mirror of
https://github.com/nzp-team/fteqw.git
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580 lines
15 KiB
C
580 lines
15 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#include <sys/types.h>
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#include <sys/timeb.h>
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#include "winquake.h"
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#include <conio.h>
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#if (defined(_DEBUG) || defined(DEBUG))
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#if !defined(_MSC_VER) || _MSC_VER > 1200
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#define CATCHCRASH
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#endif
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#ifdef _MSC_VER
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#define MSVC_SEH
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DWORD CrashExceptionHandler (qboolean iswatchdog, DWORD exceptionCode, LPEXCEPTION_POINTERS exceptionInfo);
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#else
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LONG CALLBACK nonmsvc_CrashExceptionHandler(PEXCEPTION_POINTERS ExceptionInfo);
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#endif
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#endif
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#if defined(_DEBUG) && defined(_MSC_VER)
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const DWORD MS_VC_EXCEPTION=0x406D1388;
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#pragma pack(push,8)
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typedef struct tagTHREADNAME_INFO
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{
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DWORD dwType; // Must be 0x1000.
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LPCSTR szName; // Pointer to name (in user addr space).
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DWORD dwThreadID; // Thread ID (-1=caller thread).
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DWORD dwFlags; // Reserved for future use, must be zero.
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} THREADNAME_INFO;
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#pragma pack(pop)
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void Sys_SetThreadName(unsigned int dwThreadID, char *threadName)
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{
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THREADNAME_INFO info;
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info.dwType = 0x1000;
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info.szName = threadName;
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info.dwThreadID = dwThreadID;
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info.dwFlags = 0;
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__try
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{
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RaiseException( MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info );
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}
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__except(EXCEPTION_EXECUTE_HANDLER)
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{
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}
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}
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#endif
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#if !defined(WINRT) && defined(MULTITHREAD)
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#include <process.h>
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/* Thread creation calls */
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typedef struct threadwrap_s
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{
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int (*func)(void *);
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void *args;
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char name[1];
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} threadwrap_t;
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typedef struct
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{
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HANDLE handle;
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DWORD threadid;
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} threadctx_t;
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// the thread call is wrapped so we don't need WINAPI everywhere
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unsigned int WINAPI threadwrapper(void *args)
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{
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threadwrap_t tw;
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tw.func = ((threadwrap_t *)args)->func;
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tw.args = ((threadwrap_t *)args)->args;
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#if defined(_DEBUG) && defined(_MSC_VER)
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Sys_SetThreadName(GetCurrentThreadId(), ((threadwrap_t *)args)->name);
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#endif
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#ifdef CATCHCRASH
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if (strcmp(((threadwrap_t *)args)->name, "watchdog")) //don't do this for the watchdog timer, as it just breaks the 'no' option.
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{
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#ifdef MSVC_SEH
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__try
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{
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free(args);
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tw.func(tw.args);
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}
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__except (CrashExceptionHandler(false, GetExceptionCode(), GetExceptionInformation()))
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{
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}
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#else
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PVOID (WINAPI *pAddVectoredExceptionHandler)(ULONG FirstHandler, PVECTORED_EXCEPTION_HANDLER VectoredHandler);
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dllfunction_t dbgfuncs[] = {{(void*)&pAddVectoredExceptionHandler, "AddVectoredExceptionHandler"}, {NULL,NULL}};
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if (Sys_LoadLibrary("kernel32.dll", dbgfuncs) && pAddVectoredExceptionHandler)
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pAddVectoredExceptionHandler(0, nonmsvc_CrashExceptionHandler);
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free(args);
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tw.func(tw.args);
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#endif
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}
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else
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#endif
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{
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free(args);
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tw.func(tw.args);
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}
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#ifndef WIN32CRTDLL
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_endthreadex(0);
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#endif
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return 0;
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}
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void *Sys_CreateThread(char *name, int (*func)(void *), void *args, int priority, int stacksize)
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{
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threadctx_t *ctx = (threadctx_t *)malloc(sizeof(*ctx));
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threadwrap_t *tw = (threadwrap_t *)malloc(sizeof(threadwrap_t)+strlen(name));
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if (!tw || !ctx)
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{
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free(tw);
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free(ctx);
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return NULL;
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}
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stacksize += 128; // wrapper overhead, also prevent default stack size
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tw->func = func;
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tw->args = args;
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strcpy(tw->name, name);
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#ifdef WIN32CRTDLL
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ctx->handle = (HANDLE)CreateThread(NULL, stacksize, &threadwrapper, (void *)tw, 0, &ctx->threadid);
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#else
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ctx->handle = (HANDLE)_beginthreadex(NULL, stacksize, &threadwrapper, (void *)tw, 0, (unsigned int*)&ctx->threadid);
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#endif
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if (!ctx->handle)
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{
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free(tw);
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free(ctx);
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return NULL;
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}
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return (void *)ctx;
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}
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void Sys_DetachThread(void *thread)
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{
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threadctx_t *ctx = thread;
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CloseHandle(ctx->handle);
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free(ctx);
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}
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void Sys_WaitOnThread(void *thread)
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{
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threadctx_t *ctx = thread;
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#ifdef SERVERONLY
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WaitForSingleObject(ctx->handle, INFINITE);
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#else
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while (WAIT_OBJECT_0+1 == MsgWaitForMultipleObjects(1, &ctx->handle, false, INFINITE, QS_SENDMESSAGE))
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{
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MSG msg;
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if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
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DispatchMessage (&msg);
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}
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#endif
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CloseHandle(ctx->handle);
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free(ctx);
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}
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//used on fatal errors.
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void Sys_ThreadAbort(void)
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{
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ExitThread(0);
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}
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static DWORD mainthread;
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void Sys_ThreadsInit(void)
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{
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mainthread = GetCurrentThreadId();
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}
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qboolean Sys_IsMainThread(void)
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{
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return mainthread == GetCurrentThreadId();
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}
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qboolean Sys_IsThread(void *thread)
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{
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threadctx_t *ctx = thread;
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return ctx->threadid == GetCurrentThreadId();
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}
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/* Mutex calls */
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/*
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Note that a 'mutex' in win32 terminology is a cross-process/kernel object
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A critical section is a single-process object, and thus can be provided more cheaply
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*/
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#ifdef USE_MSVCRT_DEBUG
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void *Sys_CreateMutexNamed(char *file, int line)
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{
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#ifdef _DEBUG
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//linux's pthread code doesn't like me recursively locking mutexes, so add some debug-only code to catch that on windows too so that we don't get nasty surprises.
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CRITICAL_SECTION *mutex = _malloc_dbg(sizeof(*mutex)+sizeof(int), _NORMAL_BLOCK, file, line);
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*(int*)(1+(CRITICAL_SECTION*)mutex) = 0;
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#else
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CRITICAL_SECTION *mutex = _malloc_dbg(sizeof(*mutex), _NORMAL_BLOCK, file, line);
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#endif
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InitializeCriticalSection(mutex);
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return (void *)mutex;
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}
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#undef Sys_CreateMutex
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#endif
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void *QDECL Sys_CreateMutex(void)
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{
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#ifdef _DEBUG
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//linux's pthread code doesn't like me recursively locking mutexes, so add some debug-only code to catch that on windows too so that we don't get nasty surprises.
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CRITICAL_SECTION *mutex = malloc(sizeof(*mutex)+sizeof(int));
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*(int*)(1+(CRITICAL_SECTION*)mutex) = 0;
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#else
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CRITICAL_SECTION *mutex = malloc(sizeof(*mutex));
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#endif
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InitializeCriticalSection(mutex);
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return (void *)mutex;
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}
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/*qboolean Sys_TryLockMutex(void *mutex)
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{
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#ifdef _DEBUG
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if (!mutex)
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{
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Con_Printf("Invalid mutex\n");
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return false;
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}
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#endif
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if (TryEnterCriticalSection(mutex))
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{
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#ifdef _DEBUG
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if (*(int*)(1+(CRITICAL_SECTION*)mutex))
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Con_Printf("Double lock\n");
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*(int*)(1+(CRITICAL_SECTION*)mutex)+=1;
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#endif
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return true;
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}
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return false;
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}*/
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qboolean QDECL Sys_LockMutex(void *mutex)
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{
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#if 0//def _DEBUG
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if (!mutex)
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{
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Con_Printf("Invalid mutex\n");
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return false;
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}
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#endif
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EnterCriticalSection(mutex);
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#ifdef _DEBUG
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if (*(int*)(1+(CRITICAL_SECTION*)mutex))
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Con_Printf("Double lock\n");
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*(int*)(1+(CRITICAL_SECTION*)mutex)+=1;
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#endif
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return true;
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}
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qboolean QDECL Sys_UnlockMutex(void *mutex)
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{
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#ifdef _DEBUG
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*(int*)(1+(CRITICAL_SECTION*)mutex)-=1;
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#endif
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LeaveCriticalSection(mutex);
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return true;
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}
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void QDECL Sys_DestroyMutex(void *mutex)
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{
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DeleteCriticalSection(mutex);
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free(mutex);
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}
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/* Conditional wait calls */
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/*
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TODO: Windows Vista has condition variables as documented here:
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http://msdn.microsoft.com/en-us/library/ms682052(VS.85).aspx
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Note this uses Slim Reader/Writer locks (Vista+ exclusive)
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or critical sections.
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The condition variable implementation is based on http://www.cs.wustl.edu/~schmidt/win32-cv-1.html.
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(the libsdl-based stuff was too buggy)
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*/
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typedef struct condvar_s
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{
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int waiters;
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int release;
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int waitgeneration;
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CRITICAL_SECTION countlock;
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CRITICAL_SECTION mainlock;
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HANDLE evnt;
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} condvar_t;
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void *Sys_CreateConditional(void)
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{
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condvar_t *cv;
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cv = (condvar_t *)malloc(sizeof(condvar_t));
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if (!cv)
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return NULL;
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cv->waiters = 0;
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cv->release = 0;
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cv->waitgeneration = 0;
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InitializeCriticalSection (&cv->mainlock);
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InitializeCriticalSection (&cv->countlock);
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cv->evnt = CreateEvent(NULL, TRUE, FALSE, NULL);
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if (cv->evnt)
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return (void *)cv;
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// something failed so deallocate everything
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DeleteCriticalSection(&cv->countlock);
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DeleteCriticalSection(&cv->mainlock);
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free(cv);
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return NULL;
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}
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qboolean Sys_LockConditional(void *condv)
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{
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EnterCriticalSection(&((condvar_t *)condv)->mainlock);
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return true;
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}
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qboolean Sys_UnlockConditional(void *condv)
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{
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LeaveCriticalSection(&((condvar_t *)condv)->mainlock);
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return true;
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}
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qboolean Sys_ConditionWait(void *condv)
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{
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qboolean done;
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condvar_t *cv = (condvar_t *)condv;
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qboolean success;
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int mygen;
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// increase count for non-signaled waiting threads
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EnterCriticalSection(&cv->countlock);
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cv->waiters++;
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mygen = cv->waitgeneration;
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LeaveCriticalSection(&cv->countlock);
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LeaveCriticalSection(&cv->mainlock); // unlock as per condition variable definition
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// wait on a signal
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for(;;)
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{
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#if 1
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success = (WaitForSingleObject(cv->evnt, INFINITE) != WAIT_FAILED);
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#else
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do
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{
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MSG msg;
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while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
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DispatchMessage (&msg);
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status = MsgWaitForMultipleObjects(1, &cv->evnt, FALSE, INFINITE, QS_SENDMESSAGE|QS_POSTMESSAGE);
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} while (status == (WAIT_OBJECT_0+1));
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success = status != WAIT_FAILED;
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#endif
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EnterCriticalSection(&cv->countlock);
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done = cv->release > 0 && cv->waitgeneration != mygen;
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if (done)
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{
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cv->waiters--;
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cv->release--;
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done = cv->release == 0;
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if (done)
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ResetEvent(cv->evnt);
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LeaveCriticalSection(&cv->countlock);
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break;
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}
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LeaveCriticalSection(&cv->countlock);
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}
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EnterCriticalSection(&cv->mainlock); // lock as per condition variable definition
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return success;
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}
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qboolean Sys_ConditionSignal(void *condv)
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{
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condvar_t *cv = (condvar_t *)condv;
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EnterCriticalSection(&cv->mainlock);
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// if there are non-signaled waiting threads, we signal one and wait on the response
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EnterCriticalSection(&cv->countlock);
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if (cv->waiters > cv->release)
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{
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if (!cv->release)
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SetEvent(cv->evnt);
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cv->release++;
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cv->waitgeneration++;
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}
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LeaveCriticalSection(&cv->countlock);
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LeaveCriticalSection(&cv->mainlock);
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return true;
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}
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qboolean Sys_ConditionBroadcast(void *condv)
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{
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condvar_t *cv = (condvar_t *)condv;
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EnterCriticalSection(&cv->mainlock);
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// if there are non-signaled waiting threads, we signal all of them and wait on all the responses back
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EnterCriticalSection(&cv->countlock);
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if (cv->waiters > 0)
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{
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if (!cv->release)
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SetEvent(cv->evnt);
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cv->release = cv->waiters;
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cv->waitgeneration++;
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}
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LeaveCriticalSection(&cv->countlock);
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LeaveCriticalSection(&cv->mainlock);
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return true;
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}
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void Sys_DestroyConditional(void *condv)
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{
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condvar_t *cv = (condvar_t *)condv;
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//make sure noone is still trying to poke it while shutting down
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// Sys_LockConditional(condv);
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// Sys_UnlockConditional(condv);
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CloseHandle(cv->evnt);
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DeleteCriticalSection(&cv->countlock);
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DeleteCriticalSection(&cv->mainlock);
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free(cv);
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}
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#endif
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#ifdef SUBSERVERS
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typedef struct
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{
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vfsfile_t pub;
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HANDLE inpipe;
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HANDLE outpipe;
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} winsubserver_t;
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static int QDECL Sys_MSV_ReadBytes (struct vfsfile_s *file, void *buffer, int bytestoread)
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{
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winsubserver_t *s = (winsubserver_t*)file;
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DWORD avail;
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//trying to do this stuff without blocking is a real pain.
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if (!PeekNamedPipe(s->inpipe, NULL, 0, NULL, &avail, NULL))
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{
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/*switch(GetLastError())
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{
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case ERROR_BROKEN_PIPE:
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case ERROR_PIPE_NOT_CONNECTED:
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case ERROR_INVALID_HANDLE:
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break;
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}*/
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return -1; //EOF
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}
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if (avail)
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{
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if (avail > bytestoread)
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avail = bytestoread;
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if (ReadFile(s->inpipe, buffer, avail, &avail, NULL))
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return avail;
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}
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return 0;
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}
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static int QDECL Sys_MSV_WriteBytes (struct vfsfile_s *file, const void *buffer, int bytestowrite)
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{
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winsubserver_t *s = (winsubserver_t*)file;
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DWORD wrote = 0;
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//blocks. life sucks.
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if (!WriteFile(s->outpipe, buffer, bytestowrite, &wrote, NULL))
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return -1;
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return wrote;
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}
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static qboolean QDECL Sys_MSV_Close (struct vfsfile_s *file)
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{
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winsubserver_t *s = (winsubserver_t*)file;
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CloseHandle(s->inpipe);
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CloseHandle(s->outpipe);
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//we already closed any process handles. the child will detect its input became unreadable and take that as a signal to die.
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Z_Free(s);
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return true;
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}
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vfsfile_t *Sys_ForkServer(void)
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{
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wchar_t exename[256];
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wchar_t curdir[256];
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char cmdline[8192];
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wchar_t wtmp[countof(cmdline)];
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PROCESS_INFORMATION childinfo;
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STARTUPINFOW startinfo;
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SECURITY_ATTRIBUTES pipesec = {sizeof(pipesec), NULL, TRUE};
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winsubserver_t *ctx = Z_Malloc(sizeof(*ctx));
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GetModuleFileNameW(NULL, exename, countof(exename));
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GetCurrentDirectoryW(countof(curdir), curdir);
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Q_snprintfz(cmdline, sizeof(cmdline), "foo -noreset -clusterslave %s", FS_GetManifestArgs()); //fixme: include which manifest is in use, so configs get set up the same.
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memset(&startinfo, 0, sizeof(startinfo));
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startinfo.cb = sizeof(startinfo);
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startinfo.hStdInput = INVALID_HANDLE_VALUE;
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startinfo.hStdError = GetStdHandle(STD_ERROR_HANDLE);
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startinfo.hStdOutput = INVALID_HANDLE_VALUE;
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startinfo.dwFlags |= STARTF_USESTDHANDLES;
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//create pipes for the stdin/stdout.
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CreatePipe(&ctx->inpipe, &startinfo.hStdOutput, &pipesec, 0);
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CreatePipe(&startinfo.hStdInput, &ctx->outpipe, &pipesec, 0);
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SetHandleInformation(ctx->inpipe, HANDLE_FLAG_INHERIT, 0);
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SetHandleInformation(ctx->outpipe, HANDLE_FLAG_INHERIT, 0);
|
|
SetHandleInformation(startinfo.hStdOutput, HANDLE_FLAG_INHERIT, HANDLE_FLAG_INHERIT);
|
|
SetHandleInformation(startinfo.hStdInput, HANDLE_FLAG_INHERIT, HANDLE_FLAG_INHERIT);
|
|
|
|
CreateProcessW(exename, widen(wtmp, sizeof(wtmp), cmdline), NULL, NULL, TRUE, 0, NULL, curdir, &startinfo, &childinfo);
|
|
|
|
//child will close when its pipes are closed. we don't need to hold on to the child process handle.
|
|
CloseHandle(childinfo.hProcess);
|
|
CloseHandle(childinfo.hThread);
|
|
|
|
//these ends of the pipes were inherited by now, so we can discard them in the caller.
|
|
CloseHandle(startinfo.hStdOutput);
|
|
CloseHandle(startinfo.hStdInput);
|
|
|
|
ctx->pub.ReadBytes = Sys_MSV_ReadBytes;
|
|
ctx->pub.WriteBytes = Sys_MSV_WriteBytes;
|
|
ctx->pub.Close = Sys_MSV_Close;
|
|
return &ctx->pub;
|
|
}
|
|
|
|
vfsfile_t *Sys_GetStdInOutStream(void)
|
|
{
|
|
winsubserver_t *ctx = Z_Malloc(sizeof(*ctx));
|
|
ctx->inpipe = GetStdHandle(STD_INPUT_HANDLE);
|
|
ctx->outpipe = GetStdHandle(STD_OUTPUT_HANDLE);
|
|
|
|
//cause some errors if something else uses them (also avoid problems when closing).
|
|
SetStdHandle(STD_INPUT_HANDLE, NULL);
|
|
SetStdHandle(STD_OUTPUT_HANDLE, NULL);
|
|
|
|
ctx->pub.ReadBytes = Sys_MSV_ReadBytes;
|
|
ctx->pub.WriteBytes = Sys_MSV_WriteBytes;
|
|
ctx->pub.Close = Sys_MSV_Close;
|
|
return &ctx->pub;
|
|
}
|
|
|
|
#endif
|
|
|