mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-29 23:22:01 +00:00
789197f58f
Fixed slow-rockets bug with high framerates. git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3608 fc73d0e0-1445-4013-8a0c-d673dee63da5
2729 lines
63 KiB
C
2729 lines
63 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// draw.c -- this is the only file outside the refresh that touches the
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// vid buffer
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#include "quakedef.h"
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#ifdef GLQUAKE
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#include "glquake.h"
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#include "shader.h"
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#include "gl_draw.h"
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#include <stdlib.h> // is this needed for atoi?
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#include <stdio.h> // is this needed for atoi?
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//#define GL_USE8BITTEX
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void GLDraw_ImageColours(float r, float g, float b, float a);
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static void GL_Upload32 (char *name, unsigned *data, int width, int height, unsigned int flags);
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static void GL_Upload32_BGRA (char *name, unsigned *data, int width, int height, unsigned int flags);
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static void GL_Upload24BGR_Flip (char *name, qbyte *framedata, int inwidth, int inheight, unsigned int flags);
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static void GL_Upload8 (char *name, qbyte *data, int width, int height, unsigned int flags, unsigned int alpha);
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static void GL_Upload8Pal32 (qbyte *data, qbyte *pal, int width, int height, unsigned int flags);
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void GL_UploadFmt(texid_t tex, char *name, enum uploadfmt fmt, void *data, void *palette, int width, int height, unsigned int flags)
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{
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GL_Bind(tex);
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switch(fmt)
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{
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case TF_INVALID:
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break;
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case TF_RGBX32:
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flags |= IF_NOALPHA;
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case TF_RGBA32:
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GL_Upload32(name, data, width, height, flags);
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break;
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case TF_BGRA32:
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GL_Upload32_BGRA(name, data, width, height, flags);
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break;
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// case TF_BGRA24:
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// GL_Upload24BGR(name, data, width, height, flags);
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// break;
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case TF_BGR24_FLIP:
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GL_Upload24BGR_Flip(name, data, width, height, flags);
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break;
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case TF_SOLID8:
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GL_Upload8(name, data, width, height, flags, 0);
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break;
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case TF_TRANS8:
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GL_Upload8(name, data, width, height, flags, 1);
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break;
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case TF_8PAL24:
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GL_Upload8Pal24(data, palette, width, height, flags);
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break;
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case TF_8PAL32:
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GL_Upload8Pal32(data, palette, width, height, flags);
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break;
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default:
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Sys_Error("Unsupported image format type\n");
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break;
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}
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}
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texid_t GL_LoadTextureFmt (char *name, int width, int height, enum uploadfmt fmt, void *data, unsigned int flags)
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{
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extern cvar_t r_shadow_bumpscale_basetexture;
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switch(fmt)
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{
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case TF_INVALID:
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return r_nulltex;
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case TF_RGBX32:
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flags |= IF_NOALPHA;
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case TF_RGBA32:
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return GL_LoadTexture32(name, width, height, data, flags);
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case TF_TRANS8:
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return GL_LoadTexture(name, width, height, data, flags, 1);
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case TF_TRANS8_FULLBRIGHT:
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return GL_LoadTextureFB(name, width, height, data, flags);
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case TF_SOLID8:
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return GL_LoadTexture(name, width, height, data, flags, 0);
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case TF_H2_T7G1:
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return GL_LoadTexture(name, width, height, data, flags, 2);
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case TF_H2_TRANS8_0:
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return GL_LoadTexture(name, width, height, data, flags, 3);
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case TF_H2_T4A4:
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return GL_LoadTexture(name, width, height, data, flags, 4);
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case TF_HEIGHT8PAL:
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case TF_HEIGHT8:
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return GL_LoadTexture8Bump(name, width, height, data, flags, r_shadow_bumpscale_basetexture.value);
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default:
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Sys_Error("Unsupported image format type\n");
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return r_nulltex;
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}
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}
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qbyte *uploadmemorybuffer;
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int sizeofuploadmemorybuffer;
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qbyte *uploadmemorybufferintermediate;
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int sizeofuploadmemorybufferintermediate;
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static index_t r_quad_indexes[6] = {0, 1, 2, 0, 2, 3};
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extern qbyte gammatable[256];
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#ifdef GL_USE8BITTEX
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unsigned char *d_15to8table;
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qboolean inited15to8;
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#endif
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extern cvar_t crosshair, crosshairimage, crosshairalpha, cl_crossx, cl_crossy, crosshaircolor, crosshairsize;
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static texid_t filmtexture;
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extern cvar_t gl_max_size;
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extern cvar_t gl_picmip;
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extern cvar_t gl_lerpimages;
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extern cvar_t gl_picmip2d;
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extern cvar_t gl_compress;
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extern cvar_t gl_smoothcrosshair;
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extern cvar_t gl_texturemode, gl_texture_anisotropic_filtering;
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extern cvar_t gl_savecompressedtex;
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texid_t translate_texture;
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texid_t missing_texture; //texture used when one is missing.
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texid_t cs_texture; // crosshair texture
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shader_t *crosshair_shader;
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static unsigned cs_data[16*16];
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static texid_t externalhair;
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int gl_anisotropy_factor;
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mpic_t *conback;
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#include "hash.h"
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hashtable_t gltexturetable;
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bucket_t *gltexturetablebuckets[256];
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int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST;
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int gl_filter_max = GL_LINEAR;
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int gl_filter_max_2d = GL_LINEAR;
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typedef struct gltexture_s
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{
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texid_t texnum;
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char identifier[64];
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int width, height, bpp;
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unsigned int flags;
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struct gltexture_s *next;
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} gltexture_t;
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static gltexture_t *gltextures;
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//=============================================================================
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/* Support Routines */
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typedef struct
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{
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char *name;
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char *altname;
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int minimize, maximize;
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} glmode_t;
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glmode_t modes[] = {
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{"GL_NEAREST", "n", GL_NEAREST, GL_NEAREST},
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{"GL_LINEAR", "l", GL_LINEAR, GL_LINEAR},
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{"GL_NEAREST_MIPMAP_NEAREST", "nn", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
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{"GL_LINEAR_MIPMAP_NEAREST", "ln", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
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{"GL_NEAREST_MIPMAP_LINEAR", "nl", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
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{"GL_LINEAR_MIPMAP_LINEAR", "ll", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
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};
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void GL_Texture_Anisotropic_Filtering_Callback (struct cvar_s *var, char *oldvalue)
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{
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gltexture_t *glt;
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int anfactor;
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if (qrenderer != QR_OPENGL)
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return;
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gl_anisotropy_factor = 0;
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if (gl_config.ext_texture_filter_anisotropic < 2)
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return;
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anfactor = bound(1, var->value, gl_config.ext_texture_filter_anisotropic);
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/* change all the existing max anisotropy settings */
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for (glt = gltextures; glt ; glt = glt->next) //redo anisotropic filtering when map is changed
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{
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if (!(glt->flags & IF_NOMIPMAP))
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{
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GL_Bind (glt->texnum);
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qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, anfactor);
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}
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}
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if (anfactor >= 2)
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gl_anisotropy_factor = anfactor;
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else
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gl_anisotropy_factor = 0;
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}
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/*
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===============
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Draw_TextureMode_f
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===============
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*/
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void GL_Texturemode_Callback (struct cvar_s *var, char *oldvalue)
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{
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int i;
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gltexture_t *glt;
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if (qrenderer != QR_OPENGL)
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return;
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for (i=0 ; i< sizeof(modes)/sizeof(modes[0]) ; i++)
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{
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if (!Q_strcasecmp (modes[i].name, var->string ) )
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break;
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if (!Q_strcasecmp (modes[i].altname, var->string ) )
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break;
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}
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if (i == sizeof(modes)/sizeof(modes[0]))
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{
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Con_Printf ("bad gl_texturemode name\n");
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return;
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}
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gl_filter_min = modes[i].minimize;
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gl_filter_max = modes[i].maximize;
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// change all the existing mipmap texture objects
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for (glt=gltextures ; glt ; glt=glt->next)
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{
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if (!(glt->flags & IF_NOMIPMAP))
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{
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GL_Bind (glt->texnum);
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qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
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qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
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}
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}
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}
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void GL_Texturemode2d_Callback (struct cvar_s *var, char *oldvalue)
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{
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int i;
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gltexture_t *glt;
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if (qrenderer != QR_OPENGL)
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return;
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for (i=0 ; i< sizeof(modes)/sizeof(modes[0]) ; i++)
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{
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if (!Q_strcasecmp (modes[i].name, var->string ) )
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break;
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if (!Q_strcasecmp (modes[i].altname, var->string ) )
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break;
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}
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if (i == sizeof(modes)/sizeof(modes[0]))
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{
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Con_Printf ("bad gl_texturemode name\n");
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return;
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}
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// gl_filter_min = modes[i].minimize;
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gl_filter_max_2d = modes[i].maximize;
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// change all the existing mipmap texture objects
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for (glt=gltextures ; glt ; glt=glt->next)
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{
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if (glt->flags & IF_NOMIPMAP)
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{
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GL_Bind (glt->texnum);
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qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max_2d);
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qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max_2d);
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}
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}
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}
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/*
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===============
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Draw_Init
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===============
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*/
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void GLDraw_ReInit (void)
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{
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char ver[40];
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int maxtexsize;
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gltexture_t *glt;
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TRACE(("dbg: GLDraw_ReInit: Closing old\n"));
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while(gltextures)
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{
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glt = gltextures;
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gltextures = gltextures->next;
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BZ_Free(glt);
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}
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memset(gltexturetablebuckets, 0, sizeof(gltexturetablebuckets));
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Hash_InitTable(&gltexturetable, sizeof(gltexturetablebuckets)/sizeof(gltexturetablebuckets[0]), gltexturetablebuckets);
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lightmap_textures=NULL;
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filmtexture=r_nulltex;
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GL_FlushBackEnd();
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// GL_FlushSkinCache();
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TRACE(("dbg: GLDraw_ReInit: GL_GAliasFlushSkinCache\n"));
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GL_GAliasFlushSkinCache();
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qglGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize);
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if (gl_max_size.value > maxtexsize)
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{
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sprintf(ver, "%i", maxtexsize);
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Cvar_ForceSet (&gl_max_size, ver);
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}
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maxtexsize = gl_max_size.value;
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if (maxtexsize < 2048) //this needs to be able to hold the image in unscaled form.
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sizeofuploadmemorybufferintermediate = 2048*2048*4; //make sure we can load 2048*2048 images whatever happens.
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else
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sizeofuploadmemorybufferintermediate = maxtexsize*maxtexsize*4; //gl supports huge images, so so shall we.
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//required to hold the image after scaling has occured
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sizeofuploadmemorybuffer = maxtexsize*maxtexsize*4;
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TRACE(("dbg: GLDraw_ReInit: Allocating upload buffers\n"));
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uploadmemorybuffer = BZ_Realloc(uploadmemorybuffer, sizeofuploadmemorybuffer);
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uploadmemorybufferintermediate = BZ_Realloc(uploadmemorybufferintermediate, sizeofuploadmemorybufferintermediate);
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R2D_Init();
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TRACE(("dbg: GLDraw_ReInit: GL_BeginRendering\n"));
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GL_BeginRendering ();
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TRACE(("dbg: GLDraw_ReInit: SCR_DrawLoading\n"));
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GL_Set2D();
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qglClear(GL_COLOR_BUFFER_BIT);
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{
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mpic_t *pic = Draw_SafeCachePic ("gfx/loading.lmp");
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if (pic)
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Draw_ScalePic ( ((int)vid.width - pic->width)/2,
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((int)vid.height - 48 - pic->height)/2, pic->width, pic->height, pic);
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}
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TRACE(("dbg: GLDraw_ReInit: GL_EndRendering\n"));
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GL_EndRendering ();
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GL_DoSwap();
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cs_texture = GL_AllocNewTexture(16, 16);
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crosshair_shader = R_RegisterShader("crosshairshader",
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"{\n"
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"{\n"
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"map $diffuse\n"
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"blendfunc blend\n"
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"}\n"
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"}\n"
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);
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missing_texture = GL_LoadTexture("no_texture", 16, 16, (unsigned char*)r_notexture_mip + r_notexture_mip->offsets[0], IF_NOALPHA|IF_NOGAMMA, 0);
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GL_SetupSceneProcessingTextures();
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// save a texture slot for translated picture
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translate_texture = GL_AllocNewTexture(0, 0);
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//
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// get the other pics we need
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//
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TRACE(("dbg: GLDraw_ReInit: Draw_SafePicFromWad\n"));
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draw_disc = Draw_SafePicFromWad ("disc");
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#ifdef GL_USE8BITTEX
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inited15to8 = false;
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#endif
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qglClearColor (1,0,0,0);
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TRACE(("dbg: GLDraw_ReInit: PPL_LoadSpecularFragmentProgram\n"));
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GL_InitSceneProcessingShaders();
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#ifdef PLUGINS
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Plug_DrawReloadImages();
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#endif
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}
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void GLDraw_Init (void)
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{
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// memset(scrap_allocated, 0, sizeof(scrap_allocated));
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// memset(scrap_texels, 255, sizeof(scrap_texels));
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GLDraw_ReInit();
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}
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void GLDraw_DeInit (void)
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{
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Cmd_RemoveCommand ("gl_texture_anisotropic_filtering");
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if (font_conchar)
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Font_Free(font_conchar);
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font_conchar = NULL;
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if (font_tiny)
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Font_Free(font_tiny);
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font_tiny = NULL;
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draw_disc = NULL;
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if (uploadmemorybuffer)
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BZ_Free(uploadmemorybuffer); //free the mem
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if (uploadmemorybufferintermediate)
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BZ_Free(uploadmemorybufferintermediate);
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uploadmemorybuffer = NULL; //make sure we know it's free
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uploadmemorybufferintermediate = NULL;
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sizeofuploadmemorybuffer = 0; //and give a nice safe sys_error if we try using it.
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sizeofuploadmemorybufferintermediate = 0;
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#ifdef RTLIGHTS
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Sh_Shutdown();
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#endif
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Shader_Shutdown();
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}
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#include "crosshairs.dat"
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vec3_t chcolor;
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void GLCrosshairimage_Callback(struct cvar_s *var, char *oldvalue)
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{
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if (*(var->string))
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externalhair = R_LoadHiResTexture (var->string, "crosshairs", IF_NOMIPMAP);
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}
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void GLCrosshair_Callback(struct cvar_s *var, char *oldvalue)
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{
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unsigned int c, c2;
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if (!var->value)
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return;
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c = (unsigned int)(chcolor[0] * 255) | // red
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((unsigned int)(chcolor[1] * 255) << 8) | // green
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((unsigned int)(chcolor[2] * 255) << 16) | // blue
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0xff000000; // alpha
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c2 = c;
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#define Pix(x,y,c) { \
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if (y+8<0)c=0; \
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if (y+8>=16)c=0; \
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if (x+8<0)c=0; \
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if (x+8>=16)c=0; \
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\
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cs_data[(y+8)*16+(x+8)] = c; \
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}
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memset(cs_data, 0, sizeof(cs_data));
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switch((int)var->value)
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{
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default:
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#include "crosshairs.dat"
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}
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#undef Pix
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R_Upload(cs_texture, NULL, TF_RGBA32, cs_data, NULL, 16, 16, IF_NOMIPMAP|IF_NOGAMMA);
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if (gl_smoothcrosshair.ival)
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{
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qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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else
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{
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qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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}
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|
|
void GLCrosshaircolor_Callback(struct cvar_s *var, char *oldvalue)
|
|
{
|
|
SCR_StringToRGB(var->string, chcolor, 255);
|
|
|
|
chcolor[0] = bound(0, chcolor[0], 1);
|
|
chcolor[1] = bound(0, chcolor[1], 1);
|
|
chcolor[2] = bound(0, chcolor[2], 1);
|
|
|
|
GLCrosshair_Callback(&crosshair, "");
|
|
}
|
|
|
|
void GLDraw_Crosshair(void)
|
|
{
|
|
int x, y;
|
|
int sc;
|
|
float sx, sy, sizex, sizey;
|
|
|
|
float size, chc;
|
|
shader_t *shader;
|
|
|
|
qboolean usingimage = false;
|
|
|
|
if (crosshair.ival == 1 && !*crosshairimage.string)
|
|
{
|
|
for (sc = 0; sc < cl.splitclients; sc++)
|
|
{
|
|
SCR_CrosshairPosition(sc, &x, &y);
|
|
Font_BeginString(font_conchar, x, y, &x, &y);
|
|
x -= Font_CharWidth('+' | 0xe000 | CON_WHITEMASK)/2;
|
|
y -= Font_CharHeight()/2;
|
|
Font_DrawChar(x, y, '+' | 0xe000 | CON_WHITEMASK);
|
|
Font_EndString(font_conchar);
|
|
}
|
|
return;
|
|
}
|
|
|
|
shader = crosshair_shader;
|
|
if (*crosshairimage.string)
|
|
{
|
|
usingimage = true;
|
|
chc = 0;
|
|
|
|
shader->defaulttextures.base = externalhair;
|
|
}
|
|
else if (crosshair.ival)
|
|
{
|
|
chc = 1/16.0;
|
|
|
|
// force crosshair refresh with animated crosshairs
|
|
if (crosshair.ival >= FIRSTANIMATEDCROSHAIR)
|
|
GLCrosshair_Callback(&crosshair, "");
|
|
|
|
shader->defaulttextures.base = cs_texture;
|
|
}
|
|
else
|
|
return;
|
|
|
|
size = crosshairsize.value;
|
|
|
|
if (size < 0)
|
|
{
|
|
size = -size;
|
|
sizex = size;
|
|
sizey = size;
|
|
chc = 0;
|
|
}
|
|
else
|
|
{
|
|
sizex = (size*vid.pixelwidth) / (float)vid.width;
|
|
sizey = (size*vid.pixelheight) / (float)vid.height;
|
|
chc = size * chc;
|
|
}
|
|
|
|
sizex = (int)sizex;
|
|
sizex = ((sizex)*(int)vid.width) / (float)vid.pixelwidth;
|
|
|
|
sizey = (int)sizey;
|
|
sizey = ((sizey)*(int)vid.height) / (float)vid.pixelheight;
|
|
|
|
for (sc = 0; sc < cl.splitclients; sc++)
|
|
{
|
|
SCR_CrosshairPosition(sc, &x, &y);
|
|
|
|
//translate to pixel coord, for rounding
|
|
x = ((x-sizex-chc)*vid.pixelwidth) / (float)vid.width;
|
|
y = ((y-sizey-chc)*vid.pixelheight) / (float)vid.height;
|
|
|
|
//translate to screen coords
|
|
sx = ((x)*(int)vid.width) / (float)vid.pixelwidth;
|
|
sy = ((y)*(int)vid.height) / (float)vid.pixelheight;
|
|
|
|
R2D_Image(sx, sy, sizex*2, sizey*2, 0, 0, 1, 1, shader);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Draw_TransPicTranslate
|
|
|
|
Only used for the player color selection menu
|
|
=============
|
|
*/
|
|
void GLDraw_TransPicTranslate (int x, int y, int width, int height, qbyte *pic, qbyte *translation)
|
|
{
|
|
int v, u, c;
|
|
unsigned trans[64*64], *dest;
|
|
qbyte *src;
|
|
int p;
|
|
|
|
GL_Bind (translate_texture);
|
|
|
|
c = width * height;
|
|
|
|
dest = trans;
|
|
for (v=0 ; v<64 ; v++, dest += 64)
|
|
{
|
|
src = &pic[ ((v*height)>>6) *width];
|
|
for (u=0 ; u<64 ; u++)
|
|
{
|
|
p = src[(u*width)>>6];
|
|
if (p == 255)
|
|
dest[u] = p;
|
|
else
|
|
dest[u] = d_8to24rgbtable[translation[p]];
|
|
}
|
|
}
|
|
|
|
qglTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
|
|
|
|
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
qglColor3f (1,1,1);
|
|
qglBegin (GL_QUADS);
|
|
qglTexCoord2f (0, 0);
|
|
qglVertex2f (x, y);
|
|
qglTexCoord2f (1, 0);
|
|
qglVertex2f (x+width, y);
|
|
qglTexCoord2f (1, 1);
|
|
qglVertex2f (x+width, y+height);
|
|
qglTexCoord2f (0, 1);
|
|
qglVertex2f (x, y+height);
|
|
qglEnd ();
|
|
}
|
|
|
|
void GLDraw_FillRGB (int x, int y, int w, int h, float r, float g, float b)
|
|
{
|
|
qglDisable (GL_TEXTURE_2D);
|
|
qglColor3f (r, g, b);
|
|
|
|
qglBegin (GL_QUADS);
|
|
|
|
qglVertex2f (x,y);
|
|
qglVertex2f (x+w, y);
|
|
qglVertex2f (x+w, y+h);
|
|
qglVertex2f (x, y+h);
|
|
|
|
qglEnd ();
|
|
qglColor3f (1,1,1);
|
|
qglEnable (GL_TEXTURE_2D);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Draw_Fill
|
|
|
|
Fills a box of pixels with a single color
|
|
=============
|
|
*/
|
|
void GLDraw_Fill (int x, int y, int w, int h, unsigned int c)
|
|
{
|
|
unsigned int r, g, b;
|
|
extern qboolean gammaworks;
|
|
|
|
r = host_basepal[c*3];
|
|
g = host_basepal[c*3+1];
|
|
b = host_basepal[c*3+2];
|
|
|
|
if (!gammaworks)
|
|
{
|
|
r = gammatable[r];
|
|
g = gammatable[r];
|
|
b = gammatable[r];
|
|
}
|
|
|
|
GLDraw_FillRGB (x, y, w, h,
|
|
r/255.0,
|
|
g/255.0,
|
|
b/255.0);
|
|
}
|
|
//=============================================================================
|
|
|
|
/*
|
|
================
|
|
Draw_FadeScreen
|
|
|
|
================
|
|
*/
|
|
vec3_t fadecolor;
|
|
int faderender;
|
|
|
|
void GLR_Menutint_Callback (struct cvar_s *var, char *oldvalue)
|
|
{
|
|
// parse r_menutint and clear defaults
|
|
faderender = GL_DST_COLOR;
|
|
|
|
if (var->string[0])
|
|
SCR_StringToRGB(var->string, fadecolor, 1);
|
|
else
|
|
faderender = 0;
|
|
|
|
// bounds check and inverse check
|
|
if (faderender)
|
|
{
|
|
if (fadecolor[0] < 0)
|
|
{
|
|
faderender = GL_ONE_MINUS_DST_COLOR;
|
|
fadecolor[0] = -(fadecolor[0]);
|
|
}
|
|
if (fadecolor[1] < 0)
|
|
{
|
|
faderender = GL_ONE_MINUS_DST_COLOR;
|
|
fadecolor[1] = -(fadecolor[1]);
|
|
}
|
|
if (fadecolor[2] < 0)
|
|
{
|
|
faderender = GL_ONE_MINUS_DST_COLOR;
|
|
fadecolor[2] = -(fadecolor[2]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GLDraw_FadeScreen (void)
|
|
{
|
|
extern cvar_t gl_menutint_shader;
|
|
extern texid_t scenepp_texture;
|
|
extern int scenepp_mt_program, scenepp_mt_parm_colorf, scenepp_mt_parm_inverti;
|
|
extern shader_t *scenepp_mt_shader;
|
|
|
|
if (!faderender)
|
|
return;
|
|
|
|
R2D_ScalePic(0, 0, vid.width, vid.height, scenepp_mt_shader);
|
|
|
|
Sbar_Changed();
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
================
|
|
Draw_BeginDisc
|
|
|
|
Draws the little blue disc in the corner of the screen.
|
|
Call before beginning any disc IO.
|
|
================
|
|
*/
|
|
void GLDraw_BeginDisc (void)
|
|
{
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
Draw_EndDisc
|
|
|
|
Erases the disc icon.
|
|
Call after completing any disc IO
|
|
================
|
|
*/
|
|
void GLDraw_EndDisc (void)
|
|
{
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_Set2D
|
|
|
|
Setup as if the screen was 320*200
|
|
================
|
|
*/
|
|
void GL_Set2D (void)
|
|
{
|
|
GL_SetShaderState2D(true);
|
|
|
|
qglViewport (0, 0, vid.pixelwidth, vid.pixelheight);
|
|
|
|
qglMatrixMode(GL_PROJECTION);
|
|
qglLoadIdentity ();
|
|
qglOrtho (0, vid.width, vid.height, 0, -99999, 99999);
|
|
|
|
qglMatrixMode(GL_MODELVIEW);
|
|
qglLoadIdentity ();
|
|
|
|
r_refdef.time = realtime;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#if 0
|
|
void MediaGL_ShowFrame8bit(qbyte *framedata, int inwidth, int inheight, qbyte *palette) //bottom up
|
|
{
|
|
if (!TEXVALID(filmtexture))
|
|
{
|
|
filmtexture=GL_AllocNewTexture();
|
|
}
|
|
|
|
GL_Set2D ();
|
|
|
|
GL_Bind(filmtexture);
|
|
GL_Upload8Pal24(framedata, palette, inwidth, inheight, IF_NOMIPMAP|IF_NOALPHA); //we may need to rescale the image
|
|
// glTexImage2D (GL_TEXTURE_2D, 0, 3, roqfilm->width, roqfilm->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, framedata);
|
|
// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
|
|
// glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
|
|
qglDisable(GL_BLEND);
|
|
qglDisable(GL_ALPHA_TEST);
|
|
qglBegin(GL_QUADS);
|
|
qglTexCoord2f(0, 0);
|
|
qglVertex2f(0, 0);
|
|
qglTexCoord2f(0, 1);
|
|
qglVertex2f(0, vid.height);
|
|
qglTexCoord2f(1, 1);
|
|
qglVertex2f(vid.width, vid.height);
|
|
qglTexCoord2f(1, 0);
|
|
qglVertex2f(vid.width, 0);
|
|
qglEnd();
|
|
qglEnable(GL_ALPHA_TEST);
|
|
|
|
|
|
SCR_SetUpToDrawConsole();
|
|
if (scr_con_current)
|
|
SCR_DrawConsole (false);
|
|
|
|
M_Draw(0);
|
|
}
|
|
|
|
void MediaGL_ShowFrameRGBA_32(qbyte *framedata, int inwidth, int inheight)//top down
|
|
{
|
|
if (!TEXVALID(filmtexture))
|
|
{
|
|
filmtexture=GL_AllocNewTexture();
|
|
}
|
|
|
|
GL_Set2D ();
|
|
|
|
PPL_RevertToKnownState();
|
|
|
|
GL_Bind(filmtexture);
|
|
GL_Upload32("", (unsigned *)framedata, inwidth, inheight, IF_NOMIPMAP|IF_NOALPHA|IF_NOGAMMA); //we may need to rescale the image
|
|
|
|
qglDisable(GL_BLEND);
|
|
qglDisable(GL_ALPHA_TEST);
|
|
qglEnable(GL_TEXTURE_2D);
|
|
qglBegin(GL_QUADS);
|
|
qglTexCoord2f(0, 0);
|
|
qglVertex2f(0, 0);
|
|
qglTexCoord2f(0, 1);
|
|
qglVertex2f(0, vid.height);
|
|
qglTexCoord2f(1, 1);
|
|
qglVertex2f(vid.width, vid.height);
|
|
qglTexCoord2f(1, 0);
|
|
qglVertex2f(vid.width, 0);
|
|
qglEnd();
|
|
qglEnable(GL_ALPHA_TEST);
|
|
|
|
|
|
SCR_SetUpToDrawConsole();
|
|
if (scr_con_current)
|
|
SCR_DrawConsole (false);
|
|
}
|
|
|
|
int filmnwidth = 640;
|
|
int filmnheight = 640;
|
|
|
|
void MediaGL_ShowFrameBGR_24_Flip(qbyte *framedata, int inwidth, int inheight)
|
|
{
|
|
//we need these as we resize it as we convert to rgba
|
|
|
|
int y, x;
|
|
|
|
int v;
|
|
unsigned int f, fstep;
|
|
qbyte *src, *dest;
|
|
dest = uploadmemorybufferintermediate;
|
|
//change from bgr bottomup to rgba topdown
|
|
|
|
for (filmnwidth = 1; filmnwidth < inwidth; filmnwidth*=2)
|
|
;
|
|
for (filmnheight = 1; filmnheight < inheight; filmnheight*=2)
|
|
;
|
|
|
|
if (filmnwidth > 512)
|
|
filmnwidth = 512;
|
|
if (filmnheight > 512)
|
|
filmnheight = 512;
|
|
|
|
if (inwidth*inheight > sizeofuploadmemorybufferintermediate/4)
|
|
Sys_Error("MediaGL_ShowFrameBGR_24_Flip: image too big (%i*%i)", inwidth, inheight);
|
|
|
|
for (y=1 ; y<=filmnheight ; y++)
|
|
{
|
|
v = ((filmnheight - y)*(float)inheight/filmnheight);
|
|
src = framedata + v*(inwidth*3);
|
|
{
|
|
f = 0;
|
|
fstep = ((inwidth)*0x10000)/filmnwidth;
|
|
|
|
for (x=filmnwidth ; x&3 ; x--) //do the odd ones first. (bigger condition)
|
|
{
|
|
*dest++ = src[(f>>16)*3+2];
|
|
*dest++ = src[(f>>16)*3+1];
|
|
*dest++ = src[(f>>16)*3+0];
|
|
*dest++ = 255;
|
|
f += fstep;
|
|
}
|
|
for ( ; x ; x-=4) //loop through the remaining chunks.
|
|
{
|
|
dest[0] = src[(f>>16)*3+2];
|
|
dest[1] = src[(f>>16)*3+1];
|
|
dest[2] = src[(f>>16)*3+0];
|
|
dest[3] = 255;
|
|
f += fstep;
|
|
|
|
dest[4] = src[(f>>16)*3+2];
|
|
dest[5] = src[(f>>16)*3+1];
|
|
dest[6] = src[(f>>16)*3+0];
|
|
dest[7] = 255;
|
|
f += fstep;
|
|
|
|
dest[8] = src[(f>>16)*3+2];
|
|
dest[9] = src[(f>>16)*3+1];
|
|
dest[10] = src[(f>>16)*3+0];
|
|
dest[11] = 255;
|
|
f += fstep;
|
|
|
|
dest[12] = src[(f>>16)*3+2];
|
|
dest[13] = src[(f>>16)*3+1];
|
|
dest[14] = src[(f>>16)*3+0];
|
|
dest[15] = 255;
|
|
f += fstep;
|
|
|
|
dest += 16;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!TEXVALID(filmtexture))
|
|
{
|
|
filmtexture=GL_AllocNewTexture();
|
|
}
|
|
|
|
GL_Set2D ();
|
|
|
|
GL_Bind(filmtexture);
|
|
GL_Upload32("", (unsigned *)uploadmemorybufferintermediate, filmnwidth, filmnheight, IF_NOMIPMAP|IF_NOALPHA|IF_NOGAMMA); //we may need to rescale the image
|
|
|
|
qglDisable(GL_BLEND);
|
|
qglDisable(GL_ALPHA_TEST);
|
|
qglBegin(GL_QUADS);
|
|
qglTexCoord2f(0, 0);
|
|
qglVertex2f(0, 0);
|
|
qglTexCoord2f(0, 1);
|
|
qglVertex2f(0, vid.height);
|
|
qglTexCoord2f(1, 1);
|
|
qglVertex2f(vid.width, vid.height);
|
|
qglTexCoord2f(1, 0);
|
|
qglVertex2f(vid.width, 0);
|
|
qglEnd();
|
|
qglEnable(GL_ALPHA_TEST);
|
|
|
|
|
|
SCR_SetUpToDrawConsole();
|
|
if (scr_con_current)
|
|
SCR_DrawConsole (false);
|
|
}
|
|
#endif
|
|
|
|
|
|
//====================================================================
|
|
|
|
/*
|
|
================
|
|
GL_FindTexture
|
|
================
|
|
*/
|
|
texid_t GL_FindTexture (char *identifier)
|
|
{
|
|
gltexture_t *glt;
|
|
|
|
glt = Hash_Get(&gltexturetable, identifier);
|
|
if (glt)
|
|
{
|
|
image_width = glt->width;
|
|
image_height = glt->height;
|
|
return glt->texnum;
|
|
}
|
|
/*
|
|
for (glt=gltextures ; glt ; glt=glt->next)
|
|
{
|
|
if (!strcmp (identifier, glt->identifier))
|
|
return glt->texnum;
|
|
}
|
|
*/
|
|
|
|
return r_nulltex;
|
|
}
|
|
|
|
gltexture_t *GL_MatchTexture (char *identifier, int bits, int width, int height)
|
|
{
|
|
gltexture_t *glt;
|
|
|
|
glt = Hash_Get(&gltexturetable, identifier);
|
|
while(glt)
|
|
{
|
|
if (glt->bpp == bits && width == glt->width && height == glt->height)
|
|
return glt;
|
|
|
|
glt = Hash_GetNext(&gltexturetable, identifier, glt);
|
|
}
|
|
|
|
/*
|
|
for (glt=gltextures ; glt ; glt=glt->next)
|
|
{
|
|
if (glt->bpp == bits && width == glt->width && height == glt->height)
|
|
{
|
|
if (!strcmp (identifier, glt->identifier))
|
|
{
|
|
return glt;
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
|
|
static void Image_Resample32LerpLine (const qbyte *in, qbyte *out, int inwidth, int outwidth)
|
|
{
|
|
int j, xi, oldx = 0, f, fstep, endx, lerp;
|
|
fstep = (int) (inwidth*65536.0f/outwidth);
|
|
endx = (inwidth-1);
|
|
for (j = 0,f = 0;j < outwidth;j++, f += fstep)
|
|
{
|
|
xi = f >> 16;
|
|
if (xi != oldx)
|
|
{
|
|
in += (xi - oldx) * 4;
|
|
oldx = xi;
|
|
}
|
|
if (xi < endx)
|
|
{
|
|
lerp = f & 0xFFFF;
|
|
*out++ = (qbyte) ((((in[4] - in[0]) * lerp) >> 16) + in[0]);
|
|
*out++ = (qbyte) ((((in[5] - in[1]) * lerp) >> 16) + in[1]);
|
|
*out++ = (qbyte) ((((in[6] - in[2]) * lerp) >> 16) + in[2]);
|
|
*out++ = (qbyte) ((((in[7] - in[3]) * lerp) >> 16) + in[3]);
|
|
}
|
|
else // last pixel of the line has no pixel to lerp to
|
|
{
|
|
*out++ = in[0];
|
|
*out++ = in[1];
|
|
*out++ = in[2];
|
|
*out++ = in[3];
|
|
}
|
|
}
|
|
}
|
|
|
|
//yes, this is lordhavok's code.
|
|
//superblur away!
|
|
#define LERPBYTE(i) r = row1[i];out[i] = (qbyte) ((((row2[i] - r) * lerp) >> 16) + r)
|
|
static void Image_Resample32Lerp(const void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight)
|
|
{
|
|
int i, j, r, yi, oldy, f, fstep, lerp, endy = (inheight-1), inwidth4 = inwidth*4, outwidth4 = outwidth*4;
|
|
qbyte *out;
|
|
const qbyte *inrow;
|
|
qbyte *tmem, *row1, *row2;
|
|
|
|
tmem = row1 = BZ_Malloc(2*(outwidth*4));
|
|
row2 = row1 + (outwidth * 4);
|
|
|
|
out = outdata;
|
|
fstep = (int) (inheight*65536.0f/outheight);
|
|
|
|
inrow = indata;
|
|
oldy = 0;
|
|
Image_Resample32LerpLine (inrow, row1, inwidth, outwidth);
|
|
Image_Resample32LerpLine (inrow + inwidth4, row2, inwidth, outwidth);
|
|
for (i = 0, f = 0;i < outheight;i++,f += fstep)
|
|
{
|
|
yi = f >> 16;
|
|
if (yi < endy)
|
|
{
|
|
lerp = f & 0xFFFF;
|
|
if (yi != oldy)
|
|
{
|
|
inrow = (qbyte *)indata + inwidth4*yi;
|
|
if (yi == oldy+1)
|
|
memcpy(row1, row2, outwidth4);
|
|
else
|
|
Image_Resample32LerpLine (inrow, row1, inwidth, outwidth);
|
|
Image_Resample32LerpLine (inrow + inwidth4, row2, inwidth, outwidth);
|
|
oldy = yi;
|
|
}
|
|
j = outwidth - 4;
|
|
while(j >= 0)
|
|
{
|
|
LERPBYTE( 0);
|
|
LERPBYTE( 1);
|
|
LERPBYTE( 2);
|
|
LERPBYTE( 3);
|
|
LERPBYTE( 4);
|
|
LERPBYTE( 5);
|
|
LERPBYTE( 6);
|
|
LERPBYTE( 7);
|
|
LERPBYTE( 8);
|
|
LERPBYTE( 9);
|
|
LERPBYTE(10);
|
|
LERPBYTE(11);
|
|
LERPBYTE(12);
|
|
LERPBYTE(13);
|
|
LERPBYTE(14);
|
|
LERPBYTE(15);
|
|
out += 16;
|
|
row1 += 16;
|
|
row2 += 16;
|
|
j -= 4;
|
|
}
|
|
if (j & 2)
|
|
{
|
|
LERPBYTE( 0);
|
|
LERPBYTE( 1);
|
|
LERPBYTE( 2);
|
|
LERPBYTE( 3);
|
|
LERPBYTE( 4);
|
|
LERPBYTE( 5);
|
|
LERPBYTE( 6);
|
|
LERPBYTE( 7);
|
|
out += 8;
|
|
row1 += 8;
|
|
row2 += 8;
|
|
}
|
|
if (j & 1)
|
|
{
|
|
LERPBYTE( 0);
|
|
LERPBYTE( 1);
|
|
LERPBYTE( 2);
|
|
LERPBYTE( 3);
|
|
out += 4;
|
|
row1 += 4;
|
|
row2 += 4;
|
|
}
|
|
row1 -= outwidth4;
|
|
row2 -= outwidth4;
|
|
}
|
|
else
|
|
{
|
|
if (yi != oldy)
|
|
{
|
|
inrow = (qbyte *)indata + inwidth4*yi;
|
|
if (yi == oldy+1)
|
|
memcpy(row1, row2, outwidth4);
|
|
else
|
|
Image_Resample32LerpLine (inrow, row1, inwidth, outwidth);
|
|
oldy = yi;
|
|
}
|
|
memcpy(out, row1, outwidth4);
|
|
}
|
|
}
|
|
BZ_Free(tmem);
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
GL_ResampleTexture
|
|
================
|
|
*/
|
|
void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight)
|
|
{
|
|
int i, j;
|
|
unsigned *inrow;
|
|
unsigned frac, fracstep;
|
|
|
|
if (gl_lerpimages.ival)
|
|
{
|
|
Image_Resample32Lerp(in, inwidth, inheight, out, outwidth, outheight);
|
|
return;
|
|
}
|
|
|
|
fracstep = inwidth*0x10000/outwidth;
|
|
for (i=0 ; i<outheight ; i++, out += outwidth)
|
|
{
|
|
inrow = in + inwidth*(i*inheight/outheight);
|
|
frac = outwidth*fracstep;
|
|
j=outwidth-1;
|
|
while ((j+1)&3)
|
|
{
|
|
out[j] = inrow[frac>>16];
|
|
frac -= fracstep;
|
|
j--;
|
|
}
|
|
for ( ; j>=0 ; j-=4)
|
|
{
|
|
out[j+3] = inrow[frac>>16];
|
|
frac -= fracstep;
|
|
out[j+2] = inrow[frac>>16];
|
|
frac -= fracstep;
|
|
out[j+1] = inrow[frac>>16];
|
|
frac -= fracstep;
|
|
out[j+0] = inrow[frac>>16];
|
|
frac -= fracstep;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_Resample8BitTexture -- JACK
|
|
================
|
|
*/
|
|
void GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight, unsigned char *out, int outwidth, int outheight)
|
|
{
|
|
int i, j;
|
|
unsigned char *inrow;
|
|
unsigned frac, fracstep;
|
|
|
|
fracstep = inwidth*0x10000/outwidth;
|
|
for (i=0 ; i<outheight ; i++, out += outwidth)
|
|
{
|
|
inrow = in + inwidth*(i*inheight/outheight);
|
|
frac = fracstep >> 1;
|
|
for (j=0 ; j<outwidth ; j+=4)
|
|
{
|
|
out[j] = inrow[frac>>16];
|
|
frac += fracstep;
|
|
out[j+1] = inrow[frac>>16];
|
|
frac += fracstep;
|
|
out[j+2] = inrow[frac>>16];
|
|
frac += fracstep;
|
|
out[j+3] = inrow[frac>>16];
|
|
frac += fracstep;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_MipMap
|
|
|
|
Operates in place, quartering the size of the texture
|
|
================
|
|
*/
|
|
void GL_MipMap (qbyte *in, int width, int height)
|
|
{
|
|
int i, j;
|
|
qbyte *out;
|
|
qbyte *inrow;
|
|
|
|
//with npot
|
|
int rowwidth = width*4; //rowwidth is the byte width of the input
|
|
inrow = in;
|
|
|
|
width >>= 1; //ensure its truncated, so don't merge with the *8
|
|
height >>= 1;
|
|
out = in;
|
|
|
|
|
|
for (i=0 ; i<height ; i++, inrow+=rowwidth*2)
|
|
{
|
|
for (in = inrow, j=0 ; j<width ; j++, out+=4, in+=8)
|
|
{
|
|
out[0] = (in[0] + in[4] + in[rowwidth+0] + in[rowwidth+4])>>2;
|
|
out[1] = (in[1] + in[5] + in[rowwidth+1] + in[rowwidth+5])>>2;
|
|
out[2] = (in[2] + in[6] + in[rowwidth+2] + in[rowwidth+6])>>2;
|
|
out[3] = (in[3] + in[7] + in[rowwidth+3] + in[rowwidth+7])>>2;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef GL_USE8BITTEX
|
|
#ifdef GL_EXT_paletted_texture
|
|
void GLDraw_Init15to8(void)
|
|
{
|
|
int i, r, g, b, v, k;
|
|
int r1, g1, b1;
|
|
qbyte *pal;
|
|
float dist, bestdist;
|
|
vfsfile_t *f;
|
|
|
|
qboolean savetable;
|
|
|
|
// JACK: 3D distance calcs - k is last closest, l is the distance.
|
|
if (inited15to8)
|
|
return;
|
|
if (!d_15to8table)
|
|
d_15to8table = BZ_Malloc(sizeof(qbyte) * 32768);
|
|
inited15to8 = true;
|
|
|
|
savetable = COM_CheckParm("-save15to8");
|
|
|
|
if (savetable)
|
|
f = FS_OpenVFS("glquake/15to8.pal");
|
|
else
|
|
f = NULL;
|
|
if (f)
|
|
{
|
|
VFS_READ(f, d_15to8table, 1<<15);
|
|
VFS_CLOSE(f);
|
|
}
|
|
else
|
|
{
|
|
for (i=0; i < (1<<15); i++)
|
|
{
|
|
/* Maps
|
|
000000000000000
|
|
000000000011111 = Red = 0x1F
|
|
000001111100000 = Blue = 0x03E0
|
|
111110000000000 = Grn = 0x7C00
|
|
*/
|
|
r = ((i & 0x1F) << 3)+4;
|
|
g = ((i & 0x03E0) >> 2)+4;
|
|
b = ((i & 0x7C00) >> 7)+4;
|
|
pal = (unsigned char *)d_8to24rgbtable;
|
|
for (v=0,k=0,bestdist=10000.0; v<256; v++,pal+=4) {
|
|
r1 = (int)r - (int)pal[0];
|
|
g1 = (int)g - (int)pal[1];
|
|
b1 = (int)b - (int)pal[2];
|
|
dist = sqrt(((r1*r1)+(g1*g1)+(b1*b1)));
|
|
if (dist < bestdist) {
|
|
k=v;
|
|
bestdist = dist;
|
|
}
|
|
}
|
|
d_15to8table[i]=k;
|
|
}
|
|
if (savetable)
|
|
{
|
|
FS_WriteFile("glquake/15to8.pal", d_15to8table, 1<<15, FS_GAME);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_MipMap8Bit
|
|
|
|
Mipping for 8 bit textures
|
|
================
|
|
*/
|
|
void GL_MipMap8Bit (qbyte *in, int width, int height)
|
|
{
|
|
int i, j;
|
|
qbyte *out;
|
|
unsigned short r,g,b;
|
|
qbyte *at1, *at2, *at3, *at4;
|
|
|
|
height >>= 1;
|
|
out = in;
|
|
for (i=0 ; i<height ; i++, in+=width)
|
|
for (j=0 ; j<width ; j+=2, out+=1, in+=2)
|
|
{
|
|
at1 = (qbyte *) &d_8to24rgbtable[in[0]];
|
|
at2 = (qbyte *) &d_8to24rgbtable[in[1]];
|
|
at3 = (qbyte *) &d_8to24rgbtable[in[width+0]];
|
|
at4 = (qbyte *) &d_8to24rgbtable[in[width+1]];
|
|
|
|
r = (at1[0]+at2[0]+at3[0]+at4[0]); r>>=5;
|
|
g = (at1[1]+at2[1]+at3[1]+at4[1]); g>>=5;
|
|
b = (at1[2]+at2[2]+at3[2]+at4[2]); b>>=5;
|
|
|
|
out[0] = d_15to8table[(r<<0) + (g<<5) + (b<<10)];
|
|
}
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
qboolean GL_UploadCompressed (qbyte *file, int *out_width, int *out_height, unsigned int *out_flags)
|
|
{
|
|
int miplevel;
|
|
int width;
|
|
int height;
|
|
int compressed_size;
|
|
int internalformat;
|
|
int nummips;
|
|
#define GETVAR(var) memcpy(var, file, sizeof(*var));file+=sizeof(*var);
|
|
|
|
if (!gl_config.arb_texture_compression || !gl_compress.value)
|
|
return false;
|
|
|
|
GETVAR(&nummips)
|
|
GETVAR(out_width)
|
|
GETVAR(out_height)
|
|
GETVAR(out_flags)
|
|
for (miplevel = 0; miplevel < nummips; miplevel++)
|
|
{
|
|
GETVAR(&width);
|
|
GETVAR(&height);
|
|
GETVAR(&compressed_size);
|
|
GETVAR(&internalformat);
|
|
width = LittleLong(width);
|
|
height = LittleLong(height);
|
|
compressed_size = LittleLong(compressed_size);
|
|
internalformat = LittleLong(internalformat);
|
|
|
|
qglCompressedTexImage2DARB(GL_TEXTURE_2D, miplevel, internalformat, width, height, 0, compressed_size, file);
|
|
file += compressed_size;
|
|
}
|
|
|
|
if (!((*out_flags) & IF_NOMIPMAP))
|
|
{
|
|
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
|
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
}
|
|
else
|
|
{
|
|
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max_2d);
|
|
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max_2d);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
void GL_RoundDimensions(int *scaled_width, int *scaled_height, qboolean mipmap)
|
|
{
|
|
if (gl_config.arb_texture_non_power_of_two) //NPOT is a simple extension that relaxes errors.
|
|
{
|
|
TRACE(("dbg: GL_RoundDimensions: GL_ARB_texture_non_power_of_two\n"));
|
|
}
|
|
else
|
|
{
|
|
int width = *scaled_width;
|
|
int height = *scaled_height;
|
|
for (*scaled_width = 1 ; *scaled_width < width ; *scaled_width<<=1)
|
|
;
|
|
for (*scaled_height = 1 ; *scaled_height < height ; *scaled_height<<=1)
|
|
;
|
|
}
|
|
|
|
if (mipmap)
|
|
{
|
|
TRACE(("dbg: GL_RoundDimensions: %f\n", gl_picmip.value));
|
|
*scaled_width >>= (int)gl_picmip.value;
|
|
*scaled_height >>= (int)gl_picmip.value;
|
|
}
|
|
else
|
|
{
|
|
*scaled_width >>= (int)gl_picmip2d.value;
|
|
*scaled_height >>= (int)gl_picmip2d.value;
|
|
}
|
|
|
|
TRACE(("dbg: GL_RoundDimensions: %f\n", gl_max_size.value));
|
|
if (gl_max_size.value)
|
|
{
|
|
if (*scaled_width > gl_max_size.value)
|
|
*scaled_width = gl_max_size.value;
|
|
if (*scaled_height > gl_max_size.value)
|
|
*scaled_height = gl_max_size.value;
|
|
}
|
|
|
|
if (*scaled_width < 1)
|
|
*scaled_width = 1;
|
|
if (*scaled_height < 1)
|
|
*scaled_height = 1;
|
|
}
|
|
/*
|
|
===============
|
|
GL_Upload32
|
|
===============
|
|
*/
|
|
void GL_Upload32_Int (char *name, unsigned *data, int width, int height, unsigned int flags, GLenum glcolormode)
|
|
{
|
|
int miplevel=0;
|
|
int samples;
|
|
unsigned *scaled = (unsigned *)uploadmemorybuffer;
|
|
int scaled_width, scaled_height;
|
|
|
|
TRACE(("dbg: GL_Upload32: %s %i %i\n", name, width, height));
|
|
|
|
scaled_width = width;
|
|
scaled_height = height;
|
|
GL_RoundDimensions(&scaled_width, &scaled_height, !(flags & IF_NOMIPMAP));
|
|
|
|
if (!(flags & IF_NOALPHA))
|
|
{ //make sure it does actually have those alpha pixels
|
|
int i;
|
|
flags |= IF_NOALPHA;
|
|
for (i = 3; i < width*height*4; i+=4)
|
|
{
|
|
if (((unsigned char*)data)[i] < 255)
|
|
{
|
|
flags &= ~IF_NOALPHA;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
TRACE(("dbg: GL_Upload32: %i %i\n", scaled_width, scaled_height));
|
|
|
|
if (scaled_width * scaled_height > sizeofuploadmemorybuffer/4)
|
|
Sys_Error ("GL_LoadTexture: too big");
|
|
|
|
samples = (flags&IF_NOALPHA) ? GL_RGB : GL_RGBA;
|
|
if (gl_config.arb_texture_compression && gl_compress.value && name && !(flags&IF_NOMIPMAP))
|
|
samples = (flags&IF_NOALPHA) ? GL_COMPRESSED_RGB_ARB : GL_COMPRESSED_RGBA_ARB;
|
|
|
|
if (gl_config.sgis_generate_mipmap && !(flags&IF_NOMIPMAP))
|
|
{
|
|
TRACE(("dbg: GL_Upload32: GL_SGIS_generate_mipmap\n"));
|
|
qglTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
|
|
}
|
|
|
|
if (scaled_width == width && scaled_height == height)
|
|
{
|
|
if ((flags&IF_NOMIPMAP)||gl_config.sgis_generate_mipmap) //gotta love this with NPOT textures... :)
|
|
{
|
|
TRACE(("dbg: GL_Upload32: non-mipmapped/unscaled\n"));
|
|
qglTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, glcolormode, GL_UNSIGNED_BYTE, data);
|
|
goto done;
|
|
}
|
|
memcpy (scaled, data, width*height*4);
|
|
}
|
|
else
|
|
GL_ResampleTexture (data, width, height, scaled, scaled_width, scaled_height);
|
|
|
|
TRACE(("dbg: GL_Upload32: recaled\n"));
|
|
qglTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, glcolormode, GL_UNSIGNED_BYTE, scaled);
|
|
if (!(flags&IF_NOMIPMAP) && !gl_config.sgis_generate_mipmap)
|
|
{
|
|
miplevel = 0;
|
|
TRACE(("dbg: GL_Upload32: mips\n"));
|
|
while (scaled_width > 1 || scaled_height > 1)
|
|
{
|
|
GL_MipMap ((qbyte *)scaled, scaled_width, scaled_height);
|
|
scaled_width >>= 1;
|
|
scaled_height >>= 1;
|
|
if (scaled_width < 1)
|
|
scaled_width = 1;
|
|
if (scaled_height < 1)
|
|
scaled_height = 1;
|
|
miplevel++;
|
|
qglTexImage2D (GL_TEXTURE_2D, miplevel, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
|
|
}
|
|
}
|
|
if (gl_config.arb_texture_compression && gl_compress.value && gl_savecompressedtex.value && name && !(flags&IF_NOMIPMAP))
|
|
{
|
|
vfsfile_t *out;
|
|
int miplevels;
|
|
GLint compressed;
|
|
GLint compressed_size;
|
|
GLint internalformat;
|
|
unsigned char *img;
|
|
char outname[MAX_OSPATH];
|
|
int i;
|
|
miplevels = miplevel+1;
|
|
qglGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_ARB, &compressed);
|
|
if (compressed == GL_TRUE && !strstr(name, "..")) //is there any point in bothering with the whole endian thing?
|
|
{
|
|
sprintf(outname, "tex/%s.tex", name);
|
|
FS_CreatePath(outname, FS_GAME);
|
|
out = FS_OpenVFS(outname, "wb", FS_GAME);
|
|
if (out)
|
|
{
|
|
i = LittleLong(miplevels);
|
|
VFS_WRITE(out, &i, sizeof(i));
|
|
i = LittleLong(width);
|
|
VFS_WRITE(out, &i, sizeof(i));
|
|
i = LittleLong(height);
|
|
VFS_WRITE(out, &i, sizeof(i));
|
|
i = LittleLong(flags);
|
|
VFS_WRITE(out, &i, sizeof(i));
|
|
for (miplevel = 0; miplevel < miplevels; miplevel++)
|
|
{
|
|
qglGetTexLevelParameteriv(GL_TEXTURE_2D, miplevel, GL_TEXTURE_COMPRESSED_ARB, &compressed);
|
|
qglGetTexLevelParameteriv(GL_TEXTURE_2D, miplevel, GL_TEXTURE_INTERNAL_FORMAT, &internalformat);
|
|
qglGetTexLevelParameteriv(GL_TEXTURE_2D, miplevel, GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, &compressed_size);
|
|
qglGetTexLevelParameteriv(GL_TEXTURE_2D, miplevel, GL_TEXTURE_WIDTH, &width);
|
|
qglGetTexLevelParameteriv(GL_TEXTURE_2D, miplevel, GL_TEXTURE_HEIGHT, &height);
|
|
img = (unsigned char *)BZ_Malloc(compressed_size * sizeof(unsigned char));
|
|
qglGetCompressedTexImageARB(GL_TEXTURE_2D, miplevel, img);
|
|
|
|
i = LittleLong(width);
|
|
VFS_WRITE(out, &i, sizeof(i));
|
|
i = LittleLong(height);
|
|
VFS_WRITE(out, &i, sizeof(i));
|
|
i = LittleLong(compressed_size);
|
|
VFS_WRITE(out, &i, sizeof(i));
|
|
i = LittleLong(internalformat);
|
|
VFS_WRITE(out, &i, sizeof(i));
|
|
VFS_WRITE(out, img, compressed_size);
|
|
BZ_Free(img);
|
|
}
|
|
VFS_CLOSE(out);
|
|
}
|
|
}
|
|
}
|
|
done:
|
|
if (gl_config.sgis_generate_mipmap && !(flags&IF_NOMIPMAP))
|
|
qglTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_FALSE);
|
|
|
|
if (gl_anisotropy_factor)
|
|
qglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, gl_anisotropy_factor); // without this, you could loose anisotropy on mapchange
|
|
|
|
if (!(flags&IF_NOMIPMAP))
|
|
{
|
|
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
|
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
}
|
|
else
|
|
{
|
|
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max_2d);
|
|
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max_2d);
|
|
}
|
|
|
|
if (flags&IF_CLAMP)
|
|
{
|
|
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
|
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
|
}
|
|
}
|
|
|
|
void GL_Upload32 (char *name, unsigned *data, int width, int height, unsigned int flags)
|
|
{
|
|
GL_Upload32_Int(name, data, width, height, flags, GL_RGBA);
|
|
}
|
|
void GL_Upload32_BGRA (char *name, unsigned *data, int width, int height, unsigned int flags)
|
|
{
|
|
GL_Upload32_Int(name, data, width, height, flags, GL_BGRA_EXT);
|
|
}
|
|
|
|
void GL_Upload24BGR (char *name, qbyte *framedata, int inwidth, int inheight, unsigned int flags)
|
|
{
|
|
int outwidth, outheight;
|
|
int y, x;
|
|
|
|
int v;
|
|
unsigned int f, fstep;
|
|
qbyte *src, *dest;
|
|
dest = uploadmemorybufferintermediate;
|
|
//change from bgr bottomup to rgba topdown
|
|
|
|
for (outwidth = 1; outwidth < inwidth; outwidth*=2)
|
|
;
|
|
for (outheight = 1; outheight < inheight; outheight*=2)
|
|
;
|
|
|
|
if (outwidth > 512)
|
|
outwidth = 512;
|
|
if (outheight > 512)
|
|
outheight = 512;
|
|
|
|
if (outwidth*outheight > sizeofuploadmemorybufferintermediate/4)
|
|
Sys_Error("MediaGL_ShowFrameBGR_24_Flip: image too big (%i*%i)", inwidth, inheight);
|
|
|
|
for (y=0 ; y<outheight ; y++)
|
|
{
|
|
v = (y*(float)inheight/outheight);
|
|
src = framedata + v*(inwidth*3);
|
|
{
|
|
f = 0;
|
|
fstep = ((inwidth)*0x10000)/outwidth;
|
|
|
|
for (x=outwidth ; x&3 ; x--) //do the odd ones first. (bigger condition)
|
|
{
|
|
*dest++ = src[(f>>16)*3+2];
|
|
*dest++ = src[(f>>16)*3+1];
|
|
*dest++ = src[(f>>16)*3+0];
|
|
*dest++ = 255;
|
|
f += fstep;
|
|
}
|
|
for ( ; x ; x-=4) //loop through the remaining chunks.
|
|
{
|
|
dest[0] = src[(f>>16)*3+2];
|
|
dest[1] = src[(f>>16)*3+1];
|
|
dest[2] = src[(f>>16)*3+0];
|
|
dest[3] = 255;
|
|
f += fstep;
|
|
|
|
dest[4] = src[(f>>16)*3+2];
|
|
dest[5] = src[(f>>16)*3+1];
|
|
dest[6] = src[(f>>16)*3+0];
|
|
dest[7] = 255;
|
|
f += fstep;
|
|
|
|
dest[8] = src[(f>>16)*3+2];
|
|
dest[9] = src[(f>>16)*3+1];
|
|
dest[10] = src[(f>>16)*3+0];
|
|
dest[11] = 255;
|
|
f += fstep;
|
|
|
|
dest[12] = src[(f>>16)*3+2];
|
|
dest[13] = src[(f>>16)*3+1];
|
|
dest[14] = src[(f>>16)*3+0];
|
|
dest[15] = 255;
|
|
f += fstep;
|
|
|
|
dest += 16;
|
|
}
|
|
}
|
|
}
|
|
|
|
GL_Upload32 (name, (unsigned int*)uploadmemorybufferintermediate, outwidth, outheight, flags);
|
|
}
|
|
void GL_Upload24BGR_Flip (char *name, qbyte *framedata, int inwidth, int inheight, unsigned int flags)
|
|
{
|
|
int outwidth, outheight;
|
|
int y, x;
|
|
|
|
int v;
|
|
unsigned int f, fstep;
|
|
qbyte *src, *dest;
|
|
dest = uploadmemorybufferintermediate;
|
|
//change from bgr bottomup to rgba topdown
|
|
|
|
for (outwidth = 1; outwidth < inwidth; outwidth*=2)
|
|
;
|
|
for (outheight = 1; outheight < inheight; outheight*=2)
|
|
;
|
|
|
|
if (outwidth > 512)
|
|
outwidth = 512;
|
|
if (outheight > 512)
|
|
outheight = 512;
|
|
|
|
if (outwidth*outheight > sizeofuploadmemorybufferintermediate/4)
|
|
Sys_Error("MediaGL_ShowFrameBGR_24_Flip: image too big (%i*%i)", inwidth, inheight);
|
|
|
|
for (y=1 ; y<=outheight ; y++)
|
|
{
|
|
v = ((outheight - y)*(float)inheight/outheight);
|
|
src = framedata + v*(inwidth*3);
|
|
{
|
|
f = 0;
|
|
fstep = ((inwidth)*0x10000)/outwidth;
|
|
|
|
for (x=outwidth ; x&3 ; x--) //do the odd ones first. (bigger condition)
|
|
{
|
|
*dest++ = src[(f>>16)*3+2];
|
|
*dest++ = src[(f>>16)*3+1];
|
|
*dest++ = src[(f>>16)*3+0];
|
|
*dest++ = 255;
|
|
f += fstep;
|
|
}
|
|
for ( ; x ; x-=4) //loop through the remaining chunks.
|
|
{
|
|
dest[0] = src[(f>>16)*3+2];
|
|
dest[1] = src[(f>>16)*3+1];
|
|
dest[2] = src[(f>>16)*3+0];
|
|
dest[3] = 255;
|
|
f += fstep;
|
|
|
|
dest[4] = src[(f>>16)*3+2];
|
|
dest[5] = src[(f>>16)*3+1];
|
|
dest[6] = src[(f>>16)*3+0];
|
|
dest[7] = 255;
|
|
f += fstep;
|
|
|
|
dest[8] = src[(f>>16)*3+2];
|
|
dest[9] = src[(f>>16)*3+1];
|
|
dest[10] = src[(f>>16)*3+0];
|
|
dest[11] = 255;
|
|
f += fstep;
|
|
|
|
dest[12] = src[(f>>16)*3+2];
|
|
dest[13] = src[(f>>16)*3+1];
|
|
dest[14] = src[(f>>16)*3+0];
|
|
dest[15] = 255;
|
|
f += fstep;
|
|
|
|
dest += 16;
|
|
}
|
|
}
|
|
}
|
|
|
|
GL_Upload32 (name, (unsigned int*)uploadmemorybufferintermediate, outwidth, outheight, flags);
|
|
}
|
|
|
|
|
|
void GL_Upload8Grey (unsigned char*data, int width, int height, unsigned int flags)
|
|
{
|
|
int samples;
|
|
unsigned char *scaled = uploadmemorybuffer;
|
|
int scaled_width, scaled_height;
|
|
|
|
scaled_width = width;
|
|
scaled_height = height;
|
|
GL_RoundDimensions(&scaled_width, &scaled_height, !(flags&IF_NOMIPMAP));
|
|
|
|
if (scaled_width * scaled_height > sizeofuploadmemorybuffer/4)
|
|
Sys_Error ("GL_LoadTexture: too big");
|
|
|
|
samples = 1;//alpha ? gl_alpha_format : gl_solid_format;
|
|
|
|
if (scaled_width == width && scaled_height == height)
|
|
{
|
|
if (flags&IF_NOMIPMAP)
|
|
{
|
|
qglTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
|
|
goto done;
|
|
}
|
|
memcpy (scaled, data, width*height);
|
|
}
|
|
else
|
|
GL_Resample8BitTexture (data, width, height, scaled, scaled_width, scaled_height);
|
|
|
|
qglTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, scaled);
|
|
if (!(flags&IF_NOMIPMAP))
|
|
{
|
|
int miplevel;
|
|
|
|
miplevel = 0;
|
|
while (scaled_width > 1 || scaled_height > 1)
|
|
{
|
|
GL_MipMap ((qbyte *)scaled, scaled_width, scaled_height);
|
|
scaled_width >>= 1;
|
|
scaled_height >>= 1;
|
|
if (scaled_width < 1)
|
|
scaled_width = 1;
|
|
if (scaled_height < 1)
|
|
scaled_height = 1;
|
|
miplevel++;
|
|
qglTexImage2D (GL_TEXTURE_2D, miplevel, samples, scaled_width, scaled_height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, scaled);
|
|
}
|
|
}
|
|
done: ;
|
|
|
|
if (!(flags&IF_NOMIPMAP))
|
|
{
|
|
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
|
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
}
|
|
else
|
|
{
|
|
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max_2d);
|
|
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max_2d);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void GL_MipMapNormal (qbyte *in, int width, int height)
|
|
{
|
|
int i, j;
|
|
qbyte *out;
|
|
float inv255 = 1.0f/255.0f;
|
|
float inv127 = 1.0f/127.0f;
|
|
float x,y,z,l,mag00,mag01,mag10,mag11;
|
|
|
|
|
|
width <<=2;
|
|
height >>= 1;
|
|
out = in;
|
|
for (i=0 ; i<height ; i++, in+=width)
|
|
{
|
|
for (j=0 ; j<width ; j+=8, out+=4, in+=8)
|
|
{
|
|
|
|
mag00 = inv255 * in[3];
|
|
mag01 = inv255 * in[7];
|
|
mag10 = inv255 * in[width+3];
|
|
mag11 = inv255 * in[width+7];
|
|
|
|
x = mag00*(inv127*in[0]-1.0)+
|
|
mag01*(inv127*in[4]-1.0)+
|
|
mag10*(inv127*in[width+0]-1.0)+
|
|
mag11*(inv127*in[width+4]-1.0);
|
|
y = mag00*(inv127*in[1]-1.0)+
|
|
mag01*(inv127*in[5]-1.0)+
|
|
mag10*(inv127*in[width+1]-1.0)+
|
|
mag11*(inv127*in[width+5]-1.0);
|
|
z = mag00*(inv127*in[2]-1.0)+
|
|
mag01*(inv127*in[6]-1.0)+
|
|
mag10*(inv127*in[width+2]-1.0)+
|
|
mag11*(inv127*in[width+6]-1.0);
|
|
|
|
l = sqrt(x*x+y*y+z*z);
|
|
if (l == 0.0) {
|
|
x = 0.0;
|
|
y = 0.0;
|
|
z = 1.0;
|
|
} else {
|
|
//normalize it.
|
|
l=1/l;
|
|
x *=l;
|
|
y *=l;
|
|
z *=l;
|
|
}
|
|
out[0] = (unsigned char)128 + 127*x;
|
|
out[1] = (unsigned char)128 + 127*y;
|
|
out[2] = (unsigned char)128 + 127*z;
|
|
|
|
l = l/4.0;
|
|
if (l > 1.0) {
|
|
out[3] = 255;
|
|
} else {
|
|
out[3] = (qbyte)(255.0*l);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//PENTA
|
|
|
|
//sizeofuploadmemorybufferintermediate is guarenteed to be bigger or equal to the normal uploadbuffer size
|
|
unsigned int * genNormalMap(qbyte *pixels, int w, int h, float scale)
|
|
{
|
|
int i, j, wr, hr;
|
|
unsigned char r, g, b;
|
|
unsigned *nmap = (unsigned *)uploadmemorybufferintermediate;
|
|
float sqlen, reciplen, nx, ny, nz;
|
|
|
|
const float oneOver255 = 1.0f/255.0f;
|
|
|
|
float c, cx, cy, dcx, dcy;
|
|
|
|
wr = w;
|
|
hr = h;
|
|
|
|
for (i=0; i<h; i++) {
|
|
for (j=0; j<w; j++) {
|
|
/* Expand [0,255] texel values to the [0,1] range. */
|
|
c = pixels[i*wr + j] * oneOver255;
|
|
/* Expand the texel to its right. */
|
|
cx = pixels[i*wr + (j+1)%wr] * oneOver255;
|
|
/* Expand the texel one up. */
|
|
cy = pixels[((i+1)%hr)*wr + j] * oneOver255;
|
|
dcx = scale * (c - cx);
|
|
dcy = scale * (c - cy);
|
|
|
|
/* Normalize the vector. */
|
|
sqlen = dcx*dcx + dcy*dcy + 1;
|
|
reciplen = 1.0f/(float)sqrt(sqlen);
|
|
nx = dcx*reciplen;
|
|
ny = -dcy*reciplen;
|
|
nz = reciplen;
|
|
|
|
/* Repack the normalized vector into an RGB unsigned qbyte
|
|
vector in the normal map image. */
|
|
r = (qbyte) (128 + 127*nx);
|
|
g = (qbyte) (128 + 127*ny);
|
|
b = (qbyte) (128 + 127*nz);
|
|
|
|
/* The highest resolution mipmap level always has a
|
|
unit length magnitude. */
|
|
nmap[i*w+j] = LittleLong ((pixels[i*wr + j] << 24)|(b << 16)|(g << 8)|(r)); // <AWE> Added support for big endian.
|
|
}
|
|
}
|
|
|
|
return &nmap[0];
|
|
}
|
|
|
|
//PENTA
|
|
void GL_UploadBump(qbyte *data, int width, int height, qboolean mipmap, float bumpscale)
|
|
{
|
|
unsigned char *scaled = uploadmemorybuffer;
|
|
int scaled_width, scaled_height;
|
|
qbyte *nmap;
|
|
|
|
TRACE(("dbg: GL_UploadBump entered: %i %i\n", width, height));
|
|
|
|
scaled_width = width;
|
|
scaled_height = height;
|
|
GL_RoundDimensions(&scaled_width, &scaled_height, mipmap);
|
|
|
|
if (scaled_width * scaled_height > sizeofuploadmemorybuffer/4)
|
|
Sys_Error ("GL_LoadTexture: too big");
|
|
|
|
//To resize or not to resize
|
|
if (scaled_width == width && scaled_height == height)
|
|
{
|
|
memcpy (scaled, data, width*height);
|
|
scaled_width = width;
|
|
scaled_height = height;
|
|
}
|
|
else {
|
|
//Just picks pixels so grayscale is equivalent with 8 bit.
|
|
GL_Resample8BitTexture (data, width, height, scaled, scaled_width, scaled_height);
|
|
}
|
|
|
|
nmap = (qbyte *)genNormalMap(scaled,scaled_width,scaled_height,bumpscale);
|
|
|
|
qglTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA
|
|
, scaled_width, scaled_height, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, nmap);
|
|
|
|
//glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
//glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
if (mipmap)
|
|
{
|
|
int miplevel;
|
|
|
|
miplevel = 0;
|
|
while (scaled_width > 1 || scaled_height > 1)
|
|
{
|
|
GL_MipMapNormal(nmap,scaled_width,scaled_height);
|
|
//GL_MipMapGray((qbyte *)scaled, scaled_width, scaled_height);
|
|
scaled_width >>= 1;
|
|
scaled_height >>= 1;
|
|
if (scaled_width < 1)
|
|
scaled_width = 1;
|
|
if (scaled_height < 1)
|
|
scaled_height = 1;
|
|
miplevel++;
|
|
|
|
qglTexImage2D (GL_TEXTURE_2D, miplevel, GL_RGBA, scaled_width, scaled_height, 0, GL_RGBA,
|
|
GL_UNSIGNED_BYTE, nmap);
|
|
//glTexImage2D (GL_TEXTURE_2D, miplevel, GL_RGBA, scaled_width, scaled_height, 0, GL_RGBA,
|
|
// GL_UNSIGNED_BYTE, genNormalMap(scaled,scaled_width,scaled_height,4.0f));
|
|
}
|
|
}
|
|
|
|
if (mipmap)
|
|
{
|
|
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
|
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
}
|
|
else
|
|
{
|
|
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max_2d);
|
|
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max_2d);
|
|
}
|
|
|
|
// if (gl_texturefilteranisotropic)
|
|
// glTexParameterfv (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &gl_texureanisotropylevel);
|
|
|
|
TRACE(("dbg: GL_UploadBump: escaped %i %i\n", width, height));
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifdef GL_USE8BITTEX
|
|
#ifdef GL_EXT_paletted_texture
|
|
void GL_Upload8_EXT (qbyte *data, int width, int height, qboolean mipmap, qboolean alpha)
|
|
{
|
|
int i, s;
|
|
qboolean noalpha;
|
|
int samples;
|
|
unsigned char *scaled = uploadmemorybuffer;
|
|
int scaled_width, scaled_height;
|
|
|
|
GLDraw_Init15to8();
|
|
|
|
s = width*height;
|
|
// if there are no transparent pixels, make it a 3 component
|
|
// texture even if it was specified as otherwise
|
|
if (alpha)
|
|
{
|
|
noalpha = true;
|
|
for (i=0 ; i<s ; i++)
|
|
{
|
|
if (data[i] == 255)
|
|
noalpha = false;
|
|
}
|
|
|
|
if (alpha && noalpha)
|
|
alpha = false;
|
|
}
|
|
|
|
scaled_width = width;
|
|
scaled_height = height;
|
|
GL_RoundDimensions(&scaled_width, &scaled_height, mipmap);
|
|
|
|
if (scaled_width * scaled_height > sizeofuploadmemorybufferintermediate/4)
|
|
Sys_Error ("GL_LoadTexture: too big");
|
|
|
|
samples = 1; // alpha ? gl_alpha_format : gl_solid_format;
|
|
|
|
if (scaled_width == width && scaled_height == height)
|
|
{
|
|
if (!mipmap)
|
|
{
|
|
glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX , GL_UNSIGNED_BYTE, data);
|
|
goto done;
|
|
}
|
|
memcpy (scaled, data, width*height);
|
|
}
|
|
else
|
|
GL_Resample8BitTexture (data, width, height, scaled, scaled_width, scaled_height);
|
|
|
|
glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
|
|
if (mipmap)
|
|
{
|
|
int miplevel;
|
|
|
|
miplevel = 0;
|
|
while (scaled_width > 1 || scaled_height > 1)
|
|
{
|
|
GL_MipMap8Bit ((qbyte *)scaled, scaled_width, scaled_height);
|
|
scaled_width >>= 1;
|
|
scaled_height >>= 1;
|
|
if (scaled_width < 1)
|
|
scaled_width = 1;
|
|
if (scaled_height < 1)
|
|
scaled_height = 1;
|
|
miplevel++;
|
|
glTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
|
|
}
|
|
}
|
|
done: ;
|
|
|
|
if (mipmap)
|
|
{
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
}
|
|
else
|
|
{
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max_2d);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max_2d);
|
|
}
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
/*
|
|
===============
|
|
GL_Upload8
|
|
===============
|
|
*/
|
|
int ColorIndex[16] =
|
|
{
|
|
0, 31, 47, 63, 79, 95, 111, 127, 143, 159, 175, 191, 199, 207, 223, 231
|
|
};
|
|
|
|
unsigned ColorPercent[16] =
|
|
{
|
|
25, 51, 76, 102, 114, 127, 140, 153, 165, 178, 191, 204, 216, 229, 237, 247
|
|
};
|
|
|
|
void GL_Upload8 (char *name, qbyte *data, int width, int height, unsigned int flags, unsigned int alpha)
|
|
{
|
|
unsigned *trans = (unsigned *)uploadmemorybufferintermediate;
|
|
int i, s;
|
|
qboolean noalpha;
|
|
int p;
|
|
|
|
if (width*height > sizeofuploadmemorybufferintermediate/4)
|
|
Sys_Error("GL_Upload8: image too big (%i*%i)", width, height);
|
|
|
|
s = width*height;
|
|
// if there are no transparent pixels, make it a 3 component
|
|
// texture even if it was specified as otherwise
|
|
if (alpha && !(flags & IF_NOALPHA))
|
|
{
|
|
noalpha = true;
|
|
for (i=0 ; i<s ; i++)
|
|
{
|
|
p = data[i];
|
|
if (p == 255)
|
|
{
|
|
noalpha = false;
|
|
trans[i] = 0;
|
|
}
|
|
else
|
|
trans[i] = d_8to24rgbtable[p];
|
|
}
|
|
|
|
switch( alpha )
|
|
{
|
|
default:
|
|
if (alpha && noalpha)
|
|
alpha = false;
|
|
break;
|
|
case 2:
|
|
alpha = true;
|
|
for (i=0 ; i<s ; i++)
|
|
{
|
|
p = data[i];
|
|
if (p == 0)
|
|
trans[i] &= 0x00ffffff;
|
|
else if( p & 1 )
|
|
{
|
|
trans[i] &= 0x00ffffff;
|
|
trans[i] |= ( ( int )( 255 * 0.5 ) ) << 24;
|
|
}
|
|
else
|
|
{
|
|
trans[i] |= 0xff000000;
|
|
}
|
|
}
|
|
break;
|
|
case 3:
|
|
alpha = true;
|
|
for (i=0 ; i<s ; i++)
|
|
{
|
|
p = data[i];
|
|
if (p == 0)
|
|
trans[i] &= 0x00ffffff;
|
|
}
|
|
break;
|
|
case 4:
|
|
alpha = true;
|
|
for (i=0 ; i<s ; i++)
|
|
{
|
|
p = data[i];
|
|
trans[i] = d_8to24rgbtable[ColorIndex[p>>4]] & 0x00ffffff;
|
|
trans[i] |= ( int )ColorPercent[p&15] << 24;
|
|
//trans[i] = 0x7fff0000;
|
|
}
|
|
break;
|
|
}
|
|
//2:H2_T7G1
|
|
//3:H2_TRANS8_0
|
|
//4:H2_T4A4
|
|
}
|
|
else
|
|
{
|
|
for (i=(s&~3)-4 ; i>=0 ; i-=4)
|
|
{
|
|
trans[i] = d_8to24rgbtable[data[i]];
|
|
trans[i+1] = d_8to24rgbtable[data[i+1]];
|
|
trans[i+2] = d_8to24rgbtable[data[i+2]];
|
|
trans[i+3] = d_8to24rgbtable[data[i+3]];
|
|
}
|
|
for (i=s&~3 ; i<s ; i++) //wow, funky
|
|
{
|
|
trans[i] = d_8to24rgbtable[data[i]];
|
|
}
|
|
}
|
|
|
|
#ifdef GL_USE8BITTEX
|
|
#ifdef GL_EXT_paletted_texture
|
|
if (GLVID_Is8bit() && !alpha && (data!=scrap_texels[0])) {
|
|
GL_Upload8_EXT (data, width, height, mipmap, alpha);
|
|
return;
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
GL_Upload32 (name, trans, width, height, flags);
|
|
}
|
|
|
|
void GL_Upload8FB (qbyte *data, int width, int height, unsigned flags)
|
|
{
|
|
unsigned *trans = (unsigned *)uploadmemorybufferintermediate;
|
|
int i, s;
|
|
int p;
|
|
|
|
s = width*height;
|
|
if (s > sizeofuploadmemorybufferintermediate/4)
|
|
Sys_Error("GL_Upload8FB: image too big (%i*%i)", width, height);
|
|
// if there are no transparent pixels, make it a 3 component
|
|
// texture even if it was specified as otherwise
|
|
for (i=0 ; i<s ; i++)
|
|
{
|
|
p = data[i];
|
|
if (p <= 255-vid.fullbright)
|
|
trans[i] = 0;
|
|
else
|
|
trans[i] = d_8to24rgbtable[p];
|
|
}
|
|
|
|
GL_Upload32 (NULL, trans, width, height, flags);
|
|
}
|
|
|
|
void GL_Upload8Pal24 (qbyte *data, qbyte *pal, int width, int height, unsigned int flags)
|
|
{
|
|
qbyte *trans = uploadmemorybufferintermediate;
|
|
int i, s;
|
|
qboolean noalpha;
|
|
int p;
|
|
extern qbyte gammatable[256];
|
|
extern qboolean gammaworks;
|
|
|
|
s = width*height;
|
|
if (s > sizeofuploadmemorybufferintermediate/4)
|
|
Sys_Error("GL_Upload8Pal24: image too big (%i*%i)", width, height);
|
|
|
|
// if there are no transparent pixels, make it a 3 component
|
|
// texture even if it was specified as otherwise
|
|
if (gammaworks)
|
|
{
|
|
if (!(flags & IF_NOALPHA))
|
|
{
|
|
noalpha = true;
|
|
for (i=0 ; i<s ; i++)
|
|
{
|
|
p = data[i];
|
|
if (p == 255)
|
|
noalpha = false;
|
|
trans[(i<<2)+0] = pal[p*3+0];
|
|
trans[(i<<2)+1] = pal[p*3+1];
|
|
trans[(i<<2)+2] = pal[p*3+2];
|
|
trans[(i<<2)+3] = (p==255)?0:255;
|
|
}
|
|
|
|
if (noalpha)
|
|
flags |= IF_NOALPHA;
|
|
}
|
|
else
|
|
{
|
|
if (s&3)
|
|
Sys_Error ("GL_Upload8: s&3");
|
|
for (i=0 ; i<s ; i+=1)
|
|
{
|
|
trans[(i<<2)+0] = pal[data[i]*3+0];
|
|
trans[(i<<2)+1] = pal[data[i]*3+1];
|
|
trans[(i<<2)+2] = pal[data[i]*3+2];
|
|
trans[(i<<2)+3] = 255;
|
|
}
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
if (!(flags & IF_NOALPHA))
|
|
{
|
|
noalpha = true;
|
|
for (i=0 ; i<s ; i++)
|
|
{
|
|
p = data[i];
|
|
if (p == 255)
|
|
noalpha = false;
|
|
trans[(i<<2)+0] = gammatable[pal[p*3+0]];
|
|
trans[(i<<2)+1] = gammatable[pal[p*3+1]];
|
|
trans[(i<<2)+2] = gammatable[pal[p*3+2]];
|
|
trans[(i<<2)+3] = (p==255)?0:255;
|
|
}
|
|
|
|
if (noalpha)
|
|
flags |= IF_NOALPHA;
|
|
}
|
|
else
|
|
{
|
|
if (s&3)
|
|
Sys_Error ("GL_Upload8: s&3");
|
|
for (i=0 ; i<s ; i+=1)
|
|
{
|
|
trans[(i<<2)+0] = gammatable[pal[data[i]*3+0]];
|
|
trans[(i<<2)+1] = gammatable[pal[data[i]*3+1]];
|
|
trans[(i<<2)+2] = gammatable[pal[data[i]*3+2]];
|
|
trans[(i<<2)+3] = 255;
|
|
}
|
|
}
|
|
}
|
|
GL_Upload32 (NULL, (unsigned*)trans, width, height, flags);
|
|
}
|
|
static void GL_Upload8Pal32 (qbyte *data, qbyte *pal, int width, int height, unsigned int flags)
|
|
{
|
|
qbyte *trans = uploadmemorybufferintermediate;
|
|
int i, s;
|
|
extern qbyte gammatable[256];
|
|
|
|
s = width*height;
|
|
if (s > sizeofuploadmemorybufferintermediate/4)
|
|
Sys_Error("GL_Upload8Pal32: image too big (%i*%i)", width, height);
|
|
|
|
if (s&3)
|
|
Sys_Error ("GL_Upload8: s&3");
|
|
for (i=0 ; i<s ; i+=1)
|
|
{
|
|
trans[(i<<2)+0] = gammatable[pal[data[i]*4+0]];
|
|
trans[(i<<2)+1] = gammatable[pal[data[i]*4+1]];
|
|
trans[(i<<2)+2] = gammatable[pal[data[i]*4+2]];
|
|
trans[(i<<2)+3] = gammatable[pal[data[i]*4+3]];
|
|
}
|
|
|
|
GL_Upload32 (NULL, (unsigned*)trans, width, height, flags);
|
|
}
|
|
/*
|
|
================
|
|
GL_LoadTexture
|
|
================
|
|
*/
|
|
texid_t GL_LoadTexture (char *identifier, int width, int height, qbyte *data, unsigned int flags, unsigned int transtype)
|
|
{
|
|
gltexture_t *glt;
|
|
|
|
// see if the texture is already present
|
|
if (identifier[0])
|
|
{
|
|
glt = GL_MatchTexture(identifier, 8, width, height);
|
|
if (glt)
|
|
{
|
|
|
|
TRACE(("dbg: GL_LoadTexture: duplicate %s\n", identifier));
|
|
return glt->texnum;
|
|
}
|
|
}
|
|
|
|
TRACE(("dbg: GL_LoadTexture: new %s\n", identifier));
|
|
|
|
glt = BZ_Malloc(sizeof(*glt)+sizeof(bucket_t));
|
|
glt->next = gltextures;
|
|
gltextures = glt;
|
|
|
|
strcpy (glt->identifier, identifier);
|
|
glt->texnum = GL_AllocNewTexture(width, height);
|
|
glt->width = width;
|
|
glt->height = height;
|
|
glt->bpp = 8;
|
|
glt->flags = flags;
|
|
|
|
Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1));
|
|
|
|
GL_Bind(glt->texnum);
|
|
|
|
GL_Upload8 ("8bit", data, width, height, flags, transtype);
|
|
|
|
return glt->texnum;
|
|
}
|
|
|
|
texid_t GL_LoadTextureFB (char *identifier, int width, int height, qbyte *data, unsigned int flags)
|
|
{
|
|
int i;
|
|
gltexture_t *glt;
|
|
|
|
// see if the texture is already present
|
|
if (identifier[0])
|
|
{
|
|
glt = GL_MatchTexture(identifier, 8, width, height);
|
|
if (glt)
|
|
return glt->texnum;
|
|
}
|
|
|
|
for (i = 0; i < width*height; i++)
|
|
if (data[i] > 255-vid.fullbright)
|
|
break;
|
|
|
|
if (i == width*height)
|
|
return r_nulltex; //none found, don't bother uploading.
|
|
|
|
glt = BZ_Malloc(sizeof(*glt)+sizeof(bucket_t));
|
|
glt->next = gltextures;
|
|
gltextures = glt;
|
|
|
|
strcpy (glt->identifier, identifier);
|
|
glt->texnum = GL_AllocNewTexture(width, height);
|
|
glt->width = width;
|
|
glt->height = height;
|
|
glt->bpp = 8;
|
|
glt->flags = flags;
|
|
|
|
Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1));
|
|
|
|
GL_Bind(glt->texnum);
|
|
|
|
GL_Upload8FB (data, width, height, flags);
|
|
|
|
return glt->texnum;
|
|
}
|
|
|
|
texid_t GL_LoadTexture8Pal24 (char *identifier, int width, int height, qbyte *data, qbyte *palette24, unsigned int flags)
|
|
{
|
|
gltexture_t *glt;
|
|
|
|
// see if the texture is already present
|
|
if (identifier[0])
|
|
{
|
|
glt = GL_MatchTexture(identifier, 24, width, height);
|
|
if (glt)
|
|
return glt->texnum;
|
|
}
|
|
|
|
glt = BZ_Malloc(sizeof(*glt)+sizeof(bucket_t));
|
|
glt->next = gltextures;
|
|
gltextures = glt;
|
|
|
|
|
|
strcpy (glt->identifier, identifier);
|
|
glt->texnum = GL_AllocNewTexture(width, height);
|
|
glt->width = width;
|
|
glt->height = height;
|
|
glt->bpp = 24;
|
|
glt->flags = flags;
|
|
|
|
Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1));
|
|
|
|
GL_Bind(glt->texnum);
|
|
|
|
GL_Upload8Pal24 (data, palette24, width, height, flags);
|
|
|
|
return glt->texnum;
|
|
}
|
|
texid_t GL_LoadTexture8Pal32 (char *identifier, int width, int height, qbyte *data, qbyte *palette32, unsigned int flags)
|
|
{
|
|
gltexture_t *glt;
|
|
|
|
// see if the texture is already present
|
|
if (identifier[0])
|
|
{
|
|
glt = GL_MatchTexture(identifier, 32, width, height);
|
|
if (glt)
|
|
return glt->texnum;
|
|
}
|
|
|
|
glt = BZ_Malloc(sizeof(*glt)+sizeof(bucket_t));
|
|
glt->next = gltextures;
|
|
gltextures = glt;
|
|
|
|
|
|
strcpy (glt->identifier, identifier);
|
|
glt->texnum = GL_AllocNewTexture(width, height);
|
|
glt->width = width;
|
|
glt->height = height;
|
|
glt->bpp = 32;
|
|
glt->flags = flags;
|
|
|
|
Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1));
|
|
|
|
GL_Bind(glt->texnum);
|
|
|
|
GL_Upload8Pal32 (data, palette32, width, height, flags);
|
|
|
|
return glt->texnum;
|
|
}
|
|
|
|
texid_t GL_LoadTexture32 (char *identifier, int width, int height, void *data, unsigned int flags)
|
|
{
|
|
// qboolean noalpha;
|
|
// int p, s;
|
|
gltexture_t *glt;
|
|
|
|
// see if the texture is already present
|
|
if (identifier[0])
|
|
{
|
|
glt = GL_MatchTexture(identifier, 32, width, height);
|
|
if (glt)
|
|
return glt->texnum;
|
|
}
|
|
|
|
glt = BZ_Malloc(sizeof(*glt)+sizeof(bucket_t));
|
|
glt->next = gltextures;
|
|
gltextures = glt;
|
|
|
|
strcpy (glt->identifier, identifier);
|
|
glt->texnum = GL_AllocNewTexture(width, height);
|
|
glt->width = width;
|
|
glt->height = height;
|
|
glt->bpp = 32;
|
|
glt->flags = flags;
|
|
|
|
Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1));
|
|
|
|
GL_Bind(glt->texnum);
|
|
|
|
GL_Upload32 (identifier, data, width, height, flags);
|
|
|
|
return glt->texnum;
|
|
}
|
|
|
|
texid_t GL_LoadTexture32_BGRA (char *identifier, int width, int height, unsigned *data, unsigned int flags)
|
|
{
|
|
// qboolean noalpha;
|
|
// int p, s;
|
|
gltexture_t *glt;
|
|
|
|
// see if the texture is already present
|
|
if (identifier[0])
|
|
{
|
|
glt = GL_MatchTexture(identifier, 32, width, height);
|
|
if (glt)
|
|
return glt->texnum;
|
|
}
|
|
|
|
glt = BZ_Malloc(sizeof(*glt)+sizeof(bucket_t));
|
|
glt->next = gltextures;
|
|
gltextures = glt;
|
|
|
|
strcpy (glt->identifier, identifier);
|
|
glt->texnum = GL_AllocNewTexture(width, height);
|
|
glt->width = width;
|
|
glt->height = height;
|
|
glt->bpp = 32;
|
|
glt->flags = flags;
|
|
|
|
Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1));
|
|
|
|
GL_Bind(glt->texnum);
|
|
|
|
GL_Upload32_BGRA (identifier, data, width, height, flags);
|
|
|
|
return glt->texnum;
|
|
}
|
|
|
|
texid_t GL_LoadCompressed(char *name)
|
|
{
|
|
qbyte *COM_LoadFile (char *path, int usehunk);
|
|
unsigned char *file;
|
|
gltexture_t *glt;
|
|
char inname[MAX_OSPATH];
|
|
|
|
if (!gl_config.arb_texture_compression || !gl_compress.ival)
|
|
return r_nulltex;
|
|
|
|
|
|
// see if the texture is already present
|
|
if (name[0])
|
|
{
|
|
texid_t num = GL_FindTexture(name);
|
|
if (TEXVALID(num))
|
|
return num;
|
|
}
|
|
else
|
|
return r_nulltex;
|
|
|
|
|
|
snprintf(inname, sizeof(inname)-1, "tex/%s.tex", name);
|
|
file = COM_LoadFile(inname, 5);
|
|
if (!file)
|
|
return r_nulltex;
|
|
|
|
glt = BZ_Malloc(sizeof(*glt)+sizeof(bucket_t));
|
|
glt->next = gltextures;
|
|
gltextures = glt;
|
|
|
|
strcpy (glt->identifier, name);
|
|
glt->texnum = GL_AllocNewTexture(0, 0);
|
|
glt->bpp = 32;
|
|
glt->flags = 0;
|
|
|
|
Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1));
|
|
|
|
GL_Bind(glt->texnum);
|
|
|
|
if (!GL_UploadCompressed(file, &glt->width, &glt->height, (unsigned int *)&glt->flags))
|
|
return r_nulltex;
|
|
|
|
return glt->texnum;
|
|
}
|
|
|
|
texid_t GL_LoadTexture8Grey (char *identifier, int width, int height, unsigned char *data, unsigned int flags)
|
|
{
|
|
// qboolean noalpha;
|
|
// int p, s;
|
|
gltexture_t *glt;
|
|
|
|
// see if the texture is already present
|
|
if (identifier[0])
|
|
{
|
|
glt = GL_MatchTexture(identifier, 8, width, height);
|
|
if (glt)
|
|
return glt->texnum;
|
|
}
|
|
|
|
flags |= IF_NOALPHA;
|
|
|
|
glt = BZ_Malloc(sizeof(*glt)+sizeof(bucket_t));
|
|
glt->next = gltextures;
|
|
gltextures = glt;
|
|
|
|
strcpy (glt->identifier, identifier);
|
|
glt->texnum = GL_AllocNewTexture(width, height);
|
|
glt->width = width;
|
|
glt->height = height;
|
|
glt->bpp = 8;
|
|
glt->flags = flags;
|
|
|
|
Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1));
|
|
|
|
GL_Bind(glt->texnum);
|
|
|
|
GL_Upload8Grey (data, width, height, flags);
|
|
|
|
return glt->texnum;
|
|
}
|
|
|
|
texid_t GL_LoadTexture8Bump (char *identifier, int width, int height, unsigned char *data, unsigned int flags, float bumpscale)
|
|
{
|
|
// qboolean noalpha;
|
|
// int p, s;
|
|
gltexture_t *glt;
|
|
|
|
// see if the texture is already present
|
|
if (identifier[0])
|
|
{
|
|
glt = GL_MatchTexture(identifier, 8, width, height);
|
|
if (glt)
|
|
{
|
|
TRACE(("dbg: GL_LoadTexture8Bump: duplicated %s\n", identifier));
|
|
return glt->texnum;
|
|
}
|
|
}
|
|
|
|
TRACE(("dbg: GL_LoadTexture8Bump: new %s\n", identifier));
|
|
|
|
glt = BZ_Malloc(sizeof(*glt)+sizeof(bucket_t));
|
|
glt->next = gltextures;
|
|
gltextures = glt;
|
|
|
|
strcpy (glt->identifier, identifier);
|
|
glt->texnum = GL_AllocNewTexture(width, height);
|
|
glt->width = width;
|
|
glt->height = height;
|
|
glt->bpp = 8;
|
|
glt->flags = flags;
|
|
|
|
Hash_Add(&gltexturetable, glt->identifier, glt, (bucket_t*)(glt+1));
|
|
|
|
GL_Bind(glt->texnum);
|
|
|
|
GL_UploadBump (data, width, height, flags, bumpscale);
|
|
|
|
return glt->texnum;
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_LoadPicTexture
|
|
================
|
|
*/
|
|
texid_t GL_LoadPicTexture (qpic_t *pic)
|
|
{
|
|
return GL_LoadTexture ("", pic->width, pic->height, pic->data, IF_NOMIPMAP, 1);
|
|
}
|
|
|
|
/****************************************/
|
|
#endif
|