mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-22 12:01:25 +00:00
9cd425e945
fix decals again. clampmap should work properly with them, also removed the extra part. fix rtlight pvs issue with respect to portals fix vid_reload causing the d3d9 renderer to use nearest sampling terrain system should now mostly work with d3d9. still has issues. fix q3 volumetric fog not applying to models git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5174 fc73d0e0-1445-4013-8a0c-d673dee63da5
179 lines
3.7 KiB
C
179 lines
3.7 KiB
C
|
|
typedef struct
|
|
{
|
|
int pwidth;
|
|
int pheight;
|
|
int pwidthmask;
|
|
int pheightmask;
|
|
int pitch;
|
|
unsigned int data[1];
|
|
} swimage_t;
|
|
|
|
typedef struct
|
|
{
|
|
float matrix[16];
|
|
vec4_t viewplane;
|
|
} swuniforms_t;
|
|
|
|
typedef struct
|
|
{
|
|
volatile unsigned int readpoint; //the command queue point its reading from
|
|
void *thread;
|
|
|
|
#ifdef _DEBUG
|
|
float idletime;
|
|
float activetime;
|
|
#endif
|
|
|
|
unsigned int interlaceline;
|
|
unsigned int interlacemod;
|
|
unsigned int threadnum; //for relocating viewport info
|
|
unsigned int *vpdbuf;
|
|
unsigned int *vpcbuf;
|
|
unsigned int vpwidth;
|
|
unsigned int vpheight;
|
|
swuniforms_t u;
|
|
qintptr_t vpcstride;
|
|
struct workqueue_s *wq;
|
|
} swthread_t;
|
|
|
|
typedef struct
|
|
{
|
|
int scoord[2];
|
|
float zicoord;
|
|
vec4_t vcoord;
|
|
vec2_t tccoord;
|
|
vec2_t lmcoord;
|
|
byte_vec4_t colour;
|
|
unsigned int clipflags; /*1=left,2=right,4=top,8=bottom,16=near*/
|
|
} swvert_t;
|
|
|
|
#define WQ_SIZE 1024*1024*8
|
|
#define WQ_MASK (WQ_SIZE-1)
|
|
#define WQ_MAXTHREADS 64
|
|
struct workqueue_s
|
|
{
|
|
unsigned int numthreads;
|
|
qbyte queue[WQ_SIZE];
|
|
volatile unsigned int pos;
|
|
|
|
swthread_t swthreads[WQ_MAXTHREADS];
|
|
};
|
|
extern struct workqueue_s commandqueue;
|
|
|
|
|
|
|
|
enum wqcmd_e
|
|
{
|
|
WTC_DIE,
|
|
WTC_SYNC,
|
|
WTC_NEWFRAME,
|
|
WTC_NOOP,
|
|
WTC_VIEWPORT,
|
|
WTC_TRIFAN,
|
|
WTC_TRISOUP,
|
|
WTC_SPANS,
|
|
WTC_UNIFORMS
|
|
};
|
|
|
|
enum
|
|
{
|
|
CLIP_LEFT_FLAG = 1,
|
|
CLIP_RIGHT_FLAG = 2,
|
|
CLIP_TOP_FLAG = 4,
|
|
CLIP_BOTTOM_FLAG = 8,
|
|
CLIP_NEAR_FLAG = 16,
|
|
CLIP_FAR_FLAG = 32
|
|
};
|
|
|
|
typedef union
|
|
{
|
|
unsigned char align[16];
|
|
|
|
struct wqcom_s
|
|
{
|
|
enum wqcmd_e command;
|
|
unsigned int cmdsize;
|
|
} com;
|
|
struct
|
|
{
|
|
struct wqcom_s com;
|
|
|
|
swimage_t *texture;
|
|
int numverts;
|
|
swvert_t verts[1];
|
|
} trifan;
|
|
struct
|
|
{
|
|
struct wqcom_s com;
|
|
|
|
swimage_t *texture;
|
|
int numverts;
|
|
int numidx;
|
|
swvert_t verts[1];
|
|
} trisoup;
|
|
struct
|
|
{
|
|
struct wqcom_s com;
|
|
|
|
unsigned int *cbuf;
|
|
unsigned int *dbuf;
|
|
unsigned int width;
|
|
unsigned int height;
|
|
qintptr_t stride;
|
|
unsigned int interlace;
|
|
unsigned int framenum;
|
|
|
|
qboolean cleardepth;
|
|
qboolean clearcolour;
|
|
} viewport;
|
|
struct
|
|
{
|
|
struct wqcom_s com;
|
|
swuniforms_t u;
|
|
} uniforms;
|
|
struct
|
|
{
|
|
int foo;
|
|
} spans;
|
|
} wqcom_t;
|
|
|
|
|
|
|
|
void SWRast_EndCommand(struct workqueue_s *wq, wqcom_t *com);
|
|
wqcom_t *SWRast_BeginCommand(struct workqueue_s *wq, int cmdtype, unsigned int size);
|
|
void SWRast_Sync(struct workqueue_s *wq);
|
|
|
|
|
|
|
|
qboolean SW_VID_Init(rendererstate_t *info, unsigned char *palette);
|
|
void SW_VID_DeInit(void);
|
|
qboolean SW_VID_ApplyGammaRamps (unsigned int rampcount, unsigned short *ramps);
|
|
char *SW_VID_GetRGBInfo(int *bytestride, int *truevidwidth, int *truevidheight, enum uploadfmt *fmt);
|
|
void SW_VID_SetWindowCaption(const char *msg);
|
|
void SW_VID_SwapBuffers(void);
|
|
void SW_VID_UpdateViewport(wqcom_t *com);
|
|
|
|
|
|
|
|
|
|
void SW_UpdateFiltering (image_t *imagelist, int filtermip[3], int filterpic[3], int mipcap[2], float anis);
|
|
qboolean SW_LoadTextureMips (texid_t tex, const struct pendingtextureinfo *mips);
|
|
void SW_DestroyTexture (texid_t tex);
|
|
|
|
|
|
void SWBE_SelectMode(backendmode_t mode);
|
|
void SWBE_DrawMesh_List(shader_t *shader, int nummeshes, struct mesh_s **mesh, struct vbo_s *vbo, struct texnums_s *texnums, unsigned int be_flags);
|
|
void SWBE_DrawMesh_Single(shader_t *shader, struct mesh_s *meshchain, struct vbo_s *vbo, unsigned int be_flags);
|
|
void SWBE_SubmitBatch(struct batch_s *batch);
|
|
struct batch_s *SWBE_GetTempBatch(void);
|
|
void SWBE_DrawWorld(batch_t **worldbatches);
|
|
void SWBE_Init(void);
|
|
void SWBE_GenBrushModelVBO(struct model_s *mod);
|
|
void SWBE_ClearVBO(struct vbo_s *vbo, qboolean dataonly);
|
|
void SWBE_UploadAllLightmaps(void);
|
|
void SWBE_SelectEntity(struct entity_s *ent);
|
|
qboolean SWBE_SelectDLight(struct dlight_s *dl, vec3_t colour, vec3_t axis[3], unsigned int lmode);
|
|
qboolean SWBE_LightCullModel(vec3_t org, struct model_s *model);
|
|
void SWBE_RenderToTextureUpdate2d(qboolean destchanged);
|
|
void SWBE_Set2D(void);
|