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gltod3d
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vid_gl_contex_gles cvar mostly works. Most of the shaders still have no program attached to them - pics+font have it disabled due to nvidia driver crashes, I wanna check if ATI crashes too.
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2011-01-23 03:44:49 +00:00 |
gl_alias.c
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Fix vwep player skins.
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2010-12-05 02:31:02 +00:00 |
gl_backend.c
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linker fix.
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2011-01-23 03:52:52 +00:00 |
gl_bloom.c
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Working towards d3d+gl dual support again.
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2010-10-02 02:25:39 +00:00 |
gl_draw.c
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vid_gl_contex_gles cvar mostly works. Most of the shaders still have no program attached to them - pics+font have it disabled due to nvidia driver crashes, I wanna check if ATI crashes too.
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2011-01-23 03:44:49 +00:00 |
gl_draw.h
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Changes merged from trunk. Also additional extensive changes. Q3 portals work.
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2010-07-11 02:22:39 +00:00 |
gl_font.c
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vid_gl_contex_gles cvar mostly works. Most of the shaders still have no program attached to them - pics+font have it disabled due to nvidia driver crashes, I wanna check if ATI crashes too.
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2011-01-23 03:44:49 +00:00 |
gl_heightmap.c
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hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
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2010-08-28 17:14:38 +00:00 |
gl_hlmdl.c
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vid_gl_contex_gles cvar mostly works. Most of the shaders still have no program attached to them - pics+font have it disabled due to nvidia driver crashes, I wanna check if ATI crashes too.
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2011-01-23 03:44:49 +00:00 |
gl_model.c
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Fix for recent timing issues, hopefully.
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2011-01-04 02:56:16 +00:00 |
gl_model.h
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vid_gl_contex_gles cvar mostly works. Most of the shaders still have no program attached to them - pics+font have it disabled due to nvidia driver crashes, I wanna check if ATI crashes too.
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2011-01-23 03:44:49 +00:00 |
gl_ngraph.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
gl_rlight.c
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d3d renderer works a little better in q3.
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2010-11-10 03:32:47 +00:00 |
gl_rmain.c
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vid_gl_contex_gles cvar mostly works. Most of the shaders still have no program attached to them - pics+font have it disabled due to nvidia driver crashes, I wanna check if ATI crashes too.
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2011-01-23 03:44:49 +00:00 |
gl_rmisc.c
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various small bugfixes, mvd+voip should work again, qcjit changes, towards usability.
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2010-12-18 17:02:47 +00:00 |
gl_rsurf.c
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vid_gl_contex_gles cvar mostly works. Most of the shaders still have no program attached to them - pics+font have it disabled due to nvidia driver crashes, I wanna check if ATI crashes too.
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2011-01-23 03:44:49 +00:00 |
gl_screen.c
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Misc fixes+cleanups.
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2010-11-22 02:03:28 +00:00 |
gl_shader.c
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Attempting to unbreak things in really really subtle ways.
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2011-01-23 03:51:27 +00:00 |
gl_shadow.c
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vid_gl_contex_gles cvar mostly works. Most of the shaders still have no program attached to them - pics+font have it disabled due to nvidia driver crashes, I wanna check if ATI crashes too.
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2011-01-23 03:44:49 +00:00 |
gl_vidcocoa.m
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Added per-player userinfos (for splitscreen).
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2010-08-14 03:17:33 +00:00 |
gl_vidcommon.c
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vid_gl_contex_gles cvar mostly works. Most of the shaders still have no program attached to them - pics+font have it disabled due to nvidia driver crashes, I wanna check if ATI crashes too.
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2011-01-23 03:44:49 +00:00 |
gl_vidlinuxglx.c
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glx didn't have a stencil buffer
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2011-01-28 00:40:02 +00:00 |
gl_vidmacos.c
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Less compile errors please.
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2010-07-18 12:53:43 +00:00 |
gl_vidmorphos.c
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Less compile errors please.
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2010-07-18 12:53:43 +00:00 |
gl_vidnt.c
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vid_gl_contex_gles cvar mostly works. Most of the shaders still have no program attached to them - pics+font have it disabled due to nvidia driver crashes, I wanna check if ATI crashes too.
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2011-01-23 03:44:49 +00:00 |
gl_vidnull.c
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Less compile errors please.
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2010-07-18 12:53:43 +00:00 |
gl_vidsdl.c
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Can jump through hexen2 windows now, changing h2 classes no longer kills the server. Provided Sys_EnumerateFiles for win32+unix targets, other targets will now spam warnings, as its kinda needed for fs_cache (which is default).
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2010-08-11 23:55:35 +00:00 |
gl_vidtinyglstubs.c
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Added copyright header, extended the comment a bit.
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2007-09-09 14:33:13 +00:00 |
gl_warp.c
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vid_gl_contex_gles cvar mostly works. Most of the shaders still have no program attached to them - pics+font have it disabled due to nvidia driver crashes, I wanna check if ATI crashes too.
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2011-01-23 03:44:49 +00:00 |
gl_warp_sin.h
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
glmod_doom.c
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Fixed waterwarp with non-npot cards. Split doom wad support from doom map support.
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2010-07-25 15:12:12 +00:00 |
glquake.h
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vid_gl_contex_gles cvar mostly works. Most of the shaders still have no program attached to them - pics+font have it disabled due to nvidia driver crashes, I wanna check if ATI crashes too.
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2011-01-23 03:44:49 +00:00 |
glsupp.h
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Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
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2010-08-11 03:36:31 +00:00 |
ltface.c
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hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
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2010-08-28 17:14:38 +00:00 |
model_hl.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
shader.h
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vid_gl_contex_gles cvar mostly works. Most of the shaders still have no program attached to them - pics+font have it disabled due to nvidia driver crashes, I wanna check if ATI crashes too.
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2011-01-23 03:44:49 +00:00 |