenttagent]);
|
|
model = 0;
|
|
}
|
|
}
|
|
|
|
{
|
|
// fstate.g[FS_REG].lerpfrac = CL_EntLerpFactor(tagent);
|
|
// fstate.g[FS_REG].frametime[0] = cl.time - cl.lerpents[tagent].framechange;
|
|
// fstate.g[FS_REG].frametime[1] = cl.time - cl.lerpents[tagent].oldframechange;
|
|
|
|
if (Mod_GetTag(model, parenttagnum, &fstate, transform))
|
|
{
|
|
// parent -> transform -> old
|
|
|
|
R_ConcatTransforms((void*)parent, (void*)transform, (void*)temp);
|
|
R_ConcatTransforms((void*)temp, (void*)old, (void*)result);
|
|
|
|
ent->axis[0][0] = result[0];
|
|
ent->axis[1][0] = result[1];
|
|
ent->axis[2][0] = result[2];
|
|
ent->origin[0] = result[3];
|
|
ent->axis[0][1] = result[4];
|
|
ent->axis[1][1] = result[5];
|
|
ent->axis[2][1] = result[6];
|
|
ent->origin[1] = result[7];
|
|
ent->axis[0][2] = result[8];
|
|
ent->axis[1][2] = result[9];
|
|
ent->axis[2][2] = result[10];
|
|
ent->origin[2] = result[11];
|
|
}
|
|
else //hrm.
|
|
{
|
|
R_ConcatTransforms((void*)parent, (void*)old, (void*)result);
|
|
|
|
ent->axis[0][0] = result[0];
|
|
ent->axis[1][0] = result[1];
|
|
ent->axis[2][0] = result[2];
|
|
ent->origin[0] = result[3];
|
|
ent->axis[0][1] = result[4];
|
|
ent->axis[1][1] = result[5];
|
|
ent->axis[2][1] = result[6];
|
|
ent->origin[1] = result[7];
|
|
ent->axis[0][2] = result[8];
|
|
ent->axis[1][2] = result[9];
|
|
ent->axis[2][2] = result[10];
|
|
ent->origin[2] = result[11];
|
|
}
|
|
}
|
|
|
|
if (ps && ps->tagentity)
|
|
CL_RotateAroundTag(ent, entnum, ps->tagentity, ps->tagindex);
|
|
}
|
|
|
|
void V_AddAxisEntity(entity_t *in)
|
|
{
|
|
entity_t *ent;
|
|
|
|
if (cl_numvisedicts == cl_maxvisedicts)
|
|
{
|
|
return; // object list is full
|
|
}
|
|
ent = &cl_visedicts[cl_numvisedicts];
|
|
cl_numvisedicts++;
|
|
|
|
*ent = *in;
|
|
}
|
|
void V_ClearEntity(entity_t *e)
|
|
{
|
|
memset(e, 0, sizeof(*e));
|
|
e->pvscache.num_leafs = -1;
|
|
e->playerindex = -1;
|
|
e->topcolour = TOP_DEFAULT;
|
|
e->bottomcolour = BOTTOM_DEFAULT;
|
|
}
|
|
entity_t *V_AddEntity(entity_t *in)
|
|
{
|
|
entity_t *ent;
|
|
|
|
if (cl_numvisedicts == cl_maxvisedicts)
|
|
{
|
|
return NULL; // object list is full
|
|
}
|
|
ent = &cl_visedicts[cl_numvisedicts];
|
|
cl_numvisedicts++;
|
|
|
|
*ent = *in;
|
|
|
|
AngleVectorsMesh(ent->angles, ent->axis[0], ent->axis[1], ent->axis[2]);
|
|
VectorInverse(ent->axis[1]);
|
|
|
|
return ent;
|
|
}
|
|
/*
|
|
void VQ2_AddLerpEntity(entity_t *in) //a convienience function
|
|
{
|
|
entity_t *ent;
|
|
float fwds, back;
|
|
int i;
|
|
|
|
if (cl_numvisedicts == MAX_VISEDICTS)
|
|
return; // object list is full
|
|
ent = &cl_visedicts[cl_numvisedicts];
|
|
cl_numvisedicts++;
|
|
|
|
*ent = *in;
|
|
|
|
fwds = ent->framestate.g[FS_REG].lerpfrac;
|
|
back = 1 - ent->framestate.g[FS_REG].lerpfrac;
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
ent->origin[i] = in->origin[i]*fwds + in->oldorigin[i]*back;
|
|
}
|
|
|
|
ent->framestate.g[FS_REG].lerpfrac = back;
|
|
|
|
AngleVectorsMesh(ent->angles, ent->axis[0], ent->axis[1], ent->axis[2]);
|
|
VectorInverse(ent->axis[1]);
|
|
}
|
|
*/
|
|
int V_AddLight (int entsource, vec3_t org, float quant, float r, float g, float b)
|
|
{
|
|
return CL_NewDlight (entsource, org, quant, -0.1, r*5, g*5, b*5) - cl_dlights;
|
|
}
|
|
|
|
void CLQ1_AddOrientedHalfSphere(shader_t *shader, float radius, float gap, float *matrix, float r, float g, float b, float a)
|
|
{
|
|
//use simple algo
|
|
//a series of cylinders that gets progressively narrower
|
|
const int latsteps = 16;
|
|
const int lngsteps = 8;//16;
|
|
float cradius;
|
|
int v, i, j;
|
|
scenetris_t *t;
|
|
vec3_t corner;
|
|
float x,y;
|
|
int flags = BEF_NODLIGHT|BEF_NOSHADOWS;
|
|
|
|
if (!r && !g && !b)
|
|
return;
|
|
|
|
/*reuse the previous trigroup if its the same shader*/
|
|
if (cl_numstris && cl_stris[cl_numstris-1].shader == shader && cl_stris[cl_numstris-1].flags == flags && cl_stris[cl_numstris-1].numvert < MAX_INDICIES-(latsteps-1)*(lngsteps-1))
|
|
t = &cl_stris[cl_numstris-1];
|
|
else
|
|
{
|
|
if (cl_numstris == cl_maxstris)
|
|
{
|
|
cl_maxstris += 8;
|
|
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
|
|
}
|
|
t = &cl_stris[cl_numstris++];
|
|
t->shader = shader;
|
|
t->numidx = 0;
|
|
t->numvert = 0;
|
|
t->firstidx = cl_numstrisidx;
|
|
t->firstvert = cl_numstrisvert;
|
|
t->flags = flags;
|
|
}
|
|
|
|
if (cl_numstrisvert + latsteps*lngsteps > cl_maxstrisvert)
|
|
cl_stris_ExpandVerts(cl_numstrisvert + latsteps*lngsteps);
|
|
if (cl_maxstrisidx < cl_numstrisidx+latsteps*(lngsteps-1)*6)
|
|
{
|
|
cl_maxstrisidx = cl_numstrisidx+latsteps*(lngsteps-1)*6 + 64;
|
|
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
|
|
}
|
|
|
|
for (i = 0; i < latsteps; i++)
|
|
{
|
|
x = sin(i * 2 * M_PI / latsteps);
|
|
y = cos(i * 2 * M_PI / latsteps);
|
|
for (j = 0; j < lngsteps; j++)
|
|
{
|
|
v = i*lngsteps + j;
|
|
cradius = sin(j * 0.5 * M_PI / (lngsteps-1))*radius;
|
|
corner[0] = x*cradius;
|
|
corner[1] = y*cradius;
|
|
corner[2] = (cos(j * 0.5 * M_PI / (lngsteps-1))*-radius) - gap;
|
|
Matrix3x4_RM_Transform3(matrix, corner, cl_strisvertv[cl_numstrisvert+v]);
|
|
|
|
cl_strisvertt[cl_numstrisvert+v][0] = 0;
|
|
cl_strisvertt[cl_numstrisvert+v][1] = 0;
|
|
|
|
cl_strisvertc[cl_numstrisvert+v][0] = r;
|
|
cl_strisvertc[cl_numstrisvert+v][1] = g;
|
|
cl_strisvertc[cl_numstrisvert+v][2] = b;
|
|
cl_strisvertc[cl_numstrisvert+v][3] = a;
|
|
}
|
|
}
|
|
|
|
if (radius < 0)
|
|
{
|
|
for (i = 0; i < lngsteps-1; i++)
|
|
{
|
|
v = latsteps-1;
|
|
for (v = 0; v < latsteps-1; v++)
|
|
{
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+lngsteps + v*lngsteps + i;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+0 + v*lngsteps + i;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+1 + v*lngsteps + i;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+lngsteps+1 + v*lngsteps + i;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+lngsteps + v*lngsteps + i;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+1 + v*lngsteps + i;
|
|
}
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert + i;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+0 + v*lngsteps + i;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+1 + v*lngsteps + i;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+1 + i;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert + i;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+1 + v*lngsteps + i;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < lngsteps-1; i++)
|
|
{
|
|
v = latsteps-1;
|
|
for (v = 0; v < latsteps-1; v++)
|
|
{
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+0 + v*lngsteps + i;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+lngsteps + v*lngsteps + i;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+1 + v*lngsteps + i;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+lngsteps + v*lngsteps + i;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+lngsteps+1 + v*lngsteps + i;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+1 + v*lngsteps + i;
|
|
}
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+0 + v*lngsteps + i;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert + i;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+1 + v*lngsteps + i;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert + i;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+1 + i;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+1 + v*lngsteps + i;
|
|
}
|
|
}
|
|
|
|
t->numvert += lngsteps*latsteps;
|
|
t->numidx = cl_numstrisidx - t->firstidx;
|
|
cl_numstrisvert += lngsteps*latsteps;
|
|
}
|
|
|
|
void CLQ1_AddOrientedSphere(shader_t *shader, float radius, float *matrix, float r, float g, float b, float a)
|
|
{
|
|
CLQ1_AddOrientedHalfSphere(shader, radius, 0, matrix, r, g, b, a);
|
|
CLQ1_AddOrientedHalfSphere(shader, -radius, 0, matrix, r, g, b, a);
|
|
}
|
|
|
|
void CLQ1_AddOrientedCylinder(shader_t *shader, float radius, float height, qboolean capsule, float *matrix, float r, float g, float b, float a)
|
|
{
|
|
int sides = 16;
|
|
int v;
|
|
scenetris_t *t;
|
|
vec3_t corner;
|
|
int flags = BEF_NODLIGHT|BEF_NOSHADOWS;
|
|
|
|
if (!r && !g && !b)
|
|
return;
|
|
|
|
radius *= 0.5;
|
|
height *= 0.5;
|
|
|
|
if (capsule)
|
|
height -= radius;
|
|
|
|
if (height > 0)
|
|
{
|
|
/*reuse the previous trigroup if its the same shader*/
|
|
if (cl_numstris && cl_stris[cl_numstris-1].shader == shader && cl_stris[cl_numstris-1].flags == flags)
|
|
t = &cl_stris[cl_numstris-1];
|
|
else
|
|
{
|
|
if (cl_numstris == cl_maxstris)
|
|
{
|
|
cl_maxstris += 8;
|
|
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
|
|
}
|
|
t = &cl_stris[cl_numstris++];
|
|
t->shader = shader;
|
|
t->numidx = 0;
|
|
t->numvert = 0;
|
|
t->firstidx = cl_numstrisidx;
|
|
t->firstvert = cl_numstrisvert;
|
|
t->flags = flags;
|
|
}
|
|
|
|
if (cl_numstrisvert + sides*2 > cl_maxstrisvert)
|
|
cl_stris_ExpandVerts(cl_numstrisvert + sides*2);
|
|
if (cl_maxstrisidx < cl_numstrisidx+sides*6)
|
|
{
|
|
cl_maxstrisidx = cl_numstrisidx+sides*6 + 64;
|
|
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
|
|
}
|
|
|
|
|
|
for (v = 0; v < sides*2; v++)
|
|
{
|
|
corner[0] = sin((v>>1) * 2 * M_PI / sides)*radius;
|
|
corner[1] = cos((v>>1) * 2 * M_PI / sides)*radius;
|
|
corner[2] = (v & 1)?height:-height;
|
|
Matrix3x4_RM_Transform3(matrix, corner, cl_strisvertv[cl_numstrisvert+v]);
|
|
|
|
cl_strisvertt[cl_numstrisvert+v][0] = 0;
|
|
cl_strisvertt[cl_numstrisvert+v][1] = 0;
|
|
|
|
cl_strisvertc[cl_numstrisvert+v][0] = r;
|
|
cl_strisvertc[cl_numstrisvert+v][1] = g;
|
|
cl_strisvertc[cl_numstrisvert+v][2] = b;
|
|
cl_strisvertc[cl_numstrisvert+v][3] = a;
|
|
}
|
|
for (v = 0; v < sides-1; v++)
|
|
{
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+2 + v*2;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+1 + v*2;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+0 + v*2;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+3 + v*2;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+1 + v*2;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+2 + v*2;
|
|
}
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+0;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+1 + v*2;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+0 + v*2;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+1;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+1 + v*2;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+0;
|
|
|
|
if (!capsule)
|
|
{
|
|
for (v = 4; v < sides*2; v+=2)
|
|
{
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+v;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+(v-2);
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+0;
|
|
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+1;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+(v-2)+1;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+v+1;
|
|
}
|
|
}
|
|
|
|
t->numvert += sides*2;
|
|
t->numidx = cl_numstrisidx - t->firstidx;
|
|
cl_numstrisvert += sides*2;
|
|
}
|
|
|
|
if (capsule)
|
|
{
|
|
CLQ1_AddOrientedHalfSphere(shader, radius, height, matrix, r, g, b, a);
|
|
CLQ1_AddOrientedHalfSphere(shader, -radius, -height, matrix, r, g, b, a);
|
|
}
|
|
}
|
|
void CLQ1_DrawLine(shader_t *shader, vec3_t v1, vec3_t v2, float r, float g, float b, float a)
|
|
{
|
|
scenetris_t *t;
|
|
int flags = BEF_NODLIGHT|BEF_NOSHADOWS|BEF_LINES;
|
|
|
|
if (cl_numstris && cl_stris[cl_numstris-1].shader == shader && cl_stris[cl_numstris-1].flags == flags)
|
|
t = &cl_stris[cl_numstris-1];
|
|
else
|
|
{
|
|
if (cl_numstris == cl_maxstris)
|
|
{
|
|
cl_maxstris += 8;
|
|
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
|
|
}
|
|
t = &cl_stris[cl_numstris++];
|
|
t->shader = shader;
|
|
t->numidx = 0;
|
|
t->numvert = 0;
|
|
t->firstidx = cl_numstrisidx;
|
|
t->firstvert = cl_numstrisvert;
|
|
t->flags = flags;
|
|
}
|
|
if (cl_numstrisvert + 2 > cl_maxstrisvert)
|
|
cl_stris_ExpandVerts(cl_numstrisvert + 2);
|
|
if (cl_maxstrisidx < cl_numstrisidx+2)
|
|
{
|
|
cl_maxstrisidx = cl_numstrisidx+2;
|
|
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
|
|
}
|
|
|
|
VectorCopy(v1, cl_strisvertv[cl_numstrisvert+0]);
|
|
cl_strisvertt[cl_numstrisvert+0][0] = 0;
|
|
cl_strisvertt[cl_numstrisvert+0][1] = 0;
|
|
cl_strisvertc[cl_numstrisvert+0][0] = r;
|
|
cl_strisvertc[cl_numstrisvert+0][1] = g;
|
|
cl_strisvertc[cl_numstrisvert+0][2] = b;
|
|
cl_strisvertc[cl_numstrisvert+0][3] = a;
|
|
|
|
VectorCopy(v2, cl_strisvertv[cl_numstrisvert+1]);
|
|
cl_strisvertt[cl_numstrisvert+1][0] = 0;
|
|
cl_strisvertt[cl_numstrisvert+1][1] = 0;
|
|
cl_strisvertc[cl_numstrisvert+1][0] = r;
|
|
cl_strisvertc[cl_numstrisvert+1][1] = g;
|
|
cl_strisvertc[cl_numstrisvert+1][2] = b;
|
|
cl_strisvertc[cl_numstrisvert+1][3] = a;
|
|
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+0;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert-t->firstvert+1;
|
|
|
|
t->numvert += 2;
|
|
t->numidx = cl_numstrisidx - t->firstidx;
|
|
cl_numstrisvert += 2;
|
|
}
|
|
void CLQ1_AddSpriteQuad(shader_t *shader, vec3_t mid, float radius)
|
|
{
|
|
float r=1, g=1, b=1;
|
|
scenetris_t *t;
|
|
int flags = BEF_NODLIGHT|BEF_NOSHADOWS;
|
|
|
|
if (cl_numstris && cl_stris[cl_numstris-1].shader == shader && cl_stris[cl_numstris-1].flags == flags && cl_stris[cl_numstris-1].numvert + 4 <= MAX_INDICIES)
|
|
t = &cl_stris[cl_numstris-1];
|
|
else
|
|
{
|
|
if (cl_numstris == cl_maxstris)
|
|
{
|
|
cl_maxstris+=8;
|
|
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
|
|
}
|
|
t = &cl_stris[cl_numstris++];
|
|
t->shader = shader;
|
|
t->firstidx = cl_numstrisidx;
|
|
t->firstvert = cl_numstrisvert;
|
|
t->numvert = 0;
|
|
t->numidx = 0;
|
|
t->flags = flags;
|
|
}
|
|
|
|
if (cl_numstrisidx+6 > cl_maxstrisidx)
|
|
{
|
|
cl_maxstrisidx=cl_numstrisidx+6 + 64;
|
|
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
|
|
}
|
|
if (cl_numstrisvert+4 > cl_maxstrisvert)
|
|
cl_stris_ExpandVerts(cl_maxstrisvert+64);
|
|
|
|
{
|
|
VectorMA(mid, radius, vright, cl_strisvertv[cl_numstrisvert]);
|
|
VectorMA(cl_strisvertv[cl_numstrisvert], radius, vup, cl_strisvertv[cl_numstrisvert]);
|
|
Vector4Set(cl_strisvertc[cl_numstrisvert], r, g, b, 0.2);
|
|
Vector2Set(cl_strisvertt[cl_numstrisvert], 1, 1);
|
|
cl_numstrisvert++;
|
|
|
|
VectorMA(mid, radius, vright, cl_strisvertv[cl_numstrisvert]);
|
|
VectorMA(cl_strisvertv[cl_numstrisvert], -radius, vup, cl_strisvertv[cl_numstrisvert]);
|
|
Vector4Set(cl_strisvertc[cl_numstrisvert], r, g, b, 0.2);
|
|
Vector2Set(cl_strisvertt[cl_numstrisvert], 1, 0);
|
|
cl_numstrisvert++;
|
|
|
|
VectorMA(mid, -radius, vright, cl_strisvertv[cl_numstrisvert]);
|
|
VectorMA(cl_strisvertv[cl_numstrisvert], -radius, vup, cl_strisvertv[cl_numstrisvert]);
|
|
Vector4Set(cl_strisvertc[cl_numstrisvert], r, g, b, 0.2);
|
|
Vector2Set(cl_strisvertt[cl_numstrisvert], 0, 0);
|
|
cl_numstrisvert++;
|
|
|
|
VectorMA(mid, -radius, vright, cl_strisvertv[cl_numstrisvert]);
|
|
VectorMA(cl_strisvertv[cl_numstrisvert], radius, vup, cl_strisvertv[cl_numstrisvert]);
|
|
Vector4Set(cl_strisvertc[cl_numstrisvert], r, g, b, 0.2);
|
|
Vector2Set(cl_strisvertt[cl_numstrisvert], 0, 1);
|
|
cl_numstrisvert++;
|
|
}
|
|
|
|
/*build the triangles*/
|
|
cl_strisidx[cl_numstrisidx++] = t->numvert + 0;
|
|
cl_strisidx[cl_numstrisidx++] = t->numvert + 1;
|
|
cl_strisidx[cl_numstrisidx++] = t->numvert + 2;
|
|
|
|
cl_strisidx[cl_numstrisidx++] = t->numvert + 0;
|
|
cl_strisidx[cl_numstrisidx++] = t->numvert + 2;
|
|
cl_strisidx[cl_numstrisidx++] = t->numvert + 3;
|
|
|
|
|
|
t->numidx = cl_numstrisidx - t->firstidx;
|
|
t->numvert += 4;
|
|
}
|
|
#include "shader.h"
|
|
void CL_DrawDebugPlane(float *normal, float dist, float r, float g, float b, qboolean enqueue)
|
|
{
|
|
const float radius = 8192; //infinite is quite small nowadays.
|
|
scenetris_t *t;
|
|
if (!enqueue)
|
|
cl_numstris = 0;
|
|
|
|
if (cl_numstris == cl_maxstris)
|
|
{
|
|
cl_maxstris+=8;
|
|
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
|
|
}
|
|
t = &cl_stris[cl_numstris++];
|
|
t->shader = R_RegisterShader("testplane", SUF_NONE, "{\n{\nmap $whiteimage\nrgbgen vertex\nalphagen vertex\nblendfunc add\nnodepth\n}\n}\n");
|
|
t->firstidx = cl_numstrisidx;
|
|
t->firstvert = cl_numstrisvert;
|
|
t->numvert = 0;
|
|
t->numidx = 0;
|
|
|
|
if (cl_numstrisidx+6 > cl_maxstrisidx)
|
|
{
|
|
cl_maxstrisidx=cl_numstrisidx+6 + 64;
|
|
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
|
|
}
|
|
if (cl_numstrisvert+4 > cl_maxstrisvert)
|
|
cl_stris_ExpandVerts(cl_maxstrisvert+64);
|
|
|
|
{
|
|
vec3_t tmp = {0,0.04,0.96};
|
|
vec3_t right, forward;
|
|
CrossProduct(normal, tmp, right);
|
|
VectorNormalize(right);
|
|
CrossProduct(normal, right, forward);
|
|
VectorNormalize(forward);
|
|
|
|
VectorScale( normal, dist, cl_strisvertv[cl_numstrisvert]);
|
|
VectorMA(cl_strisvertv[cl_numstrisvert], radius, right, cl_strisvertv[cl_numstrisvert]);
|
|
VectorMA(cl_strisvertv[cl_numstrisvert], radius, forward, cl_strisvertv[cl_numstrisvert]);
|
|
Vector4Set(cl_strisvertc[cl_numstrisvert], r, g, b, 0.2);
|
|
cl_numstrisvert++;
|
|
|
|
VectorScale( normal, dist, cl_strisvertv[cl_numstrisvert]);
|
|
VectorMA(cl_strisvertv[cl_numstrisvert], radius, right, cl_strisvertv[cl_numstrisvert]);
|
|
VectorMA(cl_strisvertv[cl_numstrisvert], -radius, forward, cl_strisvertv[cl_numstrisvert]);
|
|
Vector4Set(cl_strisvertc[cl_numstrisvert], r, g, b, 0.2);
|
|
cl_numstrisvert++;
|
|
|
|
VectorScale( normal, dist, cl_strisvertv[cl_numstrisvert]);
|
|
VectorMA(cl_strisvertv[cl_numstrisvert], -radius, right, cl_strisvertv[cl_numstrisvert]);
|
|
VectorMA(cl_strisvertv[cl_numstrisvert], -radius, forward, cl_strisvertv[cl_numstrisvert]);
|
|
Vector4Set(cl_strisvertc[cl_numstrisvert], r, g, b, 0.2);
|
|
cl_numstrisvert++;
|
|
|
|
VectorScale( normal, dist, cl_strisvertv[cl_numstrisvert]);
|
|
VectorMA(cl_strisvertv[cl_numstrisvert], -radius, right, cl_strisvertv[cl_numstrisvert]);
|
|
VectorMA(cl_strisvertv[cl_numstrisvert], radius, forward, cl_strisvertv[cl_numstrisvert]);
|
|
Vector4Set(cl_strisvertc[cl_numstrisvert], r, g, b, 0.2);
|
|
cl_numstrisvert++;
|
|
}
|
|
|
|
|
|
|
|
|
|
/*build the triangles*/
|
|
cl_strisidx[cl_numstrisidx++] = t->numvert + 0;
|
|
cl_strisidx[cl_numstrisidx++] = t->numvert + 1;
|
|
cl_strisidx[cl_numstrisidx++] = t->numvert + 2;
|
|
|
|
cl_strisidx[cl_numstrisidx++] = t->numvert + 0;
|
|
cl_strisidx[cl_numstrisidx++] = t->numvert + 2;
|
|
cl_strisidx[cl_numstrisidx++] = t->numvert + 3;
|
|
|
|
|
|
t->numidx = cl_numstrisidx - t->firstidx;
|
|
t->numvert += 4;
|
|
|
|
if (!enqueue)
|
|
{
|
|
// int oldents = cl_numvisedicts;
|
|
// cl_numvisedicts = 0;
|
|
r_refdef.scenevis = NULL;
|
|
BE_DrawWorld(NULL);
|
|
cl_numstris = 0;
|
|
// cl_numvisedicts = oldents;
|
|
}
|
|
}
|
|
void CLQ1_AddOrientedCube(shader_t *shader, vec3_t mins, vec3_t maxs, float *matrix, float r, float g, float b, float a)
|
|
{
|
|
int v;
|
|
scenetris_t *t;
|
|
vec3_t corner;
|
|
int flags = BEF_NODLIGHT|BEF_NOSHADOWS;
|
|
|
|
if (!r && !g && !b)
|
|
return;
|
|
|
|
/*reuse the previous trigroup if its the same shader*/
|
|
if (cl_numstris && cl_stris[cl_numstris-1].shader == shader && cl_stris[cl_numstris-1].flags == flags && cl_stris[cl_numstris-1].numvert + 8 <= MAX_INDICIES)
|
|
t = &cl_stris[cl_numstris-1];
|
|
else
|
|
{
|
|
if (cl_numstris == cl_maxstris)
|
|
{
|
|
cl_maxstris += 8;
|
|
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
|
|
}
|
|
t = &cl_stris[cl_numstris++];
|
|
t->shader = shader;
|
|
t->numidx = 0;
|
|
t->numvert = 0;
|
|
t->firstidx = cl_numstrisidx;
|
|
t->firstvert = cl_numstrisvert;
|
|
t->flags = flags;
|
|
}
|
|
|
|
|
|
if (cl_numstrisvert + 8 > cl_maxstrisvert)
|
|
cl_stris_ExpandVerts(cl_numstrisvert + 8 + 1024);
|
|
|
|
if (cl_maxstrisidx < cl_numstrisidx+6*6)
|
|
{
|
|
cl_maxstrisidx = cl_numstrisidx + 6*6 + 1024;
|
|
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
|
|
}
|
|
|
|
|
|
for (v = 0; v < 8; v++)
|
|
{
|
|
corner[0] = (v & 1)?mins[0]:maxs[0];
|
|
corner[1] = (v & 2)?mins[1]:maxs[1];
|
|
corner[2] = (v & 4)?mins[2]:maxs[2];
|
|
if (matrix)
|
|
Matrix3x4_RM_Transform3(matrix, corner, cl_strisvertv[cl_numstrisvert+v]);
|
|
else
|
|
VectorCopy(corner, cl_strisvertv[cl_numstrisvert+v]);
|
|
|
|
cl_strisvertt[cl_numstrisvert+v][0] = 0;
|
|
cl_strisvertt[cl_numstrisvert+v][1] = 0;
|
|
|
|
cl_strisvertc[cl_numstrisvert+v][0] = r;
|
|
cl_strisvertc[cl_numstrisvert+v][1] = g;
|
|
cl_strisvertc[cl_numstrisvert+v][2] = b;
|
|
cl_strisvertc[cl_numstrisvert+v][3] = a;
|
|
}
|
|
|
|
/*top*/
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+2 - t->firstvert;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+1 - t->firstvert;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+0 - t->firstvert;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+3 - t->firstvert;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+1 - t->firstvert;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+2 - t->firstvert;
|
|
|
|
/*bottom*/
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+4 - t->firstvert;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+5 - t->firstvert;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+6 - t->firstvert;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+6 - t->firstvert;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+5 - t->firstvert;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+7 - t->firstvert;
|
|
|
|
/*'left'*/
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+5 - t->firstvert;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+4 - t->firstvert;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+0 - t->firstvert;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+1 - t->firstvert;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+5 - t->firstvert;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+0 - t->firstvert;
|
|
|
|
/*right*/
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+2 - t->firstvert;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+6 - t->firstvert;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+7 - t->firstvert;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+2 - t->firstvert;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+7 - t->firstvert;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+3 - t->firstvert;
|
|
|
|
/*urm, the other way*/
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+2 - t->firstvert;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+4 - t->firstvert;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+6 - t->firstvert;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+4 - t->firstvert;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+2 - t->firstvert;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+0 - t->firstvert;
|
|
|
|
/*and its oposite*/
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+7 - t->firstvert;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+5 - t->firstvert;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+3 - t->firstvert;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+1 - t->firstvert;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+3 - t->firstvert;
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+5 - t->firstvert;
|
|
|
|
t->numvert += 8;
|
|
t->numidx = cl_numstrisidx - t->firstidx;
|
|
cl_numstrisvert += 8;
|
|
}
|
|
#include "pr_common.h"
|
|
void CLQ1_AddVisibleBBoxes(void)
|
|
{
|
|
world_t *w;
|
|
wedict_t *e;
|
|
int i;
|
|
shader_t *s;
|
|
vec3_t min, max, size;
|
|
|
|
switch(r_showbboxes.ival & 3)
|
|
{
|
|
default:
|
|
return;
|
|
|
|
#ifndef CLIENTONLY
|
|
case 1:
|
|
w = &sv.world;
|
|
break;
|
|
#endif
|
|
#ifdef CSQC_DAT
|
|
case 2:
|
|
{
|
|
extern world_t csqc_world;
|
|
w = &csqc_world;
|
|
}
|
|
break;
|
|
#endif
|
|
case 3:
|
|
{
|
|
inframe_t *frame;
|
|
packet_entities_t *pak;
|
|
entity_state_t *state;
|
|
model_t *mod;
|
|
s = R_RegisterShader("bboxshader", SUF_NONE,
|
|
"{\n"
|
|
"polygonoffset\n"
|
|
"{\n"
|
|
"map $whiteimage\n"
|
|
"blendfunc add\n"
|
|
"rgbgen vertex\n"
|
|
"alphagen vertex\n"
|
|
"}\n"
|
|
"}\n");
|
|
frame = &cl.inframes[cl.parsecount & UPDATE_MASK];
|
|
pak = &frame->packet_entities;
|
|
|
|
for (i=0 ; i<pak->num_entities ; i++)
|
|
{
|
|
state = &pak->entities[i];
|
|
|
|
if (state->solidsize == ES_SOLID_NOT && !state->skinnum)
|
|
continue;
|
|
|
|
if (state->solidsize == ES_SOLID_BSP)
|
|
{ /*bsp model size*/
|
|
if (state->modelindex <= 0)
|
|
continue;
|
|
if (!cl.model_precache[state->modelindex])
|
|
continue;
|
|
/*this makes non-inline bsp objects non-solid for prediction*/
|
|
if ((cls.fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS) || ((*cl.model_precache[state->modelindex]->name == '*' || cl.model_precache[state->modelindex]->numsubmodels) && cl.model_precache[state->modelindex]->hulls[1].firstclipnode))
|
|
{
|
|
mod = cl.model_precache[state->modelindex];
|
|
VectorAdd(state->origin, mod->mins, min);
|
|
VectorAdd(state->origin, mod->maxs, max);
|
|
CLQ1_AddOrientedCube(s, min, max, NULL, 0.1, 0, 0, 1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/*don't bother with angles*/
|
|
COM_DecodeSize(state->solidsize, min, max);
|
|
VectorAdd(state->origin, min, min);
|
|
VectorAdd(state->origin, max, max);
|
|
CLQ1_AddOrientedCube(s, min, max, NULL, 0.1, 0, 0, 1);
|
|
|
|
COM_DecodeSize(state->solidsize, min, max);
|
|
VectorAdd(state->u.q1.predorg, min, min);
|
|
VectorAdd(state->u.q1.predorg, max, max);
|
|
CLQ1_AddOrientedCube(s, min, max, NULL, 0, 0, 0.1, 1);
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (!w->progs)
|
|
return;
|
|
|
|
s = R_RegisterShader("bboxshader", SUF_NONE,
|
|
"{\n"
|
|
"polygonoffset\n"
|
|
"{\n"
|
|
"map $whiteimage\n"
|
|
"blendfunc add\n"
|
|
"rgbgen vertex\n"
|
|
"alphagen vertex\n"
|
|
"}\n"
|
|
"}\n");
|
|
for (i = 1; i < w->num_edicts; i++)
|
|
{
|
|
e = WEDICT_NUM_PB(w->progs, i);
|
|
if (ED_ISFREE(e))
|
|
continue;
|
|
|
|
if (r_showbboxes.ival & 4)
|
|
{
|
|
//shows the hulls instead
|
|
|
|
/*mins is easy*/
|
|
VectorAdd(e->v->origin, e->v->mins, min);
|
|
|
|
/*maxs is weeeeird*/
|
|
VectorSubtract (e->v->maxs, e->v->mins, size);
|
|
if (size[0] < 3)
|
|
VectorCopy(min, max);
|
|
else if (size[0] <= 32)
|
|
{
|
|
max[0] = min[0] + 32;
|
|
max[1] = min[1] + 32;
|
|
max[2] = min[2] + 56;
|
|
}
|
|
else
|
|
{
|
|
max[0] = min[0] + 64;
|
|
max[1] = min[1] + 64;
|
|
max[2] = min[2] + 88;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (e->v->solid == SOLID_BSP)
|
|
{
|
|
VectorCopy(e->v->absmin, min);
|
|
VectorCopy(e->v->absmax, max);
|
|
}
|
|
else
|
|
{
|
|
VectorAdd(e->v->origin, e->v->mins, min);
|
|
VectorAdd(e->v->origin, e->v->maxs, max);
|
|
}
|
|
}
|
|
if (e->xv->geomtype == GEOMTYPE_CAPSULE)
|
|
{
|
|
float rad = ((e->v->maxs[0]-e->v->mins[0]) + (e->v->maxs[1]-e->v->mins[1]))/4.0;
|
|
float height = (e->v->maxs[2]-e->v->mins[2])/2;
|
|
float matrix[12] = {1,0,0,0,0,1,0,0,0,0,1,0};
|
|
matrix[3] = e->v->origin[0];
|
|
matrix[7] = e->v->origin[1];
|
|
matrix[11] = e->v->origin[2] + (e->v->maxs[2]-height);
|
|
CLQ1_AddOrientedCylinder(s, rad*2, height*2, true, matrix, (e->v->solid || e->v->movetype)?0.1:0, (e->v->movetype == MOVETYPE_STEP || e->v->movetype == MOVETYPE_TOSS || e->v->movetype == MOVETYPE_BOUNCE)?0.1:0, ((int)e->v->flags & (FL_ONGROUND | ((e->v->movetype == MOVETYPE_STEP)?FL_FLY:0)))?0.1:0, 1);
|
|
}
|
|
else
|
|
{
|
|
if (!e->v->solid && !e->v->movetype)
|
|
{
|
|
vec3_t ep = {1,1,1};
|
|
VectorAdd(max, ep, max);
|
|
VectorSubtract(min, ep, min);
|
|
CLQ1_AddOrientedCube(s, min, max, NULL, 0, 0.1, 0, 1);
|
|
}
|
|
else
|
|
CLQ1_AddOrientedCube(s, min, max, NULL, (e->v->solid || e->v->movetype)?0.1:0, (e->v->movetype == MOVETYPE_STEP || e->v->movetype == MOVETYPE_TOSS || e->v->movetype == MOVETYPE_BOUNCE)?0.1:0, ((int)e->v->flags & (FL_ONGROUND | ((e->v->movetype == MOVETYPE_STEP)?FL_FLY:0)))?0.1:0, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
scenetris_t *t;
|
|
vec4_t rgbavalue;
|
|
|
|
vec3_t axis[3];
|
|
float offset[3];
|
|
float scale[3];
|
|
} cl_adddecal_ctx_t;
|
|
static void CL_AddDecal_Callback(void *vctx, vec3_t *fte_restrict points, size_t numtris, shader_t *shader)
|
|
{
|
|
cl_adddecal_ctx_t *ctx = vctx;
|
|
scenetris_t *t = ctx->t;
|
|
size_t numpoints = numtris*3;
|
|
size_t v;
|
|
|
|
|
|
if (cl_numstrisvert + numpoints > cl_maxstrisvert)
|
|
cl_stris_ExpandVerts(cl_numstrisvert + numpoints);
|
|
if (cl_maxstrisidx < cl_numstrisidx+numpoints)
|
|
{
|
|
cl_maxstrisidx = cl_numstrisidx+numpoints + 64;
|
|
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
|
|
}
|
|
|
|
|
|
for (v = 0; v < numpoints; v++)
|
|
{
|
|
VectorCopy(points[v], cl_strisvertv[cl_numstrisvert+v]);
|
|
cl_strisvertt[cl_numstrisvert+v][0] = 1+(DotProduct(points[v], ctx->axis[1]) - ctx->offset[1]) * ctx->scale[1];
|
|
cl_strisvertt[cl_numstrisvert+v][1] = -(DotProduct(points[v], ctx->axis[2]) - ctx->offset[2]) * ctx->scale[2];
|
|
cl_strisvertc[cl_numstrisvert+v][0] = ctx->rgbavalue[0];
|
|
cl_strisvertc[cl_numstrisvert+v][1] = ctx->rgbavalue[1];
|
|
cl_strisvertc[cl_numstrisvert+v][2] = ctx->rgbavalue[2];
|
|
cl_strisvertc[cl_numstrisvert+v][3] = ctx->rgbavalue[3] * (1-fabs(DotProduct(points[v], ctx->axis[0]) - ctx->offset[0]) * ctx->scale[0]);
|
|
}
|
|
for (v = 0; v < numpoints; v++)
|
|
{
|
|
cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+v - t->firstvert;
|
|
}
|
|
|
|
t->numvert += numpoints;
|
|
t->numidx += numpoints;
|
|
cl_numstrisvert += numpoints;
|
|
}
|
|
|
|
void CL_AddDecal(shader_t *shader, vec3_t origin, vec3_t up, vec3_t side, vec3_t rgbvalue, float alphavalue)
|
|
{
|
|
scenetris_t *t;
|
|
float l, s, radius, vradius;
|
|
cl_adddecal_ctx_t ctx;
|
|
|
|
VectorNegate(up, ctx.axis[0]);
|
|
VectorCopy(side, ctx.axis[2]);
|
|
|
|
s = DotProduct(ctx.axis[2], ctx.axis[2]);
|
|
l = DotProduct(ctx.axis[0], ctx.axis[0]);
|
|
vradius = 1/sqrt(l);
|
|
radius = 1/sqrt(s);
|
|
|
|
VectorScale(ctx.axis[0], vradius, ctx.axis[0]);
|
|
VectorScale(ctx.axis[2], radius, ctx.axis[2]);
|
|
|
|
CrossProduct(ctx.axis[0], ctx.axis[2], ctx.axis[1]);
|
|
|
|
ctx.offset[2] = DotProduct(origin, ctx.axis[2]) + 0.5*radius;
|
|
ctx.offset[1] = DotProduct(origin, ctx.axis[1]) + 0.5*radius;
|
|
ctx.offset[0] = DotProduct(origin, ctx.axis[0]);
|
|
|
|
ctx.scale[2] = 1/radius;
|
|
ctx.scale[1] = 1/radius;
|
|
ctx.scale[0] = 2/vradius;
|
|
|
|
if (R2D_Flush)
|
|
R2D_Flush();
|
|
|
|
/*reuse the previous trigroup if its the same shader*/
|
|
if (cl_numstris && cl_stris[cl_numstris-1].shader == shader && cl_stris[cl_numstris-1].flags == (BEF_NODLIGHT|BEF_NOSHADOWS))
|
|
t = &cl_stris[cl_numstris-1];
|
|
else
|
|
{
|
|
if (cl_numstris == cl_maxstris)
|
|
{
|
|
cl_maxstris += 8;
|
|
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
|
|
}
|
|
t = &cl_stris[cl_numstris++];
|
|
t->shader = shader;
|
|
t->numidx = 0;
|
|
t->numvert = 0;
|
|
t->flags = BEF_NODLIGHT|BEF_NOSHADOWS;
|
|
t->firstidx = cl_numstrisidx;
|
|
t->firstvert = cl_numstrisvert;
|
|
}
|
|
|
|
ctx.t = t;
|
|
VectorCopy(rgbvalue, ctx.rgbavalue);
|
|
ctx.rgbavalue[3] = alphavalue;
|
|
Mod_ClipDecal(cl.worldmodel, origin, ctx.axis[0], ctx.axis[1], ctx.axis[2], max(radius, vradius), 0,0, CL_AddDecal_Callback, &ctx);
|
|
|
|
if (!t->numidx)
|
|
cl_numstris--;
|
|
}
|
|
|
|
void R_AddItemTimer(vec3_t shadoworg, float yaw, float radius, float percent, vec3_t rgb)
|
|
{
|
|
vec3_t eang;
|
|
shader_t *s;
|
|
scenetris_t *t;
|
|
cl_adddecal_ctx_t ctx;
|
|
|
|
// if (!r_shadows.value)
|
|
// return;
|
|
|
|
s = R_RegisterShader("timershader", SUF_NONE,
|
|
"{\n"
|
|
"polygonoffset\n"
|
|
"fte_program itemtimer\n"
|
|
"{\n"
|
|
"map $diffuse\n"
|
|
"blendfunc src_alpha one\n"
|
|
"rgbgen vertex\n"
|
|
"alphagen vertex\n"
|
|
"}\n"
|
|
"}\n");
|
|
if (!s->prog)
|
|
return;
|
|
TEXASSIGN(s->defaulttextures->base, balltexture);
|
|
|
|
|
|
eang[0] = 0;
|
|
eang[1] = yaw;
|
|
eang[2] = 0;
|
|
AngleVectors(eang, ctx.axis[1], ctx.axis[2], ctx.axis[0]);
|
|
VectorNegate(ctx.axis[0], ctx.axis[0]);
|
|
|
|
ctx.offset[2] = DotProduct(shadoworg, ctx.axis[2]) + 0.5*radius;
|
|
ctx.offset[1] = DotProduct(shadoworg, ctx.axis[1]) + 0.5*radius;
|
|
ctx.offset[0] = DotProduct(shadoworg, ctx.axis[0]);
|
|
ctx.scale[1] = 1/radius;
|
|
ctx.scale[2] = 1/radius;
|
|
ctx.scale[0] = 0;//.5/radius;
|
|
|
|
if (R2D_Flush)
|
|
R2D_Flush();
|
|
|
|
/*reuse the previous trigroup if its the same shader*/
|
|
if (cl_numstris && cl_stris[cl_numstris-1].shader == s && cl_stris[cl_numstris-1].flags == (BEF_NODLIGHT|BEF_NOSHADOWS))
|
|
t = &cl_stris[cl_numstris-1];
|
|
else
|
|
{
|
|
if (cl_numstris == cl_maxstris)
|
|
{
|
|
cl_maxstris += 8;
|
|
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
|
|
}
|
|
t = &cl_stris[cl_numstris++];
|
|
t->shader = s;
|
|
t->flags = BEF_NODLIGHT|BEF_NOSHADOWS;
|
|
t->numidx = 0;
|
|
t->numvert = 0;
|
|
t->firstidx = cl_numstrisidx;
|
|
t->firstvert = cl_numstrisvert;
|
|
}
|
|
|
|
ctx.t = t;
|
|
Vector4Set(ctx.rgbavalue, rgb[0], rgb[1], rgb[2], percent);
|
|
Mod_ClipDecal(cl.worldmodel, shadoworg, ctx.axis[0], ctx.axis[1], ctx.axis[2], radius, 0,0, CL_AddDecal_Callback, &ctx);
|
|
if (!t->numidx)
|
|
cl_numstris--;
|
|
}
|
|
void CLQ1_AddShadow(entity_t *ent)
|
|
{
|
|
float radius;
|
|
vec3_t shadoworg;
|
|
vec3_t eang;
|
|
float tx, ty;
|
|
shader_t *s;
|
|
scenetris_t *t;
|
|
cl_adddecal_ctx_t ctx;
|
|
|
|
if (!r_blobshadows || !ent->model || (ent->model->type != mod_alias && ent->model->type != mod_halflife))
|
|
return;
|
|
|
|
s = R_RegisterShader("shadowshader", SUF_NONE,
|
|
"{\n"
|
|
"polygonoffset\n"
|
|
"{\n"
|
|
"map $diffuse\n"
|
|
"blendfunc blend\n"
|
|
"rgbgen vertex\n"
|
|
"alphagen vertex\n"
|
|
"}\n"
|
|
"}\n");
|
|
TEXASSIGN(s->defaulttextures->base, balltexture);
|
|
|
|
tx = ent->model->maxs[0] - ent->model->mins[0];
|
|
ty = ent->model->maxs[1] - ent->model->mins[1];
|
|
|
|
if (tx > ty)
|
|
radius = tx;
|
|
else
|
|
radius = ty;
|
|
radius/=2;
|
|
|
|
shadoworg[0] = ent->origin[0];
|
|
shadoworg[1] = ent->origin[1];
|
|
shadoworg[2] = ent->origin[2] + ent->model->mins[2];
|
|
|
|
eang[0] = 0;
|
|
eang[1] = ent->angles[1];
|
|
eang[2] = 0;
|
|
AngleVectors(eang, ctx.axis[1], ctx.axis[2], ctx.axis[0]);
|
|
VectorNegate(ctx.axis[0], ctx.axis[0]);
|
|
|
|
ctx.offset[2] = DotProduct(shadoworg, ctx.axis[2]) + 0.5*radius;
|
|
ctx.offset[1] = DotProduct(shadoworg, ctx.axis[1]) + 0.5*radius;
|
|
ctx.offset[0] = DotProduct(shadoworg, ctx.axis[0]);
|
|
ctx.scale[1] = 1/radius;
|
|
ctx.scale[2] = 1/radius;
|
|
ctx.scale[0] = 0.5/radius;
|
|
|
|
if (R2D_Flush)
|
|
R2D_Flush();
|
|
|
|
/*reuse the previous trigroup if its the same shader*/
|
|
if (cl_numstris && cl_stris[cl_numstris-1].shader == s && cl_stris[cl_numstris-1].flags == (BEF_NODLIGHT|BEF_NOSHADOWS))
|
|
t = &cl_stris[cl_numstris-1];
|
|
else
|
|
{
|
|
if (cl_numstris == cl_maxstris)
|
|
{
|
|
cl_maxstris += 8;
|
|
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
|
|
}
|
|
t = &cl_stris[cl_numstris++];
|
|
t->shader = s;
|
|
t->flags = BEF_NODLIGHT|BEF_NOSHADOWS;
|
|
t->numidx = 0;
|
|
t->numvert = 0;
|
|
t->firstidx = cl_numstrisidx;
|
|
t->firstvert = cl_numstrisvert;
|
|
}
|
|
|
|
ctx.t = t;
|
|
Vector4Set(ctx.rgbavalue, 0, 0, 0, r_blobshadows);
|
|
Mod_ClipDecal(cl.worldmodel, shadoworg, ctx.axis[0], ctx.axis[1], ctx.axis[2], radius, 0,0, CL_AddDecal_Callback, &ctx);
|
|
if (!t->numidx)
|
|
cl_numstris--;
|
|
}
|
|
void CLQ1_AddPowerupShell(entity_t *ent, qboolean viewweap, unsigned int effects)
|
|
{
|
|
entity_t *shell;
|
|
if (!(effects & (EF_BLUE | EF_RED | EF_GREEN)) || !v_powerupshell.value || !ent)
|
|
return;
|
|
|
|
if (cl_numvisedicts == cl_maxvisedicts)
|
|
return; // object list is full
|
|
shell = &cl_visedicts[cl_numvisedicts++];
|
|
|
|
*shell = *ent;
|
|
|
|
/*view weapons are much closer to the screen, the scales don't work too well, so use a different shader with a smaller expansion*/
|
|
if (viewweap)
|
|
{
|
|
shell->forcedshader = R_RegisterShader("powerups/shellweapon", SUF_NONE,
|
|
"{\n"
|
|
"program defaultpowerupshell\n"
|
|
"sort additive\n"
|
|
"deformVertexes wave 100 sin 0.5 0 0 0\n"
|
|
"noshadows\n"
|
|
"surfaceparm nodlight\n"
|
|
"{\n"
|
|
"map $whiteimage\n"
|
|
"rgbgen entity\n"
|
|
"alphagen entity\n"
|
|
"blendfunc src_alpha one\n"
|
|
"}\n"
|
|
"}\n"
|
|
);
|
|
}
|
|
else
|
|
{
|
|
shell->forcedshader = R_RegisterShader("powerups/shell", SUF_NONE,
|
|
"{\n"
|
|
"program defaultpowerupshell\n"
|
|
"sort additive\n"
|
|
"deformVertexes wave 100 sin 3 0 0 0\n"
|
|
"noshadows\n"
|
|
"surfaceparm nodlight\n"
|
|
"{\n"
|
|
"map $whiteimage\n"
|
|
"rgbgen entity\n"
|
|
"alphagen entity\n"
|
|
"blendfunc src_alpha one\n"
|
|
"}\n"
|
|
"}\n"
|
|
);
|
|
}
|
|
shell->shaderRGBAf[0] *= (effects & EF_RED)?1:0;
|
|
shell->shaderRGBAf[1] *= (effects & EF_GREEN)?1:0;
|
|
shell->shaderRGBAf[2] *= (effects & EF_BLUE)?1:0;
|
|
shell->shaderRGBAf[3] *= v_powerupshell.value;
|
|
/*let the shader do all the work*/
|
|
shell->flags &= ~RF_TRANSLUCENT|RF_ADDITIVE;
|
|
}
|
|
|
|
static void CL_LerpNetFrameState(framestate_t *fs, lerpents_t *le)
|
|
{
|
|
int fsanim;
|
|
for (fsanim = 0; fsanim < FS_COUNT; fsanim++)
|
|
{
|
|
fs->g[fsanim].frame[0] = le->newframe[fsanim];
|
|
fs->g[fsanim].frame[1] = le->oldframe[fsanim];
|
|
|
|
fs->g[fsanim].frametime[0] = cl.servertime - le->newframestarttime[fsanim];
|
|
fs->g[fsanim].frametime[1] = cl.servertime - le->oldframestarttime[fsanim];
|
|
|
|
fs->g[fsanim].lerpweight[0] = (fs->g[fsanim].frametime[0]) / le->framelerpdeltatime[fsanim];
|
|
fs->g[fsanim].lerpweight[0] = bound(0, fs->g[FS_REG].lerpweight[0], 1);
|
|
fs->g[fsanim].lerpweight[1] = 1 - fs->g[fsanim].lerpweight[0];
|
|
}
|
|
fs->g[0].endbone = le->basebone;
|
|
}
|
|
|
|
static void CL_UpdateNetFrameLerpState(qboolean force, int curframe, int curbaseframe, int curbasebone, lerpents_t *le)
|
|
{
|
|
int fst, frame;
|
|
if (curbasebone != le->basebone)
|
|
{
|
|
//FIXME: we should be able to treat 0 and 255 specially by ignoring the change and locking the respective value to the other's value.
|
|
if (!curbasebone)
|
|
curbaseframe = curframe;
|
|
else if (curbasebone == 255)
|
|
curframe = curbaseframe;
|
|
le->basebone = curbasebone;
|
|
}
|
|
for (fst = 0; fst < FS_COUNT; fst++)
|
|
{
|
|
frame = (fst==FST_BASE)?curbaseframe:curframe;
|
|
if (force || frame != le->newframe[fst])
|
|
{
|
|
le->framelerpdeltatime[fst] = bound(0, cl.servertime - le->newframestarttime[fst], cl_lerp_maxinterval.value); //clamp to 10 tics per second
|
|
|
|
if (!force)
|
|
{
|
|
le->oldframe[fst] = le->newframe[fst];
|
|
le->oldframestarttime[fst] = le->newframestarttime[fst];
|
|
}
|
|
else
|
|
{
|
|
le->oldframe[fst] = frame;
|
|
le->oldframestarttime[fst] = cl.servertime;
|
|
}
|
|
le->newframe[fst] = frame;
|
|
le->newframestarttime[fst] = cl.servertime;
|
|
|
|
// if (force)
|
|
// {
|
|
// //if its new, we need to tweak the age of the animation. looping anims won't appear any different, while non-looping ones will clamp to the last pose of the animation when its new.
|
|
// le->oldframestarttime[fst] -= Mod_GetFrameDuration(le->model, 0, le->oldframe[fst]);
|
|
// le->newframestarttime[fst] -= Mod_GetFrameDuration(le->model, 0, le->newframe[fst]);
|
|
// }
|
|
}
|
|
}
|
|
}
|
|
|
|
void CL_ClearLerpEntsParticleState(void)
|
|
{
|
|
int i;
|
|
for (i = 0; i < cl.maxlerpents; i++)
|
|
{
|
|
pe->DelinkTrailstate(&(cl.lerpents[i].trailstate));
|
|
pe->DelinkTrailstate(&(cl.lerpents[i].emitstate));
|
|
}
|
|
}
|
|
|
|
void CL_LinkStaticEntities(void *pvs, int *areas)
|
|
{
|
|
int i;
|
|
entity_t *ent;
|
|
model_t *clmodel;
|
|
static_entity_t *stat;
|
|
extern cvar_t r_drawflame, gl_part_flame;
|
|
vec3_t mins, maxs;
|
|
|
|
if (r_drawflame.ival < 0 || r_drawentities.ival == 0)
|
|
return;
|
|
|
|
if (!cl.worldmodel)
|
|
return;
|
|
|
|
for (i = 0; i < cl.num_statics; i++)
|
|
{
|
|
if (cl_numvisedicts == cl_maxvisedicts)
|
|
{
|
|
cl_expandvisents=true;
|
|
break;
|
|
}
|
|
stat = &cl_static_entities[i];
|
|
|
|
clmodel = stat->ent.model;
|
|
|
|
if (!clmodel)
|
|
{
|
|
if (stat->mdlidx < 0)
|
|
{
|
|
if (stat->mdlidx > -MAX_CSMODELS)
|
|
clmodel = cl.model_csqcprecache[-stat->mdlidx];
|
|
}
|
|
else
|
|
{
|
|
if (stat->mdlidx < MAX_PRECACHE_MODELS)
|
|
clmodel = cl.model_precache[stat->mdlidx];
|
|
}
|
|
if (!clmodel || clmodel->loadstate == MLS_LOADING)
|
|
continue;
|
|
if (!cl.worldmodel || cl.worldmodel->loadstate != MLS_LOADED)
|
|
continue;
|
|
|
|
stat->ent.model = clmodel;
|
|
|
|
//figure out the correct axis for the model
|
|
if (clmodel && clmodel->type == mod_alias && (cls.protocol == CP_QUAKEWORLD || cls.protocol == CP_NETQUAKE))
|
|
{ //q2 is fixed, but q1 pitches the wrong way, and hexen2 rolls the wrong way too.
|
|
AngleVectorsMesh(stat->state.angles, stat->ent.axis[0], stat->ent.axis[1], stat->ent.axis[2]);
|
|
}
|
|
else
|
|
AngleVectors(stat->state.angles, stat->ent.axis[0], stat->ent.axis[1], stat->ent.axis[2]);
|
|
VectorInverse(stat->ent.axis[1]);
|
|
|
|
|
|
if (clmodel)
|
|
{
|
|
//FIXME: wait for model to load so we know the correct size?
|
|
/*FIXME: compensate for angle*/
|
|
VectorAdd(stat->state.origin, clmodel->mins, mins);
|
|
VectorAdd(stat->state.origin, clmodel->maxs, maxs);
|
|
}
|
|
else
|
|
{
|
|
VectorCopy(stat->state.origin, mins);
|
|
VectorCopy(stat->state.origin, maxs);
|
|
}
|
|
cl.worldmodel->funcs.FindTouchedLeafs(cl.worldmodel, &stat->ent.pvscache, mins, maxs);
|
|
}
|
|
else if (clmodel->loadstate != MLS_LOADED)
|
|
{
|
|
if (clmodel->loadstate == MLS_NOTLOADED) //flushed?
|
|
Mod_LoadModel(clmodel, MLV_WARN); //load it, but don't otherwise care for now.
|
|
continue;
|
|
}
|
|
|
|
/*pvs test*/
|
|
if (pvs && !cl.worldmodel->funcs.EdictInFatPVS(cl.worldmodel, &stat->ent.pvscache, pvs, areas))
|
|
continue;
|
|
|
|
|
|
// emit particles for statics (we don't need to cheat check statics)
|
|
if (stat->state.u.q1.emiteffectnum)
|
|
P_EmitEffect (stat->ent.origin, stat->ent.axis, MDLF_EMITFORWARDS, CL_TranslateParticleFromServer(stat->state.u.q1.emiteffectnum), &(stat->emit));
|
|
else if (clmodel)
|
|
{
|
|
if (clmodel->particleeffect >= 0 && gl_part_flame.ival)
|
|
P_EmitEffect(stat->ent.origin, stat->ent.axis, clmodel->engineflags, clmodel->particleeffect, &stat->emit);
|
|
if ((!r_drawflame.ival) && (clmodel->engineflags & MDLF_FLAME))
|
|
continue;
|
|
}
|
|
|
|
//prepare to draw it
|
|
if (!clmodel || clmodel->loadstate != MLS_LOADED)
|
|
continue;
|
|
|
|
ent = &cl_visedicts[cl_numvisedicts++];
|
|
*ent = stat->ent;
|
|
ent->framestate.g[FS_REG].frametime[0] = cl.time;
|
|
ent->framestate.g[FS_REG].frametime[1] = cl.time;
|
|
|
|
// FIXME: no effects on static ents
|
|
// CLQ1_AddPowerupShell(ent, false, stat->effects);
|
|
}
|
|
}
|
|
|
|
//returns cos(angle)
|
|
static float CompareAngles (const vec3_t angles1, const vec3_t angles2)
|
|
{
|
|
float angle;
|
|
vec3_t dir1, dir2;
|
|
|
|
angle = angles1[YAW] * (M_PI*2 / 360);
|
|
dir1[1] = sin(angle);
|
|
dir1[0] = cos(angle);
|
|
if (angles1[PITCH])
|
|
{
|
|
angle = angles1[PITCH] * (M_PI*2 / 360);
|
|
dir1[2] = -sin(angle);
|
|
angle = cos(angle);
|
|
dir1[0] *= angle;
|
|
dir1[1] *= angle;
|
|
}
|
|
else
|
|
dir1[2] = 0;
|
|
|
|
angle = angles2[YAW] * (M_PI*2 / 360);
|
|
dir2[1] = sin(angle);
|
|
dir2[0] = cos(angle);
|
|
if (angles2[PITCH])
|
|
{
|
|
angle = angles2[PITCH] * (M_PI*2 / 360);
|
|
dir2[2] = -sin(angle);
|
|
angle = cos(angle);
|
|
dir2[0] *= angle;
|
|
dir2[1] *= angle;
|
|
}
|
|
else
|
|
dir2[2] = 0;
|
|
|
|
return DotProduct(dir1,dir2);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
CL_LinkPacketEntities
|
|
|
|
===============
|
|
*/
|
|
void R_FlameTrail(vec3_t start, vec3_t end, float seperation);
|
|
|
|
/*
|
|
Interpolates the two packets by the given time, writes its results into the lerpentities array.
|
|
*/
|
|
static void CL_TransitionPacketEntities(int newsequence, packet_entities_t *newpack, packet_entities_t *oldpack, float frac, float servertime)
|
|
{
|
|
lerpents_t *le;
|
|
entity_state_t *snew, *sold;
|
|
int i;
|
|
int oldpnum, newpnum;
|
|
float *snew__origin;
|
|
float *sold__origin;
|
|
float cos_theta;
|
|
int oldsequence;
|
|
extern cvar_t r_nolerp;
|
|
|
|
qboolean isnew;
|
|
|
|
vec3_t move;
|
|
|
|
float a1, a2;
|
|
float maxdist = cl_lerp_maxdistance.value*cl_lerp_maxdistance.value;
|
|
|
|
/*
|
|
seeing as how dropped packets cannot be filled in due to the reliable networking stuff,
|
|
We can simply detect changes and lerp towards them
|
|
*/
|
|
|
|
//we have two index-sorted lists of entities
|
|
//we figure out which ones are new,
|
|
//we don't care about old, as our caller will use the lerpents array we fill, and the entity numbers from the 'new' packet.
|
|
|
|
oldsequence = cl.lerpentssequence;
|
|
if (!oldsequence)
|
|
oldsequence = -1; //something invalid, so everything is new
|
|
cl.lerpentssequence = newsequence;
|
|
|
|
cl.packfrac = frac;
|
|
cl.currentpacktime = servertime;
|
|
cl.currentpackentities = newpack;
|
|
cl.previouspackentities = oldpack;
|
|
|
|
oldpnum=0;
|
|
for (newpnum=0 ; newpnum<newpack->num_entities ; newpnum++)
|
|
{
|
|
snew = &newpack->entities[newpnum];
|
|
|
|
sold = NULL;
|
|
for ( ; oldpnum<oldpack->num_entities ; )
|
|
{
|
|
sold = &oldpack->entities[oldpnum];
|
|
if (sold->number >= snew->number)
|
|
{
|
|
if (sold->number > snew->number)
|
|
sold = NULL; //woo, it's a new entity.
|
|
else
|
|
oldpnum++;
|
|
break;
|
|
}
|
|
oldpnum++;
|
|
|
|
#ifdef RAGDOLL
|
|
//note: not entirely reliable
|
|
le = &cl.lerpents[sold->number];
|
|
if (sold->number < cl.maxlerpents && le->skeletalobject)
|
|
rag_removedeltaent(le);
|
|
#endif
|
|
}
|
|
|
|
if (snew->number >= cl.maxlerpents)
|
|
{
|
|
int newmaxle = snew->number+16;
|
|
cl.lerpents = BZ_Realloc(cl.lerpents, newmaxle*sizeof(lerpents_t));
|
|
memset(cl.lerpents + cl.maxlerpents, 0, sizeof(lerpents_t)*(newmaxle - cl.maxlerpents));
|
|
cl.maxlerpents = newmaxle;
|
|
}
|
|
|
|
if (!sold)
|
|
{
|
|
isnew = true;
|
|
sold = snew; //don't crash if anything tries poking sold
|
|
}
|
|
else
|
|
isnew = false;
|
|
|
|
le = &cl.lerpents[snew->number];
|
|
if (le->sequence != oldsequence)
|
|
isnew = true;
|
|
le->sequence = newsequence;
|
|
le->entstate = snew;
|
|
|
|
if (snew->u.q1.pmovetype)
|
|
{
|
|
if (!cl.do_lerp_players)
|
|
{
|
|
entity_state_t *from;
|
|
float age;
|
|
packet_entities_t *latest;
|
|
if (isnew)
|
|
{
|
|
/*keep trails correct*/
|
|
le->isnew = true;
|
|
VectorCopy(le->origin, le->lastorigin);
|
|
}
|
|
CL_UpdateNetFrameLerpState(sold == snew, snew->frame, snew->baseframe, snew->basebone, le);
|
|
|
|
|
|
from = sold; //eww
|
|
age = servertime - oldpack->servertime;
|
|
latest = &cl.inframes[cl.validsequence & UPDATE_MASK].packet_entities;
|
|
for (i = 0; i < latest->num_entities; i++)
|
|
{
|
|
if (latest->entities[i].number == snew->number)
|
|
{
|
|
from = &latest->entities[i];
|
|
//use realtime instead.
|
|
//also, use the sent timings instead of received as those are assumed to be more reliable
|
|
age = (realtime - cl.outframes[cl.ackedmovesequence & UPDATE_MASK].senttime) - cls.latency*cl_predict_players_latency.value + cl_predict_players_nudge.value;
|
|
break;
|
|
}
|
|
}
|
|
if (age > 1)
|
|
age = 1;
|
|
|
|
if (cl_predict_players.ival && pmove.numphysent)
|
|
{
|
|
CL_PredictEntityMovement(from, age);
|
|
VectorCopy(from->u.q1.predorg, le->origin);
|
|
}
|
|
else
|
|
VectorCopy(from->origin, le->origin);
|
|
VectorCopy(from->angles, le->angles);
|
|
continue;
|
|
}
|
|
|
|
//FIXME: find a packet where this entity changed.
|
|
|
|
snew__origin = snew->u.q1.predorg;
|
|
sold__origin = sold->u.q1.predorg;
|
|
cos_theta = 1; //don't cut off lerping when the player spins too fast.
|
|
}
|
|
else
|
|
{
|
|
snew__origin = snew->origin;
|
|
sold__origin = sold->origin;
|
|
cos_theta = CompareAngles(sold->angles, snew->angles);
|
|
}
|
|
|
|
VectorSubtract(snew__origin, sold__origin, move);
|
|
if (DotProduct(move, move) > maxdist || cos_theta < 0.707 || snew->modelindex != sold->modelindex || ((sold->effects ^ snew->effects) & EF_TELEPORT_BIT))
|
|
{
|
|
isnew = true; //disable lerping (and indirectly trails)
|
|
// VectorClear(move);
|
|
}
|
|
|
|
VectorCopy(le->origin, le->lastorigin);
|
|
if (isnew)
|
|
{
|
|
#ifdef RAGDOLL //make sure nothing gets stale
|
|
if (le->skeletalobject)
|
|
rag_removedeltaent(le);
|
|
#endif
|
|
|
|
le->newsequence = snew->sequence;
|
|
|
|
//new this frame (or we noticed something changed significantly)
|
|
VectorCopy(snew__origin, le->origin);
|
|
VectorCopy(snew->angles, le->angles);
|
|
|
|
VectorCopy(snew__origin, le->oldorigin);
|
|
VectorCopy(snew->angles, le->oldangle);
|
|
VectorCopy(snew__origin, le->neworigin);
|
|
VectorCopy(snew->angles, le->newangle);
|
|
|
|
le->orglerpdeltatime = newpack->servertime - oldpack->servertime;
|
|
le->orglerpstarttime = oldpack->servertime;
|
|
|
|
le->isnew = true;
|
|
VectorCopy(le->origin, le->lastorigin);
|
|
}
|
|
else
|
|
{
|
|
if ((sold->effects ^ snew->effects) & EF_RESTARTANIM_BIT)
|
|
isnew = true;
|
|
|
|
if (snew->dpflags & RENDER_STEP)
|
|
{
|
|
float lfrac;
|
|
//ignore the old packet entirely, except for maybe its time.
|
|
if (!VectorEquals(le->neworigin, snew__origin) || !VectorEquals(le->newangle, snew->angles))
|
|
{
|
|
le->newsequence = snew->sequence;
|
|
le->orglerpdeltatime = bound(0, oldpack->servertime - le->orglerpstarttime, cl_lerp_maxinterval.value); //clamp to 10 tics per second
|
|
le->orglerpstarttime = oldpack->servertime;
|
|
|
|
VectorCopy(le->neworigin, le->oldorigin);
|
|
VectorCopy(le->newangle, le->oldangle);
|
|
|
|
VectorCopy(snew__origin, le->neworigin);
|
|
VectorCopy(snew->angles, le->newangle);
|
|
}
|
|
|
|
lfrac = (servertime - le->orglerpstarttime) / le->orglerpdeltatime;
|
|
lfrac = bound(0, lfrac, 1);
|
|
if (r_nolerp.ival)
|
|
{
|
|
lfrac = 1;
|
|
isnew = true;
|
|
}
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
le->origin[i] = le->oldorigin[i] + lfrac*(le->neworigin[i] - le->oldorigin[i]);
|
|
|
|
a1 = le->oldangle[i];
|
|
a2 = le->newangle[i];
|
|
if (a1 - a2 > 180)
|
|
a1 -= 360;
|
|
if (a1 - a2 < -180)
|
|
a1 += 360;
|
|
le->angles[i] = a1 + lfrac * (a2 - a1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float lfrac;
|
|
|
|
if (le->newsequence != snew->sequence)
|
|
{
|
|
le->newsequence = snew->sequence;
|
|
VectorCopy(le->neworigin, le->oldorigin);
|
|
VectorCopy(le->newangle, le->oldangle);
|
|
VectorCopy(snew__origin, le->neworigin);
|
|
VectorCopy(snew->angles, le->newangle);
|
|
|
|
//fixme: should be oldservertime
|
|
le->orglerpdeltatime = bound(0.001, servertime-le->orglerpstarttime, cl_lerp_maxinterval.value);
|
|
le->orglerpstarttime = servertime;
|
|
}
|
|
|
|
lfrac = (servertime - le->orglerpstarttime) / le->orglerpdeltatime;
|
|
lfrac = bound(0, lfrac, 1);
|
|
|
|
//lerp based purely on the packet times,
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
le->origin[i] = le->oldorigin[i] + lfrac*(le->neworigin[i] - le->oldorigin[i]);
|
|
|
|
a1 = le->oldangle[i];
|
|
a2 = le->newangle[i];
|
|
if (a1 - a2 > 180)
|
|
a1 -= 360;
|
|
if (a1 - a2 < -180)
|
|
a1 += 360;
|
|
le->angles[i] = a1 + lfrac * (a2 - a1);
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef RAGDOLL //this preprocessor is misnamed, but oh well
|
|
if (snew->bonecount)
|
|
{
|
|
void *newbones = GetBoneSpace(newpack, snew->boneoffset);
|
|
if (sold && snew->bonecount == sold->bonecount)
|
|
rag_lerpdeltaent(le, snew->bonecount, newbones, r_nolerp.ival?1:frac, GetBoneSpace(oldpack, sold->boneoffset));
|
|
else
|
|
rag_lerpdeltaent(le, snew->bonecount, newbones, 1, newbones);
|
|
}
|
|
#endif
|
|
|
|
CL_UpdateNetFrameLerpState(isnew, snew->frame, snew->baseframe, snew->basebone, le);
|
|
}
|
|
}
|
|
|
|
static qboolean CL_ChooseInterpolationFrames(int *newf, int *oldf, float servertime)
|
|
{
|
|
int i;
|
|
float newtime = 0;
|
|
*oldf = -1;
|
|
*newf = -1;
|
|
|
|
//choose the two packets.
|
|
//we should be picking the packet just after the server time, and the one just before
|
|
for (i = cls.netchan.incoming_sequence; i >= cls.netchan.incoming_sequence-UPDATE_MASK; i--)
|
|
{
|
|
if (cl.inframes[i&UPDATE_MASK].frameid != i || cl.inframes[i&UPDATE_MASK].invalid)
|
|
continue; //packetloss/choke, it's really only a problem for the oldframe, but...
|
|
|
|
if (cl.inframes[i&UPDATE_MASK].packet_entities.servertime >= servertime)
|
|
{
|
|
if (cl.inframes[i&UPDATE_MASK].packet_entities.servertime)
|
|
{
|
|
if (!newtime || newtime != cl.inframes[i&UPDATE_MASK].packet_entities.servertime) //if it's a duplicate, pick the latest (so just-shot rockets are still present)
|
|
{
|
|
newtime = cl.inframes[i&UPDATE_MASK].packet_entities.servertime;
|
|
*newf = i;
|
|
}
|
|
}
|
|
}
|
|
else if (newtime)
|
|
{
|
|
if (cl.inframes[i&UPDATE_MASK].packet_entities.servertime != newtime)
|
|
{ //it does actually lerp, and isn't an identical frame.
|
|
*oldf = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (*newf == -1)
|
|
{
|
|
/*
|
|
This can happen if the client's predicted time is greater than the most recently received packet.
|
|
This should of course not happen...
|
|
*/
|
|
// Con_DPrintf("Warning: No lerp-to frame packet\n");
|
|
|
|
/*just grab the most recent frame that is valid*/
|
|
for (i = cls.netchan.incoming_sequence; i >= cls.netchan.incoming_sequence-UPDATE_MASK; i--)
|
|
{
|
|
if (cl.inframes[i&UPDATE_MASK].frameid != i || cl.inframes[i&UPDATE_MASK].invalid)
|
|
continue; //packetloss/choke, it's really only a problem for the oldframe, but...
|
|
*oldf = *newf = i;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
else if (*oldf == -1) //can happen at map start, and really laggy games, but really shouldn't in a normal game
|
|
{
|
|
*oldf = *newf;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
qboolean CL_MayLerp(void)
|
|
{
|
|
//force lerping when playing low-framerate demos.
|
|
if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
|
|
return true;
|
|
#ifdef NQPROT
|
|
if (cls.demoplayback == DPB_NETQUAKE)
|
|
return true;
|
|
|
|
if (cls.protocol == CP_NETQUAKE) //this includes DP protocols.
|
|
return !cl_nolerp_netquake.ival;
|
|
#endif
|
|
if (cl_nolerp.ival == 2 && !cls.deathmatch)
|
|
return true;
|
|
return !cl_nolerp.ival;
|
|
}
|
|
|
|
/*fills in cl.lerpents and cl.currentpackentities*/
|
|
void CL_TransitionEntities (void)
|
|
{
|
|
packet_entities_t *packnew, *packold;
|
|
int newf, newff, oldf, i;
|
|
qboolean nolerp;
|
|
float servertime, frac;
|
|
|
|
if (cls.protocol == CP_QUAKEWORLD && (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV))
|
|
{
|
|
nolerp = false;
|
|
}
|
|
else
|
|
{
|
|
nolerp = !CL_MayLerp() && cls.demoplayback != DPB_MVD && cls.demoplayback != DPB_EZTV;
|
|
}
|
|
|
|
if (cl.demonudge < 0)
|
|
{ //demo playback allows nudging to earlier frames, generally only when paused though...
|
|
servertime = cl.inframes[(cls.netchan.incoming_sequence+cl.demonudge)&UPDATE_MASK].packet_entities.servertime;
|
|
nolerp = true;
|
|
}
|
|
else if (nolerp)
|
|
{
|
|
//force our emulated time to as late as we can, if we're not using interpolation, which has the effect of disabling all interpolation
|
|
servertime = cl.inframes[cls.netchan.incoming_sequence&UPDATE_MASK].packet_entities.servertime;
|
|
}
|
|
else
|
|
{
|
|
//otherwise go for the latest frame we can.
|
|
servertime = cl.servertime;
|
|
}
|
|
|
|
// servertime -= 0.1;
|
|
|
|
/*make sure we have some info for it, on failure keep the info from the last frame (its possible that the frame data can be changed by a network packet, but mneh, but chances are if there's no info then there are NO packets at all)*/
|
|
if (!CL_ChooseInterpolationFrames(&newf, &oldf, servertime))
|
|
return;
|
|
|
|
newff = newf;
|
|
newf&=UPDATE_MASK;
|
|
oldf&=UPDATE_MASK;
|
|
/*transition the ents and stuff*/
|
|
packnew = &cl.inframes[newf].packet_entities;
|
|
packold = &cl.inframes[oldf].packet_entities;
|
|
if (packnew->servertime == packold->servertime)
|
|
frac = 1; //lerp totally into the new (avoid any division-by-0 issues here)
|
|
else
|
|
frac = (servertime-packold->servertime)/(packnew->servertime-packold->servertime);
|
|
|
|
// if (!cl.paused)
|
|
// Con_DPrintf("%f %s%f^7 %f (%f) (%i) %f %s%f^7 %f\n", packold->servertime, (servertime<packold->servertime||packnew->servertime<servertime)?"^1":"",servertime, packnew->servertime, frac, newff, cl.oldgametime, (servertime<cl.oldgametime||cl.gametime<servertime)?"^3":"", servertime, cl.gametime);
|
|
|
|
CL_TransitionPacketEntities(newff, packnew, packold, frac, servertime);
|
|
|
|
for (i = 0; i < cl.splitclients; i++)
|
|
{
|
|
VectorInterpolate(packold->punchangle[i], frac, packnew->punchangle[i], cl.playerview[i].punchangle_sv);
|
|
VectorInterpolate(packold->punchorigin[i], frac, packnew->punchorigin[i], cl.playerview[i].punchorigin);
|
|
}
|
|
|
|
|
|
/*and transition players too*/
|
|
{
|
|
float frac, a1, a2;
|
|
int i, p;
|
|
vec3_t move;
|
|
lerpents_t *le;
|
|
player_state_t *pnew, *pold;
|
|
if (!cl.do_lerp_players)
|
|
{
|
|
newf = newff = oldf = cl.parsecount;
|
|
newf&=UPDATE_MASK;
|
|
oldf&=UPDATE_MASK;
|
|
}
|
|
if (packnew->servertime == packold->servertime)
|
|
frac = 1; //lerp totally into the new
|
|
else
|
|
frac = (servertime-packold->servertime)/(packnew->servertime-packold->servertime);
|
|
pnew = &cl.inframes[newf].playerstate[0];
|
|
pold = &cl.inframes[oldf].playerstate[0];
|
|
for (p = 0; p < cl.allocated_client_slots; p++, pnew++, pold++)
|
|
{
|
|
if (pnew->messagenum != newff)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
le = &cl.lerpplayers[p];
|
|
VectorSubtract(pnew->predorigin, pold->predorigin, move);
|
|
|
|
if (DotProduct(move, move) > 120*120)
|
|
frac = 1;
|
|
|
|
//lerp based purely on the packet times,
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
le->origin[i] = pold->predorigin[i] + frac*(move[i]);
|
|
|
|
a1 = SHORT2ANGLE(pold->command.angles[i]);
|
|
a2 = SHORT2ANGLE(pnew->command.angles[i]);
|
|
if (a1 - a2 > 180)
|
|
a1 -= 360;
|
|
if (a1 - a2 < -180)
|
|
a1 += 360;
|
|
le->angles[i] = a1 + frac * (a2 - a1);
|
|
}
|
|
le->orglerpdeltatime = 0.1;
|
|
le->orglerpstarttime = packold->servertime;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CL_LinkPacketEntities (void)
|
|
{
|
|
extern cvar_t gl_part_flame;
|
|
entity_t *ent;
|
|
packet_entities_t *pack;
|
|
entity_state_t *state;
|
|
lerpents_t *le;
|
|
model_t *model, *model2;
|
|
vec3_t old_origin;
|
|
float autorotate;
|
|
int i;
|
|
int newpnum;
|
|
//, spnum;
|
|
dlight_t *dl;
|
|
vec3_t angles;
|
|
static int flickertime;
|
|
static int flicker;
|
|
int trailef, trailidx;
|
|
int modelflags;
|
|
struct itemtimer_s *timer, **timerlink;
|
|
float timestep = cl.time-cl.lastlinktime;
|
|
extern cvar_t r_ignoreentpvs;
|
|
vec3_t absmin, absmax;
|
|
cl.lastlinktime = cl.time;
|
|
timestep = bound(0, timestep, 0.1);
|
|
|
|
pack = cl.currentpackentities;
|
|
if (!pack)
|
|
return;
|
|
|
|
i = cl.currentpacktime*20;
|
|
if (flickertime != i)
|
|
{
|
|
flickertime = i;
|
|
flicker = rand();
|
|
}
|
|
|
|
autorotate = anglemod(100*cl.currentpacktime);
|
|
|
|
#ifdef CSQC_DAT
|
|
CSQC_DeltaStart(cl.currentpacktime);
|
|
#endif
|
|
|
|
|
|
for (timerlink = &cl.itemtimers; (timer=*timerlink); )
|
|
{
|
|
if (cl.time > timer->end)
|
|
{
|
|
*timerlink = timer->next;
|
|
Z_Free(timer);
|
|
}
|
|
else
|
|
{
|
|
timerlink = &(*timerlink)->next;
|
|
if (timer->entnum)
|
|
{
|
|
if (timer->entnum >= cl.maxlerpents)
|
|
continue;
|
|
le = &cl.lerpents[timer->entnum];
|
|
if (le->sequence != cl.lerpentssequence)
|
|
continue;
|
|
// VectorCopy(le->origin, timer->origin);
|
|
}
|
|
R_AddItemTimer(timer->origin, cl.time*90 + timer->origin[0] + timer->origin[1] + timer->origin[2], timer->radius, (cl.time - timer->start) / timer->duration, timer->rgb);
|
|
}
|
|
}
|
|
|
|
for (newpnum=0 ; newpnum<pack->num_entities ; newpnum++)
|
|
{
|
|
state = &pack->entities[newpnum];
|
|
|
|
#ifdef CSQC_DAT
|
|
if (CSQC_DeltaUpdate(state))
|
|
continue;
|
|
#endif
|
|
|
|
if (cl_numvisedicts == cl_maxvisedicts)
|
|
break;
|
|
|
|
if (state->number >= cl.maxlerpents)
|
|
continue;
|
|
|
|
le = &cl.lerpents[state->number];
|
|
|
|
ent = &cl_visedicts[cl_numvisedicts];
|
|
|
|
ent->rtype = RT_MODEL;
|
|
ent->playerindex = -1;
|
|
ent->customskin = 0;
|
|
ent->topcolour = TOP_DEFAULT;
|
|
ent->bottomcolour = BOTTOM_DEFAULT;
|
|
#ifdef HEXEN2
|
|
ent->h2playerclass = 0;
|
|
#endif
|
|
ent->light_known = 0;
|
|
ent->forcedshader = NULL;
|
|
ent->shaderTime = 0;
|
|
|
|
memset(&ent->framestate, 0, sizeof(ent->framestate));
|
|
|
|
VectorCopy(le->origin, ent->origin);
|
|
|
|
//bots or powerup glows. items always glow, bots can be disabled
|
|
if (state->modelindex != cl_playerindex || r_powerupglow.ival)
|
|
if (state->effects & (EF_GREEN | EF_BLUE | EF_RED | EF_BRIGHTLIGHT | EF_DIMLIGHT))
|
|
{
|
|
vec3_t colour;
|
|
float radius;
|
|
colour[0] = 0;
|
|
colour[1] = 0;
|
|
colour[2] = 0;
|
|
radius = 0;
|
|
|
|
if (state->effects & EF_BRIGHTLIGHT)
|
|
{
|
|
radius = max(radius,r_brightlight_colour.vec4[3]);
|
|
VectorAdd(colour, r_brightlight_colour.vec4, colour);
|
|
}
|
|
if (state->effects & EF_DIMLIGHT)
|
|
{
|
|
radius = max(radius,r_dimlight_colour.vec4[3]);
|
|
VectorAdd(colour, r_dimlight_colour.vec4, colour);
|
|
}
|
|
if (state->effects & EF_BLUE)
|
|
{
|
|
radius = max(radius,r_bluelight_colour.vec4[3]);
|
|
VectorAdd(colour, r_bluelight_colour.vec4, colour);
|
|
}
|
|
if (state->effects & EF_RED)
|
|
{
|
|
radius = max(radius,r_redlight_colour.vec4[3]);
|
|
VectorAdd(colour, r_redlight_colour.vec4, colour);
|
|
}
|
|
if (state->effects & EF_GREEN)
|
|
{
|
|
radius = max(radius,r_greenlight_colour.vec4[3]);
|
|
VectorAdd(colour, r_greenlight_colour.vec4, colour);
|
|
}
|
|
|
|
if (radius)
|
|
{
|
|
radius += r_lightflicker.value?((flicker + state->number)&31):0;
|
|
CL_NewDlight(state->number, ent->origin, radius, 0.1, colour[0], colour[1], colour[2]);
|
|
}
|
|
}
|
|
if ((state->lightpflags & (PFLAGS_FULLDYNAMIC|PFLAGS_CORONA)) && ((state->lightpflags&PFLAGS_FULLDYNAMIC)||state->light[3]))
|
|
{
|
|
vec3_t colour;
|
|
if (!state->light[0] && !state->light[1] && !state->light[2])
|
|
{
|
|
colour[0] = colour[1] = colour[2] = 1;
|
|
}
|
|
else
|
|
{
|
|
colour[0] = state->light[0]/1024.0f;
|
|
colour[1] = state->light[1]/1024.0f;
|
|
colour[2] = state->light[2]/1024.0f;
|
|
}
|
|
dl = CL_NewDlight(state->number, ent->origin, state->light[3]?state->light[3]:350, 0.1, colour[0], colour[1], colour[2]);
|
|
if (!(state->lightpflags & PFLAGS_FULLDYNAMIC)) //corona-only lights shouldn't do much else.
|
|
{
|
|
dl->flags &= ~(LFLAG_LIGHTMAP|LFLAG_FLASHBLEND);
|
|
#ifdef RTLIGHTS
|
|
/*make sure there's no rtlight*/
|
|
memset(dl->lightcolourscales, 0, sizeof(dl->lightcolourscales));
|
|
#endif
|
|
}
|
|
dl->corona = (state->lightpflags & PFLAGS_CORONA)?1:0;
|
|
dl->coronascale = 0.25;
|
|
dl->style = state->lightstyle;
|
|
dl->flags &= ~LFLAG_FLASHBLEND;
|
|
dl->flags |= (state->lightpflags & PFLAGS_NOSHADOW)?LFLAG_NOSHADOWS:0;
|
|
#ifdef RTLIGHTS
|
|
if (state->skinnum)
|
|
{
|
|
VectorCopy(le->angles, angles);
|
|
//if (model && model->type == mod_alias)
|
|
AngleVectorsMesh(angles, dl->axis[0], dl->axis[1], dl->axis[2]); //pflags matches alias models.
|
|
//else
|
|
// AngleVectors(angles, dl->axis[0], dl->axis[1], dl->axis[2]);
|
|
VectorInverse(dl->axis[1]);
|
|
R_LoadNumberedLightTexture(dl, state->skinnum);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// if set to invisible, skip
|
|
if (state->modelindex<1 || (state->effects & NQEF_NODRAW))
|
|
{
|
|
if (state->tagindex == 0xffff)
|
|
{
|
|
if (state->tagentity)
|
|
{
|
|
ent->rtype = RT_PORTALCAMERA;
|
|
ent->keynum = state->tagentity;
|
|
}
|
|
else
|
|
{
|
|
ent->rtype = RT_PORTALSURFACE;
|
|
VectorCopy(ent->origin, ent->oldorigin);
|
|
}
|
|
}
|
|
else
|
|
continue;
|
|
model = NULL;
|
|
|
|
modelflags = state->effects>>24;
|
|
}
|
|
else
|
|
{
|
|
if (CL_FilterModelindex(state->modelindex, state->frame))
|
|
continue;
|
|
|
|
model = cl.model_precache[state->modelindex];
|
|
if (!model)
|
|
{
|
|
Con_DPrintf("Bad modelindex (%i)\n", state->modelindex);
|
|
continue;
|
|
}
|
|
|
|
//DP extension. .modelflags (which is sent in the high parts of effects) allows to specify exactly the q1-compatible flags.
|
|
//the extra bit allows for setting to 0.
|
|
//note that hexen2 has additional flags which cannot be expressed.
|
|
if (state->effects & 0xff800000)
|
|
modelflags = state->effects>>24;
|
|
else
|
|
modelflags = model->flags;
|
|
}
|
|
|
|
#ifdef HAVE_LEGACY
|
|
if (cl.model_precache_vwep[0] && state->modelindex2 < MAX_VWEP_MODELS)
|
|
{
|
|
if (state->modelindex == cl_playerindex && cl.model_precache_vwep[0]->loadstate == MLS_LOADED &&
|
|
cl.model_precache_vwep[state->modelindex2] && cl.model_precache_vwep[state->modelindex2]->loadstate == MLS_LOADED)
|
|
{
|
|
model = cl.model_precache_vwep[0];
|
|
model2 = cl.model_precache_vwep[state->modelindex2];
|
|
}
|
|
else
|
|
model2 = NULL;
|
|
}
|
|
else
|
|
#endif
|
|
if (state->modelindex2 && state->modelindex2 < MAX_PRECACHE_MODELS)
|
|
model2 = cl.model_precache[state->modelindex2];
|
|
else
|
|
model2 = NULL;
|
|
|
|
|
|
if (r_ignoreentpvs.ival || !model)
|
|
{
|
|
ent->pvscache.num_leafs = 0;
|
|
#if defined(Q2BSPS) || defined(Q3BSPS) || defined(TERRAIN)
|
|
ent->pvscache.areanum = 0;
|
|
ent->pvscache.areanum2 = 0;
|
|
ent->pvscache.headnode = 0;
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
/*bsp model size*/
|
|
if (model->type == mod_brush && (state->angles[0]||state->angles[1]||state->angles[2]))
|
|
{
|
|
int i;
|
|
float v;
|
|
float max;
|
|
//q2 method, works best with origin brushes.
|
|
max = 0;
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
v =fabs( model->mins[i]);
|
|
if (v > max)
|
|
max = v;
|
|
v =fabs( model->maxs[i]);
|
|
if (v > max)
|
|
max = v;
|
|
}
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
absmin[i] = ent->origin[i] - max;
|
|
absmax[i] = ent->origin[i] + max;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VectorAdd(model->mins, ent->origin, absmin);
|
|
VectorAdd(model->maxs, ent->origin, absmax);
|
|
}
|
|
cl.worldmodel->funcs.FindTouchedLeafs(cl.worldmodel, &ent->pvscache, absmin, absmax);
|
|
}
|
|
|
|
cl_numvisedicts++;
|
|
|
|
ent->forcedshader = NULL;
|
|
|
|
ent->keynum = state->number;
|
|
|
|
if (cl_r2g.value && state->modelindex == cl_rocketindex && cl_rocketindex != -1 && cl_grenadeindex != -1)
|
|
model = cl.model_precache[cl_grenadeindex];
|
|
ent->model = model;
|
|
|
|
ent->flags = 0;
|
|
if ((state->dpflags & RENDER_EXTERIORMODEL) || r_refdef.playerview->viewentity == state->number)
|
|
ent->flags |= RF_EXTERNALMODEL;
|
|
if (state->dpflags & RENDER_VIEWMODEL)
|
|
{
|
|
ent->flags |= RF_WEAPONMODEL|Q2RF_MINLIGHT|RF_DEPTHHACK;
|
|
if (state->effects & DPEF_NOGUNBOB)
|
|
ent->flags |= RF_WEAPONMODELNOBOB;
|
|
}
|
|
if (state->effects & NQEF_ADDITIVE)
|
|
ent->flags |= RF_ADDITIVE;
|
|
if (state->effects & EF_NODEPTHTEST)
|
|
ent->flags |= RF_NODEPTHTEST;
|
|
if (state->effects & EF_NOSHADOW)
|
|
ent->flags |= RF_NOSHADOW;
|
|
if (state->trans < 0xfe)
|
|
{
|
|
ent->shaderRGBAf[3] = state->trans/(float)0xfe;
|
|
ent->flags |= RF_TRANSLUCENT;
|
|
}
|
|
else
|
|
ent->shaderRGBAf[3] = 1;
|
|
|
|
/* if (le->origin[2] < r_refdef.waterheight != le->lastorigin[2] < r_refdef.waterheight)
|
|
{
|
|
P_RunParticleEffectTypeString(le->origin, NULL, 1, "te_watertransition");
|
|
}
|
|
*/
|
|
// set colormap
|
|
if (state->dpflags & RENDER_COLORMAPPED)
|
|
{
|
|
ent->topcolour = (state->colormap>>4) & 0xf;
|
|
ent->bottomcolour = (state->colormap>>0) & 0xf;
|
|
}
|
|
else if (state->colormap > 0 && state->colormap <= cl.allocated_client_slots)
|
|
{
|
|
ent->playerindex = state->colormap-1;
|
|
#ifdef HEXEN2
|
|
ent->h2playerclass = cl.players[ent->playerindex].h2playerclass;
|
|
#endif
|
|
ent->topcolour = cl.players[ent->playerindex].dtopcolor;
|
|
ent->bottomcolour = cl.players[ent->playerindex].dbottomcolor;
|
|
}
|
|
|
|
// set skin
|
|
ent->skinnum = state->skinnum;
|
|
|
|
#ifdef HEXEN2
|
|
ent->abslight = state->abslight;
|
|
ent->drawflags = state->hexen2flags;
|
|
#endif
|
|
|
|
CL_LerpNetFrameState(&ent->framestate, le);
|
|
|
|
#ifdef PEXT_SCALE
|
|
//set scale
|
|
ent->scale = state->scale/16.0;
|
|
#endif
|
|
if (state->colormod[0] == 32 && state->colormod[1] == 32 && state->colormod[2] == 32)
|
|
ent->shaderRGBAf[0] = ent->shaderRGBAf[1] = ent->shaderRGBAf[2] = 1;
|
|
else
|
|
{
|
|
ent->flags |= RF_FORCECOLOURMOD;
|
|
ent->shaderRGBAf[0] = (state->colormod[0]*8.0f)/256;
|
|
ent->shaderRGBAf[1] = (state->colormod[1]*8.0f)/256;
|
|
ent->shaderRGBAf[2] = (state->colormod[2]*8.0f)/256;
|
|
}
|
|
if (state->colormod[0] == 32 && state->colormod[1] == 32 && state->colormod[2] == 32)
|
|
VectorSet(ent->glowmod, 1, 1, 1);
|
|
else
|
|
VectorScale(state->glowmod, 1/255.0, ent->glowmod);
|
|
|
|
#ifdef PEXT_FATNESS
|
|
//set trans
|
|
ent->fatness = state->fatness/16.0;
|
|
#endif
|
|
|
|
//swap items with sprites if desired.
|
|
if (gl_simpleitems.ival && ent->skinnum >= 0 && ent->skinnum < countof(model->simpleskin) && model)
|
|
{
|
|
if (!model->simpleskin[ent->skinnum])
|
|
{
|
|
char basename[64], name[MAX_QPATH];
|
|
COM_FileBase(model->name, basename, sizeof(basename));
|
|
if (!strncmp(model->name, "maps/", 5))
|
|
Q_snprintfz(name, sizeof(name), "textures/bmodels/simple_%s_%i.tga", basename, ent->skinnum);
|
|
else
|
|
Q_snprintfz(name, sizeof(name), "textures/models/simple_%s_%i.tga", basename, ent->skinnum);
|
|
model->simpleskin[ent->skinnum] = R_RegisterShader(name, 0, va("{\nnomipmaps\nprogram defaultsprite#MASK=0.5\nsurfaceparm noshadows\nsurfaceparm nodlight\nsort seethrough\n{\nmap \"%s\"\nalphafunc ge128\n}\n}\n", name));
|
|
}
|
|
VectorCopy(le->angles, angles);
|
|
|
|
if (R_GetShaderSizes(model->simpleskin[ent->skinnum], NULL, NULL, false) > 0)
|
|
{
|
|
float tr[2];
|
|
ent->forcedshader = model->simpleskin[ent->skinnum];
|
|
ent->rtype = RT_SPRITE;
|
|
ent->scale *= 16;
|
|
|
|
tr[0] = sin(le->angles[1] * M_PI / 180.0);
|
|
tr[1] = cos(le->angles[1] * M_PI / 180.0);
|
|
ent->origin[1] += tr[0] * (model->maxs[0] + model->mins[0])*0.5 + tr[1] * (model->maxs[1] + model->mins[1])*0.5;
|
|
ent->origin[0] += tr[1] * (model->maxs[1] + model->mins[1])*0.5 - tr[0] * (model->maxs[0] + model->mins[0])*0.5;
|
|
ent->origin[2] += model->mins[2];
|
|
|
|
ent->origin[2] += ent->scale;
|
|
|
|
if (cl_item_bobbing.value)
|
|
ent->origin[2] += 5+sin(cl.time*3+(ent->origin[0]+ent->origin[1])/8)*5.5; //don't let it into the ground
|
|
}
|
|
else if (modelflags & MF_ROTATE)
|
|
{ //surely there's a more sane way to handle this.
|
|
angles[0] = 0;
|
|
angles[1] = autorotate;
|
|
angles[2] = 0;
|
|
|
|
if (cl_item_bobbing.value)
|
|
ent->origin[2] += 5+sin(cl.time*3+(state->origin[0]+state->origin[1])/8)*5.5; //don't let it into the ground
|
|
}
|
|
}
|
|
// rotate pickup objects locally
|
|
else if (modelflags & MF_ROTATE)
|
|
{
|
|
angles[0] = 0;
|
|
angles[1] = autorotate;
|
|
angles[2] = 0;
|
|
|
|
if (cl_item_bobbing.value)
|
|
ent->origin[2] += 5+sin(cl.time*3+(state->origin[0]+state->origin[1])/8)*5.5; //don't let it into the ground
|
|
}
|
|
else
|
|
{
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
angles[i] = le->angles[i];
|
|
}
|
|
}
|
|
|
|
VectorCopy(angles, ent->angles);
|
|
if (model->type == mod_alias)
|
|
AngleVectorsMesh(angles, ent->axis[0], ent->axis[1], ent->axis[2]);
|
|
else
|
|
AngleVectors(angles, ent->axis[0], ent->axis[1], ent->axis[2]);
|
|
VectorInverse(ent->axis[1]);
|
|
|
|
/*if this entity is in a player's slot...*/
|
|
if (ent->keynum <= cl.allocated_client_slots)
|
|
{
|
|
if (!cl.playerview[0].nolocalplayer)
|
|
ent->keynum += MAX_EDICTS;
|
|
}
|
|
|
|
if (state->tagindex == 0xffff)
|
|
{
|
|
if (state->tagentity)
|
|
{
|
|
ent->rtype = RT_PORTALCAMERA;
|
|
ent->keynum = state->tagentity;
|
|
}
|
|
else
|
|
{
|
|
ent->rtype = RT_PORTALSURFACE;
|
|
VectorCopy(ent->origin, ent->oldorigin);
|
|
}
|
|
}
|
|
else if (state->tagentity)
|
|
{ //ent is attached to a tag, rotate this ent accordingly.
|
|
CL_RotateAroundTag(ent, state->number, state->tagentity, state->tagindex);
|
|
}
|
|
|
|
#ifdef RAGDOLL
|
|
if (model && (model->dollinfo || le->skeletalobject))
|
|
rag_updatedeltaent(&csqc_world, ent, le);
|
|
#endif
|
|
ent->framestate.g[FS_REG].frame[0] &= ~0x8000;
|
|
ent->framestate.g[FS_REG].frame[1] &= ~0x8000;
|
|
|
|
CLQ1_AddShadow(ent);
|
|
CLQ1_AddPowerupShell(ent, false, state->effects);
|
|
|
|
if (r_torch.ival && ent->keynum <= cl.allocated_client_slots)
|
|
{
|
|
dlight_t *dl;
|
|
dl = CL_NewDlight(ent->keynum, ent->origin, 300, r_torch.ival, 0.9, 0.9, 0.6);
|
|
dl->flags |= LFLAG_SHADOWMAP|LFLAG_FLASHBLEND;
|
|
dl->fov = 90;
|
|
angles[0] *= 3;
|
|
// angles[1] += sin(realtime)*8;
|
|
// angles[0] += cos(realtime*1.13)*5;
|
|
AngleVectors(angles, dl->axis[0], dl->axis[1], dl->axis[2]);
|
|
|
|
VectorMA(dl->origin, 16, dl->axis[0], dl->origin);
|
|
}
|
|
|
|
if (model2)
|
|
CL_AddVWeapModel (ent, model2);
|
|
|
|
//figure out which trail this entity is using
|
|
if (model)
|
|
{
|
|
trailef = model->particletrail;
|
|
trailidx = model->traildefaultindex;
|
|
}
|
|
else
|
|
{
|
|
trailef = P_INVALID;
|
|
trailidx = P_INVALID;
|
|
}
|
|
if (state->effects & EF_HASPARTICLETRAIL)
|
|
P_DefaultTrail (state->effects, modelflags, &trailef, &trailidx);
|
|
if (state->u.q1.traileffectnum)
|
|
trailef = CL_TranslateParticleFromServer(state->u.q1.traileffectnum);
|
|
|
|
if (state->u.q1.emiteffectnum)
|
|
P_EmitEffect (ent->origin, ent->axis, MDLF_EMITFORWARDS, CL_TranslateParticleFromServer(state->u.q1.emiteffectnum), &(le->emitstate));
|
|
else if (model && model->particleeffect != P_INVALID && cls.allow_anyparticles && gl_part_flame.ival)
|
|
P_EmitEffect (ent->origin, ent->axis, model->engineflags, model->particleeffect, &(le->emitstate));
|
|
|
|
// add automatic particle trails
|
|
if (!model || (!(modelflags&~MF_ROTATE) && trailef < 0))
|
|
continue;
|
|
|
|
if (!cls.allow_anyparticles && !(modelflags & ~MF_ROTATE))
|
|
continue;
|
|
|
|
if (le->isnew)
|
|
{
|
|
le->isnew = false;
|
|
pe->DelinkTrailstate(&(cl.lerpents[state->number].trailstate));
|
|
pe->DelinkTrailstate(&(cl.lerpents[state->number].emitstate));
|
|
continue; // not in last message
|
|
}
|
|
|
|
VectorCopy(le->lastorigin, old_origin);
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
if ( fabs(old_origin[i] - ent->origin[i]) > 128)
|
|
{ // no trail if too far
|
|
VectorCopy (ent->origin, old_origin);
|
|
break;
|
|
}
|
|
}
|
|
|
|
//and emit it
|
|
// if (lasttime != cl.currentpacktime)
|
|
{
|
|
if (trailef == P_INVALID || pe->ParticleTrail (old_origin, ent->origin, trailef, timestep, ent->keynum, ent->axis, &(le->trailstate)))
|
|
if (model->traildefaultindex >= 0)
|
|
pe->ParticleTrailIndex(old_origin, ent->origin, P_INVALID, timestep, trailidx, 0, &(le->trailstate));
|
|
|
|
//dlights are not so customisable.
|
|
if (r_rocketlight.value && (modelflags & MF_ROCKET) && !(state->lightpflags & (PFLAGS_FULLDYNAMIC|PFLAGS_CORONA)))
|
|
{
|
|
float rad = 0;
|
|
extern cvar_t r_rocketlight_colour;
|
|
rad = r_rocketlight_colour.vec4[3];
|
|
rad += r_lightflicker.value?((flicker + state->number)&31):0;
|
|
|
|
dl = CL_AllocDlight (state->number);
|
|
memcpy(dl->axis, ent->axis, sizeof(dl->axis));
|
|
VectorCopy (ent->origin, dl->origin);
|
|
dl->die = (float)cl.time;
|
|
if (modelflags & MF_ROCKET)
|
|
dl->origin[2] += 1; // is this even necessary
|
|
dl->radius = rad * r_rocketlight.value;
|
|
VectorCopy(r_rocketlight_colour.vec4, dl->color);
|
|
}
|
|
}
|
|
}
|
|
#ifdef CSQC_DAT
|
|
CSQC_DeltaEnd();
|
|
#endif
|
|
|
|
CLQ1_AddVisibleBBoxes();
|
|
|
|
#ifdef RTLIGHTS
|
|
R_EditLights_DrawLights();
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
=========================================================================
|
|
|
|
PROJECTILE PARSING / LINKING
|
|
|
|
=========================================================================
|
|
*/
|
|
|
|
typedef struct
|
|
{
|
|
int modelindex;
|
|
vec3_t origin;
|
|
vec3_t angles;
|
|
} projectile_t;
|
|
|
|
#define MAX_PROJECTILES 32
|
|
projectile_t cl_projectiles[MAX_PROJECTILES];
|
|
int cl_num_projectiles;
|
|
|
|
extern int cl_spikeindex;
|
|
|
|
void CL_ClearProjectiles (void)
|
|
{
|
|
cl_num_projectiles = 0;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_ParseProjectiles
|
|
|
|
Nails are passed as efficient temporary entities
|
|
=====================
|
|
*/
|
|
void CL_ParseProjectiles (int modelindex, qboolean nails2)
|
|
{
|
|
int i, c, j;
|
|
qbyte bits[6];
|
|
projectile_t *pr;
|
|
|
|
c = MSG_ReadByte ();
|
|
for (i=0 ; i<c ; i++)
|
|
{
|
|
if (nails2)
|
|
MSG_ReadByte();
|
|
for (j=0 ; j<6 ; j++)
|
|
bits[j] = MSG_ReadByte ();
|
|
|
|
if (cl_num_projectiles == MAX_PROJECTILES)
|
|
continue;
|
|
|
|
pr = &cl_projectiles[cl_num_projectiles];
|
|
cl_num_projectiles++;
|
|
|
|
pr->modelindex = modelindex;
|
|
pr->origin[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
|
|
pr->origin[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
|
|
pr->origin[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
|
|
pr->angles[0] = 360*(((int)bits[4]>>4)/16.0f + 1/32.0f);
|
|
pr->angles[1] = 360*(int)bits[5]/256.0f;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
CL_LinkProjectiles
|
|
|
|
=============
|
|
*/
|
|
void CL_LinkProjectiles (void)
|
|
{
|
|
int i;
|
|
projectile_t *pr;
|
|
entity_t *ent;
|
|
|
|
for (i=0, pr=cl_projectiles ; i<cl_num_projectiles ; i++, pr++)
|
|
{
|
|
if (pr->modelindex < 1)
|
|
continue;
|
|
|
|
// grab an entity to fill in
|
|
if (cl_numvisedicts == cl_maxvisedicts)
|
|
break; // object list is full
|
|
ent = &cl_visedicts[cl_numvisedicts];
|
|
cl_numvisedicts++;
|
|
memset(ent, 0, sizeof(*ent));
|
|
|
|
ent->model = cl.model_precache[pr->modelindex];
|
|
ent->playerindex = -1;
|
|
ent->topcolour = TOP_DEFAULT;
|
|
ent->bottomcolour = BOTTOM_DEFAULT;
|
|
ent->framestate.g[FS_REG].lerpweight[0] = 1;
|
|
|
|
#ifdef PEXT_SCALE
|
|
ent->scale = 1;
|
|
#endif
|
|
|
|
ent->shaderRGBAf[0] = 1;
|
|
ent->shaderRGBAf[1] = 1;
|
|
ent->shaderRGBAf[2] = 1;
|
|
ent->shaderRGBAf[3] = 1;
|
|
|
|
VectorCopy (pr->origin, ent->origin);
|
|
VectorCopy (pr->angles, ent->angles);
|
|
|
|
AngleVectorsMesh(ent->angles, ent->axis[0], ent->axis[1], ent->axis[2]);
|
|
VectorInverse(ent->axis[1]);
|
|
}
|
|
}
|
|
|
|
//========================================
|
|
|
|
extern int cl_spikeindex, cl_playerindex, cl_flagindex, cl_rocketindex, cl_grenadeindex;
|
|
|
|
entity_t *CL_NewTempEntity (void);
|
|
|
|
static int MVD_TranslateFlags(int src)
|
|
{
|
|
int dst = 0;
|
|
|
|
if (src & DF_EFFECTS)
|
|
dst |= PF_EFFECTS;
|
|
if (src & DF_SKINNUM)
|
|
dst |= PF_SKINNUM;
|
|
if (src & DF_DEAD)
|
|
dst |= PF_DEAD;
|
|
if (src & DF_GIB)
|
|
dst |= PF_GIB;
|
|
if (src & DF_WEAPONFRAME)
|
|
dst |= PF_WEAPONFRAME;
|
|
if (src & DF_MODEL)
|
|
dst |= PF_MODEL;
|
|
|
|
return dst;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CL_ParsePlayerinfo
|
|
===================
|
|
*/
|
|
extern int parsecountmod, oldparsecountmod;
|
|
extern double parsecounttime;
|
|
int lastplayerinfo;
|
|
|
|
void CL_ParseClientdata (void);
|
|
void CL_MVDUpdateSpectator(void)
|
|
{
|
|
CL_ParseClientdata();
|
|
}
|
|
|
|
|
|
void CLQW_ParsePlayerinfo (void)
|
|
{
|
|
float msec;
|
|
unsigned int flags;
|
|
player_info_t *info;
|
|
player_state_t *state, *oldstate;
|
|
int num;
|
|
int i;
|
|
int newf;
|
|
vec3_t org, dist;
|
|
|
|
lastplayerinfo = num = MSG_ReadByte ();
|
|
if (num >= MAX_CLIENTS)
|
|
Host_EndGame ("CL_ParsePlayerinfo: bad num");
|
|
|
|
info = &cl.players[num];
|
|
|
|
oldstate = &cl.inframes[oldparsecountmod].playerstate[num];
|
|
state = &cl.inframes[parsecountmod].playerstate[num];
|
|
|
|
if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
|
|
{
|
|
player_state_t dummy;
|
|
if (!cl.parsecount || info->prevcount > cl.parsecount || cl.parsecount - info->prevcount >= UPDATE_BACKUP - 1)
|
|
{
|
|
memset(&dummy, 0, sizeof(dummy));
|
|
oldstate = &dummy;
|
|
}
|
|
else
|
|
{
|
|
oldstate = &cl.inframes[info->prevcount & UPDATE_MASK].playerstate[num];
|
|
}
|
|
memcpy(state, oldstate, sizeof(player_state_t));
|
|
info->prevcount = cl.parsecount;
|
|
|
|
#ifdef QUAKESTATS
|
|
if (cls.findtrack && info->stats[STAT_HEALTH] > 0)
|
|
{ //FIXME: is this still needed with the autotrack stuff?
|
|
Cam_Lock(&cl.playerview[0], num);
|
|
cls.findtrack = false;
|
|
}
|
|
#endif
|
|
|
|
flags = MSG_ReadShort ();
|
|
state->flags = MVD_TranslateFlags(flags);
|
|
|
|
state->messagenum = cl.parsecount;
|
|
state->command.msec = 0;
|
|
|
|
state->frame = MSG_ReadByte ();
|
|
|
|
state->state_time = parsecounttime;
|
|
state->command.msec = 0;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
if (flags & (DF_ORIGINX << i))
|
|
{
|
|
if (cls.ezprotocolextensions1 & EZPEXT1_FLOATENTCOORDS)
|
|
state->origin[i] = MSG_ReadCoordFloat ();
|
|
else
|
|
state->origin[i] = MSG_ReadCoord ();
|
|
}
|
|
}
|
|
|
|
VectorSubtract(state->origin, oldstate->origin, dist);
|
|
VectorScale(dist, 1/(cl.inframes[parsecountmod].packet_entities.servertime - cl.inframes[oldparsecountmod].packet_entities.servertime), state->velocity);
|
|
VectorCopy (state->origin, state->predorigin);
|
|
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
if (flags & (DF_ANGLEX << i))
|
|
{
|
|
state->command.angles[i] = MSG_ReadShort();
|
|
}
|
|
state->viewangles[i] = state->command.angles[i] * (360.0/65536);
|
|
}
|
|
|
|
if (flags & DF_MODEL)
|
|
state->modelindex = MSG_ReadByte ();
|
|
|
|
if (flags & DF_SKINNUM)
|
|
state->skinnum = MSG_ReadByte ();
|
|
|
|
if (flags & DF_EFFECTS)
|
|
state->effects = MSG_ReadByte ();
|
|
|
|
if (flags & DF_WEAPONFRAME)
|
|
state->weaponframe = MSG_ReadByte ();
|
|
|
|
VectorSet(state->szmins, -16, -16, -24);
|
|
VectorSet(state->szmaxs, 16, 16, 32);
|
|
state->scale = 1;
|
|
state->alpha = 255;
|
|
state->fatness = 0;
|
|
|
|
state->colourmod[0] = 32;
|
|
state->colourmod[1] = 32;
|
|
state->colourmod[2] = 32;
|
|
|
|
state->gravitydir[0] = 0;
|
|
state->gravitydir[1] = 0;
|
|
state->gravitydir[2] = -1;
|
|
|
|
state->pm_type = PM_NORMAL;
|
|
|
|
#ifdef QUAKESTATS
|
|
TP_ParsePlayerInfo(oldstate, state, info);
|
|
|
|
//can't CL_SetStatInt as we don't know if its actually us or not
|
|
cl.players[num].stats[STAT_WEAPONFRAME] = state->weaponframe;
|
|
cl.players[num].statsf[STAT_WEAPONFRAME] = state->weaponframe;
|
|
for (i = 0; i < cl.splitclients; i++)
|
|
{
|
|
playerview_t *pv = &cl.playerview[i];
|
|
if (pv->cam_spec_track == num)
|
|
{
|
|
pv->stats[STAT_WEAPONFRAME] = state->weaponframe;
|
|
pv->statsf[STAT_WEAPONFRAME] = state->weaponframe;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
//add a new splitscreen autotrack view if we can
|
|
if (cl.splitclients < MAX_SPLITS && !cl.players[num].spectator)
|
|
{
|
|
extern cvar_t cl_splitscreen;
|
|
if (cl.splitclients < cl_splitscreen.value+1)
|
|
{
|
|
for (i = 0; i < cl.splitclients; i++)
|
|
{
|
|
playerview_t *pv = &cl.playerview[i];
|
|
if (pv->cam_state != CAM_FREECAM && pv->cam_spec_track == num)
|
|
return;
|
|
}
|
|
|
|
if (i == cl.splitclients)
|
|
{
|
|
playerview_t *pv = &cl.playerview[cl.splitclients++];
|
|
Cam_Lock(pv, num);
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
flags = (unsigned short)MSG_ReadShort ();
|
|
|
|
if (cls.fteprotocolextensions & (PEXT_HULLSIZE|PEXT_TRANS|PEXT_SCALE|PEXT_FATNESS))
|
|
{
|
|
if (flags & PF_EXTRA_PFS)
|
|
flags |= MSG_ReadByte()<<16;
|
|
}
|
|
else
|
|
flags = (flags & 0x3fff) | ((flags & 0xc000)<<8);
|
|
|
|
state->flags = flags;
|
|
|
|
state->messagenum = cl.parsecount;
|
|
if (cls.ezprotocolextensions1 & EZPEXT1_FLOATENTCOORDS)
|
|
{
|
|
org[0] = MSG_ReadCoordFloat ();
|
|
org[1] = MSG_ReadCoordFloat ();
|
|
org[2] = MSG_ReadCoordFloat ();
|
|
}
|
|
else
|
|
{
|
|
org[0] = MSG_ReadCoord ();
|
|
org[1] = MSG_ReadCoord ();
|
|
org[2] = MSG_ReadCoord ();
|
|
}
|
|
|
|
VectorCopy(org, state->origin);
|
|
|
|
newf = MSG_ReadByte ();
|
|
if (state->frame != newf)
|
|
{
|
|
// state->lerpstarttime = realtime;
|
|
state->frame = newf;
|
|
}
|
|
|
|
// the other player's last move was likely some time
|
|
// before the packet was sent out, so accurately track
|
|
// the exact time it was valid at
|
|
if (flags & PF_MSEC)
|
|
{
|
|
extern cvar_t cl_demospeed;
|
|
msec = MSG_ReadByte ();
|
|
if (cls.demoplayback)
|
|
state->state_time = parsecounttime - msec*0.001 * cl_demospeed.value;
|
|
else
|
|
state->state_time = parsecounttime - msec*0.001;
|
|
}
|
|
else
|
|
{
|
|
msec = 0;
|
|
state->state_time = parsecounttime;
|
|
}
|
|
|
|
if (flags & PF_COMMAND)
|
|
{
|
|
MSGQW_ReadDeltaUsercmd (&nullcmd, &state->command, cl.protocol_qw);
|
|
|
|
state->viewangles[0] = state->command.angles[0] * (360.0/65536);
|
|
state->viewangles[1] = state->command.angles[1] * (360.0/65536);
|
|
state->viewangles[2] = state->command.angles[2] * (360.0/65536);
|
|
|
|
if (!(cls.z_ext & Z_EXT_VWEP))
|
|
state->command.impulse = 0;
|
|
}
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
if (flags & (PF_VELOCITY1<<i) )
|
|
state->velocity[i] = MSG_ReadShort();
|
|
else
|
|
state->velocity[i] = 0;
|
|
}
|
|
if (flags & PF_MODEL)
|
|
state->modelindex = MSG_ReadByte ();
|
|
else
|
|
state->modelindex = cl_playerindex;
|
|
|
|
if (flags & PF_SKINNUM)
|
|
{
|
|
state->skinnum = MSG_ReadByte ();
|
|
if (state->skinnum & (1<<7) && (flags & PF_MODEL))
|
|
{
|
|
state->modelindex+=256;
|
|
state->skinnum -= (1<<7);
|
|
}
|
|
}
|
|
else
|
|
state->skinnum = 0;
|
|
|
|
if (flags & PF_EFFECTS)
|
|
state->effects = MSG_ReadByte ();
|
|
else
|
|
state->effects = 0;
|
|
|
|
if (flags & PF_WEAPONFRAME)
|
|
state->weaponframe = MSG_ReadByte ();
|
|
else
|
|
state->weaponframe = 0;
|
|
|
|
VectorSet(state->szmins, -16, -16, -24);
|
|
VectorSet(state->szmaxs, 16, 16, 32);
|
|
state->scale = 1;
|
|
state->alpha = 255;
|
|
state->fatness = 0;
|
|
|
|
state->gravitydir[0] = 0;
|
|
state->gravitydir[1] = 0;
|
|
state->gravitydir[2] = -1;
|
|
|
|
#ifdef PEXT_SCALE
|
|
if ((flags & PF_SCALE) && (cls.fteprotocolextensions & PEXT_SCALE))
|
|
state->scale = MSG_ReadByte()/50.0;
|
|
#endif
|
|
#ifdef PEXT_TRANS
|
|
if ((flags & PF_TRANS) && (cls.fteprotocolextensions & PEXT_TRANS))
|
|
state->alpha = MSG_ReadByte();
|
|
#endif
|
|
#ifdef PEXT_FATNESS
|
|
if ((flags & PF_FATNESS) && (cls.fteprotocolextensions & PEXT_FATNESS))
|
|
state->fatness = MSG_ReadChar();
|
|
#endif
|
|
#ifdef PEXT_HULLSIZE
|
|
if ((cls.fteprotocolextensions & PEXT_HULLSIZE) && (flags & PF_HULLSIZE_Z))
|
|
{
|
|
int num;
|
|
num = MSG_ReadByte();
|
|
|
|
if (!cl.worldmodel || cl.worldmodel->fromgame != fg_quake)
|
|
{
|
|
VectorScale(state->szmins, num/56.0f, state->szmins);
|
|
VectorScale(state->szmaxs, num/56.0f, state->szmaxs);
|
|
}
|
|
else
|
|
{
|
|
VectorCopy(cl.worldmodel->hulls[num&(MAX_MAP_HULLSM-1)].clip_mins, state->szmins);
|
|
VectorCopy(cl.worldmodel->hulls[num&(MAX_MAP_HULLSM-1)].clip_maxs, state->szmaxs);
|
|
}
|
|
if (num & 128)
|
|
{ //this hack is for hexen2.
|
|
state->szmaxs[2] -= state->szmins[2];
|
|
state->szmins[2] = 0;
|
|
}
|
|
}
|
|
//should be passed to player move func.
|
|
#endif
|
|
if (cls.z_ext & Z_EXT_PF_ONGROUND)
|
|
state->onground = !!(flags & PF_ONGROUND);
|
|
else
|
|
state->onground = false;
|
|
|
|
if ((cls.fteprotocolextensions & PEXT_COLOURMOD) && (flags & PF_COLOURMOD))
|
|
{
|
|
state->colourmod[0] = MSG_ReadByte();
|
|
state->colourmod[1] = MSG_ReadByte();
|
|
state->colourmod[2] = MSG_ReadByte();
|
|
}
|
|
else
|
|
{
|
|
state->colourmod[0] = 32;
|
|
state->colourmod[1] = 32;
|
|
state->colourmod[2] = 32;
|
|
}
|
|
|
|
//if we have no solidity info, guess.
|
|
if (!(cls.z_ext & Z_EXT_PF_SOLID))
|
|
{
|
|
if (cl.players[num].spectator || state->flags & PF_DEAD)
|
|
state->flags &= ~PF_SOLID;
|
|
else
|
|
state->flags |= PF_SOLID;
|
|
}
|
|
|
|
if (cls.z_ext & Z_EXT_PM_TYPE)
|
|
{
|
|
int pm_code;
|
|
|
|
pm_code = (flags&PF_PMC_MASK) >> PF_PMC_SHIFT;
|
|
if (pm_code == PMC_NORMAL || pm_code == PMC_NORMAL_JUMP_HELD)
|
|
{
|
|
if (flags & PF_DEAD)
|
|
state->pm_type = PM_DEAD;
|
|
else
|
|
{
|
|
state->pm_type = PM_NORMAL;
|
|
state->jump_held = (pm_code == PMC_NORMAL_JUMP_HELD);
|
|
}
|
|
}
|
|
else if (pm_code == PMC_OLD_SPECTATOR)
|
|
state->pm_type = PM_OLD_SPECTATOR;
|
|
else
|
|
{
|
|
if (cls.z_ext & Z_EXT_PM_TYPE_NEW)
|
|
{
|
|
if (pm_code == PMC_SPECTATOR)
|
|
state->pm_type = PM_SPECTATOR;
|
|
else if (pm_code == PMC_FLY)
|
|
state->pm_type = PM_FLY;
|
|
else if (pm_code == PMC_NONE)
|
|
state->pm_type = PM_NONE;
|
|
else if (pm_code == PMC_FREEZE)
|
|
state->pm_type = PM_FREEZE;
|
|
else if (pm_code == PMC_WALLWALK)
|
|
state->pm_type = PM_WALLWALK;
|
|
else {
|
|
// future extension?
|
|
goto guess_pm_type;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// future extension?
|
|
goto guess_pm_type;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
guess_pm_type:
|
|
if (cl.players[num].spectator)
|
|
state->pm_type = PM_OLD_SPECTATOR;
|
|
else if (flags & PF_DEAD)
|
|
state->pm_type = PM_DEAD;
|
|
else
|
|
state->pm_type = PM_NORMAL;
|
|
}
|
|
|
|
#ifdef QUAKESTATS
|
|
TP_ParsePlayerInfo(oldstate, state, info);
|
|
|
|
//can't CL_SetStatInt as we don't know if its actually us or not
|
|
for (i = 0; i < cl.splitclients; i++)
|
|
{
|
|
playerview_t *pv = &cl.playerview[i];
|
|
if ((pv->spectator?pv->cam_spec_track:pv->playernum) == num)
|
|
{
|
|
pv->stats[STAT_WEAPONFRAME] = state->weaponframe;
|
|
pv->statsf[STAT_WEAPONFRAME] = state->weaponframe;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (cl.worldmodel && cl.do_lerp_players && cl_predict_players.ival)
|
|
{
|
|
player_state_t exact;
|
|
msec -= 1000 * (cls.latency*cl_predict_players_latency.value-cl_predict_players_nudge.value);
|
|
// msec = 1000*((realtime - cls.latency + 0.02) - state->state_time);
|
|
// predict players movement
|
|
state->command.msec = bound(0, msec, 255);
|
|
|
|
//FIXME: flag these and do the pred elsewhere.
|
|
CL_SetSolidEntities();
|
|
CL_SetSolidPlayers();
|
|
CL_PredictUsercmd (0, num+1, state, &exact, &state->command); //uses player 0's maxspeed/grav...
|
|
VectorCopy (exact.origin, state->predorigin);
|
|
}
|
|
else
|
|
VectorCopy (state->origin, state->predorigin);
|
|
}
|
|
|
|
/*
|
|
void CL_ParseClientPersist(void)
|
|
{
|
|
player_info_t *info;
|
|
int flags;
|
|
flags = MSG_ReadShort();
|
|
info = &cl.players[lastplayerinfo];
|
|
if (flags & 1)
|
|
info->vweapindex = MSG_ReadShort();
|
|
}
|
|
*/
|
|
|
|
/*
|
|
================
|
|
CL_AddFlagModels
|
|
|
|
Called when the CTF flags are set
|
|
================
|
|
*/
|
|
void CL_AddFlagModels (entity_t *ent, int team)
|
|
{
|
|
int i;
|
|
float f;
|
|
vec3_t v_forward, v_right, v_up;
|
|
entity_t *newent;
|
|
vec3_t angles;
|
|
float offs = 0;
|
|
|
|
if (cl_flagindex == -1)
|
|
return;
|
|
|
|
for (i = 0; i < FRAME_BLENDS; i++)
|
|
{
|
|
if (!ent->framestate.g[FS_REG].lerpweight[i])
|
|
continue;
|
|
f = 14;
|
|
if (ent->framestate.g[FS_REG].frame[i] >= 29 && ent->framestate.g[FS_REG].frame[i] <= 40) {
|
|
if (ent->framestate.g[FS_REG].frame[i] >= 29 && ent->framestate.g[FS_REG].frame[i] <= 34) { //axpain
|
|
if (ent->framestate.g[FS_REG].frame[i] == 29) f = f + 2;
|
|
else if (ent->framestate.g[FS_REG].frame[i] == 30) f = f + 8;
|
|
else if (ent->framestate.g[FS_REG].frame[i] == 31) f = f + 12;
|
|
else if (ent->framestate.g[FS_REG].frame[i] == 32) f = f + 11;
|
|
else if (ent->framestate.g[FS_REG].frame[i] == 33) f = f + 10;
|
|
else if (ent->framestate.g[FS_REG].frame[i] == 34) f = f + 4;
|
|
} else if (ent->framestate.g[FS_REG].frame[i] >= 35 && ent->framestate.g[FS_REG].frame[i] <= 40) { // pain
|
|
if (ent->framestate.g[FS_REG].frame[i] == 35) f = f + 2;
|
|
else if (ent->framestate.g[FS_REG].frame[i] == 36) f = f + 10;
|
|
else if (ent->framestate.g[FS_REG].frame[i] == 37) f = f + 10;
|
|
else if (ent->framestate.g[FS_REG].frame[i] == 38) f = f + 8;
|
|
else if (ent->framestate.g[FS_REG].frame[i] == 39) f = f + 4;
|
|
else if (ent->framestate.g[FS_REG].frame[i] == 40) f = f + 2;
|
|
}
|
|
} else if (ent->framestate.g[FS_REG].frame[i] >= 103 && ent->framestate.g[FS_REG].frame[i] <= 118) {
|
|
if (ent->framestate.g[FS_REG].frame[i] >= 103 && ent->framestate.g[FS_REG].frame[i] <= 104) f = f + 6; //nailattack
|
|
else if (ent->framestate.g[FS_REG].frame[i] >= 105 && ent->framestate.g[FS_REG].frame[i] <= 106) f = f + 6; //light
|
|
else if (ent->framestate.g[FS_REG].frame[i] >= 107 && ent->framestate.g[FS_REG].frame[i] <= 112) f = f + 7; //rocketattack
|
|
else if (ent->framestate.g[FS_REG].frame[i] >= 112 && ent->framestate.g[FS_REG].frame[i] <= 118) f = f + 7; //shotattack
|
|
}
|
|
|
|
offs += f * ent->framestate.g[FS_REG].lerpweight[i];
|
|
}
|
|
|
|
newent = CL_NewTempEntity ();
|
|
newent->model = cl.model_precache[cl_flagindex];
|
|
newent->skinnum = team;
|
|
newent->keynum = ent->keynum;
|
|
newent->flags |= ent->flags;
|
|
|
|
AngleVectors (ent->angles, v_forward, v_right, v_up);
|
|
v_forward[2] = -v_forward[2]; // reverse z component
|
|
for (i=0 ; i<3 ; i++)
|
|
newent->origin[i] = ent->origin[i] - offs*v_forward[i] + 22*v_right[i];
|
|
newent->origin[2] -= 16;
|
|
|
|
VectorCopy (ent->angles, newent->angles);
|
|
newent->angles[2] -= 45;
|
|
|
|
VectorCopy(newent->angles, angles);
|
|
AngleVectorsMesh(angles, newent->axis[0], newent->axis[1], newent->axis[2]);
|
|
VectorInverse(newent->axis[1]);
|
|
}
|
|
|
|
void CL_AddVWeapModel(entity_t *player, model_t *model)
|
|
{
|
|
entity_t *newent;
|
|
// vec3_t angles;
|
|
if (!model)
|
|
return;
|
|
newent = CL_NewTempEntity ();
|
|
|
|
newent->keynum = player->keynum;
|
|
newent->flags |= player->flags;
|
|
|
|
VectorCopy(player->origin, newent->origin);
|
|
VectorCopy(player->angles, newent->angles);
|
|
newent->skinnum = player->skinnum;
|
|
newent->model = model;
|
|
newent->framestate = player->framestate;
|
|
|
|
AngleVectors(newent->angles, newent->axis[0], newent->axis[1], newent->axis[2]);
|
|
VectorInverse(newent->axis[1]);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
CL_LinkPlayers
|
|
|
|
Create visible entities in the correct position
|
|
for all current players
|
|
=============
|
|
*/
|
|
vec3_t nametagorg[MAX_CLIENTS];
|
|
qboolean nametagseen[MAX_CLIENTS];
|
|
void CL_LinkPlayers (void)
|
|
{
|
|
int pnum;
|
|
int j;
|
|
player_info_t *info;
|
|
player_state_t *state;
|
|
player_state_t exact;
|
|
double playertime;
|
|
entity_t *ent;
|
|
float msec;
|
|
inframe_t *frame;
|
|
int oldphysent;
|
|
vec3_t angles;
|
|
qboolean predictplayers;
|
|
model_t *model;
|
|
static int flickertime;
|
|
static int flicker;
|
|
float predictmsmult = 1000*cl_predict_players_frac.value;
|
|
#ifdef HAVE_LEGACY
|
|
int modelindex2;
|
|
#endif
|
|
extern cvar_t cl_demospeed;
|
|
int displayseq;
|
|
|
|
if (!cl.worldmodel || cl.worldmodel->loadstate != MLS_LOADED)
|
|
return;
|
|
|
|
if (cl.paused)
|
|
predictmsmult = 0;
|
|
if (cls.demoplayback)
|
|
predictmsmult *= cl_demospeed.value;
|
|
|
|
playertime = realtime - cls.latency*cl_predict_players_latency.value + cl_predict_players_nudge.value;
|
|
if (playertime > realtime)
|
|
playertime = realtime;
|
|
|
|
if (cl.demonudge < 0)
|
|
displayseq = cl.lerpentssequence;
|
|
else
|
|
displayseq = cl.validsequence;
|
|
frame = &cl.inframes[displayseq&UPDATE_MASK];
|
|
|
|
predictplayers = cl_predict_players.ival;
|
|
if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
|
|
predictplayers = false;
|
|
|
|
for (j=0, info=cl.players, state=frame->playerstate ; j < cl.allocated_client_slots
|
|
; j++, info++, state++)
|
|
{
|
|
nametagseen[j] = false;
|
|
|
|
if (state->messagenum != displayseq)
|
|
{
|
|
#ifdef CSQC_DAT
|
|
CSQC_DeltaPlayer(j, NULL);
|
|
#endif
|
|
continue; // not present this frame
|
|
}
|
|
|
|
CL_UpdateNetFrameLerpState(false, state->frame, 0, 0, &cl.lerpplayers[j]);
|
|
cl.lerpplayers[j].sequence = cl.lerpentssequence;
|
|
|
|
#ifdef CSQC_DAT
|
|
if (CSQC_DeltaPlayer(j, state))
|
|
continue;
|
|
#endif
|
|
|
|
if (info->spectator || state->modelindex >= countof(cl.model_precache))
|
|
continue;
|
|
|
|
//the extra modelindex check is to stop lame mods from using vweps with rings
|
|
#ifdef HAVE_LEGACY
|
|
if (state->command.impulse && cl.model_precache_vwep[0] && cl.model_precache_vwep[0]->type != mod_dummy && state->modelindex == cl_playerindex)
|
|
{
|
|
model = cl.model_precache_vwep[0];
|
|
modelindex2 = state->command.impulse;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
model = cl.model_precache[state->modelindex];
|
|
#ifdef HAVE_LEGACY
|
|
modelindex2 = 0;
|
|
#endif
|
|
}
|
|
|
|
// spawn light flashes, even ones coming from invisible objects
|
|
if (r_powerupglow.value && !(r_powerupglow.value == 2 && j == cl.playerview[0].playernum)
|
|
&& (state->effects & (EF_BLUE|EF_RED|EF_GREEN|EF_BRIGHTLIGHT|EF_DIMLIGHT)))
|
|
{
|
|
vec3_t colour;
|
|
float radius;
|
|
colour[0] = 0;
|
|
colour[1] = 0;
|
|
colour[2] = 0;
|
|
radius = 0;
|
|
|
|
if (state->effects & EF_BRIGHTLIGHT)
|
|
{
|
|
radius = max(radius,r_brightlight_colour.vec4[3]);
|
|
VectorAdd(colour, r_brightlight_colour.vec4, colour);
|
|
}
|
|
if (state->effects & EF_DIMLIGHT)
|
|
{
|
|
radius = max(radius,r_dimlight_colour.vec4[3]);
|
|
VectorAdd(colour, r_dimlight_colour.vec4, colour);
|
|
}
|
|
if (state->effects & EF_BLUE)
|
|
{
|
|
radius = max(radius,r_bluelight_colour.vec4[3]);
|
|
VectorAdd(colour, r_bluelight_colour.vec4, colour);
|
|
}
|
|
if (state->effects & EF_RED)
|
|
{
|
|
radius = max(radius,r_redlight_colour.vec4[3]);
|
|
VectorAdd(colour, r_redlight_colour.vec4, colour);
|
|
}
|
|
if (state->effects & EF_GREEN)
|
|
{
|
|
radius = max(radius,r_greenlight_colour.vec4[3]);
|
|
VectorAdd(colour, r_greenlight_colour.vec4, colour);
|
|
}
|
|
|
|
if (radius)
|
|
{
|
|
vec3_t org;
|
|
VectorCopy(state->origin, org);
|
|
//make the light appear at the predicted position rather than anywhere else.
|
|
for (pnum = 0; pnum < cl.splitclients; pnum++)
|
|
if (cl.playerview[pnum].playernum == j)
|
|
VectorCopy(cl.playerview[pnum].simorg, org);
|
|
if (model)
|
|
{
|
|
org[2] += model->mins[2];
|
|
org[2] += 32;
|
|
}
|
|
if (r_lightflicker.value)
|
|
{
|
|
pnum = realtime*20;
|
|
if (flickertime != pnum)
|
|
{
|
|
flickertime = pnum;
|
|
flicker = rand();
|
|
}
|
|
radius += (flicker+j)&31;
|
|
}
|
|
CL_NewDlight(j+1, org, radius, 0.1, colour[0], colour[1], colour[2])->flags &= ~LFLAG_FLASHBLEND;
|
|
}
|
|
}
|
|
|
|
if (state->modelindex < 1)
|
|
continue;
|
|
|
|
if (CL_FilterModelindex(state->modelindex, state->frame))
|
|
continue;
|
|
/*
|
|
if (!Cam_DrawPlayer(j))
|
|
continue;
|
|
*/
|
|
// grab an entity to fill in
|
|
if (cl_numvisedicts == cl_maxvisedicts)
|
|
break; // object list is full
|
|
ent = &cl_visedicts[cl_numvisedicts];
|
|
cl_numvisedicts++;
|
|
memset(ent, 0, sizeof(*ent));
|
|
ent->keynum = j+1;
|
|
ent->model = model;
|
|
|
|
ent->skinnum = state->skinnum;
|
|
|
|
CL_LerpNetFrameState(&ent->framestate, &cl.lerpplayers[j]);
|
|
|
|
// set colormap
|
|
ent->playerindex = j;
|
|
ent->topcolour = info->dtopcolor;
|
|
ent->bottomcolour = info->dbottomcolor;
|
|
#ifdef HEXEN2
|
|
ent->h2playerclass = info->h2playerclass;
|
|
#endif
|
|
|
|
#ifdef PEXT_SCALE
|
|
ent->scale = state->scale;
|
|
#endif
|
|
ent->glowmod[0] = ent->glowmod[1] = ent->glowmod[2] = 1;
|
|
ent->shaderRGBAf[0] = state->colourmod[0]/32.0f;
|
|
ent->shaderRGBAf[1] = state->colourmod[1]/32.0f;
|
|
ent->shaderRGBAf[2] = state->colourmod[2]/32.0f;
|
|
ent->shaderRGBAf[3] = state->alpha/255.0f;
|
|
if (state->alpha != 255)
|
|
ent->flags |= RF_TRANSLUCENT;
|
|
|
|
ent->fatness = state->fatness;
|
|
//
|
|
// angles
|
|
//
|
|
angles[PITCH] = -state->viewangles[PITCH]/3;
|
|
angles[YAW] = state->viewangles[YAW];
|
|
angles[ROLL] = 0;
|
|
angles[ROLL] = V_CalcRoll (angles, state->velocity)*4;
|
|
|
|
if (j+1 == r_refdef.playerview->viewentity || (r_refdef.playerview->cam_state == CAM_EYECAM && r_refdef.playerview->cam_spec_track == j))
|
|
ent->flags |= RF_EXTERNALMODEL;
|
|
// the player object gets added with flags | 2
|
|
for (pnum = 0; pnum < cl.splitclients; pnum++)
|
|
{
|
|
playerview_t *pv = &cl.playerview[pnum];
|
|
if (j == pv->playernum)
|
|
{
|
|
/* if (cl.spectator)
|
|
{
|
|
cl_numvisedicts--;
|
|
continue;
|
|
}
|
|
*/ angles[0] = -1*pv->viewangles[0] / 3;
|
|
angles[1] = pv->viewangles[1];
|
|
angles[2] = pv->viewangles[2];
|
|
ent->origin[0] = pv->simorg[0];
|
|
ent->origin[1] = pv->simorg[1];
|
|
ent->origin[2] = pv->simorg[2]+pv->crouch;
|
|
}
|
|
}
|
|
|
|
if (model && model->type == mod_alias)
|
|
{
|
|
angles[0]*=r_meshpitch.value; //carmack screwed up when he added alias models - they pitch the wrong way.
|
|
angles[2]*=r_meshroll.value; //hexen2 screwed it up even more - they roll the wrong way.
|
|
}
|
|
VectorCopy(angles, ent->angles);
|
|
AngleVectors(angles, ent->axis[0], ent->axis[1], ent->axis[2]);
|
|
VectorInverse(ent->axis[1]);
|
|
|
|
// only predict half the move to minimize overruns
|
|
msec = predictmsmult*(playertime - state->state_time);
|
|
|
|
if (pnum < cl.splitclients)
|
|
{ //this is a local player
|
|
}
|
|
else if (cl.do_lerp_players)
|
|
{
|
|
lerpents_t *le = &cl.lerpplayers[j];
|
|
VectorCopy (le->origin, ent->origin);
|
|
|
|
VectorCopy(le->angles, ent->angles);
|
|
ent->angles[0] /= 3;
|
|
AngleVectors(ent->angles, ent->axis[0], ent->axis[1], ent->axis[2]);
|
|
VectorInverse(ent->axis[1]);
|
|
}
|
|
else if (msec <= 0 || (!predictplayers))
|
|
{
|
|
VectorCopy (state->origin, ent->origin);
|
|
//Con_DPrintf ("nopredict\n");
|
|
}
|
|
else
|
|
{
|
|
// predict players movement
|
|
if (msec > 250)
|
|
msec = 250;
|
|
state->command.msec = msec;
|
|
//Con_DPrintf ("predict: %i\n", msec);
|
|
|
|
oldphysent = pmove.numphysent;
|
|
CL_SetSolidPlayers ();
|
|
CL_PredictUsercmd (0, j+1, state, &exact, &state->command); //uses player 0's maxspeed/grav...
|
|
pmove.numphysent = oldphysent;
|
|
VectorCopy (exact.origin, ent->origin);
|
|
}
|
|
|
|
VectorCopy(ent->origin, nametagorg[j]);
|
|
nametagseen[j] = true;
|
|
|
|
if (state->effects & QWEF_FLAG1)
|
|
CL_AddFlagModels (ent, 0);
|
|
else if (state->effects & QWEF_FLAG2)
|
|
CL_AddFlagModels (ent, 1);
|
|
#ifdef HAVE_LEGACY
|
|
if (modelindex2)
|
|
CL_AddVWeapModel (ent, cl.model_precache_vwep[modelindex2]);
|
|
#endif
|
|
|
|
CLQ1_AddShadow(ent);
|
|
CLQ1_AddPowerupShell(ent, false, state->effects);
|
|
|
|
if ((r_showbboxes.ival & 3) == 3)
|
|
{
|
|
vec3_t min, max;
|
|
shader_t *s = R_RegisterShader("bboxshader", SUF_NONE, NULL);
|
|
if (s)
|
|
{
|
|
VectorAdd(state->origin, pmove.player_mins, min);
|
|
VectorAdd(state->origin, pmove.player_maxs, max);
|
|
CLQ1_AddOrientedCube(s, min, max, NULL, 0.1, 0, 0, 1);
|
|
|
|
VectorAdd(ent->origin, pmove.player_mins, min);
|
|
VectorAdd(ent->origin, pmove.player_maxs, max);
|
|
CLQ1_AddOrientedCube(s, min, max, NULL, 0, 0, 0.1, 1);
|
|
}
|
|
}
|
|
|
|
|
|
if (r_torch.ival)
|
|
{
|
|
dlight_t *dl;
|
|
dl = CL_NewDlight(j+1, ent->origin, 300, r_torch.ival, 0.5, 0.5, 0.2);
|
|
dl->flags |= LFLAG_SHADOWMAP|LFLAG_FLASHBLEND;
|
|
dl->fov = 60;
|
|
angles[0] *= 3;
|
|
angles[1] += sin(realtime)*8;
|
|
angles[0] += cos(realtime*1.13)*5;
|
|
AngleVectors(angles, dl->axis[0], dl->axis[1], dl->axis[2]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CL_LinkViewModel(void)
|
|
{
|
|
#ifdef QUAKESTATS
|
|
extern cvar_t r_viewpreselgun;
|
|
entity_t ent;
|
|
|
|
unsigned int plnum;
|
|
unsigned int playereffects;
|
|
float alpha;
|
|
playerview_t *pv = r_refdef.playerview;
|
|
const char *preselectedmodelname;
|
|
|
|
extern cvar_t cl_gunx, cl_guny, cl_gunz;
|
|
extern cvar_t cl_gunanglex, cl_gunangley, cl_gunanglez;
|
|
|
|
if (r_drawviewmodel.value <= 0 || !Cam_DrawViewModel(r_refdef.playerview))
|
|
return;
|
|
|
|
#ifdef Q2CLIENT
|
|
if (cls.protocol == CP_QUAKE2)
|
|
{
|
|
V_ClearEntity(&ent);
|
|
ent.model = pv->vm.oldmodel;
|
|
|
|
ent.framestate.g[FS_REG].frame[0] = pv->vm.prevframe;
|
|
ent.framestate.g[FS_REG].frame[1] = pv->vm.oldframe;
|
|
ent.framestate.g[FS_REG].frametime[0] = pv->vm.lerptime;
|
|
ent.framestate.g[FS_REG].frametime[1] = pv->vm.oldlerptime;
|
|
ent.framestate.g[FS_REG].lerpweight[0] = 1 - cl.lerpfrac;
|
|
ent.framestate.g[FS_REG].lerpweight[1] = cl.lerpfrac;
|
|
|
|
ent.flags |= RF_WEAPONMODEL|RF_DEPTHHACK|RF_NOSHADOW;
|
|
|
|
V_AddEntity (&ent);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if (!r_drawentities.ival)
|
|
return;
|
|
|
|
if ((r_refdef.playerview->stats[STAT_ITEMS] & IT_INVISIBILITY) && r_drawviewmodelinvis.value <= 0)
|
|
return;
|
|
|
|
if (r_refdef.playerview->stats[STAT_HEALTH] <= 0)
|
|
return;
|
|
|
|
if (cl.intermissionmode != IM_NONE)
|
|
return;
|
|
|
|
if (pv->stats[STAT_WEAPONMODELI] <= 0 || pv->stats[STAT_WEAPONMODELI] >= MAX_PRECACHE_MODELS)
|
|
return;
|
|
|
|
if (r_drawviewmodel.value > 0 && r_drawviewmodel.value < 1)
|
|
alpha = r_drawviewmodel.value;
|
|
else
|
|
alpha = 1;
|
|
|
|
if ((pv->stats[STAT_ITEMS] & IT_INVISIBILITY)
|
|
&& r_drawviewmodelinvis.value > 0
|
|
&& r_drawviewmodelinvis.value < 1)
|
|
alpha *= r_drawviewmodelinvis.value;
|
|
|
|
//FIXME: scale alpha by the player's alpha too
|
|
|
|
if (alpha <= 0)
|
|
return;
|
|
|
|
V_ClearEntity(&ent);
|
|
|
|
#ifdef PEXT_SCALE
|
|
ent.scale = 1;
|
|
#endif
|
|
|
|
ent.origin[0] = cl_gunz.value;
|
|
ent.origin[1] = -cl_gunx.value;
|
|
ent.origin[2] = -cl_guny.value;
|
|
|
|
ent.angles[0] = cl_gunanglex.value;
|
|
ent.angles[1] = cl_gunangley.value;
|
|
ent.angles[2] = cl_gunanglez.value;
|
|
|
|
ent.glowmod[0] = ent.glowmod[1] = ent.glowmod[2] = 1;
|
|
ent.shaderRGBAf[0] = ent.shaderRGBAf[1] = ent.shaderRGBAf[2] = 1;
|
|
ent.shaderRGBAf[3] = alpha;
|
|
if (alpha != 1)
|
|
{
|
|
ent.flags |= RF_TRANSLUCENT;
|
|
}
|
|
|
|
preselectedmodelname = r_viewpreselgun.ival?IN_GetPreselectedViewmodelName(pv-cl.playerview):NULL;
|
|
if (preselectedmodelname)
|
|
ent.model = Mod_ForName(preselectedmodelname, MLV_SILENT);
|
|
else
|
|
ent.model = NULL;
|
|
if (!ent.model)
|
|
ent.model = cl.model_precache[pv->stats[STAT_WEAPONMODELI]];
|
|
if (!ent.model)
|
|
{
|
|
pv->vm.oldmodel = NULL;
|
|
return;
|
|
}
|
|
|
|
#ifdef HLCLIENT
|
|
if (!CLHL_AnimateViewEntity(&ent))
|
|
#endif
|
|
{
|
|
//if the model changed, reset everything.
|
|
if (ent.model != pv->vm.oldmodel)
|
|
{
|
|
pv->vm.oldmodel = ent.model;
|
|
pv->vm.oldframe = pv->vm.prevframe = pv->stats[STAT_WEAPONFRAME];
|
|
pv->vm.oldlerptime = pv->vm.lerptime = cl.time;
|
|
pv->vm.frameduration = 0.1;
|
|
}
|
|
//if the frame changed, update the oldframe to lerp into the new frame
|
|
else if (pv->stats[STAT_WEAPONFRAME] != pv->vm.prevframe)
|
|
{
|
|
pv->vm.oldframe = pv->vm.prevframe;
|
|
pv->vm.prevframe = pv->stats[STAT_WEAPONFRAME];
|
|
pv->vm.oldlerptime = pv->vm.lerptime;
|
|
|
|
pv->vm.frameduration = (cl.time - pv->vm.lerptime);
|
|
if (pv->vm.frameduration < 0.01)//no faster than 100 times a second... to avoid divide by zero
|
|
pv->vm.frameduration = 0.01;
|
|
if (pv->vm.frameduration > 0.2) //no slower than 5 times a second
|
|
pv->vm.frameduration = 0.2;
|
|
pv->vm.lerptime = cl.time;
|
|
}
|
|
//work out the blend fraction
|
|
ent.framestate.g[FS_REG].frame[0] = pv->vm.prevframe;
|
|
ent.framestate.g[FS_REG].frame[1] = pv->vm.oldframe;
|
|
ent.framestate.g[FS_REG].frametime[0] = cl.time - pv->vm.lerptime;
|
|
ent.framestate.g[FS_REG].frametime[1] = cl.time - pv->vm.oldlerptime;
|
|
ent.framestate.g[FS_REG].lerpweight[0] = (cl.time-pv->vm.lerptime)/pv->vm.frameduration;
|
|
ent.framestate.g[FS_REG].lerpweight[0] = bound(0, ent.framestate.g[FS_REG].lerpweight[0], 1);
|
|
ent.framestate.g[FS_REG].lerpweight[1] = 1-ent.framestate.g[FS_REG].lerpweight[0];
|
|
}
|
|
|
|
ent.flags |= RF_WEAPONMODEL|RF_DEPTHHACK|RF_NOSHADOW;
|
|
|
|
plnum = -1;
|
|
if (pv->spectator)
|
|
plnum = Cam_TrackNum(pv);
|
|
if (plnum == -1)
|
|
plnum = r_refdef.playerview->playernum;
|
|
playereffects = 0;
|
|
if (r_refdef.playerview->nolocalplayer && plnum < cl.maxlerpents)
|
|
{
|
|
if (plnum+1 < cl.maxlerpents)
|
|
{
|
|
lerpents_t *le = &cl.lerpents[plnum+1];
|
|
if (le->entstate)
|
|
playereffects = le->entstate->effects;
|
|
}
|
|
}
|
|
else if (plnum < cl.allocated_client_slots)
|
|
playereffects = cl.inframes[parsecountmod].playerstate[plnum].effects;
|
|
|
|
if (playereffects & DPEF_NOGUNBOB)
|
|
ent.flags |= RF_WEAPONMODELNOBOB;
|
|
|
|
/* ent.topcolour = TOP_DEFAULT;//cl.players[plnum].ttopcolor;
|
|
ent.bottomcolour = cl.players[plnum].tbottomcolor;
|
|
ent.h2playerclass = cl.players[plnum].h2playerclass;
|
|
*/
|
|
CLQ1_AddPowerupShell(V_AddEntity(&ent), true, playereffects);
|
|
|
|
//small hack to mask depth so only the front faces of the weaponmodel appear (no glitchy intra faces).
|
|
if (alpha < 1 && qrenderer == QR_OPENGL)
|
|
{
|
|
ent.forcedshader = R_RegisterShader("viewmodeldepthmask", SUF_NONE,
|
|
"{\n"
|
|
"noshadows\n"
|
|
"surfaceparm nodlight\n"
|
|
"{\n"
|
|
"map $whiteimage\n"
|
|
"maskcolor\n"
|
|
"depthwrite\n"
|
|
"}\n"
|
|
"}\n"
|
|
);
|
|
ent.shaderRGBAf[3] = 1;
|
|
ent.flags &= ~RF_TRANSLUCENT;
|
|
V_AddEntity(&ent);
|
|
ent.forcedshader = NULL;
|
|
ent.shaderRGBAf[3] = alpha;
|
|
ent.flags |= RF_TRANSLUCENT;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
/*
|
|
===============
|
|
CL_SetSolid
|
|
|
|
Builds all the pmove physents for the current frame
|
|
===============
|
|
*/
|
|
void CL_SetSolidEntities (void)
|
|
{
|
|
int i;
|
|
inframe_t *frame;
|
|
packet_entities_t *pak;
|
|
entity_state_t *state;
|
|
physent_t *pent;
|
|
model_t *mod;
|
|
|
|
VALGRIND_MAKE_MEM_UNDEFINED(&pmove, sizeof(pmove));
|
|
#ifdef CSQC_DAT
|
|
pmove.world = &csqc_world;
|
|
#endif
|
|
|
|
memset(&pmove.physents[0], 0, sizeof(physent_t));
|
|
pmove.physents[0].model = cl.worldmodel;
|
|
VectorClear (pmove.physents[0].origin);
|
|
pmove.physents[0].info = 0;
|
|
pmove.numphysent = 1;
|
|
|
|
frame = &cl.inframes[cl.validsequence&UPDATE_MASK];
|
|
pak = &frame->packet_entities;
|
|
|
|
for (i=0 ; i<pak->num_entities ; i++)
|
|
{
|
|
state = &pak->entities[i];
|
|
|
|
if (state->solidsize==ES_SOLID_NOT)
|
|
continue;
|
|
|
|
if (state->solidsize == ES_SOLID_BSP)
|
|
{ /*bsp model size*/
|
|
if (state->modelindex <= 0)
|
|
continue;
|
|
mod = cl.model_precache[state->modelindex];
|
|
if (!mod || mod->loadstate != MLS_LOADED)
|
|
continue;
|
|
/*vanilla protocols have no 'solid' information. all entities get assigned ES_SOLID_BSP, even if its not actually solid.
|
|
so we need to make sure that item pickups are not erroneously considered solid, but doors etc are.
|
|
normally, ONLY inline models are considered solid when we have no solid info.
|
|
monsters will always be non-solid, too.
|
|
*/
|
|
if (!(cls.fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS) && mod->numsubmodels <= 1)
|
|
continue;
|
|
|
|
pent = &pmove.physents[pmove.numphysent];
|
|
memset(pent, 0, sizeof(physent_t));
|
|
pent->model = mod;
|
|
VectorCopy (state->angles, pent->angles);
|
|
pent->angles[0]*=r_meshpitch.value;
|
|
pent->angles[2]*=r_meshroll.value;
|
|
}
|
|
else
|
|
{
|
|
pent = &pmove.physents[pmove.numphysent];
|
|
memset(pent, 0, sizeof(physent_t));
|
|
pent->info = state->number;
|
|
/*don't bother with angles*/
|
|
COM_DecodeSize(state->solidsize, pent->mins, pent->maxs);
|
|
}
|
|
if (++pmove.numphysent == MAX_PHYSENTS)
|
|
break;
|
|
VectorCopy(state->origin, pent->origin);
|
|
pent->info = state->number;
|
|
|
|
switch((int)state->skinnum)
|
|
{
|
|
case 0:
|
|
break;
|
|
case Q1CONTENTS_LADDER:
|
|
pent->nonsolid = true;
|
|
pent->forcecontentsmask = FTECONTENTS_LADDER;
|
|
break;
|
|
case Q1CONTENTS_SKY:
|
|
pent->nonsolid = true;
|
|
pent->forcecontentsmask = FTECONTENTS_SKY;
|
|
break;
|
|
case Q1CONTENTS_LAVA:
|
|
pent->nonsolid = true;
|
|
pent->forcecontentsmask = FTECONTENTS_LAVA;
|
|
break;
|
|
case Q1CONTENTS_SLIME:
|
|
pent->nonsolid = true;
|
|
pent->forcecontentsmask = FTECONTENTS_SLIME;
|
|
break;
|
|
case Q1CONTENTS_WATER:
|
|
pent->nonsolid = true;
|
|
pent->forcecontentsmask = FTECONTENTS_WATER;
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
===
|
|
Calculate the new position of players, without other player clipping
|
|
|
|
We do this to set up real player prediction.
|
|
Players are predicted twice, first without clipping other players,
|
|
then with clipping against them.
|
|
This sets up the first phase.
|
|
===
|
|
*/
|
|
void CL_SetUpPlayerPrediction(qboolean dopred)
|
|
{
|
|
int j;
|
|
player_state_t *state;
|
|
player_state_t exact;
|
|
double playertime;
|
|
int msec;
|
|
inframe_t *frame;
|
|
struct predicted_player *pplayer;
|
|
extern cvar_t cl_nopred, cl_demospeed;
|
|
float predictmsmult = 1000*cl_predict_players_frac.value;
|
|
|
|
int s;
|
|
|
|
playertime = realtime - cls.latency*cl_predict_players_latency.value + cl_predict_players_nudge.value;
|
|
if (playertime > realtime)
|
|
playertime = realtime;
|
|
|
|
if (cl_nopred.value || /*cls.demoplayback ||*/ cl.paused || cl.worldmodel->loadstate != MLS_LOADED)
|
|
return;
|
|
|
|
if (cls.demoplayback)
|
|
predictmsmult *= cl_demospeed.value;
|
|
|
|
frame = &cl.inframes[cl.parsecount&UPDATE_MASK];
|
|
|
|
for (j=0, pplayer = predicted_players, state=frame->playerstate;
|
|
j < cl.allocated_client_slots;
|
|
j++, pplayer++, state++)
|
|
{
|
|
|
|
pplayer->active = false;
|
|
|
|
if (state->messagenum != cl.parsecount)
|
|
continue; // not present this frame
|
|
|
|
if (!state->modelindex)
|
|
continue;
|
|
|
|
pplayer->active = true;
|
|
pplayer->flags = state->flags;
|
|
|
|
// note that the local players are special, since they move locally
|
|
// we use their last predicted postition
|
|
for (s = 0; s < cl.splitclients; s++)
|
|
{
|
|
if (j == cl.playerview[s].playernum)
|
|
{
|
|
VectorCopy(cl.inframes[cls.netchan.outgoing_sequence&UPDATE_MASK].playerstate[cl.playerview[s].playernum].origin, pplayer->origin);
|
|
break;
|
|
}
|
|
}
|
|
if (s == cl.splitclients)
|
|
{
|
|
// only predict half the move to minimize overruns
|
|
msec = predictmsmult*(playertime - state->state_time);
|
|
if (msec <= 0 ||
|
|
!cl_predict_players.ival ||
|
|
!dopred)
|
|
{
|
|
VectorCopy (state->origin, pplayer->origin);
|
|
//Con_DPrintf ("nopredict\n");
|
|
}
|
|
else
|
|
{
|
|
// predict players movement
|
|
if (msec > 250)
|
|
msec = 250;
|
|
state->command.msec = msec;
|
|
//Con_DPrintf ("predict: %i\n", msec);
|
|
|
|
CL_PredictUsercmd (0, j+1, state, &exact, &state->command);
|
|
VectorCopy (exact.origin, pplayer->origin);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
CL_SetSolid
|
|
|
|
Builds all the pmove physents for the current frame
|
|
Note that CL_SetUpPlayerPrediction() must be called first!
|
|
pmove must be setup with world and solid entity hulls before calling
|
|
(via CL_PredictMove)
|
|
===============
|
|
*/
|
|
void CL_SetSolidPlayers (void)
|
|
{
|
|
int j;
|
|
struct predicted_player *pplayer;
|
|
physent_t *pent;
|
|
|
|
if (!cl_solid_players.ival)
|
|
return;
|
|
|
|
pent = pmove.physents + pmove.numphysent;
|
|
|
|
if (pmove.numphysent == MAX_PHYSENTS) //too many.
|
|
return;
|
|
|
|
for (j=0, pplayer = predicted_players; j < cl.allocated_client_slots; j++, pplayer++)
|
|
{
|
|
if (!pplayer->active)
|
|
continue; // not present this frame
|
|
if (!(pplayer->flags & PF_SOLID))
|
|
continue;
|
|
|
|
memset(pent, 0, sizeof(physent_t));
|
|
VectorCopy(pplayer->origin, pent->origin);
|
|
pent->info = j+1;
|
|
VectorCopy(pmove.player_mins, pent->mins);
|
|
VectorCopy(pmove.player_maxs, pent->maxs);
|
|
if (++pmove.numphysent == MAX_PHYSENTS) //we just hit 88 miles per hour.
|
|
break;
|
|
pent++;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
CL_EmitEntities
|
|
|
|
Builds the visedicts array for cl.time
|
|
|
|
Made up of: clients, packet_entities, nails, and tents
|
|
===============
|
|
*/
|
|
void CL_ClearEntityLists(void)
|
|
{
|
|
cl_framecount++;
|
|
if (cl_expandvisents || cl_numvisedicts+128 >= cl_maxvisedicts)
|
|
{
|
|
int newnum = cl_maxvisedicts + 256;
|
|
entity_t *n = BZ_Realloc(cl_visedicts, newnum * sizeof(*n));
|
|
if (n)
|
|
{
|
|
cl_visedicts = n;
|
|
cl_maxvisedicts = newnum;
|
|
}
|
|
cl_expandvisents = false;
|
|
}
|
|
cl_numvisedicts = 0;
|
|
cl_numstrisidx = 0;
|
|
cl_numstrisvert = 0;
|
|
cl_numstris = 0;
|
|
}
|
|
void CL_FreeVisEdicts(void)
|
|
{
|
|
cl_framecount++;
|
|
BZ_Free(cl_visedicts);
|
|
cl_visedicts = NULL;
|
|
cl_maxvisedicts = 0;
|
|
cl_numvisedicts = 0;
|
|
}
|
|
/*
|
|
static void CL_WaterSplashes(void)
|
|
{
|
|
int i;
|
|
entity_t *ent;
|
|
vec3_t org;
|
|
|
|
static unsigned int ltime;
|
|
unsigned int ntime = cl.time*1000;
|
|
if (ntime - ltime < 200)
|
|
return;
|
|
ltime = ntime;
|
|
|
|
for (i = 0; i < cl_numvisedicts; i++)
|
|
{
|
|
ent = &cl_visedicts[i];
|
|
|
|
if (ent->model)
|
|
{
|
|
if (ent->origin[2] + ent->model->mins[2] < r_refdef.waterheight &&
|
|
ent->origin[2] + ent->model->maxs[2] > r_refdef.waterheight)
|
|
{
|
|
org[0] = ent->origin[0];
|
|
org[1] = ent->origin[1];
|
|
org[2] = r_refdef.waterheight;
|
|
P_RunParticleEffectTypeString(org, NULL, 1, "te_watertransition");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
void CL_EmitEntities (void)
|
|
{
|
|
if (cls.state != ca_active)
|
|
return;
|
|
|
|
CL_DecayLights ();
|
|
|
|
#ifdef Q2CLIENT
|
|
if (cls.protocol == CP_QUAKE2)
|
|
{
|
|
CL_ClearEntityLists();
|
|
CLQ2_AddEntities();
|
|
return;
|
|
}
|
|
#endif
|
|
if (!cl.validsequence)
|
|
return;
|
|
|
|
CL_ClearEntityLists();
|
|
|
|
CL_LinkPlayers ();
|
|
CL_LinkPacketEntities ();
|
|
CL_LinkProjectiles ();
|
|
CL_UpdateTEnts ();
|
|
|
|
// CL_WaterSplashes();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void CL_ClearPredict(void)
|
|
{
|
|
memset(predicted_players, 0, sizeof(predicted_players));
|
|
}
|
|
|